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Feb 18th, 2018
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  1. wait(0)
  2. local Player = game.Players.KYLETHORNTON
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42.  
  43. Instance.new("ForceField",char).Visible = false
  44. local poo = Instance.new("IntValue",Character)
  45. poo.Name = "haha nope"
  46. char.Humanoid.MaxHealth = math.huge
  47. wait()
  48. char.Humanoid.Health = math.huge
  49. Instance.new("ForceField",char).Visible = false
  50. Instance.new("ForceField",char).Visible = false
  51. Instance.new("ForceField",char).Visible = false
  52. Instance.new("ForceField",char).Visible = false
  53. Instance.new("ForceField",char).Visible = false
  54. Instance.new("ForceField",char).Visible = false
  55. shirt = Instance.new("Shirt", char)
  56. shirt.Name = "Shirt"
  57. pants = Instance.new("Pants", char)
  58. pants.Name = "Pants"
  59. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  60. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  61. Hair7 = Instance.new("Part")
  62. Hair7.Parent = char
  63. Hair7.Name = "Hair"
  64. char.Head.face.Texture = "0"
  65. Hair7.CanCollide = false
  66. Hair7.Locked = true
  67. Hair7.TopSurface = "Smooth"
  68. Hair7.BottomSurface = "Smooth"
  69. Hair7.formFactor = "Symmetric"
  70. Hair7.Material = "Neon"
  71. Hair7.BrickColor = BrickColor.new("Really black")
  72. Hair7.CFrame = char.Torso.CFrame
  73. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  74. Hair7.Transparency = 0
  75.  
  76.  
  77.  
  78.  
  79. Weld1 = Instance.new("Weld")
  80. Weld1.Parent = char.Head
  81. Weld1.Part0 = char.Head
  82. Weld1.Part1 = Hair7
  83. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  84. Weld1.C0 = CFrame.Angles(0, 0, 0)
  85.  
  86. Mesh = Instance.new("SpecialMesh")
  87. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  88. Mesh.Parent = Hair7
  89. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  90. Mesh.MeshType = "FileMesh"
  91. Mesh.MeshId = "rbxassetid://560196103"
  92. Mesh.TextureId = "rbxassetid://1432488119"
  93.  
  94.  
  95. local ice = Instance.new("Part", Head)
  96. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  97. ice.BrickColor = BrickColor.new("Really red")
  98. ice.CanCollide = false
  99. ice.TopSurface = 0
  100. ice.BottomSurface = 0
  101. ice.Transparency = 0.3
  102.  
  103. local ice2 = Instance.new("SpecialMesh", ice)
  104. ice2.MeshType = "Brick"
  105. ice2.MeshId = "rbxassetid://1306168394"
  106. ice2.Scale = Vector3.new(1.26, 1, 1)
  107. local ice3 = Instance.new("Weld", ice)
  108. ice3.Part0 = Head
  109. ice3.Part1 = ice
  110. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  111. local icesmoke = Instance.new("ParticleEmitter", ice)
  112. icesmoke.VelocitySpread = 5
  113. icesmoke.Size = NumberSequence.new({
  114. NumberSequenceKeypoint.new(0, 0.01),
  115. NumberSequenceKeypoint.new(1, 1)
  116. })
  117. icesmoke.Rate = math.huge
  118. icesmoke.Speed = NumberRange.new(1, 1)
  119. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  120. icesmoke.Transparency = NumberSequence.new({
  121. NumberSequenceKeypoint.new(0, 0.9),
  122. NumberSequenceKeypoint.new(1, 1)
  123. })
  124. icesmoke.Rotation = NumberRange.new(0, 360)
  125. icesmoke.Name = "Smoke"
  126. icesmoke.LightEmission = 0
  127. icesmoke.Acceleration = Vector3.new(0,0,0)
  128. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  129. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  130. icesmoke.LockedToPart = true
  131. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  132. secondcolor = "Really black"
  133. wait(0.016666666666666666)
  134. Effects = {}
  135. local Player = game.Players.localPlayer
  136. local Character = Player.Character
  137. local Humanoid = Character.Humanoid
  138. local mouse = Player:GetMouse()
  139. local LeftArm = Character["Left Arm"]
  140. local RightArm = Character["Right Arm"]
  141. local LeftLeg = Character["Left Leg"]
  142. local RightLeg = Character["Right Leg"]
  143. local Head = Character.Head
  144. local Torso = Character.Torso
  145. local cam = game.Workspace.CurrentCamera
  146. local RootPart = Character.HumanoidRootPart
  147. local RootJoint = RootPart.RootJoint
  148. local equipped = true
  149. local attack = false
  150. local Anim = "Idle"
  151. local idle = 0
  152. local attacktype = 1
  153. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  154. local velocity = RootPart.Velocity.y
  155. local sine = 0
  156. local change = 1
  157. local grabbed = false
  158. local cn = CFrame.new
  159. local mr = math.rad
  160. local angles = CFrame.Angles
  161. local ud = UDim2.new
  162. local c3 = Color3.new
  163. local dir = {
  164. w = 0,
  165. s = 0,
  166. a = 0,
  167. d = 0
  168. }
  169. firemode = true
  170. local Services = {
  171. SoundService = game:GetService("SoundService"),
  172. Players = game:GetService("Players"),
  173. Debris = game:GetService("Debris"),
  174. Workspace = game:GetService("Workspace"),
  175. Lighting = game:GetService("Lighting"),
  176. HttpService = game:GetService("HttpService"),
  177. InsertService = game:GetService("InsertService")
  178. }
  179. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  180. Humanoid.Animator:Destroy()
  181. Character.Animate:Destroy()
  182. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  183. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  184. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  185. RSH, LSH = nil, nil
  186. RW = Instance.new("Weld")
  187. LW = Instance.new("Weld")
  188. RH = Torso["Right Hip"]
  189. LH = Torso["Left Hip"]
  190. RSH = Torso["Right Shoulder"]
  191. LSH = Torso["Left Shoulder"]
  192. RSH.Parent = nil
  193. LSH.Parent = nil
  194. RW.Name = "RW"
  195. RW.Part0 = Torso
  196. RW.C0 = cn(1.5, 0.5, 0)
  197. RW.C1 = cn(0, 0.5, 0)
  198. RW.Part1 = RightArm
  199. RW.Parent = Torso
  200. LW.Name = "LW"
  201. LW.Part0 = Torso
  202. LW.C0 = cn(-1.5, 0.5, 0)
  203. LW.C1 = cn(0, 0.5, 0)
  204. LW.Part1 = LeftArm
  205. LW.Parent = Torso
  206. --------------
  207. function clerp(a, b, t)
  208. local qa = {
  209. QuaternionFromCFrame(a)
  210. }
  211. local qb = {
  212. QuaternionFromCFrame(b)
  213. }
  214. local ax, ay, az = a.x, a.y, a.z
  215. local bx, by, bz = b.x, b.y, b.z
  216. local _t = 1 - t
  217. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  218. end
  219. function QuaternionFromCFrame(cf)
  220. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  221. local trace = m00 + m11 + m22
  222. if trace > 0 then
  223. local s = math.sqrt(1 + trace)
  224. local recip = 0.5 / s
  225. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  226. else
  227. local i = 0
  228. if m00 < m11 then
  229. i = 1
  230. end
  231. if m22 > (i == 0 and m00 or m11) then
  232. i = 2
  233. end
  234. if i == 0 then
  235. local s = math.sqrt(m00 - m11 - m22 + 1)
  236. local recip = 0.5 / s
  237. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  238. elseif i == 1 then
  239. local s = math.sqrt(m11 - m22 - m00 + 1)
  240. local recip = 0.5 / s
  241. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  242. elseif i == 2 then
  243. local s = math.sqrt(m22 - m00 - m11 + 1)
  244. local recip = 0.5 / s
  245. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  246. end
  247. end
  248. end
  249. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  250. local xs, ys, zs = x + x, y + y, z + z
  251. local wx, wy, wz = w * xs, w * ys, w * zs
  252. local xx = x * xs
  253. local xy = x * ys
  254. local xz = x * zs
  255. local yy = y * ys
  256. local yz = y * zs
  257. local zz = z * zs
  258. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  259. end
  260. function QuaternionSlerp(a, b, t)
  261. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  262. local startInterp, finishInterp
  263. if cosTheta >= 1.0E-4 then
  264. if 1 - cosTheta > 1.0E-4 then
  265. local theta = math.acos(cosTheta)
  266. local invSinTheta = 1 / math.sin(theta)
  267. startInterp = math.sin((1 - t) * theta) * invSinTheta
  268. finishInterp = math.sin(t * theta) * invSinTheta
  269. else
  270. startInterp = 1 - t
  271. finishInterp = t
  272. end
  273. elseif 1 + cosTheta > 1.0E-4 then
  274. local theta = math.acos(-cosTheta)
  275. local invSinTheta = 1 / math.sin(theta)
  276. startInterp = math.sin((t - 1) * theta) * invSinTheta
  277. finishInterp = math.sin(t * theta) * invSinTheta
  278. else
  279. startInterp = t - 1
  280. finishInterp = t
  281. end
  282. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  283. end
  284. function swait(num)
  285. if num == 0 or num == nil then
  286. game:service("RunService").RenderStepped:wait(0)
  287. else
  288. for i = 0, num do
  289. game:service("RunService").RenderStepped:wait(0)
  290. end
  291. end
  292. end
  293. local RbxUtility = LoadLibrary("RbxUtility")
  294. local Create = RbxUtility.Create
  295. function RemoveOutlines(part)
  296. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  297. end
  298. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  299. local Part = Create("Part")({
  300. formFactor = FormFactor,
  301. Parent = Parent,
  302. Reflectance = Reflectance,
  303. Transparency = Transparency,
  304. CanCollide = false,
  305. Locked = true,
  306. BrickColor = BrickColor.new(tostring(BColor)),
  307. Name = Name,
  308. Size = Size,
  309. Material = Material
  310. })
  311. RemoveOutlines(Part)
  312. return Part
  313. end
  314. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  315. local Msh = Create(Mesh)({
  316. Parent = Part,
  317. Offset = OffSet,
  318. Scale = Scale
  319. })
  320. if Mesh == "SpecialMesh" then
  321. Msh.MeshType = MeshType
  322. Msh.MeshId = MeshId
  323. end
  324. return Msh
  325. end
  326. function CreateWeld(Parent, Part0, Part1, C0, C1)
  327. local Weld = Create("Weld")({
  328. Parent = Parent,
  329. Part0 = Part0,
  330. Part1 = Part1,
  331. C0 = C0,
  332. C1 = C1
  333. })
  334. return Weld
  335. end
  336. function rayCast(Position, Direction, Range, Ignore)
  337. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  338. end
  339. function CreateSound(id, par, vol, pit)
  340. coroutine.resume(coroutine.create(function()
  341. local sou = Instance.new("Sound", par or workspace)
  342. sou.Volume = vol
  343. sou.Pitch = pit or 1
  344. sou.SoundId = id
  345. wait()
  346. sou:play()
  347. game:GetService("Debris"):AddItem(sou, 6)
  348. end))
  349. end
  350. function CreateSong(id, par, vol, pit)
  351. coroutine.resume(coroutine.create(function()
  352. sou2 = Instance.new("Sound", par or workspace)
  353. sou2.Volume = 1
  354. sou2.Pitch = 1
  355. sou2.SoundId = id
  356. wait()
  357. sou2:play()
  358. sou2.Looped = true
  359. end))
  360. end
  361. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  362. local function getclosest(obj, distance)
  363. local last, lastx = distance + 1, nil
  364. for i, v in pairs(workspace:GetChildren()) do
  365. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  366. local t = v.Torso
  367. local dist = t.Position - obj.Position.magnitude
  368. if distance >= dist and last > dist then
  369. last = dist
  370. lastx = v
  371. end
  372. end
  373. end
  374. return lastx
  375. end
  376. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  377. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  378. prt.Anchored = true
  379. prt.CFrame = cframe
  380. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  381. game:GetService("Debris"):AddItem(prt, 10)
  382. if Type == 1 or Type == nil then
  383. table.insert(Effects, {
  384. prt,
  385. "Block1",
  386. delay,
  387. x3,
  388. y3,
  389. z3,
  390. msh
  391. })
  392. elseif Type == 2 then
  393. table.insert(Effects, {
  394. prt,
  395. "Block2",
  396. delay,
  397. x3,
  398. y3,
  399. z3,
  400. msh
  401. })
  402. elseif Type == 3 then
  403. table.insert(Effects, {
  404. prt,
  405. "Block3",
  406. delay,
  407. x3,
  408. y3,
  409. z3,
  410. msh
  411. })
  412. end
  413. end
  414. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  415. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  416. prt.Anchored = true
  417. prt.CFrame = cframe
  418. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  419. game:GetService("Debris"):AddItem(prt, 10)
  420. table.insert(Effects, {
  421. prt,
  422. "Cylinder",
  423. delay,
  424. x3,
  425. y3,
  426. z3,
  427. msh
  428. })
  429. end
  430. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  431. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  432. prt.Anchored = true
  433. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  434. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  435. game:GetService("Debris"):AddItem(prt, 10)
  436. table.insert(Effects, {
  437. prt,
  438. "Cylinder",
  439. delay,
  440. x3,
  441. y3,
  442. z3,
  443. msh
  444. })
  445. end
  446. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  447. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  448. prt.Anchored = true
  449. prt.CFrame = cframe
  450. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  451. game:GetService("Debris"):AddItem(prt, 10)
  452. table.insert(Effects, {
  453. prt,
  454. "Cylinder",
  455. delay,
  456. x3,
  457. y3,
  458. z3,
  459. msh
  460. })
  461. end
  462. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  463. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  464. prt.Anchored = true
  465. prt.CFrame = cframe
  466. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  467. game:GetService("Debris"):AddItem(prt, 10)
  468. table.insert(Effects, {
  469. prt,
  470. "Cylinder",
  471. delay,
  472. x3,
  473. y3,
  474. z3,
  475. msh
  476. })
  477. end
  478. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  479. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  480. prt.Anchored = true
  481. prt.CFrame = cframe
  482. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  483. game:GetService("Debris"):AddItem(prt, 10)
  484. table.insert(Effects, {
  485. prt,
  486. "Cylinder",
  487. delay,
  488. x3,
  489. y3,
  490. z3,
  491. msh
  492. })
  493. end
  494. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  495. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  496. prt.Anchored = true
  497. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  498. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  499. local num = math.random(10, 50) / 1000
  500. game:GetService("Debris"):AddItem(prt, 10)
  501. table.insert(Effects, {
  502. prt,
  503. "Shatter",
  504. num,
  505. prt.CFrame,
  506. math.random() - math.random(),
  507. 0,
  508. math.random(50, 100) / 100
  509. })
  510. end
  511. for i = 0, 1, 0.05 do
  512. swait()
  513. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  514. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  515. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  516. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  517. if Torsovelocity.Y > 1 then
  518. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  519. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  520. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  521. elseif Torsovelocity.Y < 1 then
  522. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  523. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  524. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  525. end
  526. end
  527. attack = false
  528. game:GetService("RunService").Stepped:connect(function()
  529. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  530. velocity = RootPart.Velocity.y
  531. sine = sine + change
  532. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  533. if equipped == true or equipped == false then
  534. if 1 < RootPart.Velocity.y and hit == nil then
  535. Anim = "Jump"
  536. if attack == false and ice_mode == false then
  537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  539. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  540. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  541. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  542. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  543. end
  544. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  545. Anim = "Fall"
  546. if attack == false then
  547. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  548. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  549. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  550. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  551. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  552. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  553. end
  554. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  555. Anim = "Idle"
  556. if attack == false then
  557. change = 1
  558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  560. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  561. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  562. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  563. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  564. end
  565. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  566. Anim = "Walk"
  567. if attack == false then
  568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  570. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  572. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  573. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  574. end
  575. end
  576. end
  577. if equipped == true or equipped == false then
  578. if 1 < RootPart.Velocity.Y and hit == nil then
  579. Anim = "Jump"
  580. if attack == false and ice_mode == true then
  581. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  582. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  583. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  584. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  585. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  586. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  587. end
  588. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  589. Anim = "Fall"
  590. if attack == false then
  591. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  592. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  593. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  594. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  595. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  596. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  597. end
  598. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  599. Anim = "Idle"
  600. if attack == false then
  601. change = 0.8
  602. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  603. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  604. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  605. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  606. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  607. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  608. end
