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SiegeTank

Nordhris

Aug 13th, 2015
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  1. Nordhris
  2. Faction overview:
  3. (seem like the opposite of minotaurs with cheap and spammable units (so the upkeep counts against them in the long run)
  4. First Impressions. They have 50% defences pretty much everywhere (so that is below average but they are consistent at least)
  5. They do have 70% snow defence, 60% snow would make them more consistent so that they dont destroy everyone else on snowy maps, while making them slightly better due to their below average defences everywhere.
  6.  
  7. (60% vs 30% snow for normal factions should ensure they are still more powerful on snow maps but not overpowered)
  8.  
  9. Overall faction has good resistances (20 arcane, 10 blade, 20 cold) which is a slight bonus.
  10. Units roaster: Cheap fighter 0 upkeep, fighter, specialist fighter(with bleeding), specialist hybrid fighter (with slow),
  11. healer/mage, mage/berserker , archer, scout.
  12.  
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  16.  
  17.  
  18. Units overview:
  19.  
  20. Apprentice - mage/healer (low cost low damage, however since mages are supposed to break through defences im not sure if the damage is enough (especially being neutral) to do that job normally. Precision might be good on them to increase the damage a bit.
  21.  
  22.  
  23.  
  24. Arctic Prowler
  25. average swordman with special attack, lower than average damage, lower than average Hps, has snow cover so you can use that on snow maps.
  26. Low exp will help them level up quicker. They have nice wolverine like claws, might give them some special property to compensate(like bleeding attack) (hmm maybe some other type of stalk so that they are more of a utility unit,(with their bleeding attacks, supposed to weaken the opponents, and not take them head on.
  27.  
  28.  
  29.  
  30. Braveheart 12 gold(like saurian brave -cheap spammable mainline infantry) (exp need to be lower than prowler also lower the Hps a bit maybe?) Remove upkeep too while leaving them at level 1. (so upkeep -1 for each level of them (naturally those levels will be slightly weaker than normal units) Also add in description somewhere that he costs less upkeep.
  31.  
  32.  
  33.  
  34. Frentic Shaman - mainline mage - more expensive, chaotic (so 20 dmg at night) cheaper than normal mages (prob 16 ish gold )
  35. lower ranged damage to make up for the berserk (which can be quite useful) . They are a mix of berserker against very weakened units that you wish to finish off, or against non-ranged attackers at good defensive position.
  36.  
  37.  
  38.  
  39. Northman - remove slaughterer as a possible upgrade cost 14 gold. (12 is too cheap since they are kind of hybrid)
  40. Possible add another level 2 unit with the Arctic_Prowler_old image (they seem similar)
  41. The Arctic prowler can be a version that ventures further in the north (lore wise)
  42.  
  43.  
  44.  
  45. Reaver (complementing your staling ability) (compare to ice crub increase price to 16 at least or 17 so that you recruit them only to chase other units not as a main unit - backbone of the army are the braves and the northmans)
  46. Also has slow. Very good unit (maybe too good for his 7 movement speed might reduce to 6) Which is ok with lore since it says they are almost as fast as their scouts (who have 8 movement) so a quick reaver will be almost as fast as that if its quick(with 7 movement). Their damage is lower and also their resistances are lower than crub but he has nightstalk.
  47.  
  48.  
  49.  
  50. Shard striker(rename to shard shooter) - their cheap archer. Cheap and weak. (could work like brave with -1 upkeep) or could make him a bit stronger and more expensive.
  51. Shard shooter (rename to shard marksman) give them marksman ability. (balance them against far seer precision)
  52.  
  53.  
  54.  
  55. Snowrunner - compare to scouts in terms of damage/hps
  56. good movement speed, cheap low damage, low hp (might be too low)
  57.  
  58. Upgrades seem uneven so need to fix that. Lore of slaughterer is that they deserted or were left behind enemy lines, so they had to survive by themselves, hoping to once again be reunited with their people, they become more brutal because of that. Lose their ability to run since they are always hiding.
  59.  
  60. Far seer can have precision
  61.  
  62.  
  63.  
  64. (they have good shooting skills since they are hunters mostly so like the elves they are very good at hitting their target)
  65.  
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  70.  
  71.  
  72.  
  73. Suggested Changes:
  74.  
  75. Faction wide: Frozen defence reduced to 60% from 70%
  76.  
  77.  
  78. Apprentice:
  79. Cost increased to 16 gold from 12
  80. damage increased to 7-2 from 4-3
  81. magical attack substituted for "ubiquitous" attack (90% chance to hit)
  82. exp increased to 44 from 36 (to make up for stronger level 2 and then 3)
  83.  
  84. Witch Doctor:
  85. ranged damage altered to 7x3 from 6x4
  86. magical attack changed to ubiquitous
  87. Hp decreased to 37 from 43
  88. exp increased to 70 from 54
  89.  
