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  1. [INFO] RetroArch 1.7.3 (Git b2ceb50897)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.3
  4. [INFO] Git: b2ceb50897
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Redirecting save file to "C:\Users\(...)\AppData\Roaming\RetroArch\saves\.srm".
  8. [INFO] Redirecting savestate to "C:\Users\(...)\AppData\Roaming\RetroArch\states\.state".
  9. [INFO] Version of libretro API: 1
  10. [INFO] Compiled against API: 1
  11. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  12. [INFO] [Video]: Video @ fullscreen
  13. [INFO] [GL]: Found GL context: wgl
  14. [INFO] [GL]: Detecting screen resolution 1920x1200.
  15. [INFO] [WGL]: wglSwapInterval(1)
  16. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
  17. [INFO] [GL]: Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008.
  18. [INFO] [GL]: Using ARB_sync to reduce latency.
  19. [INFO] [GL]: Using resolution 1920x1200
  20. [INFO] [GL]: Default shader backend found: glsl.
  21. [INFO] [Shader driver]: Using GLSL shader backend.
  22. [INFO] [GLSL]: Checking GLSL shader support ...
  23. [ERROR] [GL]: Failed to parse GLSL shader.
  24. [ERROR] [GL]: Failed to initialize shader, falling back to stock.
  25. [INFO] [Shader driver]: Using GLSL shader backend.
  26. [INFO] [GLSL]: Checking GLSL shader support ...
  27. [WARN] [GL]: Stock GLSL shaders will be used.
  28. [INFO] [GLSL]: Found GLSL vertex shader.
  29. [INFO] [GLSL]: Found GLSL fragment shader.
  30. [INFO] [GLSL]: Linking GLSL program.
  31. [INFO] [GLSL]: Found GLSL vertex shader.
  32. [INFO] [GLSL]: Found GLSL fragment shader.
  33. [INFO] [GLSL]: Linking GLSL program.
  34. [INFO] [GLSL]: Found GLSL vertex shader.
  35. [INFO] [GLSL]: Found GLSL fragment shader.
  36. [INFO] [GLSL]: Linking GLSL program.
  37. [INFO] Setting up menu pipeline shaders for XMB ...
  38. [INFO] [GLSL]: Found GLSL vertex shader.
  39. [INFO] [GLSL]: Found GLSL fragment shader.
  40. [INFO] [GLSL]: Linking GLSL program.
  41. [INFO] [GLSL]: Found GLSL vertex shader.
  42. [INFO] [GLSL]: Found GLSL fragment shader.
  43. [INFO] [GLSL]: Linking GLSL program.
  44. [INFO] [GLSL]: Found GLSL vertex shader.
  45. [INFO] [GLSL]: Found GLSL fragment shader.
  46. [INFO] [GLSL]: Linking GLSL program.
  47. [INFO] [GLSL]: Found GLSL vertex shader.
  48. [INFO] [GLSL]: Found GLSL fragment shader.
  49. [INFO] [GLSL]: Linking GLSL program.
  50. [INFO] [GLSL]: Found GLSL vertex shader.
  51. [INFO] [GLSL]: Found GLSL fragment shader.
  52. [INFO] [GLSL]: Linking GLSL program.
  53. [INFO] [GLSL]: Found GLSL vertex shader.
  54. [INFO] [GLSL]: Found GLSL fragment shader.
  55. [INFO] [GLSL]: Linking GLSL program.
  56. [INFO] Resetting shader to defaults ...
  57. [INFO] [GL]: Using 4 textures.
  58. [INFO] [GL]: Loaded 1 program(s).
  59. [INFO] [XInput]: Found XInput v1.4.
  60. [INFO] [XInput]: Found XInput v1.4.
  61. [INFO] [DINPUT]: Enumerating joypads ...
  62. [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
  63. [INFO] [Autoconf]: 66 profiles found.
  64. [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
  65. [INFO] [DINPUT]: Done enumerating joypads ...
  66. [INFO] [Joypad]: Found joypad driver: "dinput".
  67. [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  68. [INFO] [Font]: Using font rendering backend: freetype.
  69. [INFO] [Autoconf]: 66 profiles found.
  70. [INFO] [Video]: Found display server: win32
  71. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  72. [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  73. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  74. [INFO] [Font]: Using font rendering backend: freetype.
  75. [INFO] [Font]: Using font rendering backend: freetype.
  76. [INFO] [LED]: LED driver = 'null' 00000000008DD540
  77. [INFO] SRAM will not be saved.
  78. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_history.lpl].
  79. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_favorites.lpl].
  80. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_music_history.lpl].
  81. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_video_history.lpl].
  82. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_image_history.lpl].
  83. [INFO] [GL]: VSync => on
  84. [INFO] [WGL]: wglSwapInterval(1)
  85. [INFO] [GL]: VSync => on
  86. [INFO] [WGL]: wglSwapInterval(1)
  87. [INFO] Using content: C:\Users\(...)\Documents\Emulation\roms\NES\Castlevania (USA).zip#Castlevania (USA).nes.
  88. [INFO] arg #0: retroarch
  89. [INFO] arg #1: C:\Users\(...)\Documents\Emulation\roms\NES\Castlevania (USA).zip#Castlevania (USA).nes
  90. [INFO] arg #2: -s
  91. [INFO] arg #3: C:\Users\(...)\AppData\Roaming\RetroArch\saves
  92. [INFO] arg #4: -S
  93. [INFO] arg #5: C:\Users\(...)\AppData\Roaming\RetroArch\states
  94. [INFO] arg #6: -c
  95. [INFO] arg #7: C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg
  96. [INFO] arg #8: -L
  97. [INFO] arg #9: C:\Users\(...)\AppData\Roaming\RetroArch\cores\nestopia_libretro.dll
  98. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  99. [INFO] Set config file to : C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg
  100. [INFO] RetroArch 1.7.3 (Git b2ceb50897)
  101. [INFO] Redirecting save file to "C:\Users\(...)\AppData\Roaming\RetroArch\saves\Castlevania (USA).srm".
