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- DAMAGE SCALING MATTERS
- NOTE: Scaling in the example only takes in to account COMBO scaling for readability. Life Scaling would scale
- it further in-game. Values with decimals are rounded to their lower value (1.5 = 1)
- Zangief Stun Combo vs Ryu
- TOTAL COMBO DAMAGE
- MOVE |MOVE DAMAGE|WITH|Scale %|WITHOUT!
- A.Up+HP | 120 | 120| 100| 120|
- CL.MK | 90 | 210| 100| 210|
- EX DP | 90,40 | 322| 80| 350|
- Red Focus | 135 | 403| 60| 485|
- CL.MK | 90 | 448| 50| 575|
- DP+HP | 140 | 504| 40| 715|
- LVL3 FA | 170 | 538| 20| 885|
- ULTRA I |122,125,273| 589| 10| 1404|
- ULTRA SCALING EXAMPLE
- WITHOUT
- HIT1 = 122
- HIT2 = 125
- HIT3 = 273
- TOTAL = 520
- WITH
- HIT1 = (122 X 0.10(10%) = 12.2 = 12) = 12
- HIT2 = (125 X 0.10(10%) = 12.5 = 12) = 24
- HIT3 = (273 X 0.10(10%) = 27.3 = 27) = 51
- TOTAL = 51
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