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- settings:
- # general plugin settings
- # if you don't want deciamls ($1.23)
- wholeNumberRewards: false
- # if only direct player kills gives reward (disables mob farming)
- # (this is ignored if on a disabled world or region)
- onlyKillDrop: false
- # if replaceDrop, then default drops are removed & substituted
- # if false, custom drops are added to the existing drops
- replaceDrops: false
- # if onlyKillDrop: false, should custom drops always occur?
- alwaysReplaceDrops: true
- # if allow hunting with wolves
- allowWolfHunt: true
- #disable damage if can't afford to kill? (applies to wolves, too)
- disableExpensiveKill: true
- # any world listed here won't be checked (comma-delimited, case-insensitive)
- disableWorlds: testWorld1, world2, random_world_nether
- # if any regions are defined, should they be disabled regions or the only places cm is enabled?
- # true (default): regions are areas where cm is disabled
- # (however, regions on disabled worlds are reversed & will be enabled)
- # false: cm is globally disabled, except for within regions (disabled worlds ignored)
- regionsDisable: true
- # for how long a player is 'protected' from spawn camping
- # (player kill rewards are nulled)
- playerRewardWait: 1m
- # if a player killed within the playerRewardWait period
- # reward is reversed (in case of positive reward only)
- # eg. player who kills the player pays amount
- playerReverseProtect: true
- # if the players who die pay the killer (assuming has enough)
- playerPaysReward: true
- # optional multiplier for dropped exp
- expMultiplier: 1
- # optionally can reward all player who helped kill a monster
- # will give a % of the potential reward generated for each player
- multipleRewards: true
- #spawn camp tracking occurs when a player kills a monster
- spwanCampTracking:
- # if enabled, there are no rewards (or drops) after the threshold is passed
- enabled: false
- # if global is enabled, will apply camp tracking to "natural" deaths
- # this would allow monsters to drop items naturally, but disable monster killing machines
- # (player drops are preserved, though, to protect the innocent)
- global: false
- # if suspected camping kills won't drop items
- disableDrops: true
- # if also disabled exp drops
- disableExp: true
- # elevation change max
- deltaY: 5
- # square about center (distance from center to edge)
- deltaX: 20
- # time before a kill is no longer counted against tracking
- # positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)
- timeout: 20m
- # max kills in the area before counted as spawn camping
- campKills: 50
- # any LivingEntity listed here can have it's own rewards
- # can give a range for economy reward ( min-max )
- # itemCoins to give custom ranges for individual items (note: durability not supported for items here)
- # can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)
- # drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]
- ## 100 Probability means will drop each time
- ## if = 50, only means 50% chance of drop, chance of full drop is random
- rewards:
- Chicken:
- #drops: 344%10, 288@2%70
- Cow:
- Creeper:
- #drops: 2256@1%.5, 289@4%80
- coins: 10-40
- # itemCoins example: bow&arrow give no reward, wooden sword is worth more
- #itemCoins: "261>0, 268>3-6"
- Charged_Creeper:
- #drops: 2256@1%2, 289@5%90
- coins: 200-800
- # itemCoins example: bow&arrow give no reward, wooden sword is worth more
- #itemCoins: "261>0, 268>5-16"
- Ghast:
- coins: 20-50
- Giant:
- # giant zombie, not very likely to encounter
- Monster:
- # this is a fake human, not likely to occur
- Pig:
- PigZombie:
- #drops: 320@2%70, 283%01
- coins: 2-3
- Sheep:
- Skeleton:
- #drops: 261@1%10, 262@4%80
- coins: 10-30
- Slime:
- coins: 1-2
- Spider:
- coins: 1-2
- Squid:
- Zombie:
- coins: 10-20
- Wild_Wolf:
- coins: -1--2
- Tame_Wolf:
- coins: -5--10
- Pet_Wolf:
- # this applies if you kill a wolf that is your own
- coins:
- Enderman:
- coins: 1-2
- Silverfish:
- coins: 1-2
- Cave_Spider:
- coins: 1-2
- Ender_Dragon:
- coins: 1000-5000
- Villager:
- coins: 0
- Blaze:
- coins: 2-4
- Mushroom_Cow:
- coins: 0
- Magma_Cube:
- coins: 1-2
- Snow_Golem:
- coins: -1--2
- Wild_Ocelot:
- Tame_Ocelot:
- coins: -5--10
- Pet_Ocelot:
- Iron_Golem:
- coins: -5--10
- Wither:
- coins: 500-1000
- Wither_Skeleton:
- coins: 2-4
- Bat:
- Witch:
- coins: 10-20
- MobSpawner:
- Player:
- coins: -8
- messages:
- # Colors are specified by using "&[colorcode]".
- # (Never put colors within the angle brackets of a tag)
- # Color table:
- # &0 is black
- # &1 is dark blue
- # &2 is dark green
- # &3 is dark sky blue
- # &4 is red
- # &5 is magenta
- # &6 is gold or amber
- # &7 is light grey
- # &8 is dark grey
- # &9 is medium blue
- # &a is light green
- # &b is cyan
- # &c is orange-red
- # &d is pink
- # &e is yellow
- # &f is white
- # (use && for a & symbol)
- # rewarded for killing a monster:
- # <amount> how much credited to account
- # <longamount> how much, with currency name (vault only)
- # <monster> name of the creature killed
- # <item> what used to kill it
- reward: "&a You are rewarded &f<amount>&a for killing the &f<monster>"
- rewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to the &f<monster>"
- # if the reward is specific to what the user is holding
- itemreward: "&a You are rewarded &f<amount>&a for killing the &f<monster>&a with a &f<item>"
- itemrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to the &f<monster>&a with a &f<item>"
- # for killing a player
- playerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>"
- playerrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to &f<player>"
- itemplayerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>&a with a &f<item>"
- itemplayerrewardpercent: "&a You are rewarded &f<amount>&a for assisting <percent> of damage to &f<player>&a with a &f<item>"
- # for the victim of the attacks
- victimpay: "&f <player>&c took &f<amount>&c from you when you died"
- victimprotection: "&f <player>&a payed you &f<amount>&a as penalty for killing you"
- # this is for when a reward is withheld for suspected spawn camping
- nocampingreward: "&a No more rewards avaliable for this area.. Try again later"
- # penalized for killing a monster (if coin range is negative)
- # <amount> how much removed from account
- # <longamount> how much, with currency name (vault only)
- # <monster> name of the creature killed
- penalty: "&c You are penalized &f<amount>&c for killing the &f<monster>"
- # <item> what used to kill it
- itempenalty: "&c You are penalized &f<amount>&c for killing the &f<monster>&c with a &f<item>"
- # penalized for killing a player
- # <amount> how much removed from account
- # <player> name of the player killed
- playerpenalty: "&c You are penalized &f<amount>&c for killing Player &f<player>"
- # penalized for killing a player within the spawn protection
- # <time> spawn protection time (seconds)
- playercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn protection"
- # <item> what used to kill
- itemplayerpenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"
- itemplayercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"
- # if cannot afford the penalty for killing the entity
- notafford: "&c You cannot afford to kill a &f<monster>"
- itemnotafford: "&c You cannot afford to kill a &f<monster>&c with a &f<item>"
- # if no money rewarded (can be blank for none)
- norewardMonster: "&c there is no reward for killing a &f<monster>"
- norewardCreature:
- norewardPlayer:
- # <item> what used to kill it
- itemnorewardMonster: "&c there is no reward for killing a &f<monster>&c with a &f<item>"
- itemnorewardCreature:
- itemnorewardPlayer:
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