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- Version 0.7.23
- -------------
- !THESE NOTES ARE IN A VERY ROUGH FORM!
- - 5 new icons
- - touched up some matchmaking UI
- - Fixed lifesteal to not lifesteal on gadgets, chests. Also fixed lifesteal so it won't play a sound unless you validly lifesteal a unit. The following things are affected by this change:
- * Dampeer's melee/ranged lifesteal aura
- * Elder Parasite
- * Hungry Spirit
- * Symbol of Rage (also modified the state for this so it follows the rules)
- * Whispering Helm
- - Fixed Grimm's Crossing teleporters so that immobile gadgets can't use it to teleport
- - Vulture lord's tornado now goes through trees and cliffs
- == Items ==
- Astrolabe
- - Aura radius to 900
- - Radius increased to 600 from 450
- Barrier Idol
- - Radius to 600 from 500
- Elder Parasite
- - Damage taken reduced from 20% to 15%
- Frostfield Plate
- - Aura radius to 900 from 1000
- Logger's Hatchet
- - Activates to deal attack damage to target enemy unit at 600 range. Target a tree to kill. 15 second CD if targeting a tree, 30 second cd if targeting a creep.
- - Retains passive
- Insanitarious
- - Now has a short 500ms cooldown when toggled on
- Nome's Wisdom
- - Aura radius from 800 to 900
- Nullfire Blade
- - Upgraded version has infinite charges
- - Cooldown increased from 12 to 20 seconds
- Plated Greaves
- - Radius to 600 from 450
- Homecoming Stone
- - Fixed a bug where you can infinitely disarm a tower with Post Haste
- Puzzlebox
- -Added visual timer on the item so you don't have to select the minions to see their lifetimes.
- Refreshing Ornament
- - Aura radius to 900
- Restoration Stone
- - Mana cost reduced from 375 to 300
- Runed Axe
- - Now cuts down treez
- Shield of the Five
- - Radius to 600 from 450
- Stormspirit
- - Made it unbind the target it's used on
- - Fixed Pebbles graphical bug
- == Heroes ==
- - new hero: martyr
- - Pebbles alt avatar
- Fayde Rework
- - Q
- * Now always manaburns
- * Damage increased from 100/150/200/250 to 100/160/220/280
- * Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
- - W
- * Now always stuns
- * Manacost lowered from 85/105/125/145 to 85/100/115/130
- * Damage and stun are the same
- - E
- * Stance swap, deflection, and mortal strike effect removed
- - New ability: Deep Shadows, E
- * Target an area, summoning shadows there for 5 seconds
- * Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
- * Movespeed modifiers linger for 1 second
- - R
- * Now has treewalking
- * Now grants Fayde 1200 clearvision while in the AOE
- Accursed
- - Attack is no longer an Attack modifier
- Gauntlet
- - Enfeeble is no longer an Attack Modifier
- Chipper: Focus Buffer to 125/250/375/500 from 150/300/450/600
- Armadon: Goo armor reduction to 1/1.5/2/2.5 from 1/1/2/2
- Andromeda
- Comet
- - Mana cost from 95/110/125/140 to 110/120/130/140
- Aurora
- - Duration from 14/16/18/20 to 14 seconds
- Void Rip
- - Cooldown from 45/45/45 to 70/60/50
- Arachna
- Harden Carapace
- - Mana cost from 90 to 50.
- - Increased Magic Armor from 5/10/18/35 to 8/16/24/32
- Balphagore
- - Added timer for his minion summons.
