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RDR2 - Tasks

Nov 5th, 2020 (edited)
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  1. "TASK_ENTER_TRANSPORT"
  2.  "TASK_EXIT_TRANSPORT"
  3.  "TASK_SET_PED_INTO_COVER"
  4.  "TASK_ENTER_COVER"
  5.  "TASK_EXIT_COVER"
  6.  "TASK_SEEK_COVER_TO_COVER_POINT"
  7.  "AI_TASK_SEEK_COVER_TO_COVER_POINT"
  8.  "TASK_STAY_IN_COVER"
  9.  "TASK_GO_STRAIGHT_TO_COORD_COWER"
  10.  "SET_DRIVE_TASK_CRUISE_SPEED"
  11.  "TASK_PAUSE"
  12.  "TASK_STAND_STILL"
  13.  "TASK_JUMP"
  14.  "TASK_COWER"
  15.  "TASK_HANDS_UP"
  16.  "TASK_KNOCKED_OUT"
  17.  "TASK_KNOCKED_OUT_AND_HOGTIED"
  18.  "TASK_DUCK"
  19.  "TASK_BOARD_VEHICLE"
  20.  "TASK_DISEMBARK_VEHICLE"
  21.  "TASK_ENTER_VEHICLE"
  22.  "SCRIPT_TASK_LEAVE_VEHICLE"
  23.  "TASK_VEHICLE_DRIVE_TO_COORD"
  24.  "TASK_MOUNT_ANIMAL"
  25.  "TASK_DISMOUNT_ANIMAL"
  26.  "TASK_HITCH_ANIMAL"
  27.  "TASK_VEHICLE_DRIVE_WANDER"
  28.  "TASK_GO_STRAIGHT_TO_COORD"
  29.  "TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY"
  30.  "TASK_MOVE_IN_TRAFFIC"
  31.  "TASK_ACHIEVE_HEADING"
  32.  "TASK_FOLLOW_TO_OFFSET_OF_ENTITY"
  33.  "TASK_FOLLOW_TO_OFFSET_OF_COORD"
  34.  "TASK_FOLLOW_POINT_ROUTE"
  35.  "TASK_ENTER_ANIM_SCENE"
  36.  "TASK_MOVE_BE_IN_FORMATION"
  37.  "TASK_GOTO_ENTITY"
  38.  "SCRIPT_TASK_FOLLOW_AND_CONVERSE_WITH_PED"
  39.  "SCRIPT_TASK_WANDER_AND_CONVERSE_WITH_PED"
  40.  "TASK_LEAD_AND_CONVERSE"
  41.  "TASK_SEEK_CLEAR_LOS_TO_ENTITY"
  42.  "TASK_GO_TO_WHISTLE"
  43.  "TASK_LEAD_HORSE"
  44.  "TASK_FLY_AWAY"
  45.  "TASK_FLY_TO_COORD"
  46.  "TASK_FLYING_CIRCLE"
  47.  "TASK_WALK_AWAY"
  48.  "TASK_SHOCKING_EVENT_REACT"
  49.  "TASK_REACT"
  50.  "TASK_WANDER_IN_AREA"
  51.  "TASK_WANDER_IN_VOLUME"
  52.  "TASK_WANDER_STANDARD"
  53.  "TASK_WANDER_SWIM"
  54.  "TASK_COMBAT_PED"
  55.  "TASK_COMBAT_HATED_PED_IN_AREA"
  56.  "TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST"
  57.  "TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED"
  58.  "TASK_COMBAT_HATED_TARGETS"
  59.  "TASK_COMBAT_HATED_TARGETS_AROUND_PED"
  60.  "TASK_COMBAT_TIMED"
  61.  "TASK_THROW_PROJECTILE"
  62.  "TASK_FOLLOW_PAVEMENT_TO_COORD"
  63.  "TASK_FOLLOW_NAVMESH_TO_COORD"
  64.  "TASK_FOLLOW_NAVMESH_TO_COORD_ADVANCED"
  65.  "TASK_GO_TO_COORD_ANY_MEANS"
  66.  "SCRIPT_TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS"
  67.  "TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED"
  68.  "TASK_PLAY_ANIM"
  69.  "TASK_PLAY_UPPER_ANIM_FACING_ENTITY"
  70.  "TASK_ITEM_INTERACTION"
  71.  "TASK_ANIMATION"
  72.  "TASK_PLAY_ANIM_ADVANCED"
  73.  "TASK_PERFORM_SEQUENCE"
  74.  "TASK_LEAVE_ANY_VEHICLE"
  75.  "TASK_AIM_GUN_AT_ENTITY"
