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- local model = Instance.new("Model", workspace)
- local light = Instance.new("Model")
- local part = Instance.new("Part")
- local part_2 = Instance.new("Part")
- local mesh = Instance.new("CylinderMesh", part_2)
- local pointlight = Instance.new("PointLight")
- local part_3 = Instance.new("Part")
- local part_4 = Instance.new("Part")
- local part_5 = Instance.new("Part")
- local mesh_2 = Instance.new("CylinderMesh", part_5)
- local pointlight_2 = Instance.new("PointLight")
- local part_6 = Instance.new("Part")
- local part_7 = Instance.new("Part")
- local part_8 = Instance.new("Part")
- local part_9 = Instance.new("Part")
- local part_10 = Instance.new("Part")
- local part_11 = Instance.new("Part")
- local light_2 = Instance.new("Model")
- local part_12 = Instance.new("Part")
- local part_13 = Instance.new("Part")
- local mesh_3 = Instance.new("CylinderMesh", part_13)
- local pointlight_3 = Instance.new("PointLight")
- local part_14 = Instance.new("Part")
- local part_15 = Instance.new("Part")
- local part_16 = Instance.new("Part")
- local mesh_4 = Instance.new("CylinderMesh", part_16)
- local pointlight_4 = Instance.new("PointLight")
- local part_17 = Instance.new("Part")
- local part_18 = Instance.new("Part")
- local part_19 = Instance.new("Part")
- local part_20 = Instance.new("Part")
- local part_21 = Instance.new("Part")
- local part_22 = Instance.new("Part")
- local second_floor = Instance.new("Model")
- local part_23 = Instance.new("Part")
- local mesh_5 = Instance.new("BlockMesh", part_23)
- local part_24 = Instance.new("Part")
- local mesh_6 = Instance.new("BlockMesh", part_24)
- local part_25 = Instance.new("Part")
- local mesh_7 = Instance.new("BlockMesh", part_25)
- local part_26 = Instance.new("Part")
- local mesh_8 = Instance.new("BlockMesh", part_26)
- local stairs = Instance.new("Model")
- local part_27 = Instance.new("Part")
- local mesh_9 = Instance.new("BlockMesh", part_27)
- local part_28 = Instance.new("Part")
- local mesh_10 = Instance.new("BlockMesh", part_28)
- local part_29 = Instance.new("Part")
- local mesh_11 = Instance.new("BlockMesh", part_29)
- local part_30 = Instance.new("Part")
- local mesh_12 = Instance.new("BlockMesh", part_30)
- local part_31 = Instance.new("Part")
- local mesh_13 = Instance.new("BlockMesh", part_31)
- local part_32 = Instance.new("Part")
- local mesh_14 = Instance.new("BlockMesh", part_32)
- local part_33 = Instance.new("Part")
- local mesh_15 = Instance.new("BlockMesh", part_33)
- local part_34 = Instance.new("Part")
- local mesh_16 = Instance.new("BlockMesh", part_34)
- local part_35 = Instance.new("Part")
- local mesh_17 = Instance.new("BlockMesh", part_35)
- local part_36 = Instance.new("Part")
- local mesh_18 = Instance.new("BlockMesh", part_36)
- local part_37 = Instance.new("Part")
- local mesh_19 = Instance.new("BlockMesh", part_37)
- local part_38 = Instance.new("Part")
- local mesh_20 = Instance.new("BlockMesh", part_38)
- local part_39 = Instance.new("Part")
- local mesh_21 = Instance.new("BlockMesh", part_39)
- local part_40 = Instance.new("Part")
- local mesh_22 = Instance.new("BlockMesh", part_40)
