tirkaroKujo

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Jul 5th, 2012
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  1. Server started; please wait for map to refresh.
  2. b87 Master Race has connected.
  3. agidius has connected.
  4. b87 Master Race: Ownahship'd be real kippah
  5. agidius: (( as would dinner, but owell ))
  6. b87 Master Race: >dinnah
  7. b87 Master Race: >at 9:10 pm
  8. tirkaroKujo: Well as per usual, I've had exactly negative time to prepare my anus
  9. b87 Master Race: then again I haven't eaten yet either
  10. tirkaroKujo: Better hope you don't die as a result
  11. b87 Master Race: And when I do is basically up to me
  12. b87 Master Race: so yeah, guess I ain't eatin tonight
  13. agidius: well I'mma slap together a sammich real quicklike
  14. b87 Master Race: But naw, I've already got it cooking (CHEW)
  15. tirkaroKujo: Bleeeeeeeeeh
  16. tirkaroKujo: Think I ate too many nachos today
  17. tirkaroKujo: Goddamn those tortilla chips being so good
  18. Merritt: hippo
  19. Merritt: (( Tirk just eats the chips without the cheese ))
  20. tirkaroKujo: That is exactly what I did
  21. Merritt: (( hipsy ))
  22. agidius: (( that'll do ))
  23. Merritt: (( Agi jsut made a hero sandwich ))
  24. Scout: (( Also had to piss (D) ))
  25. tirkaroKujo: So yes, do whatever the fuck you were doing before the spongebob announcer interrupted you
  26. Scout: *eatin' grits*
  27. Merritt: *Wishin I was Magneto?*
  28. Merritt: *right, I was casting Grease on her*
  29. Scout: (( *Mag-FUCKIN'-neto ))
  30. Merritt: *in an attempt to make her fall or drop the damned scalpels*
  31. Scout: (( drop alladem scalpels ))
  32. Scout: (( wait, can we tell what she was doing before she opened the door? ))
  33. Scout: (( like, bending over one of the bodies or something? ))
  34. Scout: (( sorry, before Merritt opened the door ))
  35. Merritt: (( I opened the door ))
  36. Scout: (( expected/10 ))
  37. Merritt: (( Pretty sure the check on Grease is a 19 ))
  38. Rider: « 1d20+13 = 13 + 13 = 26 » Eeep!
  39. Merritt: (( Holy fuc ))
  40. Merritt: (( k ))
  41. Merritt: (( Well guess she's a Rogue then ))
  42. Rider: Guweh! Are you trying to make me fall and stab myself now!?
  43. Scout: Mmm? *looks over, mouth full of food*
  44. Merritt: (( No way a Summoner has a +13 Reflex save ))
  45. Rider: (( indeed she is not a summoner and you are a dumbass for thinking she was one (D) ))
  46. Merritt: (( well she summoned what was basically an Eidolon (CHEW) ))
  47. Merritt: ...well dat didn't work. Just drop the scalpels, alright?
  48. Scout: *swallow* Hey, what's goin' on? That some sort of cutlery for the food? Don't look like much of a kitchen.
  49. Scout: *oh dear god the bodies*
  50. Rider: Well, look's like ya'll caught me little red riding-handed! Geez, whaddam I supposed to do now?
  51. Rikerd: MFFFPHHFFPHMMMFFFMMPH!
  52. Vivian: Drop dah scalpels?
  53. Merritt: Yes, I believe I did suggest that. Probably be wise.
  54. Scout: (( is the grease still THERE even after she saves? ))
  55. Scout: (( 'cuz that could make things easier or more difficult ))
  56. Merritt: (( Probably, yes ))
  57. Merritt: (( but I used it on her specifically ))
  58. Scout: (( you did indeed ))
  59. Merritt: (( So...well I guess we'll have a hard time grappling her ))
  60. Rider: Golly gee, if you wanted me to do that, all you had to do was ask!
  61. Rider: Just uh, don't tell anyone about this, kay?
  62. Merritt: (( but why would I do that, not like she can dodge Vivian's attacks even when they ARE nonelethal ))
  63. Scout: Yeah, like we're gonna let this slide. The hell's up with the corpse?!
  64. Scout: That guy's still alive, I guess, that's good.
  65. Scout: You awake there, pal?
  66. Rider: What, these little things? Oh they're unimportant.
  67. Rikerd: FFMFMMPPHFFMFMFPH!
  68. Scout: Gonna take that as a yes.
  69. Rider: What? Why are you looking at me as if I'm carving up these people for research and profit? Stop lookin' at me like that man!
  70. Merritt: Right den, you, you're good at runnin an' such right?
  71. Merritt: Go untie the guy.
  72. Scout: Aw, cheez.
  73. Scout: *alla dem AoO I assume*
  74. Head Thing: Gggkfffk
  75. Head Thing: Pleeeaaase, kiiilllll meeeeeee.....
  76. Scout: Uh, later.
  77. Rider: Oh, quiet you!
  78. Merritt: ....ugh...what the fuck've you been doin?!
  79. Scout: *undoes the gag first, this a CMB check or somethin'? Disable device? I wanna say disable device*
  80. Rider: What? It's not as if I've been piecing these creatures together or something like I'm some kind of mad scientist or what have you!
  81. Gibbering Golem: Guuuuuuhhbwwuuuuuuh
  82. Rider: Oh yeah, and ignore that giant monstrosity pieced from 50 aborted fetuses in the back there. He's just kinda annoying.
  83. Scout: Oh GOD.
  84. Scout: What the hell have you been up to in he- you know what, scratch that, I don't even wanna know.
  85. Rikerd: *COUGH COUGH*
  86. Rikerd: OH GOD YOU GOTTA GET ME OUTTA HERE. THIS BITCH IS NUTS.
  87. Scout: Yeah, like we hadn't worked that out yet?!
  88. Merritt: (( gotta brb ))
  89. Scout: (( obv ))
  90. Rider: Hey, hey! You keep talking like that and the cursed muertebytes I implanted in your blood stream will only turn you into a wereworlf faster!
  91. Scout: (( ... ))
  92. Scout: (( zoomed in on the head thing ))
  93. Scout: (( instantly regretted it ))
  94. Rikerd: (( mips ))
  95. Scout: Let's get outta here, pal.
  96. Rikerd: Huh? Hell are you even talking about you crazy bitch!? Just what the fuck WERE those things you implanted in m-
  97. Rikerd: ARRRRRRRRRRGH
  98. Scout: (( obv ))
  99. Werewolf: AROOOOOOOOOOOGAAAAAAAAAAAAAAA
  100. Scout: Okay, this does not look good, um...
  101. Rider: Oh hey, that turned out quite well.
  102. Scout: HELP!
  103. Scout: (( except help is foreverafk.jpg ))
  104. Scout: « 1d20 + 18 = 7 + 18 = 25 » may as well acro to get to a better position
  105. Scout: *AoO if you must*
  106. Scout: (( or wait, we'd roll for init wouldn't we ))
  107. Scout: (( damn ))
  108. Werewolf: (( wel shit man lets just wait for the pc train ))
  109. Scout: (( quite ))
  110. Scout: (( I'M not the one that's supposed to get flanked (fedup) ))
  111. Scout: (( GUESS I'LL IMPORT ALL OF THIS HOMOSUCK MUSIC I GOT FOR MY BIRTHDAY THEN ))
  112. Merritt: (( AND BACK ))
  113. Merritt: (( After getting my food,coming back, realizing I forgot all dat medicine, then coming back again and realizing I forgotmy drink ))
  114. Scout: (( you just swallow eight horse pills ))
  115. Merritt: (( only three are horse pill ))
  116. Merritt: (( s ))
  117. Merritt: (( But yes, werewolf ))
  118. Scout: (( 3 + 3 = 8 ))
  119. Merritt: (( obv ))
  120. Scout: (( close enough ))
  121. Merritt: ...well I guess that clears up dah monstahs around dis place...
  122. Vivian: This's givin my dah heebie-jeebies...
  123. Rider: Gee, uh, this doesn't diminish your opinion of me yet, does it?
  124. Scout: lil' bit!
  125. Merritt: Broad, I hate ya more dan I do stool pigeons. So whaddawe do wit er?
  126. Rider: Well shucks, let's hope you don't see the creation I kept in the basement!
  127. Scout: HER? Forget HER! THERE. IS. A. WEREWOLF. BREATHING. DOWN. MY. NECK.
  128. Scout: And its breath -STINKS.-
  129. Merritt: So beat dah damned thing already!
  130. Merritt: Give it lead poisonin, or whatevah it is you do./
  131. Werewolf: AROOOOOOOO?
  132. Vivian: Uh, Merritt, what was dat about dah basement?
  133. Scout: Alright, pal. *points bat* We gonna play this cool or am I gonna have to bash your skull in? « 1d20 + 14 = 8 + 14 = 22 » intimidate check
