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- [INFO] RetroArch 1.7.3 (Git b2ceb50897)
- [INFO] === Build =======================================
- [INFO] Version: 1.7.3
- [INFO] Git: b2ceb50897
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirecting save file to "C:\Users\(...)\AppData\Roaming\RetroArch\saves\.srm".
- [INFO] Redirecting savestate to "C:\Users\(...)\AppData\Roaming\RetroArch\states\.state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1200.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
- [INFO] [GL]: Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008.
- [INFO] [GL]: Using ARB_sync to reduce latency.
- [INFO] [GL]: Using resolution 1920x1200
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [ERROR] [GL]: Failed to parse GLSL shader.
- [ERROR] [GL]: Failed to initialize shader, falling back to stock.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
- [INFO] [Autoconf]: 66 profiles found.
- [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Autoconf]: 66 profiles found.
- [INFO] [Video]: Found display server: win32
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Menu]: Found menu display driver: "menu_display_gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 00000000008DD540
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_favorites.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_music_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_video_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] Using content: C:\Users\(...)\Documents\Emulation\roms\NES\Castlevania (USA).zip#Castlevania (USA).nes.
- [INFO] arg #0: retroarch
- [INFO] arg #1: C:\Users\(...)\Documents\Emulation\roms\NES\Castlevania (USA).zip#Castlevania (USA).nes
- [INFO] arg #2: -s
- [INFO] arg #3: C:\Users\(...)\AppData\Roaming\RetroArch\saves
- [INFO] arg #4: -S
- [INFO] arg #5: C:\Users\(...)\AppData\Roaming\RetroArch\states
- [INFO] arg #6: -c
- [INFO] arg #7: C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: C:\Users\(...)\AppData\Roaming\RetroArch\cores\nestopia_libretro.dll
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] Set config file to : C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg
- [INFO] RetroArch 1.7.3 (Git b2ceb50897)
- [INFO] Redirecting save file to "C:\Users\(...)\AppData\Roaming\RetroArch\saves\Castlevania (USA).srm".
- [INFO] Redirecting savestate to "C:\Users\(...)\AppData\Roaming\RetroArch\states\Castlevania (USA).state".
- [INFO] === Build =======================================
- [INFO] Version: 1.7.3
- [INFO] Git: b2ceb50897
- [INFO] =================================================
- [INFO] Loading dynamic libretro core from: "C:\Users\(...)\AppData\Roaming\RetroArch\cores\nestopia_libretro.dll"
- [INFO] [overrides] no core-specific overrides found at C:\Users\(...)\AppData\Roaming\RetroArch\config\Nestopia\Nestopia.cfg.
- [INFO] [overrides] no game-specific overrides found at C:\Users\(...)\AppData\Roaming\RetroArch\config\Nestopia\Castlevania (USA).cfg.
- [INFO] Shaders: preset directory: C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets
- [INFO] Shaders: no game-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\Castlevania (USA).cgp.
- [INFO] Shaders: no game-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\Castlevania (USA).glslp.
- [INFO] Shaders: no parent-dir-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\NES.cgp.
- [INFO] Shaders: no parent-dir-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\NES.glslp.
- [INFO] Shaders: no core-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\Nestopia.cgp.
- [INFO] Shaders: core-specific shader preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\Nestopia.glslp.
- [INFO] Environ SET_VARIABLES.
- [INFO] Remaps: remap directory: C:\Users\(...)\AppData\Roaming\RetroArch\config\remaps
- [INFO] Remaps: no game-specific remap found at C:\Users\(...)\AppData\Roaming\RetroArch\config\remaps\Nestopia\Castlevania (USA).rmp.
- [INFO] Remaps: core-specific remap found at C:\Users\(...)\AppData\Roaming\RetroArch\config\remaps\Nestopia\Nestopia.rmp.
- [INFO] Redirecting save file to "C:\Users\(...)\AppData\Roaming\RetroArch\saves\Nestopia\Castlevania (USA).srm".
- [INFO] Redirecting savestate to "C:\Users\(...)\AppData\Roaming\RetroArch\states\Nestopia\Castlevania (USA).state".
- [INFO] Environ GET_LOG_INTERFACE.
- [INFO] Environ PERFORMANCE_LEVEL: 6.