- local walls = Instance.new("Model")
- local part_41 = Instance.new("Part")
- local mesh_23 = Instance.new("BlockMesh", part_41)
- local part_42 = Instance.new("Part")
- local part_43 = Instance.new("Part")
- local part_44 = Instance.new("Part")
- local part_45 = Instance.new("Part")
- local part_46 = Instance.new("Part")
- local part_47 = Instance.new("Part")
- local part_48 = Instance.new("Part")
- local part_49 = Instance.new("Part")
- local part_50 = Instance.new("Part")
- local part_51 = Instance.new("Part")
- local part_52 = Instance.new("Part")
- local mesh_24 = Instance.new("BlockMesh", part_52)
- light.Name = "Light"
- light.Parent = model
- part.Anchored = true
- part.Size = Vector3.new(0.34, 1, 0.43)
- part.BrickColor = BrickColor.new("Institutional white")
- part.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part.Material = Enum.Material.Cobblestone
- part.Orientation = Vector3.new(-65.05, 180, 180)
- part.Parent = light
- part.CFrame = CFrame.new(49.03, 37.082, -6.51) * CFrame.Angles(-2.006, 0, 0)
- part_2.Anchored = true
- part_2.Size = Vector3.new(1.9, 0.51, 2)
- part_2.BrickColor = BrickColor.new("New Yeller")
- part_2.Transparency = 0.3
- part_2.Orientation = Vector3.new(-0.04, 180, 180)
- part_2.Color = Color3.new(1, 1, 0)
- part_2.Parent = light
- part_2.CFrame = CFrame.new(49.41, 35.328, -8.255) * CFrame.Angles(-3.141, 0, 0)
- pointlight.Color = Color3.new(1, 1, 0)
- pointlight.Range = 30
- pointlight.Parent = part_2
- part_3.Anchored = true
- part_3.Size = Vector3.new(0.34, 1, 0.43)
- part_3.BrickColor = BrickColor.new("Institutional white")
- part_3.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_3.Material = Enum.Material.Cobblestone
- part_3.Orientation = Vector3.new(-9.93, 0, 0)
- part_3.Parent = light
- part_3.CFrame = CFrame.new(49.03, 39.731, -8.057) * CFrame.Angles(-0.173, 0, 0)
- part_4.Anchored = true
- part_4.Size = Vector3.new(0.34, 1.2, 0.43)
- part_4.BrickColor = BrickColor.new("Institutional white")
- part_4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_4.Material = Enum.Material.Cobblestone
- part_4.Orientation = Vector3.new(-60.05, 180, 180)
- part_4.Parent = light
- part_4.CFrame = CFrame.new(49.03, 36.642, -7.417) * CFrame.Angles(-2.094, 0, 0)
- part_5.Anchored = true
- part_5.Size = Vector3.new(1.9, 0.51, 2)
- part_5.BrickColor = BrickColor.new("New Yeller")
- part_5.Transparency = 0.3
- part_5.Orientation = Vector3.new(34.97, 180, 180)
- part_5.Color = Color3.new(1, 1, 0)
- part_5.Parent = light
- part_5.CFrame = CFrame.new(49.41, 36.885, -4.936) * CFrame.Angles(2.531, 0, 0)
- pointlight_2.Color = Color3.new(1, 1, 0)
- pointlight_2.Range = 30
- pointlight_2.Parent = part_5
- part_6.Anchored = true
- part_6.Size = Vector3.new(0.34, 1, 0.43)
- part_6.BrickColor = BrickColor.new("Institutional white")
- part_6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_6.Material = Enum.Material.Cobblestone
- part_6.Orientation = Vector3.new(-9.93, 0, 0)
- part_6.Parent = light
- part_6.CFrame = CFrame.new(49.03, 40.65, -8.218) * CFrame.Angles(-0.173, 0, 0)
- part_7.Anchored = true
- part_7.Size = Vector3.new(0.34, 1, 0.43)
- part_7.BrickColor = BrickColor.new("Institutional white")
