StarzoZero

redo

Feb 3rd, 2019
204
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 75.45 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --[wip]--
  88.  
  89. --[[ The Brutal Furry (DEMO .1), by SezHu and Nebula_Zorua ]]--
  90. --[[ Animation work by SezHu, attacks by Nebula_Zorua ]]--
  91.  
  92. --[[ I also made some things less stiff ~Nebula ]]--
  93.  
  94. wait(1 / 60)
  95. Effects = { }
  96. local Player = owner
  97. local Character = Player.Character
  98. local Humanoid = Character.Humanoid
  99. local Head = Character.Head
  100. local RootPart = Character.HumanoidRootPart
  101. local Torso = Character.Torso
  102. local LeftArm = Character["Left Arm"]
  103. local RightArm = Character["Right Arm"]
  104. local LeftLeg = Character["Left Leg"]
  105. local RightLeg = Character["Right Leg"]
  106. local Camera = game.Workspace.CurrentCamera
  107. local RootJoint = RootPart.RootJoint
  108. local Equipped = false
  109. local Attack = false
  110. local Anim = 'Idle'
  111. local Idle = 0
  112. local Combo = 1
  113. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  114. local Velocity = RootPart.Velocity.y
  115. local Sine = 0
  116. local Change = 1
  117. local UIS = game:GetService("UserInputService")
  118.  
  119. local Climbing = false
  120. local ClimbPos;
  121.  
  122. spawn(function()
  123. while true do
  124. swait()
  125. Sine = Sine + Change
  126. end
  127. end)
  128.  
  129. local RbxUtility = LoadLibrary("RbxUtility")
  130. local Create = RbxUtility.Create
  131.  
  132. Humanoid.WalkSpeed = 35
  133. Humanoid.JumpPower = 70
  134. Humanoid.Animator.Parent = nil
  135. Character.Animate.Parent = nil
  136.  
  137. local newMotor = function(part0, part1, c0, c1)
  138. local w = Create('Motor'){
  139. Parent = part0,
  140. Part0 = part0,
  141. Part1 = part1,
  142. C0 = c0,
  143. C1 = c1,
  144. }
  145. return w
  146. end
  147.  
  148.  
  149.  
  150. function clerp(a, b, t)
  151. return a:lerp(b, t)
  152. end
  153.  
  154. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  155. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  156.  
  157. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  158. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  159. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  160. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  161. RootJoint.C1 = CFrame.new(0, 0, 0)
  162. RootJoint.C0 = CFrame.new(0, 0, 0)
  163. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  164. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  165.  
  166. local rarmc1 = RW.C1
  167. local larmc1 = LW.C1
  168. local rlegc1 = RH.C1
  169. local llegc1 = LH.C1
  170.  
  171. local resetc1 = false
  172.  
  173. function PlayAnimationFromTable(table, speed, bool)
  174. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  175. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  176. RW.C0 = clerp(RW.C0, table[3], speed)
  177. LW.C0 = clerp(LW.C0, table[4], speed)
  178. RH.C0 = clerp(RH.C0, table[5], speed)
  179. LH.C0 = clerp(LH.C0, table[6], speed)
  180. if bool == true then
  181. if resetc1 == false then
  182. resetc1 = true
  183. RootJoint.C1 = RootJoint.C1
  184. Torso.Neck.C1 = Torso.Neck.C1
  185. RW.C1 = rarmc1
  186. LW.C1 = larmc1
  187. RH.C1 = rlegc1
  188. LH.C1 = llegc1
  189. end
  190. end
  191. end
  192.  
  193. ArtificialHB = Create("BindableEvent"){
  194. Parent = script,
  195. Name = "Heartbeat",
  196. }
  197.  
  198. script:WaitForChild("Heartbeat")
  199.  
  200. frame = 1 / 60
  201. tf = 0
  202. allowframeloss = false
  203. tossremainder = false
  204. lastframe = tick()
  205. script.Heartbeat:Fire()
  206.  
  207. game:GetService("RunService").Heartbeat:connect(function(s, p)
  208. tf = tf + s
  209. if tf >= frame then
  210. if allowframeloss then
  211. script.Heartbeat:Fire()
  212. lastframe = tick()
  213. else
  214. for i = 1, math.floor(tf / frame) do
  215. script.Heartbeat:Fire()
  216. end
  217. lastframe = tick()
  218. end
  219. if tossremainder then
  220. tf = 0
  221. else
  222. tf = tf - frame * math.floor(tf / frame)
  223. end
  224. end
  225. end)
  226.  
  227. function swait(num)
  228. if num == 0 or num == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 0, num do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. local m = Create("Model"){
  238. Parent = Character,
  239. Name = "WeaponModel"
  240. }
  241.  
  242.  
  243.  
  244. function RemoveOutlines(part)
  245. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  246. end
  247.  
  248. CFuncs = {
  249. Part = {
  250. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  251. local Part = Create("Part"){
  252. Parent = Parent,
  253. Reflectance = Reflectance,
  254. Transparency = Transparency,
  255. CanCollide = false,
  256. Locked = true,
  257. BrickColor = BrickColor.new(tostring(BColor)),
  258. Name = Name,
  259. Size = Size,
  260. Material = Material,
  261. }
  262. RemoveOutlines(Part)
  263. if Size == Vector3.new() then
  264. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  265. else
  266. Part.Size = Size
  267. end
  268. return Part
  269. end;
  270. };
  271.  
  272. Mesh = {
  273. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  274. local Msh = Create(Mesh){
  275. Parent = Part,
  276. Offset = OffSet,
  277. Scale = Scale,
  278. }
  279. if Mesh == "SpecialMesh" then
  280. Msh.MeshType = MeshType
  281. Msh.MeshId = MeshId
  282. end
  283. return Msh
  284. end;
  285. };
  286.  
  287. Weld = {
  288. Create = function(Parent, Part0, Part1, C0, C1)
  289. local Weld = Create("Weld"){
  290. Parent = Parent,
  291. Part0 = Part0,
  292. Part1 = Part1,
  293. C0 = C0,
  294. C1 = C1,
  295. }
  296. return Weld
  297. end;
  298. };
  299.  
  300. Sound = {
  301. Create = function(id, par, vol, pit)
  302. coroutine.resume(coroutine.create(function()
  303. local S = Create("Sound"){
  304. Volume = vol,
  305. Pitch = pit or 1,
  306. SoundId = "rbxassetid://" .. id,
  307. Parent = par or workspace,
  308. }
  309. wait()
  310. S:play()
  311. game:GetService("Debris"):AddItem(S, 10)
  312. end))
  313. end;
  314. };
  315.  
  316. ParticleEmitter = {
  317. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  318. local Particle = Create("ParticleEmitter"){
  319. Parent = Parent,
  320. Color = ColorSequence.new(Color1, Color2),
  321. LightEmission = LightEmission,
  322. Size = Size,
  323. Texture = Texture,
  324. Transparency = Transparency,
  325. ZOffset = ZOffset,
  326. Acceleration = Accel,
  327. Drag = Drag,
  328. LockedToPart = LockedToPart,
  329. VelocityInheritance = VelocityInheritance,
  330. EmissionDirection = EmissionDirection,
  331. Enabled = Enabled,
  332. Lifetime = LifeTime,
  333. Rate = Rate,
  334. Rotation = Rotation,
  335. RotSpeed = RotSpeed,
  336. Speed = Speed,
  337. VelocitySpread = VelocitySpread,
  338. }
  339. return Particle
  340. end;
  341. };
  342.  
