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Space Shipyard Tech List

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Nov 11th, 2024
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  1. >Molecular Manipulation (Use remote effectors for fine molecular manipulation. Has applications in repair, construction and refining. RP cost: 80)
  2. >Basic Particle Beam Weapons (Unlocks capital class Ion Cannons RP cost: 40)
  3. >Advanced Kinetics (More powerful and efficient kinetic weapons. RP cost: 60)
  4. >Advanced Beam Tech (More powerful and efficient beam weapons, has potential non-combat applications too. RP:80)
  5. >Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
  6. >Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
  7. >Thermo-Optic Camouflage (Technology that reduces visibility along the entire electromagnetic spectrum, much trickier to implement in a vaccum. RP cost: 80)
  8. >Generic Neural Link (Allows organics to interface with machines, does not provide the same benefits as the Raihan version. RP cost: 40)
  9. >Inertial Dampeners (Allows a ship to rapidly change velocity without turning its crew into paste. RP cost: 100)
  10. >Miniaturised Eigen Drives (FTL drives small enough to fit on strike craft. RP cost: 120)
  11. >Xeno-Ergonomics: Blorg (RP cost: 60)
  12. >Xeno-Ergonomics: Saurian (RP cost: 60)
  13.  
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