- part_7.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_7.Material = Enum.Material.Cobblestone
- part_7.Orientation = Vector3.new(-19.93, 0, 0)
- part_7.Parent = light
- part_7.CFrame = CFrame.new(49.03, 37.999, -7.512) * CFrame.Angles(-0.348, 0, 0)
- part_8.Anchored = true
- part_8.Size = Vector3.new(0.34, 1, 0.43)
- part_8.BrickColor = BrickColor.new("Institutional white")
- part_8.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_8.Material = Enum.Material.Cobblestone
- part_8.Orientation = Vector3.new(-19.93, 0, 0)
- part_8.Parent = light
- part_8.CFrame = CFrame.new(49.03, 38.953, -7.858) * CFrame.Angles(-0.348, 0, 0)
- part_9.Anchored = true
- part_9.Size = Vector3.new(0.34, 1.2, 0.43)
- part_9.BrickColor = BrickColor.new("Institutional white")
- part_9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_9.Material = Enum.Material.Cobblestone
- part_9.Orientation = Vector3.new(-90, 0, 0)
- part_9.Parent = light
- part_9.CFrame = CFrame.new(49.03, 37.216, -5.702) * CFrame.Angles(-1.57, 0, 0)
- part_10.Anchored = true
- part_10.Size = Vector3.new(0.34, 1.2, 0.43)
- part_10.BrickColor = BrickColor.new("Institutional white")
- part_10.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_10.Material = Enum.Material.Cobblestone
- part_10.Orientation = Vector3.new(-40.04, 180, 180)
- part_10.Parent = light
- part_10.CFrame = CFrame.new(49.03, 36.118, -8.021) * CFrame.Angles(-2.443, 0, 0)
- part_11.Anchored = true
- part_11.Size = Vector3.new(0.34, 1, 0.43)
- part_11.BrickColor = BrickColor.new("Institutional white")
- part_11.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_11.Material = Enum.Material.Cobblestone
- part_11.Orientation = Vector3.new(-19.93, 0, 0)
- part_11.Parent = light
- part_11.CFrame = CFrame.new(49.03, 37.075, -7.177) * CFrame.Angles(-0.348, 0, 0)
- light_2.Name = "Light"
- light_2.Parent = model
- part_12.Anchored = true
- part_12.Size = Vector3.new(0.34, 1, 0.43)
- part_12.BrickColor = BrickColor.new("Institutional white")
- part_12.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_12.Material = Enum.Material.Cobblestone
- part_12.Orientation = Vector3.new(-65.05, 180, 180)
- part_12.Parent = light_2
- part_12.CFrame = CFrame.new(49.03, 15.042, -6.525) * CFrame.Angles(-2.006, 0, 0)
- part_13.Anchored = true
- part_13.Size = Vector3.new(1.9, 0.51, 2)
- part_13.BrickColor = BrickColor.new("New Yeller")
- part_13.Transparency = 0.3
- part_13.Orientation = Vector3.new(-0.04, 180, 180)
- part_13.Color = Color3.new(1, 1, 0)
- part_13.Parent = light_2
- part_13.CFrame = CFrame.new(49.41, 13.288, -8.269) * CFrame.Angles(-3.141, 0, 0)
- pointlight_3.Color = Color3.new(1, 1, 0)
- pointlight_3.Range = 30
- pointlight_3.Parent = part_13
- part_14.Anchored = true
- part_14.Size = Vector3.new(0.34, 1, 0.43)
- part_14.BrickColor = BrickColor.new("Institutional white")
- part_14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_14.Material = Enum.Material.Cobblestone
- part_14.Orientation = Vector3.new(-9.93, 0, 0)
- part_14.Parent = light_2
- part_14.CFrame = CFrame.new(49.03, 17.691, -8.072) * CFrame.Angles(-0.173, 0, 0)
- part_15.Anchored = true
- part_15.Size = Vector3.new(0.34, 1.2, 0.43)
- part_15.BrickColor = BrickColor.new("Institutional white")