  343. CreateTemplate = {
  344.  
  345. };
  346. }
  347.  
  348.  
  349. rCHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  350. rCHandle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],rCHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  351. CHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  352. CHandle2Weld=CFuncs.Weld.Create(m,rCHandle2,CHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  353. Claw2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw2",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  354. Claw2Weld=CFuncs.Weld.Create(m,CHandle2,Claw2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  355. CFuncs.Mesh.Create("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  356.  
  357.  
  358. rCHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  359. rCHandle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],rCHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  360. CHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  361. CHandle1Weld=CFuncs.Weld.Create(m,rCHandle1,CHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  362. Claw1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw1",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  363. Claw1Weld=CFuncs.Weld.Create(m,CHandle1,Claw1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  364. CFuncs.Mesh.Create("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  365.  
  366. function RayCast(Position, Direction, Range, Ignore)
  367. return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  368. end
  369.  
  370. function RayCastWithList(Position, Direction, Range, Ignore)
  371. return workspace:FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  372. end
  373.  
  374. function GetTorso(char)
  375. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso'
  376. end
  377.  
  378. FindNearestTorso = function(pos,range)
  379. local torso,dist=nil,nil or range;
  380. for _,v in next, workspace:children() do
  381. if(v.Name ~= 'CKbackup' and v.Name ~= 'SezHu' and v.Name ~= 'Salvo_Starly' and v.Name ~= 'Nebula_Zorua' and v ~= Character and GetTorso(v) and v:FindFirstChildOfClass'Humanoid')then
  382. if v:FindFirstChildOfClass('Humanoid').Health > 0 then
  383. if((pos-GetTorso(v).Position).magnitude < dist)then
  384. torso = GetTorso(v)
  385. dist = (pos-GetTorso(v).Position).magnitude
  386. end
  387. end
  388. end
  389. end
  390. return torso, dist
  391. end
  392.  
  393. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  394. if hit.Parent == nil then
  395. return
  396. end
  397. local h = hit.Parent:FindFirstChild("Humanoid")
  398. for _, v in pairs(hit.Parent:children()) do
  399. if v:IsA("Humanoid") then
  400. h = v
  401. end
  402. end
  403. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  404. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  405. if hit.Parent.DebounceHit.Value == true then
  406. return
  407. end
  408. end
  409. local c = Create("ObjectValue"){
  410. Name = "creator",
  411. Value = owner,
  412. Parent = h,
  413. }
  414. game:GetService("Debris"):AddItem(c, .5)
  415. if HitSound ~= nil and HitPitch ~= nil then
  416. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  417. end
  418. local Damage = math.random(minim, maxim)
  419. local blocked = false
  420. local block = hit.Parent:findFirstChild("Block")
  421. if block ~= nil then
  422. if block.className == "IntValue" then
  423. if block.Value > 0 then
  424. blocked = true
  425. block.Value = block.Value - 1
  426. print(block.Value)
  427. end
  428. end
  429. end
  430. if blocked == false then
  431. h.Health = h.Health - Damage
  432. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  433. else
  434. h.Health = h.Health - (Damage / 2)
  435. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  436. end
  437. if Type == "Knockdown" then
  438. local hum = hit.Parent.Humanoid
  439. hum.PlatformStand = true
  440. coroutine.resume(coroutine.create(function(HHumanoid)
  441. swait(1)
  442. HHumanoid.PlatformStand = false
  443. end), hum)
  444. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  445. local bodvol = Create("BodyVelocity"){
  446. velocity = angle * knockback,
  447. P = 5000,
  448. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  449. Parent = hit,
  450. }
  451. local rl = Create("BodyAngularVelocity"){
  452. P = 3000,
  453. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  454. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  455. Parent = hit,
  456. }
  457. game:GetService("Debris"):AddItem(bodvol, .5)
  458. game:GetService("Debris"):AddItem(rl, .5)
  459. elseif Type == "Normal" then
  460. local vp = Create("BodyVelocity"){
  461. P = 500,
  462. maxForce = Vector3.new(math.huge, 0, math.huge),
  463. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  464. }
  465. if knockback > 0 then
  466. vp.Parent = hit.Parent.Torso
  467. end
  468.  
  469. elseif Type == "Up" then
  470. local bodyVelocity = Create("BodyVelocity"){
  471. velocity = Vector3.new(0, 20, 0),
  472. P = 5000,
  473. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  474. Parent = hit,
  475. }
  476. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  477. elseif Type == "DarkUp" then
  478. coroutine.resume(coroutine.create(function()
  479. for i = 0, 1, 0.1 do
  480. swait()
  481. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  482. end
  483. end))
  484. local bodyVelocity = Create("BodyVelocity"){
  485. velocity = Vector3.new(0, 20, 0),
  486. P = 5000,
  487. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  488. Parent = hit,
  489. }
  490. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  491. elseif Type == "Snare" then
  492. local bp = Create("BodyPosition"){
  493. P = 2000,
  494. D = 100,
  495. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  496. position = hit.Parent.Torso.Position,
  497. Parent = hit.Parent.Torso,
  498. }
  499. game:GetService("Debris"):AddItem(bp, 1)
  500. elseif Type == "Freeze" then
  501. local BodPos = Create("BodyPosition"){
  502. P = 50000,
  503. D = 1000,
  504. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  505. position = hit.Parent.Torso.Position,
  506. Parent = hit.Parent.Torso,
  507. }
  508. local BodGy = Create("BodyGyro") {
  509. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  510. P = 20e+003,
  511. Parent = hit.Parent.Torso,
  512. cf = hit.Parent.Torso.CFrame,
  513. }
  514. hit.Parent.Torso.Anchored = true
  515. coroutine.resume(coroutine.create(function(Part)
  516. swait(1.5)
  517. Part.Anchored = false
  518. end), hit.Parent.Torso)
  519. game:GetService("Debris"):AddItem(BodPos, 3)
  520. game:GetService("Debris"):AddItem(BodGy, 3)
  521. end
  522. local debounce = Create("BoolValue"){
  523. Name = "DebounceHit",
  524. Parent = hit.Parent,
  525. Value = true,
  526. }
  527. game:GetService("Debris"):AddItem(debounce, Delay)
  528. c = Create("ObjectValue"){
  529. Name = "creator",
  530. Value = Player,
  531. Parent = h,
  532. }
  533. game:GetService("Debris"):AddItem(c, .5)
  534. end
  535. end
  536.  
