HuyEvilDumb

Untitled

Dec 6th, 2017
176
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. CV="Red"
  2. p = game.Players.LocalPlayer
  3. char = p.Character
  4. local txt = Instance.new("BillboardGui", char)
  5. txt.Adornee = char .Head
  6. txt.Name = "_status"
  7. txt.Size = UDim2.new(2, 0, 1.2, 0)
  8. txt.StudsOffset = Vector3.new(-9, 8, 0)
  9. local text = Instance.new("TextLabel", txt)
  10. text.Size = UDim2.new(10, 0, 7, 0)
  11. text.FontSize = "Size24"
  12. text.TextScaled = true
  13. text.TextTransparency = 0
  14. text.BackgroundTransparency = 1
  15. text.TextTransparency = 0
  16. text.TextStrokeTransparency = 0
  17. text.Font = "SciFi"
  18. text.TextStrokeColor3 = Color3.new(250,250,250)
  19.  
  20. v=Instance.new("Part")
  21. v.Name = "ColorBrick"
  22. v.Parent=p.Character
  23. v.FormFactor="Symmetric"
  24. v.Anchored=true
  25. v.CanCollide=false
  26. v.BottomSurface="Smooth"
  27. v.TopSurface="Smooth"
  28. v.Size=Vector3.new(10,5,3)
  29. v.Transparency=1
  30. v.CFrame=char.Torso.CFrame
  31. v.BrickColor=BrickColor.new(CV)
  32. v.Transparency=1
  33. text.TextColor3 = Color3.new(250,250,250)
  34. v.Shape="Block"
  35. text.Text = "Subject XJ-9284"
  36. coroutine.wrap(function()
  37. while wait() do
  38. wait(3)
  39. text.Text = "Subject XJ-9284"
  40. wait(1)
  41. text.Text = "Subject XJ-9284";
  42. wait(2)
  43. local str = ""
  44. for i = 1, math.random(3,25) do
  45. str = str..string.char(math.random(65,122))
  46. end
  47. text.Text = str
  48. wait()
  49. str = ""
  50. for i = 1, math.random(12,25) do
  51. str = str..string.char(math.random(48,122))
  52. end
  53. wait()
  54. text.Text = str
  55. wait()
  56. text.Text = "Subject XJ-9284";
  57. wait(1)
  58. text.Text = "edgy af"
  59. wait()
  60. text.Text = "What do you want?"
  61. wait()
  62. text.Text = "Subject XJ-9284";
  63. wait(2)
  64. text.Text = "You made me do this.";
  65. wait()
  66. text.Text = "Subject XJ-9284";
  67. wait(1)
  68. for i = 1, math.random(12,25) do
  69. str = str..string.char(math.random(48,57))
  70. end
  71. text.Text = str
  72. wait()
  73. text.Text = "Abandoned Subject";
  74. wait(2)
  75. end
  76. end)()
  77. local s = Instance.new("Sound",char)
  78. s.Name = "BGMusic"
  79. s.SoundId = "rbxassetid://349547284"
  80. s.Pitch = 1
  81. s.Volume = 10
  82. s.Looped = true
  83. s.archivable = false
  84. s.Parent = char.Head
  85. wait(0.1)
  86. s:play()
  87.  
  88. wait()
  89. --[[ Vital Variables ]]--
  90.  
  91. local Player = game.Players.LocalPlayer
  92. local Character = Player.Character
  93. local Humanoid = Character["Humanoid"]
  94. local Head = Character.Head
  95. local Torso = Character.Torso
  96. local RootPart = Character.HumanoidRootPart
  97. local RightArm = Character["Right Arm"]
  98. local LeftArm = Character["Left Arm"]
  99. local RightLeg = Character["Right Leg"]
  100. local LeftLeg = Character["Left Leg"]
  101.  
  102. --[[ Motor's Variables ]]--
  103.  
  104. local Neck = Torso.Neck
  105. local RootJoint = RootPart.RootJoint
  106. local RightShoulder = Torso["Right Shoulder"]
  107. local LeftShoulder = Torso["Left Shoulder"]
  108. local RightHip = Torso["Right Hip"]
  109. local LeftHip = Torso["Left Hip"]
  110.  
  111. --[[ Other Variables ]]--
  112.  
  113. local Insert = table.insert
  114.  
  115. --[[ Services ]]--
  116.  
  117. Services = {
  118.  
  119. Workspace = game:GetService("Workspace");
  120. Debris = game:GetService("Debris");
  121.  
  122. }
  123.  
  124. --[[ Get mouse ]]--
  125.  
  126. local Mouse = Player:GetMouse()
  127.  
  128. --[[ VFX ]]--
  129.  
  130. VFXList = {}
  131.  
  132. --[[ Remove Character Animate ]]--
  133.  
  134. local CharaterAnimate, CharacterAnimator = Character:FindFirstChild("Animate"), Humanoid:FindFirstChild("Animator")
  135.  
  136. CharaterAnimate.Parent = nil
  137. CharacterAnimator.Parent = nil
  138.  
  139.  
  140. --[[ Walkspeed ]]--
  141.  
  142. Humanoid.WalkSpeed = 18
  143.  
  144. --[[ Number Values ]]--
  145.  
  146. local ManaDelay = 0
  147. local ManaDelay2 = 8
  148. local EffectRemovalDelay = 0
  149. local EffectRemovalDelay2 = 3
  150. local Combo = 1
  151. local AttackDecrease = 0
  152. local MvmtDecrease = 0
  153. local DefenceDecrease = 0
  154. local Mana = 100
  155. local ChargeDelay = 0
  156. local ChargeDelay2 = 100
  157. local Charge = 4
  158.  
  159. --[[ Bool Values ]]--
  160.  
  161. local Attacking = false
  162. local InAir = false
  163. local Charging = false
  164. local CanCharge = true
  165.  
  166. --[[ Cooldowns ]]--
  167.  
  168. local Cooldown1 = 0
  169. local Cooldown2 = 0
  170. local Cooldown3 = 0
  171. local Cooldown4 = 0
  172.  
  173. local Cooldown1Add = 0
  174. local Cooldown2Add = 0
  175. local Cooldown3Add = 0
  176. local Cooldown4Add = 0
  177.  
  178. local MaxCooldown1 = 0
  179. local MaxCooldown2 = 0
  180. local MaxCooldown3 = 0
  181. local MaxCooldown4 = 0
  182.  
  183.  
  184.  
  185. --[[ CFrame Values ]]--
  186.  
  187. NeckDefaultCFrame = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  188. RootDefaultCFrame = CFrame.Angles(-1.57, 0, 3.14)
  189. RightLegDefaultCFrame = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  190. LeftLegDefaultCFrame = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  191.  
  192. RightShoulder.C1 = CFrame.new(0,0.5,0)
  193. LeftShoulder.C1 = CFrame.new(0,0.5,0)
  194.  
  195. --[[ Heartbeat ]]--
  196.  
  197. Heartbeat = Instance.new("BindableEvent", script)
  198. Heartbeat.Name = "Heartbeat"
  199. script:WaitForChild("Heartbeat")
  200. Frame = 1/35
  201. TF = 0
  202. AllowFrameLoss = false
  203. TossRemainder = false
  204. LastFrame = tick()
  205. script.Heartbeat:Fire()
  206. local HeartBeatIsNil = false
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. if script:FindFirstChild("Heartbeat") == nil then
  210. HeartBeatIsNil = true
  211. end
  212. if HeartBeatIsNil then
  213. return
  214. end
  215. TF = TF + s
  216. if Frame <= TF then
  217. if AllowFrameLoss then
  218. Heartbeat:Fire()
  219. LastFrame = tick()
  220. else
  221. for i = 1, math.floor(TF / Frame) do
  222. Heartbeat:Fire()
  223. LastFrame = tick()
  224. end
  225. end
  226. if TossRemainder then
  227. TF = 0
  228. else
  229. TF = TF - Frame * math.floor(TF / Frame)
  230. end
  231. end
  232. end)
  233.  
  234. function Wait2(WaitNumber)
  235. if WaitNumber == 0 or WaitNumber == nil then
  236. Heartbeat.Event:wait()
  237. else
  238. for i = 0, WaitNumber do
  239. Heartbeat.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. --[[ Vital Functions ]]--
  245.  
  246. function GUI(NewInstance, Parent, Size, Position, BGTransparency, Visible, BGColor, Rotation, Style, Text, TextColor, TextStroke, StrokeTrans, Scaled, Font)
  247.  
  248. local NewGui = Instance.new(NewInstance)
  249. NewGui.Parent = Parent
  250. coroutine.resume(coroutine.create(function()
  251. NewGui:TweenSizeAndPosition(Size, Position, "Out", "Quad", 2)
  252. end))
  253. NewGui.BackgroundTransparency = BGTransparency
  254. NewGui.Visible = Visible
  255. NewGui.Rotation = Rotation
  256. NewGui.BorderSizePixel = 0
  257. NewGui.BackgroundColor3 = BrickColor.new(BGColor).Color
  258. if Style and NewInstance == "Frame" or Style and NewInstance == "ScrollingFrame" then
  259. NewGui.Style = Style
  260. end
  261.  
  262. if NewInstance == "TextBox" or NewInstance == "TextLabel" or NewInstance == "TextButton" then
  263.  
  264. NewGui.Text = Text
  265. NewGui.TextStrokeTransparency = StrokeTrans
  266. NewGui.TextColor3 = BrickColor.new(TextColor).Color
  267. NewGui.TextStrokeColor3 = BrickColor.new(TextStroke).Color
  268. NewGui.TextScaled = Scaled
  269. NewGui.Font = Font
  270.  
  271.  
  272. end
  273.  
  274. return NewGui
  275. end
  276.  
  277. local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
  278.  
  279. local Part = Instance.new("Part", Parent)
  280. Part.Name = Name
  281. Part.BrickColor = BrickColor.new(Color)
  282. Part.Size = Size
  283. Part.Material = Material
  284. Part.Transparency = Transparency
  285. Part.Shape = Shape
  286. Part.CanCollide = false
  287. NoOutlines(Part)
  288.  
  289. return Part
  290.  
  291. end
  292.  
  293. local CreateWeld = function(Parent, Cframe, Cframe2, P1 , P0, Name)
  294.  
  295. local Weld = Instance.new("Weld", Parent)
  296. Weld.Part0 = P0
  297. Weld.Part1 = P1
  298. Weld.Name = Name
  299. Weld.C0 = Cframe
  300. Weld.C1 = Cframe2
  301.  
  302. return Weld
  303.  
  304. end
  305.  
  306. local CreateMesh = function(Parent, Scale, Type, Type2, ID, Texture)
  307. local Mesh
  308. if Type == "SpecialMesh" then
  309. Mesh = Instance.new("SpecialMesh", Parent)
  310. if Type then
  311. Mesh.MeshType = Type2
  312. if Type2 == "FileMesh" and ID then
  313. Mesh.MeshId = "http://www.roblox.com/asset?id=" .. ID
  314. if Texture then
  315. Mesh.TextureId = "http://www.roblox.com/asset?id=" .. Texture
  316. end
  317. end
  318. end
  319.  
  320. elseif Type == "BlockMesh" then
  321. Mesh = Instance.new("BlockMesh", Parent)
  322.  
  323. elseif Type == "CylinderMesh" then
  324. Mesh = Instance.new("CylinderMesh", Parent)
  325.  
  326. end
  327. Mesh.Scale = Scale
  328. return Mesh
  329.  
  330. end
  331.  
  332. function Animate(Weld, Point1, Point2)
  333.  
  334. return Weld:Lerp(Point1, Point2)
  335.  
