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Mar 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by Artkiller_exe")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Synapse Decompiler
  88. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  89.  
  90. wait(0.2)
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character.HumanoidRootPart
  98. Torso = Character.Torso
  99. Head = Character.Head
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart.RootJoint
  105. Neck = Torso.Neck
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110. local sick = Instance.new("Sound", Torso)
  111. sick.SoundId = "rbxassetid://152000442"
  112. sick.Looped = true
  113. sick.Pitch = 1
  114. sick.Volume = 1
  115. sick:Play()
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132. Animation_Speed = 3
  133. Humanoid.HipHeight = 1
  134. Frame_Speed = 0.016666666666666666
  135. local Speed = 75
  136. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  139. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  140. local DAMAGEMULTIPLIER = 1
  141. local ANIM = "Idle"
  142. local ATTACK = false
  143. local EQUIPPED = false
  144. local HOLD = false
  145. local COMBO = 1
  146. local Rooted = false
  147. local SINE = 0
  148. local KEYHOLD = false
  149. local CHANGE = 2 / Animation_Speed
  150. local WALKINGANIM = false
  151. local VALUE1 = false
  152. local VALUE2 = false
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  157. WEAPONGUI.Name = "Weapon GUI"
  158. local Weapon = IT("Model")
  159. Weapon.Name = "Adds"
  160. local Effects = IT("Folder", Weapon)
  161. Effects.Name = "Effects"
  162. local ANIMATOR = Humanoid.Animator
  163. local ANIMATE = Character.Animate
  164. local UNANCHOR = true
  165. local FORCEWINGS = false
  166. local GYRO, FLIGHTFORCE
  167. local INTRO = false
  168. ArtificialHB = Instance.new("BindableEvent", script)
  169. ArtificialHB.Name = "ArtificialHB"
  170. script:WaitForChild("ArtificialHB")
  171. frame = Frame_Speed
  172. tf = 0
  173. allowframeloss = false
  174. tossremainder = false
  175. lastframe = tick()
  176. script.ArtificialHB:Fire()
  177. game:GetService("RunService").Heartbeat:connect(function(s, p)
  178. tf = tf + s
  179. if tf >= frame then
  180. if allowframeloss then
  181. script.ArtificialHB:Fire()
  182. lastframe = tick()
  183. else
  184. for i = 1, math.floor(tf / frame) do
  185. script.ArtificialHB:Fire()
  186. end
  187. lastframe = tick()
  188. end
  189. if tossremainder then
  190. tf = 0
  191. else
  192. tf = tf - frame * math.floor(tf / frame)
  193. end
  194. end
  195. end)
  196. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  197. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  198. end
  199. function PositiveAngle(NUMBER)
  200. if NUMBER >= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205. function NegativeAngle(NUMBER)
  206. if NUMBER <= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211. function Swait(NUMBER)
  212. if NUMBER == 0 or NUMBER == nil then
  213. ArtificialHB.Event:wait()
  214. else
  215. for i = 1, NUMBER do
  216. ArtificialHB.Event:wait()
  217. end
  218. end
  219. end
  220. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  221. local NEWMESH = IT(MESH)
  222. if MESH == "SpecialMesh" then
  223. NEWMESH.MeshType = MESHTYPE
  224. if MESHID ~= "nil" and MESHID ~= "" then
  225. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  226. end
  227. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  228. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  229. end
  230. end
  231. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  232. NEWMESH.Scale = SCALE
  233. NEWMESH.Parent = PARENT
  234. return NEWMESH
  235. end
  236. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  237. local NEWPART = IT("Part")
  238. NEWPART.formFactor = FORMFACTOR
  239. NEWPART.Reflectance = REFLECTANCE
  240. NEWPART.Transparency = TRANSPARENCY
  241. NEWPART.CanCollide = false
  242. NEWPART.Locked = true
  243. NEWPART.Anchored = true
  244. if ANCHOR == false then
  245. NEWPART.Anchored = false
  246. end
  247. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  248. NEWPART.Name = NAME
  249. NEWPART.Size = SIZE
  250. NEWPART.Position = Torso.Position
  251. NEWPART.Material = MATERIAL
  252. NEWPART:BreakJoints()
  253. NEWPART.Parent = PARENT
  254. return NEWPART
  255. end
  256. function QuaternionFromCFrame(cf)
  257. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  258. local trace = m00 + m11 + m22
  259. if trace > 0 then
  260. local s = math.sqrt(1 + trace)
  261. local recip = 0.5 / s
  262. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  263. else
  264. local i = 0
  265. if m00 < m11 then
  266. i = 1
  267. end
  268. if m22 > (i == 0 and m00 or m11) then
  269. i = 2
  270. end
  271. if i == 0 then
  272. local s = math.sqrt(m00 - m11 - m22 + 1)
  273. local recip = 0.5 / s
  274. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  275. elseif i == 1 then
  276. local s = math.sqrt(m11 - m22 - m00 + 1)
  277. local recip = 0.5 / s
  278. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  279. elseif i == 2 then
  280. local s = math.sqrt(m22 - m00 - m11 + 1)
  281. local recip = 0.5 / s
  282. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  283. end
  284. end
  285. end
  286. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  287. local xs, ys, zs = x + x, y + y, z + z
  288. local wx, wy, wz = w * xs, w * ys, w * zs
  289. local xx = x * xs
  290. local xy = x * ys
  291. local xz = x * zs
  292. local yy = y * ys
  293. local yz = y * zs
  294. local zz = z * zs
  295. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  296. end
  297. function QuaternionSlerp(a, b, t)