  537. function ShowDamage(Pos, Text, Time, Color)
  538. local Rate = (1 / 30)
  539. local Pos = (Pos or Vector3.new(0, 0, 0))
  540. local Text = (Text or "")
  541. local Time = (Time or 2)
  542. local Color = (Color or Color3.new(1, 0, 1))
  543. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  544. EffectPart.Anchored = true
  545. local BillboardGui = Create("BillboardGui"){
  546. Size = UDim2.new(3, 0, 3, 0),
  547. Adornee = EffectPart,
  548. Parent = EffectPart,
  549. }
  550. local TextLabel = Create("TextLabel"){
  551. BackgroundTransparency = 1,
  552. Size = UDim2.new(1, 0, 1, 0),
  553. Text = Text,
  554. Font = "SciFi",
  555. TextColor3 = Color,
  556. TextScaled = true,
  557. Parent = BillboardGui,
  558. }
  559. game.Debris:AddItem(EffectPart, (Time))
  560. EffectPart.Parent = game:GetService("Workspace")
  561. delay(0, function()
  562. local Frames = (Time / Rate)
  563. for Frame = 1, Frames do
  564. wait(Rate)
  565. local Percent = (Frame / Frames)
  566. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  567. TextLabel.TextTransparency = Percent
  568. end
  569. if EffectPart and EffectPart.Parent then
  570. EffectPart:Destroy()
  571. end
  572. end)
  573. end
  574.  
  575. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  576. for _, c in pairs(workspace:children()) do
  577. local hum = c:findFirstChild("Humanoid")
  578. if hum ~= nil then
  579. local head = c:findFirstChild("Torso")
  580. if head ~= nil then
  581. local targ = head.Position - Part.Position
  582. local mag = targ.magnitude
  583. if mag <= Magnitude and c.Name ~= Player.Name then
  584. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  585. end
  586. end
  587. end
  588. end
  589. end
  590.  
  591. EffectModel = Create("Model"){
  592. Parent = Character,
  593. Name = "EffectModel",
  594. }
  595.  
  596. Effects = {
  597. Block = {
  598. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  599. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  600. prt.Anchored = true
  601. prt.CFrame = cframe
  602. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  603. game:GetService("Debris"):AddItem(prt, 10)
  604. if Type == 1 or Type == nil then
  605. table.insert(Effects, {
  606. prt,
  607. "Block1",
  608. delay,
  609. x3,
  610. y3,
  611. z3,
  612. msh
  613. })
  614. elseif Type == 2 then
  615. table.insert(Effects, {
  616. prt,
  617. "Block2",
  618. delay,
  619. x3,
  620. y3,
  621. z3,
  622. msh
  623. })
  624. elseif Type == 3 then
  625. table.insert(Effects, {
  626. prt,
  627. "Block3",
  628. delay,
  629. x3,
  630. y3,
  631. z3,
  632. msh,
  633. Part
  634. })
  635. elseif Type == 4 then
  636. table.insert(Effects, {
  637. prt,
  638. "Block2Fire",
  639. delay,
  640. x3,
  641. y3,
  642. z3,
  643. msh
  644. })
  645. end
  646. end
  647. };
  648.  
  649. Sphere = {
  650. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  651. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  652. prt.Anchored = true
  653. prt.CFrame = cframe
  654. if parent == nil then
  655. prt.Parent = workspace
  656. else
  657. prt.Parent = parent
  658. end
  659. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  660. game:GetService("Debris"):AddItem(prt, 10)
  661. table.insert(Effects, {
  662. prt,
  663. "Cylinder",
  664. delay,
  665. x3,
  666. y3,
  667. z3,
  668. msh
  669. })
  670. end
  671. };
  672.  
  673. Blood = {
  674. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  675. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  676. prt.Anchored = true
  677. prt.CFrame = cframe
  678. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  679. game:GetService("Debris"):AddItem(prt, 10)
  680. table.insert(Effects, {
  681. prt,
  682. "Blood",
  683. delay,
  684. x3,
  685. y3,
  686. z3,
  687. msh
  688. })
  689. end
  690. };
  691.  
  692. Blast = {
  693. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  694. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  695. prt.Anchored = true
  696. prt.CFrame = cframe
  697. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698. game:GetService("Debris"):AddItem(prt, 10)
  699. table.insert(Effects, {
  700. prt,
  701. "Block4",
  702. delay,
  703. x3,
  704. y3,
  705. z3,
  706. msh,
  707. Part
  708. })
  709. end
  710. };
  711.  
  712. Ring = {
  713. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  714. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  715. prt.Anchored = true
  716. prt.CFrame = cframe
  717. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  718. game:GetService("Debris"):AddItem(prt, 10)
  719. table.insert(Effects, {
  720. prt,
  721. "Cylinder",
  722. delay,
  723. x3,
  724. y3,
  725. z3,
  726. msh
  727. })
  728. end
  729. };
  730.  
  731. Cylinder = {
  732. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  733. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  734. prt.Anchored = true
  735. prt.CFrame = cframe
  736. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  737. game:GetService("Debris"):AddItem(prt, 10)
  738. table.insert(Effects, {
  739. prt,
  740. "Cylinder",
  741. delay,
  742. x3,
  743. y3,
  744. z3,
  745. msh
  746. })
  747. end
  748. };
  749.  
  750. Head = {
  751. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  752. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  753. prt.Anchored = true
  754. prt.CFrame = cframe
  755. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  756. game:GetService("Debris"):AddItem(prt, 10)
  757. table.insert(Effects, {
  758. prt,
  759. "Cylinder",
  760. delay,
  761. x3,
  762. y3,
  763. z3,
  764. msh
  765. })
  766. end
  767. };
  768.  
  769. Wave = {
  770. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  771. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  772. prt.Anchored = true
  773. prt.CFrame = cframe
  774. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  775. game:GetService("Debris"):AddItem(prt, 10)
  776. table.insert(Effects, {
  777. prt,
  778. "Cylinder",
  779. delay,
  780. x3,
  781. y3,
  782. z3,
  783. msh
  784. })
  785. end
  786. };
  787.  
  788. Break = {
  789. Create = function(brickcolor, cframe, x1, y1, z1)
  790. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  791. prt.Anchored = true
  792. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795. local num = math.random(10, 50) / 1000
  796. table.insert(Effects, {
  797. prt,
  798. "Shatter",
  799. num,
  800. prt.CFrame,
  801. math.random() - math.random(),
  802. 0,
  803. math.random(50, 100) / 100
  804. })
  805. end
  806. };
  807.  
  808. Elec = {
  809. Create = function(brickcolor, cff, x, y, z)
  810. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  811. prt.Anchored = true
  812. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  813. prt.CFrame = CFrame.new(prt.Position)
  814. game:GetService("Debris"):AddItem(prt, 10)
  815. xval = math.random() / 9
  816. yval = math.random() / 9
  817. zval = math.random() / 9
  818. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  819. eul1 = math.random(-50, 50)
  820. eul2 = math.random(-50, 50)
  821. eul3 = math.random(-50, 50)
  822. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  823. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  824. table.insert(Effects, {
  825. prt,
  826. "Elec",
  827. .05,
  828. x,
  829. y,
  830. z,
  831. xval,
  832. yval,
  833. zval,
  834. msh,
  835. euld,
  836. euld2
  837. })
  838. end
  839. };
  840.  
  841. Elec2 = {
  842. Create = function(brickcolor, cff, x, y, z)
  843. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  844. prt.Anchored = true
  845. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  846. prt.CFrame = CFrame.new(prt.Position)
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. xval = math.random() / 7
  849. yval = math.random() / 7
  850. zval = math.random() / 7
  851. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  852. eul1 = math.random(-50, 50)
  853. eul2 = math.random(-50, 50)
  854. eul3 = math.random(-50, 50)
  855. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  856. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  857. table.insert(Effects, {
  858. prt,
  859. "Elec",
  860. .1,
  861. x,
  862. y,
  863. z,
  864. xval,
  865. yval,
  866. zval,
  867. msh,
  868. euld,
  869. euld2
  870. })
  871. end
  872. };
  873.  