  609. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  610. Anim = "Walk"
  611. if attack == false then
  612. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  613. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  614. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  615. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  616. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  617. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  618. end
  619. end
  620. end
  621. if 0 < #Effects then
  622. for e = 1, #Effects do
  623. if Effects[e] ~= nil then
  624. local Thing = Effects[e]
  625. if Thing ~= nil then
  626. local Part = Thing[1]
  627. local Mode = Thing[2]
  628. local Delay = Thing[3]
  629. local IncX = Thing[4]
  630. local IncY = Thing[5]
  631. local IncZ = Thing[6]
  632. if 1 >= Thing[1].Transparency then
  633. if Thing[2] == "Block1" then
  634. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  635. local Mesh = Thing[1].Mesh
  636. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  637. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  638. elseif Thing[2] == "Block2" then
  639. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  640. local Mesh = Thing[7]
  641. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  643. elseif Thing[2] == "Block3" then
  644. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  645. local Mesh = Thing[7]
  646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  648. elseif Thing[2] == "Cylinder" then
  649. local Mesh = Thing[1].Mesh
  650. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  651. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  652. elseif Thing[2] == "Blood" then
  653. local Mesh = Thing[7]
  654. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  657. elseif Thing[2] == "Elec" then
  658. local Mesh = Thing[1].Mesh
  659. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  661. elseif Thing[2] == "Disappear" then
  662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  663. elseif Thing[2] == "Shatter" then
  664. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  665. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  666. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  667. Thing[6] = Thing[6] + Thing[5]
  668. end
  669. else
  670. Part.Parent = nil
  671. table.remove(Effects, e)
  672. end
  673. end
  674. end
  675. end
  676. end
  677. end)
  678. function RemoveOutlines(part)
  679. part.TopSurface = 10
  680. end
  681. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  682. local Part = Create("Part")({
  683. Parent = Parent,
  684. Reflectance = Reflectance,
  685. Transparency = Transparency,
  686. CanCollide = false,
  687. Locked = true,
  688. BrickColor = BrickColor.new(tostring(BColor)),
  689. Name = Name,
  690. Size = Size,
  691. Material = Material
  692. })
  693. RemoveOutlines(Part)
  694. return Part
  695. end
  696. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697. local Msh = Create(Mesh)({
  698. Parent = Part,
  699. Offset = OffSet,
  700. Scale = Scale
  701. })
  702. if Mesh == "SpecialMesh" then
  703. Msh.MeshType = MeshType
  704. Msh.MeshId = MeshId
  705. end
  706. return Msh
  707. end
  708. function CreateWeld(Parent, Part0, Part1, C0, C1)
  709. local Weld = Create("Weld")({
  710. Parent = Parent,
  711. Part0 = Part0,
  712. Part1 = Part1,
  713. C0 = C0,
  714. C1 = C1
  715. })
  716. return Weld
  717. end
  718. WSHM = {
  719. "White",
  720. "Pastel light blue"
  721. }
  722. WSH = WSHM[math.random(1, #WSHM)]
  723. function IcePartFunk(HPart, aria, Min, Max)
  724. IcePart = Instance.new("Part", HPart)
  725. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  726. IcePart.CanCollide = false
  727. IuW = Instance.new("Weld")
  728. IuW.Name = "GuW"
  729. IuW.Part0 = HPart
  730. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  731. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  732. IuW.Part1 = IcePart
  733. IuW.Parent = HPart
  734. IcePart.Transparency = 0.85
  735. IcePart.Material = "Neon"
  736. WSH = WSHM[math.random(1, #WSHM)]
  737. IcePart.BrickColor = BrickColor.new("" .. WSH)
  738. RemoveOutlines(IcePart)
  739. game:GetService("Debris"):AddItem(IuW, 4)
  740. game:GetService("Debris"):AddItem(IcePart, 6)
  741. end
  742. SpikeMeshId = 1033714
  743. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  744. local Part = Instance.new("Part", Parent)
  745. Part.Name = Name
  746. Part.BrickColor = BrickColor.new(Color)
  747. Part.Size = Size
  748. Part.Material = Material
  749. Part.Transparency = Transparency
  750. Part.CanCollide = false
  751. RemoveOutlines(Part)
  752. local Mesh = Instance.new("SpecialMesh", Part)
  753. Mesh.MeshType = "Sphere"
  754. Mesh.Scale = Scale
  755. return Mesh and Part
  756. end
  757. CFuncs = {
  758. Part = {
  759. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  760. local Part = Create("Part")({
  761. Parent = Parent,
  762. Reflectance = Reflectance,
  763. Transparency = Transparency,
  764. CanCollide = false,
  765. Locked = true,
  766. BrickColor = BrickColor.new(tostring(BColor)),
  767. Name = Name,
  768. Size = Size,
  769. Material = Material
  770. })
  771. RemoveOutlines(Part)
  772. return Part
  773. end
  774. },
  775. Mesh = {
  776. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  777. local Msh = Create(Mesh)({
  778. Parent = Part,
  779. Offset = OffSet,
  780. Scale = Scale
  781. })
  782. if Mesh == "SpecialMesh" then
  783. Msh.MeshType = MeshType
  784. Msh.MeshId = MeshId
  785. end
  786. return Msh
  787. end
  788. },
  789. Mesh = {
  790. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  791. local Msh = Create(Mesh)({
  792. Parent = Part,
  793. Offset = OffSet,
  794. Scale = Scale
  795. })
  796. if Mesh == "SpecialMesh" then
  797. Msh.MeshType = MeshType
  798. Msh.MeshId = MeshId
  799. end
  800. return Msh
  801. end
  802. },
  803. Weld = {
  804. Create = function(Parent, Part0, Part1, C0, C1)
  805. local Weld = Create("Weld")({
  806. Parent = Parent,
  807. Part0 = Part0,
  808. Part1 = Part1,
  809. C0 = C0,
  810. C1 = C1
  811. })
  812. return Weld
  813. end
  814. },
  815. Sound = {
  816. Create = function(id, par, vol, pit)
  817. coroutine.resume(coroutine.create(function()
  818. local S = Create("Sound")({
  819. Volume = vol,
  820. Pitch = pit or 1,
  821. SoundId = id,
  822. Parent = par or workspace
  823. })
  824. wait()
  825. S:play()
  826. game:GetService("Debris"):AddItem(S, 6)
  827. end))
  828. end
  829. },
  830. ParticleEmitter = {
  831. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  832. local fp = Create("ParticleEmitter")({
  833. Parent = Parent,
  834. Color = ColorSequence.new(Color1, Color2),
  835. LightEmission = LightEmission,
  836. Size = Size,
  837. Texture = Texture,
  838. Transparency = Transparency,
  839. ZOffset = ZOffset,
  840. Acceleration = Accel,
  841. Drag = Drag,
  842. LockedToPart = LockedToPart,
  843. VelocityInheritance = VelocityInheritance,
  844. EmissionDirection = EmissionDirection,
  845. Enabled = Enabled,
  846. Lifetime = LifeTime,
  847. Rate = Rate,
  848. Rotation = Rotation,
  849. RotSpeed = RotSpeed,
  850. Speed = Speed,
  851. VelocitySpread = VelocitySpread
  852. })
  853. return fp
  854. end
  855. }
  856. }
  857. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  858. if hit.Parent == nil then
  859. return
  860. end
  861. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  862. for _, v in pairs(hit.Parent:children()) do
  863. if v:IsA("Humanoid") then
  864. h = v
  865. end
  866. end
  867. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  868. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  869. return
  870. end
  871. local c = Create("ObjectValue")({
  872. Name = "creator",
  873. Value = game:service("Players").LocalPlayer,
  874. Parent = h
  875. })
  876. game:GetService("Debris"):AddItem(c, 0.5)
  877. if HitSound ~= nil and HitPitch ~= nil then
  878. CreateSound(HitSound, hit, 1, HitPitch)
  879. end
  880. local Damage = math.random(minim, maxim)
  881. local blocked = false
  882. local block = hit.Parent:findFirstChild("Block")
  883. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  884. blocked = true
  885. block.Value = block.Value - 1
  886. print(block.Value)
  887. end
  888. if blocked == false then
  889. h.Health = h.Health - Damage
  890. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  891. else
  892. h.Health = h.Health - Damage / 2
  893. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  894. end
  895. if Type == "Knockdown" then
  896. local hum = hit.Parent.Humanoid
  897. hum.PlatformStand = true
  898. coroutine.resume(coroutine.create(function(HHumanoid)
  899. swait(1)
  900. HHumanoid.PlatformStand = false
  901. end), hum)
  902. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  903. local bodvol = Create("BodyVelocity")({
  904. velocity = angle * knockback,
  905. P = 5000,
  906. maxForce = Vector3.new(8000, 8000, 8000),
  907. Parent = hit
  908. })
  909. local rl = Create("BodyAngularVelocity")({
  910. P = 3000,
  911. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  912. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  913. Parent = hit
  914. })
  915. game:GetService("Debris"):AddItem(bodvol, 0.5)
  916. game:GetService("Debris"):AddItem(rl, 0.5)
  917. elseif Type == "Normal" then
  918. local vp = Create("BodyVelocity")({
  919. P = 500,
  920. maxForce = Vector3.new(math.huge, 0, math.huge),
  921. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  922. })
  923. if knockback > 0 then
  924. vp.Parent = hit.Parent.Torso
  925. end
  926. game:GetService("Debris"):AddItem(vp, 0.5)
  927. elseif Type == "Impale" then
  928. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  929. Spike.Anchored = true
  930. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  931. Spike.Position = hit.Parent.Torso.Position
  932. for i = 1, 5 do
  933. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  934. end
  935. Services.Debris:AddItem(Spike, 4)
  936. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  937. hit.Parent.Humanoid.PlatformStand = true
  938. swait(1)
  939. hit.Parent.Humanoid.PlatformStand = false
  940. elseif Type == "Up" then
  941. local bodyVelocity = Create("BodyVelocity")({
  942. velocity = Vector3.new(0, 20, 0),
  943. P = 5000,
  944. maxForce = Vector3.new(8000, 8000, 8000),
  945. Parent = hit
  946. })
  947. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  948. local bodyVelocity = Create("BodyVelocity")({
  949. velocity = Vector3.new(0, 20, 0),
  950. P = 5000,
  951. maxForce = Vector3.new(8000, 8000, 8000),
  952. Parent = hit
  953. })
  954. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  955. elseif Type == "Snare" then
  956. local bp = Create("BodyPosition")({
  957. P = 900,
  958. D = 1000,
  959. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  960. position = hit.Parent.Torso.Position,
  961. Parent = hit.Parent.Torso
  962. })
  963. game:GetService("Debris"):AddItem(bp, 1)
  964. elseif Type == "Slowness" then
  965. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  966. for i = 1, 25 do
  967. hit.Parent.Humanoid.WalkSpeed = 4
  968. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  969. end
  970. wait(4)
  971. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  972. elseif Type == "FireDmg" then
  973. for i = 1, math.random(60, 150) do
  974. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  975. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  976. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  977. wait(0.1)
  978. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  979. end
  980. elseif Type == "Freeze" then
  981. local bp = Create("BodyPosition")({
  982. P = 900,
  983. D = 1000,
  984. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  985. position = hit.Parent.Torso.Position,
  986. Parent = hit.Parent.Torso
  987. })
  988. game:GetService("Debris"):AddItem(bp, 4)
  989. for i = 1, 25 do
  990. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  991. end
  992. elseif Type == "Freeze2" then
  993. local BodPos = Create("BodyPosition")({
  994. P = 50000,
  995. D = 1000,
  996. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  997. position = hit.Parent.Torso.Position,
  998. Parent = hit.Parent.Torso
  999. })
  1000. local BodGy = Create("BodyGyro")({
  1001. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1002. P = 20000,
  1003. Parent = hit.Parent.Torso,
  1004. cframe = hit.Parent.Torso.CFrame
  1005. })
  1006. hit.Parent.Torso.Anchored = true
  1007. coroutine.resume(coroutine.create(function(Part)
  1008. swait(1.5)
  1009. Part.Anchored = false
  1010. end), hit.Parent.Torso)
  1011. game:GetService("Debris"):AddItem(BodPos, 3)
  1012. game:GetService("Debris"):AddItem(BodGy, 3)
  1013. end
  1014. local debounce = Create("BoolValue")({
  1015. Name = "DebounceHit",
  1016. Parent = hit.Parent,
  1017. Value = true
  1018. })
  1019. game:GetService("Debris"):AddItem(debounce, Delay)
  1020. c = Instance.new("ObjectValue")
  1021. c.Name = "creator"
  1022. c.Value = Player
  1023. c.Parent = h
  1024. game:GetService("Debris"):AddItem(c, 0.5)
  1025. end
  1026. end
  1027. function ShowDamage(Pos, Text, Time, Color)
  1028. local Rate = 0.033333333333333
  1029. if not Pos then
  1030. local Pos = Vector3.new(0, 0, 0)
  1031. end
  1032. local Text = Text or ""
  1033. local Time = Time or 2
  1034. if not Color then
  1035. local Color = Color3.new(1, 0, 1)
  1036. end
  1037. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1038. EffectPart.Anchored = true
  1039. local BillboardGui = Create("BillboardGui")({
  1040. Size = UDim2.new(3, 0, 3, 0),
  1041. Adornee = EffectPart,
  1042. Parent = EffectPart
  1043. })
  1044. local TextLabel = Create("TextLabel")({
  1045. BackgroundTransparency = 1,
  1046. Size = UDim2.new(1, 0, 1, 0),
  1047. Text = Text,
  1048. TextColor3 = Color,
  1049. TextScaled = true,
  1050. Font = Enum.Font.ArialBold,
  1051. Parent = BillboardGui
  1052. })
  1053. game.Debris:AddItem(EffectPart, Time + 0.1)
  1054. EffectPart.Parent = game:GetService("Workspace")
  1055. delay(0, function()
  1056. local Frames = Time / Rate
  1057. for Frame = 1, Frames do
  1058. wait(Rate)
  1059. local Percent = Frame / Frames
  1060. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1061. TextLabel.TextTransparency = Percent
  1062. end
  1063. if EffectPart and EffectPart.Parent then
  1064. EffectPart:Destroy()
  1065. end
  1066. end)
  1067. end
  1068. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1069. for _, c in pairs(workspace:children()) do
  1070. local hum = c:findFirstChild("Humanoid")
  1071. if hum ~= nil then
  1072. local head = c:findFirstChild("Head")
  1073. if head ~= nil then
  1074. local targ = head.Position - Part.Position
  1075. local mag = targ.magnitude
  1076. if magni >= mag and c.Name ~= Player.Name then
  1077. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1078. end
  1079. end
  1080. end
  1081. end
  1082. end
  1083. function MagniKILL(Part, magni, knock, Type)
  1084. for _, c in pairs(workspace:children()) do
  1085. local hum = c:findFirstChild("Humanoid")
  1086. if hum ~= nil then
  1087. local head = c:findFirstChild("Head")
  1088. if head ~= nil then
  1089. local targ = head.Position - Part.Position
  1090. local mag = targ.magnitude
  1091. if magni >= mag and c.Name ~= Player.Name then
  1092. hum.Health = 0
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098. EffectModel = Instance.new("Model", Character)
  1099. EffectModel.Name = "Effects"
  1100. Effects = {
  1101. Block = {
  1102. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1103. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1104. prt.Anchored = true
  1105. prt.CFrame = cframe
  1106. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1107. game:GetService("Debris"):AddItem(prt, 10)
  1108. if Type == 1 or Type == nil then
  1109. table.insert(Effects, {
  1110. prt,
  1111. "Block1",
  1112. delay,
  1113. x3,
  1114. y3,
  1115. z3,
  1116. msh
  1117. })
  1118. elseif Type == 2 then
  1119. table.insert(Effects, {
  1120. prt,
  1121. "Block2",
  1122. delay,
  1123. x3,
  1124. y3,
  1125. z3,
  1126. msh
  1127. })
  1128. else
  1129. table.insert(Effects, {
  1130. prt,
  1131. "Block3",
  1132. delay,
  1133. x3,
  1134. y3,
  1135. z3,
  1136. msh
  1137. })
  1138. end
  1139. end
  1140. },
  1141. Sphere = {
  1142. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1143. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1144. prt.Anchored = true
  1145. prt.CFrame = cframe
  1146. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1147. game:GetService("Debris"):AddItem(prt, 10)
  1148. table.insert(Effects, {
  1149. prt,
  1150. "Cylinder",
  1151. delay,
  1152. x3,
  1153. y3,
  1154. z3,
  1155. msh
  1156. })
  1157. end
  1158. },
  1159. Cylinder = {
  1160. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1161. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1162. prt.Anchored = true
  1163. prt.CFrame = cframe
  1164. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1165. game:GetService("Debris"):AddItem(prt, 10)
  1166. table.insert(Effects, {
  1167. prt,
  1168. "Cylinder",
  1169. delay,
  1170. x3,
  1171. y3,
  1172. z3,
  1173. msh
  1174. })
  1175. end
  1176. },
  1177. Wave = {
  1178. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1179. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1180. prt.Anchored = true
  1181. prt.CFrame = cframe
  1182. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1183. game:GetService("Debris"):AddItem(prt, 10)
  1184. table.insert(Effects, {
  1185. prt,
  1186. "Cylinder",
  1187. delay,
  1188. x3,
  1189. y3,
  1190. z3,
  1191. msh
  1192. })
  1193. end
  1194. },
  1195. Ring = {
  1196. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1197. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1198. prt.Anchored = true
  1199. prt.CFrame = cframe
  1200. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1201. game:GetService("Debris"):AddItem(prt, 10)
  1202. table.insert(Effects, {
  1203. prt,
  1204. "Cylinder",
  1205. delay,
  1206. x3,
  1207. y3,
  1208. z3,
  1209. msh
  1210. })
  1211. end
  1212. },
  1213. Break = {
  1214. Create = function(brickcolor, cframe, x1, y1, z1)
  1215. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1216. prt.Anchored = true
  1217. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1218. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1219. local num = math.random(10, 50) / 1000
  1220. game:GetService("Debris"):AddItem(prt, 10)
  1221. table.insert(Effects, {
  1222. prt,
  1223. "Shatter",
  1224. num,
  1225. prt.CFrame,