  298. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  299. local startInterp, finishInterp
  300. if cosTheta >= 1.0E-4 then
  301. if 1 - cosTheta > 1.0E-4 then
  302. local theta = ACOS(cosTheta)
  303. local invSinTheta = 1 / SIN(theta)
  304. startInterp = SIN((1 - t) * theta) * invSinTheta
  305. finishInterp = SIN(t * theta) * invSinTheta
  306. else
  307. startInterp = 1 - t
  308. finishInterp = t
  309. end
  310. elseif 1 + cosTheta > 1.0E-4 then
  311. local theta = ACOS(-cosTheta)
  312. local invSinTheta = 1 / SIN(theta)
  313. startInterp = SIN((t - 1) * theta) * invSinTheta
  314. finishInterp = SIN(t * theta) * invSinTheta
  315. else
  316. startInterp = t - 1
  317. finishInterp = t
  318. end
  319. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  320. end
  321. function Clerp(a, b, t)
  322. local qa = {
  323. QuaternionFromCFrame(a)
  324. }
  325. local qb = {
  326. QuaternionFromCFrame(b)
  327. }
  328. local ax, ay, az = a.x, a.y, a.z
  329. local bx, by, bz = b.x, b.y, b.z
  330. local _t = 1 - t
  331. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  332. end
  333. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  334. local frame = IT("Frame")
  335. frame.BackgroundTransparency = TRANSPARENCY
  336. frame.BorderSizePixel = BORDERSIZEPIXEL
  337. frame.Position = POSITION
  338. frame.Size = SIZE
  339. frame.BackgroundColor3 = COLOR
  340. frame.BorderColor3 = BORDERCOLOR
  341. frame.Name = NAME
  342. frame.Parent = PARENT
  343. return frame
  344. end
  345. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  346. local label = IT("TextLabel")
  347. label.BackgroundTransparency = 1
  348. label.Size = UD2(1, 0, 1, 0)
  349. label.Position = UD2(0, 0, 0, 0)
  350. label.TextColor3 = TEXTCOLOR
  351. label.TextStrokeTransparency = STROKETRANSPARENCY
  352. label.TextTransparency = TRANSPARENCY
  353. label.FontSize = TEXTFONTSIZE
  354. label.Font = TEXTFONT
  355. label.BorderSizePixel = BORDERSIZEPIXEL
  356. label.TextScaled = false
  357. label.Text = TEXT
  358. label.Name = NAME
  359. label.Parent = PARENT
  360. return label
  361. end
  362. function NoOutlines(PART)
  363. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  364. end
  365. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  366. local NEWWELD = IT(TYPE)
  367. NEWWELD.Part0 = PART0
  368. NEWWELD.Part1 = PART1
  369. NEWWELD.C0 = C0
  370. NEWWELD.C1 = C1
  371. NEWWELD.Parent = PARENT
  372. return NEWWELD
  373. end
  374. local S = IT("Sound")
  375. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  376. local NEWSOUND
  377. coroutine.resume(coroutine.create(function()
  378. NEWSOUND = S:Clone()
  379. NEWSOUND.Parent = PARENT
  380. NEWSOUND.Volume = VOLUME
  381. NEWSOUND.Pitch = PITCH
  382. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  383. NEWSOUND:play()
  384. if DOESLOOP == true then
  385. NEWSOUND.Looped = true
  386. else
  387. repeat
  388. wait(1)
  389. until NEWSOUND.Playing == false
  390. NEWSOUND:remove()
  391. end
  392. end))
  393. return NEWSOUND
  394. end
  395. function CFrameFromTopBack(at, top, back)
  396. local right = top:Cross(back)
  397. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  398. end
  399. function WACKYEFFECT(Table)
  400. local TYPE = Table.EffectType or "Sphere"
  401. local SIZE = Table.Size or VT(1, 1, 1)
  402. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  403. local TRANSPARENCY = Table.Transparency or 0
  404. local ENDTRANSPARENCY = Table.Transparency2 or 1
  405. local CFRAME = Table.CFrame or Torso.CFrame
  406. local MOVEDIRECTION = Table.MoveToPos or nil
  407. local ROTATION1 = Table.RotationX or 0
  408. local ROTATION2 = Table.RotationY or 0
  409. local ROTATION3 = Table.RotationZ or 0
  410. local MATERIAL = Table.Material or "Neon"
  411. local COLOR = Table.Color or C3(1, 1, 1)
  412. local TIME = Table.Time or 45
  413. local SOUNDID = Table.SoundID or nil
  414. local SOUNDPITCH = Table.SoundPitch or nil
  415. local SOUNDVOLUME = Table.SoundVolume or nil
  416. coroutine.resume(coroutine.create(function()
  417. local PLAYSSOUND = false
  418. local SOUND
  419. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  420. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  421. PLAYSSOUND = true
  422. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  423. end
  424. EFFECT.Color = COLOR
  425. local MSH
  426. if TYPE == "Sphere" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  428. elseif TYPE == "Block" then
  429. MSH = IT("BlockMesh", EFFECT)
  430. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  431. elseif TYPE == "Wave" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  433. elseif TYPE == "Ring" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  435. elseif TYPE == "Slash" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  437. elseif TYPE == "Round Slash" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  439. elseif TYPE == "Swirl" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  441. elseif TYPE == "Skull" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  443. elseif TYPE == "Crystal" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  445. end
  446. if MSH ~= nil then
  447. local MOVESPEED
  448. if MOVEDIRECTION ~= nil then
  449. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  450. end
  451. local GROWTH = SIZE - ENDSIZE
  452. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  453. if TYPE == "Block" then
  454. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  455. else
  456. EFFECT.CFrame = CFRAME
  457. end
  458. for LOOP = 1, TIME + 1 do
  459. Swait()
  460. MSH.Scale = MSH.Scale - GROWTH / TIME
  461. if TYPE == "Wave" then
  462. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  463. end