  134. Merritt: *Gonna guess it's somethin that was born on a monday, christened on tuesday, and so forth*
  135. Werewolf: AROOOOGAAAAAAAAA
  136. Scout: (( The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier ))
  137. Scout: (( so whatever that does ))
  138. Werewolf: (( then what do we do here then ))
  139. Scout: *I'm just threatening the dude so far*
  140. Werewolf: (( as the profile quite clearly states ))
  141. Werewolf: (( Morale The Demon Wolves fight to the death. ))
  142. Scout: (( haha then yeah nothing ))
  143. Merritt: Let's get dis ovah with first, babe, then we worry about the basement...
  144. Werewolf: « 1d20+6 = 20 + 6 = 26 » *Init* FUCK OFF FAG
  145. Merritt: « 1d20+4 = 18 + 4 = 22 »
  146. Vivian: « 1d20+3 = 7 + 3 = 10 »
  147. Scout: (( >come and take a picture of me and the dog ))
  148. Scout: (( You have GOT to be kidding ))
  149. Scout: « 1d20 + 7 = 10 + 7 = 17 »
  150. Gibbering Golem: Amamamama « 1d20-1 = 5 - 1 = 4 »
  151. Head Thing: Why....won't....you...kill me.....
  152. tirkaroKujo: Werewolf, Merrit, Scout, Vivvy, Golem
  153. Merritt: (( mfw I don't get a spell next level ))
  154. Merritt: (( But I CAN swap one out ))
  155. Merritt: (( not sure which to ditch for Dispel Magic though ))
  156. Werewolf: « 1d20+12 = 9 + 12 = 21 » AWOOOGA
  157. Merritt: (( well I don't get a third-levle spell ))
  158. Werewolf: *Yeah nuthin*
  159. Merritt: *WELL, PISS, I ONLY HAVE ONE OFFENSIVE SPELL AND IT'S FIRE*
  160. tirkaroKujo: http://www.synchtube.com/r/tirkaro
  161. tirkaroKujo: This sorta exists
  162. Merritt: *CREATE PIT I GUESS*
  163. Merritt: (( Werewolf is no problem, I can probably take that thing out myself ))
  164. Rider: « 1d20+13 = 1 + 13 = 14 » Meep! Why you gotta hurt a little ol' thing like me like that!
  165. Vivian: (( it's a ref save, and if anyone ends their turn next to it, it's a ref save to avoid fallin in ))
  166. Vivian: (( and hippo ))
  167. Rider: (( 2d6 damage right ))
  168. Vivian: (( 3d6 ))
  169. Rider: « 3d6 = 13 »
  170. Vivian: (( not sure waht the rulin on gibberin golem'd be ))
  171. Rider: OW!
  172. Gibbering Golem: « 1d2 = 1 » 1 and I fall in
  173. Scout: *dodges eight hours late, still manages to dodge*
  174. Gibbering Golem: « 1d20+2 = 13 + 2 = 15 »
  175. Vivian: (( dat's a failuah ))
  176. Gibbering Golem: « 3d6 = 9 » Falling damage and impact damage to Rider
  177. Rider: NOT EVEN REMOTELY FAIR!
  178. Scout: (( gaaaah she has no idea how to use the camera ))
  179. Scout: (( (ROLLEYES) ))
  180. Scout: (( one minute ))
  181. Merritt: Well dat was far more effective dan I thought'd it be.
  182. Merritt: (( Does your mother even believe in technology ))
  183. Scout: (( not at all ))
  184. Scout: crap, using acro to tumble throug- nevermind, makes sense to me, it's dead next round anyhow
  185. Scout: (( * ))
  186. Scout: Alright pal, catch this! *acros through* « 1d20 + 18 = 20 + 18 = 38 »
  187. Merritt: (( and you just waste dat ))
  188. Scout: « 1d20 + 16 = 13 + 16 = 29 » boink!
  189. Werewolf: Ow man what the fuck
  190. Scout: « 1d6 + 1 = 6 + 1 = 7 » +le bleed
  191. Merritt: (( mfw the werewolf is on our side ))
  192. Scout: (( not while he's a werewolf (D) ))
  193. Merritt: (( well he wouldn't be on anyone's die ))
  194. Scout: (( just yeah, don't eviscerate him ))
  195. Merritt: (( side* ))
  196. Vivian: Dis' gonna be a tight fit...
  197. Vivian: *nonlethal*
  198. Vivian: « 1d20+13+8-4 = 15 + 13 + 8 - 4 = 32 » « 1d20+13+8-4 = 16 + 13 + 8 - 4 = 33 »
  199. tirkaroKujo: At who
  200. Vivian: *those hit the golem*
  201. Vivian: ?
  202. tirkaroKujo: Yep
  203. Scout: (( do you just not WANT me to get sneak attack? (D) ))
  204. Vivian: « 2d6+13+1d6 = 3 + 13 + 1 = 17 »
  205. Scout: (( mips ))
  206. Vivian: « 2d6+13+1d6 = 10 + 13 + 5 = 28 »
  207. Vivian: *you can sneak attack the damned threat*
  208. Scout: (( hey, averaged out (hmm) ))
  209. Vivian: *which BTW is not the wolf*
  210. Scout: *I can't even REACH it*
  211. Scout: *it's a 30 foot pit(
  212. Scout: (( how does sneak attack work on ranged, anyhow ))
  213. Scout: (( like, if you're threatening it at all, I can sneak attack it? ))
  214. Gibbering Golem: « 1d20+9 = 17 + 9 = 26 » Climb check
  215. Scout: *that also works*
  216. Vivian: *right it is like thirty feet, so I guess I had to bend way the fuck over to hit it*
  217. Vivian: *though it's probably really tall*
  218. Vivian: *I assume I get an AoO*
  219. Gibbering Golem: (( you get one ))
  220. Vivian: « 1d20+13+8-4 = 9 + 13 + 8 - 4 = 26 »
  221. Gibbering Golem: (( hits ))
  222. Vivian: « 4d6+13+1d6 = 18 + 13 + 3 = 34 »
  223. Gibbering Golem: Gufuuuugaaaaah.....
  224. Merritt: Attagirl!
  225. Merritt: *now whose turn was it*
  226. Scout: (( wolfos or Red's ))
  227. Merritt: *right, werewolf*
  228. Merritt: *did Rider even roll*
  229. Werewolf: « 1d20+12 = 1 + 12 = 13 »« 1d20+5 = 8 + 5 = 13 » AWWROOOOOGAAAAA
  230. Werewolf: (( nope, she did not ))
  231. Scout: Haha, yeah, good luck with that, *dodge*
  232. Werewolf: (( as she's not attacking ))
  233. Merritt: (( ah ))
  234. Head Thing: and I'm just kinda here
  235. Scout: (( checking for nonlethal ))
  236. Scout: (( as in the penalty to hit ))
  237. Merritt: (( it is -4 ))
  238. Scout: (( which doesn't actually matter as I have a +2 to hit from- m ))
  239. Merritt: (( You can't sneak attack with it though ))
  240. Merritt: (( unless you use like, a sap or whip or something ))
  241. Scout: (( of course not ))
  242. Scout: (( also because you're 20 feet away (fedup) ))
  243. Scout: Yeah, I don't wanna kill you or nothin', but... « 1d20 + 12 = 15 + 12 = 27 »« 1d20 + 7 = 7 + 7 = 14 » ya gotta stay quiet for a bit, 'kay?
  244. Head Thing: (( furst hits ))
  245. Scout: « 1d6 + 1 = 4 + 1 = 5 »
  246. Scout: +moar bleed
  247. Merritt: (( why would you even deal bleed ))
  248. Werewolf: AWOOGA
  249. Merritt: (( when doing NL ))
  250. Scout: (( I assume I don't actually have CONTROL over it hippo ))
  251. Merritt: (( also... ))
  252. Scout: (( unless the bat is covered with nails on one side ))
  253. Scout: (( and not on the other ))
  254. Merritt: *YA SKIPPED ME YA DOLTS*
  255. Scout: *well go then*
  256. Merritt: « 1d20+7+2 = 12 + 7 + 2 = 21 » (FEDUP) @werewolf
  257. Merritt: *that hit?*
  258. Werewolf: (( nope ))
  259. Merritt: *hell, there's probably a penalty for Vivain anyhow*
  260. Merritt: Well, I got nothin.
  261. Vivian: *guess I use a Str check to toss this gu somewhere*
  262. Vivian: « 1d20+13 = 15 + 13 = 28 » nat 1
  263. Scout: (( back into the pit (smirk2) ))
  264. Werewolf: (( you can pass through unconscious enemies you dolt (D) ))
  265. Vivian: (( I thought they were difficult terrain ))
  266. Werewolf: (( Does that even fucking matter here ))
  267. Vivian: (( not entirely, I unno ))
  268. Vivian: « 1d20+13+8-4 = 9 + 13 + 8 - 4 = 26 » « 1d20+13+8-4 = 19 + 13 + 8 - 4 = 36 »
  269. Vivian: « 2d6+13+1d6 = 4 + 13 + 6 = 23 » « 2d6+13+1d6 = 5 + 13 + 5 = 23 »
  270. Vivian: (( dat exact same damage ))
  271. Werewolf: WUUUUU
  272. Vivian: (( @werewolf obviously ))
  273. Rikerd: 2,000 exp total
  274. Merritt: Beautiful. That takes care a dat.
  275. Merritt: *OBV*
  276. Scout: (( 215 short indeed ))
  277. Scout: (( smoosh the head ))
  278. Merritt: (( Should we just ))
  279. Merritt: (( KO Rider ))
  280. Merritt: (( and get Exp from that (CHEW) ))
  281. Scout: Well, that takes care 'a that. Totally had him on the ropes though.
  282. Rider: Kweh! Whacha do that for now!? Get me outta here!
  283. Scout: Yo, any more secrets we should know about, missy?
  284. Rider: What? Oh, nothing important at all.
  285. Scout: What the crap IS this thing?
  286. Head Thing: You're never gonna kill me, are you?
  287. Vivian: Umm...dah basement?
  288. Merritt: No, we ain't.
  289. Scout: *picks it up by the hair*
  290. Merritt: I think I might be able to do somethin about ya.
  291. Merritt: *hell I can probably make a damned Rod of Cancellation*
  292. Head Thing: Gaaack
  293. Scout: *holds it at a distance from my face*
  294. Head Thing: *Stares at you with piercing gaze*
  295. Merritt: (( wait that only works on magic items (HMM) ))
  296. Rider: Hey! Leave that alone!
  297. Rider: It's due to be shipped to Brink City sometime soon!
  298. Scout: ...(rolleyes) @ Head thing
  299. Merritt: Brink City?
  300. Head Thing: Quit looking at me like thaaaaaat.
  301. Rider: Yes! Brink City! Why else do you think I'm staying in business!?
  302. tirkaroKujo: You suddenly hear a knocking at the door.
  303. Scout: The hell kinda business is this? *twirls it around a bit*
  304. Rider: Oh, look! I must have some new visitors right now!
  305. Rider: Dammit, did I leave the door unlocked?
  306. Vivian: Oh, boy...
  307. tirkaroKujo: The knocking then turns into forceful shoves against the door.
  308. Merritt: *TOO BAD I AIN'T BLAIR*
  309. Merritt: *CAN'T FORCE CAGE IT*
  310. Scout: You expecting this company or somethin'? *twiiiirl*
  311. Head Thing: Buwuuuuuwuuuuuwuuuuu
  312. Scout: Sounds like they ain't happy to be here.
  313. tirkaroKujo: With due time, the visitors forcefully knock down the door with great force.
  314. Commodoro: OH MEIN GOTT GET ZEM OFF ME
  315. Scout: (( great scott, a black question ma- nevermind ))
  316. Merritt: (( Oh shit, it's the attack of the ?s from beyond ))
  317. Merritt: (( BR FUCKIN B ))
  318. Scout: (( is that thing from Axe Cop? (XD) ))
  319. Commodoro: DOWN! DOWN WIFF YOU VEREVULFS!
  320. Werewolf 1: AROOOO
  321. Scout: Crap, more of 'em! *drops headhand*
  322. tirkaroKujo: The two men forcefully kick and pounce the monsters until they're knocked away.