- part_15.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_15.Material = Enum.Material.Cobblestone
- part_15.Orientation = Vector3.new(-60.05, 180, 180)
- part_15.Parent = light_2
- part_15.CFrame = CFrame.new(49.03, 14.602, -7.431) * CFrame.Angles(-2.094, 0, 0)
- part_16.Anchored = true
- part_16.Size = Vector3.new(1.9, 0.51, 2)
- part_16.BrickColor = BrickColor.new("New Yeller")
- part_16.Transparency = 0.3
- part_16.Orientation = Vector3.new(34.97, 180, 180)
- part_16.Color = Color3.new(1, 1, 0)
- part_16.Parent = light_2
- part_16.CFrame = CFrame.new(49.41, 14.845, -4.95) * CFrame.Angles(2.531, 0, 0)
- pointlight_4.Color = Color3.new(1, 1, 0)
- pointlight_4.Range = 30
- pointlight_4.Parent = part_16
- part_17.Anchored = true
- part_17.Size = Vector3.new(0.34, 1, 0.43)
- part_17.BrickColor = BrickColor.new("Institutional white")
- part_17.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_17.Material = Enum.Material.Cobblestone
- part_17.Orientation = Vector3.new(-9.93, 0, 0)
- part_17.Parent = light_2
- part_17.CFrame = CFrame.new(49.03, 18.61, -8.233) * CFrame.Angles(-0.173, 0, 0)
- part_18.Anchored = true
- part_18.Size = Vector3.new(0.34, 1, 0.43)
- part_18.BrickColor = BrickColor.new("Institutional white")
- part_18.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_18.Material = Enum.Material.Cobblestone
- part_18.Orientation = Vector3.new(-19.93, 0, 0)
- part_18.Parent = light_2
- part_18.CFrame = CFrame.new(49.03, 15.959, -7.526) * CFrame.Angles(-0.348, 0, 0)
- part_19.Anchored = true
- part_19.Size = Vector3.new(0.34, 1, 0.43)
- part_19.BrickColor = BrickColor.new("Institutional white")
- part_19.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_19.Material = Enum.Material.Cobblestone
- part_19.Orientation = Vector3.new(-19.93, 0, 0)
- part_19.Parent = light_2
- part_19.CFrame = CFrame.new(49.03, 16.913, -7.872) * CFrame.Angles(-0.348, 0, 0)
- part_20.Anchored = true
- part_20.Size = Vector3.new(0.34, 1.2, 0.43)
- part_20.BrickColor = BrickColor.new("Institutional white")
- part_20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_20.Material = Enum.Material.Cobblestone
- part_20.Orientation = Vector3.new(-90, 0, 0)
- part_20.Parent = light_2
- part_20.CFrame = CFrame.new(49.03, 15.176, -5.716) * CFrame.Angles(-1.57, 0, 0)
- part_21.Anchored = true
- part_21.Size = Vector3.new(0.34, 1.2, 0.43)
- part_21.BrickColor = BrickColor.new("Institutional white")
- part_21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_21.Material = Enum.Material.Cobblestone
- part_21.Orientation = Vector3.new(-40.04, 180, 180)
- part_21.Parent = light_2
- part_21.CFrame = CFrame.new(49.03, 14.078, -8.035) * CFrame.Angles(-2.443, 0, 0)
- part_22.Anchored = true
- part_22.Size = Vector3.new(0.34, 1, 0.43)
- part_22.BrickColor = BrickColor.new("Institutional white")
- part_22.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_22.Material = Enum.Material.Cobblestone
- part_22.Orientation = Vector3.new(-19.93, 0, 0)
- part_22.Parent = light_2
- part_22.CFrame = CFrame.new(49.03, 15.035, -7.191) * CFrame.Angles(-0.348, 0, 0)
- second_floor.Name = "Second Floor"
- second_floor.Parent = model