  76.  "TASK_TURN_PED_TO_FACE_ENTITY"
  77.  "TASK_AIM_GUN_AT_COORD"
  78.  "TASK_AIM_AT_COORD"
  79.  "TASK_AIM_AT_ENTITY"
  80.  "TASK_SHOOT_GUN_AT_COORD"
  81.  "TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT"
  82.  "TASK_EVERYONE_LEAVE_VEHICLE"
  83.  "TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER"
  84.  "TASK_INVESTIGATE"
  85.  "TASK_GOTO_ENTITY_OFFSET"
  86.  "TASK_GOTO_ENTITY_OFFSET_XY"
  87.  "TASK_GOTO_ENTITY_OFFSET_XY_AIMING"
  88.  "TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING"
  89.  "TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY"
  90.  "TASK_TURN_PED_TO_FACE_COORD"
  91.  "TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD"
  92.  "TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE"
  93.  "TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY"
  94.  "TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE"
  95.  "TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD"
  96.  "TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE"
  97.  "TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY"
  98.  "TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE"
  99.  "TASK_VEHICLE_TEMP_ACTION"
  100.  "TASK_VEHICLE_DRIVE_TO_POINT"
  101.  "TASK_VEHICLE_DRIVE_TO_DESTINATION"
  102.  "TASK_VEHICLE_MISSION"
  103.  "TASK_VEHICLE_MISSION_PED_TARGET"
  104.  "TASK_BOAT_MISSION"
  105.  "TASK_PLANT_BOMB"
  106.  "TASK_HORSE_ACTION"
  107.  "TASK_ANIMAL_INTERACTION"
  108.  "TASK_COMBAT_ANIMAL_CHARGE"
  109.  "TASK_COMBAT_ANIMAL_WARN"
  110.  "TASK_AMBIENT_ANIMAL_STALK"
  111.  "TASK_AMBIENT_ANIMAL_HUNT"
  112.  "TASK_ANIMAL_ALERTED"
  113.  "TASK_ANIMAL_FLEE"
  114.  "TASK_ANIMAL_UNALERTED"
  115.  "TASK_EAT"
  116.  "TASK_BARK"
  117.  "TASK_VEHICLE_ESCORT"
  118.  "SCRIPT_TASK_WEAPON"
  119.  "TASK_DRIVE_BY"
  120.  "TASK_COMPANION_AMBIENT"
  121.  "TASK_WARP_PED_INTO_VEHICLE"
  122.  "TASK_SHOOT_AT_ENTITY"
  123.  "TASK_SHOOT_WITH_WEAPON"
  124.  "TASK_CLIMB"
  125.  "TASK_CLIMB_LADDER"
  126.  "TASK_PERFORM_SEQUENCE_FROM_PROGRESS"
  127.  "TASK_GOTO_ENTITY_AIMING"
  128.  "TASK_SET_PED_SPHERE_DEFENSIVE_AREA"
  129.  "TASK_CLEAR_DEFENSIVE_AREA"
  130.  "TASK_PED_SLIDE_TO_COORD_HDG_RATE"
  131.  "TASK_GUARD_ASSIGNED_DEFENSIVE_AREA"
  132.  "TASK_GUARD"
  133.  "TASK_GUARD_CURRENT_POS"
  134.  "TASK_STAND_GUARD"
  135.  "TASK_SEEK_COVER_FROM_POS"
  136.  "TASK_SEEK_COVER_FROM_PED"
  137.  "TASK_SEEK_COVER_TO_COVER_COORD"
  138.  "TASK_PUT_PED_DIRECTLY_INTO_COVER"
  139.  "SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_MELEE"
  140.  "SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE"
  141.  "TASK_ROB_PED"
  142.  "TASK_USE_SCENARIO_POINT"