- [INFO] Loading content file: C:\Users\(...)\Documents\Emulation\roms\NES\Castlevania (USA).nes.
- [INFO] Did not find a valid content patch.
- [INFO] CRC32: 0x39c879bb .
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 1, Button "Y (left)" => "Turbo B"
- [INFO] RetroPad, User 1, Button "Select" => "Select"
- [INFO] RetroPad, User 1, Button "Start" => "Start"
- [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 1, Button "A (right)" => "A"
- [INFO] RetroPad, User 1, Button "X (up)" => "Turbo A"
- [INFO] RetroPad, User 1, Button "L" => "(FDS) Disk Side Change"
- [INFO] RetroPad, User 1, Button "R" => "(FDS) Eject Disk"
- [INFO] RetroPad, User 1, Button "L2" => "(VSSystem) Coin 1"
- [INFO] RetroPad, User 1, Button "R2" => "(VSSystem) Coin 2"
- [INFO] RetroPad, User 1, Button "L3" => "(Famicom) Microphone"
- [INFO] RetroPad, User 2, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 2, Button "Y (left)" => "Turbo B"
- [INFO] RetroPad, User 2, Button "Select" => "Select"
- [INFO] RetroPad, User 2, Button "Start" => "Start"
- [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 2, Button "A (right)" => "A"
- [INFO] RetroPad, User 2, Button "X (up)" => "Turbo A"
- [INFO] RetroPad, User 2, Button "L" => "(FDS) Disk Side Change"
- [INFO] RetroPad, User 2, Button "R" => "(FDS) Eject Disk"
- [INFO] RetroPad, User 3, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 3, Button "Y (left)" => "Turbo B"
- [INFO] RetroPad, User 3, Button "Select" => "Select"
- [INFO] RetroPad, User 3, Button "Start" => "Start"
- [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 3, Button "A (right)" => "A"
- [INFO] RetroPad, User 3, Button "X (up)" => "Turbo A"
- [INFO] RetroPad, User 3, Button "L" => "(FDS) Disk Side Change"
- [INFO] RetroPad, User 3, Button "R" => "(FDS) Eject Disk"
- [INFO] RetroPad, User 4, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 4, Button "Y (left)" => "Turbo B"
- [INFO] RetroPad, User 4, Button "Select" => "Select"
- [INFO] RetroPad, User 4, Button "Start" => "Start"
- [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 4, Button "A (right)" => "A"
- [INFO] RetroPad, User 4, Button "X (up)" => "Turbo A"
- [INFO] RetroPad, User 4, Button "L" => "(FDS) Disk Side Change"
- [INFO] RetroPad, User 4, Button "R" => "(FDS) Eject Disk"
- [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\(...)\AppData\Roaming\RetroArch\system".
- [libretro INFO] Custom palette path: C:\Users\(...)\AppData\Roaming\RetroArch\system\custom.pal
- [libretro WARN] custom.pal not found in system directory.
- [libretro INFO] NstDatabase.xml path: C:\Users\(...)\AppData\Roaming\RetroArch\system\NstDatabase.xml
- [libretro WARN] NstDatabase.xml required to detect region and some mappers.
- [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
- [INFO] Environ GET_VARIABLE nestopia_favored_system:
- [INFO] auto
- [INFO] Environ GET_VARIABLE nestopia_genie_distortion:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE nestopia_ram_power_state:
- [INFO] 0x00
- [INFO] Environ GET_VARIABLE nestopia_nospritelimit:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE nestopia_overclock:
- [INFO] 1x
- [INFO] Environ GET_VARIABLE nestopia_fds_auto_insert:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE nestopia_blargg_ntsc_filter:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE nestopia_palette:
- [INFO] cxa2025as
- [INFO] Environ GET_VARIABLE nestopia_overscan_v:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE nestopia_overscan_h:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE nestopia_aspect:
- [INFO] auto
- [INFO] Environ GET_VARIABLE nestopia_select_adapter:
- [INFO] auto
- [INFO] Environ GET_VARIABLE nestopia_turbo_pulse:
- [INFO] 2
- [INFO] Environ SET_GEOMETRY.