- part_23.Anchored = true
- part_23.Size = Vector3.new(47.95, 0.73, 61.73)
- part_23.Material = Enum.Material.SmoothPlastic
- part_23.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_23.BrickColor = BrickColor.new("Bright red")
- part_23.Parent = second_floor
- part_23.CFrame = CFrame.new(38.015, 19.361, -4.634)
- part_24.Anchored = true
- part_24.Size = Vector3.new(14.35, 0.52, 8.11)
- part_24.Material = Enum.Material.SmoothPlastic
- part_24.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_24.BrickColor = BrickColor.new("Bright red")
- part_24.Parent = second_floor
- part_24.CFrame = CFrame.new(69.127, 19.49, -31.378) * CFrame.Angles(0, 0, 0)
- part_25.Anchored = true
- part_25.Size = Vector3.new(15.37, 0.78, 29.32)
- part_25.Material = Enum.Material.SmoothPlastic
- part_25.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_25.BrickColor = BrickColor.new("Bright red")
- part_25.Parent = second_floor
- part_25.CFrame = CFrame.new(68.627, 19.34, 11.685)
- part_26.Anchored = true
- part_26.Size = Vector3.new(24.39, 0.53, 1.86)
- part_26.BrickColor = BrickColor.new("Bright red")
- part_26.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_26.Material = Enum.Material.SmoothPlastic
- part_26.Orientation = Vector3.new(0, -90.02, 0)
- part_26.Parent = second_floor
- part_26.CFrame = CFrame.new(75.418, 19.495, -15.155) * CFrame.Angles(-3.142, -1.569, -3.142)
- stairs.Name = "Stairs"
- stairs.Parent = model
- part_27.Anchored = true
- part_27.Size = Vector3.new(4.248, 1.189, 2.124)
- part_27.Material = Enum.Material.Wood
- part_27.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_27.BrickColor = BrickColor.new("Fawn brown")
- part_27.Parent = stairs
- part_27.CFrame = CFrame.new(70.375, 18.904, -25.807)
- part_28.Anchored = true
- part_28.Size = Vector3.new(4.248, 0.531, 2.124)
- part_28.Material = Enum.Material.Wood
- part_28.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_28.BrickColor = BrickColor.new("Fawn brown")
- part_28.Parent = stairs
- part_28.CFrame = CFrame.new(70.375, 17.197, -23.9)
- part_29.Anchored = true
- part_29.Size = Vector3.new(4.248, 0.531, 2.124)
- part_29.Material = Enum.Material.Wood
- part_29.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_29.BrickColor = BrickColor.new("Fawn brown")
- part_29.Parent = stairs
- part_29.CFrame = CFrame.new(70.375, 15.6, -22.779)
- part_30.Anchored = true
- part_30.Size = Vector3.new(4.248, 0.531, 2.124)
- part_30.Material = Enum.Material.Wood
- part_30.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_30.BrickColor = BrickColor.new("Fawn brown")
- part_30.Parent = stairs
- part_30.CFrame = CFrame.new(70.375, 14.223, -20.872)
- part_31.Anchored = true
- part_31.Size = Vector3.new(4.248, 0.531, 2.124)
- part_31.Material = Enum.Material.Wood
- part_31.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_31.BrickColor = BrickColor.new("Fawn brown")
- part_31.Parent = stairs
- part_31.CFrame = CFrame.new(70.375, 12.816, -19.006)
- part_32.Anchored = true
- part_32.Size = Vector3.new(4.248, 0.531, 2.124)
- part_32.Material = Enum.Material.Wood
- part_32.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_32.BrickColor = BrickColor.new("Fawn brown")
- part_32.Parent = stairs