  336. end
  337.  
  338. --[[ Secondary Functions ]]--
  339.  
  340. function ResumeCharacterControl()
  341.  
  342. CharacterUnderControl = true
  343. Humanoid.JumpPower = 50
  344.  
  345.  
  346. end
  347.  
  348. function RemoveCharacterControl()
  349. CharacterUnderControl = false
  350. wait()
  351. Humanoid.JumpPower = 0
  352. Humanoid.WalkSpeed = 0
  353.  
  354. end
  355.  
  356. function SoundEffect(Part, ID, Volume, Pitch, Looped)
  357.  
  358. local Sound = Instance.new("Sound", Part)
  359. Sound.SoundId = "http://www.roblox.com/asset?id=" .. ID
  360. Sound.Name = "SFX"
  361. Sound.Volume = Volume
  362. Sound.Pitch = Pitch
  363. Sound:Play()
  364.  
  365. if Looped then
  366. return
  367. end
  368.  
  369. Services.Debris:AddItem(Sound, 5)
  370.  
  371. return Sound
  372.  
  373. end
  374.  
  375.  
  376. function NoOutlines(Part)
  377.  
  378. Part.TopSurface = 10
  379. Part.BottomSurface = 10
  380. Part.LeftSurface = 10
  381. Part.RightSurface = 10
  382. Part.FrontSurface = 10
  383. Part.BackSurface = 10
  384.  
  385. end
  386.  
  387. function AddVFX(VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  388.  
  389. Insert(VFXList, {VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3})
  390.  
  391. end
  392.  
  393. function BlockVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  394. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  395. Part.Anchored = true
  396. Part.CFrame = PartPosition
  397. Services.Debris:AddItem(Part, 3)
  398.  
  399. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Brick")
  400.  
  401. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  402. AddVFX("Rotate", Part)
  403.  
  404. return Part
  405.  
  406. end
  407.  
  408. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  409. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  410. Part.Anchored = true
  411. Part.CFrame = PartPosition
  412. Services.Debris:AddItem(Part, 3)
  413.  
  414. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  415.  
  416. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  417.  
  418. return Part
  419.  
  420. end
  421.  
  422. function CircleVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  423. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  424. Part.Anchored = true
  425. Part.CFrame = PartPosition
  426. Services.Debris:AddItem(Part, 3)
  427.  
  428. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Sphere")
  429.  
  430. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  431.  
  432. return Part
  433.  
  434. end
  435.  
  436. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  437. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  438. Part.Anchored = true
  439. Part.CFrame = PartPosition
  440. Services.Debris:AddItem(Part, 3)
  441.  
  442. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  443.  
  444. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  445.  
  446. return Part
  447.  
  448. end
  449.  
  450. function WaveVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  451. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  452. Part.Anchored = true
  453. Part.CFrame = PartPosition
  454. Services.Debris:AddItem(Part, 3)
  455.  
  456. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 20329976)
  457.  
  458. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  459.  
  460. return Part and Mesh
  461.  
  462. end
  463.  
  464. function RingVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  465. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  466. Part.Anchored = true
  467. Part.CFrame = PartPosition
  468. Services.Debris:AddItem(Part, 3)
  469.  
  470. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 3270017)
  471.  
  472. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  473.  
  474. return Part and Mesh
  475.  
  476. end
  477.  
  478. function ShurikenVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  479. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  480. Part.Anchored = true
  481. Part.CFrame = PartPosition
  482. Services.Debris:AddItem(Part, 3)
  483.  
  484. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 11112101)
  485.  
  486. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  487.  
  488. return Part
  489.  
  490. end
  491.  
  492.  
  493. function KunaiVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  494. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  495. Part.Anchored = true
  496. Part.CFrame = PartPosition
  497. Services.Debris:AddItem(Part, 3)
  498.  
  499. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 45728702)
  500.  
  501. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  502.  
  503. return Part
  504.  
  505. end
  506.  
  507. function WindVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  508. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  509. Part.Anchored = true
  510. Part.CFrame = PartPosition
  511. Services.Debris:AddItem(Part, 3)
  512.  
  513. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 168892432)
  514.  
  515. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  516.  
  517. return Part
  518.  
  519. end
  520.  
  521. function TornadoVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  522. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  523. Part.Anchored = true
  524. Part.CFrame = PartPosition
  525. Services.Debris:AddItem(Part, 3)
  526.  
  527. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 36755354)
  528.  
  529. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  530.  
  531. return Part
  532.  
  533. end
  534.  
  535. --[[ UI ]]--
  536.  
  537. WeaponGUI = Instance.new("ScreenGui", Player.PlayerGui)
  538. WeaponGUI.Name = "WeaponThing"
  539.  
  540. local HealthBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.96, 0), 0, true, "Really black", 0, nil)
  541. local HealthBarBar = GUI("Frame", HealthBarBack, UDim2.new(0, 345, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Lime green", 0)
  542. local HealthBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.96, 0), 1, true, "", 0, nil, "Health", "White", "Black", 0, true, "SourceSansBold")
  543.  
  544. local ManaBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.9, 0), 0, true, "Really black", 0, nil)
  545. local ManaBarBar = GUI("Frame", ManaBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Bright blue", 0)
  546. local ManaBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.9, 0), 1, true, "", 0, nil, "Mana", "White", "Cyan", 0, true, "SourceSansBold")
  547.  
  548. local ChargeBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.84, 0), 0, true, "Really black", 0, nil)
  549. local ChargeBarBar = GUI("Frame", ChargeBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Cyan", 0)
  550. local ChargeBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.84, 0), 1, true, "", 0, nil, "Mana", "White", "Cyan", 0, true, "SourceSansBold")
  551.  
  552. local CooldownZBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  553. local CooldownZBarBar = GUI("TextButton", CooldownZBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  554. local CooldownZBarText = GUI("TextLabel", CooldownZBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "Z", "White", "Cyan", 1, true, "SourceSansBold")
  555.  
  556. local CooldownXBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  557. local CooldownXBarBar = GUI("TextButton", CooldownXBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  558. local CooldownXBarText = GUI("TextLabel", CooldownXBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "X", "White", "Cyan", 1, true, "SourceSansBold")
  559.  
  560. local CooldownCBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  561. local CooldownCBarBar = GUI("TextButton", CooldownCBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  562. local CooldownCBarText = GUI("TextLabel", CooldownCBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "C", "White", "Cyan", 1, true, "SourceSansBold")
  563.  
  564. local CooldownVBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  565. local CooldownVBarBar = GUI("TextButton", CooldownVBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "White", "Cyan", 1, true, "SourceSansBold")
  566. local CooldownVBarText = GUI("TextLabel", CooldownVBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "V", "White", "Cyan", 1, true, "SourceSansBold")
  567.  
  568. --[[ Weapon ]]--
  569.  
  570. Daggers = Instance.new("Model", Character)
  571.  
  572. Handle = CreatePart(Daggers, "Handle", "Shamrock", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  573. HandleMesh = CreateMesh(Handle, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  574. HandleWeld = CreateWeld(Handle, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), CFrame.new(0,0,0), RightArm, Handle, "HandleToRightArm")
  575.  
  576. ----------------------------------------------------
  577.  
  578. Part1 = CreatePart(Daggers, "Part1", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  579. Part1Mesh = CreateMesh(Part1, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  580. Part1Weld = CreateWeld(Part1, CFrame.new(-0.459999084, 1.09672546e-005, 0.19997406, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part1, Handle, "HandleToPart1")
  581.  
  582. ----------------------------------------------------
  583.  
  584. Part2 = CreatePart(Daggers, "Part2", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  585. Part2Mesh = CreateMesh(Part2, Vector3.new(2, 2, 2), "SpecialMesh", Enum.MeshType.Sphere)
  586. Part2Weld = CreateWeld(Part2, CFrame.new(-0.759998322, 0, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part2, Handle, "HandleToPart2")
  587.  
  588. ----------------------------------------------------
  589.  
  590. Part3 = CreatePart(Daggers, "Part3", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  591. Part3Mesh = CreateMesh(Part3, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  592. Part3Weld = CreateWeld(Part3, CFrame.new(-0.459999084, -0.199976027, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part3, Handle, "HandleToPart3")
  593.  
  594. ----------------------------------------------------
  595.  
  596. Part4 = CreatePart(Daggers, "Part4", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  597. Part4Mesh = CreateMesh(Part4, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  598. Part4Weld = CreateWeld(Part4, CFrame.new(-0.459999084, 1.19805336e-005, -0.199996948, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part4, Handle, "HandleToPart4")
  599.  
  600. ----------------------------------------------------
  601.  
  602. Part5 = CreatePart(Daggers, "Part5", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  603. Part5Mesh = CreateMesh(Part5, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  604. Part5Weld = CreateWeld(Part5, CFrame.new(-0.459999084, 0.199999988, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part5, Handle, "HandleToPart5")
  605.  
  606. ----------------------------------------------------
  607.  
  608. Part6 = CreatePart(Daggers, "Part6", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  609. Part6Mesh = CreateMesh(Part6, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  610. Part6Weld = CreateWeld(Part6, CFrame.new(-0.759998322, 0.24999994, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part6, Handle, "HandleToPart6")
  611.  
  612. ----------------------------------------------------
  613.  
  614. Part7 = CreatePart(Daggers, "Part7", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  615. Part7Mesh = CreateMesh(Part7, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  616. Part7Weld = CreateWeld(Part7, CFrame.new(-0.759998322, -0.249976039, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part7, Handle, "HandleToPart7")
  617.  
  618. ----------------------------------------------------
  619.  
  620. Part8 = CreatePart(Daggers, "Part8", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  621. Part8Mesh = CreateMesh(Part8, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  622. Part8Weld = CreateWeld(Part8, CFrame.new(-0.760002136, 1.09672546e-005, -0.250003815, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part8, Handle, "HandleToPart8")
  623.  
  624. ----------------------------------------------------
  625.  
  626. Part9 = CreatePart(Daggers, "Part9", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  627. Part9Mesh = CreateMesh(Part9, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  628. Part9Weld = CreateWeld(Part9, CFrame.new(-0.759998322, 1.09672546e-005, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part9, Handle, "HandleToPart9")
  629.  
  630. ----------------------------------------------------
  631.  
  632. Part10 = CreatePart(Daggers, "Part10", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  633. Part10Mesh = CreateMesh(Part10, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  634. Part10Weld = CreateWeld(Part10, CFrame.new(-0.659996033, 0.149993956, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part10, Handle, "HandleToPart10")
  635.  
  636. ----------------------------------------------------
  637.  
  638. Part11 = CreatePart(Daggers, "Part11", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  639. Part11Mesh = CreateMesh(Part11, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  640. Part11Weld = CreateWeld(Part11, CFrame.new(-0.659996033, 5.00679016e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part11, Handle, "HandleToPart11")
  641.  
  642. ----------------------------------------------------
  643.  
  644. Part12 = CreatePart(Daggers, "Part12", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  645. Part12Mesh = CreateMesh(Part12, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  646. Part12Weld = CreateWeld(Part12, CFrame.new(-0.659996033, 5.00679016e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part12, Handle, "HandleToPart12")
  647.  
  648. ----------------------------------------------------
  649.  
  650. Part13 = CreatePart(Daggers, "Part13", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  651. Part13Mesh = CreateMesh(Part13, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  652. Part13Weld = CreateWeld(Part13, CFrame.new(-0.659996033, -0.149982035, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part13, Handle, "HandleToPart13")
  653.  
  654. ----------------------------------------------------
  655.  