  1226. math.random() - math.random(),
  1227. 0,
  1228. math.random(50, 100) / 100
  1229. })
  1230. end
  1231. }
  1232. }
  1233. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1234. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1235. prt.Anchored = true
  1236. prt.CFrame = cframe
  1237. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1238. game:GetService("Debris"):AddItem(prt, 10)
  1239. if Type == 1 or Type == nil then
  1240. table.insert(Effects, {
  1241. prt,
  1242. "Block1",
  1243. delay,
  1244. x3,
  1245. y3,
  1246. z3,
  1247. msh
  1248. })
  1249. elseif Type == 2 then
  1250. table.insert(Effects, {
  1251. prt,
  1252. "Block2",
  1253. delay,
  1254. x3,
  1255. y3,
  1256. z3,
  1257. msh
  1258. })
  1259. elseif Type == 3 then
  1260. table.insert(Effects, {
  1261. prt,
  1262. "Block3",
  1263. delay,
  1264. x3,
  1265. y3,
  1266. z3,
  1267. msh
  1268. })
  1269. end
  1270. end
  1271. function CreateSound(id, par, vol, pit)
  1272. coroutine.resume(coroutine.create(function()
  1273. local sou = Instance.new("Sound", par or workspace)
  1274. sou.Volume = vol
  1275. sou.Pitch = pit or 1
  1276. sou.SoundId = id
  1277. swait()
  1278. sou:play()
  1279. game:GetService("Debris"):AddItem(sou, 6)
  1280. end))
  1281. end
  1282. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1283. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1284. prt.Anchored = true
  1285. prt.CFrame = cframe
  1286. prt.Material = "Neon"
  1287. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1288. game:GetService("Debris"):AddItem(prt, 10)
  1289. coroutine.resume(coroutine.create(function(Part, Mesh)
  1290. for i = 0, 6, delay do
  1291. swait()
  1292. Part.Transparency = i
  1293. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1294. end
  1295. Part.Parent = nil
  1296. end), prt, msh)
  1297. end
  1298. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1299. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1300. local MainPos = partt.Position
  1301. local MainPos2 = mouse + SpreadVectors
  1302. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1303. local speed = 1000
  1304. local num = 1
  1305. coroutine.resume(coroutine.create(function()
  1306. repeat
  1307. swait()
  1308. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1309. local mag =(MainPos - pos).magnitude
  1310. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1311. MainPos = MainPos + MouseLook.lookVector * speed
  1312. num = num - 1
  1313. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1314. if hit ~= nil then
  1315. num = 0
  1316. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1317. refpart.Anchored = true
  1318. refpart.CFrame = CFrame.new(pos)
  1319. game:GetService("Debris"):AddItem(refpart, 2)
  1320. end
  1321. if num <= 0 then
  1322. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1323. refpart.Anchored = true
  1324. refpart.CFrame = CFrame.new(pos)
  1325. if hit ~= nil then
  1326. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1327. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1328. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1329. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1330. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1331. end
  1332. game:GetService("Debris"):AddItem(refpart, 0)
  1333. end
  1334. until num <= 0
  1335. end))
  1336. end
  1337. function shoottraildd2(mouse, partt, SpreadAmount)
  1338. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1339. local MainPos = partt.Position
  1340. local MainPos2 = mouse + SpreadVectors
  1341. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1342. local speed = 3000
  1343. local num = 1
  1344. coroutine.resume(coroutine.create(function()
  1345. repeat
  1346. swait()
  1347. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1348. local mag = (MainPos - pos).magnitude
  1349. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1350. MainPos = MainPos + MouseLook.lookVector * speed
  1351. num = num - 1
  1352. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1353. if hit ~= nil then
  1354. num = 0
  1355. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1356. refpart.Anchored = true
  1357. refpart.CFrame = CFrame.new(pos)
  1358. game:GetService("Debris"):AddItem(refpart, 2)
  1359. end
  1360. if num <= 0 then
  1361. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1362. refpart.Anchored = true
  1363. refpart.CFrame = CFrame.new(pos)
  1364. if hit ~= nil then
  1365. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1366. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1367. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1368. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1369. MagniKILL(refpart, 80, 0, "Normal")
  1370. end
  1371. game:GetService("Debris"):AddItem(refpart, 0)
  1372. end
  1373. until num <= 0
  1374. end))
  1375. end
  1376. function shoottraildd22(mouse, partt, SpreadAmount)
  1377. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1378. local MainPos = partt.Position
  1379. local MainPos2 = mouse + SpreadVectors
  1380. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1381. local speed = 900
  1382. local num = 1
  1383. coroutine.resume(coroutine.create(function()
  1384. repeat
  1385. swait()
  1386. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1387. local mag = (MainPos - pos).magnitude
  1388. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1389. MainPos = MainPos + MouseLook.lookVector * speed
  1390. num = num - 1
  1391. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1392. if hit ~= nil then
  1393. num = 0
  1394. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1395. refpart.Anchored = true
  1396. refpart.CFrame = CFrame.new(pos)
  1397. game:GetService("Debris"):AddItem(refpart, 2)
  1398. end
  1399. if num <= 0 then
  1400. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1401. refpart.Anchored = true
  1402. refpart.CFrame = CFrame.new(pos)
  1403. if hit ~= nil then
  1404. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1405. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1406. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1407. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1408. MagniKILL(refpart, 80, 0, "Normal")
  1409. end
  1410. game:GetService("Debris"):AddItem(refpart, 0)
  1411. end
  1412. until num <= 0
  1413. end))
  1414. end
  1415. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1416. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1417. local MainPos = partt.Position
  1418. local MainPos2 = mouse + SpreadVectors
  1419. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1420. local speed = 200
  1421. local num = 0
  1422. coroutine.resume(coroutine.create(function()
  1423. repeat
  1424. swait()
  1425. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1426. local mag = (MainPos - pos).magnitude
  1427. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1428. MainPos = MainPos + MouseLook.lookVector * speed
  1429. num = num - 1
  1430. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1431. if hit ~= nil then
  1432. num = 0
  1433. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1434. refpart.Anchored = true
  1435. refpart.CFrame = CFrame.new(pos)
  1436. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1437. game:GetService("Debris"):AddItem(refpart, 2)
  1438. end
  1439. if num <= 0 then
  1440. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1441. refpart.Anchored = true
  1442. refpart.CFrame = CFrame.new(pos)
  1443. if hit ~= nil then
  1444. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1445. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1446. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1447. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1448. end
  1449. game:GetService("Debris"):AddItem(refpart, 0)
  1450. end
  1451. until num <= 0
  1452. end))
  1453. end
  1454. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1455. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1456. local MainPos = partt.Position
  1457. local MainPos2 = mouse + SpreadVectors
  1458. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1459. local speed = 500
  1460. local num = 1
  1461. coroutine.resume(coroutine.create(function()
  1462. repeat
  1463. swait()
  1464. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1465. local mag = (MainPos - pos).magnitude
  1466. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1467. MainPos = MainPos + MouseLook.lookVector * speed
  1468. num = num - 1
  1469. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1470. if hit ~= nil then
  1471. num = 0
  1472. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1473. refpart.Anchored = true
  1474. refpart.CFrame = CFrame.new(pos)
  1475. game:GetService("Debris"):AddItem(refpart, 2)
  1476. end
  1477. if num <= 0 then
  1478. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1479. refpart.Anchored = true
  1480. refpart.CFrame = CFrame.new(pos)
  1481. if hit ~= nil then
  1482. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1483. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1484. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1485. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1486. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1487. end
  1488. if hit ~= nil then
  1489. hit:BreakJoints()
  1490. end
  1491. connection = script.Parent.Touched:connect(onTouched)
  1492. game:GetService("Debris"):AddItem(refpart, 0)
  1493. end
  1494. until num <= 0
  1495. end))
  1496. end
  1497.  
  1498.  
  1499. ---
  1500.  
  1501. attackdebounce = false
  1502. deb=false
  1503.  
  1504. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1505. if hit.Parent==nil then
  1506. return
  1507. end
  1508. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1509. for _,v in pairs(hit.Parent:children()) do
  1510. if v:IsA("Humanoid") then
  1511. h=v
  1512. end
  1513. end
  1514. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1515. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1516. end
  1517. if hit.Parent.className=="Hat" then
  1518. hit=hit.Parent.Parent:findFirstChild("Head")
  1519. end
  1520. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1521. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1522. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1523. return
  1524. end]]
  1525. -- hs(hit,1.2)
  1526. c=Instance.new("ObjectValue")
  1527. c.Name="creator"
  1528. c.Value=game:service("Players").LocalPlayer
  1529. c.Parent=h
  1530. game:GetService("Debris"):AddItem(c,.5)
  1531. Damage=math.random(minim,maxim)
  1532. -- h:TakeDamage(Damage)
  1533. blocked=false
  1534. block=hit.Parent:findFirstChild("Block")
  1535. if block~=nil then
  1536. print(block.className)
  1537. if block.className=="NumberValue" then
  1538. if block.Value>0 then
  1539. blocked=true
  1540. if decreaseblock==nil then
  1541. block.Value=block.Value-1
  1542. end
  1543. end
  1544. end
  1545. if block.className=="IntValue" then
  1546. if block.Value>0 then
  1547. blocked=true
  1548. if decreaseblock~=nil then
  1549. block.Value=block.Value-1
  1550. end
  1551. end
  1552. end
  1553. end
  1554. if blocked==false then
  1555. -- h:TakeDamage(Damage)
  1556. h.Health=h.Health-Damage
  1557. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1558. else
  1559. h.Health=h.Health-(Damage/2)
  1560. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1561. end
  1562. if Type=="Knockdown" then
  1563. Humanoid=hit.Parent.Humanoid
  1564. Humanoid.PlatformStand=true
  1565. coroutine.resume(coroutine.create(function(HHumanoid)
  1566. swait(1)
  1567. HHumanoid.PlatformStand=false
  1568. end),Humanoid)
  1569. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1570. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1571. local bodvol=Instance.new("BodyVelocity")
  1572. bodvol.velocity=angle*knockback
  1573. bodvol.P=5000
  1574. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1575. bodvol.Parent=hit
  1576. rl=Instance.new("BodyAngularVelocity")
  1577. rl.P=3000
  1578. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1579. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1580. rl.Parent=hit
  1581. game:GetService("Debris"):AddItem(bodvol,.5)
  1582. game:GetService("Debris"):AddItem(rl,.5)
  1583. elseif Type=="Normal" then
  1584. bp=Instance.new("BodyVelocity")
  1585. bp.P=100000
  1586. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1587. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1588. if KnockbackType==1 then
  1589. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1590. elseif KnockbackType==2 then
  1591. bp.velocity=Property.CFrame.lookVector*knockback
  1592. end
  1593. if knockback>0 then
  1594. bp.Parent=hit.Parent.Torso
  1595.  
  1596. end
  1597. game:GetService("Debris"):AddItem(bp,.5)
  1598. elseif Type=="Up" then
  1599. local bodyVelocity=Instance.new("BodyVelocity")
  1600. bodyVelocity.velocity=vt(0,60,0)
  1601. bodyVelocity.P=5000
  1602. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1603. bodyVelocity.Parent=hit
  1604. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1605. rl=Instance.new("BodyAngularVelocity")
  1606. rl.P=3000
  1607. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1608. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1609. rl.Parent=hit
  1610. game:GetService("Debris"):AddItem(rl,.5)
  1611. elseif Type=="Snare" then
  1612. bp=Instance.new("BodyPosition")
  1613. bp.P=2000
  1614. bp.D=100
  1615. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1616. bp.position=hit.Parent.Torso.Position
  1617. bp.Parent=hit.Parent.Torso
  1618. game:GetService("Debris"):AddItem(bp,1)
  1619. elseif Type=="Target" then
  1620. if Targetting==false then
  1621. ZTarget=hit.Parent.Torso
  1622. coroutine.resume(coroutine.create(function(Part)
  1623. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1624. swait(1)
  1625. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1626. end),ZTarget)
  1627. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1628. targetgui=Instance.new("BillboardGui")
  1629. targetgui.Parent=ZTarget
  1630. targetgui.Size=UDim2.new(10,100,10,100)
  1631. targ=Instance.new("ImageLabel")
  1632. targ.Parent=targetgui
  1633. targ.BackgroundTransparency=1
  1634. targ.Image="rbxassetid://4834067"
  1635. targ.Size=UDim2.new(1,0,1,0)
  1636. cam.CameraType="Scriptable"
  1637. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1638. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1639. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1640. Targetting=true
  1641. RocketTarget=ZTarget
  1642. for i=1,Property do
  1643. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1644. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1645. swait()
  1646. end
  1647. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1648. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1649. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1650. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1651. end
  1652. Targetting=true
  1653. RocketTarget=true
  1654. targetgui.Parent=true
  1655. cam.CameraType="Custom"
  1656. end
  1657. end
  1658. debounce=Instance.new("BoolValue")
  1659. debounce.Name="DebounceHit"
  1660. debounce.Parent=hit.Parent
  1661. debounce.Value=true
  1662. game:GetService("Debris"):AddItem(debounce,Delay)
  1663. c=Instance.new("ObjectValue")
  1664. c.Name="creator"
  1665. c.Value=Player
  1666. c.Parent=h
  1667. game:GetService("Debris"):AddItem(c,.5)
  1668. CRIT=true
  1669. hitDeb=true
  1670. AttackPos=6
  1671. end
  1672. end
  1673.  
  1674. showDamage=function(Char,Dealt,du,Color)
  1675. m=Instance.new("Model")
  1676. m.Name=tostring(Dealt)
  1677. h=Instance.new("Humanoid")
  1678. h.Health=0
  1679. h.MaxHealth=0
  1680. h.Parent=m
  1681. c=Instance.new("Part")
  1682. c.Transparency=0
  1683. c.BrickColor=Color
  1684. c.Transparency = 1
  1685. c.Name="Head"
  1686. c.TopSurface=0
  1687. c.BottomSurface=0
  1688. c.formFactor="Plate"
  1689. c.Size=Vector3.new(1,.4,1)
  1690.  
  1691. local txt = Instance.new("BillboardGui", c)
  1692. txt.Adornee = c
  1693. txt.Name = "_status"
  1694. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1695. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1696. local text = Instance.new("TextLabel", txt)
  1697. text.Size = UDim2.new(10, 0, 7, 0)
  1698. text.FontSize = "Size12"
  1699. text.TextScaled = true
  1700. text.TextTransparency = 0.5
  1701. text.BackgroundTransparency = 1
  1702. text.TextTransparency = 0.5
  1703. text.TextStrokeTransparency = 0.5
  1704. text.Font = "SciFi"
  1705. text.TextStrokeColor3 = Color3.new(0,0,0)
  1706. v=Instance.new("Part")
  1707. v.Name = "ColorBrick"
  1708. v.Parent=c
  1709. v.FormFactor="Symmetric"
  1710. v.Anchored=true
  1711. v.CanCollide=false
  1712. v.BottomSurface="Smooth"
  1713. v.TopSurface="Smooth"
  1714. v.Size=Vector3.new(10,5,3)
  1715. v.Transparency=1
  1716. v.CFrame=c.CFrame
  1717. v.BrickColor=BrickColor.random()
  1718. v.Transparency=1
  1719. text.TextColor3 = t.BrickColor.Color
  1720. v.Shape="Block"
  1721. text.Text = tostring(Dealt)
  1722. ms=Instance.new("CylinderMesh")
  1723. ms.Scale=Vector3.new(.8,.8,.8)
  1724. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1725. local rndm=math.random(1,#hitsounds)
  1726. local r=rndm
  1727. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1728. if CRIT==true then
  1729. ms.Scale=Vector3.new(1,1.25,1)
  1730. end
  1731. ms.Parent=c
  1732. c.Reflectance=0
  1733. Instance.new("BodyGyro").Parent=c
  1734. c.Parent=m
  1735. if Char:findFirstChild("Head")~=nil then
  1736. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1737. elseif Char.Parent:findFirstChild("Head")~=nil then
  1738. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1739. end
  1740. f=Instance.new("BodyPosition")
  1741. f.P=200000
  1742. f.D=100
  1743. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1744. f.position=c.Position+Vector3.new(0,3,0)
  1745. f.Parent=c
  1746. game:GetService("Debris"):AddItem(m,.5+du)
  1747. c.CanCollide=false
  1748. m.Parent=workspace
  1749. c.CanCollide=false
  1750. end
  1751.  
  1752.  
  1753. ------
  1754. hito = function(dm, X, c, dn, dp, dq)
  1755. for I,dr in pairs(workspace:GetChildren()) do
  1756. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1757. local ds = dr:FindFirstChild("Humanoid")
  1758. local dt = dr:FindFirstChild("HumanoidRootPart")
  1759. TakeDamage(ds, c)
  1760. if InForm == true then
  1761. ds.Parent:BreakJoints()
  1762. wait(1.2)
  1763. ds.Parent:Destroy()
  1764. end
  1765. ds:SetStateEnabled(16, true)
  1766. delay(dn, function()
  1767. ds:SetStateEnabled(16, true)
  1768. end)
  1769. local du = Instance.new("StringValue")
  1770. du.Name = "alabo"
  1771. du.Parent = dt
  1772. game.Debris:AddItem(du, dn)
  1773. local dv = Instance.new("Part")
  1774.  