- [INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
- [INFO] Environ GET_VARIABLE nestopia_favored_system:
- [INFO] auto
- [INFO] Environ GET_VARIABLE nestopia_genie_distortion:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE nestopia_ram_power_state:
- [INFO] 0x00
- [INFO] Environ GET_VARIABLE nestopia_nospritelimit:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE nestopia_overclock:
- [INFO] 1x
- [INFO] Environ GET_VARIABLE nestopia_fds_auto_insert:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE nestopia_blargg_ntsc_filter:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE nestopia_palette:
- [INFO] cxa2025as
- [INFO] Environ GET_VARIABLE nestopia_overscan_v:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE nestopia_overscan_h:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE nestopia_aspect:
- [INFO] auto
- [INFO] Environ GET_VARIABLE nestopia_select_adapter:
- [INFO] auto
- [INFO] Environ GET_VARIABLE nestopia_turbo_pulse:
- [INFO] 2
- [INFO] Environ SET_GEOMETRY.
- [libretro INFO] [Nestopia]: Machine is NTSC.
- [INFO] Skipping SRAM load..
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 47952.05 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1200.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
- [INFO] [GL]: Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008.
- [INFO] [GL]: Using ARB_sync to reduce latency.
- [INFO] [GL]: Using resolution 1920x1200
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
- [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
- [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
- [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
- [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
- [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
- [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
- [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
- [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
- [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
- [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
- [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
- [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5Spacing.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDPResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDP.png" ...
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 12 program(s).
- [INFO] [GL]: Creating FBO 0 @ 1024x1024
- [INFO] [GL]: Creating FBO 1 @ 1024x2048
- [INFO] [GL]: Creating FBO 2 @ 512x256
- [INFO] [GL]: Creating FBO 3 @ 512x256
- [INFO] [GL]: Creating FBO 4 @ 512x256
- [INFO] [GL]: Creating FBO 5 @ 64x128
- [INFO] [GL]: Creating FBO 6 @ 128x128
- [INFO] [GL]: Creating FBO 7 @ 2048x2048
- [INFO] [GL]: Creating FBO 8 @ 2048x2048
- [INFO] [GL]: Creating FBO 9 @ 2048x2048
- [INFO] [GL]: Creating FBO 10 @ 2048x2048
- [INFO] [GL]: Creating FBO 11 @ 2048x2048
- [INFO] [GL]: FBO pass #0 is sRGB.
- [INFO] [GL]: FBO pass #1 is sRGB.
- [INFO] [GL]: FBO pass #2 is sRGB.
- [INFO] [GL]: FBO pass #3 is sRGB.
- [INFO] [GL]: FBO pass #4 is sRGB.
- [INFO] [GL]: FBO pass #7 is sRGB.
- [INFO] [GL]: FBO pass #8 is sRGB.
- [INFO] [GL]: FBO pass #9 is sRGB.
- [INFO] [GL]: FBO pass #10 is sRGB.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
- [INFO] [Autoconf]: 66 profiles found.
- [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Autoconf]: 66 profiles found.
- [INFO] [Video]: Found display server: win32
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 00000000008DD540
- [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
- [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
- [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
- [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
- [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
- [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
- [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
- [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
- [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
- [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
- [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
- [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
- [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_favorites.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_music_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_video_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] Saved shader preset to C:\Users\(...)\AppData\Roaming\RetroArch\shaders\retroarch.glslp.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
- [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
- [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
- [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
- [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
- [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
- [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
- [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
- [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
- [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
- [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
- [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
- [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5Spacing.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDPResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDP.png" ...
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Creating FBO 0 @ 1024x1024
- [INFO] [GL]: Creating FBO 1 @ 1024x2048
- [INFO] [GL]: Creating FBO 2 @ 512x256
- [INFO] [GL]: Creating FBO 3 @ 512x256
- [INFO] [GL]: Creating FBO 4 @ 512x256
- [INFO] [GL]: Creating FBO 5 @ 64x128
- [INFO] [GL]: Creating FBO 6 @ 128x128
- [INFO] [GL]: Creating FBO 7 @ 2048x2048
- [INFO] [GL]: Creating FBO 8 @ 2048x2048
- [INFO] [GL]: Creating FBO 9 @ 2048x2048
- [INFO] [GL]: Creating FBO 10 @ 2048x2048
- [INFO] [GL]: Creating FBO 11 @ 2048x2048
- [INFO] [GL]: FBO pass #0 is sRGB.