  102. [INFO] Redirecting savestate to "C:\Users\(...)\AppData\Roaming\RetroArch\states\Castlevania (USA).state".
  103. [INFO] === Build =======================================
  104. [INFO] Version: 1.7.3
  105. [INFO] Git: b2ceb50897
  106. [INFO] =================================================
  107. [INFO] Loading dynamic libretro core from: "C:\Users\(...)\AppData\Roaming\RetroArch\cores\nestopia_libretro.dll"
  108. [INFO] [overrides] no core-specific overrides found at C:\Users\(...)\AppData\Roaming\RetroArch\config\Nestopia\Nestopia.cfg.
  109. [INFO] [overrides] no game-specific overrides found at C:\Users\(...)\AppData\Roaming\RetroArch\config\Nestopia\Castlevania (USA).cfg.
  110. [INFO] Shaders: preset directory: C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets
  111. [INFO] Shaders: no game-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\Castlevania (USA).cgp.
  112. [INFO] Shaders: no game-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\Castlevania (USA).glslp.
  113. [INFO] Shaders: no parent-dir-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\NES.cgp.
  114. [INFO] Shaders: no parent-dir-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\NES.glslp.
  115. [INFO] Shaders: no core-specific preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\Nestopia.cgp.
  116. [INFO] Shaders: core-specific shader preset found at C:\Users\(...)\AppData\Roaming\RetroArch\shaders\presets\Nestopia\Nestopia.glslp.
  117. [INFO] Environ SET_VARIABLES.
  118. [INFO] Remaps: remap directory: C:\Users\(...)\AppData\Roaming\RetroArch\config\remaps
  119. [INFO] Remaps: no game-specific remap found at C:\Users\(...)\AppData\Roaming\RetroArch\config\remaps\Nestopia\Castlevania (USA).rmp.
  120. [INFO] Remaps: core-specific remap found at C:\Users\(...)\AppData\Roaming\RetroArch\config\remaps\Nestopia\Nestopia.rmp.
  121. [INFO] Redirecting save file to "C:\Users\(...)\AppData\Roaming\RetroArch\saves\Nestopia\Castlevania (USA).srm".
  122. [INFO] Redirecting savestate to "C:\Users\(...)\AppData\Roaming\RetroArch\states\Nestopia\Castlevania (USA).state".
  123. [INFO] Environ GET_LOG_INTERFACE.
  124. [INFO] Environ PERFORMANCE_LEVEL: 6.
  125. [INFO] Loading content file: C:\Users\(...)\Documents\Emulation\roms\NES\Castlevania (USA).nes.
  126. [INFO] Did not find a valid content patch.
  127. [INFO] CRC32: 0x39c879bb .
  128. [INFO] Environ SET_INPUT_DESCRIPTORS:
  129. [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
  130. [INFO] RetroPad, User 1, Button "Y (left)" => "Turbo B"
  131. [INFO] RetroPad, User 1, Button "Select" => "Select"
  132. [INFO] RetroPad, User 1, Button "Start" => "Start"
  133. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  134. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  135. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  136. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  137. [INFO] RetroPad, User 1, Button "A (right)" => "A"
  138. [INFO] RetroPad, User 1, Button "X (up)" => "Turbo A"
  139. [INFO] RetroPad, User 1, Button "L" => "(FDS) Disk Side Change"
  140. [INFO] RetroPad, User 1, Button "R" => "(FDS) Eject Disk"
  141. [INFO] RetroPad, User 1, Button "L2" => "(VSSystem) Coin 1"
  142. [INFO] RetroPad, User 1, Button "R2" => "(VSSystem) Coin 2"
  143. [INFO] RetroPad, User 1, Button "L3" => "(Famicom) Microphone"
  144. [INFO] RetroPad, User 2, Button "B (bottom)" => "B"
  145. [INFO] RetroPad, User 2, Button "Y (left)" => "Turbo B"
  146. [INFO] RetroPad, User 2, Button "Select" => "Select"
  147. [INFO] RetroPad, User 2, Button "Start" => "Start"
  148. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  149. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  150. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  151. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  152. [INFO] RetroPad, User 2, Button "A (right)" => "A"
  153. [INFO] RetroPad, User 2, Button "X (up)" => "Turbo A"
  154. [INFO] RetroPad, User 2, Button "L" => "(FDS) Disk Side Change"
  155. [INFO] RetroPad, User 2, Button "R" => "(FDS) Eject Disk"
  156. [INFO] RetroPad, User 3, Button "B (bottom)" => "B"
  157. [INFO] RetroPad, User 3, Button "Y (left)" => "Turbo B"
  158. [INFO] RetroPad, User 3, Button "Select" => "Select"
  159. [INFO] RetroPad, User 3, Button "Start" => "Start"
  160. [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  161. [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  162. [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  163. [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  164. [INFO] RetroPad, User 3, Button "A (right)" => "A"
  165. [INFO] RetroPad, User 3, Button "X (up)" => "Turbo A"
  166. [INFO] RetroPad, User 3, Button "L" => "(FDS) Disk Side Change"
  167. [INFO] RetroPad, User 3, Button "R" => "(FDS) Eject Disk"
  168. [INFO] RetroPad, User 4, Button "B (bottom)" => "B"
  169. [INFO] RetroPad, User 4, Button "Y (left)" => "Turbo B"
  170. [INFO] RetroPad, User 4, Button "Select" => "Select"
  171. [INFO] RetroPad, User 4, Button "Start" => "Start"
  172. [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  173. [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  174. [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  175. [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  176. [INFO] RetroPad, User 4, Button "A (right)" => "A"
  177. [INFO] RetroPad, User 4, Button "X (up)" => "Turbo A"
  178. [INFO] RetroPad, User 4, Button "L" => "(FDS) Disk Side Change"
  179. [INFO] RetroPad, User 4, Button "R" => "(FDS) Eject Disk"
  180. [INFO] Environ SYSTEM_DIRECTORY: "C:\Users\(...)\AppData\Roaming\RetroArch\system".