  323. Scout: « 1d20 = 5 » 19 or lower and it lands in the pit with red
  324. Commodoro: GEEFUZ! WHO DER SCHITT VUNS DIS PLACE!?
  325. Scout: Yo! Welcome to Hotel 'du Creepy, pal. We were just cleanin' up.
  326. Merritt: (( had to go fix my fuckin air conditioner ))
  327. Merritt: (( and I am now fucking soaked ))
  328. Commodoro: (( those damn air conditioners ))
  329. Commodoro: (( all conditioning the air and shit ))
  330. Merritt: And who are you?
  331. Scout: (( hope you can diplomacy these buffoons into making us not look like we ransacked the place ))
  332. Commodoro: Mein gott! Ve vere just...dah....
  333. Commodoro: Vat vere ve doing again Saxmensche?
  334. Saxman: *Smooth Saxaphone sounds*
  335. Commodoro: Ah yes! Dats right!
  336. Commodoro: Ve're looking for a leetle wienerschnitzel named Rider around vere.
  337. Hallervordie: *Puts out cigarrete* Damn right we are.
  338. Merritt: Oh? Well what's yah story, mornin glory?
  339. Commodoro: Ah! Dere you are Haller!
  340. Saxman: *More smooth Saxaphone sounds*
  341. Commodoro: Dass right! Dere Riderschnitzel ees under der arrest for her crimen against der Nazimmunist partee, see.
  342. Rider: Dammit! Well, whatever you do, don't check the basement, please!
  343. Hallervordie: Good idea. What -is- in that basement anyway?
  344. Scout: You punks are here for Rider? Well, you can have 'er.
  345. Commodoro: Ves, vee very much danke you for your asseestance.
  346. Merritt: (I'd suggest not goin in dah basement, but these guys're Nazis)
  347. Hallervordie: The hell is this thing?
  348. Scout: (( (XD) ))
  349. Keemera: Aw thank yah misses. I tot I was gonna suffercate in dere.
  350. Hallervordie: How sick......
  351. Rider: Well shucks! Looks like this is the end of the line for me!
  352. Merritt: (( OH GOD ))
  353. Saxman: *Saxaphone sounds*
  354. Commodoro: Dah! We need to see dere Riderhiemen so we can arrest her, schee?
  355. Hallervordie: Hey wait...I think I know you from somewhere.....
  356. Scout: Hey, whatever, pal. She's caused us enough trouble as it is.
  357. Merritt: *who is she/he talkin to*
  358. Scout: Might wanna get her recipe before doing anything too drastic though.
  359. Saxman: *Saxaphones the right to remain silent speech*
  360. Saxman: (( at keemera ))
  361. Scout: (( the... Miranda rights? hippo ))
  362. Merritt: Dry up about the food!
  363. Commodoro: Just let der go! We gott no tiemen to deal wiff all dese monsteirs!
  364. Keemera: Oh come on mistah yer no fun.
  365. Scout: So what, you guys cops or somethin'?
  366. Rider: Ow, ow....why can't you handle me with a bit more tact?
  367. Merritt: « 1d20+6 = 11 + 6 = 17 » *wonder if I know these chumps*
  368. Commodoro: Vat? Well, sorta. We are ze NAZIS.
  369. Commodoro: *Raises arm* SIEG HEIL.
  370. Scout: Naw man, I see you just fine.
  371. Merritt: (( mfw Keemera becomes the new Sen ))
  372. Commodoro: Und ve are der biggest order around dis country!
  373. Commodoro: *Raises arm again* SIEG HEIL.
  374. Saxman: *Saxaphone sounds*
  375. Merritt: A'course...
  376. Scout: Eh, sure, whatever. *limply sig-hells*
  377. Commodoro: Now eef you'll excusen mein, we haff a treep to make to der Brink City.
  378. Commodoro: After all, der Furher will be dere for seeeeeeeeeeeeeecret affairenhousens.
  379. Commodoro: *Raises arm again* SIEG HEIL SIEG HEIL SIEG HEIL SIEG HEIL
  380. Vivian: *picks up head thing I guess*
  381. Vivian: *guess I better ref save to see if I fall in too*
  382. Scout: (( Very much tempted to bum a ride with these Nazis ))
  383. Vivian: « 1d20+10 = 11 + 10 = 21 »
  384. Vivian: *just barely*
  385. Vivian: *probably be gone now anyhow*
  386. Rider: Geez! Whacha gonna do with me when you DO take me with you anyhow!?
  387. Saxman: *Saxaphone solo*
  388. Rider: *Utterly mortified face*
  389. Scout: « 1d20 + 10 = 8 + 10 = 18 » may as well get the message that is essentially being transmitted in secret, sense motive
  390. Commodoro: Now, eef you'll excusen us, we got to go to der Brinkenschnitzelhiemerwunderbar.
  391. Scout: *nah*
  392. Vivian: « 1d20+11 = 10 + 11 = 21 »
  393. Commodoro: Remember, HIEL DER FURHER.
  394. Vivian: *watch and learn, motherfucker*
  395. Scout: Brink, eh? We were just headin' there ourselves.
  396. Scout: Mind if we bum a ride?
  397. Saxman: *You have a hunch that whatever will happen will involve a lot of stoves and concentration camps*
  398. Vivian: (( a'course ))
  399. Commodoro: Vat? Sure, whynaught, ve got some roomen in our truckenhiemer.
  400. Vivian: Uhh..ya sure yah don't wanna just walk?
  401. Hallervordie: Geez, you just gonna let anyone hitch a ride? That'll be the end of you y'know.
  402. Scout: Well hell, how far is it anyhow?
  403. Scout: I'm okay with walkin' wherever you chumps are, just tryin' to save on legwork, eesh.
  404. Commodoro: Oh just derbout 2 more hexagoners ahead. Should just be a 20 minuten drive from here.
  405. Merritt: Fine, I guess...
  406. Merritt: *BETTER HOPE I DON'T EVAH HAVE TO MAKE A BLUFF CHECK*
  407. Scout: *man I'll be fine*
  408. Scout: *just let me do the talkin'*
  409. Merritt: (( what IS your Bluff ))
  410. Vivian: (( I at least have +12 ))
  411. Scout: (( Currently +14 ))
  412. Scout: (( if you wanna let me borrow the headband, that could bump it up ))
  413. Merritt: *though I could probably talk the car into doin whatevah*
  414. Scout: (( yeah, try to figure out how to turn it into diplomacy (XD) ))
  415. Hallervordie: C'mon, we don't got all day boys.
  416. Scout: 'course not.
  417. Vivian: *GUESS I TAKE THE HEAD WITH ME*
  418. Vivian: >not snap to grid
  419. Vivian: (( fuck did that happen ))
  420. Commodoro: Vight! Time to go to our truckendoodles to take der ride!
  421. Scout: (( inb4 this bites us in the ass ))
  422. Vivian: (( So we just leavin Rikerd here ))
  423. Vivian: (( >Bites US in the ass ))
  424. Vivian: (( We're player characters ))
  425. Werewolf 1: WELP, GUESS WE'RE RUNNIN' THIS PLACE STEVE.
  426. Vivian: (( we could take Hitler himself ))
  427. Werewolf: BETTER TIDY UP NOW CARL.
  428. Merritt: *even if we DO run into the guys that tried to arrest me back in the day, I can probably tak--
  429. Merritt: (( of course I can't take em, a party of 7 that I was in couldn't take em ))
  430. Merritt: (( Whatevah, hope dat don't happen ))
  431. Scout: Got another werewolf buddy of yours over in that room, buckos. @ Werewolves, motions towards Rikard's roomm
  432. Scout: mmm
  433. Merritt: (( Welp ))
  434. Merritt: (( Say hello to the beginnings ))
  435. Hallervordie: *And so we scurry off to the big Nazi truck of Naziness*
  436. Scout: (( Paffinder 2: Hero Beggining ))
  437. Tokens dropped onto map 'The most legit Hotel ever created'
  438. Russo: Of my mansion
  439. Merritt: *restarts Firefox*
  440. Merritt: (( so do we spawn on the Grasslands ))
  441. Merritt: (( or what ))
  442. tirkaroKujo: Just hold on, or rather, brb, a bit
  443. Scout: (( well a'ight ))
  444. Scout: *sends Tirk back to science and outer space*
  445. Merritt: *Bettin dose toys are probably shrunk-like people*
  446. Merritt: (( Least I'll have Dispel Magic ))
  447. Merritt: (( even though it's SUPPOSED to be used by like, Clerics and shit ))
  448. Scout: DId you Detect 'em?
  449. Merritt: (( We don't HAVE a Cleric ))
  450. Merritt: (( nope ))
  451. Merritt: (( Well, dammit ))
  452. Merritt: (( Dispel Magic doesn't use Spellcraft ))
  453. Merritt: (( only Caster Level ))
  454. Merritt: (( and I have no idea what level these spells are, but whatever I guess ))
  455. Scout: (( worth trying it out ))
  456. Merritt: (( Gonna have to give up Wall of Fire though ))
  457. Scout: (( you could probably conquer this city with your diplomacy in half a day ))
  458. Merritt: (( Adn that wil lbite me in the ass real quick like ))
  459. Scout: (( Prolly someone who can Dispel ))
  460. tirkaroKujo: So yes, after a good 20 minutes, you finally land your butts at Brink City. It's a large, expansive place, the air filled with the broken dreams of a million men.
  461. Merritt: (( Because Black Tentacles is gdlk against the right enemies, GMF is good for giving Vivian the ability to pierce DR/Magic, and Dimension Door is way too fuckin useful to ditch ))
  462. b87 Master Race: Well maybe I can actually use this Diplomacy here then
  463. b87 Master Race: and it is indeed loadin
  464. b87 Master Race: Like a bitch
  465. tirkaroKujo: The Nazis just put Rider into an indistinct building somewhere, and you are free to roam around. There is an awful lot of things to see and do in Brink City, It's making you dumber just looking at it.
  466. tirkaroKujo: Because really, the city has a habit of doing that.
  467. Scout: forever an' err-
  468. Scout: naw
  469. Scout: (( we spawn with the Nazis or something? ))
  470. tirkaroKujo: Sure, why not
  471. Tokens dropped onto map 'Brink City it is quite RP heavy you see'
  472. Tokens dropped onto map 'Brink City it is quite RP heavy you see'
  473. Tokens dropped onto map 'Brink City it is quite RP heavy you see'
  474. Scout: Well hey, thanks for the ride, pals.
  475. Scout: *
  476. Hallervordie: So yeah, sorry guys. Brink City ain't quite what it used to be anymore.
  477. Scout: Y'kiddin' me? This place looks great!
  478. Scout: *perspective yo*
  479. Merritt: *have I evah been here before (HMM)*
  480. Hallervordie: (( you probably have, maybe ))
  481. Scout: Man, just look at alla this crap.
  482. Merritt: Looks pretty crazy...
  483. Merritt: *so uh, if I have, what was here the last time*
  484. Merritt: « 1d20+6 = 11 + 6 = 17 » Guess I fail this check then
  485. Merritt: *Knowledge: Local
  486. tirkaroKujo: So yes, Brink City is filled with city lights and a good few people roaming around. As of late however, it's been run amuck with gangsters keepin' the place under "control". Most of these gangsters running under the impression that they're working for the Planet.