  874. Clone = {
  875. Create = function()
  876. for _, v in pairs(Torso.Parent:children()) do
  877. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  878. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  879. c.Anchored = true
  880. c.CFrame = v.CFrame
  881. game:GetService("Debris"):AddItem(c, 5)
  882. local cmsh = nil
  883. if v.Name == "Head" then
  884. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  885. else
  886. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  887. end
  888. table.insert(Effects, {
  889. c,
  890. "Cylinder",
  891. 0.05,
  892. 0.1,
  893. 0.1,
  894. 0.1,
  895. cmsh
  896. })
  897. end
  898. end
  899. end
  900. };
  901.  
  902. EffectTemplate = {
  903.  
  904. };
  905. }
  906.  
  907. function Attackone()
  908. Attack = true
  909. for i = 0, 1, 0.1 do
  910. swait()
  911. PlayAnimationFromTable({
  912. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  915. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  916. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  917. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  918. }, .3, false)
  919. end
  920. Attack = false
  921. end
  922.  
  923. Humanoid.WalkSpeed = 0
  924. Humanoid.JumpPower = 0
  925.  
  926. --Intro bit
  927. ripntear=Instance.new("Sound", Torso)
  928. ripntear.SoundId = "rbxassetid://1289912324"
  929. ripntear.TimePosition = 9.2
  930. ripntear.Looped = true
  931. ripntear:Play()
  932. if(not game:GetService('RunService'):IsStudio() )then
  933. for i = 0, 15, 0.1 do
  934. swait()
  935. PlayAnimationFromTable({
  936. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  937. CFrame.new(0, 1.55817556, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  938. CFrame.new(1.61094332, 0.142581686, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849, 0, 0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  939. CFrame.new(-1.61001778, 0.148382559, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849, 0, -0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  940. CFrame.new(0.593397617, -1.93364203, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  941. CFrame.new(-0.535535276, -1.93870413, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  942. }, .3, false)
  943. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  944. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  945. end
  946. CFuncs.Sound.Create("1499494641", CHandle1, 1, 1)
  947. for i = 0, 3, 0.1 do
  948. swait()
  949. PlayAnimationFromTable({
  950. CFrame.new(8.69583914e-07, -0.0581835881, 9.53695611e-09, 1.00000954, 1.44541673e-06, -8.33538607e-08, 1.44541673e-06, 1.00000024, -1.63912858e-07, -8.33538607e-08, -1.63912858e-07, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  951. CFrame.new(-0.116701782, 1.56846416, -0.0424783528, 0.935734272, -0.321394563, 0.145314857, 0.296198726, 0.939692676, 0.17100963, -0.191512048, -0.116977088, 0.974494457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  952. CFrame.new(0.817323148, 0.233033627, -0.785861373, 0.185918838, 0.948464036, 0.256631851, -0.054367777, 0.270715863, -0.96112299, -0.981059968, 0.164737463, 0.101896688) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  953. CFrame.new(-0.729675174, 0.474314064, -0.926509023, 0.0858333781, -0.981064856, -0.173649207, -0.0151340002, 0.172986239, -0.984808147, 0.996194661, 0.0871570408, 7.3356756e-07) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  954. CFrame.new(0.593403578, -1.9336412, 9.73475267e-07, 0.996204436, -0.0871553719, -8.33538607e-08, 0.0871574283, 0.99619478, -1.63912858e-07, -1.08093566e-07, -1.53640599e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  955. CFrame.new(-0.53555274, -1.93870628, 5.9665399e-07, 0.996204019, 0.087158218, -8.33538607e-08, -0.0871545449, 0.996194959, -1.63912858e-07, -6.140138e-08, -1.69793566e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  956. }, .2, false)
  957. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  958. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  959. end
  960. CFuncs.Sound.Create("1499494641", CHandle2, 1, .9)
  961. for i = 0, 3, 0.1 do
  962. swait()
  963. PlayAnimationFromTable({
  964. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  965. CFrame.new(5.96046448e-07, 1.5581758, 8.94069672e-08, 0.813797593, 0.296197921, -0.500000417, -0.342019856, 0.939692736, 1.5155652e-07, 0.469846755, 0.171009943, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966. CFrame.new(0.817315936, 0.23303245, -0.785861254, 0.185915083, 0.891520321, -0.41307044, -0.0543710254, -0.410421133, -0.91027379, -0.981060445, 0.19169265, -0.0278306026) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  967. CFrame.new(-0.895561576, 0.130057484, -0.917444825, 0.08583197, -0.981286108, 0.172367394, -0.0151339946, -0.174270019, -0.98458159, 0.996194661, 0.0818999708, -0.029808715) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  968. CFrame.new(0.593397737, -1.93364227, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  969. CFrame.new(-0.535535693, -1.93870425, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  970. }, .2, false)
  971. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  972. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  973. end
  974.  
  975. for i = 0, 2, 0.1 do
  976. swait()
  977. PlayAnimationFromTable({
  978. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  979. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984. }, .3, false)
  985. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  986. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  987. end
  988. CFuncs.Sound.Create("834658541", Torso, 5, .8)
  989. for i = 0, 1, 0.1 do
  990. swait()
  991. PlayAnimationFromTable({
  992. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  993. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  994. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  995. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  997. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  998. }, .3, false)
  999. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1000. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1001. end
  1002.  
  1003. for i = 0, 20, 0.1 do
  1004. swait()
  1005. PlayAnimationFromTable({
  1006. CFrame.new(4.59512179e-08, -0.0581841692, -5.25265932e-07, 1, -4.84756754e-07, -7.39878601e-07, 7.8975097e-07, 0.866025388, 0.500000298, 3.98364676e-07, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1007. CFrame.new(-0.0125848781, 1.5465194, 0.0267901421, 0.999062896, 0.00414320733, -0.0430841409, -0.0131131858, 0.977599382, -0.210065722, 0.0412486866, 0.210433811, 0.976737618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1008. CFrame.new(1.82518578, 0.223591149, 0.169353649, 0.508977115, -0.858815074, 0.0581299476, 0.772701919, 0.426095456, -0.47050482, 0.379307687, 0.284393311, 0.880480766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1009. CFrame.new(-1.73227763, 0.286245912, 0.248502895, 0.480647117, 0.87672931, 0.0180043653, -0.732817888, 0.412857741, -0.540857434, -0.481618822, 0.246767595, 0.84092176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1010. CFrame.new(0.681391835, -1.88535416, -0.586378455, 0.996194661, -0.087155968, 0, 0.0754792839, 0.862729847, -0.500000238, 0.0435780063, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1011. CFrame.new(-0.606260061, -1.88110352, -0.606883287, 0.996194661, 0.0871560127, 4.12446752e-07, -0.0754791126, 0.862729847, -0.500000298, -0.04357839, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1012. }, .3, false)
  1013. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  1014. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  1015. end
  1016.  
  1017. end
  1018.  