  181. [libretro INFO] Custom palette path: C:\Users\(...)\AppData\Roaming\RetroArch\system\custom.pal
  182. [libretro WARN] custom.pal not found in system directory.
  183. [libretro INFO] NstDatabase.xml path: C:\Users\(...)\AppData\Roaming\RetroArch\system\NstDatabase.xml
  184. [libretro WARN] NstDatabase.xml required to detect region and some mappers.
  185. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  186. [INFO] Environ GET_VARIABLE nestopia_favored_system:
  187. [INFO] auto
  188. [INFO] Environ GET_VARIABLE nestopia_genie_distortion:
  189. [INFO] disabled
  190. [INFO] Environ GET_VARIABLE nestopia_ram_power_state:
  191. [INFO] 0x00
  192. [INFO] Environ GET_VARIABLE nestopia_nospritelimit:
  193. [INFO] disabled
  194. [INFO] Environ GET_VARIABLE nestopia_overclock:
  195. [INFO] 1x
  196. [INFO] Environ GET_VARIABLE nestopia_fds_auto_insert:
  197. [INFO] enabled
  198. [INFO] Environ GET_VARIABLE nestopia_blargg_ntsc_filter:
  199. [INFO] disabled
  200. [INFO] Environ GET_VARIABLE nestopia_palette:
  201. [INFO] cxa2025as
  202. [INFO] Environ GET_VARIABLE nestopia_overscan_v:
  203. [INFO] enabled
  204. [INFO] Environ GET_VARIABLE nestopia_overscan_h:
  205. [INFO] disabled
  206. [INFO] Environ GET_VARIABLE nestopia_aspect:
  207. [INFO] auto
  208. [INFO] Environ GET_VARIABLE nestopia_select_adapter:
  209. [INFO] auto
  210. [INFO] Environ GET_VARIABLE nestopia_turbo_pulse:
  211. [INFO] 2
  212. [INFO] Environ SET_GEOMETRY.
  213. [INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
  214. [INFO] Environ GET_VARIABLE nestopia_favored_system:
  215. [INFO] auto
  216. [INFO] Environ GET_VARIABLE nestopia_genie_distortion:
  217. [INFO] disabled
  218. [INFO] Environ GET_VARIABLE nestopia_ram_power_state:
  219. [INFO] 0x00
  220. [INFO] Environ GET_VARIABLE nestopia_nospritelimit:
  221. [INFO] disabled
  222. [INFO] Environ GET_VARIABLE nestopia_overclock:
  223. [INFO] 1x
  224. [INFO] Environ GET_VARIABLE nestopia_fds_auto_insert:
  225. [INFO] enabled
  226. [INFO] Environ GET_VARIABLE nestopia_blargg_ntsc_filter:
  227. [INFO] disabled
  228. [INFO] Environ GET_VARIABLE nestopia_palette:
  229. [INFO] cxa2025as
  230. [INFO] Environ GET_VARIABLE nestopia_overscan_v:
  231. [INFO] enabled
  232. [INFO] Environ GET_VARIABLE nestopia_overscan_h:
  233. [INFO] disabled
  234. [INFO] Environ GET_VARIABLE nestopia_aspect:
  235. [INFO] auto
  236. [INFO] Environ GET_VARIABLE nestopia_select_adapter:
  237. [INFO] auto
  238. [INFO] Environ GET_VARIABLE nestopia_turbo_pulse:
  239. [INFO] 2
  240. [INFO] Environ SET_GEOMETRY.
  241. [libretro INFO] [Nestopia]: Machine is NTSC.
  242. [INFO] Skipping SRAM load..
  243. [INFO] Version of libretro API: 1
  244. [INFO] Compiled against API: 1
  245. [INFO] [Audio]: Set audio input rate to: 47952.05 Hz.
  246. [INFO] [Video]: Video @ fullscreen
  247. [INFO] [GL]: Found GL context: wgl
  248. [INFO] [GL]: Detecting screen resolution 1920x1200.
  249. [INFO] [WGL]: wglSwapInterval(1)
  250. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
  251. [INFO] [GL]: Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008.
  252. [INFO] [GL]: Using ARB_sync to reduce latency.
  253. [INFO] [GL]: Using resolution 1920x1200
  254. [INFO] [GL]: Default shader backend found: glsl.
  255. [INFO] [Shader driver]: Using GLSL shader backend.
  256. [INFO] [GLSL]: Checking GLSL shader support ...
  257. [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
  258. [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
  259. [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
  260. [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
  261. [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
  262. [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
  263. [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
  264. [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
  265. [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
  266. [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
  267. [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
  268. [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
  269. [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
  270. [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
  271. [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
  272. [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
  273. [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
  274. [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
  275. [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
  276. [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
  277. [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
  278. [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
  279. [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
  280. [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
  281. [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
  282. [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
  283. [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
  284. [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
  285. [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
  286. [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
  287. [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
  288. [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
  289. [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
  290. [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
  291. [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
  292. [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
  293. [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
  294. [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
  295. [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
  296. [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
  297. [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
  298. [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
  299. [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
  300. [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
  301. [INFO] [GLSL]: Found GLSL vertex shader.
  302. [INFO] [GLSL]: Found GLSL fragment shader.
  303. [INFO] [GLSL]: Linking GLSL program.
  304. [INFO] [GLSL]: Found GLSL vertex shader.
  305. [INFO] [GLSL]: Using GLSL version 130.
  306. [INFO] [GLSL]: Found GLSL fragment shader.
  307. [INFO] [GLSL]: Using GLSL version 130.
  308. [INFO] [GLSL]: Linking GLSL program.
  309. [INFO] [GLSL]: Found GLSL vertex shader.
  310. [INFO] [GLSL]: Using GLSL version 130.
  311. [INFO] [GLSL]: Found GLSL fragment shader.
  312. [INFO] [GLSL]: Using GLSL version 130.
  313. [INFO] [GLSL]: Linking GLSL program.
  314. [INFO] [GLSL]: Found GLSL vertex shader.
  315. [INFO] [GLSL]: Using GLSL version 130.