  656. Part14 = CreatePart(Daggers, "Part14", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  657. Part14Mesh = CreateMesh(Part14, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  658. Part14Weld = CreateWeld(Part14, CFrame.new(-0.359996796, 5.00679016e-006, -0.200000763, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part14, Handle, "HandleToPart14")
  659.  
  660. ----------------------------------------------------
  661.  
  662. Part15 = CreatePart(Daggers, "Part15", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  663. Part15Mesh = CreateMesh(Part15, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  664. Part15Weld = CreateWeld(Part15, CFrame.new(-0.359996796, 0.199994981, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part15, Handle, "HandleToPart15")
  665.  
  666. ----------------------------------------------------
  667.  
  668. Part16 = CreatePart(Daggers, "Part16", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  669. Part16Mesh = CreateMesh(Part16, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  670. Part16Weld = CreateWeld(Part16, CFrame.new(-0.859996796, 0.24999398, -1.14440918e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part16, Handle, "HandleToPart16")
  671.  
  672. ----------------------------------------------------
  673.  
  674. Part17 = CreatePart(Daggers, "Part17", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  675. Part17Mesh = CreateMesh(Part17, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  676. Part17Weld = CreateWeld(Part17, CFrame.new(-0.859996796, -0.249981999, -1.14440918e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part17, Handle, "HandleToPart17")
  677.  
  678. ----------------------------------------------------
  679.  
  680. Part18 = CreatePart(Daggers, "Part18", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  681. Part18Mesh = CreateMesh(Part18, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  682. Part18Weld = CreateWeld(Part18, CFrame.new(-0.359996796, 5.00679016e-006, 0.199966431, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part18, Handle, "HandleToPart18")
  683.  
  684. ----------------------------------------------------
  685.  
  686. Part19 = CreatePart(Daggers, "Part19", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  687. Part19Mesh = CreateMesh(Part19, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  688. Part19Weld = CreateWeld(Part19, CFrame.new(-0.659996033, -1.01327896e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part19, Handle, "HandleToPart19")
  689.  
  690. ----------------------------------------------------
  691.  
  692. Part20 = CreatePart(Daggers, "Part20", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  693. Part20Mesh = CreateMesh(Part20, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  694. Part20Weld = CreateWeld(Part20, CFrame.new(-0.659996033, 0.149987996, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part20, Handle, "HandleToPart20")
  695.  
  696. ----------------------------------------------------
  697.  
  698. Part21 = CreatePart(Daggers, "Part21", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  699. Part21Mesh = CreateMesh(Part21, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  700. Part21Weld = CreateWeld(Part21, CFrame.new(-0.859996796, 5.00679016e-006, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part21, Handle, "HandleToPart21")
  701.  
  702. ----------------------------------------------------
  703.  
  704. Part22 = CreatePart(Daggers, "Part22", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Neon, 0, Enum.PartType.Block)
  705. Part22Mesh = CreateMesh(Part22, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  706. Part22Weld = CreateWeld(Part22, CFrame.new(-0.859996796, 5.00679016e-006, -0.250007629, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part22, Handle, "HandleToPart22")
  707.  
  708. ----------------------------------------------------
  709.  
  710. Part23 = CreatePart(Daggers, "Part23", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Neon, 0, Enum.PartType.Block)
  711. Part23Mesh = CreateMesh(Part23, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  712. Part23Weld = CreateWeld(Part23, CFrame.new(-0.359996796, -0.199983001, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part23, Handle, "HandleToPart23")
  713.  
  714. ----------------------------------------------------
  715.  
  716. Part24 = CreatePart(Daggers, "Part24", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  717. Part24Mesh = CreateMesh(Part24, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  718. Part24Weld = CreateWeld(Part24, CFrame.new(-0.659996033, -1.01327896e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part24, Handle, "HandleToPart24")
  719.  
  720. ----------------------------------------------------
  721.  
  722. Part25 = CreatePart(Daggers, "Part25", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  723. Part25Mesh = CreateMesh(Part25, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  724. Part25Weld = CreateWeld(Part25, CFrame.new(-0.659996033, -0.149989009, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part25, Handle, "HandleToPart25")
  725.  
  726. ----------------------------------------------------
  727.  
  728. Part26 = CreatePart(Daggers, "Part26", "Shamrock", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  729. Part26Mesh = CreateMesh(Part26, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  730. Part26Weld = CreateWeld(Part26, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part26, Handle, "HandleToPart26")
  731.  
  732. ----------------------------------------------------
  733.  
  734. Part27 = CreatePart(Daggers, "Part27", "Shamrock", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  735. Part27Mesh = CreateMesh(Part27, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  736. Part27Weld = CreateWeld(Part27, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part27, Handle, "HandleToPart27")
  737.  
  738. ----------------------------------------------------
  739.  
  740. Part28 = CreatePart(Daggers, "Part28", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  741. Part28Mesh = CreateMesh(Part28, Vector3.new(1, 0.5, 1), "BlockMesh")
  742. Part28Weld = CreateWeld(Part28, CFrame.new(1.04284286, 2.30073929e-005, -0.672843933, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part28, Handle, "HandleToPart28")
  743.  
  744. ----------------------------------------------------
  745.  
  746. Part29 = CreatePart(Daggers, "Part29", "Shamrock", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  747. Part29Mesh = CreateMesh(Part29, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  748. Part29Weld = CreateWeld(Part29, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part29, Handle, "HandleToPart29")
  749.  
  750. ----------------------------------------------------
  751.  
  752. Part30 = CreatePart(Daggers, "Part30", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  753. Part30Mesh = CreateMesh(Part30, Vector3.new(1, 0.5, 1), "BlockMesh")
  754. Part30Weld = CreateWeld(Part30, CFrame.new(1.04284286, 2.30073929e-005, 0.658531189, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part30, Handle, "HandleToPart30")
  755.  
  756. ----------------------------------------------------
  757.  
  758. Part31 = CreatePart(Daggers, "Part31", "Shamrock", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  759. Part31Mesh = CreateMesh(Part31, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  760. Part31Weld = CreateWeld(Part31, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part31, Handle, "HandleToPart31")
  761.  
  762. ----------------------------------------------------
  763.  
  764. Part32 = CreatePart(Daggers, "Part32", "Shamrock", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  765. Part32Mesh = CreateMesh(Part32, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  766. Part32Weld = CreateWeld(Part32, CFrame.new(0.729290009, -0.272113025, -0.00716400146, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part32, Handle, "HandleToPart32")
  767.  
  768. ----------------------------------------------------
  769.  
  770. Part33 = CreatePart(Daggers, "Part33", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  771. Part33Mesh = CreateMesh(Part33, Vector3.new(1, 0.5, 1), "BlockMesh")
  772. Part33Weld = CreateWeld(Part33, CFrame.new(1.04284286, -0.665663004, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part33, Handle, "HandleToPart33")
  773.  
  774. ----------------------------------------------------
  775.  
  776. Part34 = CreatePart(Daggers, "Part34", "Shamrock", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  777. Part34Mesh = CreateMesh(Part34, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  778. Part34Weld = CreateWeld(Part34, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part34, Handle, "HandleToPart34")
  779.  
  780. ----------------------------------------------------
  781.  
  782. Part35 = CreatePart(Daggers, "Part35", "Shamrock", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  783. Part35Mesh = CreateMesh(Part35, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  784. Part35Weld = CreateWeld(Part35, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part35, Handle, "HandleToPart35")
  785.  
  786. ----------------------------------------------------
  787.  
  788. Part36 = CreatePart(Daggers, "Part36", "Shamrock", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  789. Part36Mesh = CreateMesh(Part36, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  790. Part36Weld = CreateWeld(Part36, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part36, Handle, "HandleToPart36")
  791.  
  792. ----------------------------------------------------
  793.  
  794. Part37 = CreatePart(Daggers, "Part37", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  795. Part37Mesh = CreateMesh(Part37, Vector3.new(1, 0.5, 1), "BlockMesh")
  796. Part37Weld = CreateWeld(Part37, CFrame.new(1.04284286, 0.665708959, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part37, Handle, "HandleToPart37")
  797.  
  798. ----------------------------------------------------
  799.  
  800. Part38 = CreatePart(Daggers, "Part38", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  801. Part38Mesh = CreateMesh(Part38, Vector3.new(0.400200009, 1.79999995, 1.79999995), "BlockMesh")
  802. Part38Weld = CreateWeld(Part38, CFrame.new(0.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part38, Handle, "HandleToPart38")
  803.  
  804. ----------------------------------------------------
  805.  
  806. Part39 = CreatePart(Daggers, "Part39", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  807. Part39Mesh = CreateMesh(Part39, Vector3.new(0.400000006, 1.79999995, 1.79999995), "BlockMesh")
  808. Part39Weld = CreateWeld(Part39, CFrame.new(0.5, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part39, Handle, "HandleToPart39")
  809.  
  810. ----------------------------------------------------
  811.  
  812. Part40 = CreatePart(Daggers, "Part40", "Shamrock", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  813. Part40Mesh = CreateMesh(Part40, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  814. Part40Weld = CreateWeld(Part40, CFrame.new(1.59000397, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829), CFrame.new(0,0,0), Part40, Handle, "HandleToPart40")
  815.  
  816. ----------------------------------------------------
  817.  
  818. Part41 = CreatePart(Daggers, "Part41", "Steel blue", Vector3.new(0.200000003, 0.600000024, 0.600000024), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  819. Part41Mesh = CreateMesh(Part41, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  820. Part41Weld = CreateWeld(Part41, CFrame.new(1.29999924, 0, 0.300003052, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part41, Handle, "HandleToPart41")
  821.  
  822. ----------------------------------------------------
  823.  
  824. Part42 = CreatePart(Daggers, "Part42", "Steel blue", Vector3.new(0.200000003, 0.600000024, 2.60000014), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  825. Part42Mesh = CreateMesh(Part42, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  826. Part42Weld = CreateWeld(Part42, CFrame.new(3.90000153, 0, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part42, Handle, "HandleToPart42")
  827.  
  828. ----------------------------------------------------
  829.  
  830. Part43 = CreatePart(Daggers, "Part43", "Steel blue", Vector3.new(0.200000003, 0.600000024, 1), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  831. Part43Mesh = CreateMesh(Part43, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  832. Part43Weld = CreateWeld(Part43, CFrame.new(2.09999847, 2.30073929e-005, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part43, Handle, "HandleToPart43")
  833.  
  834. ----------------------------------------------------
  835.  
  836. Part44 = CreatePart(Daggers, "Part44", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  837. Part44Mesh = CreateMesh(Part44, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  838. Part44Weld = CreateWeld(Part44, CFrame.new(1.70801163, 2.19941139e-005, -0.973514557, 0, 0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, 0.965925872), CFrame.new(0,0,0), Part44, Handle, "HandleToPart44")
  839.  
  840. ----------------------------------------------------
  841.  
  842. Part45 = CreatePart(Daggers, "Part45", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  843. Part45Mesh = CreateMesh(Part45, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  844. Part45Weld = CreateWeld(Part45, CFrame.new(1.55271912, 1.9967556e-005, -0.393955231, 0, -0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, -0.965925872), CFrame.new(0,0,0), Part45, Handle, "HandleToPart45")
  845.  
  846. ----------------------------------------------------
  847.  
  848. Part46 = CreatePart(Daggers, "Part46", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  849. Part46Mesh = CreateMesh(Part46, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  850. Part46Weld = CreateWeld(Part46, CFrame.new(1.50613022, 4.59551811e-005, -0.755889893, 0, 1, 0, -1, 0, 0, 0, 0, 1), CFrame.new(0,0,0), Part46, Handle, "HandleToPart46")
  851.  
  852. ----------------------------------------------------
  853.  