  487. Merritt: *Aw, shit, time to get owned by Jake*
  488. Scout: « 1d20 + 13 = 3 + 13 = 16 » guess I'd better percep for the gun being pointed at me right now
  489. Scout: *sarcasm obv*
  490. tirkaroKujo: These is also a well-renouned church in the city, focusing on worship of the Planet. The leader is a well-known figure around the world, although her followers display some cult-like attitudes.
  491. Merritt: (( Goddammit ))
  492. Merritt: (( Now we gotta fight Jubei's grandmother ))
  493. tirkaroKujo: In addition to all that, the city is also protected by a hero named Expendaman. You probably don't want to run into Expendaman.
  494. Merritt: (( Shiit ))
  495. Merritt: Alright, well, you know all about Brink City, right?
  496. Scout: *probably not, since no Knowledge ranks apparently means I have never been anywhere*
  497. tirkaroKujo: So yes, in front of you you see some nondescript buildings. They appear to be shopping centers. You may try to roam elsewhere.
  498. Merritt: So anyone got any money?
  499. Vivian: Nope, we're beat, boss.
  500. Scout: Right, since you chumps have been covering my ass lately... might as well bust out the wallet.
  501. Scout: C'mon, let's see what they've got in there.
  502. Merritt: Sure, though we might be bettah off buyin materials instead.
  503. Merritt: *so what are the shoppin buildins labeled, is this like a giant outdoor mall or what*
  504. Merritt: *MMMMMMMMMM*
  505. Scout: (( get yo ass back over here (D) ))
  506. Merritt: *anyone else get booted*
  507. tirkaroKujo: A few of the buildings are labeled in a way that clearly indicates what they're for; a shopping building, a food market, a weapons store, and a general goods market.
  508. Merritt: So which do we check out first?
  509. tirkaroKujo: Oh, and there's also a movie theatre to the far left.
  510. Scout: I dunno about you, but I am -STUFFED.- Pretty okay with this bat of mine right here, too. Let's see what's in the general store.
  511. Merritt: Well, alright. You okay with dat?
  512. Vivian: So long's the door's big enough!
  513. Merritt: *so yeah, guess we check out the general store, run by Blair's brother in law*
  514. tirkaroKujo: So yes, you walk into the general store. The gazes of the people around you fly around, though a few people appear to be startled by Vivian's presence.
  515. Vivian: *you bet dey do*
  516. Merritt: Ey, stop starin already! *So, what's the layout of the store like den*
  517. tirkaroKujo: The general store has a wide variety of goods in stock. Cure Wound potions of every variety, backpacks, hammers, hourglasses, ink, locks, magnets, marbles, paper, poles, pots, Tents, pocketwatches, whistles, hammocks, a variety of junk food, and a few crappy direct-to-video movies.
  518. Merritt: (( We might want to invest in a tent ))
  519. Merritt: Tent might be a good thing to have.
  520. Scout: (( how does that work with Vivian hippo ))
  521. Merritt: Unless you already got one.
  522. Merritt: (( PRetty sure Large just counts as 2 Medium ))
  523. Scout: *looks at Vivs* You sure she's gonna fit?
  524. Merritt: ...yes, I'm sure. Just get a big one.
  525. Vivian: Dat was kinda mean, Blue.
  526. Scout: C'mon, you're nine feet tall at least. *looks for sizes*
  527. tirkaroKujo: There's Small, Medium, Large, and Pavilion
  528. Scout: But yeah, lost a bit of faith in the Bed 'n Breakfast system there.
  529. tirkaroKujo: Large housing 4 people and Pavilions housing 10
  530. Scout: *any pricetags on 'em or am I gonna have to ask a clerk*
  531. Merritt: >YOU
  532. Merritt: *I could probably talk them into paying me (D)
  533. Merritt: (( I'm Cass if Cass wasn't a playboy ))
  534. Scout: (( well sure, but you've gotta have a baseline (D) ))
  535. tirkaroKujo: 10 gp for a small, 15 gp for a medium, 30 gp for a large, and 100 gp for a Pavilion.
  536. Scout: *looks over* So yeah, I assume the two of you are gonna want a seperate tent. No problem, they're cheap as dirt.
  537. Merritt: Dat'd probly be best, yes.
  538. Scout: *drags the boxes out, starts attempting to carry 'em*
  539. Scout: *weight here would be nice, though we DO both hand Haversacks
  540. Scout: (( *have ))
  541. Merritt: (( just filled with hands ))
  542. Merritt: Think we kinda need to pay for em first, pal.
  543. tirkaroKujo: 40 lbs for a large, 50 lbs for a pavilion
  544. Scout: 'course, where do you think I'm luggin- WHOOF, these are heavy. *small and a large*
  545. tirkaroKujo: 20lbs for a small
  546. Vivian: I'll carry em, small fry.
  547. Merritt: *good thing too, cause I'm even weaker than your ass*
  548. Merritt: *Though I AM taller*
  549. Scout: Aha, sure, here ya go.*kalump* I can carry mine 'til we check out here.
  550. tirkaroKujo: The clerk eyes you wearily as you check out. He says nothing as he accepts your gold.
  551. Scout: Yo, clerk, you got a sporting goods section?
  552. Merritt: *well, shit, guess I can't Dipomacy him down, least I'm not paying cause I literally don't have enough*
  553. Scout: *40 gp paid*
  554. Scout: ...do you seriously not have ANY money? Man, that's rough.
  555. Merritt: Nope, I'm beat. Gots lotsa trinkets, though.
  556. Merritt: *OH GOD DAMMIT, I DID NOT NOTICE THAT*
  557. Clerk: Sporting goods? They should be somewhere on the 3rd floor.
  558. Merritt: *I have an Amulet of Frosty Fists on Vivian and an amulet of Natural Armor on Merritt, better change one of those to another slot*
  559. Scout: *whisper* Here, take an even 5 grand. Don't make a big deal about it, I'd bet that'd attract the street life. « 1d20 +16 = 5 + 16 = 21 » Sleight of Hand to do this unnoticed by others prolly
  560. Grunt: « 1d20+7 = 4 + 7 = 11 »
  561. Grunt: *Carries on*
  562. Merritt: (( >only two slots offer protection affinity ))
  563. Merritt: (( >both of which are in use ))
  564. Merritt: (( Well, god dammit. Now what do I do ))
  565. Grunt: (( get rid of one of the items ))
  566. Grunt: (( duh ))
  567. Scout: (( I'll take either (chew) ))
  568. Merritt: (( Damn you and your houseruling in 3.5 rules ))
  569. Merritt: (( This basically just like...retcons every time I didn't get hit when the enemy rolled a 17-19 ))
  570. Grunt: (( haw ))
  571. Scout: (( carry on, nothing to see here ))
  572. Merritt: *Or no, I'll just sell it*
  573. Merritt: *and get 18,000 gp*
  574. Scout: (( which one are you selling (lolwut) ))
  575. Merritt: (( Amulet of Natural Armor ))
  576. Merritt: (( obviously ))
  577. Merritt: (( I need all the damage I can get ))
  578. Scout: (( well then let me have it (crs) ))
  579. Merritt: *and it is on me who can just teleport away*
  580. Merritt: (( I actually spent 9,000 GP on this thing (D) ))
  581. Merritt: (( I'm not just gonna give it to you and make you even more borked ))
  582. Merritt: (( You gotta at least pay what I did ))
  583. Scout: (( I have not dealt damage at all (D) ))
  584. Merritt: (( You also cannot be hit (D) ))
  585. Scout: (( good, I'm not supposed to be (D) ))
  586. Vivian: (( Far as I know rogues get hit 100% of the time (FEDUP) ))
  587. Scout: *ninja, muthafucka*
  588. Clerk: (( PC: ROGUES ARE BROKEN ))
  589. Clerk: (( you heard it here first ))
  590. Vivian: (( Only Fighters are invincible ))
  591. Vivian: (( He's a Ninja ))
  592. Vivian: (( Well Fighters and...what else can wear heavy armor? ))
  593. Vivian: (( Paladins ))
  594. Scout: (( Clerics prolly ))
  595. Vivian: (( Thoguh Paladins are fucking broke in Pathfinder anyways, apparently ))
  596. Scout: (( because screw Clerics (D) ))
  597. Vivian: (( Cavaliers CAN ))
  598. Vivian: (( But, haha, naw ))
  599. Vivian: (( cause Beast Riders can't ))
  600. Vivian: (( And no, Rogues/Ninjas are not broken ))
  601. Scout: Right, I'm gonna check out if they've got any decent balls here. Meet up in how long?
  602. Vivian: (( Rogues/Ninjas with Celestial ARmor and an AMulet of Natural Armor +3 at level 10 are broken ))
  603. Vivian: (( Hell, I'd be broken too if I had that ))
  604. Vivian: (( but I cannot into medium armor ))
  605. Vivian: (( Or having money ))
  606. Merritt: Why DO you fight with baseballs? That don't make any sense tah me.
  607. Scout: Gotta go with what works, pal.
  608. Scout: A wallop in the head with one of these packs more punch than you'd expect. *idly tosses one*
  609. Merritt: I'd say a knife'd pack more, but that's just me.
  610. Merritt: (( brb ))
  611. tirkaroKujo: Shit man, why you be tossing baseballs about like that (D)
  612. Scout: (( just like ))
  613. tirkaroKujo: You could break something (D)
  614. Scout: (( up one foot (D) ))
  615. Scout: (( deal with it (D) ))
  616. Scout: « 1d20+16 = 16 + 16 = 32 » Sleight of hand, deal with it (D)
  617. Scout: *man, I could JUGGLE these things if I wanted to*
  618. Scout: So yeah, gonna call that... half an hour or so then. Seeya.
  619. Scout: *tromp tromp tromp up to 3rd floor*
  620. Merritt: *WELL, OKAY, THAT DON'T GIVE ME MUCH TIME TO LOOK FOR RUMORS (D)*
  621. Merritt: *OR ANY, SINCE IT TAKES 1d4 HOURS*
  622. Scout: *man, all I want to do is shop for baseballs*
  623. Scout: *I ain't a girl, doesn't take me four hours to pick out one thing*
  624. tirkaroKujo: On the 3rd floor, you see, surprise surprise, a wide variety of every sporting good you can find.
  625. Merritt: Fine, den, meet yah back here I guess. Now to see if anyone wants to buy dis thing...
  626. Merritt: *And I guess keep your 5,000 for now*
  627. Scout: Ohoho, now -THAT'S- what I'm talkin' about.
  628. Scout: *strides right over to baseball-themed section*
  629. Merritt: *now where would I go to find a buyah*
  630. Scout: (( Jewelry store? I dunno ))
  631. Merritt: Oi, clerk, you know anywhere dat'd buy dis thing?
  632. tirkaroKujo: You can find a wide variety of baseballs. Whiffle balls, soft balls, and of course, ultra-dangerous steel-rimmed deathballs.
