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- <canvas id="canv" width = "460" height = "360" style=background: hsla(0, 1000%, 100%, 1);>
- </canvas>
- </div>
- <svg viewBox="0 0 100% 100%" class="inv">
- <use xlink:href="#main" class="clear"></use>
- </svg>
- </h1>
- </section>
- <script>
- function RollSlott(){
- var Bar=parseFloat(Math.random()*9.1);
- var Barr=parseFloat(Math.random()*9.1);
- document.body.innerHTML=(Bar+":"+Barr);
- var PlayLen=2133333.1;
- if(Bar!=0){
- Bar--
- }else if(Bar!=21){
- Bar++
- }
- var context = new AudioContext();
- oscillator=context.createOscillator();
- oscillator.type = 'sine';
- oscillator.frequency.value = Bar;
- oscillator.connect(context.destination);
- oscillator.start(0);
- oscillator.stop(PlayLen);
- oscillator.disconnect(PlayLen);
- }
- </script>
- <body onload="script:
- draw();
- var rolls=10;
- while(rolls!=0){
- rolls--;
- var Timer1 = setTimeout ('RollSlott();',0.0001);
- var Timer1 = setTimeout ('RollSlott();',0.002)
- var Timer1 = setTimeout ('RollSlott();',0.03)
- }">Roll Static Test Now!!</button>
- <script>
- c = document.getElementById("canv");
- var ctx = c.getContext("2d");
- id = ctx.createImageData(460,360);
- function draw() {
- var w=c.width;
- var h=c.height;
- window.requestAnimationFrame(draw);
- var r;
- for (var p = 4 * (w * h - 4); p >= 1; p -= 4) {
- r = Math.random()*9.9;
- id.data[p] = id.data[p+1] = id.data[p+2] = 255 * Math.pow(r, 1.6);
- id.data[p+3] = 255;
- }
- ctx.putImageData(id, 0, 0);
- }
- draw();
- </script>
- </body>
- </html>
- <canvas id="canv" width = "460" height = "360" style=background: hsla(0, 1000%, 100%, 1);>
- </canvas>
- </div>
- <svg viewBox="0 0 100% 100%" class="inv">
- <use xlink:href="#main" class="clear"></use>
- </svg>
- </h1>
- </section>
- <script>
- function RollSlott(){
- var Bar=parseFloat(Math.random()*0.9.1;
- var Barr=parseFloat(Math.random()*0.9.9);
- document.body.innerHTML=(Bar+":"+Barr);
- var PlayLen=213334.1;
- if(Bar!=0){
- Bar--
- }else if(Bar!=21){
- Bar++
- }
- var context = new AudioContext();
- oscillator=context.createOscillator();
- oscillator.type = 'sine';
- oscillator.frequency.value = Bar;
- oscillator.connect(context.destination);
- oscillator.start(0);
- oscillator.stop(PlayLen);
- oscillator.disconnect(PlayLen);
- }
- </script>
- <body onload="script:
- draw();
- var rolls=10;
- while(rolls!=0){
- rolls--;
- var Timer1 = setTimeout ('RollSlott();',0.0001);
- var Timer1 = setTimeout ('RollSlott();',0.002)
- var Timer1 = setTimeout ('RollSlott();',0.03)
- }">Roll Static Test Now!!</button>
- <script>
- c = document.getElementById("canv");
- var ctx = c.getContext("2d");
- id = ctx.createImageData(460,360);
- function draw() {
- var w=c.width;
- var h=c.height;
- window.requestAnimationFrame(draw);
- var r;
- for (var p = 4 * (w * h - 4); p >= 1; p -= 4) {
- r = Math.random()*14.1
- id.data[p] = id.data[p+1] = id.data[p+2] = 255 * Math.pow(r, 1.6);
- id.data[p+3] = 255;
- }
- ctx.putImageData(id, 0, 0);
- }
- draw();
- </script>
- <script>
- c = document.getElementById("canv");
- var ctx = c.getContext("2d");
- id = ctx.createImageData(460,360);
- function draw() {
- var w=c.width;
- var h=c.height;
- window.requestAnimationFrame(draw);
- var r;