  90. Warlock:
  91. ranged damage decreased to 7x4 from 7x5
  92. magical attack changed to ubiquitous (the damage is actually increased this way)
  93. Hp decreased to 55
  94.  
  95.  
  96.  
  97. Prowler(level 1):
  98. renamed to "Poacher"
  99. price increased to 15 from 14
  100. mountain stalk gained.
  101. bleeding attack gained. (2 damage per tick until death) making its damage up to 20 (+2 for each other enemy you hit)
  102. (you want to be hitting as many targets as possible)
  103.  
  104. Ravager(level 2):
  105. renamed to "Prowler"
  106. mountain stalk gained.
  107. bleeding attack gained.(same 2 damage per tick)
  108. exp reduced to 56 from 100
  109.  
  110. Snow stalker(level 3):
  111. renamed to "Arctic Prowler"
  112. mountain stalk gained
  113. bleeding attack gained (same 2 damage per tick)
  114. damage altered to 7x6 from 10x4 (they're using both hands in attacking their enemies so higher number of attacks is good)
  115.  
  116.  
  117.  
  118.  
  119.  
  120.  
  121.  
  122. upkeep for the braveheart line -1.
  123. Majestic bow removed from braveheart line (there are 4 other types of units with hybrid (melee/ranged) damage)
  124.  
  125. Braveheart:
  126. remove leadership on level 1 (lore related doenst have any effect since they dont have any level 0 units)
  127. cost increased to 11 from 10
  128. Hp decreased to 24 from 28 (3.6 effective hp/gold)
  129. exp reduced to 28 from 34
  130. (but if u get a strong braveheart his damage is quite good. leave tanking for their "more resilient" cousins - northman)
  131.  
  132. Wildheart:
  133. change name to "Northern Fighter"
  134. keeps leadership
  135. damage increased to 6-4 from 5-4
  136. Hp reduced to 38 from 43
  137. Pierce resistance increased to 10% from 0%
  138. Impact resistance increased to 10% from 0%
  139. Blade resistance increased to 20% from 10%
  140. exp decreased to 52 from 56
  141.  
  142. Feralheart:
  143. change name to Northern Warrior
  144. keeps leadership
  145. damage increased to 8-4 from 5-5
  146. Hp reduced to 55 from 60
  147. Pierce resistance increased to 10% from 0%
  148. Impact resistance increased to 10% from 0%
  149. Blade resistance increased to 20% from 10%
  150. exp increased to 90 from 78
  151.  
  152. Wolfheart:
  153. Change name to Northern Warlord
  154. keeps leadership
  155. damage increased to 11-4 from 7-5
  156. Pierce resistance increased to 20% from 0%
  157. Impact resistance increased to 20% from 0%
  158. Blade resistance increased to 30% from 10%
  159. after maximum level exp increased to 110 from 80
  160. (overall you need 85 exp(at 50%) which makes it one of the cheapest level 4 unit, however his power is only as good as a level 3(except for the great leadership that he provides)
  161.  
  162.  
  163. Northern Fighter line renamed
  164. line added as an upgrade to braveheart
  165. they also get -1 to upkeep
  166. And they get same resistances/defences as the whole faction
  167.  
  168. Northern Fighter:
  169. change name to Wildheart
  170. Level increased to 2 from 1
  171. lore(after having fought several battles due to the constant pressure, some bravehearts fall in a trance of battle. They become intoxicated from the view and smell of blood. They stop caring for their own safety, throw away their wooden shields and focus on their fierce attacks (has no extra resistances, but has a number of strong attacks, the hp between the two lines is similar the shielded version having more effective Hps against mundane attacks, while the other one is better against fire/cold/arcane)
  172. arcane 20%
  173. blade 10%
  174. cold 20%
  175. fire 0%
  176. impact 0%
  177. pierce 0%
  178. hp increased to 40 from 35
  179. damage increased to 7x4 from 7-3
  180. exp increased to 52 from 34
  181.  
  182.  
  183.  
  184.  
  185. Northern Warrior:
  186. change name to Feralheart
  187. Level increased to 3 from 2
  188. arcane 20%
  189. blade 10%
  190. cold 20%
  191. fire 0%
  192. impact 0%
  193. pierce 0%
  194. hp increased to 60 from 50
  195. damage increased to 7-6 from 10-3
  196. exp increased to 90 from 67
  197.  
  198. Northern Warlord:
  199. change name to Wolfheart
  200. Level increased to 4 from 3
  201. arcane 20%
  202. blade 10%
  203. cold 20%
  204. fire 0%
  205. impact 0%
  206. pierce 0%
  207. hp increased to 85 from 65
  208. damage increased to 11-6 from 15-3
  209. exp (amla) decreased to 110 from 150
  210.  