  464. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  465. if TYPE == "Block" then
  466. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  467. else
  468. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  469. end
  470. if MOVEDIRECTION ~= nil then
  471. local ORI = EFFECT.Orientation
  472. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  473. EFFECT.Orientation = ORI
  474. end
  475. end
  476. if PLAYSSOUND == false then
  477. EFFECT:remove()
  478. else
  479. SOUND.Stopped:Connect(function()
  480. EFFECT:remove()
  481. end)
  482. end
  483. elseif PLAYSSOUND == false then
  484. EFFECT:remove()
  485. else
  486. repeat
  487. Swait()
  488. until SOUND.Playing == false
  489. EFFECT:remove()
  490. end
  491. end))
  492. end
  493. function MakeForm(PART, TYPE)
  494. if TYPE == "Cyl" then
  495. local MSH = IT("CylinderMesh", PART)
  496. elseif TYPE == "Ball" then
  497. local MSH = IT("SpecialMesh", PART)
  498. MSH.MeshType = "Sphere"
  499. elseif TYPE == "Pine" then
  500. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0))
  501. end
  502. end
  503. Debris = game:GetService("Debris")
  504. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  505. local DIRECTION = CF(StartPos, EndPos).lookVector
  506. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  507. end
  508. function turnto(position)
  509. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  510. end
  511. function Lightning(Table)
  512. local Color = Table.Color or C3(1, 1, 1)
  513. local StartPos = Table.Start or Torso.Position
  514. local EndPos = Table.End or Mouse.Hit.p
  515. local SegmentLength = Table.SegmentL or 2
  516. local Thickness = Table.Thickness or 0.1
  517. local Dissapear = Table.DoesFade or false
  518. local Parent = Table.Ignore or Character
  519. local MaxDist = Table.MaxDist or 400
  520. local Branches = Table.Branches or false
  521. local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  522. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength)
  523. local LIGHTNINGMODEL = IT("Model", Effects)
  524. LIGHTNINGMODEL.Name = "Lightning"
  525. local LastBolt
  526. for E = 1, DISTANCE do
  527. local ExtraSize = (DISTANCE - E) / 15
  528. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
  529. PART.Color = Color
  530. MakeForm(PART, "Cyl")
  531. if LastBolt == nil then
  532. PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  533. else
  534. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  535. end
  536. LastBolt = PART
  537. if Branches == true then
  538. local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
  539. if CHOICE == 1 then
  540. local LASTBRANCH
  541. for i = 1, MRANDOM(2, 5) do
  542. local ExtraSize2 = (DISTANCE - E) / 25 / i
  543. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
  544. PART.Color = Color
  545. MakeForm(PART, "Cyl")
  546. if LASTBRANCH == nil then
  547. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  548. else
  549. PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  550. end
  551. LASTBRANCH = PART
  552. end
  553. end
  554. end
  555. end
  556. if Dissapear == true then
  557. coroutine.resume(coroutine.create(function()
  558. for i = 1, 30 do
  559. Swait()
  560. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  561. if c.ClassName == "Part" then
  562. c.Transparency = i / 30
  563. end
  564. end
  565. end
  566. LIGHTNINGMODEL:remove()
  567. end))
  568. elseif Dissapear == false then
  569. Debris:AddItem(LIGHTNINGMODEL, 0.1)
  570. end
  571. return {
  572. End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p,
  573. LastBolt = LastBolt,
  574. Model = LIGHTNINGMODEL
  575. }
  576. end
  577. local Particle = IT("ParticleEmitter", nil)
  578. Particle.Enabled = false
  579. Particle.Transparency = NumberSequence.new({
  580. NumberSequenceKeypoint.new(0, 0),
  581. NumberSequenceKeypoint.new(0.7, 0),
  582. NumberSequenceKeypoint.new(1, 1)
  583. })
  584. Particle.LightEmission = 0.5
  585. Particle.Rate = 500
  586. Particle.Rotation = NumberRange.new(-180, 180)
  587. Particle.RotSpeed = NumberRange.new(-180, 180)
  588. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  589. Particle.Color = ColorSequence.new(C3(1, 1, 1))
  590. function ParticleEmitter(Table)
  591. local PRTCL = Particle:Clone()
  592. local Speed = Table.Speed or 5
  593. local Drag = Table.Drag or 0
  594. local Size1 = Table.Size1 or 1
  595. local Size2 = Table.Size2 or 5
  596. local Lifetime1 = Table.Lifetime1 or 1
  597. local Lifetime2 = Table.Lifetime2 or 1.5
  598. local Parent = Table.Parent or Torso
  599. local Emit = Table.Emit or 100
  600. local Offset = Table.Offset or 360
  601. local Enabled = Table.Enabled or false
  602. PRTCL.Parent = Parent
  603. PRTCL.Size = NumberSequence.new(Size1, Size2)
  604. PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2)
  605. PRTCL.Speed = NumberRange.new(Speed)
  606. PRTCL.VelocitySpread = Offset
  607. PRTCL.Drag = Drag
  608. if Enabled == false then
  609. PRTCL:Emit(Emit)
  610. Debris:AddItem(PRTCL, Lifetime2)
  611. else
  612. PRTCL.Enabled = true
  613. end
  614. return PRTCL
  615. end
  616. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", VT(2, 3, 2) * 1.5, false)
  617. RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  618. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0))
  619. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", VT(2, 3, 2) * 1.5, false)
  620. LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  621. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0))
  622. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  623. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  624. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false)