  854. Part47 = CreatePart(Daggers, "Part47", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  855. Part47Mesh = CreateMesh(Part47, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  856. Part47Weld = CreateWeld(Part47, CFrame.new(1.50613785, 4.39882278e-005, -0.255889893, 0, -1, -0, -1, 0, -0, 0, 0, -1), CFrame.new(0,0,0), Part47, Handle, "HandleToPart47")
  857.  
  858. ----------------------------------------------------
  859.  
  860. Part48 = CreatePart(Daggers, "Part48", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  861. Part48Mesh = CreateMesh(Part48, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  862. Part48Weld = CreateWeld(Part48, CFrame.new(1.34845734, 8.29696655e-005, -0.700138092, 0, 0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, 0.965925872), CFrame.new(0,0,0), Part48, Handle, "HandleToPart48")
  863.  
  864. ----------------------------------------------------
  865.  
  866. Part49 = CreatePart(Daggers, "Part49", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  867. Part49Mesh = CreateMesh(Part49, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  868. Part49Weld = CreateWeld(Part49, CFrame.new(1.45199203, 7.99894333e-005, -0.313762665, 0, -0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, -0.965925872), CFrame.new(0,0,0), Part49, Handle, "HandleToPart49")
  869.  
  870. ----------------------------------------------------
  871.  
  872. Part50 = CreatePart(Daggers, "Part50", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  873. Part50Mesh = CreateMesh(Part50, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  874. Part50Weld = CreateWeld(Part50, CFrame.new(1.40035629, 0.000115990639, -0.308738708, 0, -0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, -0.866025388), CFrame.new(0,0,0), Part50, Handle, "HandleToPart50")
  875.  
  876. ----------------------------------------------------
  877.  
  878. Part51 = CreatePart(Daggers, "Part51", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block)
  879. Part51Mesh = CreateMesh(Part51, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  880. Part51Weld = CreateWeld(Part51, CFrame.new(1.25035095, 0.00011998415, -0.56855011, 0, 0.866025388, 0.500000238, -1, 0, 0, 0, -0.500000238, 0.866025388), CFrame.new(0,0,0), Part51, Handle, "HandleToPart51")
  881.  
  882. ----------------------------------------------------
  883.  
  884. Part52 = CreatePart(Daggers, "Part52", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  885. Part52Mesh = CreateMesh(Part52, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  886. Part52Weld = CreateWeld(Part52, CFrame.new(0.829658508, 5.90085983e-005, 0.508571625, 0, 0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, -0.258818984), CFrame.new(0,0,0), Part52, Handle, "HandleToPart52")
  887.  
  888. ----------------------------------------------------
  889.  
  890. Part53 = CreatePart(Daggers, "Part53", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  891. Part53Mesh = CreateMesh(Part53, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  892. Part53Weld = CreateWeld(Part53, CFrame.new(0.239906311, 0.000115990639, 0.734588623, 0, 0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, -0.258818984), CFrame.new(0,0,0), Part53, Handle, "HandleToPart53")
  893.  
  894. ----------------------------------------------------
  895.  
  896. Part54 = CreatePart(Daggers, "Part54", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Neon, 0, Enum.PartType.Block)
  897. Part54Mesh = CreateMesh(Part54, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  898. Part54Weld = CreateWeld(Part54, CFrame.new(0.574867249, 1.80006027e-005, 0.306930542, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part54, Handle, "HandleToPart54")
  899.  
  900. ----------------------------------------------------
  901.  
  902. Part55 = CreatePart(Daggers, "Part55", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  903. Part55Mesh = CreateMesh(Part55, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  904. Part55Weld = CreateWeld(Part55, CFrame.new(0.819465637, 0.000118970871, 0.579296112, 0, -0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, 0.258818984), CFrame.new(0,0,0), Part55, Handle, "HandleToPart55")
  905.  
  906. ----------------------------------------------------
  907.  
  908. Part56 = CreatePart(Daggers, "Part56", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  909. Part56Mesh = CreateMesh(Part56, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  910. Part56Weld = CreateWeld(Part56, CFrame.new(0.443286896, 5.69820404e-005, 0.405036926, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part56, Handle, "HandleToPart56")
  911.  
  912. ----------------------------------------------------
  913.  
  914. Part57 = CreatePart(Daggers, "Part57", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Neon, 0, Enum.PartType.Block)
  915. Part57Mesh = CreateMesh(Part57, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  916. Part57Weld = CreateWeld(Part57, CFrame.new(0.367530823, 9.19699669e-005, 0.562705994, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part57, Handle, "HandleToPart57")
  917.  
  918. ----------------------------------------------------
  919.  
  920. Part58 = CreatePart(Daggers, "Part58", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  921. Part58Mesh = CreateMesh(Part58, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  922. Part58Weld = CreateWeld(Part58, CFrame.new(0.834682465, 2.0980835e-005, 0.456935883, 0, 0.500000238, -0.866025388, 1, 0, 0, 0, -0.866025388, -0.500000238), CFrame.new(0,0,0), Part58, Handle, "HandleToPart58")
  923.  
  924. ----------------------------------------------------
  925.  
  926. Part59 = CreatePart(Daggers, "Part59", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Neon, 0, Enum.PartType.Block)
  927. Part59Mesh = CreateMesh(Part59, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  928. Part59Weld = CreateWeld(Part59, CFrame.new(0.867527008, 9.39965248e-005, 0.542709351, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part59, Handle, "HandleToPart59")
  929.  
  930. ----------------------------------------------------
  931.  
  932. Part60 = CreatePart(Daggers, "Part60", "New Yeller", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  933. Part60Mesh = CreateMesh(Part60, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  934. Part60Weld = CreateWeld(Part60, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part60, Handle, "HandleToPart60")
  935.  
  936. ----------------------------------------------------
  937.  
  938. Part61 = CreatePart(Daggers, "Part61", "New Yeller", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  939. Part61Mesh = CreateMesh(Part61, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  940. Part61Weld = CreateWeld(Part61, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part61, Handle, "HandleToPart61")
  941.  
  942. ----------------------------------------------------
  943.  
  944. Part62 = CreatePart(Daggers, "Part62", "New Yeller", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  945. Part62Mesh = CreateMesh(Part62, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  946. Part62Weld = CreateWeld(Part62, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part62, Handle, "HandleToPart62")
  947.  
  948. ----------------------------------------------------
  949.  
  950. Part63 = CreatePart(Daggers, "Part63", "New Yeller", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  951. Part63Mesh = CreateMesh(Part63, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  952. Part63Weld = CreateWeld(Part63, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part63, Handle, "HandleToPart63")
  953.  
  954. ----------------------------------------------------
  955.  
  956. Part64 = CreatePart(Daggers, "Part64", "New Yeller", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  957. Part64Mesh = CreateMesh(Part64, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  958. Part64Weld = CreateWeld(Part64, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part64, Handle, "HandleToPart64")
  959.  
  960. ----------------------------------------------------
  961.  
  962. Part65 = CreatePart(Daggers, "Part65", "New Yeller", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  963. Part65Mesh = CreateMesh(Part65, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  964. Part65Weld = CreateWeld(Part65, CFrame.new(0.729290009, -0.272110999, -0.00716018677, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part65, Handle, "HandleToPart65")
  965.  
  966. ----------------------------------------------------
  967.  
  968. Part66 = CreatePart(Daggers, "Part66", "New Yeller", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  969. Part66Mesh = CreateMesh(Part66, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  970. Part66Weld = CreateWeld(Part66, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part66, Handle, "HandleToPart66")
  971.  
  972. ----------------------------------------------------
  973.  
  974. Part67 = CreatePart(Daggers, "Part67", "New Yeller", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  975. Part67Mesh = CreateMesh(Part67, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  976. Part67Weld = CreateWeld(Part67, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part67, Handle, "HandleToPart67")
  977.  
  978. ----------------------------------------------------
  979.  
  980. Part68 = CreatePart(Daggers, "Part68", "New Yeller", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  981. Part68Mesh = CreateMesh(Part68, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  982. Part68Weld = CreateWeld(Part68, CFrame.new(0.982131958, 0.714991987, -0.00716018677, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part68, Handle, "HandleToPart68")
  983.  
  984. ----------------------------------------------------
  985.  
  986. Part69 = CreatePart(Daggers, "Part69", "New Yeller", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  987. Part69Mesh = CreateMesh(Part69, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  988. Part69Weld = CreateWeld(Part69, CFrame.new(1.10213089, 0.714991987, -0.00715637207, 0.707106829, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part69, Handle, "HandleToPart69")
  989.  
  990. ----------------------------------------------------
  991.  
  992. Part70 = CreatePart(Daggers, "Part70", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  993. Part70Mesh = CreateMesh(Part70, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  994. Part70Weld = CreateWeld(Part70, CFrame.new(1.04284286, 0.585702002, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part70, Handle, "HandleToPart70")
  995.  
  996. ----------------------------------------------------
  997.  
  998. Part71 = CreatePart(Daggers, "Part71", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  999. Part71Mesh = CreateMesh(Part71, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1000. Part71Weld = CreateWeld(Part71, CFrame.new(1.04284286, 0.705702007, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part71, Handle, "HandleToPart71")
  1001.  
  1002. ----------------------------------------------------
  1003.  
  1004. Part72 = CreatePart(Daggers, "Part72", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1005. Part72Mesh = CreateMesh(Part72, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1006. Part72Weld = CreateWeld(Part72, CFrame.new(0.982841492, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part72, Handle, "HandleToPart72")
  1007.  
  1008. ----------------------------------------------------
  1009.  
  1010. Part73 = CreatePart(Daggers, "Part73", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1011. Part73Mesh = CreateMesh(Part73, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1012. Part73Weld = CreateWeld(Part73, CFrame.new(1.10284805, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part73, Handle, "HandleToPart73")
  1013.  
  1014. ----------------------------------------------------
  1015.  
  1016. Part74 = CreatePart(Daggers, "Part74", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1017. Part74Mesh = CreateMesh(Part74, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1018. Part74Weld = CreateWeld(Part74, CFrame.new(1.10141754, -0.645722985, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part74, Handle, "HandleToPart74")
  1019.  
  1020. ----------------------------------------------------
  1021.  
  1022. Part75 = CreatePart(Daggers, "Part75", "New Yeller", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1023. Part75Mesh = CreateMesh(Part75, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1024. Part75Weld = CreateWeld(Part75, CFrame.new(1.10213089, -0.715010047, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part75, Handle, "HandleToPart75")
  1025.  
  1026. ----------------------------------------------------
  1027.  
  1028. Part76 = CreatePart(Daggers, "Part76", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1029. Part76Mesh = CreateMesh(Part76, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1030. Part76Weld = CreateWeld(Part76, CFrame.new(1.04141998, -0.705724001, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part76, Handle, "HandleToPart76")
  1031.  
  1032. ----------------------------------------------------
  1033.  
  1034. Part77 = CreatePart(Daggers, "Part77", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1035. Part77Mesh = CreateMesh(Part77, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1036. Part77Weld = CreateWeld(Part77, CFrame.new(1.04141998, -0.585720003, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part77, Handle, "HandleToPart77")
  1037.  
  1038. ----------------------------------------------------
  1039.  
  1040. Part78 = CreatePart(Daggers, "Part78", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1041. Part78Mesh = CreateMesh(Part78, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1042. Part78Weld = CreateWeld(Part78, CFrame.new(0.981414795, -0.645720005, -0.00716018677, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part78, Handle, "HandleToPart78")
  1043.  
  1044. ----------------------------------------------------
  1045.  