  316. [INFO] [GLSL]: Found GLSL fragment shader.
  317. [INFO] [GLSL]: Using GLSL version 130.
  318. [INFO] [GLSL]: Linking GLSL program.
  319. [INFO] [GLSL]: Found GLSL vertex shader.
  320. [INFO] [GLSL]: Using GLSL version 130.
  321. [INFO] [GLSL]: Found GLSL fragment shader.
  322. [INFO] [GLSL]: Using GLSL version 130.
  323. [INFO] [GLSL]: Linking GLSL program.
  324. [INFO] [GLSL]: Found GLSL vertex shader.
  325. [INFO] [GLSL]: Using GLSL version 130.
  326. [INFO] [GLSL]: Found GLSL fragment shader.
  327. [INFO] [GLSL]: Using GLSL version 130.
  328. [INFO] [GLSL]: Linking GLSL program.
  329. [INFO] [GLSL]: Found GLSL vertex shader.
  330. [INFO] [GLSL]: Using GLSL version 130.
  331. [INFO] [GLSL]: Found GLSL fragment shader.
  332. [INFO] [GLSL]: Using GLSL version 130.
  333. [INFO] [GLSL]: Linking GLSL program.
  334. [INFO] [GLSL]: Found GLSL vertex shader.
  335. [INFO] [GLSL]: Using GLSL version 130.
  336. [INFO] [GLSL]: Found GLSL fragment shader.
  337. [INFO] [GLSL]: Using GLSL version 130.
  338. [INFO] [GLSL]: Linking GLSL program.
  339. [INFO] [GLSL]: Found GLSL vertex shader.
  340. [INFO] [GLSL]: Using GLSL version 130.
  341. [INFO] [GLSL]: Found GLSL fragment shader.
  342. [INFO] [GLSL]: Using GLSL version 130.
  343. [INFO] [GLSL]: Linking GLSL program.
  344. [INFO] [GLSL]: Found GLSL vertex shader.
  345. [INFO] [GLSL]: Using GLSL version 130.
  346. [INFO] [GLSL]: Found GLSL fragment shader.
  347. [INFO] [GLSL]: Using GLSL version 130.
  348. [INFO] [GLSL]: Linking GLSL program.
  349. [INFO] [GLSL]: Found GLSL vertex shader.
  350. [INFO] [GLSL]: Using GLSL version 130.
  351. [INFO] [GLSL]: Found GLSL fragment shader.
  352. [INFO] [GLSL]: Using GLSL version 130.
  353. [INFO] [GLSL]: Linking GLSL program.
  354. [INFO] [GLSL]: Found GLSL vertex shader.
  355. [INFO] [GLSL]: Using GLSL version 130.
  356. [INFO] [GLSL]: Found GLSL fragment shader.
  357. [INFO] [GLSL]: Using GLSL version 130.
  358. [INFO] [GLSL]: Linking GLSL program.
  359. [INFO] [GLSL]: Found GLSL vertex shader.
  360. [INFO] [GLSL]: Using GLSL version 130.
  361. [INFO] [GLSL]: Found GLSL fragment shader.
  362. [INFO] [GLSL]: Using GLSL version 130.
  363. [INFO] [GLSL]: Linking GLSL program.
  364. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png" ...
  365. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5Spacing.png" ...
  366. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png" ...
  367. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png" ...
  368. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDPResizeTo64.png" ...
  369. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDP.png" ...
  370. [INFO] [GLSL]: Found GLSL vertex shader.
  371. [INFO] [GLSL]: Found GLSL fragment shader.
  372. [INFO] [GLSL]: Linking GLSL program.
  373. [INFO] Setting up menu pipeline shaders for XMB ...
  374. [INFO] [GLSL]: Found GLSL vertex shader.
  375. [INFO] [GLSL]: Found GLSL fragment shader.
  376. [INFO] [GLSL]: Linking GLSL program.
  377. [INFO] [GLSL]: Found GLSL vertex shader.
  378. [INFO] [GLSL]: Found GLSL fragment shader.
  379. [INFO] [GLSL]: Linking GLSL program.
  380. [INFO] [GLSL]: Found GLSL vertex shader.
  381. [INFO] [GLSL]: Found GLSL fragment shader.
  382. [INFO] [GLSL]: Linking GLSL program.
  383. [INFO] [GLSL]: Found GLSL vertex shader.
  384. [INFO] [GLSL]: Found GLSL fragment shader.
  385. [INFO] [GLSL]: Linking GLSL program.
  386. [INFO] [GLSL]: Found GLSL vertex shader.
  387. [INFO] [GLSL]: Found GLSL fragment shader.
  388. [INFO] [GLSL]: Linking GLSL program.
  389. [INFO] [GLSL]: Found GLSL vertex shader.
  390. [INFO] [GLSL]: Found GLSL fragment shader.
  391. [INFO] [GLSL]: Linking GLSL program.
  392. [INFO] Resetting shader to defaults ...
  393. [INFO] [GL]: Using 4 textures.
  394. [INFO] [GL]: Loaded 12 program(s).
  395. [INFO] [GL]: Creating FBO 0 @ 1024x1024
  396. [INFO] [GL]: Creating FBO 1 @ 1024x2048
  397. [INFO] [GL]: Creating FBO 2 @ 512x256
  398. [INFO] [GL]: Creating FBO 3 @ 512x256
  399. [INFO] [GL]: Creating FBO 4 @ 512x256
  400. [INFO] [GL]: Creating FBO 5 @ 64x128
  401. [INFO] [GL]: Creating FBO 6 @ 128x128
  402. [INFO] [GL]: Creating FBO 7 @ 2048x2048
  403. [INFO] [GL]: Creating FBO 8 @ 2048x2048
  404. [INFO] [GL]: Creating FBO 9 @ 2048x2048
  405. [INFO] [GL]: Creating FBO 10 @ 2048x2048
  406. [INFO] [GL]: Creating FBO 11 @ 2048x2048
  407. [INFO] [GL]: FBO pass #0 is sRGB.