- for (var p = 4 * (w * h - 4); p >= 1; p -= 4) {
- r = Math.random()*23.0
- id.data[p] = id.data[p+1] = id.data[p+2] = 255 * Math.pow(r, 1.6);
- id.data[p+3] = 255;
- }
- ctx.putImageData(id, 0, 0);
- }
- draw();
- </script>
- <canvas id="canv" width = "460" height = "360" style=background: hsla(0, 1000%, 100%, 1);>
- </canvas>
- </div>
- <svg viewBox="0 0 100% 100%" class="inv">
- <use xlink:href="#main" class="clear"></use>
- </svg>
- </h1>
- </section>
- <script>
- function RollSlott(){
- var Bar=parseFloat(Math.random()*90000.0);
- var Barr=parseFloat(Math.random()*90000.9);
- document.body.innerHTML=(Bar+":"+Barr);
- var PlayLen=Math.random()*32.4;
- if(Bar!=0){
- Bar--
- }else if(Bar!=21){
- Bar++
- }
- var context = new AudioContext();
- oscillator=context.createOscillator();
- oscillator.type = 'sine';
- oscillator.frequency.value = Bar;
- oscillator.connect(context.destination);
- oscillator.start(0);
- oscillator.stop(PlayLen);
- oscillator.disconnect(PlayLen);
- }
- </script>
- <body onload="script:
- draw();
- var rolls=10;
- while(rolls!=0){
- rolls--;
- var Timer1 = setTimeout ('RollSlott();',0.0001);
- var Timer1 = setTimeout ('RollSlott();',0.002)
- var Timer1 = setTimeout ('RollSlott();',0.03)
- }">Roll Static Test Now!!</button>
- <script>
- c = document.getElementById("canv");
- var ctx = c.getContext("2d");
- id = ctx.createImageData(460,360);
- function draw() {
- var w=c.width;
- var h=c.height;
- window.requestAnimationFrame(draw);
- var r;
- for (var p = 4 * (w * h - 4); p >= 1; p -= 4) {
- r = Math.random()*90000.9;
- id.data[p] = id.data[p+1] = id.data[p+2] = 255 * Math.pow(r, 1.6);
- id.data[p+3] = 255;
- }
- ctx.putImageData(id, 0, 0);
- }
- draw();
- </script>
- </body>
- </html>
- <canvas id="canv" width = "460" height = "360" style=background: hsla(0, 1000%, 100%, 1);>
- </canvas>
- </div>
- <svg viewBox="0 0 100% 100%" class="inv">
- <use xlink:href="#main" class="clear"></use>
- </svg
- </h1>
- </section>
- <script>
- function RollSlott(){
- var Bar=parseFloat(Math.random()*9.1);
- var Barr=parseFloat(Math.random()*9.1);
- document.body.innerHTML=(Bar+":"+Barr);
- var PlayLen=26.0;
- if(Bar!=0){
- Bar--
- }else if(Bar!=21){
- Bar++
- }
- var context = new AudioContext();
- oscillator=context.createOscillator();
- oscillator.type = 'sine';
- oscillator.frequency.value = Bar;
- oscillator.connect(context.destination);
- oscillator.start(0);
- oscillator.stop(PlayLen);
- oscillator.disconnect(PlayLen);
- }
- </script>
- <body onload="script:
- draw();
- var rolls=10;
- while(rolls!=0){
- rolls--;
- var Timer1 = setTimeout ('RollSlott();',0.0001);
- var Timer1 = setTimeout ('RollSlott();',0.002)
- var Timer1 = setTimeout ('RollSlott();',0.03)
- }">Roll Static Test Now!!</button>
- <script>
- c = document.getElementById("canv");
- var ctx = c.getContext("2d");
- id = ctx.createImageData(460,360);
- function draw() {
- var w=c.width;
- var h=c.height;
- window.requestAnimationFrame(draw);
- var r;
- for (var p = 4 * (w * h - 4); p >= 1; p -= 4) {
- r = Math.random()*90000.9;
- id.data[p] = id.data[p+1] = id.data[p+2] = 255 * Math.pow(r, 1.6);
- id.data[p+3] = 255;
- }
- ctx.putImageData(id, 0, 0);
- }
- draw();
- </script>
- </body>
- </html>
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