  1046. Part79 = CreatePart(Daggers, "Part79", "New Yeller", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1047. Part79Mesh = CreateMesh(Part79, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1048. Part79Weld = CreateWeld(Part79, CFrame.new(0.982131958, -0.715011001, -0.00716018677, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part79, Handle, "HandleToPart79")
  1049.  
  1050. ----------------------------------------------------
  1051.  
  1052. Part80 = CreatePart(Daggers, "Part80", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1053. Part80Mesh = CreateMesh(Part80, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1054. Part80Weld = CreateWeld(Part80, CFrame.new(1.04284286, -1.10268593e-005, -0.712875366, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part80, Handle, "HandleToPart80")
  1055.  
  1056. ----------------------------------------------------
  1057.  
  1058. Part81 = CreatePart(Daggers, "Part81", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1059. Part81Mesh = CreateMesh(Part81, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1060. Part81Weld = CreateWeld(Part81, CFrame.new(1.10284805, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part81, Handle, "HandleToPart81")
  1061.  
  1062. ----------------------------------------------------
  1063.  
  1064. Part82 = CreatePart(Daggers, "Part82", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1065. Part82Mesh = CreateMesh(Part82, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1066. Part82Weld = CreateWeld(Part82, CFrame.new(1.04284286, -1.00135803e-005, -0.592868805, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part82, Handle, "HandleToPart82")
  1067.  
  1068. ----------------------------------------------------
  1069.  
  1070. Part83 = CreatePart(Daggers, "Part83", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1071. Part83Mesh = CreateMesh(Part83, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1072. Part83Weld = CreateWeld(Part83, CFrame.new(1.04141998, -8.04662704e-006, 0.578552246, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part83, Handle, "HandleToPart83")
  1073.  
  1074. ----------------------------------------------------
  1075.  
  1076. Part84 = CreatePart(Daggers, "Part84", "New Yeller", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1077. Part84Mesh = CreateMesh(Part84, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1078. Part84Weld = CreateWeld(Part84, CFrame.new(0.982131958, -9.00030136e-006, 0.707839966, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part84, Handle, "HandleToPart84")
  1079.  
  1080. ----------------------------------------------------
  1081.  
  1082. Part85 = CreatePart(Daggers, "Part85", "New Yeller", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1083. Part85Mesh = CreateMesh(Part85, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1084. Part85Weld = CreateWeld(Part85, CFrame.new(1.10213089, -1.10268593e-005, 0.707839966, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part85, Handle, "HandleToPart85")
  1085.  
  1086. ----------------------------------------------------
  1087.  
  1088. Part86 = CreatePart(Daggers, "Part86", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1089. Part86Mesh = CreateMesh(Part86, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1090. Part86Weld = CreateWeld(Part86, CFrame.new(1.04141998, -8.04662704e-006, 0.698554993, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part86, Handle, "HandleToPart86")
  1091.  
  1092. ----------------------------------------------------
  1093.  
  1094. Part87 = CreatePart(Daggers, "Part87", "New Yeller", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1095. Part87Mesh = CreateMesh(Part87, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1096. Part87Weld = CreateWeld(Part87, CFrame.new(0.982131958, -9.00030136e-006, -0.722160339, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part87, Handle, "HandleToPart87")
  1097.  
  1098. ----------------------------------------------------
  1099.  
  1100. Part88 = CreatePart(Daggers, "Part88", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1101. Part88Mesh = CreateMesh(Part88, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1102. Part88Weld = CreateWeld(Part88, CFrame.new(0.982841492, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part88, Handle, "HandleToPart88")
  1103.  
  1104. ----------------------------------------------------
  1105.  
  1106. Part89 = CreatePart(Daggers, "Part89", "New Yeller", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1107. Part89Mesh = CreateMesh(Part89, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1108. Part89Weld = CreateWeld(Part89, CFrame.new(1.10213089, -9.00030136e-006, -0.722164154, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part89, Handle, "HandleToPart89")
  1109.  
  1110. ----------------------------------------------------
  1111.  
  1112. Part90 = CreatePart(Daggers, "Part90", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1113. Part90Mesh = CreateMesh(Part90, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1114. Part90Weld = CreateWeld(Part90, CFrame.new(0.98141098, -1.00135803e-005, 0.638549805, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part90, Handle, "HandleToPart90")
  1115.  
  1116. ----------------------------------------------------
  1117.  
  1118. Part91 = CreatePart(Daggers, "Part91", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1119. Part91Mesh = CreateMesh(Part91, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1120. Part91Weld = CreateWeld(Part91, CFrame.new(1.10141754, -9.00030136e-006, 0.638557434, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part91, Handle, "HandleToPart91")
  1121.  
  1122. ----------------------------------------------------
  1123.  
  1124. Part92 = CreatePart(Daggers, "Part92", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1125. Part92Mesh = CreateMesh(Part92, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1126. Part92Weld = CreateWeld(Part92, CFrame.new(1.59999847, 2.30073929e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part92, Handle, "HandleToPart92")
  1127.  
  1128. ----------------------------------------------------
  1129.  
  1130. Part93 = CreatePart(Daggers, "Part93", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1131. Part93Mesh = CreateMesh(Part93, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1132. Part93Weld = CreateWeld(Part93, CFrame.new(1.70000076, 4.59551811e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part93, Handle, "HandleToPart93")
  1133.  
  1134. ----------------------------------------------------
  1135.  
  1136. Part94 = CreatePart(Daggers, "Part94", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1137. Part94Mesh = CreateMesh(Part94, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1138. Part94Weld = CreateWeld(Part94, CFrame.new(1.80000305, 4.59551811e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part94, Handle, "HandleToPart94")
  1139.  
  1140. ----------------------------------------------------
  1141.  
  1142. Part95 = CreatePart(Daggers, "Part95", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1143. Part95Mesh = CreateMesh(Part95, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1144. Part95Weld = CreateWeld(Part95, CFrame.new(1.59999847, 4.59551811e-005, 0.300003052, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part95, Handle, "HandleToPart95")
  1145.  
  1146. ----------------------------------------------------
  1147.  
  1148. Part96 = CreatePart(Daggers, "Part96", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1149. Part96Mesh = CreateMesh(Part96, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1150. Part96Weld = CreateWeld(Part96, CFrame.new(1.79999924, 4.59551811e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part96, Handle, "HandleToPart96")
  1151.  
  1152. ----------------------------------------------------
  1153.  
  1154. Part97 = CreatePart(Daggers, "Part97", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1155. Part97Mesh = CreateMesh(Part97, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1156. Part97Weld = CreateWeld(Part97, CFrame.new(1.5, 4.59551811e-005, 0.399993896, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part97, Handle, "HandleToPart97")
  1157.  
  1158. ----------------------------------------------------
  1159.  
  1160. Part98 = CreatePart(Daggers, "Part98", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1161. Part98Mesh = CreateMesh(Part98, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1162. Part98Weld = CreateWeld(Part98, CFrame.new(1.39999771, 6.8962574e-005, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part98, Handle, "HandleToPart98")
  1163.  
  1164. ----------------------------------------------------
  1165.  
  1166. Part99 = CreatePart(Daggers, "Part99", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1167. Part99Mesh = CreateMesh(Part99, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1168. Part99Weld = CreateWeld(Part99, CFrame.new(1.90000153, 6.8962574e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part99, Handle, "HandleToPart99")
  1169.  
  1170. ----------------------------------------------------
  1171.  
  1172. Part100 = CreatePart(Daggers, "Part100", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  1173. Part100Mesh = CreateMesh(Part100, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1174. Part100Weld = CreateWeld(Part100, CFrame.new(2, 6.8962574e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part100, Handle, "HandleToPart100")
  1175.  
  1176. ----------------------------------------------------
  1177.  
  1178. Part101 = CreatePart(Daggers, "Part101", "New Yeller", Vector3.new(0.200000003, 0.200000003, 1.79999995), Enum.Material.Neon, 0, Enum.PartType.Block)
  1179. Part101Mesh = CreateMesh(Part101, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1180. Part101Weld = CreateWeld(Part101, CFrame.new(4.29999924, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part101, Handle, "HandleToPart101")
  1181.  
  1182. ----------------------------------------------------
  1183.  
  1184. Part102 = CreatePart(Daggers, "Part102", "New Yeller", Vector3.new(0.200000003, 0.200000003, 2), Enum.Material.Neon, 0, Enum.PartType.Block)
  1185. Part102Mesh = CreateMesh(Part102, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1186. Part102Weld = CreateWeld(Part102, CFrame.new(2.5, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part102, Handle, "HandleToPart102")
  1187.  
  1188. ----------------------------------------------------
  1189.  
  1190. Part103 = CreatePart(Daggers, "Part103", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.499999881), Enum.Material.Neon, 0, Enum.PartType.Block)
  1191. Part103Mesh = CreateMesh(Part103, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1192. Part103Weld = CreateWeld(Part103, CFrame.new(4.00980759, 0, -0.060005188, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part103, Handle, "HandleToPart103")
  1193.  
  1194. ----------------------------------------------------
  1195.  
  1196. Part104 = CreatePart(Daggers, "Part104", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.699999869), Enum.Material.Neon, 0, Enum.PartType.Block)
  1197. Part104Mesh = CreateMesh(Part104, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1198. Part104Weld = CreateWeld(Part104, CFrame.new(3.52320099, 2.30073929e-005, -0.11000824, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part104, Handle, "HandleToPart104")
  1199.  
  1200. ----------------------------------------------------
  1201.  
  1202. Part105 = CreatePart(Daggers, "Part105", "New Yeller", Vector3.new(0.200000003, 0.200000003, 1.0999999), Enum.Material.Neon, 0, Enum.PartType.Block)
  1203. Part105Mesh = CreateMesh(Part105, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1204. Part105Weld = CreateWeld(Part105, CFrame.new(2.94999695, 2.30073929e-005, -0.100006104, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part105, Handle, "HandleToPart105")
  1205.  
  1206. ----------------------------------------------------
  1207.  
  1208. Part106 = CreatePart(Daggers, "Part106", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.899999857), Enum.Material.Neon, 0, Enum.PartType.Block)
  1209. Part106Mesh = CreateMesh(Part106, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1210. Part106Weld = CreateWeld(Part106, CFrame.new(2.41661835, 2.30073929e-005, -0.0717697144, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part106, Handle, "HandleToPart106")
  1211.  
  1212. ----------------------------------------------------
  1213.  
  1214. Part107 = CreatePart(Daggers, "Part107", "Shamrock", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  1215. Part107Mesh = CreateMesh(Part107, Vector3.new(1.00399995, 1.20000005, 1.20000005), "BlockMesh")
  1216. Part107Weld = CreateWeld(Part107, CFrame.new(0, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part107, Handle, "HandleToPart107")
  1217.  
  1218. ----------------------------------------------------
  1219.  
  1220. Part108 = CreatePart(Daggers, "Part108", "New Yeller", Vector3.new(0.200000003, 0.200000003, 0.499999851), Enum.Material.Neon, 0, Enum.PartType.Block)
  1221. Part108Mesh = CreateMesh(Part108, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1222. Part108Weld = CreateWeld(Part108, CFrame.new(2.00979996, 4.59551811e-005, -0.0200119019, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part108, Handle, "HandleToPart108")
  1223.  
  1224. ----------------------------------------------------
  1225.  
  1226. Part109 = CreatePart(Daggers, "Part109", "New Yeller", Vector3.new(0.200000003, 0.200000003, 3.40000033), Enum.Material.Neon, 1, Enum.PartType.Block)
  1227. Part109Mesh = CreateMesh(Part109, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1228. Part109Weld = CreateWeld(Part109, CFrame.new(3.29999924, 0, -0.0100021362, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part109, Handle, "HandleToPart109")
  1229.  