  633. Merritt: « 1d20+10+7+3+1 = 11 + 10 + 7 + 3 + 1 = 32 »
  634. Merritt: *guess I better try and modify his attitude towards me*
  635. Merritt: *which probably puts him at Helpful*
  636. tirkaroKujo: What check was that (D)
  637. Merritt: (( Diplomacy ))
  638. Merritt: http://paizo.com/pathfinderRPG/prd/skills/diplomacy.html#diplomacy
  639. Scout: No, freakin, way. They got the deathballs available for the public?
  640. Clerk: (( I assume you just used it on the clerk ))
  641. Clerk: (( right, right, better read ))
  642. Scout: Man, after those casualties in Saudi Arabia, I thought they'd -NEVER- come out.
  643. Merritt: (( I did, yeah ))
  644. Scout: Wonder how much they're runnin'?
  645. Merritt: (( basically with a +21 I can't really fail anything ))
  646. Clerk: Hmm? Well we sure as heck can't buy something like that around here. You may as well try that shady shop that specializes in crazy crap like that.
  647. Clerk: I think it was called El Magicka, it's off to the north.
  648. Merritt: *tips hat* Much appreciated, chap.
  649. Merritt: *NOW IF ONLY I KNEW WHICH WAY WAS NORTH&
  650. Vivian: « 1d20+11 = 18 + 11 = 29 »
  651. tirkaroKujo: Just travel north nigro
  652. Vivian: *guess I do, alright*
  653. tirkaroKujo: Sure you do
  654. Vivian: North's this way, hun! *travels north*
  655. Vivian: *now how far north, and does anyone try to fill me with daylight*
  656. Scout: (( ... just heard what sounded like the dog screaming for dear life ))
  657. Scout: (( checking that out ))
  658. Vivian: (( Maybe the cat's clawing its way back out ))
  659. tirkaroKujo: You travel north for about a couple of blocks.
  660. Vivian: (( Serves the damned dog rigt ))
  661. Vivian: (( h ))
  662. tirkaroKujo: « 1d100 = 93 » Best hope you don't get under 30
  663. Merritt: *too bad I ain't got the time to ask around&*
  664. Scout: (( turns out the electric fence works ))
  665. Scout: (( (chew) ))
  666. tirkaroKujo: So you see a creaky little place with the name "El Magicka" plastered on it. Must be the place.
  667. Merritt: (( Now see if it were a cat, I'd be kinda mad at ya ))
  668. Merritt: (( But I don't like dogs ))
  669. Scout: (( >needing electric fence for cats ))
  670. Merritt: This must be the place...
  671. Vivian: Ooh, I hope so.
  672. Vivian: *WALKS IN, 9/10 IT'S SOMEHOW NOT THE PLACE*
  673. Scout: *price shopping on deathballs, softballs, and any new bats that might be lying around, ostensibly as a backup*
  674. Scout: *but I'm gonna be shoehorned into two weapon fighting here soon enough so whatreyagonnado*
  675. Scout: (( but yeah, El Magicka actually seems INTERESTING so do that asap ))
  676. Merritt: *Guess I look around and such, there a clerk around here*
  677. tirkaroKujo: The baseballs cost 5 gp each, while new bats costs about 60 gp.
  678. tirkaroKujo: El Magicka is an old-fashioned place, reinforced with wood, stone, and the fragrance of a hundred incense burners. There's only a few people in the store, and the owner seems old and raggedy.
  679. Scout: (( wait, both softballs AND deathballs are 5 gp? (hmm) ))
  680. Odwin: Eehheeeeehheeehi theeeereeeee
  681. Odwin: Wanna see something straaange and myyyysticaaaal?
  682. Tokens dropped onto map 'Brink City it is quite RP heavy you see'
  683. "Sven" (Chapton): You're using the wrong token
  684. Merritt: ...Ugh...kinda thick in here, huh? And what're yah talkin about, geezah?
  685. Odwin: Well you've come to the riiiight place sir. I got a whole plethora of magic items you've never seen before!
  686. Odwin: Dancing rocks, animated dolls that can play a mean game of poker, this old deck of cards, you naaaame iiiit.
  687. Merritt: (( >deck of cards ))
  688. "Sven" (Chapton): (( >old deck of cards ))
  689. Merritt: (( Oooooh shit. ))
  690. "Sven" (Chapton): (( ^ ))
  691. Merritt: Alright, well, first, I need to sell this...I'm kinda beat right now, see?
  692. Odwin: Oh sure, let me take a loooook....
  693. Merritt: *lets him take a look*
  694. Merritt: *amulet of Natural Armor +3, going price is typically 18,000 gp*
  695. "Sven" (Chapton): (( he will offer you 3 ))
  696. Odwin: *Takes item, eyes it with monocular* Curious....very curious.....
  697. Merritt: (( I have +21 Diplomacy ))
  698. Merritt: (( I can get a good price for it probabluy ))
  699. "Sven" (Chapton): (( his FIRST offer will be 18000 ))
  700. "Sven" (Chapton): (( *300 ))
  701. "Sven" (Chapton): (( *sure let's go with that ))
  702. Merritt: (( I will take 300,000 gp for it, why nto ))
  703. Odwin: So, would 1,000 GP sound like a good price?
  704. "Sven" (Chapton): (( of course ))
  705. Odwin: This is a really fine piece of work I'd say.
  706. "Sven" (Chapton): (( I DOUBT you have ranks in Appraise ))
  707. "Sven" (Chapton): (( so (chew) ))
  708. Merritt: That...that's about a ninth of what it cost me to make it, sir. Fraid I can't really go that low.
  709. Merritt: (( I made it myself ))
  710. "Sven" (Chapton): (( orite ))
  711. Merritt: (( Pretty sure I know how much it's worth ))
  712. Odwin: Hmm? So then, how much would you say such an item would cost?
  713. Merritt: Well...how much does that deck of cards go for?
  714. Merritt: (( Agi: ohboyherewego ))
  715. "Sven" (Chapton): (( .jpg ))
  716. Merritt: Always been a gamblah, myself...
  717. Odwin: Hmm? This old thing? I'm......not even sure what that is.
  718. Merritt: Could I see it for a sec?
  719. Odwin: Sure knooock yourself out.
  720. Merritt: *takes it from the old man, let
  721. Merritt: 's try a Spellcraft check*
  722. Merritt: « 1d20+21 = 19 + 21 = 40 »
  723. Merritt: *one more, man, why couldn't you go the distance*
  724. "Sven" (Chapton): (( it is an ordinary deck of cards. ))
  725. Odwin: (( it's a magical deck of cards. It does a load of very magical things when cards are drawn. ))
  726. Merritt: (( Well, this is it then ))
  727. "Sven" (Chapton): (( better dust off the « 1d54 = 26 » ))
  728. Merritt: « 1d20+2 = 7 + 2 = 9 » *Appraise check, hopin for that Nat 20*
  729. Merritt: *nada*
  730. Vivian: « 1d20 = 6 » how bout me
  731. Vivian: nope
  732. "Sven" (Chapton): « 1d20 = 1 » whee
  733. Merritt: Huh...ya say ya don't know what this is?
  734. Odwin: Nope, not one bit.
  735. Merritt: (( Scout: Eh, I'd rate it at like, four bucks. ))
  736. "Sven" (Chapton): *Chapton
  737. Scout: « 1d20 = 8 »
  738. Scout: *eight bucks
  739. Odwin: If you like it that much, I'll happily trade you the deck for this amulet you gave me.
  740. Merritt: Hhmm...eh, why not? Guess it can't hurt.
  741. Merritt: (( thing was useless to me anyhow, hopefully this isn't so much ))
  742. Scout: (fedup)
  743. Odwin: You made a fiiiiiine decision boy. *Puts amulet away*
  744. Scout: (( I JUST GAVE YOU 5000 GP (D) ))
  745. Merritt: (( I thought I said to keep it ))
  746. Merritt: (( (D) ))
  747. Scout: (( could have at least sold it to someone who knew what he was doing ))
  748. Scout: (( I don't think you ever did hippo ))
  749. Scout: (( unless I totally missed it ))
  750. Merritt: (( Merritt: *And I guess keep your 5,000 for now* (FEDUP) ))
  751. Scout: (( Thought you meant as in "I guess I keep it" ))
  752. Merritt: Guess I'll try dis thing out tonight..
  753. Vivian: We gotta hoof it back to Blue, doh, he's gonna be pissed!
  754. Scout: *spontaneously recovers 5000 GP*
  755. Scout: Huh? Where'd that all come from?
  756. Scout: Well whatever, gotta get a holster of some sort now that I'm lugging a tent around in my shorts.
  757. Vivian: *hoofs it back to Blue*
  758. Vivian: *which prolley takes a while*
  759. tirkaroKujo: « 1d100 = 28 »
  760. tirkaroKujo: AW SHIT SON, TIME TO RUMBLE
  761. Vivian: *GOD DAMMIT*
  762. Scout: (( never did get a price on the actual deathballs hippo ))
  763. tirkaroKujo: I already said 5 gp (D)
  764. tirkaroKujo: They're all the same shit anyway (D)
  765. Scout: (( well yeah, for the basic balls ))
  766. Scout: (( sad ))
  767. Scout: *guess I'll get a dozen then*
  768. tirkaroKujo: You make it far enough to rondeveux with Scout. However, you're promptly interrupted by a man in a cloak and fedora.
  769. Scout: Aw - wood bats? You gotta be kidding me, that's the best they got here?
  770. tirkaroKujo: As soon as scout finishes his shit (D)
  771. Scout: Well whatever, may as well get a backup. Yo, stockboy, this all you got?
  772. tirkaroKujo: That is indeed all they got
  773. Scout: Pffft whatever, I'll take it. *grumble grumble*
  774. Scout: *gonna call that a club for damage/weight/potato*
  775. Scout: (( Am I supposed to meet them at the rendezvous or do they encounter it before I get there> ))
  776. Scout: ?
  777. tirkaroKujo: Hold on
  778. tirkaroKujo: So yes, you meet up around here
  779. Merritt: (( Is dis a final fight map ))
  780. tirkaroKujo: Along the way, you're interrupted by a man who appears to be scouring about.
  781. tirkaroKujo: No, Streets of Rage, faget (D)
  782. Merritt: (( m ))
  783. Merritt: (( AW LAWD HE's HUGE ))
  784. tirkaroKujo: No, you're all just small for some reason (D)
  785. Scout: *AW LAWD, ANOTHER PERSON WITH THE SAME HAT*
  786. Scout: *did indeed forget about size change*
  787. Larcen: Hey youse. I couldn't help but notice a lotta strange happenings been going about here in our fine little town.