  625. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  626. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0))
  627. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false)
  628. MakeForm(Mask, "Cyl")
  629. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0))
  630. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false)
  631. Black.Color = C3(0, 0, 0)
  632. MakeForm(Black, "Ball")
  633. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0))
  634. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false)
  635. Black.Color = C3(0, 0, 0)
  636. MakeForm(Black, "Ball")
  637. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0))
  638. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  639. MakeForm(Eye, "Ball")
  640. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0))
  641. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  642. MakeForm(Eye, "Ball")
  643. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0))
  644. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false)
  645. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0))
  646. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0))
  647. MSH.VertexColor = VT(1, 1, 0.5)
  648. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  649. MakeForm(MaskPart, "Ball")
  650. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0))
  651. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  652. MakeForm(MaskPart, "Ball")
  653. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0))
  654. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false)
  655. MakeForm(Handle, "Cyl")
  656. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  657. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false)
  658. MakeForm(Bop, "Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0))
  660. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false)
  661. MakeForm(Part, "Pine")
  662. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  663. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false)
  664. MakeForm(Part, "Pine")
  665. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3, 5, 0.3), false)
  667. MakeForm(Blade, "Pine")
  668. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false)
  670. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0))
  671. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false)
  672. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0))
  673. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  674. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  675. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  676. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  677. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  678. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  679. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  680. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  681. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0))
  682. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  683. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  684. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  685. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  686. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false)
  687. MakeForm(Shield, "Ball")
  688. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  689. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false)
  690. MakeForm(Shield, "Ball")
  691. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  692. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false)
  693. MakeForm(Shield, "Ball")
  694. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  695. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false)
  696. MakeForm(Shield, "Ball")
  697. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  698. local SKILLTEXTCOLOR = BRICKC("Magenta").Color
  699. local SKILLFONT = "SciFi"
  700. local SKILLTEXTSIZE = 12
  701. Humanoid.DisplayDistanceType = "None"
  702. local naeeym2 = IT("BillboardGui", Character)
  703. naeeym2.AlwaysOnTop = true
  704. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  705. naeeym2.StudsOffset = Vector3.new(0, 1.3, 0)
  706. naeeym2.MaxDistance = 75
  707. naeeym2.Adornee = Character.Head
  708. naeeym2.Name = "Name"
  709. naeeym2.PlayerToHideFrom = Player
  710. local tecks2 = IT("TextLabel", naeeym2)
  711. tecks2.BackgroundTransparency = 1
  712. tecks2.TextScaled = true
  713. tecks2.BorderSizePixel = 0
  714. tecks2.Text = Player.Name
  715. tecks2.Font = "SciFi"
  716. tecks2.TextSize = 30
  717. tecks2.TextStrokeTransparency = 0
  718. tecks2.TextColor3 = C3(1, 1, 1)
  719. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  720. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  721. tecks2.Parent = naeeym2
  722. for _, c in pairs(Weapon:GetChildren()) do
  723. if c.ClassName == "Part" then
  724. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  725. end
  726. end
  727. Weapon.Parent = Character
  728. Humanoid.Died:connect(function()
  729. ATTACK = true
  730. end)
  731. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame")
  732. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  733. function ApplyDamage(Humanoid, Damage, TorsoPart)
  734. local defence = Instance.new("BoolValue", Humanoid.Parent)
  735. defence.Name = "HitBy" .. Player.Name
  736. game:GetService("Debris"):AddItem(defence, 0.001)
  737. Damage = Damage * DAMAGEMULTIPLIER
  738. if Humanoid.Health ~= 0 then
  739. local CritChance = MRANDOM(1, 100)
  740. if Damage > Humanoid.Health then
  741. Damage = math.ceil(Humanoid.Health)
  742. if Damage == 0 then
  743. Damage = 0.1
  744. end
  745. end
  746. Humanoid.Health = Humanoid.Health - Damage
  747. end
  748. end
  749. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME)
  750. local CHILDREN = workspace:GetDescendants()