  1230. Daggers2 = Daggers:clone()
  1231. Daggers2.Parent = Character
  1232. Daggers2.Handle.HandleToRightArm.Part1 = LeftArm
  1233. Handle2Weld = Daggers2.Handle.HandleToRightArm
  1234.  
  1235.  
  1236. --[[ References ]]--
  1237.  
  1238. RightArmReference = CreatePart(Character, "Right arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1239. RightArmReferenceWeld = CreateWeld(RightArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), RightArm, RightArmReference, "LeftArmReferenceToRightArm")
  1240.  
  1241. ----------------------------------------------------------------------------------------------------------------------------
  1242.  
  1243. LeftArmReference = CreatePart(Character, "Left arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1244. LeftArmReferenceWeld = CreateWeld(LeftArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), LeftArm, LeftArmReference, "LeftArmReferenceToLeftArm")
  1245.  
  1246. ----------------------------------------------------------------------------------------------------------------------------
  1247.  
  1248. TorsoReference = CreatePart(Character, "Torso reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1249. TorsoReferenceWeld = CreateWeld(TorsoReference, CFrame.new(0,0,0), CFrame.new(0,0,0), Torso, TorsoReference, "TorsoReferenceToTorsoArm")
  1250.  
  1251. ----------------------------------------------------------------------------------------------------------------------------
  1252.  
  1253. RootPartReference = CreatePart(Character, "Root part reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1254. RootPartReferenceWeld = CreateWeld(RootPartReference, CFrame.new(0,0,0), CFrame.new(0,0,0), RootPart, RootPartReference, "RootPartReferenceToRootPart")
  1255.  
  1256. --[[ Damage function ]]--
  1257.  
  1258. function Display(HitCharacter, DisplayText, DisplayType)
  1259.  
  1260.  
  1261. if HitCharacter:FindFirstChild("Head") then
  1262. local DamageShowingPart = Instance.new("Part",Services.Workspace)
  1263. DamageShowingPart.Name = "ShowDamage"
  1264. DamageShowingPart.BrickColor = BrickColor.new("Crimson")
  1265. DamageShowingPart.Size = Vector3.new()
  1266. DamageShowingPart.Material = "Neon"
  1267. DamageShowingPart.Transparency = 1
  1268.  
  1269. local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
  1270. DisplayGui.Name = "Damage"
  1271. DisplayGui.AlwaysOnTop = true
  1272. DisplayGui.Size = UDim2.new(2, 0, 2, 0)
  1273.  
  1274. local DisplayNumber = Instance.new("TextLabel", DisplayGui)
  1275. DisplayNumber.Size = UDim2.new(1,0,1,0)
  1276. DisplayNumber.TextTransparency = 1
  1277. DisplayNumber.TextStrokeTransparency = 1
  1278. DisplayNumber.BackgroundTransparency = 1
  1279. DisplayNumber.TextTransparency = 1
  1280.  
  1281. DisplayNumber.Font = "SourceSansBold"
  1282. DisplayNumber.TextScaled = true
  1283.  
  1284. local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
  1285. BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1286. BodyVelocity.Velocity = Vector3.new(0,0.5,0)
  1287. if DisplayType == "Stun" then
  1288. BodyVelocity.Velocity = Vector3.new(0,0.1,0)
  1289. DisplayGui.Size = UDim2.new(5, 0, 5, 0)
  1290. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1291. DisplayNumber.TextColor3 = BrickColor.new("Bright yellow").Color
  1292. DisplayNumber.Text = "Stunned!"
  1293. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(0,5,0)
  1294.  
  1295. end
  1296.  
  1297. if DisplayType == "Damage" then
  1298. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1299. DisplayNumber.TextColor3 = BrickColor.new("Really red").Color
  1300. DisplayNumber.Text = "-" .. DisplayText
  1301. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-1,1),5,math.random(-1,1))
  1302. end
  1303.  
  1304. coroutine.resume(coroutine.create(function()
  1305.  
  1306. while DisplayNumber.TextTransparency > 0 do
  1307. wait()
  1308.  
  1309. DisplayNumber.TextStrokeTransparency = DisplayNumber.BackgroundTransparency - 0.1
  1310. DisplayNumber.TextTransparency = DisplayNumber.TextTransparency - 0.1
  1311.  
  1312. end
  1313. AddVFX("Display", DamageShowingPart, 0.05)
  1314.  
  1315. end))
  1316.  
  1317.  
  1318. Services.Debris:AddItem(DamageShowingPart, 10)
  1319.  
  1320.  
  1321.  
  1322. end
  1323.  
  1324.  
  1325. end
  1326.  
  1327. function DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook)
  1328.  
  1329. if Hit.Health == 0 or HitCharacter:FindFirstChild(Player.Name) then
  1330. return
  1331. end
  1332.  
  1333. SoundEffect(HitCharacter.Torso, SFX, 10, SFXPitch, false)
  1334.  
  1335.  
  1336. if Type == "Stand" then
  1337. HitCharacter.Humanoid.PlatformStand = true
  1338. coroutine.resume(coroutine.create(function()
  1339. wait(3)
  1340.  
  1341. HitCharacter.Humanoid.PlatformStand = false
  1342.  
  1343. end))
  1344.  
  1345. end
  1346.  
  1347. local DelayDebounce = Instance.new("Folder", HitCharacter)
  1348. DelayDebounce.Name = Player.Name
  1349. Services.Debris:AddItem(DelayDebounce, Delay)
  1350.  
  1351. local Damage = math.random(MinDamage, MaxDamage)
  1352. HitCharacter.Torso.Velocity = PartLook.CFrame.lookVector * Knockback
  1353.  
  1354. coroutine.resume(coroutine.create(function()
  1355. wait()
  1356. Hit:TakeDamage(Damage)
  1357. Display(HitCharacter, Damage, "Damage")
  1358. end))
  1359.  
  1360. end
  1361.  
  1362. function ValidateDamage(Part, Type, Distance, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1363.  
  1364. for ChildrenNumber, Children in pairs(Services.Workspace:children()) do
  1365. if Children ~= Character and Children:FindFirstChild("Humanoid") and Children:FindFirstChild("Head") then
  1366.  
  1367. local HitHead = Children.Head
  1368.  
  1369. local TargetPosition = HitHead.Position - Part.Position
  1370. local Magnitude = TargetPosition.magnitude
  1371.  
  1372. if Magnitude < Distance then
  1373.  
  1374. local Hit = Children.Humanoid
  1375. local HitCharacter = Children
  1376.  
  1377. DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1378.  
  1379. end
  1380. end
  1381. end
  1382. end
  1383.  
  1384. --[[ Attacks ]]--
  1385.  
  1386. function Attack1()
  1387. Attacking = true
  1388.  
  1389. for i = 1,10 do
  1390. Wait2()
  1391.  
  1392.  
  1393. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1394. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1395. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1396. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1397. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1398. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1399. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1400. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1401.  
  1402. end
  1403. SoundEffect(Torso, 231917871, 1, 2, false)
  1404. for i = 1,10 do
  1405. Wait2()
  1406. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1407. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1408. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1409. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1410. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1411. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1412. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1413. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1414. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1415. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1416.  
  1417. end
  1418.  
  1419.  
  1420. Attacking = false
  1421. end
  1422.  
  1423.  
  1424.  
  1425. function Attack2()
  1426. Attacking = true
  1427.  
  1428. for i = 1,10 do
  1429. Wait2()
  1430. RootPart.Velocity = RootPart.CFrame.lookVector * 25
  1431. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1432. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1433. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1434. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1435. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1436. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1437. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1438. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1439.  
  1440. end
  1441. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1442. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1443. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1444. if TouchedFloor then
  1445. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1446. end
  1447. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1448.  
  1449. wait()
  1450. RootPartReferenceWeld.C0 = CFrame.new(0,0,-25)
  1451. Character:MoveTo(RootPartReference.Position)
  1452.  
  1453.  
  1454. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1455. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1456. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1457. if TouchedFloor then
  1458. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1459. end
  1460. SoundEffect(Torso, 320557563, 1, 1, false)
  1461. for i = 1,10 do
  1462. Wait2()
  1463.  
  1464.  
  1465. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1466. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1467. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1468. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1469. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1470. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1471. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1472. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1473.  
  1474. end
  1475.  
  1476. Attacking = false
  1477. end
  1478.  
  1479. function Attack3()
  1480. Attacking = true
  1481. for i = 1,2 do
  1482. SoundEffect(Torso, 231917871, 1, 2, false)
  1483. for i = 1,10 do
  1484. Wait2()
  1485. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1486. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1487. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0, 0, 0), 0.2)
  1488. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -i/2), 0.5)
  1489. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0, 1.6), 0.2)
  1490. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1491. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  1492. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0), 0.2)
  1493. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1494. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1495.  
  1496. end
  1497. end
  1498.  
  1499. Attacking = false
  1500. end
  1501.  
  1502. function Attack4()
  1503. Attacking = true
  1504.  
  1505. for i = 1,5 do
  1506. Wait2()
  1507. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1508. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.5)
  1509. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.2), 0.2)
  1510. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.6, -1.6), 0.2)
  1511. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1512. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1513. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1514. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1515.  
  1516. end
  1517.  
  1518. for i = 1,5 do
  1519. Wait2()
  1520. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 1.6), 0.2)
  1521. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0.3, -1.6), 0.5)
  1522. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.8 , -0, 0.6), 0.2)
  1523. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1524. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1525. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1526. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1527. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1528.  
  1529. end
  1530. local RootPartLook = RootPart.CFrame.lookVector
  1531.  
  1532. local Tornado = Instance.new("Part", Services.Workspace)
  1533. Tornado.Size = Vector3.new()
  1534. Tornado.CanCollide = false
  1535. Tornado.Position = RootPart.Position
  1536. Tornado.Transparency = 1
  1537.  
  1538. Services.Debris:AddItem(Tornado, 1)
  1539.  
  1540. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1541. TornadoVelocity.Velocity = RootPartLook * 30
  1542. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1543.  
  1544. SoundEffect(Tornado, 324867021, 1, 1, false)
  1545.  
  1546. coroutine.resume(coroutine.create(function()
  1547. local TornadoRotate = 0
  1548. while Tornado.Parent == Services.Workspace do
  1549. Wait2()
  1550.  
  1551. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1552. if TouchedFloor then
  1553. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 10,2,10, 0,0,0)
  1554. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 5,2,5, 0,0,0)
  1555. end
  1556.  
  1557. TornadoRotate = TornadoRotate + 0.1
  1558. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 7, 7, 7, 0, 0, 0)
  1559. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 3,5, 3, 0, 0, 0)
  1560. ValidateDamage(Tornado, "Normal", 10, 6, 8, Tornado, 5, 199149269, 1, 0.3)
  1561. end
  1562. end))
  1563.  
  1564. Attacking = false
  1565. end
  1566.  
  1567.  
  1568. function Move1()
  1569. Attacking = true
  1570.  
  1571. for i = 1,10 do
  1572. Wait2()
  1573.  
  1574.  
  1575. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1576. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1577. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1578. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1579. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1580. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1581. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1582. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1583.  
  1584. end
  1585.  
  1586. for i = 1, 3 do
  1587.  
  1588. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1589. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1590. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1591. if TouchedFloor then
  1592. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1593. end
  1594. ValidateDamage(Torso, "Normal", 20, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1595.  
  1596. wait()
  1597. RootPartReferenceWeld.C0 = CFrame.new(0,0,-10)
  1598. Character:MoveTo(RootPartReference.Position)
  1599.  
  1600.  