  788. Scout: (( I think it actually worked better when we were smaller (XD) ))
  789. Merritt: So, you get everythin you needed, B--huh?
  790. Scout: Well yeah, they didn't have exactly what I was lookin' for, bu- aw, crap.
  791. Merritt: Well, yeah, place's a bit different from before, what about it?
  792. tirkaroKujo: Now does that work (D)
  793. Scout: (( ooh, mysterious man in the hat emerges from the shadow ))
  794. Scout: (( could be leaning in the doorframe (hmm) ))
  795. Larcen: Ever check the articles? Murders every week, the cops still can't pinpoint a source nowhere. I swear, the hell is Expendaman when you needs him? Ah wells, I'm here for somethin' else.
  796. Merritt: *Dammit, I never did buy a gun*
  797. Scout: *you did not*
  798. Merritt: *whatever guns are useless in Pathfinder*
  799. Larcen: I can't help but notice you twos be a bit....different. Eva since that Nazi truck came in, Motha Elizabethmarie has been goin' haywire.
  800. Merritt: *they just explode on a nat 1*
  801. Scout: (( hiiiiippo ))
  802. Merritt: (( Also, brb ))
  803. Larcen: Sayin' that a coupla enemies of the Planet have waltzed in on by.
  804. Scout: Sorry, pal, we're a bit new here in town. Not entirely sure about all this you're talkin' about.
  805. Larcen: Elizabethmarie, she's a lady that loves the planet almost as much as she loves the children in her orphanage.
  806. Scout: Well hey, good on her. Sounds like a keeper.
  807. Merritt: Orphanages're fine establishments, yes, but what does this hafta do with us?
  808. Larcen: Some say she's able to form a link with the Planet's feelings. Sometimes actin' as a telephone for the Planet's feelings 'round dese parts.
  809. Larcen: And here she is, goin' crazy, saying a few Villainous Devils have walked on in. And whaddya know, she's payin' good money to have them, eh, whazza word.
  810. Vivian: (Why is he justa rectangular prism? Dat can't be healthy)
  811. Larcen: Oh right, DEAD.
  812. Larcen: Get 'em boys! We're dinin' well tonight!
  813. Merritt: Whoa, what?!
  814. Merritt: *WONDER IF I KNOW THESE PALOOKAS*
  815. Scout: Ehhh I think he's talkin' bout us, pal.
  816. Scout: C'mon, don't we look like fine, upstandin' citizens to you?
  817. Merritt: *MOST LIKELY NOT, NONE OF EM LOOK LIKE HEROES TO ME*
  818. Scout: Baseball's *insert name of country here*'s pasttime, ain't it?
  819. Merritt: Well don't you fancy yourselves some smooth torpedahs?
  820. Merritt: But come on, do we really LOOK evil to youse?
  821. Merritt: Hell, I even got dah accent goin on.
  822. Scout: *could Bluff check here* (chew)
  823. Larcen: « 1d20+1 = 4 + 1 = 5 » Hey, Marie's da one givin' out the money.
  824. Scout: « 1d20 + 14 = 10 + 14 = 24 » These are not the villains you're looking for.
  825. Larcen: No hard feelin's intended, y'know?
  826. Scout: « 1d20+7 = 12 + 7 = 19 » May as well init
  827. Merritt: « 1d20+4 = 2 + 4 = 6 »
  828. Vivian: « 1d20+3 = 11 + 3 = 14 »
  829. Grunt 4: « 1d20+5 = 7 + 5 = 12 »
  830. Grunt 5: « 1d20+5 = 17 + 5 = 22 »
  831. Grunt 1: « 1d20+5 = 2 + 5 = 7 »
  832. Grunt 2: « 1d20+5 = 16 + 5 = 21 »
  833. Vivian: (( mmmm ))
  834. Scout: (Hey, you really wanna fight these punks? *whisper*)
  835. Scout: (Could force an expeditious retreat here, get us back the way wherever you lot came from.)
  836. Grunt 3: « 1d20+5 = 19 + 5 = 24 »
  837. Merritt: (I ain't got dat spell, sorry)
  838. tirkaroKujo: Grunt3, Grunt5, Grunt2, Scout, Vivvy, Grunt4, Grunt1, Merrit
  839. Vivian: Don't look like dat'll work...
  840. Grunt 3: We's gocha cornered now suckas! « 1d20+5 = 6 + 5 = 11 » *Fires gun*
  841. Scout: Aand here comes the shootin'.
  842. Grunt 3: @Merrit, but whateva
  843. Merritt: Well, don't worry bout knockin em out, dey're here to kill us, dey should expect dah same thing.
  844. Merritt: *dodges* Watch it, pal!
  845. Grunt 5: « 1d20+5 = 18 + 5 = 23 »@Merrit RATATATATA
  846. Grunt 5: « 1d8 = 2 »
  847. Merritt: (( OFFED BY A RATATA, GLORIOUS ))
  848. Scout: *Grunt Joey
  849. Merritt: Well, damn, dese guns don't hurt quite as bad as I thought.
  850. Grunt 2: « 1d20+5 = 1 + 5 = 6 » @Vivvy
  851. Scout: (( kaBOOM ))
  852. Vivian: (( Have fun with that ))
  853. Scout: Yeah, HEY-lo. « 1d20 + 18 = 16 + 18 = 34 » *jumps at 4*
  854. Scout: *drinks electrolyme on the way because these chumps earned it*
  855. Scout: *world-class speed drinker right here*
  856. Scout: « 1d20 + 14 = 8 + 14 = 22 » *midair suh-WING*
  857. Grunt 2: (( hits ))
  858. Scout: « 1d6 + 1 + 5d6 = 2 + 1 + 23 = 26 »
  859. Scout: (( if that's a KO I'm continuing into the building ))
  860. Grunt 4: BLARGH!
  861. Scout: Ain't so tough now, are ya?
  862. Vivian: Sorry bout dis, boys, but yah shoulda stayed home tonight! « 1d20+13+8-3 = 4 + 13 + 8 - 3 = 22 » « 1d20+13+8-3 = 17 + 13 + 8 - 3 = 35 »
  863. Vivian: *power attack obv*
  864. tirkaroKujo: Both hit
  865. Vivian: « 2d6+13+6+1d6 = 8 + 13 + 6 + 3 = 30 » « 2d6+13+6+1d6 = 6 + 13 + 6 + 5 = 30 »
  866. Vivian: (( I just Ko both ))
  867. Vivian: (( that'll do ))
  868. Grunt 1: Bloooogh!
  869. Merritt: (( are they running ))
  870. Scout: (( Grunt3, Grunt5, Grunt2, Scout, Vivvy, Grunt4, Grunt1, Merrit ))
  871. Merritt: (( Or did I smack em crosscountry ))
  872. tirkaroKujo: No, knockback (D)
  873. Scout: (( where'd Larcen go? ))
  874. Larcen: (( here? ))
  875. Merritt: (( Right under you? ))
  876. Scout: (( no ))
  877. Scout: (( as in in init ))
  878. Scout: (( hippo ))
  879. Scout: (( > in in in ))
  880. Scout: (( sure is english around here ))
  881. Merritt: (( Grunt3, Grunt5, Scout, Vivvy, Merrit ))
  882. tirkaroKujo: Right, right
  883. Merritt: (( Is the order without Larcen ))
  884. tirkaroKujo: He came last
  885. tirkaroKujo: Grunt3, Grunt5, Scout, Vivvy, Merrit, Larcen
  886. tirkaroKujo: So it's that
  887. Larcen: Shit! These suckas are tougher than I though!
  888. Larcen: *thought
  889. Merritt: Sorry bout this, but I ain't gonna have you boys runnin home to mama and snitchin on us.
  890. Merritt: *Black Ka-Tentacles*
  891. Merritt: « 1d20+10+4+1 = 18 + 10 + 4 + 1 = 33 »
  892. Merritt: (( though it'd only be on the ground ))
  893. Merritt: (( I believe ))
  894. tirkaroKujo: It would indeed
  895. Scout: (( perspective is all sorts of wacky ))
  896. Larcen: Erch! Gross!
  897. Merritt: « 1d6+4 = 4 + 4 = 8 » damage
  898. Merritt: (( check to escape is 25 ))
  899. Merritt: *dat's all I can dose*
  900. Larcen: « 1d20+15 = 6 + 15 = 21 » *Tries to escape*
  901. Merritt: (( haha ))
  902. Larcen: Ugh! It's gotta holda me!
  903. Grunt 3: Less get outta here bawss! These guys be demons!
  904. Larcen: Ain't no demon I've heard of that can't be slain!
  905. Vivian: *ABOUT DAT*
  906. Vivian: *Though I ain't even a demon this time round*
  907. Scout: (( hippo ))
  908. Grunt 3: « 1d20+5 = 18 + 5 = 23 » AAAAAH! *Shoots at Merrit*
  909. Grunt 3: « 1d8 = 3 »
  910. Vivian: *pretty sure you take a penalty*
  911. Vivian: *not sure how much*
  912. Vivian: (( Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. ))
  913. Vivian: (( Well, he can't reload hippo ))
  914. Grunt 3: (( m ))
  915. Vivian: (( Still hits though ))
  916. Merritt: Dese're just annoyin me, now!
  917. Grunt 5: « 1d20+5 = 18 + 5 = 23 » *Fires s'more at Merrit*
  918. Grunt 5: « 1d8 = 8 »
  919. Merritt: Agh! What dah hell?!
  920. Merritt: Put ya little bean shootahs away!
  921. Merritt: (( and yes it is now Scoot's turn ))
  922. Scout: *this all one contiguous room?*
  923. Scout: *or is he a few rooms over
  924. tirkaroKujo: Sure why not
  925. Scout: Alright, let's get your chump ass outta here! *swing* « 1d20 + 14 = 4 + 14 = 18 »
  926. tirkaroKujo: Eh, don't hit pal
  927. Scout: What, you kiddin' me?
  928. Merritt: (( even without the Dex bonus? ))
  929. Scout: (( ^ ))
  930. tirkaroKujo: .....