  1775. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1776. dv.Transparency = 0.25
  1777. dv.Anchored = true
  1778. dv.CanCollide = false
  1779. dv.BrickColor = BrickColor.new("White")
  1780. dv.Material = "Neon"
  1781. dv.Locked = true
  1782. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1783. dv.Parent = modz
  1784. local dw = Instance.new("SpecialMesh")
  1785. dw.MeshType = "Sphere"
  1786. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1787. dw.Parent = dv
  1788. game.Debris:AddItem(dv, 1)
  1789. local dx = Instance.new("Model")
  1790. dx.Name = c
  1791. dx.Parent = workspace
  1792. game.Debris:AddItem(dx, 0.5 + c / 75)
  1793. local dy = Instance.new("Humanoid")
  1794. dy.MaxHealth = 0
  1795. dy.Parent = dx
  1796. local dz = Instance.new("Part")
  1797. dz.Name = "Head"
  1798. dz.Locked = true
  1799. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1800. dz.Position = dt.Position
  1801. dz.BrickColor = BrickColor.new("New Yeller")
  1802. dz.Material = "Neon"
  1803. dz.Transparency = 1
  1804. dz.CanCollide = false
  1805. dz.Parent = dx
  1806. local dA = Instance.new("BodyPosition")
  1807. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1808. dA.P = 20000
  1809. dA.D = 300
  1810. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1811. dA.Parent = dz
  1812. local dB = Instance.new("CylinderMesh")
  1813. dB.Parent = dz
  1814. coroutine.resume(coroutine.create(function()
  1815. while dB do
  1816. swait()
  1817. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1818. end
  1819. end))
  1820. if dp then
  1821. local dC = Instance.new("BodyVelocity")
  1822. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1823. dC.P = 9999999999
  1824. dC.Velocity = dp
  1825. dC.Parent = dt
  1826. game.Debris:AddItem(dC, dn)
  1827. end
  1828. if dq then
  1829. local dD = Instance.new("BodyAngularVelocity")
  1830. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1831. dD.P = math.huge
  1832. dD.AngularVelocity = dq
  1833. dD.Parent = dt
  1834. game.Debris:AddItem(dD, dn)
  1835. end
  1836. local dE = Instance.new("Sound")
  1837. dE.Pitch = rd2(10, 11) / 10
  1838. dE.Volume = rd2(10, 13) / 10
  1839. dE.EmitterSize = 10
  1840. dE.SoundId = "rbxassetid://"
  1841. dE.Parent = dv
  1842. dE:Play()
  1843. coroutine.resume(coroutine.create(function()
  1844. for I = 1, 5 do
  1845. swait()
  1846. dv.Transparency = dv.Transparency + 0.175
  1847. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1848. end
  1849. end))
  1850. end
  1851. end
  1852. end
  1853. ------
  1854.  
  1855. vt = Vector3.new
  1856. local new = Instance.new
  1857. local cf = CFrame.new
  1858. local cfa = CFrame.Angles
  1859. local bc = BrickColor.new
  1860.  
  1861. function bigbangattack()
  1862. attack = true
  1863. Humanoid.WalkSpeed = 0
  1864. for i = 0, 8, 0.1 do
  1865. swait()
  1866. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1867. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1868. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1869. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1870. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1871. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1872. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1873. end
  1874. local rng = Instance.new("Part", mouse)
  1875. rng.Anchored = true
  1876. rng.BrickColor = BrickColor.new("Cyan")
  1877. rng.CanCollide = false
  1878. rng.FormFactor = 3
  1879. rng.Name = "Ring"
  1880. rng.Size = Vector3.new(0.4,0.4,0.4)
  1881. rng.Transparency = 0
  1882. rng.TopSurface = 0
  1883. rng.BottomSurface = 0
  1884. rng.CFrame = RootPart.CFrame
  1885. local rngm = Instance.new("SpecialMesh", rng)
  1886. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1887.  
  1888. local rng3 = rng:Clone()
  1889. rng3.Parent = char
  1890. local rng3m = rng3.Mesh
  1891.  
  1892. local rng5 = rng:Clone()
  1893. rng5.Parent = char
  1894. rng5.BrickColor = BrickColor.new("Cyan")
  1895. local rng5m = rng5.Mesh
  1896. local rng6 = rng:Clone()
  1897. rng6.Material = "Plastic"
  1898. rng6.BrickColor = BrickColor.new("Cyan")
  1899. rng6.Parent = char
  1900. local rng6m = rng6.Mesh
  1901. rng6m.Scale = vt(7.5,7.5,7.5)
  1902. rng6m.MeshType = "FileMesh"
  1903. rng6m.MeshId = "rbxassetid://430736398"
  1904. local Must2 = Instance.new("Sound",rng6)
  1905. Must2.SoundId = "rbxassetid://135581154"
  1906. Must2.Pitch = 0.99
  1907. Must2.Volume = 3
  1908. Must2.Looped = false
  1909. wait(0)
  1910. Must2:Play()
  1911. local hita = rng6.Touched:connect(function(hit)
  1912. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1913. end)
  1914.  
  1915. rng3.CFrame = RootPart.CFrame
  1916.  
  1917. rng5.CFrame = RootPart.CFrame
  1918. rng6.CFrame = RootPart.CFrame
  1919. local pie222 = Instance.new("ParticleEmitter")
  1920. pie222.Parent = rng6
  1921. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1922. pie222.LightEmission = 1
  1923. pie222.Size = NumberSequence.new(6,1)
  1924. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1925. pie222.Transparency = NumberSequence.new(0.6,1)
  1926. pie222.EmissionDirection = "Top"
  1927. pie222.Enabled = true
  1928. pie222.Lifetime = NumberRange.new(1)
  1929. pie222.Rotation = NumberRange.new(-320, 320)
  1930. pie222.Rate = 404
  1931. pie222.Speed = NumberRange.new(0)
  1932. pie222.LockedToPart = false
  1933. pie222.VelocitySpread = 2
  1934. wait()
  1935. local scaler = 10/5
  1936. local scaler2 = 10/5
  1937. for i = 0,10,0.1 do
  1938. swait()
  1939. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1940.  
  1941. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1942.  
  1943. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1944. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1945. rng6.CFrame = rng3.CFrame
  1946. rng.Transparency = rng.Transparency + 1
  1947.  
  1948. rng3.Transparency = rng3.Transparency + 0.01
  1949.  
  1950. rng5.Transparency = rng5.Transparency + 0.01
  1951. rng6.Transparency = rng6.Transparency + 0.021
  1952. scaler = scaler - 0.125/5
  1953. scaler2 = scaler2 - 0.1/5
  1954.  
  1955. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1956.  
  1957. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1958. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1959. end
  1960. hita:disconnect()
  1961. game:GetService("Debris"):AddItem(rng, 1)
  1962.  
  1963. game:GetService("Debris"):AddItem(rng3, 1)
  1964.  
  1965. game:GetService("Debris"):AddItem(rng5, 1)
  1966. attack = false
  1967. pie222:Destroy()
  1968. Humanoid.WalkSpeed = 16
  1969. end
  1970.  
  1971.  
  1972. function bigbangattack2()
  1973. attack = true
  1974. Humanoid.WalkSpeed = 0
  1975. for i = 0, 8, 0.1 do
  1976. swait()
  1977. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1978. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1979. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1980. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1981. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1982. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1983. end
  1984. local rng = Instance.new("Part", RightArm)
  1985. rng.Anchored = true
  1986. rng.BrickColor = BrickColor.new("Cyan")
  1987. rng.CanCollide = false
  1988. rng.FormFactor = 3
  1989. rng.Name = "Ring"
  1990. rng.Size = Vector3.new(0.4,0.4,0.4)
  1991. rng.Transparency = 0
  1992. rng.TopSurface = 0
  1993. rng.BottomSurface = 0
  1994. rng.CFrame = RootPart.CFrame
  1995. local rngm = Instance.new("SpecialMesh", rng)
  1996. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1997.  
  1998. local rng3 = rng:Clone()
  1999. rng3.Parent = char
  2000. local rng3m = rng3.Mesh
  2001.  
  2002. local rng5 = rng:Clone()
  2003. rng5.Parent = char
  2004. rng5.BrickColor = BrickColor.new("Cyan")
  2005. local rng5m = rng5.Mesh
  2006. local rng6 = rng:Clone()
  2007. rng6.Material = "Plastic"
  2008. rng6.BrickColor = BrickColor.new("Cyan")
  2009. rng6.Parent = char
  2010. local rng6m = rng6.Mesh
  2011. rng6m.Scale = vt(7.5,7.5,30.5)
  2012. rng6m.MeshType = "FileMesh"
  2013. rng6m.MeshId = "rbxassetid://430736398"
  2014. local Must2 = Instance.new("Sound",Torso)
  2015. Must2.SoundId = "rbxassetid://719747626"
  2016. Must2.Pitch = 0.99
  2017. Must2.Volume = 3
  2018. Must2.Looped = false
  2019. wait(0)
  2020. Must2:Play()
  2021. local hita = rng6.Touched:connect(function(hit)
  2022. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2023. end)
  2024.  
  2025. rng3.CFrame = Head.CFrame
  2026.  
  2027. rng5.CFrame = Head.CFrame
  2028. rng6.CFrame = rng5.CFrame
  2029. local pie222 = Instance.new("ParticleEmitter")
  2030. pie222.Parent = rng6
  2031. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2032. pie222.LightEmission = 1
  2033. pie222.Size = NumberSequence.new(15,1)
  2034. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2035. pie222.Transparency = NumberSequence.new(0.6,1)
  2036. pie222.EmissionDirection = "Top"
  2037. pie222.Enabled = true
  2038. pie222.Lifetime = NumberRange.new(1)
  2039. pie222.Rotation = NumberRange.new(-320, 320)
  2040. pie222.Rate = 404
  2041. pie222.Speed = NumberRange.new(0)
  2042. pie222.LockedToPart = false
  2043. pie222.VelocitySpread = 2
  2044. wait()
  2045. local scaler = 10/5
  2046. local scaler2 = 10/5
  2047. for i = 0,10,0.1 do
  2048. swait()
  2049. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2050.  
  2051. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2052.  
  2053. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2054. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2055. rng6.CFrame = rng3.CFrame
  2056. rng.Transparency = rng.Transparency + 1
  2057.  
  2058. rng3.Transparency = rng3.Transparency + 0.01
  2059.  
  2060. rng5.Transparency = rng5.Transparency + 0.01
  2061. rng6.Transparency = rng6.Transparency + 0.021
  2062. scaler = scaler - 0.125/5
  2063. scaler2 = scaler2 - 0.1/5
  2064.  
  2065. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2066.  
  2067. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2068. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2069. end
  2070. hita:disconnect()
  2071. game:GetService("Debris"):AddItem(rng, 1)
  2072.  
  2073. game:GetService("Debris"):AddItem(rng3, 1)
  2074.  
  2075. game:GetService("Debris"):AddItem(rng5, 1)
  2076. attack = false
  2077. pie222:Destroy()
  2078. Humanoid.WalkSpeed = 16
  2079. end
  2080.  
  2081.  
  2082.  
  2083. mouse.KeyDown:connect(function(key)
  2084. if key == "k" then
  2085. bigbangattack()
  2086. end
  2087. end)
  2088.  
  2089. mouse.KeyDown:connect(function(k) ---galickgun
  2090. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2091. MV4 = 0
  2092. local Must = Instance.new("Sound",Torso)
  2093. Must.SoundId = "rbxassetid://719748223"
  2094. Must.Pitch = 0.99
  2095. Must.Volume = 3.4
  2096. Must.Looped = false
  2097. wait(0)
  2098. Must:Play()
  2099. Humanoid.WalkSpeed = 13
  2100. local Aura = Instance.new('ParticleEmitter')
  2101. Aura.Name = "Aura"
  2102. Aura.Texture = "rbxassetid://347730682"
  2103. Aura.Parent = Torso
  2104. Aura.LightEmission = 1
  2105. Aura.Transparency = NumberSequence.new(0.4,1)
  2106. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2107. Aura.Size = NumberSequence.new(1,9)
  2108. Aura.Rotation = NumberRange.new(-360,360)
  2109. Aura.LockedToPart = true
  2110. Aura.Lifetime = NumberRange.new(1)
  2111. Aura.Rate = 100
  2112. Aura.Speed = NumberRange.new(0)
  2113. Aura.EmissionDirection = "Top"
  2114. local Aura2 = Instance.new('ParticleEmitter')
  2115. Aura2.Name = "Aura"
  2116. Aura2.Texture = "rbxassetid://1046299182"
  2117. Aura2.Parent = Torso
  2118. Aura2.LightEmission = 1
  2119. Aura2.Transparency = NumberSequence.new(0,1)
  2120. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2121. Aura2.Size = NumberSequence.new(14)
  2122. Aura2.Rotation = NumberRange.new(-360,360)
  2123. Aura2.LockedToPart = true
  2124. Aura2.Lifetime = NumberRange.new(0.2)
  2125. Aura2.Rate = 20
  2126. Aura2.Speed = NumberRange.new(0)
  2127. Aura2.EmissionDirection = "Top"
  2128. attack = true
  2129. Firepart1 = Instance.new("Part", RightArm)
  2130. Firepart1.Size = Vector3.new(1, 1, 1)
  2131. GuW1 = Instance.new("Weld")
  2132. GuW1.Name = "GuW"
  2133. GuW1.Part0 = RightArm
  2134. GuW1.C0 = cn(0, -1, 0)
  2135. GuW1.C1 = cn(0, 0, 0)
  2136. GuW1.Part1 = Firepart1
  2137. GuW1.Parent = RightArm
  2138. Firepart1.Transparency = 1
  2139. Firepart2 = Instance.new("Part", LeftArm)
  2140. Firepart2.Size = Vector3.new(1, 1, 1)
  2141. GuW2 = Instance.new("Weld")
  2142. GuW2.Name = "GuW"
  2143. GuW2.Part0 = LeftArm
  2144. GuW2.C0 = cn(0, -1, 0)
  2145. GuW2.C1 = cn(0, 0, 0)
  2146. GuW2.Part1 = Firepart2
  2147. GuW2.Parent = LeftArm
  2148. Firepart2.Transparency = 1
  2149. GuW1:Destroy()
  2150. GuW1 = Instance.new("Weld")
  2151. GuW1.Name = "GuW"
  2152. GuW1.Part0 = Torso
  2153. GuW1.C0 = cn(0, 0, -6)
  2154. GuW1.C1 = cn(0, 0, 0)
  2155. GuW1.Part1 = Firepart1
  2156. GuW1.Parent = Torso
  2157. GuW2:Destroy()
  2158. GuW2 = Instance.new("Weld")
  2159. GuW2.Name = "GuW"
  2160. GuW2.Part0 = Torso
  2161. GuW2.C0 = cn(0, 0, -6)
  2162. GuW2.C1 = cn(0, 0, 0)
  2163. GuW2.Part1 = Firepart2
  2164. GuW2.Parent = Torso
  2165. GuW2:Destroy()
  2166. GuW2 = Instance.new("Weld")
  2167. GuW2.Name = "GuW"
  2168. GuW2.Part0 = Torso
  2169. GuW2.C0 = cn(0, 0, -4)
  2170. GuW2.C1 = cn(0, 0, 0)
  2171. GuW2.Part1 = Firepart2
  2172. GuW2.Parent = Torso
  2173. for i = 0, 18, 0.1 do
  2174. swait()
  2175. if Torsovelocity.Y > 2 then
  2176. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2177. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2178. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2179. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2180. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2181. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2182. elseif Torsovelocity.Y < 1 then
  2183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2185. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2187. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2188. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2189. end
  2190. end
  2191. GuW1:Destroy()
  2192. GuW1 = Instance.new("Weld")
  2193. GuW1.Name = "GuW"
  2194. GuW1.Part0 = Torso
  2195. GuW1.C0 = cn(0, 0, -15)
  2196. GuW1.C1 = cn(0, 0, 0)
  2197. GuW1.Part1 = Firepart1
  2198. GuW1.Parent = Torso
  2199. GuW2:Destroy()
  2200. GuW2 = Instance.new("Weld")
  2201. GuW2.Name = "GuW"
  2202. GuW2.Part0 = Torso
  2203. GuW2.C0 = cn(0, 0, -17.5)
  2204. GuW2.C1 = cn(0, 0, 0)
  2205. GuW2.Part1 = Firepart2
  2206. GuW2.Parent = Torso
  2207. local Must = Instance.new("Sound",Torso)
  2208. Must.SoundId = "rbxassetid://719747626"
  2209. Must.Pitch = 0.99
  2210. Must.Volume = 3.9
  2211. Must.Looped = false
  2212. wait(0)
  2213. Must:Play()
  2214. for i = 0, 1.25, 0.01 do
  2215. swait()
  2216. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2217. shoottraildd22(mouse.Hit.p, Torso, 0)
  2218. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2219. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2220. if Torsovelocity.Y > 2 then
  2221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2223. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2225. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2226. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2227. end
  2228. end
  2229. Must:Stop()
  2230. Aura:Destroy()
  2231. Aura2:Destroy()
  2232. wait(0.5)
  2233. Humanoid.WalkSpeed = 16
  2234. attack = false
  2235. MV4 = 300
  2236. Firepart1:Destroy()
  2237. Firepart2:Destroy()
  2238. end
  2239. end)
  2240.  