  1019. Humanoid.WalkSpeed = 35
  1020. Humanoid.JumpPower = 70
  1021.  
  1022. --Start neccessary functions here
  1023.  
  1024. function TraceThing(COLOR,PLACE2) -- thanks shack dadi
  1025. local FADE = EffectModel
  1026. for _, c in pairs(Character:GetChildren()) do
  1027. if c:IsA'BasePart' and c ~= RootPart then
  1028. local DIST = (c.Position-PLACE2).magnitude
  1029. local FADER = c:Clone()
  1030. FADER.Color = COLOR
  1031. FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST)
  1032. FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2)
  1033. FADER.Parent = FADE
  1034. FADER.Anchored = true
  1035. FADER.Transparency = 0.25
  1036. FADER:BreakJoints()
  1037. FADER.Material = "Glass"
  1038. FADER.CanCollide = false
  1039. FADER:ClearAllChildren()
  1040.  
  1041. if FADER.Name == "Head" then
  1042. FADER.Size = Vector3.new(1,1,1)
  1043. end
  1044. table.insert(Effects,{FADER,'Disappear',.01})
  1045. end
  1046. end
  1047.  
  1048. end
  1049.  
  1050.  
  1051.  
  1052. function Shadowdash()
  1053. local target = Mouse.Target;
  1054. if(target and target.Parent and GetTorso(target.Parent))then
  1055. local torso = GetTorso(target.Parent)
  1056. target = target.Parent;
  1057.  
  1058. Attack = true
  1059. for _, c in pairs(Character:children()) do
  1060. if c.ClassName == "Part" and c ~= RootPart then
  1061. c.Transparency = 1
  1062. elseif(c:FindFirstChild'Handle')then
  1063. c.Handle.Transparency = 1
  1064. end
  1065. end
  1066. Claw1.Transparency = 1
  1067. Claw2.Transparency = 1
  1068.  
  1069.  
  1070. TraceThing(Color3.new(0,0,0),torso.Position)
  1071.  
  1072. for i = 0, 1, 0.1 do
  1073. swait()
  1074. PlayAnimationFromTable({
  1075. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1079. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081. }, .3, false)
  1082. end
  1083. Attack = false
  1084. end
  1085. end
  1086.  
  1087. function bulgelocated()
  1088. Attack = true
  1089. for i = 0, 1, 0.1 do
  1090. swait()
  1091. PlayAnimationFromTable({
  1092. CFrame.new(-1.08663478e-07, -0.206274316, -0.136812046, 1.00000417, 3.29175322e-07, 4.04612052e-07, 7.4505806e-07, 0.642787039, 0.766044915, -8.52160156e-08, -0.766045034, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(0, 1.55548012, 0.123723119, 1, 0, 0, 0, 0.965925813, -0.258819401, 0, 0.258819401, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(1.57330072, 0.258584112, 0.288092852, 0.984807849, -0.0996005088, -0.142243534, 0.157378256, 0.858128428, 0.488720447, 0.0733864158, -0.503681719, 0.860766649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1095. CFrame.new(-1.59246635, 0.145089045, 0.275537103, 0.984809101, 0.0995962769, 0.142238334, -0.157372132, 0.85812825, 0.488722742, -0.0733837485, -0.503682971, 0.860766172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096. CFrame.new(0.593403816, -1.75248098, -0.817190289, 0.996194661, -0.0841870308, -0.0225579366, 0.0789908618, 0.981476307, -0.174541742, 0.0368342325, 0.172095656, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1097. CFrame.new(-0.53553468, -1.75706613, -0.81932497, 0.996194899, 0.0858291388, 0.0151346531, -0.0789874196, 0.96252948, -0.259418607, -0.0368332267, 0.257236063, 0.965646386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1098. }, .3, false)
  1099. end
  1100. local Grabbed,Root,RootWeld,GrabWeld;
  1101. Torso.Velocity = RootPart.CFrame.lookVector * 150
  1102. for i = 0, 3, 0.1 do
  1103. swait()
  1104. if(not Grabbed)then
  1105. Grabbed = FindNearestTorso(Torso.Position,5)
  1106. if(Grabbed)then
  1107. print'owo'
  1108. local torso = Grabbed
  1109. Grabbed=Grabbed.Parent
  1110. local Root = Grabbed:FindFirstChild'HumanoidRootPart'
  1111. local RootWeld
  1112. GrabWeld = Create("Weld"){Parent=torso,Part0=torso,Part1=Torso,C0=CFrame.new(0, -.8, -2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0)}
  1113. --GrabWeld.C0 = clerp(GrabWeld.C0, CFrame.new(0, -.8, 2) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 1)
  1114. if(Root)then
  1115. Root.Parent = nil
  1116. RootWeld = (function()
  1117. for _,v in next, Grabbed:GetDescendants() do
  1118. if(v:IsA'JointInstance' and (v.Part0 == Root or v.Part1 == Root))then
  1119. return {v,v.Part0,v.Part1,v.Parent}
  1120. end;
  1121. end
  1122. end)()
  1123.  
  1124. end
  1125. end
  1126. end
  1127. PlayAnimationFromTable({
  1128. CFrame.new(-1.73916547e-07, -0.333895028, 0.0282058977, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(0, 1.45356226, 0.517724574, 1, 0, 0, 0, 0.422620863, -0.906306684, 0, 0.906306684, 0.422620863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. CFrame.new(1.34678912, 1.80891263, 0.00318957865, -0.984810352, 0.142212093, -0.0996212065, -0.157350063, -0.973534882, 0.165743217, -0.0734140277, 0.178901002, 0.981124341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131. CFrame.new(-1.35190487, 1.71961701, 0.127221942, -0.973497868, -0.150360048, 0.172318682, 0.163750991, -0.984274864, 0.0662473366, 0.159647986, 0.0927089974, 0.982811153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132. CFrame.new(0.593404055, -1.7524848, -0.817189932, 0.996194661, -0.0841871127, -0.0225576442, 0.0789909735, 0.981476247, -0.174542084, 0.0368339866, 0.172096044, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(-0.488922983, -1.54355264, -0.0163928568, 0.996195018, 0.0667625517, 0.0560212247, -0.0789870024, 0.963284433, 0.256601483, -0.0368329994, -0.260050058, 0.964892447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1134. }, .2, false)
  1135. end
  1136. if(Grabbed)then
  1137. Humanoid.AutoRotate = false
  1138. Humanoid.WalkSpeed = 0
  1139. Humanoid.JumpPower = 0
  1140. local torso = GetTorso(Grabbed)
  1141. repeat swait() local hit, pos = RayCastWithList(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, {Character,Grabbed}) until hit
  1142.  
  1143. Torso.Velocity = RootPart.CFrame.upVector * 0
  1144. RootPart.Anchored = true
  1145.  