  408. [INFO] [GL]: FBO pass #1 is sRGB.
  409. [INFO] [GL]: FBO pass #2 is sRGB.
  410. [INFO] [GL]: FBO pass #3 is sRGB.
  411. [INFO] [GL]: FBO pass #4 is sRGB.
  412. [INFO] [GL]: FBO pass #7 is sRGB.
  413. [INFO] [GL]: FBO pass #8 is sRGB.
  414. [INFO] [GL]: FBO pass #9 is sRGB.
  415. [INFO] [GL]: FBO pass #10 is sRGB.
  416. [INFO] [XInput]: Found XInput v1.4.
  417. [INFO] [XInput]: Found XInput v1.4.
  418. [INFO] [DINPUT]: Enumerating joypads ...
  419. [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
  420. [INFO] [Autoconf]: 66 profiles found.
  421. [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
  422. [INFO] [DINPUT]: Done enumerating joypads ...
  423. [INFO] [Joypad]: Found joypad driver: "dinput".
  424. [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  425. [INFO] [Font]: Using font rendering backend: freetype.
  426. [INFO] [Autoconf]: 66 profiles found.
  427. [INFO] [Video]: Found display server: win32
  428. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  429. [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  430. [INFO] [Font]: Using font rendering backend: freetype.
  431. [INFO] [Font]: Using font rendering backend: freetype.
  432. [INFO] [LED]: LED driver = 'null' 00000000008DD540
  433. [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
  434. [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
  435. [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
  436. [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
  437. [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
  438. [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
  439. [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
  440. [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
  441. [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
  442. [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
  443. [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
  444. [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
  445. [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
  446. [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
  447. [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
  448. [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
  449. [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
  450. [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
  451. [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
  452. [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
  453. [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
  454. [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
  455. [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
  456. [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
  457. [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
  458. [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
  459. [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
  460. [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
  461. [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
  462. [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
  463. [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
  464. [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
  465. [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
  466. [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
  467. [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
  468. [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
  469. [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
  470. [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
  471. [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
  472. [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
  473. [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
  474. [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
  475. [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
  476. [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
  477. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_history.lpl].
  478. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_favorites.lpl].
  479. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_music_history.lpl].
  480. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_video_history.lpl].
  481. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_image_history.lpl].
  482. [INFO] [GL]: VSync => on
  483. [INFO] [WGL]: wglSwapInterval(1)
  484. [INFO] [GL]: VSync => on
  485. [INFO] [WGL]: wglSwapInterval(1)
  486. [INFO] Saved shader preset to C:\Users\(...)\AppData\Roaming\RetroArch\shaders\retroarch.glslp.
  487. [INFO] [Shader driver]: Using GLSL shader backend.
  488. [INFO] [GLSL]: Checking GLSL shader support ...
  489. [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
  490. [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
  491. [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
  492. [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
  493. [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
  494. [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
  495. [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
  496. [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
  497. [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
  498. [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
  499. [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
  500. [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
  501. [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
  502. [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
  503. [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
  504. [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
  505. [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
  506. [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
  507. [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
  508. [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
  509. [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
  510. [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
  511. [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
  512. [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
  513. [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
  514. [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
  515. [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
  516. [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
  517. [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
  518. [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
  519. [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
  520. [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
  521. [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
  522. [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
  523. [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
  524. [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
  525. [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
  526. [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
  527. [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
  528. [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
  529. [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
  530. [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
  531. [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
  532. [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
  533. [INFO] [GLSL]: Found GLSL vertex shader.
  534. [INFO] [GLSL]: Found GLSL fragment shader.
  535. [INFO] [GLSL]: Linking GLSL program.
  536. [INFO] [GLSL]: Found GLSL vertex shader.
  537. [INFO] [GLSL]: Using GLSL version 130.
  538. [INFO] [GLSL]: Found GLSL fragment shader.
  539. [INFO] [GLSL]: Using GLSL version 130.
  540. [INFO] [GLSL]: Linking GLSL program.
  541. [INFO] [GLSL]: Found GLSL vertex shader.
  542. [INFO] [GLSL]: Using GLSL version 130.
  543. [INFO] [GLSL]: Found GLSL fragment shader.
  544. [INFO] [GLSL]: Using GLSL version 130.
  545. [INFO] [GLSL]: Linking GLSL program.
  546. [INFO] [GLSL]: Found GLSL vertex shader.
  547. [INFO] [GLSL]: Using GLSL version 130.
  548. [INFO] [GLSL]: Found GLSL fragment shader.
  549. [INFO] [GLSL]: Using GLSL version 130.
  550. [INFO] [GLSL]: Linking GLSL program.
  551. [INFO] [GLSL]: Found GLSL vertex shader.
  552. [INFO] [GLSL]: Using GLSL version 130.
  553. [INFO] [GLSL]: Found GLSL fragment shader.
  554. [INFO] [GLSL]: Using GLSL version 130.
  555. [INFO] [GLSL]: Linking GLSL program.
  556. [INFO] [GLSL]: Found GLSL vertex shader.
  557. [INFO] [GLSL]: Using GLSL version 130.
  558. [INFO] [GLSL]: Found GLSL fragment shader.
  559. [INFO] [GLSL]: Using GLSL version 130.
  560. [INFO] [GLSL]: Linking GLSL program.
  561. [INFO] [GLSL]: Found GLSL vertex shader.
  562. [INFO] [GLSL]: Using GLSL version 130.
  563. [INFO] [GLSL]: Found GLSL fragment shader.
  564. [INFO] [GLSL]: Using GLSL version 130.
  565. [INFO] [GLSL]: Linking GLSL program.
  566. [INFO] [GLSL]: Found GLSL vertex shader.
  567. [INFO] [GLSL]: Using GLSL version 130.
  568. [INFO] [GLSL]: Found GLSL fragment shader.
  569. [INFO] [GLSL]: Using GLSL version 130.
  570. [INFO] [GLSL]: Linking GLSL program.
  571. [INFO] [GLSL]: Found GLSL vertex shader.
  572. [INFO] [GLSL]: Using GLSL version 130.