  211. (higher number of attacks represents the fact that they have 2 swords and their blood-lust)
  212.  
  213.  
  214.  
  215.  
  216.  
  217. Frenetic Shaman:
  218. cost increased to 17 from 11
  219. hp increased to 27
  220. ranged damage increased to 5x4 from 4x4
  221. exp increased to 52 from 30
  222.  
  223. Tribal Sage:
  224. cost increased to 34 from 25
  225. exp increased to 78 from 50
  226.  
  227. Wiseman:
  228. melee attack marksman added
  229. (increase in damage by more than 2x plus marksman attack means that you can part with the berserker ability. you can add in the lore that once they have achieved the rank of wiseman, they no more go into berserk frenzies, but focus on improving their attacks and the precision at which they strike. (hence getting melee marksman)
  230. (and its overall a factional strength like the cheaper reavers)
  231.  
  232.  
  233.  
  234.  
  235. Northman:
  236. Hp increased to 36 from 29
  237. Cost increased to 14 from 12
  238. exp increased to 36 from 28
  239.  
  240. Northguard
  241. Hp increased to 50 from 42
  242. ranged damage increased to 5-3 from 4-3 (renamed to "Superb Bow")
  243. exp increased to 70 from 40
  244.  
  245. Oathsworn (renamed from warlord)
  246. Hp increased to 70 from 66
  247. ranged damage increased to 6-4 from 4-4 (renamed to "Majestic Bow")
  248. fernzy (the more wounded this unit is the more attacks he gets) starting from 6-5(which is quite weak for level 3 unit) and increasing to up to 6-10 (for each start of 20% hp lost the way reverse swarm works)
  249. lore(Once a northguard has served for several years,and are admitted into the Nordhis council, they have to take an oath taken in blood that they will do whatever they can to protect the Nordhis people. Even close to death they'd so try to defend their people by increasing the ferocity of their attacks. Only death will stop those brave soldiers from fulfilling their oaths.)
  250.  
  251.  
  252.  
  253.  
  254. Reaver:
  255. change - use the dire reaver image
  256. movement decreased to 6 from 7
  257. ranged damage decreased to 4-2 from 5-2
  258. exp increased to 42 from 32
  259.  
  260. Dire Reaver:
  261. change - use the new image (the armoured one)
  262. melee damage increased to 6-4 from 5-4
  263.  
  264.  
  265.  
  266.  
  267.  
  268. Northern Archer line replaces shard striker line
  269. Change northern archer line type to have the same resistances and same defences as the whole faction.
  270.  
  271. Northern Archer:
  272. cost decreased to 17 from 18
  273. exp increased to 44 from 40
  274.  
  275. Northern Strongbow
  276. damage increased to 11-3 from 10-3
  277.  
  278. Northern Greatbow
  279. damage increased to 16-3 from 13-3
  280.  
  281.  
  282. Snowrunner: (overall cheap scouts worse than most but have decent Hps to keep a village for 2-3 attacks)
  283. Hp increased to 28 from 22
  284. damage increased to 7-2 from 6-2
  285. exp increased to 44 from 26 (all their upgrades are pretty good)
  286.  
  287. Frostdasher: (more damage than average level2 scout but less hps, but they cant also be the quickest scouts)
  288. movement speed decreased to 8 from 9
  289. Hp increased to 40 from 38
  290. exp increased to 70 from 48
  291.  
  292. Icebounder:
  293. movement speed decreased to 8 from 9
  294. damage increased to 10-3 from 9-3
  295.  
  296.  
  297. Slaughterer: (he has more hps than level 2 frostdasher lower speed and first strike on 2 attacks (the sword attack does more damage and has more attacks so its more for cutting prey to pieces rather than surprising it)
  298. lore (those scouts who stay behind enemy lines, or are cut off from the main army become slaughterers - one man army. Praying on enemies who venture dep into the woods, they also dont need to run as much as was required by their former occupation so they have lost their ability to run like other Northern scouts. They also become more beast-like due to the environment they have to live in to survive. They rely on surprise attacks and getting the first hit)
  299. melee damage altered from 3-9 to 7-4
  300. melee damage increased to 11-2 first strike from 8-2 first strike
  301. ranged attack gains fist strike
  302. amla decreased to 80 from 100
  303.  
  304.  
  305. Farseer:
  306. lore(sometimes the snow runners with the most extraordinary vision would be picked to become farseers. They wouldnt have to run as much as other scouts but remain rather stationary providing information about their enemies from distance, or providing a ranged support whenever it is needed)
  307. Hps decreased to 38 from 52
  308. melee damage altered to 9-2 from 6-3 (to ensure that you pick strong snow runners for the other two upgrades)
  309. amla decreased to 80 from 100
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