  2241.  
  2242. d = {}
  2243. function iteffect()
  2244.  
  2245. coroutine.resume(coroutine.create(function()
  2246.  
  2247. for i = 1, 10 do
  2248. effect = Instance.new("Part", workspace)
  2249. effect.Anchored = true
  2250. effect.CanCollide = false
  2251. effect.Size = Vector3.new(0.2, 3, 0.2)
  2252. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2253. effect.Transparency = 0
  2254. effect.Material = "Plastic"
  2255. effect.BrickColor = BrickColor.new("Really black")
  2256. table.insert(d, effect)
  2257. game:GetService("Debris"):AddItem(effect, 0.3)
  2258. end
  2259.  
  2260. coroutine.resume(coroutine.create(function()
  2261. for i = 1, 10 do
  2262. for i,e in pairs(d) do
  2263. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2264. e.Transparency = e.Transparency + 0.030
  2265. end
  2266. wait(0.01)
  2267. end
  2268.  
  2269. end))
  2270. end))
  2271.  
  2272.  
  2273. end
  2274.  
  2275. tp = true
  2276.  
  2277. mouse.KeyDown:connect(function(k)
  2278. if k == "e" then
  2279. if tp == true then
  2280. tp = false
  2281. local Must = Instance.new("Sound",Torso)
  2282. Must.SoundId = "rbxassetid://1055279036"
  2283. Must.Pitch = 0.99
  2284. Must.Volume = 1.2
  2285. Must.Looped = false
  2286. wait(0)
  2287. Must:Play()
  2288. Zanzoken = Instance.new("Part",char)
  2289. Zanzoken.Anchored = true
  2290. Zanzoken.CanCollide = false
  2291. Zanzoken.Position = v3(999,999,999)
  2292. Zanzoken.CFrame = Torso.CFrame
  2293. game.Debris:AddItem(Zanzoken,0.5)
  2294. Zanzoken.Transparency = 1
  2295. wait()
  2296. idk = Instance.new("BillboardGui",Zanzoken)
  2297. idk.Size = UDim2.new(10,0,15,0)
  2298. idk.AlwaysOnTop = false
  2299. idk1 = Instance.new("ImageLabel",idk)
  2300. idk1.BackgroundTransparency = 1
  2301. idk.ExtentsOffset = v3(0,0,0)
  2302. idk1.ImageTransparency = 0
  2303. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2304. idk1.Size = UDim2.new(2,0,1,0)
  2305. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2306. idk1.Image = "rbxassetid://319554883"
  2307. char.Head.face.Parent = game.Lighting
  2308. wait(0)
  2309. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2310. game.Lighting.face.Parent = char.Head
  2311. wait(0)
  2312. Zanzoken = Instance.new("Part",char)
  2313. Zanzoken.Anchored = true
  2314. Zanzoken.CanCollide = false
  2315. Zanzoken.Position = v3(999,999,999)
  2316. Zanzoken.CFrame = Torso.CFrame
  2317. game.Debris:AddItem(Zanzoken,0.5)
  2318. Zanzoken.Transparency = 1
  2319. wait()
  2320. idk = Instance.new("BillboardGui",Zanzoken)
  2321. idk.Size = UDim2.new(10,0,15,0)
  2322. idk.AlwaysOnTop = false
  2323. idk1 = Instance.new("ImageLabel",idk)
  2324. idk1.BackgroundTransparency = 1
  2325. idk.ExtentsOffset = v3(0,0,0)
  2326. idk1.ImageTransparency = 0
  2327. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2328. idk1.Size = UDim2.new(2,0,1,0)
  2329. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2330. idk1.Image = "rbxassetid://319554883"
  2331.  
  2332. wait(0.4)
  2333. tp = true
  2334.  
  2335.  
  2336. end
  2337. end
  2338. end)
  2339.  
  2340.  
  2341. MV4 = 300
  2342. mouse.KeyDown:connect(function(k)
  2343. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2344. MV4 = 0
  2345. local Must = Instance.new("Sound",workspace)
  2346. Must.SoundId = "rbxassetid://194135434"
  2347. Must.Pitch = 0.99
  2348. Must.Volume = 1.7
  2349. Must.Looped = true
  2350. wait(0)
  2351. Must:Play()
  2352. local lb = Instance.new("Part")
  2353. lb.Parent = char
  2354. lb.Material = "Neon"
  2355. lb.Color = BrickColor.new("Gold").Color
  2356. lb.CanCollide = false
  2357. lb.Material = "Neon"
  2358. lb.Size = vt(1,1,1)
  2359. lb.CFrame = Torso.CFrame
  2360. lb.Rotation = vt(0,0,0)
  2361. lb.Anchored = true
  2362. lb.Transparency = 0
  2363. local thing = Instance.new("SpecialMesh",lb)
  2364. thing.MeshType = "FileMesh"
  2365. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2366. thing.Scale = vt(0,15,0)
  2367. local chancerot = math.random(1,2)
  2368. for z = 0, 4 do
  2369. if chancerot == 1 then
  2370. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2371. elseif chancerot == 2 then
  2372. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2373. end
  2374. lb.Transparency = lb.Transparency + 0.1
  2375. thing.Scale = thing.Scale + vt(15,0,15)
  2376. wait()
  2377. end
  2378. for z = 0, 4 do
  2379. if chancerot == 1 then
  2380. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2381. elseif chancerot == 2 then
  2382. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2383. end
  2384. lb.Transparency = lb.Transparency + 0.1
  2385. thing.Scale = thing.Scale + vt(15,0,15)
  2386. wait()
  2387. end
  2388.  
  2389. local Aura = Instance.new('ParticleEmitter')
  2390. Aura.Name = "Aura"
  2391. Aura.Texture = "rbxassetid://347730682"
  2392. Aura.Parent = Torso
  2393. Aura.LightEmission = 1
  2394. Aura.Transparency = NumberSequence.new(0.5,1)
  2395. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2396. Aura.Size = NumberSequence.new(1,25)
  2397. Aura.Rotation = NumberRange.new(-360,360)
  2398. Aura.LockedToPart = true
  2399. Aura.Lifetime = NumberRange.new(1)
  2400. Aura.Rate = 100
  2401. Aura.Speed = NumberRange.new(0)
  2402. Aura.EmissionDirection = "Top"
  2403. local Aura2 = Instance.new('ParticleEmitter')
  2404. Aura2.Name = "Aura"
  2405. Aura2.Texture = "rbxassetid://1046299182"
  2406. Aura2.Parent = Torso
  2407. Aura2.LightEmission = 1
  2408. Aura2.Transparency = NumberSequence.new(0,1)
  2409. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2410. Aura2.Size = NumberSequence.new(55)
  2411. Aura2.Rotation = NumberRange.new(-360,360)
  2412. Aura2.LockedToPart = true
  2413. Aura2.Lifetime = NumberRange.new(0.2)
  2414. Aura2.Rate = 20
  2415. Aura2.Speed = NumberRange.new(0)
  2416. Aura2.EmissionDirection = "Top"
  2417. lig = Instance.new("PointLight",Player.Character.Torso)
  2418. lig.Color=Color3.new(255,255,0)
  2419. lig.Range = 12
  2420. Humanoid.WalkSpeed = 0.01
  2421. attack = true
  2422. Firepart1 = Instance.new("Part", RightArm)
  2423. Firepart1.Size = Vector3.new(1, 1, 1)
  2424. GuW1 = Instance.new("Weld")
  2425. GuW1.Name = "GuW"
  2426. GuW1.Part0 = RightArm
  2427. GuW1.C0 = cn(0, -1, 0)
  2428. GuW1.C1 = cn(0, 0, 0)
  2429. GuW1.Part1 = Firepart1
  2430. GuW1.Parent = RightArm
  2431. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2432. Firepart1.Transparency = 1
  2433. Firepart2 = Instance.new("Part", LeftArm)
  2434. Firepart2.Size = Vector3.new(1, 1, 1)
  2435. GuW2 = Instance.new("Weld")
  2436. GuW2.Name = "GuW"
  2437. GuW2.Part0 = LeftArm
  2438. GuW2.C0 = cn(0, -1, 0)
  2439. GuW2.C1 = cn(0, 0, 0)
  2440. GuW2.Part1 = Firepart2
  2441. GuW2.Parent = LeftArm
  2442. Firepart2.Transparency = 1
  2443.  
  2444. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2445. GuW1:Destroy()
  2446. GuW1 = Instance.new("Weld")
  2447. GuW1.Name = "GuW"
  2448. GuW1.Part0 = Torso
  2449. GuW1.C0 = cn(0, 0, -6)
  2450. GuW1.C1 = cn(0, 0, 0)
  2451. GuW1.Part1 = Firepart1
  2452. GuW1.Parent = Torso
  2453. GuW2:Destroy()
  2454. GuW2 = Instance.new("Weld")
  2455. GuW2.Name = "GuW"
  2456. GuW2.Part0 = Torso
  2457. GuW2.C0 = cn(0, 0, -6)
  2458. GuW2.C1 = cn(0, 0, 0)
  2459. GuW2.Part1 = Firepart2
  2460. GuW2.Parent = Torso
  2461.  
  2462. GuW2:Destroy()
  2463. GuW2 = Instance.new("Weld")
  2464. GuW2.Name = "GuW"
  2465. GuW2.Part0 = Torso
  2466. GuW2.C0 = cn(0, 0, -4)
  2467. GuW2.C1 = cn(0, 0, 0)
  2468. GuW2.Part1 = Firepart2
  2469. GuW2.Parent = Torso
  2470. for i = 0, 15, 0.1 do
  2471. swait()
  2472. if Torsovelocity.Y > 2 then
  2473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2475. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2476. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2477. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2478. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2479. elseif Torsovelocity.Y < 1 then
  2480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2482. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2483. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2484. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2485. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2486. end
  2487. end
  2488. wait(16)
  2489. local Aura3 = Instance.new('ParticleEmitter')
  2490. Aura3.Name = "Aura"
  2491. Aura3.Texture = "rbxassetid://1046299182"
  2492. Aura3.Parent = Torso
  2493. Aura3.LightEmission = 1
  2494. Aura3.Transparency = NumberSequence.new(0.4,1)
  2495. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2496. Aura3.Size = NumberSequence.new(140)
  2497. Aura3.Rotation = NumberRange.new(-360,360)
  2498. Aura3.LockedToPart = true
  2499. Aura3.Lifetime = NumberRange.new(0.2)
  2500. Aura3.Rate = 70
  2501. Aura3.Speed = NumberRange.new(0)
  2502. Aura3.EmissionDirection = "Top"
  2503. local Aura4 = Instance.new('ParticleEmitter')
  2504. Aura4.Name = "Aura"
  2505. Aura4.Texture = "rbxassetid://1046299182"
  2506. Aura4.Parent = Torso
  2507. Aura4.LightEmission = 1
  2508. Aura4.Transparency = NumberSequence.new(0.7,1)
  2509. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2510. Aura4.Size = NumberSequence.new(190)
  2511. Aura4.Rotation = NumberRange.new(-360,360)
  2512. Aura4.LockedToPart = true
  2513. Aura4.Lifetime = NumberRange.new(0.2)
  2514. Aura4.Rate = 120
  2515. Aura4.Speed = NumberRange.new(0)
  2516. Aura4.EmissionDirection = "Top"
  2517. local Aura5 = Instance.new('ParticleEmitter')
  2518. Aura5.Name = "Aura"
  2519. Aura5.Texture = "rbxassetid://347730682"
  2520. Aura5.Parent = Torso
  2521. Aura5.LightEmission = 1
  2522. Aura5.Transparency = NumberSequence.new(0.2,1)
  2523. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2524. Aura5.Size = NumberSequence.new(1,65)
  2525. Aura5.Rotation = NumberRange.new(-360,360)
  2526. Aura5.LockedToPart = true
  2527. Aura5.Lifetime = NumberRange.new(1)
  2528. Aura5.Rate = 200
  2529. Aura5.Speed = NumberRange.new(0)
  2530. Aura5.EmissionDirection = "Top"
  2531. local quake = Instance.new("Sound",workspace)
  2532. quake.SoundId = "rbxassetid://1048411878"
  2533. quake.Pitch = 0.99
  2534. quake.Volume = 1.3
  2535. quake.Looped = true
  2536. wait(0)
  2537. quake:Play()
  2538. local scrr = Instance.new("Sound",Torso)
  2539. scrr.SoundId = "rbxassetid://908472235"
  2540. scrr.Pitch = 0.99
  2541. scrr.Volume = 0.5
  2542. scrr.Looped = true
  2543. wait(0)
  2544. scrr:Play()
  2545.  
  2546. for i = 0, 2, 0.1 do
  2547. swait()
  2548. local lb = Instance.new("Part")
  2549. lb.Parent = char
  2550. lb.Material = "Neon"
  2551. lb.Color = BrickColor.new("Gold").Color
  2552. lb.CanCollide = false
  2553. lb.Material = "Neon"
  2554. lb.Size = vt(0.5,0,0.5)
  2555. lb.CFrame = Torso.CFrame
  2556. lb.Rotation = vt(0,0,0)
  2557. lb.Anchored = true
  2558. lb.Transparency = 0
  2559. local thing = Instance.new("SpecialMesh",lb)
  2560. thing.MeshType = "FileMesh"
  2561. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2562. thing.Scale = vt(0,15,0)
  2563. local chancerot = math.random(1,2)
  2564. for z = 0, 4 do
  2565. if chancerot == 1 then
  2566. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2567. elseif chancerot == 2 then
  2568. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2569. end
  2570. lb.Transparency = lb.Transparency + 0.1
  2571. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2572. wait()
  2573. end
  2574. for z = 0, 4 do
  2575. if chancerot == 1 then
  2576. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2577. elseif chancerot == 2 then
  2578. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2579. end
  2580. lb.Transparency = lb.Transparency + 0.1
  2581. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2582. wait()
  2583. end
  2584. end
  2585.  
  2586.  
  2587. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2588. for i = 0, 24, 0.1 do
  2589. swait()
  2590. if Torsovelocity.Y > 2 then
  2591. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2592. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2593. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2594. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2595. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2596. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2597. elseif Torsovelocity.Y < 1 then
  2598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2599. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2600. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2601. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2602. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2603. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2604. end
  2605. end
  2606. wait(5)
  2607. GuW1:Destroy()
  2608. GuW1 = Instance.new("Weld")
  2609. GuW1.Name = "GuW"
  2610. GuW1.Part0 = Torso
  2611. GuW1.C0 = cn(0, 0, -15)
  2612. GuW1.C1 = cn(0, 0, 0)
  2613. GuW1.Part1 = Firepart1
  2614. GuW1.Parent = Torso
  2615. GuW2:Destroy()
  2616. GuW2 = Instance.new("Weld")
  2617. GuW2.Name = "GuW"
  2618. GuW2.Part0 = Torso
  2619. GuW2.C0 = cn(0, 0, -17.5)
  2620. GuW2.C1 = cn(0, 0, 0)
  2621. GuW2.Part1 = Firepart2
  2622. GuW2.Parent = Torso
  2623. local Must2 = Instance.new("Sound",Torso) --1048411878
  2624. Must2.SoundId = "rbxassetid://950551676"
  2625. Must2.Pitch = 0.99
  2626. Must2.Volume = math.huge
  2627. Must2.Looped = false
  2628. wait(0)
  2629. Must2:Play()
  2630. quake:Stop()
  2631. scrr:Stop()
  2632. local Gone = Instance.new('ParticleEmitter')
  2633. Gone.Name = "Aura"
  2634. Gone.Texture = "rbxassetid://1046299182"
  2635. Gone.Parent = Torso
  2636. Gone.LightEmission = 1
  2637. Gone.Transparency = NumberSequence.new(0.7,1)
  2638. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2639. Gone.Size = NumberSequence.new(340)
  2640. Gone.Rotation = NumberRange.new(-360,360)
  2641. Gone.LockedToPart = true
  2642. Gone.Lifetime = NumberRange.new(0.2)
  2643. Gone.Rate = 70
  2644. Gone.Speed = NumberRange.new(0)
  2645. Gone.EmissionDirection = "Top"
  2646. wait(2)
  2647. Aura:Destroy()
  2648. Aura2:Destroy()
  2649. Aura3:Destroy()
  2650. Aura4:Destroy()
  2651. Aura5:Destroy()
  2652. lig:Destroy()
  2653. Gone:Destroy()
  2654. for i = 0, 3, 0.01 do
  2655. swait()
  2656. shoottraildd2(mouse.Hit.p, Torso, 0)
  2657. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2658. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2659. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2660. if Torsovelocity.Y > 2 then
  2661. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2662. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2663. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2664. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2665. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2666. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2667. elseif Torsovelocity.Y < 1 then
  2668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2669. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2670. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2671. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2672. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2673. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2674. end
  2675. end
  2676. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2677. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2678. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2679. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2680. for i = 0, 3, 0.1 do
  2681. swait()
  2682. if Torsovelocity.Y > 2 then
  2683. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2684. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2685. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2686. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2687. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2688. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2689. elseif Torsovelocity.Y < 1 then
  2690. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2691. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2692. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2693. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2694. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2695. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2696. end
  2697. end
  2698. wait(1)
  2699. Humanoid.WalkSpeed = 16
  2700. attack = false
  2701. MV4 = 0
  2702. Must:Stop()
  2703. Firepart1:Destroy()
  2704. Firepart2:Destroy()
  2705. end
  2706. end)
  2707.  