  1146. for i = 0, 4, 0.1 do
  1147. swait()
  1148. GrabWeld.C0 = GrabWeld.C0:lerp(CFrame.new(0, -.8, -1.4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0),.2)
  1149. PlayAnimationFromTable({
  1150. CFrame.new(-9.70123892e-07, -1.45215521, -0.52420032, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(0, 1.73141003, 0.08559376, 1, 0, 0, 0, 0.906306684, -0.422620863, 0, 0.422620863, 0.906306684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(1.52372789, 0.87177819, -0.912220836, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(-1.61212981, 0.866454244, -0.944487214, -0.973499656, 0.158554643, 0.164799243, 0.149206936, -0.105748929, 0.983134985, 0.17330794, 0.981670916, 0.0792890862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(0.489993542, -1.28771627, -1.02503252, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(-0.522175074, -1.35971284, -1.0364182, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. }, .2, false)
  1157. end
  1158.  
  1159. GetTorso(Grabbed).Anchored = true
  1160. --if(Root)then Root.Parent = Grabbed if(RootWeld)then RootWeld[1].Parent = RootWeld[4] RootWeld[1].Part0 = RootWeld[2] RootWeld[1].Part1 = RootWeld[3] end end
  1161. if(GrabWeld)then GrabWeld:destroy() end
  1162. for i = 0, 2, 0.1 do
  1163. swait()
  1164. PlayAnimationFromTable({
  1165. CFrame.new(-9.70122869e-07, -1.4521533, -0.524203837, 1.00000417, 3.2917589e-07, 4.04611598e-07, 7.4505806e-07, 0.642788112, 0.76604408, -8.52160156e-08, -0.766044199, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(0, 1.57221174, 0.216903687, 1, 0, 0, 0, 0.906307459, -0.422618926, 0, 0.422618926, 0.906307459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(1.52372789, 0.081455946, -1.25917006, -0.984809101, -0.0734127834, -0.157358661, -0.171008676, 0.567247033, 0.805597305, 0.0301200971, 0.820269227, -0.571184218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(-1.40030229, 0.0340056717, -1.28360021, -0.994232476, 0.0721763074, 0.0793256387, 0.106234752, 0.561393857, 0.820701718, 0.0147023089, 0.824395418, -0.565823495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(0.489993542, -1.64532626, 0.0425084829, 0.999861896, -0.016504975, -0.0019627281, 0.0141884256, 0.786033213, 0.618021607, -0.00865766034, -0.617964089, 0.7861588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(-0.522175074, -1.70779729, 0.0800650716, 0.998982906, -0.0116342641, 0.0435651727, -0.0190131795, 0.767374456, 0.640917361, -0.0408874042, -0.641093731, 0.76637274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. }, .2, false)
  1172. end
  1173. local gag=Instance.new("Sound", Torso)
  1174. gag.SoundId = "rbxassetid://418658161"
  1175. gag.TimePosition = 2.5
  1176. gag.Pitch = .7
  1177. gag:Play()
  1178. CFuncs.Sound.Create("429400881", GetTorso(Grabbed), .5, 1)
  1179. local gib=CFuncs.Part.Create(Torso, "Plastic", 0, .9, BrickColor.new("Crimson"), "gib", Vector3.new(.8,.1,.1))
  1180. gib.Anchored=true
  1181. gib.CanCollide=true
  1182. local smonk2 = Instance.new("ParticleEmitter",gib)
  1183. smonk2.LightEmission = .1
  1184. smonk2.Size = NumberSequence.new(0.2)
  1185. smonk2.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1186. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .6),NumberSequenceKeypoint.new(1, 1)})
  1187. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1188. smonk2.Transparency = bbb2
  1189. smonk2.Size = aaa2
  1190. smonk2.ZOffset = 0
  1191. smonk2.Acceleration = Vector3.new(0, 5, 0)
  1192. smonk2.LockedToPart = false
  1193. smonk2.EmissionDirection = "Back"
  1194. smonk2.Lifetime = NumberRange.new(.2, .5)
  1195. smonk2.Rate = 50
  1196. smonk2.Rotation = NumberRange.new(-50, 50)
  1197. smonk2.RotSpeed = NumberRange.new(-50, 50)
  1198. smonk2.Speed = NumberRange.new(5)
  1199. smonk2.VelocitySpread = 50
  1200. smonk2.Enabled=true
  1201. game:GetService("Debris"):AddItem(smonk2, 1)
  1202. local smonk = Instance.new("ParticleEmitter",gib)
  1203. smonk.LightEmission = .1
  1204. smonk.Size = NumberSequence.new(0.2)
  1205. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1206. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 1)})
  1207. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1208. smonk.Transparency = bbb
  1209. smonk.Size = aaa
  1210. smonk.ZOffset = 0
  1211. smonk.Acceleration = Vector3.new(0, 0, 0)
  1212. smonk.LockedToPart = false
  1213. smonk.EmissionDirection = "Back"
  1214. smonk.Lifetime = NumberRange.new(.5, .5)
  1215. smonk.Rate = 50
  1216. smonk.Rotation = NumberRange.new(-50, 50)
  1217. smonk.RotSpeed = NumberRange.new(-50, 50)
  1218. smonk.Speed = NumberRange.new(0)
  1219. smonk.VelocitySpread = 0
  1220. smonk.Enabled=true
  1221. for i = 0, 3, 0.1 do
  1222. swait()
  1223. PlayAnimationFromTable({
  1224. CFrame.new(-1.39723795e-06, -2.26530323, -0.906234562, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-0.1869829, 1.45231867, -0.342143714, 0.766043186, -0.556672871, -0.321392655, 0.582564116, 0.812565804, -0.0188681856, 0.271656066, -0.172777966, 0.946758091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(1.54931295, 0.522058249, -0.445071995, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-1.42533684, 0.503732979, -0.492479533, -0.994232476, 0.0721763074, 0.0793256387, 0.0719300359, -0.0998590589, 0.992398202, 0.0795490369, 0.992380381, 0.0940914676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(0.490656108, -1.65896344, -0.550197124, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-0.537289202, -1.74116123, -0.569836617, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. }, .2, false)
  1231. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1232. end
  1233. Grabbed:FindFirstChild'Head':BreakJoints()
  1234. for i = 0, 2, 0.1 do
  1235. swait()
  1236. PlayAnimationFromTable({
  1237. CFrame.new(0.0646195412, -2.14434299, -0.804755151, 0.866028905, -6.39425798e-06, -0.500002384, 0.38303867, 0.642760158, 0.663431108, 0.321375936, -0.766067684, 0.55664885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-0.165143013, 1.56247377, -0.141641736, 0.69066757, -0.423842132, -0.585949183, 0.329746336, 0.905689478, -0.266446948, 0.643619418, -0.00918829441, 0.765290678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(0.990657806, 0.313646466, -1.20178688, -0.837813437, 0.346571505, -0.421849668, -0.171003163, 0.567217588, 0.80561924, 0.518485129, 0.747096121, -0.4159576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-1.71981192, 0.0693554878, 0.00111401081, -0.853676558, 0.474718243, -0.214194372, 0.106240898, 0.56136322, 0.820721865, 0.509852469, 0.677874684, -0.529656947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(0.612413466, -1.6245271, 0.208686799, 0.861576974, -0.323257267, 0.391395003, 0.014182019, 0.786055923, 0.617992878, -0.507428944, -0.526897609, 0.681832016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(-0.291646302, -1.85773659, 0.554903328, 0.904961646, -0.330603123, 0.267854929, 0.0925588906, 0.767398, 0.634455264, -0.415304095, -0.549365103, 0.725065827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243. }, .3, false)
  1244. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1245. end
  1246. gag:Destroy()
  1247. CFuncs.Sound.Create("350906125", Head, 2, 1)
  1248. gib.Velocity = Head.CFrame.lookVector * 30
  1249. gib.Anchored=false
  1250. game:GetService("Debris"):AddItem(gib, 2)
  1251. for i = 0, 2, 0.1 do
  1252. swait()
  1253. PlayAnimationFromTable({
  1254. CFrame.new(0.0646212101, -2.14434872, -0.804751337, 0.852872849, 0.150377154, -0.500003099, 0.265605658, 0.699510276, 0.663429797, 0.449520022, -0.698622048, 0.556649804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(-0.0920849219, 1.52588749, -0.308856517, 0.622915268, -0.232293427, -0.747005165, 0.444671035, 0.890768468, 0.0938047767, 0.643618345, -0.390603781, 0.658167362) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(1.24259305, 0.193697155, -0.882544816, -0.79538995, 0.0908054039, -0.599257469, -0.313889712, 0.784080684, 0.5354352, 0.5184865, 0.613980532, -0.595146894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(-1.6633426, -0.157583565, 0.0787617415, -0.859155536, 0.370026827, -0.353457391, -0.0436116196, 0.63526994, 0.771057844, 0.509853005, 0.677873433, -0.529658079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(0.885205626, -1.49350178, 0.208688766, 0.846024811, -0.4548437, 0.278135866, 0.163576931, 0.717979968, 0.676570356, -0.507429719, -0.526898563, 0.681830764) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(0.0353773236, -1.88015628, 0.554906487, 0.875140369, -0.458838046, 0.15361397, 0.248296916, 0.698329866, 0.671330154, -0.415305018, -0.549366057, 0.725064695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. }, .3, false)
  1261. end
  1262. torso.Anchored = false
  1263. end
  1264. Humanoid.WalkSpeed = 35
  1265. Humanoid.JumpPower = 70
  1266. Humanoid.AutoRotate = true
  1267. Attack = false
  1268. end
  1269.  
