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  1. Version 0.7.23
  2. -------------
  3. !THESE NOTES ARE IN A VERY ROUGH FORM!
  4.  
  5. - 5 new icons
  6. - touched up some matchmaking UI
  7.  
  8. - Fixed lifesteal to not lifesteal on gadgets, chests. Also fixed lifesteal so it won't play a sound unless you validly lifesteal a unit. The following things are affected by this change:
  9. * Dampeer's melee/ranged lifesteal aura
  10. * Elder Parasite
  11. * Hungry Spirit
  12. * Symbol of Rage (also modified the state for this so it follows the rules)
  13. * Whispering Helm
  14. - Fixed Grimm's Crossing teleporters so that immobile gadgets can't use it to teleport
  15. - Vulture lord's tornado now goes through trees and cliffs
  16.  
  17.  
  18. == Items ==
  19.  
  20. Astrolabe
  21. - Aura radius to 900
  22. - Radius increased to 600 from 450
  23.  
  24. Barrier Idol
  25. - Radius to 600 from 500
  26.  
  27. Elder Parasite
  28. - Damage taken reduced from 20% to 15%
  29.  
  30. Frostfield Plate
  31. - Aura radius to 900 from 1000
  32.  
  33. Logger's Hatchet
  34. - Activates to deal attack damage to target enemy unit at 600 range. Target a tree to kill. 15 second CD if targeting a tree, 30 second cd if targeting a creep.
  35. - Retains passive
  36.  
  37. Insanitarious
  38. - Now has a short 500ms cooldown when toggled on
  39.  
  40. Nome's Wisdom
  41. - Aura radius from 800 to 900
  42.  
  43. Nullfire Blade
  44. - Upgraded version has infinite charges
  45. - Cooldown increased from 12 to 20 seconds
  46.  
  47. Plated Greaves
  48. - Radius to 600 from 450
  49.  
  50. Homecoming Stone
  51. - Fixed a bug where you can infinitely disarm a tower with Post Haste
  52.  
  53. Puzzlebox
  54. -Added visual timer on the item so you don't have to select the minions to see their lifetimes.
  55.  
  56. Refreshing Ornament
  57. - Aura radius to 900
  58.  
  59. Restoration Stone
  60. - Mana cost reduced from 375 to 300
  61.  
  62. Runed Axe
  63. - Now cuts down treez
  64.  
  65. Shield of the Five
  66. - Radius to 600 from 450
  67.  
  68. Stormspirit
  69. - Made it unbind the target it's used on
  70. - Fixed Pebbles graphical bug
  71.  
  72.  
  73. == Heroes ==
  74.  
  75. - new hero: martyr
  76.  
  77. - Pebbles alt avatar
  78.  
  79. Fayde Rework
  80. - Q
  81. * Now always manaburns
  82. * Damage increased from 100/150/200/250 to 100/160/220/280
  83. * Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
  84. - W
  85. * Now always stuns
  86. * Manacost lowered from 85/105/125/145 to 85/100/115/130
  87. * Damage and stun are the same
  88. - E
  89. * Stance swap, deflection, and mortal strike effect removed
  90. - New ability: Deep Shadows, E
  91. * Target an area, summoning shadows there for 5 seconds
  92. * Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
  93. * Movespeed modifiers linger for 1 second
  94. - R
  95. * Now has treewalking
  96. * Now grants Fayde 1200 clearvision while in the AOE
  97.  
  98. Accursed
  99. - Attack is no longer an Attack modifier
  100.  
  101. Gauntlet
  102. - Enfeeble is no longer an Attack Modifier
  103.  
  104. Chipper: Focus Buffer to 125/250/375/500 from 150/300/450/600
  105.  
  106. Armadon: Goo armor reduction to 1/1.5/2/2.5 from 1/1/2/2
  107.  
  108. Andromeda
  109. Comet
  110. - Mana cost from 95/110/125/140 to 110/120/130/140
  111. Aurora
  112. - Duration from 14/16/18/20 to 14 seconds
  113. Void Rip
  114. - Cooldown from 45/45/45 to 70/60/50
  115.  
  116. Arachna
  117. Harden Carapace
  118. - Mana cost from 90 to 50.
  119. - Increased Magic Armor from 5/10/18/35 to 8/16/24/32
  120.  
  121. Balphagore
  122. - Added timer for his minion summons.
  123.  
  124. Behemoth
  125. Heavyweight
  126. - Damage Dealt from 25/45/75/115 to 25/55/85/115
  127. - Stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
  128. Shockwave
  129. - Additional Magic damage for additional units from 35/45/65 to 35/45/55
  130. - Additional Magic damage from corpses removed
  131.  
  132. Blood Hunter
  133. - Fixed mod exploits with his Blood Sense
  134.  
  135. Bubbles
  136. Take Cover
  137. - Reduced Duration from 0.75/1.5/2.25/3 to .25/1/1.75/2.5
  138.  
  139. Chronos
  140. - Time leap MS slow from 10/20/30/40% to 22/28/34/40%
  141.  
