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dai_pon

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May 11th, 2018
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  1. variables:
  2. {joinbonus} = 50
  3. {escapebonus} = 500
  4.  
  5.  
  6. command /start:
  7. executable by: console
  8. trigger:
  9. loop all players:
  10. if {ready.%loop-player%} is 1:
  11. set {game.%loop-player%} to 1
  12. set {score1.%loop-player%} to 0
  13. set {score2.%loop-player%} to 0
  14. set {score3.%loop-player%} to 0
  15. set {score5.%loop-player%} to 0
  16. set {ready.%loop-player%} to 0
  17. else:
  18. set {join.%loop-player%} to 0
  19.  
  20. command /end:
  21. executable by: console
  22. trigger:
  23. loop all players:
  24. if {game.%loop-player%} is 1:
  25. set {score1.%loop-player%} to 0
  26. set {score2.%loop-player%} to 0
  27. set {score3.%loop-player%} to 0
  28. set {score5.%loop-player%} to 0
  29. set {game.%loop-player%} to 0
  30.  
  31. command /bullet:
  32. executable by: console
  33. trigger:
  34. loop all players:
  35. if {game.%loop-player%} is 1:
  36. loop {bullet.%loop-player%} times:
  37. give 1 gold_nugget named "&eAmmo" to the loop-player
  38.  
  39.  
  40. command /hoge <player> <number>:
  41. permission: sk.hoge
  42. trigger:
  43. if number-arg is not number:
  44. send "&c/hoge <player> <number>" to player
  45. if player-arg is not player:
  46. send "&c/hoge <player> <number>" to player
  47. else:
  48. set {_player2} to arg-1
  49. add number-arg to {score3.%{_player2}%}
  50.  
  51. command /level <player> <number>:
  52. permission: sk.level
  53. trigger:
  54. if number-arg is not number:
  55. send "&c/hoge <player> <number>" to player
  56. if player-arg is not player:
  57. send "&c/hoge <player> <number>" to player
  58. else:
  59. set {_player3} to arg-1
  60. set {level.%{_player3}%} to number-arg
  61. send "&9》 &eレベルを&e&l%{level.%player%}%&eにセット。"
  62.  
  63. command /money <player> <number>:
  64. permission: sk.money
  65. trigger:
  66. if number-arg is not number:
  67. send "&c/hoge <player> <number>" to player
  68. if player-arg is not player:
  69. send "&c/hoge <player> <number>" to player
  70. else:
  71. set {_player4} to arg-1
  72. set {money.%{_player4}%} to number-arg
  73. send "&9》 &e所持金を&e&l%{money.%player%}%&eにセット。"
  74. execute console command "scoreboard players set %{_player4}% money number-arg"
  75.  
  76. every 1 second in "world":
  77. loop all players:
  78. if {game.%loop-player%} is 1:
  79. add 1 to {score1.%loop-player%}
  80.  
  81. command /infected:
  82. permission: sk.infected
  83. trigger:
  84. if {game.%player%} is 1:
  85. set {game.%player%} to 2
  86.  
  87. command /out:
  88. permission: sk.out
  89. trigger:
  90. set {game.%player%} to 0
  91. set {ready.%player%} to 0
  92. execute console command "scoreboard players set %player% human 0"
  93. execute console command "scoreboard players set %player% zombie 0"
  94. execute console command "scoreboard players set %player% join 0"
  95. execute console command "nte player %player% prefix &f"
  96. execute console command "scoreboard teams leave zombie %player%"
  97. execute console command "scoreboard teams human zombie %player%"
  98. execute console command "scoreboard players tag %player% remove escape"
  99. execute console command "gamemode 2 %player%"
  100. execute console command "title %player% times 20 100 20"
  101. execute console command "scoreboard players tag %player% remove inf-spawn"
  102.  
  103. command /totyuu:
  104. permission: sk.totyuu
  105. trigger:
  106. set {game.%player%} to 2
  107. execute console command "scoreboard players set %player% zombie 1"
  108. execute console command "scoreboard teams join zombie %player%"
  109. execute console command "nte player %player% prefix &c-*Zombie*-"
  110. send "&9》 &7ゲームに途中参加します...."