  573. [INFO] [GLSL]: Found GLSL fragment shader.
  574. [INFO] [GLSL]: Using GLSL version 130.
  575. [INFO] [GLSL]: Linking GLSL program.
  576. [INFO] [GLSL]: Found GLSL vertex shader.
  577. [INFO] [GLSL]: Using GLSL version 130.
  578. [INFO] [GLSL]: Found GLSL fragment shader.
  579. [INFO] [GLSL]: Using GLSL version 130.
  580. [INFO] [GLSL]: Linking GLSL program.
  581. [INFO] [GLSL]: Found GLSL vertex shader.
  582. [INFO] [GLSL]: Using GLSL version 130.
  583. [INFO] [GLSL]: Found GLSL fragment shader.
  584. [INFO] [GLSL]: Using GLSL version 130.
  585. [INFO] [GLSL]: Linking GLSL program.
  586. [INFO] [GLSL]: Found GLSL vertex shader.
  587. [INFO] [GLSL]: Using GLSL version 130.
  588. [INFO] [GLSL]: Found GLSL fragment shader.
  589. [INFO] [GLSL]: Using GLSL version 130.
  590. [INFO] [GLSL]: Linking GLSL program.
  591. [INFO] [GLSL]: Found GLSL vertex shader.
  592. [INFO] [GLSL]: Using GLSL version 130.
  593. [INFO] [GLSL]: Found GLSL fragment shader.
  594. [INFO] [GLSL]: Using GLSL version 130.
  595. [INFO] [GLSL]: Linking GLSL program.
  596. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png" ...
  597. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5Spacing.png" ...
  598. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png" ...
  599. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png" ...
  600. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDPResizeTo64.png" ...
  601. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDP.png" ...
  602. [INFO] [GLSL]: Found GLSL vertex shader.
  603. [INFO] [GLSL]: Found GLSL fragment shader.
  604. [INFO] [GLSL]: Linking GLSL program.
  605. [INFO] Setting up menu pipeline shaders for XMB ...
  606. [INFO] [GLSL]: Found GLSL vertex shader.
  607. [INFO] [GLSL]: Found GLSL fragment shader.
  608. [INFO] [GLSL]: Linking GLSL program.
  609. [INFO] [GLSL]: Found GLSL vertex shader.
  610. [INFO] [GLSL]: Found GLSL fragment shader.
  611. [INFO] [GLSL]: Linking GLSL program.
  612. [INFO] [GLSL]: Found GLSL vertex shader.
  613. [INFO] [GLSL]: Found GLSL fragment shader.
  614. [INFO] [GLSL]: Linking GLSL program.
  615. [INFO] [GLSL]: Found GLSL vertex shader.
  616. [INFO] [GLSL]: Found GLSL fragment shader.
  617. [INFO] [GLSL]: Linking GLSL program.
  618. [INFO] [GLSL]: Found GLSL vertex shader.
  619. [INFO] [GLSL]: Found GLSL fragment shader.
  620. [INFO] [GLSL]: Linking GLSL program.
  621. [INFO] [GLSL]: Found GLSL vertex shader.
  622. [INFO] [GLSL]: Found GLSL fragment shader.
  623. [INFO] [GLSL]: Linking GLSL program.
  624. [INFO] Resetting shader to defaults ...
  625. [INFO] [GL]: Creating FBO 0 @ 1024x1024
  626. [INFO] [GL]: Creating FBO 1 @ 1024x2048
  627. [INFO] [GL]: Creating FBO 2 @ 512x256
  628. [INFO] [GL]: Creating FBO 3 @ 512x256
  629. [INFO] [GL]: Creating FBO 4 @ 512x256
  630. [INFO] [GL]: Creating FBO 5 @ 64x128
  631. [INFO] [GL]: Creating FBO 6 @ 128x128
  632. [INFO] [GL]: Creating FBO 7 @ 2048x2048
  633. [INFO] [GL]: Creating FBO 8 @ 2048x2048
  634. [INFO] [GL]: Creating FBO 9 @ 2048x2048
  635. [INFO] [GL]: Creating FBO 10 @ 2048x2048
  636. [INFO] [GL]: Creating FBO 11 @ 2048x2048
  637. [INFO] [GL]: FBO pass #0 is sRGB.
  638. [INFO] [GL]: FBO pass #1 is sRGB.
  639. [INFO] [GL]: FBO pass #2 is sRGB.
  640. [INFO] [GL]: FBO pass #3 is sRGB.
  641. [INFO] [GL]: FBO pass #4 is sRGB.
  642. [INFO] [GL]: FBO pass #7 is sRGB.
  643. [INFO] [GL]: FBO pass #8 is sRGB.
  644. [INFO] [GL]: FBO pass #9 is sRGB.
  645. [INFO] [GL]: FBO pass #10 is sRGB.
  646. [INFO] [GL]: VSync => on
  647. [INFO] [WGL]: wglSwapInterval(1)
  648. [INFO] [GL]: VSync => on
  649. [INFO] [WGL]: wglSwapInterval(1)
  650. [INFO] No content, starting dummy core.
  651. [INFO] arg #0: retroarch
  652. [INFO] arg #1: --menu
  653. [INFO] arg #2: -s
  654. [INFO] arg #3: C:\Users\(...)\AppData\Roaming\RetroArch\saves
  655. [INFO] arg #4: -S
  656. [INFO] arg #5: C:\Users\(...)\AppData\Roaming\RetroArch\states
  657. [INFO] arg #6: -c
  658. [INFO] arg #7: C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg
  659. [INFO] arg #8: -v
  660. [INFO] Saved core options file to "C:\Users\(...)\AppData\Roaming\RetroArch\retroarch-core-options.cfg"
  661. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  662. [INFO] Removing temporary content file: C:\Users\(...)\Documents\Emulation\roms\NES\Castlevania (USA).nes.