  2708.  
  2709.  
  2710. ---forms
  2711. mouse.KeyDown:connect(function(key)
  2712. if key=="1" then
  2713. Base()
  2714. SSJ()
  2715. char.JumPower = 150
  2716. end
  2717. end)
  2718. Health = 140,000 --------- Serious mode aura.
  2719. BaseHealth = 10,000
  2720.  
  2721.  
  2722.  
  2723.  
  2724. SuperSaiyan = false
  2725.  
  2726. Player = game.Players.LocalPlayer
  2727. Char = Player.Character
  2728. Torso = Char.Torso
  2729.  
  2730. function SSJ()
  2731. for X = 1, 1 do wait()
  2732.  
  2733.  
  2734. wait(0)
  2735. for X = 1, 1 do wait()
  2736. local Effect = Instance.new("Part")
  2737. Effect.Name = "Effect"
  2738. Effect.Parent = Torso
  2739. Effect.CFrame = Torso.CFrame
  2740. Effect.BrickColor = BrickColor.new("Lapis")
  2741. Effect.Shape = "Ball"
  2742. Effect.Size = Vector3.new(1, 1, 1)
  2743. Effect.Anchored = true
  2744. Effect.Material = "Neon"
  2745. Effect.CanCollide = false
  2746. Effect.CFrame = Torso.CFrame
  2747. Effect.Size = Effect.Size + Vector3.new(0.5)
  2748. Effect.Transparency = Effect.Transparency + 0.04
  2749. end
  2750. end
  2751.  
  2752. repeat
  2753. Torso:FindFirstChild("Effect"):Remove()
  2754. until Torso:FindFirstChild("Effect") == nil
  2755.  
  2756.  
  2757. local Color1 = Color3.new(255, 255, 0)
  2758. local Color2 = Color3.new(255, 255, 0)
  2759.  
  2760. Hair7:Destroy()
  2761. Hair7 = Instance.new("Part")
  2762. Hair7.Parent = char
  2763. Hair7.Name = "Hair"
  2764. Hair7.CanCollide = false
  2765. Hair7.Locked = true
  2766. Hair7.TopSurface = "Smooth"
  2767. Hair7.BottomSurface = "Smooth"
  2768. Hair7.formFactor = "Symmetric"
  2769. Hair7.Material = "Neon"
  2770. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2771. Hair7.CFrame = char.Torso.CFrame
  2772. Hair7.Size = Vector3.new(1, 1, 1)
  2773. Hair7.Transparency = 0
  2774.  
  2775.  
  2776. Weld1 = Instance.new("Weld")
  2777. Weld1.Parent = char.Head
  2778. Weld1.Part0 = char.Head
  2779. Weld1.Part1 = Hair7
  2780. Weld1.C0 = CFrame.new(0, 0, 0)
  2781.  
  2782. Mesh = Instance.new("SpecialMesh")
  2783. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2784. Mesh.Parent = Hair7
  2785. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2786. Mesh.MeshType = "FileMesh"
  2787. Mesh.MeshId = "rbxassetid://560196103"
  2788. Mesh.TextureId = "rbxassetid://1349789134"
  2789. char.Head.face.Texture = "0"
  2790. local Must = Instance.new("Sound",Torso)
  2791. Must.SoundId = "rbxassetid://1035030726"
  2792. Must.Pitch = 0.99
  2793. Must.Volume = 1.4
  2794. Must.Looped = false
  2795. wait(0)
  2796. Must:Play()
  2797. a21e = new("Part",char)
  2798. a21e.Name = "Beam"..num
  2799. a21e.Locked = true
  2800. a21e.Size = v3(1,1,1)
  2801. a21e.CanCollide = false
  2802. a21e.BrickColor = bc("Gold")
  2803. a21e.Material = "Neon"
  2804. a21e.Transparency = 0
  2805. aa21e = new("SpecialMesh",a21e)
  2806. a21e.Anchored = true
  2807. a21e.Position = RootPart.Position
  2808. aa21e.MeshType = "Sphere"
  2809. aa21e.Scale = v3(1,1,1)
  2810. a51e = new("Part",char)
  2811. a51e.Name = "Beam"..num
  2812. a51e.Locked = true
  2813. a51e.Size = v3(1,1,1)
  2814. a51e.CanCollide = false
  2815. a51e.BrickColor = bc("New Yeller")
  2816. a51e.Material = "Neon"
  2817. a51e.Transparency = 0
  2818. aa51e = new("SpecialMesh",a51e)
  2819. a51e.Anchored = true
  2820. a51e.Position = RootPart.Position
  2821. aa51e.MeshType = "Sphere"
  2822. aa51e.Scale = v3(1,1,1)
  2823. a61e = new("Part",char)
  2824. a61e.Name = "Beam"..num
  2825. a61e.Locked = true
  2826. a61e.Size = v3(1,1,1)
  2827. a61e.CanCollide = false
  2828. a61e.BrickColor = bc("White")
  2829. a61e.Material = "Neon"
  2830. a61e.Transparency = 0
  2831. aa61e = new("SpecialMesh",a61e)
  2832. a61e.Anchored = true
  2833. a61e.Position = RootPart.Position
  2834. aa61e.MeshType = "Sphere"
  2835. aa61e.Scale = v3(1,1,1)
  2836. for i = 1,50 do
  2837. wait()
  2838. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2839. a21e.Transparency = a21e.Transparency + 0.03
  2840. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2841. a51e.Transparency = a51e.Transparency + 0.03
  2842. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2843. a61e.Transparency = a61e.Transparency + 0.02
  2844. end
  2845. a61e:Destroy()
  2846. aa61e:Destroy()
  2847. a51e:Destroy()
  2848. aa51e:Destroy()
  2849. a21e:Destroy()
  2850. aa21e:Destroy()
  2851.  
  2852.  
  2853. local Aura = Instance.new('ParticleEmitter')
  2854. Aura.Name = "Aura"
  2855. Aura.Texture = "rbxassetid://347730682"
  2856. Aura.Parent = Torso
  2857. Aura.LightEmission = 1
  2858. Aura.Transparency = NumberSequence.new(0.6,1)
  2859. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2860. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2861. Aura.LockedToPart = true
  2862. Aura.Lifetime = NumberRange.new(1)
  2863. Aura.Rate = 100
  2864. Aura.Speed = NumberRange.new(4.3)
  2865. Aura.EmissionDirection = "Top"
  2866.  
  2867. SuperSaiyan = true
  2868. Humanoid.JumpPower = 120
  2869.  
  2870. Char.Humanoid.MaxHealth = Health
  2871. wait(0.3)
  2872. Char.Humanoid.Health = Health
  2873. wait(0.7)
  2874. Must:Destroy()
  2875. end
  2876.  
  2877. function Base()
  2878. SuperSaiyan = false
  2879. local Effect = Instance.new("Part")
  2880. Effect.Name = "Effect"
  2881. Effect.Parent = Torso
  2882. Effect.CFrame = Torso.CFrame
  2883. Effect.BrickColor = BrickColor.new("White")
  2884. Effect.Shape = "Ball"
  2885. Effect.Size = Vector3.new(8, 8, 8)
  2886. Effect.Anchored = true
  2887. Effect.Material = "Neon"
  2888. Effect.CanCollide = false
  2889. for loop = 1, 25 do wait()
  2890. Effect.CFrame = Torso.CFrame
  2891. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2892. Effect.Transparency = Effect.Transparency + 0.04
  2893.  
  2894. end
  2895. repeat
  2896.  
  2897.  
  2898. Torso:FindFirstChild("Effect"):Remove()
  2899. until Torso:FindFirstChild("Effect") == nil
  2900.  
  2901. char.Head.face.Texture = "0"
  2902. Hair7:Destroy()
  2903. wait(0.1)
  2904. Hair7 = Instance.new("Part")
  2905. Hair7.Parent = char
  2906. Hair7.Name = "Hair"
  2907. Hair7.CanCollide = false
  2908. Hair7.Locked = true
  2909. Hair7.TopSurface = "Smooth"
  2910. Hair7.BottomSurface = "Smooth"
  2911. Hair7.formFactor = "Symmetric"
  2912. Hair7.Material = "Neon"
  2913. Hair7.BrickColor = BrickColor.new("Really black")
  2914. Hair7.CFrame = char.Torso.CFrame
  2915. Hair7.Size = Vector3.new(1, 1, 1)
  2916. Hair7.Transparency = 0
  2917.  
  2918.  
  2919. Weld1 = Instance.new("Weld")
  2920. Weld1.Parent = char.Head
  2921. Weld1.Part0 = char.Head
  2922. Weld1.Part1 = Hair7
  2923. Weld1.C0 = CFrame.new(0, 0, 0)
  2924.  
  2925. Mesh = Instance.new("SpecialMesh")
  2926. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2927. Mesh.Parent = Hair7
  2928. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2929. Mesh.MeshType = "FileMesh"
  2930. Mesh.MeshId = "rbxassetid://560196103"
  2931. Mesh.TextureId = "rbxassetid://1432488119"
  2932.  
  2933.  
  2934.  
  2935. for i, v in pairs(Torso:GetChildren()) do
  2936. if v:IsA('ParticleEmitter') then
  2937. v:Remove()
  2938. end
  2939. end
  2940. for i, v in pairs(LeftArm:GetChildren()) do
  2941. if v:IsA('ParticleEmitter') then
  2942. v:Remove()
  2943. end
  2944. end
  2945. for i, v in pairs(RightArm:GetChildren()) do
  2946. if v:IsA('ParticleEmitter') then
  2947. v:Remove()
  2948. end
  2949. end
  2950. for i, v in pairs(RightLeg:GetChildren()) do
  2951. if v:IsA('ParticleEmitter') then
  2952. v:Remove()
  2953. end
  2954. end
  2955. for i, v in pairs(LeftLeg:GetChildren()) do
  2956. if v:IsA('ParticleEmitter') then
  2957. v:Remove()
  2958. end
  2959. end
  2960. local Head = Character.Head
  2961.  
  2962. for i, v in pairs(Head:GetChildren()) do
  2963. if v:IsA('ParticleEmitter') then
  2964. v:Remove()
  2965. end
  2966. end
  2967.  
  2968. end
  2969.  
  2970. mouse.KeyDown:connect(function(key)
  2971. if key=="9" then
  2972. Base()
  2973. end
  2974. end)
  2975.  
  2976. mouse.KeyDown:connect(function(key)
  2977. if key=="4" then
  2978. Base()
  2979. SSJB()
  2980. char.JumPower = 150
  2981. end
  2982. end)
  2983. Health = 140,000 --------- Serious mode aura.
  2984. BaseHealth = 10,000
  2985.  
  2986.  
  2987.  
  2988.  
  2989. SuperSaiyanBlue = false
  2990.  
  2991. Player = game.Players.LocalPlayer
  2992. Char = Player.Character
  2993. Torso = Char.Torso
  2994.  
  2995. function SSJB()
  2996. for X = 1, 1 do wait()
  2997.  
  2998.  
  2999. wait(0)
  3000. for X = 1, 1 do wait()
  3001. local Effect = Instance.new("Part")
  3002. Effect.Name = "Effect"
  3003. Effect.Parent = Torso
  3004. Effect.CFrame = Torso.CFrame
  3005. Effect.BrickColor = BrickColor.new("Lapis")
  3006. Effect.Shape = "Ball"
  3007. Effect.Size = Vector3.new(1, 1, 1)
  3008. Effect.Anchored = true
  3009. Effect.Material = "Neon"
  3010. Effect.CanCollide = false
  3011. Effect.CFrame = Torso.CFrame
  3012. Effect.Size = Effect.Size + Vector3.new(0.5)
  3013. Effect.Transparency = Effect.Transparency + 0.04
  3014. end
  3015. end
  3016.  
  3017. repeat
  3018. Torso:FindFirstChild("Effect"):Remove()
  3019. until Torso:FindFirstChild("Effect") == nil
  3020.  
  3021.  
  3022. local Color1 = Color3.new(255, 255, 0)
  3023. local Color2 = Color3.new(255, 255, 0)
  3024.  
  3025. for i = 0, 3, 0.1 do
  3026. swait()
  3027. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3028. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3029. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3030. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3031. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3032. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3033. end
  3034.  
  3035. Hair7:Destroy()
  3036. wait(0.1)
  3037. Hair7 = Instance.new("Part")
  3038. Hair7.Parent = char
  3039. Hair7.Name = "Hair"
  3040. Hair7.CanCollide = false
  3041. Hair7.Locked = true
  3042. Hair7.TopSurface = "Smooth"
  3043. Hair7.BottomSurface = "Smooth"
  3044. Hair7.formFactor = "Symmetric"
  3045. Hair7.Material = "Neon"
  3046. Hair7.BrickColor = BrickColor.new("Cyan")
  3047. Hair7.CFrame = char.Torso.CFrame
  3048. Hair7.Size = Vector3.new(1, 1, 1)
  3049. Hair7.Transparency = 0
  3050.  
  3051.  
  3052. Weld1 = Instance.new("Weld")
  3053. Weld1.Parent = char.Head
  3054. Weld1.Part0 = char.Head
  3055. Weld1.Part1 = Hair7
  3056. Weld1.C0 = CFrame.new(0, 0, 0)
  3057.  
  3058. Mesh = Instance.new("SpecialMesh")
  3059. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3060. Mesh.Parent = Hair7
  3061. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3062. Mesh.MeshType = "FileMesh"
  3063. Mesh.MeshId = "rbxassetid://560196103"
  3064. Mesh.TextureId = "rbxassetid://1349854209"
  3065. wait(0.1)
  3066. char.Head.face.Texture = "0"
  3067. local Must = Instance.new("Sound",Torso)
  3068. Must.SoundId = "rbxassetid://874183151"
  3069. Must.Pitch = 0.99
  3070. Must.Volume = 1.4
  3071. Must.Looped = false
  3072. wait(0)
  3073. Must:Play()
  3074. a21e = new("Part",char)
  3075. a21e.Name = "Beam"..num
  3076. a21e.Locked = true
  3077. a21e.Size = v3(1,1,1)
  3078. a21e.CanCollide = false
  3079. a21e.BrickColor = bc("Toothpaste")
  3080. a21e.Material = "Neon"
  3081. a21e.Transparency = 0
  3082. aa21e = new("SpecialMesh",a21e)
  3083. a21e.Anchored = true
  3084. a21e.Position = RootPart.Position
  3085. aa21e.MeshType = "Sphere"
  3086. aa21e.Scale = v3(1,1,1)
  3087. a51e = new("Part",char)
  3088. a51e.Name = "Beam"..num
  3089. a51e.Locked = true
  3090. a51e.Size = v3(1,1,1)
  3091. a51e.CanCollide = false
  3092. a51e.BrickColor = bc("Cyan")
  3093. a51e.Material = "Neon"
  3094. a51e.Transparency = 0
  3095. aa51e = new("SpecialMesh",a51e)
  3096. a51e.Anchored = true
  3097. a51e.Position = RootPart.Position
  3098. aa51e.MeshType = "Sphere"
  3099. aa51e.Scale = v3(1,1,1)
  3100. a61e = new("Part",char)
  3101. a61e.Name = "Beam"..num
  3102. a61e.Locked = true
  3103. a61e.Size = v3(1,1,1)
  3104. a61e.CanCollide = false
  3105. a61e.BrickColor = bc("Lapis")
  3106. a61e.Material = "Neon"
  3107. a61e.Transparency = 0
  3108. aa61e = new("SpecialMesh",a61e)
  3109. a61e.Anchored = true
  3110. a61e.Position = RootPart.Position
  3111. aa61e.MeshType = "Sphere"
  3112. aa61e.Scale = v3(1,1,1)
  3113. for i = 1,50 do
  3114. wait()
  3115. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3116. a21e.Transparency = a21e.Transparency + 0.03
  3117. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3118. a51e.Transparency = a51e.Transparency + 0.03
  3119. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3120. a61e.Transparency = a61e.Transparency + 0.02
  3121. end
  3122. a61e:Destroy()
  3123. aa61e:Destroy()
  3124. a51e:Destroy()
  3125. aa51e:Destroy()
  3126. a21e:Destroy()
  3127. aa21e:Destroy()
  3128.  
  3129.  