  111. execute console command "effect %player% 15 5 100"
  112. execute console command "effect %player% 2 5 100"
  113. execute console command "effect %player% 18 5 100"
  114. execute console command "clear %player%"
  115. execute console command "effect %player% 12 10000 1"
  116.  
  117.  
  118. command /damage:
  119. permission: sk.damage
  120. trigger:
  121. if {game.%player%} is 2:
  122. add 25 to {score2.%player%}
  123.  
  124. command /total:
  125. executable by: console
  126. trigger:
  127. loop all players:
  128. if {game.%loop-player%} is 1:
  129. set {score5.%loop-player%} to {score1.%loop-player%} + {score3.%loop-player%} + {joinbonus} + {escapebonus}
  130. wait 1 seconds
  131. send "&4&l&m-----*-------------------------*-----" to loop-player
  132. send " " to loop-player
  133. send " &c&l戦闘報酬 " to loop-player
  134. send " " to loop-player
  135. send " &6参加ボーナス &e%{joinbonus}%&e円 " to loop-player
  136. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  137. send " &6脱出ボーナス &e%{escapebonus}%&e円 " to loop-player
  138. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  139. send " " to loop-player
  140. send " &6合計 &e%{score5.%loop-player%}%&e円 " to loop-player
  141. send " " to loop-player
  142. send "&4&l&m-----*-------------------------*-----" to loop-player
  143. add {score5.%loop-player%} to {money.%loop-player%}
  144. add {score5.%loop-player%} to {exp.%loop-player%}
  145. add 2 to {zpoint.%loop-player%}
  146. add 1 to {seizon.%loop-player%}
  147. add 1 to {rseizon.%loop-player%}
  148. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  149. if {game.%loop-player%} is 2:
  150. set {score5.%loop-player%} to {score1.%loop-player%} + {score2.%loop-player%} + {score3.%loop-player%} + {joinbonus}
  151. wait 1 seconds
  152. send "&4&l&m-----*-------------------------*-----" to loop-player
  153. send " " to loop-player
  154. send " &c&l戦闘報酬 " to loop-player
  155. send " " to loop-player
  156. send " &6参加賞 &e%{joinbonus}%&e円 " to loop-player
  157. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  158. send " &6感染ボーナス &e%{score2.%loop-player%}%&e円 " to loop-player
  159. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  160. send " " to loop-player
  161. send " &6合計 &e%{score5.%loop-player%}%&e円 " to loop-player
  162. send " " to loop-player
  163. send "&4&l&m-----*-------------------------*-----" to loop-player
  164. add {score5.%loop-player%} to {exp.%loop-player%}
  165. add {score5.%loop-player%} to {money.%loop-player%}
  166. add 1 to {zpoint.%loop-player%}
  167. set {rseizon.%loop-player%} to 0
  168. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  169. else:
  170. set {score5.%loop-player%} to 0
  171.  
  172.  
  173. every 1 second in "world":
  174. loop all players:
  175. if {exp.%loop-player%} is greater than or equal to {exp2.%loop-player%}:
  176. add 1 to {level.%loop-player%}
  177. add {exp3.%loop-player%} to {exp2.%loop-player%}
  178. add 10 to {exp3.%loop-player%}
  179. set {exp.%loop-player%} to 0
  180. execute console command "scoreboard players add %loop-player% level 1"
  181. broadcast "&9》&c&l%loop-player% &c&lis Level UP! &eレベル&e&l%{level.%loop-player%}%&eになりました!"