- [INFO] [GL]: FBO pass #1 is sRGB.
- [INFO] [GL]: FBO pass #2 is sRGB.
- [INFO] [GL]: FBO pass #3 is sRGB.
- [INFO] [GL]: FBO pass #4 is sRGB.
- [INFO] [GL]: FBO pass #7 is sRGB.
- [INFO] [GL]: FBO pass #8 is sRGB.
- [INFO] [GL]: FBO pass #9 is sRGB.
- [INFO] [GL]: FBO pass #10 is sRGB.
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] No content, starting dummy core.
- [INFO] arg #0: retroarch
- [INFO] arg #1: --menu
- [INFO] arg #2: -s
- [INFO] arg #3: C:\Users\(...)\AppData\Roaming\RetroArch\saves
- [INFO] arg #4: -S
- [INFO] arg #5: C:\Users\(...)\AppData\Roaming\RetroArch\states
- [INFO] arg #6: -c
- [INFO] arg #7: C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg
- [INFO] arg #8: -v
- [INFO] Saved core options file to "C:\Users\(...)\AppData\Roaming\RetroArch\retroarch-core-options.cfg"
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] Removing temporary content file: C:\Users\(...)\Documents\Emulation\roms\NES\Castlevania (USA).nes.
- [INFO] Set config file to : C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg
- [INFO] RetroArch 1.7.3 (Git b2ceb50897)
- [INFO] === Build =======================================
- [INFO] Version: 1.7.3
- [INFO] Git: b2ceb50897
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirecting save file to "C:\Users\(...)\AppData\Roaming\RetroArch\saves\Castlevania (USA).srm".
- [INFO] Redirecting savestate to "C:\Users\(...)\AppData\Roaming\RetroArch\states\Castlevania (USA).state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1200.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
- [INFO] [GL]: Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008.
- [INFO] [GL]: Using ARB_sync to reduce latency.
- [INFO] [GL]: Using resolution 1920x1200
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
- [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
- [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
- [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
- [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
- [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
- [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
- [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
- [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
- [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
- [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
- [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
- [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5Spacing.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDPResizeTo64.png" ...
- [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDP.png" ...
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 12 program(s).
- [INFO] [GL]: Creating FBO 0 @ 512x512
- [INFO] [GL]: Creating FBO 1 @ 512x2048
- [INFO] [GL]: Creating FBO 2 @ 512x256
- [INFO] [GL]: Creating FBO 3 @ 512x256
- [INFO] [GL]: Creating FBO 4 @ 512x256
- [INFO] [GL]: Creating FBO 5 @ 64x128
- [INFO] [GL]: Creating FBO 6 @ 128x128
- [INFO] [GL]: Creating FBO 7 @ 2048x2048
- [INFO] [GL]: Creating FBO 8 @ 2048x2048
- [INFO] [GL]: Creating FBO 9 @ 2048x2048
- [INFO] [GL]: Creating FBO 10 @ 2048x2048
- [INFO] [GL]: Creating FBO 11 @ 2048x2048
- [INFO] [GL]: FBO pass #0 is sRGB.
- [INFO] [GL]: FBO pass #1 is sRGB.
- [INFO] [GL]: FBO pass #2 is sRGB.
- [INFO] [GL]: FBO pass #3 is sRGB.
- [INFO] [GL]: FBO pass #4 is sRGB.
- [INFO] [GL]: FBO pass #7 is sRGB.
- [INFO] [GL]: FBO pass #8 is sRGB.
- [INFO] [GL]: FBO pass #9 is sRGB.
- [INFO] [GL]: FBO pass #10 is sRGB.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
- [INFO] [Autoconf]: 66 profiles found.
- [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Autoconf]: 66 profiles found.
- [INFO] [Video]: Found display server: win32
- [INFO] Found shader "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\retroarch.glslp"
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 00000000008DD540
- [INFO] SRAM will not be saved.
- [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
- [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
- [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
- [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
- [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
- [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
- [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
- [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
- [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
- [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
- [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
- [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
- [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_favorites.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_music_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_video_history.lpl].
- [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [Config]: Saved new config to "C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg".
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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