  751. for index, CHILD in pairs(CHILDREN) do
  752. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then
  753. do
  754. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  755. if HUM then
  756. do
  757. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  758. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then
  759. do
  760. local FRAMES = IT("Folder", CHILD)
  761. FRAMES.Name = Player.Name .. "Frames"
  762. local DMG = 0
  763. if MINDMG > 1 then
  764. DMG = MRANDOM(MINDMG, MAXDMG)
  765. else
  766. DMG = MINDMG
  767. end
  768. ApplyDamage(HUM, DMG, TORSO)
  769. CreateSound(12222242, TORSO, 5, 1, false)
  770. coroutine.resume(coroutine.create(function()
  771. for _, c in pairs(CHILD:GetDescendants()) do
  772. if c:IsA("BasePart") then
  773. local bv = Instance.new("BodyVelocity")
  774. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  775. if POSITION.Y < TORSO.Position.Y then
  776. bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING
  777. else
  778. bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING
  779. end
  780. bv.Parent = c
  781. c.Reflectance = c.Transparency
  782. c.Transparency = 1
  783. Debris:AddItem(bv, 0.05)
  784. end
  785. end
  786. if 0 < HUM.Health then
  787. if FRAME > 0 then
  788. for i = 1, FRAME do
  789. for _, c in pairs(CHILD:GetDescendants()) do
  790. if c:IsA("BasePart") then
  791. c.Transparency = c.Reflectance
  792. c.Reflectance = 0
  793. end
  794. end
  795. wait()
  796. for _, c in pairs(CHILD:GetDescendants()) do
  797. if c:IsA("BasePart") then
  798. c.Reflectance = c.Transparency
  799. c.Transparency = 1
  800. end
  801. end
  802. wait()
  803. end
  804. else
  805. coroutine.resume(coroutine.create(function()
  806. HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  807. end))
  808. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  809. end
  810. for _, c in pairs(CHILD:GetDescendants()) do
  811. if c:IsA("BasePart") then
  812. c.Transparency = c.Reflectance
  813. c.Reflectance = 0
  814. end
  815. end
  816. else
  817. for _, c in pairs(CHILD:GetDescendants()) do
  818. if c:IsA("BasePart") then
  819. c.Transparency = c.Reflectance
  820. c.Reflectance = 0
  821. end
  822. end
  823. end
  824. coroutine.resume(coroutine.create(function()
  825. HUM.CameraOffset = VT(0, 0, 0)
  826. end))
  827. FRAMES:remove()
  828. end))
  829. end
  830. end
  831. end
  832. end
  833. end
  834. end
  835. end
  836. end
  837. function X()
  838. ATTACK = true
  839. Rooted = true
  840. local TOAIM = Mouse.Hit.p
  841. turnto(Mouse.Hit.p)
  842. local DONE = false
  843. Humanoid.HipHeight = 5
  844. for i = 0, 0.2, 0.1 / Animation_Speed do
  845. Swait()
  846. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  847. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  851. end
  852. for i = 0, 1.3, 0.1 / Animation_Speed do
  853. Swait()
  854. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  858. end
  859. CreateSound(1537955136, Blade, 5, 1, false)
  860. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0))
  861. MakeForm(SLICE, "Ball")
  862. CreateSound(342793847, SLICE, 5, 3, false)
  863. SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  864. ParticleEmitter({
  865. Speed = 2,
  866. Drag = 3,
  867. Size1 = 0.2,
  868. Size2 = 1,
  869. Lifetime1 = 1,
  870. Lifetime2 = 3,
  871. Parent = SLICE,
  872. Emit = 15,
  873. Offset = 360,
  874. Enabled = false
  875. })
  876. coroutine.resume(coroutine.create(function()
  877. Swait(35)
  878. SLICE.Transparency = 0
  879. for i = 1, 45 do
  880. Swait()
  881. SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5
  882. end
  883. wait(0.3)
  884. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0))
  885. MakeForm(BEAM, "Cyl")
  886. BEAM.Color = SLICE.Color
  887. local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character)
  888. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  889. BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0))
  890. BEAM.Size = VT(0, DISTANCE + 15, 0)
  891. BEAM.Mesh.Scale = VT(1.8, 1, 1.8)
  892. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0))
  893. MakeForm(BOP, "Ball")
  894. BOP.Color = SLICE.Color
  895. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  896. wait(0.1)
  897. local SIZE = SLICE.Size.X
  898. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  899. local PRT = ParticleEmitter({
  900. Speed = 0,
  901. Drag = 0,
  902. Size1 = 0.3,
  903. Size2 = 0.7,
  904. Lifetime1 = 1,
  905. Lifetime2 = 1.5,
  906. Parent = BEAM,
  907. Emit = 100,
  908. Offset = 360,
  909. Enabled = true
  910. })
  911. PRT.ZOffset = 12
  912. for i = 1, 25 do
  913. Swait()
  914. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  915. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0)
  916. end
  917. BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8
  918. BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25)
  919. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  920. end
  921. repeat
  922. Swait()
  923. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  924. SOUND.Parent = SLICE
  925. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  926. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0)
  927. end
  928. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  929. until SOUND.Playing == false
  930. BOP:remove()
  931. BEAM:remove()
  932. DONE = true
  933. Humanoid.CameraOffset = VT(0, 0, 0)
  934. for i = 1, 45 do
  935. Swait()
  936. SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5
  937. end
  938. SLICE:remove()
  939. end))
  940. for i = 0, 1, 0.1 / Animation_Speed do
  941. Swait()
  942. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  947. end
  948. FORCEWINGS = true