  663. [INFO] Set config file to : C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg
  664. [INFO] RetroArch 1.7.3 (Git b2ceb50897)
  665. [INFO] === Build =======================================
  666. [INFO] Version: 1.7.3
  667. [INFO] Git: b2ceb50897
  668. [INFO] =================================================
  669. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  670. [INFO] Redirecting save file to "C:\Users\(...)\AppData\Roaming\RetroArch\saves\Castlevania (USA).srm".
  671. [INFO] Redirecting savestate to "C:\Users\(...)\AppData\Roaming\RetroArch\states\Castlevania (USA).state".
  672. [INFO] Version of libretro API: 1
  673. [INFO] Compiled against API: 1
  674. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  675. [INFO] [Video]: Video @ fullscreen
  676. [INFO] [GL]: Found GL context: wgl
  677. [INFO] [GL]: Detecting screen resolution 1920x1200.
  678. [INFO] [WGL]: wglSwapInterval(1)
  679. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
  680. [INFO] [GL]: Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008.
  681. [INFO] [GL]: Using ARB_sync to reduce latency.
  682. [INFO] [GL]: Using resolution 1920x1200
  683. [INFO] [GL]: Default shader backend found: glsl.
  684. [INFO] [Shader driver]: Using GLSL shader backend.
  685. [INFO] [GLSL]: Checking GLSL shader support ...
  686. [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
  687. [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
  688. [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
  689. [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
  690. [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
  691. [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
  692. [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
  693. [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
  694. [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
  695. [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
  696. [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
  697. [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
  698. [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
  699. [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
  700. [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
  701. [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
  702. [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
  703. [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
  704. [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
  705. [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
  706. [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
  707. [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
  708. [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
  709. [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
  710. [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
  711. [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
  712. [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
  713. [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
  714. [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
  715. [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
  716. [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
  717. [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
  718. [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
  719. [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
  720. [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
  721. [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
  722. [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
  723. [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
  724. [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
  725. [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
  726. [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
  727. [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
  728. [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
  729. [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
  730. [INFO] [GLSL]: Found GLSL vertex shader.
  731. [INFO] [GLSL]: Found GLSL fragment shader.
  732. [INFO] [GLSL]: Linking GLSL program.
  733. [INFO] [GLSL]: Found GLSL vertex shader.
  734. [INFO] [GLSL]: Using GLSL version 130.
  735. [INFO] [GLSL]: Found GLSL fragment shader.
  736. [INFO] [GLSL]: Using GLSL version 130.
  737. [INFO] [GLSL]: Linking GLSL program.
  738. [INFO] [GLSL]: Found GLSL vertex shader.
  739. [INFO] [GLSL]: Using GLSL version 130.
  740. [INFO] [GLSL]: Found GLSL fragment shader.
  741. [INFO] [GLSL]: Using GLSL version 130.
  742. [INFO] [GLSL]: Linking GLSL program.
  743. [INFO] [GLSL]: Found GLSL vertex shader.
  744. [INFO] [GLSL]: Using GLSL version 130.
  745. [INFO] [GLSL]: Found GLSL fragment shader.
  746. [INFO] [GLSL]: Using GLSL version 130.
  747. [INFO] [GLSL]: Linking GLSL program.
  748. [INFO] [GLSL]: Found GLSL vertex shader.
  749. [INFO] [GLSL]: Using GLSL version 130.
  750. [INFO] [GLSL]: Found GLSL fragment shader.
  751. [INFO] [GLSL]: Using GLSL version 130.
  752. [INFO] [GLSL]: Linking GLSL program.
  753. [INFO] [GLSL]: Found GLSL vertex shader.
  754. [INFO] [GLSL]: Using GLSL version 130.
  755. [INFO] [GLSL]: Found GLSL fragment shader.
  756. [INFO] [GLSL]: Using GLSL version 130.
  757. [INFO] [GLSL]: Linking GLSL program.
  758. [INFO] [GLSL]: Found GLSL vertex shader.
  759. [INFO] [GLSL]: Using GLSL version 130.
  760. [INFO] [GLSL]: Found GLSL fragment shader.
  761. [INFO] [GLSL]: Using GLSL version 130.
  762. [INFO] [GLSL]: Linking GLSL program.
  763. [INFO] [GLSL]: Found GLSL vertex shader.
  764. [INFO] [GLSL]: Using GLSL version 130.
  765. [INFO] [GLSL]: Found GLSL fragment shader.
  766. [INFO] [GLSL]: Using GLSL version 130.
  767. [INFO] [GLSL]: Linking GLSL program.
  768. [INFO] [GLSL]: Found GLSL vertex shader.
  769. [INFO] [GLSL]: Using GLSL version 130.
  770. [INFO] [GLSL]: Found GLSL fragment shader.
  771. [INFO] [GLSL]: Using GLSL version 130.
  772. [INFO] [GLSL]: Linking GLSL program.
  773. [INFO] [GLSL]: Found GLSL vertex shader.
  774. [INFO] [GLSL]: Using GLSL version 130.
  775. [INFO] [GLSL]: Found GLSL fragment shader.
  776. [INFO] [GLSL]: Using GLSL version 130.
  777. [INFO] [GLSL]: Linking GLSL program.
  778. [INFO] [GLSL]: Found GLSL vertex shader.
  779. [INFO] [GLSL]: Using GLSL version 130.
  780. [INFO] [GLSL]: Found GLSL fragment shader.
  781. [INFO] [GLSL]: Using GLSL version 130.
  782. [INFO] [GLSL]: Linking GLSL program.
  783. [INFO] [GLSL]: Found GLSL vertex shader.
  784. [INFO] [GLSL]: Using GLSL version 130.
  785. [INFO] [GLSL]: Found GLSL fragment shader.
  786. [INFO] [GLSL]: Using GLSL version 130.
  787. [INFO] [GLSL]: Linking GLSL program.
  788. [INFO] [GLSL]: Found GLSL vertex shader.
  789. [INFO] [GLSL]: Using GLSL version 130.
  790. [INFO] [GLSL]: Found GLSL fragment shader.
  791. [INFO] [GLSL]: Using GLSL version 130.
  792. [INFO] [GLSL]: Linking GLSL program.
  793. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png" ...