  1270.  
  1271.  
  1272. function backhop()
  1273. Attack = true
  1274. RootPart.Anchored = false
  1275. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1276. Torso.Velocity=RootPart.CFrame.upVector*130
  1277. for i = 0, .5, 0.1 do
  1278. swait()
  1279. PlayAnimationFromTable({
  1280. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. }, .3, false)
  1287. end
  1288. Torso.Velocity=RootPart.CFrame.lookVector*-100
  1289. for i = 0, .5, 0.1 do
  1290. swait()
  1291. PlayAnimationFromTable({
  1292. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. }, .4, false)
  1299. end
  1300. Attack = false
  1301. end
  1302.  
  1303. function righthop()
  1304. Attack = true
  1305. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1306. Humanoid.Jump = true
  1307. Torso.Velocity=RootPart.CFrame.upVector*130
  1308. for i = 0, .5, 0.1 do
  1309. swait()
  1310. PlayAnimationFromTable({
  1311. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. }, .3, false)
  1318. end
  1319. Torso.Velocity=RootPart.CFrame.rightVector*100
  1320. for i = 0, .5, 0.1 do
  1321. swait()
  1322. PlayAnimationFromTable({
  1323. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. }, .4, false)
  1330. end
  1331. Attack = false
  1332. end
  1333.  
  1334.  
  1335. function lefthop()
  1336. Attack = true
  1337. Humanoid.Jump = true
  1338. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1339. Torso.Velocity=RootPart.CFrame.upVector*130
  1340. for i = 0, .5, 0.1 do
  1341. swait()
  1342. PlayAnimationFromTable({
  1343. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. }, .3, false)
  1350. end
  1351. Torso.Velocity=RootPart.CFrame.rightVector*-100
  1352. for i = 0, .5, 0.1 do
  1353. swait()
  1354. PlayAnimationFromTable({
  1355. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. }, .4, false)
  1362. end
  1363. Attack = false
  1364. end
  1365.  
  1366.  
  1367. Mouse.KeyDown:connect(function(Key)
  1368. Key = Key:lower()
  1369. if Attack == false and Key == 'z' then
  1370. bulgelocated()
  1371. elseif Attack == false and Key == 'v' then
  1372. Shadowdash()
  1373.  
  1374. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit2 ~= nil then
  1375. backhop()
  1376. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit4 ~= nil then
  1377. righthop()
  1378. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit3 ~= nil then
  1379. lefthop()
  1380. end
  1381. end)
  1382.  
  1383.  
  1384.  
  1385.  
  1386. while true do
  1387. swait()
  1388. for i, v in pairs(Character:GetChildren()) do
  1389. if v:IsA("Part") then
  1390. v.Material = "SmoothPlastic"
  1391. elseif v:IsA("Accessory") then
  1392. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1393. end
  1394. end
  1395. for i, v in pairs(Character:GetChildren()) do
  1396. if v:IsA'Model' then
  1397. for _, c in pairs(v:GetChildren()) do
  1398. if c:IsA'Part' then
  1399. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1400. end
  1401. end
  1402. end
  1403. end
  1404. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1405. Velocity = RootPart.Velocity.y
  1406. hit2, pos2 = RayCast(RootPart.Position, RootPart.CFrame.lookVector, 2.5, Character)
  1407. hit3, pos3 = RayCast(RootPart.Position, RootPart.CFrame.rightVector, 2.5, Character)
  1408. hit4, pos4 = RayCast(RootPart.Position, RootPart.CFrame.rightVector*-1, 2.5, Character)
  1409. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1410. if RootPart.Velocity.y > 1 and hit == nil then
  1411. Anim = "Jump"
  1412. if Attack == false then
  1413. Change = 1
  1414. PlayAnimationFromTable({
  1415. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. }, .1, false)
  1422. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1423. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1424. end
  1425. elseif RootPart.Velocity.y < -1 and hit == nil then
  1426. Anim = "Fall"
  1427. if Attack == false then
  1428. PlayAnimationFromTable({
  1429. CFrame.new(-2.52783309e-07, -0.458231509, -0.301980734, 1.00000429, 4.77244157e-07, 2.760749e-07, 7.4505806e-07, 0.866025507, 0.500000238, -9.0803951e-08, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(0, 1.58647513, 0.183157548, 1, 0, 0, 0, 0.999881387, -0.0154127777, 0, 0.0154127777, 0.999881387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(1.5891608, 0.361017317, -0.212302506, 0.984807849, -0.173521757, 0.0066198064, 0.150383562, 0.83318758, -0.532149851, 0.0868240371, 0.525060833, 0.846624494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(-1.60230875, 0.275375485, -0.212160379, 0.984799087, 0.173571184, 0.00662776129, -0.150421292, 0.871290267, -0.467147648, -0.0868580788, 0.459049612, 0.884154558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(0.561567485, -1.34639406, -0.926938355, 0.996194661, -0.0871569663, 0, 0.0754801482, 0.862729847, -0.500000238, 0.0435785055, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(-0.52978605, -1.61792982, 0.214719117, 0.996196747, 0.0413986593, 0.0766689852, -0.0754585043, 0.849865317, 0.521569967, -0.0435660109, -0.525371671, 0.849756956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. }, .2, false)
  1436. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1437. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1438. end
  1439. elseif TorsoVelocity < 1 and hit ~= nil then
  1440. Anim = "Idle"
  1441. if Attack == false then
  1442. Change = 1
  1443. PlayAnimationFromTable({
  1444. CFrame.new(-5.67257132e-07, -0.45822984+.1*math.cos(Sine/8), -0.301978469, 1.00000858, 1.24809378e-06, 3.60371928e-07, 1.29640421e-06, 0.939693034, 0.342019886, -9.0338709e-08, -0.342020005, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 5 * math.cos(Sine/8)), 0, 0),
  1445. CFrame.new(7.63999651e-07, 1.46904099, 0.0165809691, 1.00000429, 5.49886977e-07, 4.0045915e-08, 7.30156898e-07, 0.961822271, -0.273675978, 1.71363354e-07, 0.273675948, 0.961821973) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 10 * math.cos(Sine/8)), 0, 0),
