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sora200507

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May 8th, 2019
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  1. settings:
  2. # general plugin settings
  3. # if you don't want deciamls ($1.23)
  4. wholeNumberRewards: false
  5. # if only direct player kills gives reward (disables mob farming)
  6. # (this is ignored if on a disabled world or region)
  7. onlyKillDrop: false
  8. # if replaceDrop, then default drops are removed & substituted
  9. # if false, custom drops are added to the existing drops
  10. replaceDrops: false
  11. # if onlyKillDrop: false, should custom drops always occur?
  12. alwaysReplaceDrops: true
  13. # if allow hunting with wolves
  14. allowWolfHunt: true
  15. #disable damage if can't afford to kill? (applies to wolves, too)
  16. disableExpensiveKill: true
  17. # any world listed here won't be checked (comma-delimited, case-insensitive)
  18. disableWorlds: testWorld1, world2, random_world_nether
  19. # if any regions are defined, should they be disabled regions or the only places cm is enabled?
  20. # true (default): regions are areas where cm is disabled
  21. # (however, regions on disabled worlds are reversed & will be enabled)
  22. # false: cm is globally disabled, except for within regions (disabled worlds ignored)
  23. regionsDisable: true
  24. # for how long a player is 'protected' from spawn camping
  25. # (player kill rewards are nulled)
  26. playerRewardWait: 1m
  27. # if a player killed within the playerRewardWait period
  28. # reward is reversed (in case of positive reward only)
  29. # eg. player who kills the player pays amount
  30. playerReverseProtect: true
  31. # if the players who die pay the killer (assuming has enough)
  32. playerPaysReward: true
  33. # optional multiplier for dropped exp
  34. expMultiplier: 1
  35. # optionally can reward all player who helped kill a monster
  36. # will give a % of the potential reward generated for each player
  37. multipleRewards: true
  38.  
  39. #spawn camp tracking occurs when a player kills a monster
  40. spwanCampTracking:
  41. # if enabled, there are no rewards (or drops) after the threshold is passed
  42. enabled: false
  43. # if global is enabled, will apply camp tracking to "natural" deaths
  44. # this would allow monsters to drop items naturally, but disable monster killing machines
  45. # (player drops are preserved, though, to protect the innocent)
  46. global: false
  47. # if suspected camping kills won't drop items
  48. disableDrops: true
  49. # if also disabled exp drops
  50. disableExp: true
  51. # elevation change max
  52. deltaY: 5
  53. # square about center (distance from center to edge)
  54. deltaX: 20
  55. # time before a kill is no longer counted against tracking
  56. # positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
  57. timeout: 20m
  58. # max kills in the area before counted as spawn camping
  59. campKills: 50
  60.  
  61. # any LivingEntity listed here can have it's own rewards
  62. # can give a range for economy reward ( min-max )
  63. # itemCoins to give custom ranges for individual items (note: durability not supported for items here)
  64. # can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
  65. # drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
  66. ## 100 Probability means will drop each time
  67. ## if = 50, only means 50% chance of drop, chance of full drop is random
  68. rewards:
  69. Chicken:
  70. #drops: 344%10, 288@2%70
  71. Cow:
  72. Creeper:
  73. #drops: 2256@1%.5, 289@4%80
  74. coins: 10-40
  75. # itemCoins example: bow&arrow give no reward, wooden sword is worth more
  76. #itemCoins: "261>0, 268>3-6"
  77. Charged_Creeper:
  78. #drops: 2256@1%2, 289@5%90
  79. coins: 200-800
  80. # itemCoins example: bow&arrow give no reward, wooden sword is worth more
  81. #itemCoins: "261>0, 268>5-16"
  82. Ghast:
  83. coins: 20-50
  84. Giant:
  85. # giant zombie, not very likely to encounter
  86. Monster:
  87. # this is a fake human, not likely to occur
  88. Pig:
  89. PigZombie:
  90. #drops: 320@2%70, 283%01
  91. coins: 2-3
  92. Sheep:
  93. Skeleton:
  94. #drops: 261@1%10, 262@4%80
  95. coins: 10-30
  96. Slime:
  97. coins: 1-2
  98. Spider:
  99. coins: 1-2
  100. Squid:
  101. Zombie:
  102. coins: 10-20
  103. Wild_Wolf:
  104. coins: -1--2
  105. Tame_Wolf:
  106. coins: -5--10
  107. Pet_Wolf:
  108. # this applies if you kill a wolf that is your own
  109. coins:
  110. Enderman:
  111. coins: 1-2
  112. Silverfish:
  113. coins: 1-2
  114. Cave_Spider:
  115. coins: 1-2
  116. Ender_Dragon:
  117. coins: 1000-5000
  118. Villager:
  119. coins: 0
  120. Blaze:
  121. coins: 2-4
  122. Mushroom_Cow:
  123. coins: 0
  124. Magma_Cube:
  125. coins: 1-2
  126. Snow_Golem:
  127. coins: -1--2
  128. Wild_Ocelot:
  129. Tame_Ocelot:
  130. coins: -5--10
  131. Pet_Ocelot:
  132. Iron_Golem:
  133. coins: -5--10
  134. Wither:
  135. coins: 500-1000
  136. Wither_Skeleton:
  137. coins: 2-4
  138. Bat:
  139. Witch:
  140. coins: 10-20
  141. MobSpawner:
  142. Player:
  143. coins: -8
  144.  