- Behemoth
- Heavyweight
- - Damage Dealt from 25/45/75/115 to 25/55/85/115
- - Stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Shockwave
- - Additional Magic damage for additional units from 35/45/65 to 35/45/55
- - Additional Magic damage from corpses removed
- Blood Hunter
- - Fixed mod exploits with his Blood Sense
- Bubbles
- Take Cover
- - Reduced Duration from 0.75/1.5/2.25/3 to .25/1/1.75/2.5
- Chronos
- - Time leap MS slow from 10/20/30/40% to 22/28/34/40%
- Corrupted Disciple
- - Script cleanup in Q's entity files
- Dark Lady
- Taint Soul
- - Changed mana cost from 35/45/55/65 to static 35
- Empath
- Illusory Veil
- - Wall duration from 2/3/4/5 to 3/4/5/6
- Engineer
- - Made Mines not trigger on siege units
- Flux
- - Optimized his W and R by removing superfluous checks & improved algorithms
- - Tweaked W & R pushes to be more accurate
- - Reduced the sound on his E modes by a factor of 4
- - Made Flux's 2 ultimate states give assists
- - Dampened Flux's & Flux's alt's walk and regular attack sounds
- - Fixed tooltip on Flux's Q to show radius correctly
- - Made Flux's ultimate unbind so it stops interacting with projectiles very (VERY) poorly
- Forsaken Archer
- - Skeletons TP with FA
- - Splitshot reworked to basically be ranged cleave. Main target takes full, % split lowered
- Gauntlet
- - Capped the charges on state_damage and state_self to 126 charges to prevent rollover
- - Fixed a bug with his ultimate where it was waking people up incorrectly
- - Infernal Instability grants 40 MS at all levels instead of 10/20/30/40
- - Grapple slightly increased touch radius to 80 from 75
- Hellbringer
- - Added visual timer to his ultimate
- Life void
- - Damage Healed from 10/20/30/40% to 15/20/25/30%
- Jeraziah
- - Inner Light to Magic Damage from True Damage
- - Inner Light radius to 300 from 250
- Legionnaire
- Whirling Blade
- - Tower attacks may now cause Legionnaire to spin
- Magmus
- - Fixed his ultimate always playing the animation
- Moraxus
- - Ult now has a small cooldown on it
- Quake
- - Stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
- - Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell)
- Nomad
- - Fixed his illusion from spamming attack commands every frame since it messes with building pathing
- - Fixed the illusion playing the "ZING!" charge initial sound twice if the unit is invulnerable before the illusion gets a chance to attack
- Nymphora
- - Fixed her visual green pod lifetime lingering for 1 second too long on the ground
- Pandamonium
- Cannonball
- - Stun Duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25
- Pharaoh
- Tormented Soul
- - Manacost increased from 50/50/50/50 to 50/55/60/65
- Pollywog Priest
- - Added visual timer to his ultimate
- Puppet Master
- - Cleaned up scripting on gadget.entity for Puppet Show
- - Fixed the target from spamming attack commands with Puppet Show every frame since it messes with building pathing
- Voodoo Puppet
- - Puppet health from 450/700/950 to 500/750/1000
- - Puppet decreased damage from 160/180/210 to 140/160/180
- - Puppet overkill damage is still transferred to target, but not amplified
- Rampage
- - Fixed mod exploits (again)
- Scout
- - Vanish no longer loses 'Flurry' when invisibility is manually disabled
- Silhouette
- - Fixed her Grapple from interacting poorly with Bubbles' Take Cover
- Slither
- Poison Spray
- - Added a targetradius for the tooltip
- Toxicity
- - Removed 10% movement slow
- - No longer an attack modifer
- - Hp degen from 40/60/80/100 to 20/40/60/80
- SoulStealer
- Demon Hand
- - Manacost increased from 75/75/75/75 to 80/80/80/80
- Succubus
- Mesmerize
- - Manacost Reduced from 165/165/165/165 to 130/140/150/160
- Thunderbringer
- Lightning Rod
- - From 5/7/9/11% to 3/5/7/9%
- Torturer
- Chain Reaction
- - Increased manacost from 100/125/140/165 to 120/135/150/165
- Impalement
- - Increased manacost from 95/120/135/155 to 115/130/145/160
- Agonizing Bonds
- - Damage reduced from 80/145/205/265 to 80/140/200/260
- - Reduced targets from 3/5/6/7 to 3/4/5/6
- - Pull radius reduced from 650 to 600
- Tundra
- - Added timer to his ability so you don't have to select the summons to see their lifetime
- - Cold Shoulder always 600 range
- Valkyrie
- - Fixed a super duper rare long range Valkyrie Javelin bug
- War Beast
- - Added visual timer for his Hellhounds
- Witchslayer
- - Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100
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