  3130. local Aura = Instance.new('ParticleEmitter')
  3131. Aura.Name = "Aura"
  3132. Aura.Texture = "rbxassetid://347730682"
  3133. Aura.Parent = Torso
  3134. Aura.LightEmission = 1
  3135. Aura.Transparency = NumberSequence.new(0.4,1)
  3136. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3137. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3138. Aura.LockedToPart = true
  3139. Aura.Lifetime = NumberRange.new(1)
  3140. Aura.Rate = 100
  3141. Aura.Rotation = NumberRange.new(-20, 15)
  3142. Aura.Speed = NumberRange.new(4.3)
  3143. Aura.EmissionDirection = "Top"
  3144. local Aura = Instance.new('ParticleEmitter')
  3145. Aura.Name = "Aura"
  3146. Aura.Texture = "rbxassetid://347730682"
  3147. Aura.Parent = Torso
  3148. Aura.LightEmission = 1
  3149. Aura.Transparency = NumberSequence.new(0.9,1)
  3150. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3151. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3152. Aura.LockedToPart = true
  3153. Aura.Lifetime = NumberRange.new(1)
  3154. Aura.Rate = 100
  3155. Aura.Rotation = NumberRange.new(-20, 15)
  3156. Aura.Speed = NumberRange.new(4.3)
  3157. Aura.EmissionDirection = "Top"
  3158. local tra = Instance.new('ParticleEmitter')
  3159. tra.Parent = Torso
  3160. tra.LightEmission = 1
  3161. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3162. tra.Rate = 15
  3163. tra.Rotation = NumberRange.new(-5, 5)
  3164. tra.Lifetime = NumberRange.new(1.5, 2)
  3165. tra.Size = NumberSequence.new(0.098,0)
  3166. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3167. tra.Speed = NumberRange.new(0.5)
  3168. tra.VelocitySpread = 360
  3169. tra.VelocityInheritance = 0.5
  3170. tra.ZOffset = 2
  3171. local tra = Instance.new('ParticleEmitter')
  3172. tra.Parent = LeftArm
  3173. tra.LightEmission = 1
  3174. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3175. tra.Rate = 15
  3176. tra.Rotation = NumberRange.new(-5, 5)
  3177. tra.Lifetime = NumberRange.new(1.5, 2)
  3178. tra.Size = NumberSequence.new(0.098,0)
  3179. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3180. tra.Speed = NumberRange.new(0.5)
  3181. tra.VelocitySpread = 360
  3182. tra.VelocityInheritance = 0.5
  3183. tra.ZOffset = 2
  3184. local tra = Instance.new('ParticleEmitter')
  3185. tra.Parent = RightArm
  3186. tra.LightEmission = 1
  3187. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3188. tra.Rate = 15
  3189. tra.Rotation = NumberRange.new(-5, 5)
  3190. tra.Lifetime = NumberRange.new(1.5, 2)
  3191. tra.Size = NumberSequence.new(0.098,0)
  3192. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3193. tra.Speed = NumberRange.new(0.5)
  3194. tra.VelocitySpread = 360
  3195. tra.VelocityInheritance = 0.5
  3196. tra.ZOffset = 2
  3197. local tra = Instance.new('ParticleEmitter')
  3198. tra.Parent = LeftLeg
  3199. tra.LightEmission = 1
  3200. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3201. tra.Rate = 15
  3202. tra.Rotation = NumberRange.new(-5, 5)
  3203. tra.Lifetime = NumberRange.new(1.5, 2)
  3204. tra.Size = NumberSequence.new(0.098,0)
  3205. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3206. tra.Speed = NumberRange.new(0.5)
  3207. tra.VelocitySpread = 360
  3208. tra.VelocityInheritance = 0.5
  3209. tra.ZOffset = 2
  3210. local tra = Instance.new('ParticleEmitter')
  3211. tra.Parent = RightLeg
  3212. tra.LightEmission = 1
  3213. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3214. tra.Rate = 15
  3215. tra.Rotation = NumberRange.new(-5, 5)
  3216. tra.Lifetime = NumberRange.new(1.5, 2)
  3217. tra.Size = NumberSequence.new(0.098,0)
  3218. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3219. tra.Speed = NumberRange.new(0.5)
  3220. tra.VelocitySpread = 360
  3221. tra.VelocityInheritance = 0.5
  3222. tra.ZOffset = 2
  3223.  
  3224. SuperSaiyanBlue = true
  3225. Humanoid.JumpPower = 120
  3226.  
  3227. Char.Humanoid.MaxHealth = Health
  3228. wait(0.3)
  3229. Char.Humanoid.Health = Health
  3230. wait(0.7)
  3231. Must:Destroy()
  3232. end
  3233.  
  3234. function Base()
  3235. SuperSaiyanBlue = false
  3236. local Effect = Instance.new("Part")
  3237. Effect.Name = "Effect"
  3238. Effect.Parent = Torso
  3239. Effect.CFrame = Torso.CFrame
  3240. Effect.BrickColor = BrickColor.new("White")
  3241. Effect.Shape = "Ball"
  3242. Effect.Size = Vector3.new(8, 8, 8)
  3243. Effect.Anchored = true
  3244. Effect.Material = "Neon"
  3245. Effect.CanCollide = false
  3246. for loop = 1, 25 do wait()
  3247. Effect.CFrame = Torso.CFrame
  3248. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3249. Effect.Transparency = Effect.Transparency + 0.04
  3250.  
  3251. end
  3252. repeat
  3253.  
  3254.  
  3255. Torso:FindFirstChild("Effect"):Remove()
  3256. until Torso:FindFirstChild("Effect") == nil
  3257.  
  3258. char.Head.face.Texture = "0"
  3259. Hair7:Destroy()
  3260. wait(0.1)
  3261. Hair7 = Instance.new("Part")
  3262. Hair7.Parent = char
  3263. Hair7.Name = "Hair"
  3264. Hair7.CanCollide = false
  3265. Hair7.Locked = true
  3266. Hair7.TopSurface = "Smooth"
  3267. Hair7.BottomSurface = "Smooth"
  3268. Hair7.formFactor = "Symmetric"
  3269. Hair7.Material = "Neon"
  3270. Hair7.BrickColor = BrickColor.new("Really black")
  3271. Hair7.CFrame = char.Torso.CFrame
  3272. Hair7.Size = Vector3.new(1, 1, 1)
  3273. Hair7.Transparency = 0
  3274.  
  3275.  
  3276. Weld1 = Instance.new("Weld")
  3277. Weld1.Parent = char.Head
  3278. Weld1.Part0 = char.Head
  3279. Weld1.Part1 = Hair7
  3280. Weld1.C0 = CFrame.new(0, 0, 0)
  3281.  
  3282. Mesh = Instance.new("SpecialMesh")
  3283. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3284. Mesh.Parent = Hair7
  3285. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3286. Mesh.MeshType = "FileMesh"
  3287. Mesh.MeshId = "rbxassetid://560196103"
  3288. Mesh.TextureId = "rbxassetid://1432488119"
  3289.  
  3290.  
  3291.  
  3292. for i, v in pairs(Torso:GetChildren()) do
  3293. if v:IsA('ParticleEmitter') then
  3294. v:Remove()
  3295. end
  3296. end
  3297. for i, v in pairs(LeftArm:GetChildren()) do
  3298. if v:IsA('ParticleEmitter') then
  3299. v:Remove()
  3300. end
  3301. end
  3302. for i, v in pairs(RightArm:GetChildren()) do
  3303. if v:IsA('ParticleEmitter') then
  3304. v:Remove()
  3305. end
  3306. end
  3307. for i, v in pairs(RightLeg:GetChildren()) do
  3308. if v:IsA('ParticleEmitter') then
  3309. v:Remove()
  3310. end
  3311. end
  3312. for i, v in pairs(LeftLeg:GetChildren()) do
  3313. if v:IsA('ParticleEmitter') then
  3314. v:Remove()
  3315. end
  3316. end
  3317. local Head = Character.Head
  3318.  
  3319. for i, v in pairs(Head:GetChildren()) do
  3320. if v:IsA('ParticleEmitter') then
  3321. v:Remove()
  3322. end
  3323. end
  3324.  
  3325.  
  3326.  
  3327. end
  3328. mouse.KeyDown:connect(function(key)
  3329. if key=="5" then
  3330. Base()
  3331. UI()
  3332. char.JumPower = 150
  3333. end
  3334. end)
  3335. Health = 2e9 --------- Serious mode aura.
  3336. BaseHealth = 10,000
  3337.  
  3338.  
  3339.  
  3340.  
  3341. UI = false
  3342.  
  3343. Player = game.Players.LocalPlayer
  3344. Char = Player.Character
  3345. Torso = Char.Torso
  3346. Head = Char.Head
  3347.  
  3348. function UI()
  3349. for X = 1, 1 do wait()
  3350.  
  3351.  
  3352. wait(0)
  3353. for X = 1, 1 do wait()
  3354. local Effect = Instance.new("Part")
  3355. Effect.Name = "Effect"
  3356. Effect.Parent = Torso
  3357. Effect.CFrame = Torso.CFrame
  3358. Effect.BrickColor = BrickColor.new("Really red")
  3359. Effect.Shape = "Ball"
  3360. Effect.Size = Vector3.new(1, 1, 1)
  3361. Effect.Anchored = true
  3362. Effect.Material = "Neon"
  3363. Effect.CanCollide = false
  3364. Effect.CFrame = Torso.CFrame
  3365. Effect.Size = Effect.Size + Vector3.new(0.5)
  3366. Effect.Transparency = Effect.Transparency + 0.04
  3367. end
  3368. end
  3369.  
  3370. repeat
  3371. Torso:FindFirstChild("Effect"):Remove()
  3372. until Torso:FindFirstChild("Effect") == nil
  3373.  
  3374.  
  3375. local Color1 = Color3.new(255, 255, 0)
  3376. local Color2 = Color3.new(255, 255, 0)
  3377.  
  3378. for i = 0, 3, 0.1 do
  3379. swait()
  3380. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3381. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3382. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3383. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3384. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3385. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3386. end
  3387.  
  3388. Hair7:Destroy()
  3389. wait(0.1)
  3390. char.Head.face.Texture = "rbxassetid://986775808"
  3391. Hair7 = Instance.new("Part")
  3392. Hair7.Parent = char
  3393. Hair7.Name = "Hair"
  3394. Hair7.CanCollide = false
  3395. Hair7.Locked = true
  3396. Hair7.TopSurface = "Smooth"
  3397. Hair7.BottomSurface = "Smooth"
  3398. Hair7.formFactor = "Symmetric"
  3399. Hair7.Material = "Neon"
  3400. Hair7.BrickColor = BrickColor.new("Really black")
  3401. Hair7.CFrame = char.Torso.CFrame
  3402. Hair7.Size = Vector3.new(1, 1, 1)
  3403. Hair7.Transparency = 0
  3404.  
  3405.  
  3406. Weld1 = Instance.new("Weld")
  3407. Weld1.Parent = char.Head
  3408. Weld1.Part0 = char.Head
  3409. Weld1.Part1 = Hair7
  3410. Weld1.C0 = CFrame.new(0, 0, 0)
  3411.  
  3412. Mesh = Instance.new("SpecialMesh")
  3413. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3414. Mesh.Parent = Hair7
  3415. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3416. Mesh.MeshType = "FileMesh"
  3417. Mesh.MeshId = "rbxassetid://560196103"
  3418. Mesh.TextureId = "rbxassetid://1432488119"
  3419. wait(0.1)
  3420. char.Head.face.Texture = "0"
  3421. local Must = Instance.new("Sound",Torso)
  3422. Must.SoundId = "rbxassetid://874183151"
  3423. Must.Pitch = 0.99
  3424. Must.Volume = 1.4
  3425. Must.Looped = false
  3426. wait(0)
  3427. Must:Play()
  3428. a21e = new("Part",char)
  3429. a21e.Name = "Beam"..num
  3430. a21e.Locked = true
  3431. a21e.Size = v3(1,1,1)
  3432. a21e.CanCollide = false
  3433. a21e.BrickColor = bc("White")
  3434. a21e.Material = "Neon"
  3435. a21e.Transparency = 0
  3436. aa21e = new("SpecialMesh",a21e)
  3437. a21e.Anchored = true
  3438. a21e.Position = RootPart.Position
  3439. aa21e.MeshType = "Sphere"
  3440. aa21e.Scale = v3(1,1,1)
  3441. a51e = new("Part",char)
  3442. a51e.Name = "Beam"..num
  3443. a51e.Locked = true
  3444. a51e.Size = v3(1,1,1)
  3445. a51e.CanCollide = false
  3446. a51e.BrickColor = bc("Really red")
  3447. a51e.Material = "Neon"
  3448. a51e.Transparency = 0
  3449. aa51e = new("SpecialMesh",a51e)
  3450. a51e.Anchored = true
  3451. a51e.Position = RootPart.Position
  3452. aa51e.MeshType = "Sphere"
  3453. aa51e.Scale = v3(1,1,1)
  3454. a61e = new("Part",char)
  3455. a61e.Name = "Beam"..num
  3456. a61e.Locked = true
  3457. a61e.Size = v3(1,1,1)
  3458. a61e.CanCollide = false
  3459. a61e.BrickColor = bc("White")
  3460. a61e.Material = "Neon"
  3461. a61e.Transparency = 0
  3462. aa61e = new("SpecialMesh",a61e)
  3463. a61e.Anchored = true
  3464. a61e.Position = RootPart.Position
  3465. aa61e.MeshType = "Sphere"
  3466. aa61e.Scale = v3(1,1,1)
  3467. for i = 1,50 do
  3468. wait()
  3469. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3470. a21e.Transparency = a21e.Transparency + 0.03
  3471. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3472. a51e.Transparency = a51e.Transparency + 0.03
  3473. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3474. a61e.Transparency = a61e.Transparency + 0.02
  3475. end
  3476. a61e:Destroy()
  3477. aa61e:Destroy()
  3478. a51e:Destroy()
  3479. aa51e:Destroy()
  3480. a21e:Destroy()
  3481. aa21e:Destroy()
  3482. char.Head.face.Texture = "rbxassetid://986775808"
  3483. local Aura = Instance.new('ParticleEmitter')
  3484. Aura.Name = "Aura"
  3485. Aura.Texture = "rbxassetid://833874434"
  3486. Aura.Parent = Head
  3487. Aura.LightEmission = 1
  3488. Aura.Transparency = NumberSequence.new(1,1.2,1)
  3489. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3490. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3491. Aura.LockedToPart = true
  3492. Aura.Lifetime = NumberRange.new(1)
  3493. Aura.Rate = 100
  3494. Aura.Speed = NumberRange.new(0)
  3495. Aura.EmissionDirection = "Top"
  3496. local Aura2 = Instance.new('ParticleEmitter')
  3497. Aura2.Name = "Aura"
  3498. Aura2.Texture = "rbxassetid://833874434"
  3499. Aura2.Parent = RightArm
  3500. Aura2.LightEmission = 1
  3501. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3502. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3503. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3504. Aura2.LockedToPart = true
  3505. Aura2.Lifetime = NumberRange.new(1)
  3506. Aura2.Rate = 100
  3507. Aura2.Speed = NumberRange.new(0.3)
  3508. Aura2.EmissionDirection = "Top"
  3509. local Aura2 = Instance.new('ParticleEmitter')
  3510. Aura2.Name = "Aura"
  3511. Aura2.Texture = "rbxassetid://833874434"
  3512. Aura2.Parent = LeftLeg
  3513. Aura2.LightEmission = 1
  3514. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3515. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3516. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3517. Aura2.LockedToPart = true
  3518. Aura2.Lifetime = NumberRange.new(1)
  3519. Aura2.Rate = 100
  3520. Aura2.Speed = NumberRange.new(0.3)
  3521. Aura2.EmissionDirection = "Top"
  3522. local Aura2 = Instance.new('ParticleEmitter')
  3523. Aura2.Name = "Aura"
  3524. Aura2.Texture = "rbxassetid://833874434"
  3525. Aura2.Parent = RightLeg
  3526. Aura2.LightEmission = 1
  3527. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3528. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3529. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3530. Aura2.LockedToPart = true
  3531. Aura2.Lifetime = NumberRange.new(1)
  3532. Aura2.Rate = 100
  3533. Aura2.Speed = NumberRange.new(0.3)
  3534. Aura2.EmissionDirection = "Top"
  3535. ---aura2
  3536. local Aura = Instance.new('ParticleEmitter')
  3537. Aura.Name = "Aura"
  3538. Aura.Texture = "rbxassetid://833874434"
  3539. Aura.Parent = LeftArm
  3540. Aura.LightEmission = 1
  3541. Aura.Transparency = NumberSequence.new(1,0.4,1)
  3542. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3543. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3544. Aura.LockedToPart = true
  3545. Aura.Lifetime = NumberRange.new(1)
  3546. Aura.Rate = 60
  3547. Aura.Speed = NumberRange.new(0.3)
  3548. Aura.EmissionDirection = "Top"
  3549. local Aura2 = Instance.new('ParticleEmitter')
  3550. Aura2.Name = "Aura"
  3551. Aura2.Texture = "rbxassetid://833874434"
  3552. Aura2.Parent = RightArm
  3553. Aura2.LightEmission = 1
  3554. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3555. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3556. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3557. Aura2.LockedToPart = true
  3558. Aura2.Lifetime = NumberRange.new(1)
  3559. Aura2.Rate = 60
  3560. Aura2.Speed = NumberRange.new(0.3)
  3561. Aura2.EmissionDirection = "Top"
  3562. local Aura2 = Instance.new('ParticleEmitter')
  3563. Aura2.Name = "Aura"
  3564. Aura2.Texture = "rbxassetid://833874434"
  3565. Aura2.Parent = LeftLeg
  3566. Aura2.LightEmission = 1
  3567. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3568. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3569. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3570. Aura2.LockedToPart = true
  3571. Aura2.Lifetime = NumberRange.new(1)
  3572. Aura2.Rate = 60
  3573. Aura2.Speed = NumberRange.new(0.1)
  3574. Aura2.EmissionDirection = "Top"
  3575. local Aura2 = Instance.new('ParticleEmitter')
  3576. Aura2.Name = "Aura"
  3577. Aura2.Texture = "rbxassetid://833874434"
  3578. Aura2.Parent = RightLeg
  3579. Aura2.LightEmission = 1
  3580. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3581. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3582. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3583. Aura2.LockedToPart = true
  3584. Aura2.Lifetime = NumberRange.new(1)
  3585. Aura2.Rate = 60
  3586. Aura2.Speed = NumberRange.new(0.3)
  3587. Aura2.EmissionDirection = "Top"
  3588. ----aura3
  3589. ---aura2
  3590. local Aura = Instance.new('ParticleEmitter')
  3591. Aura.Name = "Aura"
  3592. Aura.Texture = "rbxassetid://833874434"
  3593. Aura.Parent = LeftArm
  3594. Aura.LightEmission = 1
  3595. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3596. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  3597. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3598. Aura.LockedToPart = true
  3599. Aura.Lifetime = NumberRange.new(1)
  3600. Aura.Rate = 60
  3601. Aura.Speed = NumberRange.new(0.3)
  3602. Aura.EmissionDirection = "Top"
  3603. local Aura2 = Instance.new('ParticleEmitter')
  3604. Aura2.Name = "Aura"
  3605. Aura2.Texture = "rbxassetid://833874434"
  3606. Aura2.Parent = RightArm
  3607. Aura2.LightEmission = 1
  3608. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3609. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3610. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3611. Aura2.LockedToPart = true
  3612. Aura2.Lifetime = NumberRange.new(1)
  3613. Aura2.Rate = 60
  3614. Aura2.Speed = NumberRange.new(0.3)
  3615. Aura2.EmissionDirection = "Top"
  3616. local Aura2 = Instance.new('ParticleEmitter')
  3617. Aura2.Name = "Aura"
  3618. Aura2.Texture = "rbxassetid://833874434"
  3619. Aura2.Parent = LeftLeg
  3620. Aura2.LightEmission = 1
  3621. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3622. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3623. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3624. Aura2.LockedToPart = true
  3625. Aura2.Lifetime = NumberRange.new(1)
  3626. Aura2.Rate = 60
  3627. Aura2.Speed = NumberRange.new(0.3)
  3628. Aura2.EmissionDirection = "Top"
  3629. local Aura2 = Instance.new('ParticleEmitter')
  3630. Aura2.Name = "Aura"
  3631. Aura2.Texture = "rbxassetid://833874434"
  3632. Aura2.Parent = RightLeg
  3633. Aura2.LightEmission = 1
  3634. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3635. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3636. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3637. Aura2.LockedToPart = true
  3638. Aura2.Lifetime = NumberRange.new(0.6)
  3639. Aura2.Rate = 60
  3640. Aura2.Speed = NumberRange.new(0.3)
  3641. Aura2.EmissionDirection = "Top"
  3642. ----
  3643.  