  949. for i = 1, 200 do
  950. Swait()
  951. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  956. end
  957. repeat
  958. wait()
  959. until DONE == true
  960. RootJoint.C0 = CF(0, 300, 0)
  961. Humanoid.HipHeight = 1
  962. for i = 1, 50 do
  963. Swait()
  964. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  965. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  969. end
  970. ATTACK = false
  971. Rooted = false
  972. FORCEWINGS = false
  973. end
  974. function Intro()
  975. ATTACK = true
  976. Rooted = true
  977. for i = 0, 0.2, 0.1 / Animation_Speed do
  978. Swait()
  979. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  980. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  985. end
  986. for i = 0, 3, 0.1 / Animation_Speed do
  987. Swait()
  988. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  989. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  990. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  994. end
  995. CreateSound(1537955136, Blade, 5, 1, false)
  996. RWING.Transparency = 0
  997. LWING.Transparency = 0
  998. for i = 1, 15 do
  999. Swait()
  1000. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1001. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1002. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1006. end
  1007. for i = 1, 15 do
  1008. Swait()
  1009. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1010. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1015. end
  1016. for i = 0, 1, 0.1 / Animation_Speed do
  1017. Swait()
  1018. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1019. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1020. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1024. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1025. end
  1026. ATTACK = false
  1027. Rooted = false
  1028. end
  1029. function Z()
  1030. ATTACK = true
  1031. Rooted = true
  1032. CreateSound(1537955136, Torso, 5, 1, false)
  1033. for i = 1, 15 do
  1034. Swait()
  1035. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5)
  1036. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1040. end
  1041. for i = 0, 0.3, 0.1 / Animation_Speed do
  1042. Swait()
  1043. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1048. end
  1049. FORCEWINGS = true
  1050. for i = 1, 10 do
  1051. for i = 0, 0.02, 0.1 / Animation_Speed do
  1052. Swait()
  1053. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1058. end
  1059. do
  1060. local RANDOM = MRANDOM(-7, 7) / 5
  1061. local RANDOM2 = MRANDOM(-7, 7) / 5
  1062. for i = 0, 0.01, 0.1 / Animation_Speed do
  1063. Swait()
  1064. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2)
  1065. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1066. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1070. end
  1071. local WAVES = {}
  1072. coroutine.resume(coroutine.create(function()
  1073. repeat
  1074. Swait()
  1075. for E = 1, #WAVES do
  1076. if WAVES[E] ~= nil then
  1077. ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3)
  1078. if WAVES[E].Transparency > 0.99 then
  1079. WAVES[E]:remove()
  1080. table.remove(WAVES, E)
  1081. else
  1082. WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0)
  1083. WAVES[E].Transparency = WAVES[E].Transparency + 0.03
  1084. end
  1085. end
  1086. end
  1087. until #WAVES == 0
  1088. end))
  1089. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1))
  1090. MakeForm(Wave, "Pine")
  1091. Wave.CFrame = Blade.CFrame
  1092. table.insert(WAVES, Wave)
  1093. CreateSound(1537955679, Wave, 7, 1, true)
  1094. end
  1095. end
  1096. ATTACK = false
  1097. Rooted = false
  1098. FORCEWINGS = false
  1099. end
  1100. function B()
  1101. ATTACK = true
  1102. Rooted = false
  1103. FORCEWINGS = true
  1104. for i = 0, 1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1111. end
  1112. CreateSound(1537955679, Blade, 7, 0.7, false)
  1113. Rooted = true
  1114. for i = 0, 0.4, 0.1 / Animation_Speed do
  1115. Swait()
  1116. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1121. end
  1122. coroutine.resume(coroutine.create(function()
  1123. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1124. for i = 1, 125 do
  1125. Swait()
  1126. FRAME = FRAME * CF(0, 0, -1)
  1127. ApplyAoE(FRAME.p, 5, 45, 55, 35, 15)
  1128. WACKYEFFECT({
  1129. Time = 25,
  1130. EffectType = "Sphere",
  1131. Size = VT(1, 18, 1),
  1132. Size2 = VT(1, 0, 1),
  1133. Transparency = 0,
  1134. Transparency2 = 1,
  1135. CFrame = FRAME,
  1136. MoveToPos = nil,
  1137. RotationX = 0,
  1138. RotationY = 0,
  1139. RotationZ = 0,
  1140. Material = "Neon",
  1141. Color = RWING.Color,
  1142. SoundID = nil,
  1143. SoundPitch = nil,
  1144. SoundVolume = nil
  1145. })
  1146. end
  1147. end))
  1148. for i = 0, 0.2, 0.1 / Animation_Speed do
  1149. Swait()
  1150. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1151. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1155. end
  1156. FORCEWINGS = false
  1157. ATTACK = false
  1158. Rooted = false
  1159. end
  1160. function C()
  1161. FORCEWINGS = true
  1162. ATTACK = true
  1163. for i = 0, 1, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1169. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1170. end
  1171. Rooted = true
  1172. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0))
  1173. MakeForm(Orb, "Ball")
  1174. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1175. for i = 1, 35 do
  1176. Swait()
  1177. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1178. Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05)
  1179. end
  1180. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0))
  1181. MakeForm(MAIN, "Cyl")
  1182. for i = 1, 200 do
  1183. Swait()
  1184. local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character)