  142. Corrupted Disciple
  143. - Script cleanup in Q's entity files
  144.  
  145. Dark Lady
  146. Taint Soul
  147. - Changed mana cost from 35/45/55/65 to static 35
  148.  
  149. Empath
  150. Illusory Veil
  151. - Wall duration from 2/3/4/5 to 3/4/5/6
  152.  
  153. Engineer
  154. - Made Mines not trigger on siege units
  155.  
  156. Flux
  157. - Optimized his W and R by removing superfluous checks & improved algorithms
  158. - Tweaked W & R pushes to be more accurate
  159. - Reduced the sound on his E modes by a factor of 4
  160. - Made Flux's 2 ultimate states give assists
  161. - Dampened Flux's & Flux's alt's walk and regular attack sounds
  162. - Fixed tooltip on Flux's Q to show radius correctly
  163. - Made Flux's ultimate unbind so it stops interacting with projectiles very (VERY) poorly
  164.  
  165. Forsaken Archer
  166. - Skeletons TP with FA
  167. - Splitshot reworked to basically be ranged cleave. Main target takes full, % split lowered
  168.  
  169. Gauntlet
  170. - Capped the charges on state_damage and state_self to 126 charges to prevent rollover
  171. - Fixed a bug with his ultimate where it was waking people up incorrectly
  172. - Infernal Instability grants 40 MS at all levels instead of 10/20/30/40
  173. - Grapple slightly increased touch radius to 80 from 75
  174.  
  175. Hellbringer
  176. - Added visual timer to his ultimate
  177. Life void
  178. - Damage Healed from 10/20/30/40% to 15/20/25/30%
  179.  
  180. Jeraziah
  181. - Inner Light to Magic Damage from True Damage
  182. - Inner Light radius to 300 from 250
  183.  
  184. Legionnaire
  185. Whirling Blade
  186. - Tower attacks may now cause Legionnaire to spin
  187.  
  188. Magmus
  189. - Fixed his ultimate always playing the animation
  190.  
  191. Moraxus
  192. - Ult now has a small cooldown on it
  193. Quake
  194. - Stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
  195. - Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell)
  196.  
  197. Nomad
  198. - Fixed his illusion from spamming attack commands every frame since it messes with building pathing
  199. - Fixed the illusion playing the "ZING!" charge initial sound twice if the unit is invulnerable before the illusion gets a chance to attack
  200.  
  201. Nymphora
  202. - Fixed her visual green pod lifetime lingering for 1 second too long on the ground
  203.  
  204. Pandamonium
  205. Cannonball
  206. - Stun Duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25
  207.  
  208. Pharaoh
  209. Tormented Soul
  210. - Manacost increased from 50/50/50/50 to 50/55/60/65
  211.  
  212. Pollywog Priest
  213. - Added visual timer to his ultimate
  214.  
  215. Puppet Master
  216. - Cleaned up scripting on gadget.entity for Puppet Show
  217. - Fixed the target from spamming attack commands with Puppet Show every frame since it messes with building pathing
  218. Voodoo Puppet
  219. - Puppet health from 450/700/950 to 500/750/1000
  220. - Puppet decreased damage from 160/180/210 to 140/160/180
  221. - Puppet overkill damage is still transferred to target, but not amplified
  222.  
  223. Rampage
  224. - Fixed mod exploits (again)
  225.  
  226. Scout
  227. - Vanish no longer loses 'Flurry' when invisibility is manually disabled
  228.  
  229. Silhouette
  230. - Fixed her Grapple from interacting poorly with Bubbles' Take Cover
  231.  
  232. Slither
  233. Poison Spray
  234. - Added a targetradius for the tooltip
  235. Toxicity
  236. - Removed 10% movement slow
  237. - No longer an attack modifer
  238. - Hp degen from 40/60/80/100 to 20/40/60/80
  239.  
  240. SoulStealer
  241. Demon Hand
  242. - Manacost increased from 75/75/75/75 to 80/80/80/80
  243.  
  244. Succubus
  245. Mesmerize
  246. - Manacost Reduced from 165/165/165/165 to 130/140/150/160
  247.  
  248. Thunderbringer
  249. Lightning Rod
  250. - From 5/7/9/11% to 3/5/7/9%
  251.  
  252. Torturer
  253. Chain Reaction
  254. - Increased manacost from 100/125/140/165 to 120/135/150/165
  255. Impalement
  256. - Increased manacost from 95/120/135/155 to 115/130/145/160
  257. Agonizing Bonds
  258. - Damage reduced from 80/145/205/265 to 80/140/200/260
  259. - Reduced targets from 3/5/6/7 to 3/4/5/6
  260. - Pull radius reduced from 650 to 600
  261.  
  262. Tundra
  263. - Added timer to his ability so you don't have to select the summons to see their lifetime
  264. - Cold Shoulder always 600 range
  265.  
  266. Valkyrie
  267. - Fixed a super duper rare long range Valkyrie Javelin bug
  268.  
  269. War Beast
  270. - Added visual timer for his Hellhounds
  271.  
  272. Witchslayer
  273. - Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100
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