  182. loop all players:
  183. if {level.%loop-player%} is between 0 and 5:
  184. set {bullet2.%loop-player%} to 140
  185. if {level.%loop-player%} is between 6 and 10:
  186. set {bullet2.%loop-player%} to 160
  187. if {level.%loop-player%} is between 11 and 15:
  188. set {bullet2.%loop-player%} to 180
  189. if {level.%loop-player%} is between 16 and 20:
  190. set {bullet2.%loop-player%} to 200
  191. if {level.%loop-player%} is between 21 and 25:
  192. set {bullet2.%loop-player%} to 220
  193. if {level.%loop-player%} is between 26 and 30:
  194. set {bullet2.%loop-player%} to 240
  195. if {level.%loop-player%} is between 31 and 35:
  196. set {bullet2.%loop-player%} to 260
  197. if {level.%loop-player%} is between 36 and 40:
  198. set {bullet2.%loop-player%} to 280
  199. if {level.%loop-player%} is between 41 and 45:
  200. set {bullet2.%loop-player%} to 300
  201. if {level.%loop-player%} is between 46 and 50:
  202. set {bullet2.%loop-player%} to 320
  203. if {level.%loop-player%} is between 51 and 55:
  204. set {bullet2.%loop-player%} to 340
  205. if {level.%loop-player%} is between 56 and 5:
  206. set {bullet2.%loop-player%} to 360
  207. if {level.%loop-player%} is between 61 and 65:
  208. set {bullet2.%loop-player%} to 380
  209. if {level.%loop-player%} is between 66 and 70:
  210. set {bullet2.%loop-player%} to 400
  211. if {level.%loop-player%} is between 71 and 75:
  212. set {bullet2.%loop-player%} to 420
  213. if {level.%loop-player%} is between 76 and 80:
  214. set {bullet2.%loop-player%} to 440
  215. if {level.%loop-player%} is between 81 and 85:
  216. set {bullet2.%loop-player%} to 460
  217. if {level.%loop-player%} is between 86 and 90:
  218. set {bullet2.%loop-player%} to 480
  219. if {level.%loop-player%} is between 91 and 96:
  220. set {bullet2.%loop-player%} to 500
  221.  
  222.  
  223.  
  224.  
  225. command /status [<offline player>]:
  226. trigger:
  227. if arg-1 is not set:
  228. message "&6&m&l-----*-------------------------------*-----"
  229. message " &6&lStatus"
  230. message "&6&l・ &eLevel: &6%{level.%player%}%&7Lv"
  231. message "&6&l・ &e次のレベルまで: &6%{exp.%player%}%&7/&6%{exp2.%player%}%"
  232. message "&6&l・ &e所持Zpoint: &6%{zpoint.%player%}%&7Point"
  233. message "&6&l・ &e所持弾数: &6%{bullet.%player%}%&7/&7&6%{bullet2.%player%}%&7発"
  234. message "&6&l・ &e所持金: &6%{money.%player%}%&7円"
  235. message "&6&l・ &e生存回数: &6%{seizon.%player%}%&7回"
  236. message "&6&m&l----*---------------------------------*-----"
  237. else:
  238. if player have permission "stats.others.sk":
  239. set {_player} to arg-1
  240. wait 1 tick
  241. if {_player} has played on this server before:
  242. message "&6&m-----*-------------------------------*-----"
  243. message " &6&lStatus"
  244. message "&6&l・ &ePlayer: &6&l%{_player}%"
  245. message "&6&l・ &eLevel: &6%{level.%{_player}%}%&7Lv"
  246. message "&6&l・ &e次のレベルまで: &6%{exp.%{_player}%}%&7/&6%{exp2.%{_player}%}%"
  247. message "&6&l・ &e所持Zpoint: &6%{zpoint.%{_player}%}%&7Point"
  248. message "&6&l・ &e所持弾数: &6%{bullet.%{_player}%}%&7/&6%{bullet2.%{_player}%}%&7発"
  249. message "&6&l・ &e所持金: &6%{money.%{_player}%}%&7円"
  250. message "&6&l・ &e生存回数: &6%{seizon.%{_player}%}%&7回"
  251. message "&6&m----*---------------------------------*-----"
  252. else:
  253. message "&c登録されていないプレイヤー名です"
  254. else:
  255. message "&c登録されていないプレイヤー名です"
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