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- Berserker
- [Class] [+HP] [Weapon]
- Prerequisites: Novice Combat, Novice Intimidate
- Static
- Effect: You learn the Move Rage. You may use Rage as a Weapon Attack when wielding Melee Weapons.
- Power of Rage
- [+HP]
- Prerequisites: Berserker
- Static
- Moves: Choose Enduring Rage or White Flame. You gain the chosen Ability.
- Lessons In Rage & Pain
- [+HP]
- Prerequisites: Berserker, Adept Intimidate
- Static
- Effect: While you have at least 1 Injury, add +X to your Damage Rolls with Rage, Flail, and Weapon Attacks. X is equal to your Intimidate Rank plus the number of Injuries you have. Additionally, you do not lose Hit Points from being Heavily Injured, and Injuries beyond the 5th do not lower your Maximum Hit Points.
- Fight On and On
- [+HP]
- Prerequisites: Lessons in Rage and Pain, Adept Combat
- Daily – Free Action
- Trigger: Your Hit Points are lowered to or below 0 while
- Enraged.
- Effect: You are not Fainted; you instead Faint upon reaching -50% of your Max Hit Points. If you have 5 or more injuries, you may use this Feature regardless of Frequency.
- Crash and Smash
- [+HP][Weapon]
- Prerequisites: Frenzy, Expert Combat
- Static
- Effect: You learn the Move Flail. You may use Flail as a Weapon Attack when wielding Melee Weapons.
- Push it to the Limit
- [+HP]
- Prerequisites: Lessons in Rage and Pain, Expert Intimidate
- At-Will – Free Action
- Trigger: You hit with a Berserker Move or Weapon Attack Effect: Immediately gain one Injury before resolving the triggering attack. You gain a Tick of Temporary Hit Points and may cure yourself of a Persistent Status Affliction. The triggering attack doubles your damage bonus from Lessons in Rage and Pain.
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