- part_32.CFrame = CFrame.new(70.375, 11.723, -17.342)
- part_33.Anchored = true
- part_33.Size = Vector3.new(4.248, 0.531, 2.124)
- part_33.Material = Enum.Material.Wood
- part_33.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_33.BrickColor = BrickColor.new("Fawn brown")
- part_33.Parent = stairs
- part_33.CFrame = CFrame.new(70.375, 10.346, -15.436)
- part_34.Anchored = true
- part_34.Size = Vector3.new(4.248, 0.531, 2.124)
- part_34.Material = Enum.Material.Wood
- part_34.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_34.BrickColor = BrickColor.new("Fawn brown")
- part_34.Parent = stairs
- part_34.CFrame = CFrame.new(70.375, 8.939, -13.569)
- part_35.Anchored = true
- part_35.Size = Vector3.new(4.248, 0.531, 2.124)
- part_35.Material = Enum.Material.Wood
- part_35.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_35.BrickColor = BrickColor.new("Fawn brown")
- part_35.Parent = stairs
- part_35.CFrame = CFrame.new(70.375, 7.442, -12.141)
- part_36.Anchored = true
- part_36.Size = Vector3.new(4.248, 0.531, 2.124)
- part_36.Material = Enum.Material.Wood
- part_36.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_36.BrickColor = BrickColor.new("Fawn brown")
- part_36.Parent = stairs
- part_36.CFrame = CFrame.new(70.375, 6.065, -10.235)
- part_37.Anchored = true
- part_37.Size = Vector3.new(4.248, 0.531, 2.124)
- part_37.Material = Enum.Material.Wood
- part_37.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_37.BrickColor = BrickColor.new("Fawn brown")
- part_37.Parent = stairs
- part_37.CFrame = CFrame.new(70.375, 4.658, -8.368)
- part_38.Anchored = true
- part_38.Size = Vector3.new(4.248, 0.531, 2.124)
- part_38.Material = Enum.Material.Wood
- part_38.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_38.BrickColor = BrickColor.new("Fawn brown")
- part_38.Parent = stairs
- part_38.CFrame = CFrame.new(70.375, 3.565, -6.705)
- part_39.Anchored = true
- part_39.Size = Vector3.new(4.248, 0.531, 2.124)
- part_39.Material = Enum.Material.Wood
- part_39.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_39.BrickColor = BrickColor.new("Fawn brown")
- part_39.Parent = stairs
- part_39.CFrame = CFrame.new(70.375, 2.188, -4.799)
- part_40.Anchored = true
- part_40.Size = Vector3.new(4.248, 0.531, 2.124)
- part_40.Material = Enum.Material.Wood
- part_40.Color = Color3.new(0.627451, 0.517647, 0.309804)
- part_40.BrickColor = BrickColor.new("Fawn brown")
- part_40.Parent = stairs
- part_40.CFrame = CFrame.new(70.375, 0.781, -2.932)
- walls.Name = "Walls"
- walls.Parent = model
- part_41.Anchored = true
- part_41.Size = Vector3.new(62.24, 0.57, 61.63)
- part_41.Material = Enum.Material.WoodPlanks
- part_41.Color = Color3.new(1, 0.34902, 0.34902)
- part_41.BrickColor = BrickColor.new("Persimmon")
- part_41.Parent = walls
- part_41.CFrame = CFrame.new(45.18, 0.285, -4.545)
- part_42.Anchored = true
- part_42.Size = Vector3.new(27.9, 18.56, 2)
- part_42.Material = Enum.Material.WoodPlanks
- part_42.Color = Color3.new(1, 0.34902, 0.34902)
- part_42.BrickColor = BrickColor.new("Persimmon")
- part_42.Parent = walls
- part_42.CFrame = CFrame.new(28.031, 9.85, 25.267)
- part_43.Anchored = true
- part_43.Size = Vector3.new(28.17, 18.52, 2)