  1185. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1186. MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1187. MAIN.Size = VT(0.7, DISTANCE, 0.7)
  1188. ApplyAoE(AIMPOS, 3, 35, 65, 35, 20)
  1189. end
  1190. MAIN:remove()
  1191. ATTACK = false
  1192. Rooted = false
  1193. FORCEWINGS = false
  1194. for i = 1, 35 do
  1195. Swait()
  1196. Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05)
  1197. end
  1198. Orb:remove()
  1199. end
  1200. function V()
  1201. FORCEWINGS = true
  1202. ATTACK = true
  1203. Rooted = true
  1204. local AREAS = {}
  1205. for i = 1, 15 do
  1206. local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p
  1207. local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character)
  1208. if HITFLOOR then
  1209. table.insert(AREAS, HITPOS)
  1210. end
  1211. end
  1212. for E = 1, 35 do
  1213. Swait()
  1214. for i = 1, #AREAS do
  1215. WACKYEFFECT({
  1216. Time = 5,
  1217. EffectType = "Wave",
  1218. Size = VT(5, 1, 5),
  1219. Size2 = VT(5, 1, 5),
  1220. Transparency = 0.5,
  1221. Transparency2 = 1,
  1222. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)),
  1223. MoveToPos = nil,
  1224. RotationX = 0,
  1225. RotationY = 0,
  1226. RotationZ = 0,
  1227. Material = "Neon",
  1228. Color = RWING.Color,
  1229. SoundID = nil,
  1230. SoundPitch = nil,
  1231. SoundVolume = nil
  1232. })
  1233. end
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1238. end
  1239. for E = 1, 12 do
  1240. Swait()
  1241. for i = 1, #AREAS do
  1242. WACKYEFFECT({
  1243. Time = 5,
  1244. EffectType = "Wave",
  1245. Size = VT(5, 1, 5),
  1246. Size2 = VT(5, 1, 5),
  1247. Transparency = 0.5,
  1248. Transparency2 = 1,
  1249. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)),
  1250. MoveToPos = nil,
  1251. RotationX = 0,
  1252. RotationY = 0,
  1253. RotationZ = 0,
  1254. Material = "Neon",
  1255. Color = RWING.Color,
  1256. SoundID = nil,
  1257. SoundPitch = nil,
  1258. SoundVolume = nil
  1259. })
  1260. end
  1261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1265. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1266. end
  1267. for i = 1, #AREAS do
  1268. ApplyAoE(AREAS[i], 15, 45, 55, 35, 20)
  1269. Lightning({
  1270. Color = BRICKC("New Yeller").Color,
  1271. Start = AREAS[i],
  1272. End = AREAS[i] + VT(0, 100, 0),
  1273. SegmentL = 2,
  1274. Thickness = 0.2,
  1275. DoesFade = true,
  1276. Ignore = workspace,
  1277. MaxDist = 30,
  1278. Branches = false
  1279. })
  1280. Lightning({
  1281. Color = RWING.Color,
  1282. Start = AREAS[i],
  1283. End = AREAS[i] + VT(0, 100, 0),
  1284. SegmentL = 2,
  1285. Thickness = 0.3,
  1286. DoesFade = true,
  1287. Ignore = workspace,
  1288. MaxDist = 35,
  1289. Branches = false
  1290. })
  1291. WACKYEFFECT({
  1292. Time = 15,
  1293. EffectType = "Wave",
  1294. Size = VT(10, 0, 10),
  1295. Size2 = VT(9, 5, 9),
  1296. Transparency = 0,
  1297. Transparency2 = 1,
  1298. CFrame = CF(AREAS[i]),
  1299. MoveToPos = nil,
  1300. RotationX = 0,
  1301. RotationY = 5,
  1302. RotationZ = 0,
  1303. Material = "Neon",
  1304. Color = RWING.Color,
  1305. SoundID = 1537955136,
  1306. SoundPitch = MRANDOM(6, 8) / 10,
  1307. SoundVolume = 2
  1308. })
  1309. end
  1310. for i = 0, 0.5, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1316. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1317. end
  1318. FORCEWINGS = false
  1319. ATTACK = false
  1320. Rooted = false
  1321. end
  1322. function G()
  1323. ATTACK = true
  1324. Rooted = true
  1325. FORCEWINGS = true
  1326. CreateSound(1537955136, Torso, 5, 1, false)
  1327. for i = 1, 15 do
  1328. Swait()
  1329. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8)
  1330. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1334. end
  1335. for i = 0, 0.3, 0.1 / Animation_Speed do
  1336. Swait()
  1337. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1338. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1342. end
  1343. for i = 0, 1, 0.1 / Animation_Speed do
  1344. Swait()
  1345. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1346. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1350. end
  1351. CreateSound(1537955679, Blade, 7, 0.7, false)
  1352. for i = 0, 0.4, 0.1 / Animation_Speed do
  1353. Swait()
  1354. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1355. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1359. end
  1360. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5))
  1361. MakeForm(TORNADOBASE, "Ball")
  1362. TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1363. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1364. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1365. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1366. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1367. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1368. coroutine.resume(coroutine.create(function()
  1369. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1370. for E = 1, 185 do
  1371. Swait()
  1372. FRAME = FRAME * CF(0, 0, -0.8)
  1373. TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1374. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1375. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1376. for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1377. ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1378. end
  1379. WACKYEFFECT({
  1380. Time = 5,
  1381. EffectType = "Wave",
  1382. Size = VT(10, 8, 10),
  1383. Size2 = VT(0, 0, 0),
  1384. Transparency = 0,
  1385. Transparency2 = 1,
  1386. CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1387. MoveToPos = nil,
  1388. RotationX = 0,
  1389. RotationY = 5,
  1390. RotationZ = 0,
  1391. Material = "Neon",
  1392. Color = TORNADOBASE.Color,