  1601. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1602. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1603. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1604. if TouchedFloor then
  1605. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1606. end
  1607. SoundEffect(Torso, 320557563, 1, 1, false)
  1608.  
  1609. end
  1610.  
  1611. for i = 1 ,3 do
  1612.  
  1613. for i = 1,10 do
  1614. Wait2()
  1615.  
  1616.  
  1617. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1618. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1619. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1620. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1621. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1622. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1623. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1624. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1625.  
  1626. end
  1627. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1628. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1629. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1630. if TouchedFloor then
  1631. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1632. end
  1633. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1634.  
  1635. wait()
  1636. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1637. Character:MoveTo(RootPartReference.Position)
  1638.  
  1639.  
  1640. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1641. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1642. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1643. if TouchedFloor then
  1644. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1645. end
  1646. SoundEffect(Torso, 231917871, 1, 2, false)
  1647.  
  1648. for i = 1,10 do
  1649. Wait2()
  1650. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1651. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1652. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1653. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1654. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1655. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1656. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1657. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1658.  
  1659. end
  1660. end
  1661. Attacking = false
  1662. end
  1663.  
  1664.  
  1665. function Move2()
  1666. Attacking = true
  1667. Humanoid.WalkSpeed = 0
  1668. Humanoid.JumpPower = 0
  1669. coroutine.resume(coroutine.create(function()
  1670. for i = 1, 5 do
  1671. Wait2(10)
  1672. BlockVFX(RightArmReference.CFrame, "Cyan", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1673. BlockVFX(LeftArmReference.CFrame, "Cyan", "Neon", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1674.  
  1675. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1676. if TouchedFloor then
  1677. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1678. end
  1679. end
  1680. end))
  1681. for i = 1,100 do
  1682. Wait2()
  1683.  
  1684.  
  1685. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1686. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1687. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1688. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1689. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1690. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1691. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1692. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1693.  
  1694.  
  1695. end
  1696.  
  1697. for i = 1,10 do
  1698. Wait2()
  1699. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1700. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1701. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1702. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1703. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1704. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1705. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1706. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1707.  
  1708. end
  1709.  
  1710.  
  1711. local RootPartLook = RootPart.CFrame.lookVector
  1712.  
  1713. local Tornado = Instance.new("Part", Services.Workspace)
  1714. Tornado.Size = Vector3.new()
  1715. Tornado.CanCollide = false
  1716. Tornado.Position = RootPart.Position
  1717. Tornado.Transparency = 1
  1718.  
  1719. Services.Debris:AddItem(Tornado, 2)
  1720.  
  1721. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1722. TornadoVelocity.Velocity = RootPartLook * 100
  1723. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1724.  
  1725. SoundEffect(Tornado, 324867021, 1, 1, false)
  1726.  
  1727. coroutine.resume(coroutine.create(function()
  1728. local TornadoRotate = 0
  1729. while Tornado.Parent == Services.Workspace do
  1730. Wait2()
  1731.  
  1732. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1733. if TouchedFloor then
  1734. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 20,4,20, 0,0,0)
  1735. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 15,4,15, 0,0,0)
  1736. end
  1737.  
  1738. TornadoRotate = TornadoRotate + 0.1
  1739. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 17, 17, 17, 0, 0, 0)
  1740. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 13,15, 13, 0, 0, 0)
  1741. ValidateDamage(Tornado, "Stand", 10, 10, 13, Tornado, 5, 199149269, 1, 0.1)
  1742. end
  1743. end))
  1744.  
  1745. Humanoid.WalkSpeed = 20
  1746. Humanoid.JumpPower = 50
  1747. Attacking = false
  1748.  
  1749. end
  1750.  
  1751.  
  1752. function Move3()
  1753. Attacking = true
  1754.  
  1755. for i = 1,10 do
  1756. Wait2()
  1757.  
  1758.  
  1759. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1760. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1761. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1762. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1763. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1764. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1765. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1766. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1767.  
  1768. end
  1769. Humanoid.WalkSpeed = 30
  1770. Humanoid.JumpPower = 0
  1771. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1772. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1773. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1774. if TouchedFloor then
  1775. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1776. end
  1777. Daggers.Parent = nil
  1778. Daggers2.Parent = nil
  1779. for i = 1,10 do
  1780. Wait2()
  1781. Head.face.Transparency = 1
  1782. for i,v in pairs(Character:children()) do
  1783. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1784.  
  1785. v.Transparency = v.Transparency + 0.1
  1786.  
  1787. end
  1788.  
  1789. if v:IsA("Accessory") then
  1790.  
  1791. v.Handle.Transparency = v.Handle.Transparency + 0.1
  1792.  
  1793. end
  1794. end
  1795. end
  1796.  
  1797. wait(3)
  1798.  
  1799. Daggers.Parent = Character
  1800. Daggers2.Parent = Character
  1801.  
  1802. for i = 1,10 do
  1803. Wait2()
  1804. Head.face.Transparency = 0
  1805. for i,v in pairs(Character:children()) do
  1806. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1807.  
  1808. v.Transparency = v.Transparency - 0.1
  1809.  
  1810. end
  1811. if v:IsA("Accessory") then
  1812.  
  1813. v.Handle.Transparency = v.Handle.Transparency - 0.1
  1814.  
  1815. end
  1816. end
  1817. end
  1818. SoundEffect(Torso, 231917871, 1, 2, false)
  1819. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1820. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1821. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1822. if TouchedFloor then
  1823. WaveVFX(CFrame.new(WavePosition) , "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1824. end
  1825.  
  1826. for i = 1,10 do
  1827. Wait2()
  1828. ValidateDamage(Torso, "Normal", 10, 36, 46, RootPart, 5, 199149269, 1, 0.3)
  1829. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1830. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1831. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1832. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1833. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1834. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1835. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1836. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1837. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1838.  
  1839. end
  1840.  
  1841. Humanoid.WalkSpeed = 20
  1842. Humanoid.JumpPower = 50
  1843. Attacking = false
  1844.  
  1845. end
  1846.  
  1847. function Move4()
  1848. Attacking = true
  1849.  
  1850. for i = 1,10 do
  1851. Wait2()
  1852.  
  1853.  
  1854. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1855. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1856. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1857. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1858. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1859. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1860. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1861. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1862.  
  1863. end
  1864.  
  1865.  
  1866. local RootPartLook = RootPart.CFrame.lookVector
  1867. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1868. local Tornado = Instance.new("Part", Services.Workspace)
  1869. Tornado.Size = Vector3.new()
  1870. Tornado.CanCollide = false
  1871. Tornado.Position = RootPartReference.Position
  1872. Tornado.Transparency = 1
  1873. Tornado.Anchored = true
  1874.  
  1875. Services.Debris:AddItem(Tornado, 10)
  1876.  
  1877. SoundEffect(Tornado, 324867021, 1, 1, false)
  1878.  
  1879. coroutine.resume(coroutine.create(function()
  1880. local TornadoRotate = 0
  1881. while Tornado.Parent == Services.Workspace do
  1882. Wait2()
  1883.  
  1884. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1885. if TouchedFloor then
  1886. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Cyan", "Neon", 0 , 0.1, 100,20,100, 0,0,0)
  1887. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Neon", 0 , 0.1, 50,20,50, 0,0,0)
  1888. end
  1889.  
  1890. TornadoRotate = TornadoRotate + 0.1
  1891. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 70, 70, 70, 0, 0, 0)
  1892. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 30,50, 30, 0, 0, 0)
  1893. ValidateDamage(Tornado, "Stand", 50, 3, 6, Tornado, 5, 199149269, 1, 0.3)
  1894. end
  1895. end))
  1896.  
  1897.  
  1898. for i = 1,10 do
  1899. Wait2()
  1900. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1901. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1902. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1903. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1904. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1905. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1906. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1907. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1908. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1909.  
  1910. end
  1911.  
  1912.  
  1913. Attacking = false
  1914.  
  1915. end
  1916.  
  1917. function UseAirCharge()
  1918. CanCharge = false
  1919. Charge = Charge - 1
  1920.  
  1921. local AntiFall = Instance.new("Part", workspace)
  1922. AntiFall.Anchored = true
  1923. AntiFall.Size = Vector3.new(50,1,50)
  1924. AntiFall.Transparency = 1
  1925. AntiFall.CFrame = RootPart.CFrame * CFrame.new(0,-2,0)
  1926. Services.Debris:AddItem(AntiFall, 1)
  1927. Humanoid.JumpPower = 0
  1928. SoundEffect(Torso, 169380505, 1, 1, false)
  1929. RingVFX(RootPart.CFrame * CFrame.new(0,-2,0) * CFrame.Angles(1.6,0,0), "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1930. CircleVFX(RootPart.CFrame * CFrame.new(0,-2,0), "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1931.  
  1932. coroutine.resume(coroutine.create(function()
  1933. wait(1)
  1934. CanCharge = true
  1935. end))
  1936.  
  1937. end
  1938.  
  1939.  
  1940. --[[ Other functions ]]--
  1941.  
  1942. function Keydown(Key)
  1943. if Attacking then
  1944. return
  1945. end
  1946.  
  1947. if Key == "z" and Cooldown1 == MaxCooldown1 and Mana > 20 then
  1948. Mana = Mana - 20
  1949. Cooldown1 = 0
  1950. Move1()
  1951.  
  1952. end
  1953. if Key == "x" and Cooldown2 == MaxCooldown2 and Mana > 40 then
  1954. Cooldown2 = 0
  1955. Mana = Mana - 40
  1956. Move2()
  1957.  
  1958. end
  1959. if Key == "c" and Cooldown3 == MaxCooldown3 and Mana > 70 then
  1960. Cooldown3 = 0
  1961. Mana = Mana - 70
  1962. Move3()
  1963.  
  1964. end
  1965. if Key == "v" and Cooldown4 == MaxCooldown4 and Mana > 99 then
  1966. Cooldown4 = 0
  1967. Mana = Mana - 100
  1968. Move4()
  1969.  
  1970. end
  1971. if Key == " " and InAir then
  1972. Charging = true
  1973. Humanoid.JumpPower = 0
  1974.  
  1975.  
  1976. end
  1977.  
  1978. end
  1979.  
  1980. function Keyup(Key)
  1981. if Attacking then
  1982. return
  1983. end
  1984.  
  1985. if Key == " " then
  1986. Charging = false
  1987. Humanoid.JumpPower = 50
  1988.  
  1989.  
  1990. end
  1991.  
  1992. end
  1993.  
  1994.  
  1995.  
  1996. function MouseClick()
  1997. if Attacking then
  1998. return
  1999. end
  2000.  
  2001. if Combo == 1 then
  2002. Combo = 2
  2003. Attack1()
  2004.  
  2005. elseif Combo == 2 then
  2006. Combo = 3
  2007. Attack2()
  2008.  
  2009. elseif Combo == 3 then
  2010. Combo = 4
  2011. Attack3()
  2012.  
  2013. elseif Combo == 4 then
  2014. Combo = 1
  2015. Attack4()
  2016.  
  2017.  
  2018. end
  2019. end
  2020.  
  2021. Mouse.Button1Down:connect(MouseClick)
  2022. Mouse.KeyDown:connect(Keydown)
  2023. Mouse.KeyUp:connect(Keyup)
  2024.  
  2025. --[[ Values ]]--
  2026.  
  2027. DoAnimateVal = 0
  2028. DoAnimateVal2 = 0
  2029. DoAnimateVal3 = 0
  2030. DoAnimateVal4 = 0
  2031. Increase = 0
  2032. Increase2 = 0
  2033. Invert = false
  2034. Invert2 = false
  2035. Invert3 = false
  2036. Invert4 = false
  2037. WalkVal = 0
  2038.  