  143.  "TASK_START_SCENARIO_IN_PLACE"
  144.  "TASK_START_SCENARIO_AT_POSITION"
  145.  "TASK_USE_NEAREST_SCENARIO_TO_COORD"
  146.  "TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP"
  147.  "TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD"
  148.  "TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP"
  149.  "TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP"
  150.  "TASK_RIDE_TRAIN"
  151.  "TASK_USE_RANDOM_SCENARIO_IN_GROUP"
  152.  "TASK_WHISTLE_ANIM"
  153.  "TASK_SWAP_WEAPON"
  154.  "TASK_RELOAD_WEAPON"
  155.  "TASK_PICK_UP_WEAPON"
  156.  "TASK_ANIMAL_WRITHE"
  157.  "TASK_REVIVE_TARGET"
  158.  "TASK_PATROL"
  159.  "TASK_VEHICLE_SHOOT_AT_PED"
  160.  "TASK_VEHICLE_AIM_AT_PED"
  161.  "TASK_VEHICLE_SHOOT_AT_COORD"
  162.  "TASK_VEHICLE_AIM_AT_COORD"
  163.  "TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS"
  164.  "SCRIPT_TASK_SET_STEALTH_MOVEMENT"
  165.  "SCRIPT_TASK_SET_CROUCH_MOVEMENT"
  166.  "TASK_FORCE_MOTION_STATE"
  167.  "TASK_MOVE_NETWORK_BY_NAME"
  168.  "TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS"
  169.  "TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS"
  170.  "TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED"
  171.  "TASK_EVASIVE_ANIM"
  172.  "TASK_ARREST_PED"
  173.  "TASK_VEHICLE_GOTO_NAVMESH"
  174.  "TASK_DUEL"
  175.  "SCRIPT_TASK_CARRIABLE"
  176.  "TASK_PLACE_CARRIED_ENTITY_AT_COORD"
  177.  "TASK_PLACE_CARRIED_ENTITY_ON_MOUNT"
  178.  "TASK_DUMP_CARRIABLE_FROM_PARENT"
  179.  "TASK_PICKUP_CARRIABLE_ENTITY"
  180.  "SCRIPT_TASK_HOGTIE_TARGET_PED"
  181.  "SCRIPT_TASK_CUT_FREE_HOGTIED_TARGET_PED"
  182.  "SCRIPT_TASK_LOOT_ENTITY"
  183.  "SCRIPT_TASK_LOOT_NEAREST_ENTITY"
  184.  "SCRIPT_TASK_BREAK_VEHICLE_DOOR_LOCK"
  185.  "SCRIPT_TASK_LASSO_PED"
  186.  "SCRIPT_TASK_HOGTIEABLE"
  187.  "SCRIPT_TASK_TURN_TO_FACE_CLOSEST_PED"
  188.  "SCRIPT_TASK_CONFRONT"
  189.  "SCRIPT_TASK_POLICE"
  190.  "SCRIPT_TASK_MELEE"
  191.  "SCRIPT_TASK_GRAPPLE"
  192.  "SCRIPT_TASK_INTIMIDATED"
  193.  "TASK_PERSISTENT_CHARACTER"
  194.  "SCRIPT_TASK_SWAP_FISHING_BAIT"
  195.  "TASK_EMOTE"
  196.  "TASK_FOLLOW_WAYPOINT_RECORDING"
  197.  "TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED"
  198.  "TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET"
  199.  "TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET"
  200.  "TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING"
  201.  "TASK_FLOCK"
  202.  "SET_TASK_SEQUENCES"
  203.  "FORCE_SEND_PRIMARY_TASK_DATA"
  204.  "SET_TASK_VEHICLE_TEMP_ACTION"
  205.  "GIVE_PED_SCRIPTED_TASK_EVENT"
  206.  "GIVE_PED_SEQUENCE_TASK_EVENT"
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