  794. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5Spacing.png" ...
  795. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png" ...
  796. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png" ...
  797. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDPResizeTo64.png" ...
  798. [INFO] [GL]: Loaded texture image from: "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\shaders_glsl\crt\shaders\crt-royale\TileableLinearShadowMaskEDP.png" ...
  799. [INFO] [GLSL]: Found GLSL vertex shader.
  800. [INFO] [GLSL]: Found GLSL fragment shader.
  801. [INFO] [GLSL]: Linking GLSL program.
  802. [INFO] Setting up menu pipeline shaders for XMB ...
  803. [INFO] [GLSL]: Found GLSL vertex shader.
  804. [INFO] [GLSL]: Found GLSL fragment shader.
  805. [INFO] [GLSL]: Linking GLSL program.
  806. [INFO] [GLSL]: Found GLSL vertex shader.
  807. [INFO] [GLSL]: Found GLSL fragment shader.
  808. [INFO] [GLSL]: Linking GLSL program.
  809. [INFO] [GLSL]: Found GLSL vertex shader.
  810. [INFO] [GLSL]: Found GLSL fragment shader.
  811. [INFO] [GLSL]: Linking GLSL program.
  812. [INFO] [GLSL]: Found GLSL vertex shader.
  813. [INFO] [GLSL]: Found GLSL fragment shader.
  814. [INFO] [GLSL]: Linking GLSL program.
  815. [INFO] [GLSL]: Found GLSL vertex shader.
  816. [INFO] [GLSL]: Found GLSL fragment shader.
  817. [INFO] [GLSL]: Linking GLSL program.
  818. [INFO] [GLSL]: Found GLSL vertex shader.
  819. [INFO] [GLSL]: Found GLSL fragment shader.
  820. [INFO] [GLSL]: Linking GLSL program.
  821. [INFO] Resetting shader to defaults ...
  822. [INFO] [GL]: Using 4 textures.
  823. [INFO] [GL]: Loaded 12 program(s).
  824. [INFO] [GL]: Creating FBO 0 @ 512x512
  825. [INFO] [GL]: Creating FBO 1 @ 512x2048
  826. [INFO] [GL]: Creating FBO 2 @ 512x256
  827. [INFO] [GL]: Creating FBO 3 @ 512x256
  828. [INFO] [GL]: Creating FBO 4 @ 512x256
  829. [INFO] [GL]: Creating FBO 5 @ 64x128
  830. [INFO] [GL]: Creating FBO 6 @ 128x128
  831. [INFO] [GL]: Creating FBO 7 @ 2048x2048
  832. [INFO] [GL]: Creating FBO 8 @ 2048x2048
  833. [INFO] [GL]: Creating FBO 9 @ 2048x2048
  834. [INFO] [GL]: Creating FBO 10 @ 2048x2048
  835. [INFO] [GL]: Creating FBO 11 @ 2048x2048
  836. [INFO] [GL]: FBO pass #0 is sRGB.
  837. [INFO] [GL]: FBO pass #1 is sRGB.
  838. [INFO] [GL]: FBO pass #2 is sRGB.
  839. [INFO] [GL]: FBO pass #3 is sRGB.
  840. [INFO] [GL]: FBO pass #4 is sRGB.
  841. [INFO] [GL]: FBO pass #7 is sRGB.
  842. [INFO] [GL]: FBO pass #8 is sRGB.
  843. [INFO] [GL]: FBO pass #9 is sRGB.
  844. [INFO] [GL]: FBO pass #10 is sRGB.
  845. [INFO] [XInput]: Found XInput v1.4.
  846. [INFO] [XInput]: Found XInput v1.4.
  847. [INFO] [DINPUT]: Enumerating joypads ...
  848. [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
  849. [INFO] [Autoconf]: 66 profiles found.
  850. [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
  851. [INFO] [DINPUT]: Done enumerating joypads ...
  852. [INFO] [Joypad]: Found joypad driver: "dinput".
  853. [INFO] [Font]: Using font rendering backend: freetype.
  854. [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  855. [INFO] [Autoconf]: 66 profiles found.
  856. [INFO] [Video]: Found display server: win32
  857. [INFO] Found shader "C:\Users\(...)\AppData\Roaming\RetroArch\shaders\retroarch.glslp"
  858. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  859. [INFO] [autoconf]: selected configuration: C:\Users\(...)\AppData\Roaming\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  860. [INFO] [Font]: Using font rendering backend: freetype.
  861. [INFO] [Font]: Using font rendering backend: freetype.
  862. [INFO] [LED]: LED driver = 'null' 00000000008DD540
  863. [INFO] SRAM will not be saved.
  864. [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
  865. [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
  866. [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
  867. [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
  868. [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
  869. [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
  870. [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
  871. [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
  872. [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
  873. [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
  874. [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
  875. [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
  876. [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
  877. [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
  878. [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
  879. [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
  880. [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
  881. [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
  882. [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
  883. [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
  884. [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
  885. [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
  886. [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
  887. [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
  888. [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
  889. [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
  890. [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
  891. [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
  892. [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
  893. [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
  894. [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
  895. [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
  896. [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
  897. [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
  898. [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
  899. [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
  900. [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
  901. [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
  902. [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
  903. [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
  904. [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
  905. [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
  906. [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
  907. [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
  908. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_history.lpl].
  909. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_favorites.lpl].
  910. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_music_history.lpl].
  911. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_video_history.lpl].
  912. [INFO] Loading history file: [C:\Users\(...)\AppData\Roaming\RetroArch\content_image_history.lpl].
  913. [INFO] [GL]: VSync => on
  914. [INFO] [WGL]: wglSwapInterval(1)
  915. [INFO] [GL]: VSync => on
  916. [INFO] [WGL]: wglSwapInterval(1)
  917. [INFO] [GL]: VSync => on
  918. [INFO] [WGL]: wglSwapInterval(1)
  919. [INFO] [Config]: Saved new config to "C:\Users\(...)\AppData\Roaming\RetroArch\retroarch.cfg".
  920. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  921. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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