  2039. WalkInvert = false
  2040. Walk = false
  2041.  
  2042. --[[ Looped functions ]]--
  2043.  
  2044. function VisualEffects()
  2045. for i = 1, #VFXList do
  2046. if VFXList[i] then
  2047. local VFXConfiguration = VFXList[i]
  2048.  
  2049. if VFXConfiguration then
  2050. if VFXConfiguration[1] == "Display" then
  2051. if VFXConfiguration[2]:FindFirstChild("Damage") then
  2052. VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency = VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency + VFXConfiguration[3]
  2053. VFXConfiguration[2].Damage.TextLabel.TextTransparency = VFXConfiguration[2].Damage.TextLabel.TextTransparency + VFXConfiguration[3]
  2054. end
  2055. end
  2056. if VFXConfiguration[1] == "Resize" then
  2057. if VFXConfiguration[2]:FindFirstChild("Mesh") then
  2058. if VFXConfiguration[2].Transparency < 1 then
  2059. VFXConfiguration[2].Mesh.Scale = VFXConfiguration[2].Mesh.Scale + Vector3.new(VFXConfiguration[4], VFXConfiguration[5], VFXConfiguration[6])
  2060. VFXConfiguration[2].Transparency = VFXConfiguration[2].Transparency + VFXConfiguration[3]
  2061. end
  2062. end
  2063. end
  2064. if VFXConfiguration[1] == "Rotate" then
  2065. if VFXConfiguration[2].Transparency < 1 then
  2066. VFXConfiguration[2].Rotation = VFXConfiguration[2].Rotation + Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2067. end
  2068. end
  2069. end
  2070. end
  2071. end
  2072. end
  2073.  
  2074. function FindPartOnRay(Position, Direction, MaxDistance, Ignore)
  2075. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * MaxDistance), Ignore)
  2076. end
  2077.  
  2078. function Values()
  2079. Increase = Increase + 1
  2080. Increase2 = Increase2 + 0.5
  2081.  
  2082. if WalkVal > 8 then
  2083. WalkInvert = true
  2084. elseif WalkVal < 1 then
  2085. WalkInvert = false
  2086. end
  2087.  
  2088. if WalkInvert then
  2089. WalkVal = WalkVal - 1
  2090. elseif not WalkInvert then
  2091. WalkVal = WalkVal + 1
  2092. end
  2093.  
  2094. if 0.5 < DoAnimateVal then
  2095. Invert = true
  2096. elseif DoAnimateVal < -0.5 then
  2097. Invert = false
  2098. end
  2099.  
  2100. if 0.2 < DoAnimateVal2 then
  2101. Invert2 = true
  2102. elseif DoAnimateVal2 < -0.2 then
  2103. Invert2 = false
  2104. end
  2105.  
  2106.  
  2107. if Invert == false then
  2108. DoAnimateVal = DoAnimateVal + 0.01
  2109. else
  2110. DoAnimateVal = DoAnimateVal - 0.01
  2111. end
  2112. if Invert2 == false then
  2113. DoAnimateVal2 = DoAnimateVal2 + 0.05
  2114. else
  2115. DoAnimateVal2 = DoAnimateVal2 - 0.05
  2116. end
  2117.  
  2118.  
  2119. if 1 < DoAnimateVal3 then
  2120. Invert3 = true
  2121. elseif DoAnimateVal3 < -0 then
  2122. Invert3 = false
  2123. end
  2124.  
  2125. if Invert3 == false then
  2126. DoAnimateVal3 = DoAnimateVal3 + 0.1
  2127. else
  2128. DoAnimateVal3 = DoAnimateVal3 - 0.1
  2129. end
  2130.  
  2131. if 1 < DoAnimateVal4 then
  2132. Invert4 = true
  2133. elseif DoAnimateVal4 < -1 then
  2134. Invert4 = false
  2135. end
  2136.  
  2137. if ChargeDelay < ChargeDelay2 then
  2138. ChargeDelay = ChargeDelay + 1
  2139. elseif ChargeDelay > ChargeDelay2 - 1 then
  2140. ChargeDelay = 0
  2141. end
  2142.  
  2143. if Charge < 100 and ChargeDelay < 1 and not Charging then
  2144. Charge = Charge + 1
  2145. end
  2146.  
  2147. if Charge > 3 then
  2148. Charge = 4
  2149. end
  2150.  
  2151. if Invert4 == false then
  2152. DoAnimateVal4 = DoAnimateVal4 + 0.1
  2153. else
  2154. DoAnimateVal4 = DoAnimateVal4 - 0.1
  2155. end
  2156.  
  2157. if Cooldown1 < MaxCooldown1 then
  2158. Cooldown1 = Cooldown1 + Cooldown1Add
  2159. end
  2160.  
  2161. if Cooldown1 > MaxCooldown1 - 1 then
  2162. Cooldown1 = MaxCooldown1
  2163. end
  2164.  
  2165. if Cooldown2 < MaxCooldown2 then
  2166. Cooldown2 = Cooldown2 + Cooldown2Add
  2167. end
  2168.  
  2169. if Cooldown2 > MaxCooldown2 - 1 then
  2170. Cooldown2 = MaxCooldown2
  2171. end
  2172.  
  2173. if Cooldown3 < MaxCooldown3 then
  2174. Cooldown3 = Cooldown3 + Cooldown3Add
  2175. end
  2176.  
  2177. if Cooldown3 > MaxCooldown3 - 1 then
  2178. Cooldown3 = MaxCooldown3
  2179. end
  2180.  
  2181. if Cooldown4 < MaxCooldown4 then
  2182. Cooldown4 = Cooldown4 + Cooldown4Add
  2183. end
  2184.  
  2185. if Cooldown4 > MaxCooldown4 - 1 then
  2186. Cooldown4 = MaxCooldown4
  2187. end
  2188.  
  2189. if ManaDelay < ManaDelay2 then
  2190. ManaDelay = ManaDelay + 1
  2191. elseif ManaDelay > ManaDelay2 - 1 then
  2192. ManaDelay = 0
  2193. end
  2194.  
  2195. if Mana < 100 and ManaDelay < 1 then
  2196. Mana = Mana + 1
  2197. end
  2198.  
  2199. if Mana > 99 then
  2200. Mana = 100
  2201. end
  2202. end
  2203.  
  2204.  
  2205. function UpdateAllBars()
  2206.  
  2207. ManaBarText.Text = "Mana: " .. Mana .. "%"
  2208. HealthBarText.Text = "Health: " .. Humanoid.Health .. "%"
  2209. ChargeBarText.Text = "Charges: "..Charge.." / 4"
  2210.  
  2211. HealthBarBar:TweenSize(UDim2.new(0.98 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 0, 19), "Out", "Quad", 0.3)
  2212. ManaBarBar:TweenSize(UDim2.new(0.98 * (Mana / 100), 0, 0, 19), "Out", "Quad", 0.3)
  2213. ChargeBarBar:TweenSize(UDim2.new(0.98 * (Charge / 4), 0, 0, 19), "Out", "Quad", 0.3)
  2214. CooldownZBarBar:TweenSize(UDim2.new(1 * (Cooldown1 / MaxCooldown1), 0, 0, 70), "Out", "Quad", 0.3)
  2215. CooldownXBarBar:TweenSize(UDim2.new(1 * (Cooldown2 / MaxCooldown2), 0, 0, 70), "Out", "Quad", 0.3)
  2216. CooldownCBarBar:TweenSize(UDim2.new(1 * (Cooldown3 / MaxCooldown3), 0, 0, 70), "Out", "Quad", 0.3)
  2217. CooldownVBarBar:TweenSize(UDim2.new(1 * (Cooldown4 / MaxCooldown4), 0, 0, 70), "Out", "Quad", 0.3)
  2218.  
  2219.  
  2220. if Humanoid.Health > 75 then
  2221. HealthBarBar.BackgroundColor3 = BrickColor.new("Lime green").Color
  2222. elseif Humanoid.Health > 50 and Humanoid.Health < 75 then
  2223. HealthBarBar.BackgroundColor3 = BrickColor.new("Cool yellow").Color
  2224. elseif Humanoid.Health > 35 and Humanoid.Health < 50 then
  2225. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright yellow").Color
  2226. elseif Humanoid.Health > 15 and Humanoid.Health < 35 then
  2227. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright red").Color
  2228. elseif Humanoid.Health < 35 then
  2229. HealthBarBar.BackgroundColor3 = BrickColor.new("Really red").Color
  2230. end
  2231. end
  2232.  
  2233. function Animations()
  2234.  
  2235. local Velocity = (RootPart.Velocity * Vector3.new(1,0,1)).magnitude
  2236. local FallVelocity = RootPart.Velocity.Y
  2237. local Floor = FindPartOnRay(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position + Vector3.new(0,-1,0)).lookVector, 4, Character)
  2238.  
  2239.  
  2240. if Velocity > 1 and Floor then
  2241. if WalkInvert then
  2242.  
  2243. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2244. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2245.  
  2246. elseif not WalkInvert then
  2247.  
  2248. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2249. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2250.  
  2251. end
  2252. else
  2253. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame, 0.2)
  2254. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame, 0.2)
  2255. end
  2256.  
  2257.  
  2258. if Velocity < 1 and Floor and not Attacking then
  2259. Walk = false
  2260. InAir = false
  2261. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, -0.6), 0.2)
  2262. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0 + DoAnimateVal / 8) * CFrame.Angles(-0.2, -0.1, 0.6), 0.2)
  2263. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5+ DoAnimateVal / 8, 0) * CFrame.Angles(-0.2 - DoAnimateVal / 8 , -0.2, 0.2 + DoAnimateVal / 8), 0.2)
  2264. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5 + DoAnimateVal / 8,0) * CFrame.Angles(-0.2 + DoAnimateVal / 8 , 0.2, -0.2- DoAnimateVal / 8), 0.2)
  2265. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1.05 - DoAnimateVal / 8, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0.01,0,-0.2), 0.2)
  2266. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1 - DoAnimateVal / 8, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.05,0,0.2), 0.2)
  2267. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2268. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2269. end
  2270.  
  2271. if Velocity > 1 and Floor and not Attacking then
  2272. InAir = false
  2273. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.3, 0, 0), 0.2)
  2274. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.5) * CFrame.Angles(0.8, 0, DoAnimateVal2), 0.2)
  2275. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.5), 0.2)
  2276. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.5), 0.2)
  2277. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  2278. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  2279. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2280. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2281. end
  2282.  
  2283. if FallVelocity > 1 and not Floor and not Attacking then
  2284. InAir = true
  2285. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2286. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(-0.6, 0, 0), 0.2)
  2287. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.7), 0.2)
  2288. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.7), 0.2)
  2289. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2290. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2291. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2292. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2293. end
  2294.  
  2295. if FallVelocity < -1 and not Floor and not Attacking then
  2296. InAir = true
  2297. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2298. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(0.6, 0, 0), 0.2)
  2299. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 1), 0.2)
  2300. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -1), 0.2)
  2301. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2302. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2303. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2304. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2305. end
  2306.  
  2307. if Charge < 1 then
  2308. Charging = false
  2309. end
  2310.  
  2311. if Charging and InAir and CanCharge then
  2312.  
  2313. UseAirCharge()
  2314.  
  2315. end
  2316.  
  2317. end
  2318.  
  2319. --[[ Loop ]]--
  2320.  
  2321. while 1 do
  2322. Wait2()
  2323.  
  2324. Values()
  2325. UpdateAllBars()
  2326. VisualEffects()
  2327. Animations()
  2328.  
  2329. end
Advertisement
Add Comment
Please, Sign In to add comment