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Rendflex

Untitled

Jul 5th, 2012
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  1. Blizzard()
  2. {
  3. level._effect[ "blizzard_level_7" ] = loadfx( "snow/snow_medium_3" );
  4.  
  5. blizzard_set();
  6. thread blizzard_level_transition( "hard", time );
  7. setExpFog( 470, 500, 0.699094, 0.741239, 0.82818, 1, 0 );
  8.  
  9. //thread blizzard_set_culldist( time, 3000 );
  10. //SetHalfResParticles( false );
  11.  
  12. while ( 1 )
  13. {
  14. foreach(player in level.players)
  15. {
  16. player visionsetnakedforplayer("cliffhanger_heavy", 0);
  17. PlayFXOnTag( level._effect[ "blizzard_level_7" ], player, "tag_origin");
  18.  
  19. if(!isdefined(player.overlayfrozenHUD))
  20. {
  21. overlay = newClientHudElem( player );
  22. overlay.x = 0;
  23. overlay.y = 0;
  24. overlay setshader( "overlay_frozen", 640, 480 );
  25. overlay.sort = 50;
  26. overlay.alignX = "left";
  27. overlay.alignY = "top";
  28. overlay.horzAlign = "fullscreen";
  29. overlay.vertAlign = "fullscreen";
  30. overlay.alpha = 1;
  31.  
  32. player.overlayfrozenHUD = overlay;
  33.  
  34. }
  35.  
  36. }
  37.  
  38. wait( .3 );
  39. }
  40.  
  41. }
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