  145.  
  146.  
  147. messages:
  148. # Colors are specified by using "&[colorcode]".
  149. # (Never put colors within the angle brackets of a tag)
  150. # Color table:
  151. # &0 is black
  152. # &1 is dark blue
  153. # &2 is dark green
  154. # &3 is dark sky blue
  155. # &4 is red
  156. # &5 is magenta
  157. # &6 is gold or amber
  158. # &7 is light grey
  159. # &8 is dark grey
  160. # &9 is medium blue
  161. # &a is light green
  162. # &b is cyan
  163. # &c is orange-red
  164. # &d is pink
  165. # &e is yellow
  166. # &f is white
  167. # (use && for a & symbol)
  168.  
  169. # rewarded for killing a monster:
  170. # <amount> how much credited to account
  171. # <longamount> how much, with currency name (vault only)
  172. # <monster> name of the creature killed
  173. # <item> what used to kill it
  174. reward: "&a You are rewarded &f<amount>&a for killing the &f<monster>"
  175. rewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to the &f<monster>"
  176. # if the reward is specific to what the user is holding
  177. itemreward: "&a You are rewarded &f<amount>&a for killing the &f<monster>&a with a &f<item>"
  178. itemrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to the &f<monster>&a with a &f<item>"
  179. # for killing a player
  180. playerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>"
  181. playerrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to &f<player>"
  182. itemplayerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>&a with a &f<item>"
  183. itemplayerrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to &f<player>&a with a &f<item>"
  184. # for the victim of the attacks
  185. victimpay: "&f <player>&c took &f<amount>&c from you when you died"
  186. victimprotection: "&f <player>&a payed you &f<amount>&a as penalty for killing you"
  187. # this is for when a reward is withheld for suspected spawn camping
  188. nocampingreward: "&a No more rewards avaliable for this area.. Try again later"
  189.  
  190. # penalized for killing a monster (if coin range is negative)
  191. # <amount> how much removed from account
  192. # <longamount> how much, with currency name (vault only)
  193. # <monster> name of the creature killed
  194. penalty: "&c You are penalized &f<amount>&c for killing the &f<monster>"
  195. # <item> what used to kill it
  196. itempenalty: "&c You are penalized &f<amount>&c for killing the &f<monster>&c with a &f<item>"
  197.  
  198. # penalized for killing a player
  199. # <amount> how much removed from account
  200. # <player> name of the player killed
  201. playerpenalty: "&c You are penalized &f<amount>&c for killing Player &f<player>"
  202. # penalized for killing a player within the spawn protection
  203. # <time> spawn protection time (seconds)
  204. playercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn protection"
  205. # <item> what used to kill
  206. itemplayerpenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"
  207. itemplayercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"
  208.  
  209. # if cannot afford the penalty for killing the entity
  210. notafford: "&c You cannot afford to kill a &f<monster>"
  211. itemnotafford: "&c You cannot afford to kill a &f<monster>&c with a &f<item>"
  212.  
  213. # if no money rewarded (can be blank for none)
  214. norewardMonster: "&c there is no reward for killing a &f<monster>"
  215. norewardCreature:
  216. norewardPlayer:
  217. # <item> what used to kill it
  218. itemnorewardMonster: "&c there is no reward for killing a &f<monster>&c with a &f<item>"
  219. itemnorewardCreature:
  220. itemnorewardPlayer:
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