  931. tirkaroKujo: Actually without the Dex bonus, it's exactly 18
  932. tirkaroKujo: So pat yourself on the back
  933. Merritt: (( have at it ))
  934. Scout: *whoo, thanks there pal*
  935. Scout: « 1d6+1+5d6 = 4 + 1 + 11 = 16 »
  936. Scout: *well that was rather underwhelming*
  937. Scout: +bleed obv
  938. Merritt: (( well ya coulda just FFSd ))
  939. Grunt 5: Crap! The hell was that!?
  940. Merritt: (( and full attacked ))
  941. Scout: (( I wanted specifically to knock him out of the window hippo ))
  942. Scout: (( which I did not ))
  943. Merritt: (( obv ))
  944. Vivian: *my turn, thank god for Reach*
  945. Vivian: « 1d20+13+8-3 = 9 + 13 + 8 - 3 = 27 » « 1d20+13+8-3 = 10 + 13 + 8 - 3 = 28 »
  946. tirkaroKujo: both hit pal
  947. Vivian: « 2d6+13+6+1d6 = 8 + 13 + 6 + 1 = 28 » « 2d6+13+6+1d6 = 9 + 13 + 6 + 2 = 30 »
  948. Vivian: (( targeting Larcen first ))
  949. Vivian: Hope dis ends it...
  950. Larcen: *Still up, wipes away blood*Cripes! What the SHIT are you!?
  951. Vivian: (( remember that they take a -4 to Dex ))
  952. Vivian: I'm just a regulah gal!
  953. Scout: (( did his image just change or am I going crazy ))
  954. Vivian: (( It's weird like that, it zoops around depending on the zoom you're at ))
  955. Merritt: « 1d20+10+4+1+5 = 6 + 10 + 4 + 1 + 5 = 26 » grapple again
  956. Merritt: *that successful on either of them*
  957. tirkaroKujo: Works on the grunt, ain't successful on Larcen
  958. Merritt: « 1d6+4 = 4 + 4 = 8 » to the grunt
  959. Merritt: (( Even with the Dex penalty? ))
  960. Merritt: (( CMD should be 2 lower ))
  961. Grunt 3: (( well shit ))
  962. Grunt 3: (( without the dex, it's exactly 26 ))
  963. Grunt 3: (( fuck is going on here ))
  964. Merritt: (( hipsy ))
  965. Scout: (( tentacles make miracles happen ))
  966. Merritt: (( Then 8 to Larcen too ))
  967. Grunt 3: Aw jeez, my ulca!
  968. Merritt: You still up?
  969. Merritt: « 1d20+2+7 = 4 + 2 + 7 = 13 » *LESSEE JUST HOW BAD OF AIM I GOT*
  970. Merritt: *REAL BAD*
  971. Larcen: Guh! I ain't falling anytime soon!
  972. Merritt: *well now it's your turn*
  973. Larcen: « 1d20+15 = 13 + 15 = 28 » CMB check
  974. Scout: (( pffft implying Vivian won't murder you where you stand if you move at all ))
  975. Vivian: (( pretty much ))
  976. Larcen: (( you can't make a full round action after escaping a grapple, no? (HMM) ))
  977. Vivian: (( Don't believe so ))
  978. Vivian: (( Or wait, can you ))
  979. Larcen: « 1d20+13 = 16 + 13 = 29 » *Fires Tommy gun at Vivvy* I'll knock ya down, ya see!
  980. Vivian: (( I got no idea ))
  981. Larcen: « 1d8+5 = 4 + 5 = 9 »
  982. Vivian: *dat hits*
  983. Vivian: Agh! I'll get ya for that'un!
  984. Vivian: *But not until Grunt 3 and Scout have their way with each other in the store room*
  985. Scout: *5
  986. Grunt 5: *I ain't eva gonna percep the scout*
  987. Grunt 5: « 1d20+5 = 7 + 5 = 12 » @Merrit GAAAAAAAH! TAKE THIS YA SONS A BITCHES!
  988. Scout: (He don't even notice what hit 'im. Perfect.)
  989. Merritt: *smooth criminals outta the way*
  990. Merritt: Man, don't dey train you goons anymore?
  991. Scout: (( can you split up a full-attack action with a FFS? ))
  992. Merritt: (( Don't think so ))
  993. Scout: (( so I like, hit him, if he dies, then I move wh- (sad) ))
  994. Merritt: (( Well ))
  995. Merritt: (( You can just regular attack him ))
  996. Merritt: (( the move ))
  997. Merritt: (( then* ))
  998. Merritt: (( like boink him once ))
  999. Scout: (( well, I wanted to hit Larcen down there with one last baseball ))
  1000. Scout: (( before ending my turn ))
  1001. Scout: (( but whatever ))
  1002. Scout: « 1d20 + 14 = 7 + 14 = 21 » Badda-swing!
  1003. Grunt 5: (( hits ))
  1004. Scout: « 1d6 + 1 + 5d6 = 2 + 1 + 16 = 19 »
  1005. Grunt 5: OH GOD MY SPLEEN!
  1006. Larcen: Dear god! Not in the spleen!
  1007. Scout: Yo, slice that last punk up for me. Make us proud.
  1008. Scout: See what you get when you mess with us, chucklenuts?
  1009. Vivian: Can do! Sorry bout dis, chump. Well, kinda.
  1010. Vivian: « 1d20+13+8-3 = 8 + 13 + 8 - 3 = 26 » « 1d20+13+8-3 = 4 + 13 + 8 - 3 = 22 » « 1d20+13+8-3 = 18 + 13 + 8 - 3 = 36 » « 1d20+13+8-3 = 15 + 13 + 8 - 3 = 33 »
  1011. Vivian: *I assume two hit*
  1012. Vivian: *three maybe*
  1013. tirkaroKujo: All dem hits besides the 22
  1014. Vivian: « 2d6+13+6+1d6 = 6 + 13 + 6 + 1 = 26 » « 2d6+13+6+1d6 = 11 + 13 + 6 + 4 = 34 » « 4d6+13+6+1d6 = 16 + 13 + 6 + 5 = 40 »
  1015. Larcen: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
  1016. Merritt: (( brb again ))
  1017. Scout: (( wouldn't you need another check against the tentacl- oh, brute force. That works too. ))
  1018. Scout: Craaa-aap, right down the alley!
  1019. Larcen: 4800 exp, enjoy dat level 11 swag
  1020. Scout: Good goin', slugger.
  1021. Scout: 159585, 220000 to next
  1022. Scout: « 1d6 + 4 = 5 + 4 = 9 »
  1023. Scout: *pulls out second bat*
  1024. Scout: ...huh. *does some practice swings*
  1025. Merritt: *GUESS I BETTER GO LOOK UP WHAT VIVVY GETS*&
  1026. Scout: Yeah, yeah, this coul- pffthaha, YEAH, this could work, this is TOTALLY gonna work.
  1027. Merritt: *not bad, she gets most of what she should*
  1028. Merritt: *gets a Feat too, no idea what to do wit hthat one*
  1029. Scout: *oh hell yeah, 6d6 sneak attack*
  1030. Merritt: *Guess I get another evolution point too, fuck do I do there*
  1031. Scout: (( Huge ))
  1032. Scout: (( (smirk2) ))
  1033. Scout: *done*
  1034. Merritt: (( Okay, so this evolution is apparently entirely up for GM to decide ))
  1035. Merritt: (( Bite (Ex): An eidolon's maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite. ))
  1036. Merritt: (( Basically, does that mean that if I have the Bite evolution from my evolution pool, I can take that as normal ))
  1037. Merritt: (( or do I have to have it as a base gifted evolution ))
  1038. Merritt: (( and there's my food, brb ))
  1039. Scout: (( >mfw I actually HAVE a burn heal ))
  1040. tirkaroKujo: Can't hurt to have it stack once
  1041. Merritt: (( Well it doesn't really STACK ))
  1042. Merritt: (( it's just deciding on whether your base form has to have it or not ))
  1043. tirkaroKujo: You know what I mean
  1044. Scout: (( he does not ))
  1045. Scout: (( believe me, he's terrible about knowing what other people mean ))
  1046. Scout: (( if you know what I mean ))
  1047. Merritt: (( Hey I just wanna get everythin clear ))
  1048. Merritt: (( Tirk's GM, I need to actually care about what he says ))
  1049. Merritt: (( You? You just a chalupa ))
  1050. Scout: (( just testin' the level of rustling ))
  1051. Scout: (( yay, fully evolved team ))
  1052. Scout: (( pty ))
  1053. Scout: (( still need something that can fly though ))
  1054. Vivian: « 1d10+4 = 2 + 4 = 6 »
  1055. Vivian: *obv*
  1056. Scout: *pfffthaha*
  1057. Scout: *loser*
  1058. Vivian: *whole 91 hp now*
  1059. Scout: ...*crap, I rolled a 1d6 instead of a 1d8 on my HP*
  1060. Merritt: « 1d8+5 = 1 + 5 = 6 »
  1061. Merritt: *OH GOD DAMMIT*
  1062. Scout: *I will, however, take my 5*
  1063. Scout: *and be happy*
  1064. Scout: *considering these chumps over here*
  1065. Merritt: (( 113 HP is still pretty above average I guess ))
  1066. Scout: (( ... ))
  1067. Scout: (( I just have more HP than Happy McSlasherface over there ))
  1068. Merritt: (( No idea as to what to take for my feat though ))
  1069. Merritt: (( Well yes ))
  1070. Scout: (( craft somethin' or other? ))
  1071. Merritt: (( She only has 9 hit dice ))
  1072. Merritt: (( not 11 ))
  1073. Merritt: (( Because Eidolons be hippo ))
  1074. Merritt: (( not entirely sure I want ANOTHER Craft ))
  1075. Scout: (( improved init, weapon focus, skill focus ))
  1076. Scout: (( metamagic ))
  1077. Merritt: (( Skill Focus is like the worst feat (D) ))
  1078. Merritt: (( and I don't need Weapon Focus ))
  1079. Scout: (( I'm just throwing stuff out there ))
  1080. Scout: (( as I have no idea what -MERRIT- can do ))
  1081. Scout: (( there, like, an improved diplomacy thing? ))
  1082. Merritt: (( maybe ))
  1083. Merritt: (( but I don't need it hippo ))
  1084. Merritt: (( Brb, food should actually be ready now ))
  1085. Scout: (( you said you didn't take Toughness ))
  1086. Scout: (( so hey, 14 free HP is nice ))
  1087. Scout: (( *11 derp ))
  1088. agidius is disconnected.
  1089. Vivian: *Right, I should take L---obv
  1090. tirkaroKujo: m
  1091. agidius has connected.