  1393. SoundID = nil,
  1394. SoundPitch = MRANDOM(6, 8) / 10,
  1395. SoundVolume = 2
  1396. })
  1397. end
  1398. for i = 1, 15 do
  1399. Swait()
  1400. TORNADOBASE.Transparency = i / 15
  1401. SWIRL.Transparency = i / 15
  1402. SWIRL2.Transparency = i / 15
  1403. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1404. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1405. end
  1406. TORNADOBASE:remove()
  1407. SWIRL:remove()
  1408. SWIRL2:remove()
  1409. end))
  1410. for i = 0, 0.2, 0.1 / Animation_Speed do
  1411. Swait()
  1412. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1413. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1417. end
  1418. FORCEWINGS = false
  1419. ATTACK = false
  1420. Rooted = false
  1421. end
  1422. function MouseDown(Mouse)
  1423. if ATTACK == false then
  1424. end
  1425. end
  1426. function MouseUp(Mouse)
  1427. HOLD = false
  1428. end
  1429. function KeyDown(Key)
  1430. KEYHOLD = true
  1431. if VALUE1 == false then
  1432. if Key == "z" and ATTACK == false then
  1433. Z()
  1434. end
  1435. if Key == "b" and ATTACK == false then
  1436. B()
  1437. end
  1438. if Key == "c" and ATTACK == false then
  1439. C()
  1440. end
  1441. if Key == "v" and ATTACK == false then
  1442. V()
  1443. end
  1444. if Key == "g" and ATTACK == false then
  1445. G()
  1446. end
  1447. if Key == "x" and ATTACK == false then
  1448. X()
  1449. end
  1450. if Key == "q" and ATTACK == false then
  1451. VALUE1 = true
  1452. GYRO = IT("BodyGyro", RootPart)
  1453. GYRO.D = 75
  1454. GYRO.P = 40000
  1455. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1456. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  1457. FLIGHTFORCE = Instance.new("BodyPosition", RootPart)
  1458. FLIGHTFORCE.D = 215
  1459. FLIGHTFORCE.P = 20000
  1460. FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1461. FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0)
  1462. end
  1463. elseif VALUE1 == true then
  1464. if Key == "q" and ATTACK == false then
  1465. VALUE1 = false
  1466. end
  1467. if Key == "w" and ATTACK == false then
  1468. CreateSound(1537955679, RWING, 7, 1.2, false)
  1469. CreateSound(1537955679, LWING, 7, 1.2, false)
  1470. repeat
  1471. VALUE2 = true
  1472. Swait()
  1473. FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p
  1474. until KEYHOLD == false
  1475. VALUE2 = false
  1476. end
  1477. end
  1478. end
  1479. function KeyUp(Key)
  1480. KEYHOLD = false
  1481. end
  1482. Mouse.Button1Down:connect(function(NEWKEY)
  1483. MouseDown(NEWKEY)
  1484. end)
  1485. Mouse.Button1Up:connect(function(NEWKEY)
  1486. MouseUp(NEWKEY)
  1487. end)
  1488. Mouse.KeyDown:connect(function(NEWKEY)
  1489. KeyDown(NEWKEY)
  1490. end)
  1491. Mouse.KeyUp:connect(function(NEWKEY)
  1492. KeyUp(NEWKEY)
  1493. end)
  1494. function unanchor()
  1495. if UNANCHOR == true then
  1496. g = Character:GetChildren()
  1497. for i = 1, #g do
  1498. if g[i].ClassName == "Part" then
  1499. g[i].Anchored = false
  1500. end
  1501. end
  1502. end
  1503. end
  1504. Humanoid.Changed:connect(function(Jump)
  1505. if Jump == "Jump" and Disable_Jump == true then
  1506. Humanoid.Jump = false
  1507. end
  1508. end)
  1509. while true do
  1510. Swait()
  1511. script.Parent = WEAPONGUI
  1512. ANIMATE.Parent = nil
  1513. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1514. v:Stop()
  1515. end
  1516. SINE = SINE + CHANGE * 2
  1517. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1518. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1519. if VALUE1 == false then
  1520. if GYRO ~= nil then
  1521. GYRO:remove()
  1522. end
  1523. if FLIGHTFORCE ~= nil then
  1524. FLIGHTFORCE:remove()
  1525. end
  1526. if ATTACK == false then
  1527. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1528. if TORSOVELOCITY < 1 then
  1529. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1533. elseif TORSOVELOCITY > 1 then
  1534. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1538. end
  1539. end
  1540. elseif VALUE1 == true then
  1541. if VALUE2 == false and ATTACK == false then
  1542. if GYRO ~= nil then
  1543. GYRO.MaxTorque = VT(0, 40000, 0)
  1544. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1545. end
  1546. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1550. elseif VALUE2 == true and ATTACK == false then
  1551. if GYRO ~= nil then
  1552. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1553. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1554. end
  1555. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1559. end
  1560. end
  1561. if FORCEWINGS == true or ATTACK == false then
  1562. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1563. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1564. end
  1565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1567. unanchor()
  1568. Humanoid.MaxHealth = "inf"
  1569. Humanoid.Health = "inf"
  1570. if Rooted == false then
  1571. Disable_Jump = false
  1572. Humanoid.WalkSpeed = Speed
  1573. elseif Rooted == true then
  1574. Disable_Jump = true
  1575. Humanoid.WalkSpeed = 0
  1576. end
  1577. sick.SoundId = "rbxassetid://152000442"
  1578. sick.Looped = true
  1579. sick.Pitch = 1
  1580. sick.Volume = 3
  1581. sick.Parent = Torso
  1582. sick:Resume()
  1583. if INTRO == false then
  1584. INTRO = true
  1585. coroutine.resume(coroutine.create(function()
  1586. Intro()
  1587. end))
  1588. end
  1589. for _, c in pairs(Character:GetChildren()) do
  1590. if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1591. c:remove()
  1592. elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then
  1593. c:remove()
  1594. end
  1595. end
  1596. Humanoid.Name = "Galacta " .. Player.Name
  1597. end
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