  1446. CFrame.new(1.62868655, 0.111030877+.1*math.cos(Sine/8), -0.35657984, 0.9848122, -0.173521966, 0.00661981478, 0.163176492, 0.911705673, -0.377050072, 0.0593912303, 0.372401953, 0.926169157) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-1.64265788, 0.0163868144+.1*math.cos(Sine/8), -0.326656789, 0.9848032, 0.173572466, 0.00662781065, -0.163218126, 0.93776685, -0.306518316, -0.0594178699, 0.300777197, 0.951841593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(0.561572433, -1.5318737-.1*math.cos(Sine/8), -0.555493951+math.rad(0 + 5 * math.cos(Sine/8)), 0.996203482, -0.0868237838, -0.00759620313, 0.0819010884, 0.962364078, -0.259130269, 0.0298094228, 0.257522076, 0.965812385) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1449. CFrame.new(-0.554138422, -1.84922051-.1*math.cos(Sine/8)+math.rad(0 + 5 * math.cos(Sine/8)), 0.483894289+math.rad(0 + 5 * math.cos(Sine/8)), 0.996200979, 0.0651250109, 0.0578867495, -0.0818765685, 0.926896632, 0.366277635, -0.0298006982, -0.369623899, 0.928703368) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1450. }, .2, false)
  1451. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1452. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1453. end
  1454. elseif TorsoVelocity > 2 and hit ~= nil then
  1455. Anim = "Walk"
  1456. if Attack == false then
  1457. PlayAnimationFromTable({
  1458. CFrame.new(2.77100942e-09, 0.00148168206, -0.301976591, 1.00000024, 2.79512946e-08, 5.46405587e-10, 2.23517453e-08, 0.939692974, 0.342020005, -1.49011612e-08, -0.342019856, 0.939692736) * CFrame.new(0, 0+.1*math.cos(Sine/4), 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/8), 0),
  1459. CFrame.new(4.8082363e-08, 1.5315367, 0.0343731791, 1.00000024, 3.09263193e-08, -5.39672307e-09, 2.79512946e-08, 0.984808028, -0.173648089, 5.46405587e-10, 0.173648283, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine/15)), 0, 0),
  1460. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, .1, 0 - 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 + 160 * math.cos(Sine/8)/2), 0, 0),
  1461. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, .1, 0 + 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 - 160 * math.cos(Sine/8)/2), 0, 0),
  1462. CFrame.new(.5, -1.64 - 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 + 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-90 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1463. CFrame.new(-.5, -1.64 + 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 - 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(90 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false)
  1464. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1465. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1466. end
  1467. end
  1468. if #Effects > 0 then
  1469. for e = 1, #Effects do
  1470. if Effects[e] ~= nil then
  1471. local Thing = Effects[e]
  1472. if Thing ~= nil then
  1473. local Part = Thing[1]
  1474. local Mode = Thing[2]
  1475. local Delay = Thing[3]
  1476. local IncX = Thing[4]
  1477. local IncY = Thing[5]
  1478. if Thing[1].Transparency <= 1 then
  1479. if Thing[2] == "Block1" then
  1480. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1481. Mesh = Thing[7]
  1482. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1483. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1484. elseif Thing[2] == "Ice" then
  1485. if Thing[6] <= Thing[5] then
  1486. Thing[6] = Thing[6] + .05
  1487. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1488. else
  1489. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1490. end
  1491. elseif Thing[2] == "Shatter" then
  1492. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1493. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1494. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1495. Thing[6] = Thing[6] + Thing[5]
  1496. elseif Thing[2] == "Block2" then
  1497. Thing[1].CFrame = Thing[1].CFrame
  1498. Mesh = Thing[7]
  1499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1501. elseif Thing[2] == "Block3" then
  1502. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1503. Mesh = Thing[7]
  1504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1506. elseif Thing[2] == "Block4" then
  1507. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1508. Mesh = Thing[7]
  1509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1511. elseif Thing[2] == "Block2Fire" then
  1512. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1513. Mesh = Thing[7]
  1514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1516. if Thing[1].Transparency >= .3 then
  1517. Thing[1].BrickColor = BrickColor.new("Bright red")
  1518. else
  1519. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1520. end
  1521. elseif Thing[2] == "Cylinder" then
  1522. Mesh = Thing[7]
  1523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1525. elseif Thing[2] == "Blood" then
  1526. Mesh = Thing[7]
  1527. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1528. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1530. elseif Thing[2] == "Elec" then
  1531. Mesh = Thing[10]
  1532. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1533. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1534. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1535. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1536. elseif Thing[2] == "Disappear" then
  1537. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1538. end
  1539. else
  1540. Part.Parent = nil
  1541. table.remove(Effects, e)
  1542. end
  1543. end
  1544. end
  1545. end
  1546. end
  1547. Humanoid.Health = math.huge
  1548. if Attack == false and hit == nil and hit2 ~= nil then
  1549. Torso.Velocity=RootPart.CFrame.upVector*55
  1550. --[[RootPart.Anchored = true
  1551. Humanoid.AutoRotate = false
  1552. local nPos = RootPart.CFrame
  1553. if(UIS:IsKeyDown(Enum.KeyCode.W))then
  1554. nPos = nPos * CFrame.new(0,.5,0)
  1555. end
  1556. if(UIS:IsKeyDown(Enum.KeyCode.A))then
  1557. nPos = nPos * CFrame.new(-.5,0,0)
  1558. end
  1559. if(UIS:IsKeyDown(Enum.KeyCode.S))then
  1560. nPos = nPos * CFrame.new(0,-.5,0)
  1561. end
  1562. if(UIS:IsKeyDown(Enum.KeyCode.D))then
  1563. nPos = nPos * CFrame.new(.5,0,0)
  1564. end
  1565. if(nPos == RootPart.CFrame)then
  1566. nPos = nPos * CFrame.new(0,-.05,0)
  1567. end
  1568. RootPart.CFrame = nPos
  1569. Humanoid.Jump = false]]
  1570. elseif Attack == false and hit == nil and hit3 ~= nil or hit4 ~= nil then
  1571. Torso.Velocity=RootPart.CFrame.lookVector*35
  1572. Humanoid.Jump = false
  1573. elseif Attack == false then
  1574. Humanoid.AutoRotate = true
  1575. RootPart.Anchored = false
  1576. end
  1577. end
Add Comment
Please, Sign In to add comment