  1092. Scout: (( assuming nothing happened while internet derped ))
  1093. tirkaroKujo: nothing but ms
  1094. Scout: (( m ))
  1095. Vivian: *Guess I'll go with improved init for Merrit*
  1096. Scout: (( whoever designed the move Flatter must have been running on full autism mode ))
  1097. Scout: (( no reason for it to exist ))
  1098. Vivian: (( Well, just in case you don't want to give that Garchomp an extra +2 attack ))
  1099. Vivian: *Guess I have 20 ft Reach now if I take a -2 to aC*
  1100. Scout: (( isn't giving it the attack so it can kill itself the appeal in the first place? ))
  1101. Scout: (( >TWENTY foot reach ))
  1102. Scout: (( dear LORD ))
  1103. Merritt: *ANd I just get a +4 on init, like that's ever gonna help*
  1104. Merritt: *MAYBE THIS DECK OF MANY TROLLS AND/OR HARROW DECK OF MANY TROLLS WILL GIVE ME SOMETHIN GOOD*
  1105. Merritt: *Ah, balogna, I also got SMVI*
  1106. Scout: (( Super Mario 6 ))
  1107. Scout: (( didn't realise that existed ))
  1108. Merritt: (( Or rather ))
  1109. Merritt: (( SNA ))
  1110. Scout: (( ibb4 summon monster ))
  1111. Merritt: (( 6 ))
  1112. Scout: (( m ))
  1113. Merritt: (( And I have very few things statted for that ))
  1114. Merritt: *DISMISSES BLACK TENTACLES*
  1115. Merritt: Damn, can't believe they're already sendin chumps aftah us like dis.
  1116. Scout: *pulls open windows* Evenin, fellas.
  1117. Scout: *whoo acro* « 1d20 + 19 = 20 + 19 = 39 »
  1118. Scout: *g'damn, quite the entry to level 11*
  1119. Merritt: *oh and I learned Dispel Magic*
  1120. Merritt: *and Teleport and Unfettah too, but whatevah*
  1121. Scout: (( I thought you said you didn'- oh you forgot things ))
  1122. Merritt: (( No, I get level 1 and 4 spells at level 11 ))
  1123. Merritt: (( I just don't get level 3 ones, which is what Dispel MAgic is ))
  1124. Merritt: (( So I forgot Wall of Fire ))
  1125. Scout: (( I-aaaah gotcha ))
  1126. Merritt: (( to learn Dispel MAgic ))
  1127. Scout: (( useful ))
  1128. Merritt: Alright...so, what exactly WAS our little trip here for, anyhow?
  1129. Merritt: Somethin about a lazah?
  1130. Scout: Intel run. Doctor needed his papers I think.
  1131. Scout: ...prolly should've tried to get into Nazi Hitler Stalin Commie & Co while we were hitchin' a ride.
  1132. Merritt: *dere any clocks strung up on dis place*
  1133. Scout: (( well, we went to bed at like 1 or something ))
  1134. Scout: (( and you needed 8 hours to recover your spells ))
  1135. Scout: (( probably an hour with all of red's shenanigans ))
  1136. Scout: (( 20 minute drive ))
  1137. tirkaroKujo: It's about 2 PM probably
  1138. Scout: (( sure I'd buy that ))
  1139. tirkaroKujo: Even though it is somehow always nighttime
  1140. Scout: *city that never wakes up*
  1141. Merritt: Well, just where exactly do we go from here?
  1142. Scout: ...wanna grab lunch?
  1143. Merritt: Oh, sure, bet a nice dinnah with some a dese brunos waltzin in halfway through'd be real romantic.
  1144. Scout: Whatever, take-out.
  1145. Dan-O: *Opens door* Hey! What the hell just happened here!?
  1146. Scout: Yo! *double finger point*
  1147. Merritt: Some of these goons had themselves a fiyahfight, whatsitlook like?
  1148. Dan-O: Jesus! What the hell!?
  1149. Merritt: *Guess I bettah Bluff check and fail miserably*
  1150. Dan-O: I gotta move outta this town fast!
  1151. Scout: Prolly'd be a good idea, slugger.
  1152. Scout: *also now has +17 bluff, we should be fine*
  1153. Dan-O: Oh.....oh god no. Not you!....huh? *Talking to someone past the hall*
  1154. Scout: (( I ALWAYS underestimate how short these maps are ))
  1155. Scout: (( er ))
  1156. Merritt: (( Wai,t how the hell ))
  1157. Scout: (( how long they are ))
  1158. Merritt: (( Did you get +3 ))
  1159. Merritt: (( in one level? ))
  1160. Scout: (( it was not maxed before ))
  1161. Scout: (( hippo ))
  1162. Merritt: (( Ah ))
  1163. Scout: (( well, it still isn't but should be good enough ))
  1164. Dan-O: Y-yeah! They're over there! Now let me go!
  1165. Merritt: You heah dat?
  1166. Merritt: (( oh god what the hell is that thing ))
  1167. Merritt: (( is that KEemera's sister ))
  1168. Scout: Ho-kay, ain't that a spot of sunshine.
  1169. Ennel: Oooooh my. Looks like Mother Elisabethamarie was correct in her predictions.
  1170. Ennel: We really do have an infestation of demons around here. How will we go about this?
  1171. Scout: Demons? Why does everyone keep sayin' that?
  1172. Merritt: Scram, and we'll pretty dis little fiesta nevah happened.
  1173. Vivian: Dat sounds good tah me.
  1174. Ennel: Never. Mother Elisabethamarie says all villainous demons, all enemies of our fine planet, must be washed away at all costs.
  1175. Scout: How's about we make with the scrammin' for once? *shakes up bottle of Mad Milk*
  1176. Scout: Can't be held up with these little inconveniences forever.
  1177. Ennel: That said, it's nice to know we finally got a face to our fears. And the evidence to prove it.
  1178. Merritt: Feahs? Lady, uh, are you a lady? Whatevah. You were dah ones who sic'd dese bastards on us, can't blame us for fightan back.
  1179. Ennel: Watch out. Mother Elisabethamarie runs this city. And just like that, she can turn the entire city against you.
  1180. Vivian: Ain't she already done it?
  1181. Ennel: There's no way out now. No way out.
  1182. Scout: Always a way out. Runnin'. *hurls Mad Milk (smoke bomb)*
  1183. Merritt: Well we could just leave, if weah bein THAT big of a annoyance.
  1184. Scout: C'mon, let's get out of here!
  1185. Ennel: No...you can't do that....
  1186. Merritt: Fine, let's do this the HARD way.
  1187. Merritt: *yakety sax*
  1188. Scout: *guess I'm lingering in front of the whorehouse then while Merrit/Vivian try to piece together what just happened*
  1189. tirkaroKujo: SO YES. YOU RUN AS FAST AS YOUR FEET CAN TAKE YOU. TOO BAD IT'S NOT QUITE FAST ENOUGH
  1190. Merritt: *ya threw a smoke bomb, not that hard to figure out*
  1191. tirkaroKujo: and now brb
  1192. Merritt: *SEE, DUMBASS, THIS IS WHY WE USE MAGICAL METHODS*
  1193. Scout: *Ki is kinda magical* (fedup)
  1194. Merritt: *TELEPORT IS MORESO*
  1195. Merritt: (( And oh god the only way they can stop us from TEleporting ))
  1196. Merritt: (( is to use an antimagic field ))
  1197. Scout: (( welp ))
  1198. Merritt: (( which would turn me back into a Sorcerer, probably ))
  1199. Scout: (( better enjoy dat soul split ))
  1200. Merritt: (( A completely USELESS Sorcerer ))
  1201. Merritt: (( but a sorcerer ))
  1202. Scout: (( is your sorcerer statted for level 11? ))
  1203. Scout: (( (chew) ))
  1204. Merritt: (( and obv my sorcerer is statted for level 10 ))
  1205. Scout: (( and you may want to update your description tags there ))
  1206. Merritt: (( shouldn't be hard to change though ))
  1207. Merritt: (( Do you know WHY it shouldn't be hard to change ))
  1208. Merritt: (( Because while the specifically statted one is level 10 ))
  1209. Merritt: (( the one I based it off of was level 11 ))
  1210. Merritt: (( hipp ))
  1211. Merritt: (( o ))
  1212. Scout: (( y hippo y ))
  1213. Scout: *readies bluff check die*
  1214. Scout: (( « 1d20 = 7 » ))
  1215. Scout: (( « 1d20 = 20 » ))
  1216. Scout: (( fedup ))
  1217. Merritt: (( m ))
  1218. Scout: (( « 1d20 = 19 » may as well try again ))
  1219. Scout: (( well is this where I start believing in hot streaks? (hmm) ))
  1220. Scout: (( « 1d20 = 13 » maybe not ))
  1221. Merritt: (( Will you stop wasting all the good rolls ))
  1222. Scout: (( never « 1d20 = 9 » ))
  1223. Scout: (( besides, I might be wasting our enemies' good rolls ))
  1224. Scout: (( since I doubt Paizo tracks the numbers per person ))
  1225. Scout: (( er, maptool ))
  1226. Scout: (( Serperior, Gigalith, Conkeldurr, Seismitoed, Cofagrigus, Darmanitan ))
  1227. Scout: (( bring it on (D) ))
  1228. Merritt: (( Best hope nobody has a Starmie ))
  1229. Scout: (( *sends out Serperior* (D) ))
  1230. Merritt: *Ice Beam for the OHKO*
  1231. Scout: (( fedup ))
  1232. Scout: (( *you're telling me I have to climb all the way back down this bloody tower* ))
  1233. Scout: (( *screw you man* ))
  1234. Scout: (( also, they REALLY shove the whole "everyone is special" thing down your throat, don't they ))
  1235. Merritt: (( Hell if I know ))
  1236. Scout: (( ...you haven't played it? ))
  1237. Merritt: (( Long-ass time ago ))
  1238. agidius: Game ain't even a year old (D)
  1239. agidius: or maybe it is
  1240. agidius: barely
  1241. tirkaroKujo: Haha, oh wow
  1242. agidius: >FIRING PEOPLE OUT OF CANNONS
  1243. tirkaroKujo: Sorry mengs, but I'm afraid I'm gonna hafta end it here.
  1244. agidius: Yup, TOTALLY normal in the pokemon universe
  1245. agidius: Hey, it's as good a hook as any to end it on
  1246. Merritt: *I WILL NEVER GET TO DRAW THOSE CARDS*
  1247. agidius: 'sides, I just got Fallout 3 working
  1248. agidius: That should be fun
  1249. Merritt: I assume you have to paint Greenland orange tomorrow
  1250. tirkaroKujo: So yes, OUR HEROES END UP ON THE RUN FROM THE PLANET CULT PEOPLE OR WHAT HAS YOU.
  1251. tirkaroKujo: WILL THEY MAKE IT OUT ALIVE? AND WILL THEY EVER GET THAT INTEL FROM THE NAZIS?
  1252. tirkaroKujo: FIND OUT NEXT TIME, TRUE BELIEVERS.
  1253. tirkaroKujo: Now check out that badass ending theme
  1254. Merritt: We playin tomorrow or not
  1255. Merritt: I assume not
  1256. tirkaroKujo: Oh yeah we are
  1257. tirkaroKujo: I think
  1258. tirkaroKujo: Maybe
  1259. tirkaroKujo: Most likely
  1260. Merritt: exactly
  1261. tirkaroKujo: I hioe
  1262. Merritt: Agi's not
  1263. tirkaroKujo: *hope shit how did that happen
  1264. Merritt: Because he's Agi
  1265. Merritt: But yeah, see you I guess
  1266. tirkaroKujo: Lemme save errything
  1267. agidius: I do have to work until close tomorrow yes
  1268. agidius: tipsy
  1269. agidius: which is 9
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