- part_43.Material = Enum.Material.WoodPlanks
- part_43.Color = Color3.new(1, 0.34902, 0.34902)
- part_43.BrickColor = BrickColor.new("Persimmon")
- part_43.Parent = walls
- part_43.CFrame = CFrame.new(62.23, 9.83, 25.267)
- part_44.Anchored = true
- part_44.Size = Vector3.new(1.8, 18.66, 59.65)
- part_44.Material = Enum.Material.WoodPlanks
- part_44.Color = Color3.new(1, 0.34902, 0.34902)
- part_44.BrickColor = BrickColor.new("Persimmon")
- part_44.Parent = walls
- part_44.CFrame = CFrame.new(75.411, 9.9, -5.561)
- part_45.Anchored = true
- part_45.Size = Vector3.new(1.8, 18.66, 59.65)
- part_45.Material = Enum.Material.WoodPlanks
- part_45.Color = Color3.new(1, 0.34902, 0.34902)
- part_45.BrickColor = BrickColor.new("Persimmon")
- part_45.Parent = walls
- part_45.CFrame = CFrame.new(14.923, 9.9, -5.561)
- part_46.Anchored = true
- part_46.Size = Vector3.new(1.8, 18.66, 58.68)
- part_46.BrickColor = BrickColor.new("Persimmon")
- part_46.Color = Color3.new(1, 0.34902, 0.34902)
- part_46.Material = Enum.Material.WoodPlanks
- part_46.Orientation = Vector3.new(0, -90.02, 0)
- part_46.Parent = walls
- part_46.CFrame = CFrame.new(45.152, 9.9, -34.542) * CFrame.Angles(0, -1.571, 0)
- part_47.Anchored = true
- part_47.Size = Vector3.new(6.19, 7.44, 2)
- part_47.Material = Enum.Material.WoodPlanks
- part_47.Color = Color3.new(1, 0.34902, 0.34902)
- part_47.BrickColor = BrickColor.new("Persimmon")
- part_47.Parent = walls
- part_47.CFrame = CFrame.new(45.065, 15.37, 25.284)
- part_48.Anchored = true
- part_48.Size = Vector3.new(1.08, 21.3, 61.62)
- part_48.Material = Enum.Material.Brick
- part_48.Color = Color3.new(1, 0.4, 0.8)
- part_48.BrickColor = BrickColor.new("Pink")
- part_48.Parent = walls
- part_48.CFrame = CFrame.new(75.774, 30.38, -4.65)
- part_49.Anchored = true
- part_49.Size = Vector3.new(0.89, 21.3, 61.44)
- part_49.Material = Enum.Material.Brick
- part_49.Color = Color3.new(1, 0.4, 0.8)
- part_49.BrickColor = BrickColor.new("Pink")
- part_49.Parent = walls
- part_49.CFrame = CFrame.new(14.493, 30.38, -4.5)
- part_50.Anchored = true
- part_50.Size = Vector3.new(1.08, 21.3, 60.35)
- part_50.BrickColor = BrickColor.new("Pink")
- part_50.Color = Color3.new(1, 0.4, 0.8)
- part_50.Material = Enum.Material.Brick
- part_50.Orientation = Vector3.new(0, 90.02, 0)
- part_50.Parent = walls
- part_50.CFrame = CFrame.new(45.109, 30.38, -34.779) * CFrame.Angles(-3.142, 1.569, -3.142)
- part_51.Anchored = true
- part_51.Size = Vector3.new(60.38, 21.31, 0.91)
- part_51.Color = Color3.new(0.972549, 0.972549, 0.972549)
- part_51.Material = Enum.Material.Brick
- part_51.Transparency = 0.7
- part_51.BrickColor = BrickColor.new("Institutional white")
- part_51.Parent = walls
- part_51.CFrame = CFrame.new(45.073, 30.381, 25.76)
- part_52.Anchored = true
- part_52.Size = Vector3.new(61.43, 1, 62.32)
- part_52.BrickColor = BrickColor.new("Pink")
- part_52.Color = Color3.new(1, 0.4, 0.8)
- part_52.Material = Enum.Material.Brick
- part_52.Orientation = Vector3.new(0, -90.02, 0)
- part_52.Parent = walls
- part_52.CFrame = CFrame.new(45.149, 41.53, -4.585) * CFrame.Angles(0, -1.571, 0)
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