  3644. ---aura2
  3645. local Aura = Instance.new('ParticleEmitter')
  3646. Aura.Name = "Aura"
  3647. Aura.Texture = "rbxassetid://833874434"
  3648. Aura.Parent = LeftArm
  3649. Aura.LightEmission = 1
  3650. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3651. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3652. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3653. Aura.LockedToPart = true
  3654. Aura.Lifetime = NumberRange.new(1)
  3655. Aura.Rate = 60
  3656. Aura.Speed = NumberRange.new(0.3)
  3657. Aura.EmissionDirection = "Top"
  3658. local Aura2 = Instance.new('ParticleEmitter')
  3659. Aura2.Name = "Aura"
  3660. Aura2.Texture = "rbxassetid://833874434"
  3661. Aura2.Parent = RightArm
  3662. Aura2.LightEmission = 1
  3663. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3664. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3665. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3666. Aura2.LockedToPart = true
  3667. Aura2.Lifetime = NumberRange.new(1)
  3668. Aura2.Rate = 60
  3669. Aura2.Speed = NumberRange.new(0.3)
  3670. Aura2.EmissionDirection = "Top"
  3671. local Aura2 = Instance.new('ParticleEmitter')
  3672. Aura2.Name = "Aura"
  3673. Aura2.Texture = "rbxassetid://833874434"
  3674. Aura2.Parent = LeftLeg
  3675. Aura2.LightEmission = 1
  3676. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3677. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3678. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3679. Aura2.LockedToPart = true
  3680. Aura2.Lifetime = NumberRange.new(1)
  3681. Aura2.Rate = 60
  3682. Aura2.Speed = NumberRange.new(0.3)
  3683. Aura2.EmissionDirection = "Top"
  3684. local Aura2 = Instance.new('ParticleEmitter')
  3685. Aura2.Name = "Aura"
  3686. Aura2.Texture = "rbxassetid://833874434"
  3687. Aura2.Parent = RightLeg
  3688. Aura2.LightEmission = 1
  3689. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3690. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3691. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3692. Aura2.LockedToPart = true
  3693. Aura2.Lifetime = NumberRange.new(0.6)
  3694. Aura2.Rate = 60
  3695. Aura2.Speed = NumberRange.new(0.3)
  3696. Aura2.EmissionDirection = "Top"
  3697. local tra = Instance.new('ParticleEmitter')
  3698. tra.Parent = Torso
  3699. tra.LightEmission = 1
  3700. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3701. tra.Rate = 15
  3702. tra.Rotation = NumberRange.new(-5, 5)
  3703. tra.Lifetime = NumberRange.new(1.5, 2)
  3704. tra.Size = NumberSequence.new(0.098,0)
  3705. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3706. tra.Speed = NumberRange.new(0.5)
  3707. tra.VelocitySpread = 360
  3708. tra.VelocityInheritance = 0.5
  3709. tra.ZOffset = 2
  3710. local tra = Instance.new('ParticleEmitter')
  3711. tra.Parent = Head
  3712. tra.LightEmission = 1
  3713. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3714. tra.Rate = 15
  3715. tra.Rotation = NumberRange.new(-5, 5)
  3716. tra.Lifetime = NumberRange.new(1.5, 2)
  3717. tra.Size = NumberSequence.new(0.098,0)
  3718. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  3719. tra.Speed = NumberRange.new(0.5)
  3720. tra.VelocitySpread = 360
  3721. tra.VelocityInheritance = 0.5
  3722. tra.ZOffset = 2
  3723. local tra = Instance.new('ParticleEmitter')
  3724. tra.Parent = LeftArm
  3725. tra.LightEmission = 1
  3726. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3727. tra.Rate = 15
  3728. tra.Rotation = NumberRange.new(-5, 5)
  3729. tra.Lifetime = NumberRange.new(1.5, 2)
  3730. tra.Size = NumberSequence.new(0.098,0)
  3731. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3732. tra.Speed = NumberRange.new(0.5)
  3733. tra.VelocitySpread = 360
  3734. tra.VelocityInheritance = 0.5
  3735. tra.ZOffset = 2
  3736. local tra = Instance.new('ParticleEmitter')
  3737. tra.Parent = RightArm
  3738. tra.LightEmission = 1
  3739. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3740. tra.Rate = 15
  3741. tra.Rotation = NumberRange.new(-5, 5)
  3742. tra.Lifetime = NumberRange.new(1.5, 2)
  3743. tra.Size = NumberSequence.new(0.098,0)
  3744. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3745. tra.Speed = NumberRange.new(0.5)
  3746. tra.VelocitySpread = 360
  3747. tra.VelocityInheritance = 0.5
  3748. tra.ZOffset = 2
  3749. local tra = Instance.new('ParticleEmitter')
  3750. tra.Parent = LeftLeg
  3751. tra.LightEmission = 1
  3752. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3753. tra.Rate = 15
  3754. tra.Rotation = NumberRange.new(-5, 5)
  3755. tra.Lifetime = NumberRange.new(1.5, 2)
  3756. tra.Size = NumberSequence.new(0.098,0)
  3757. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3758. tra.Speed = NumberRange.new(0.5)
  3759. tra.VelocitySpread = 360
  3760. tra.VelocityInheritance = 0.5
  3761. tra.ZOffset = 2
  3762. local tra = Instance.new('ParticleEmitter')
  3763. tra.Parent = RightLeg
  3764. tra.LightEmission = 1
  3765. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3766. tra.Rate = 15
  3767. tra.Rotation = NumberRange.new(-5, 5)
  3768. tra.Lifetime = NumberRange.new(1.5, 2)
  3769. tra.Size = NumberSequence.new(0.098,0)
  3770. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3771. tra.Speed = NumberRange.new(0.5)
  3772. tra.VelocitySpread = 360
  3773. tra.VelocityInheritance = 0.5
  3774. tra.ZOffset = 2
  3775.  
  3776. SuperSaiyanBlue = true
  3777. Humanoid.JumpPower = 120
  3778.  
  3779. Char.Humanoid.MaxHealth = Health
  3780. wait(0.3)
  3781. Char.Humanoid.Health = Health
  3782. wait(0.7)
  3783. Must:Destroy()
  3784. end
  3785.  
  3786. function Base()
  3787. SuperSaiyanBlue = false
  3788. local Effect = Instance.new("Part")
  3789. Effect.Name = "Effect"
  3790. Effect.Parent = Torso
  3791. Effect.CFrame = Torso.CFrame
  3792. Effect.BrickColor = BrickColor.new("White")
  3793. Effect.Shape = "Ball"
  3794. Effect.Size = Vector3.new(8, 8, 8)
  3795. Effect.Anchored = true
  3796. Effect.Material = "Neon"
  3797. Effect.CanCollide = false
  3798. for loop = 1, 25 do wait()
  3799. Effect.CFrame = Torso.CFrame
  3800. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3801. Effect.Transparency = Effect.Transparency + 0.04
  3802.  
  3803. end
  3804. repeat
  3805.  
  3806.  
  3807. Torso:FindFirstChild("Effect"):Remove()
  3808. until Torso:FindFirstChild("Effect") == nil
  3809.  
  3810. char.Head.face.Texture = "rbxassetid://986775808"
  3811. Hair7:Destroy()
  3812. wait(0.1)
  3813. Hair7 = Instance.new("Part")
  3814. Hair7.Parent = char
  3815. Hair7.Name = "Hair"
  3816. Hair7.CanCollide = false
  3817. Hair7.Locked = true
  3818. Hair7.TopSurface = "Smooth"
  3819. Hair7.BottomSurface = "Smooth"
  3820. Hair7.formFactor = "Symmetric"
  3821. Hair7.Material = "Neon"
  3822. Hair7.BrickColor = BrickColor.new("Really black")
  3823. Hair7.CFrame = char.Torso.CFrame
  3824. Hair7.Size = Vector3.new(1, 1, 1)
  3825. Hair7.Transparency = 0
  3826.  
  3827.  
  3828. Weld1 = Instance.new("Weld")
  3829. Weld1.Parent = char.Head
  3830. Weld1.Part0 = char.Head
  3831. Weld1.Part1 = Hair7
  3832. Weld1.C0 = CFrame.new(0, 0, 0)
  3833.  
  3834. Mesh = Instance.new("SpecialMesh")
  3835. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3836. Mesh.Parent = Hair7
  3837. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3838. Mesh.MeshType = "FileMesh"
  3839. Mesh.MeshId = "rbxassetid://560196103"
  3840. Mesh.TextureId = "rbxassetid://1432488119"
  3841.  
  3842.  
  3843. for i, v in pairs(Head:GetChildren()) do
  3844. if v:IsA('ParticleEmitter') then
  3845. v:Remove()
  3846. end
  3847. end
  3848. Head.ParticleEmitter.Transparency = "1"
  3849. for i, v in pairs(Torso:GetChildren()) do
  3850. if v:IsA('ParticleEmitter') then
  3851. v:Remove()
  3852. end
  3853. end
  3854. for i, v in pairs(LeftArm:GetChildren()) do
  3855. if v:IsA('ParticleEmitter') then
  3856. v:Remove()
  3857. end
  3858. end
  3859. for i, v in pairs(RightArm:GetChildren()) do
  3860. if v:IsA('ParticleEmitter') then
  3861. v:Remove()
  3862. end
  3863. end
  3864. for i, v in pairs(RightLeg:GetChildren()) do
  3865. if v:IsA('ParticleEmitter') then
  3866. v:Remove()
  3867. end
  3868. end
  3869. for i, v in pairs(LeftLeg:GetChildren()) do
  3870. if v:IsA('ParticleEmitter') then
  3871. v:Remove()
  3872. end
  3873. end
  3874. local Head = Character.Head
  3875.  
  3876. for i, v in pairs(Head:GetChildren()) do
  3877. if v:IsA('Aura') then
  3878. v:Remove()
  3879. end
  3880. end
  3881.  
  3882.  
  3883.  
  3884. end
  3885. mouse.KeyDown:connect(function(key)
  3886. if key=="9" then
  3887. Base()
  3888. end
  3889. end)
  3890.  
  3891. mouse.KeyDown:connect(function(key)
  3892. if key=="6" then
  3893. Base()
  3894. MUI()
  3895. char.JumPower = 300
  3896. end
  3897. end)
  3898. Health = 2e9 --------- Serious mode aura.
  3899. BaseHealth = 2e9
  3900.  
  3901.  
  3902.  
  3903.  
  3904. MUI = false
  3905.  
  3906. Player = game.Players.LocalPlayer
  3907. Char = Player.Character
  3908. Torso = Char.Torso
  3909. Head = Char.Head
  3910.  
  3911. function MUI()
  3912. for X = 1, 1 do wait()
  3913.  
  3914.  
  3915. wait(0)
  3916. for X = 1, 1 do wait()
  3917. local Effect = Instance.new("Part")
  3918. Effect.Name = "Effect"
  3919. Effect.Parent = Torso
  3920. Effect.CFrame = Torso.CFrame
  3921. Effect.BrickColor = BrickColor.new("Really red")
  3922. Effect.Shape = "Ball"
  3923. Effect.Size = Vector3.new(1, 1, 1)
  3924. Effect.Anchored = true
  3925. Effect.Material = "Neon"
  3926. Effect.CanCollide = false
  3927. Effect.CFrame = Torso.CFrame
  3928. Effect.Size = Effect.Size + Vector3.new(0.5)
  3929. Effect.Transparency = Effect.Transparency + 0.04
  3930. end
  3931. end
  3932. local plr = game.Players.LocalPlayer
  3933. local char = plr.Character
  3934. local HumanoidRootPart=char.HumanoidRootPart
  3935. local ult = true
  3936. print'Ultra Instinct Activated...'
  3937.  
  3938.  
  3939.  
  3940. local part1 = Instance.new("Part",workspace)
  3941. part1.Size = Vector3.new(4,3,4)
  3942. part1.Transparency = 1
  3943. part1.Material = "SmoothPlastic"
  3944. part1.Name = "ultra"
  3945. part1.CanCollide = false
  3946.  
  3947. if workspace.ultra then
  3948. part1.Touched:connect(function(hit)
  3949. if ult == true then
  3950. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= plr.Name then
  3951. HumanoidRootPart.CFrame = HumanoidRootPart.CFrame * CFrame.new(math.random(-2,10),.1,math.random(-2,10))
  3952. elseif hit:IsA("Part") and hit.Name ~= "Base" and not hit.Parent:FindFirstChildOfClass("Humanoid") and not hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3953. hit:Destroy()
  3954. end
  3955. end
  3956. end)
  3957. end
  3958.  
  3959.  
  3960. local part1 = Instance.new("Part",char)
  3961. part1.Size = Vector3.new(5,5,5)
  3962. part1.Transparency = 1
  3963. part1.Material = "SmoothPlastic"
  3964. part1.Name = "ultra"
  3965. local weld = Instance.new("Weld",part1)
  3966. weld.Part1 = Torso
  3967. weld.Part0 = part1
  3968. local HumanoidRootPart = char.HumanoidRootPart
  3969. part1.Touched:connect(function(hit)
  3970. part1.CanCollide = false
  3971.  
  3972. if MUI == true then
  3973. if hit.Parent:FindFirstChild("HumanoidRootPart") then
  3974. HumanoidRootPart.CFrame = HumanoidRootPart.CFrame * CFrame.new(math.random(-10,10),0,0)
  3975.  
  3976. end
  3977. end
  3978. end)
  3979.  
  3980. local part1 = Instance.new("Part",char)
  3981. part1.Size = Vector3.new(5,5,5)
  3982. part1.Transparency = 1
  3983. part1.Material = "SmoothPlastic"
  3984. part1.Name = "ultra"
  3985. local weld = Instance.new("Weld",part1)
  3986. weld.Part1 = Torso
  3987. weld.Part0 = part1
  3988. local HumanoidRootPart = char.HumanoidRootPart
  3989. part1.Touched:connect(function(hit)
  3990. part1.CanCollide = false
  3991.  
  3992. if MUI == true then
  3993. if hit.Parent:FindFirstChild("HumanoidRootPart") then
  3994. HumanoidRootPart.CFrame = HumanoidRootPart.CFrame * CFrame.new(math.random(-10,10),0,0)
  3995.  
  3996. end
  3997. end
  3998. end)
  3999.  
  4000. repeat
  4001. Torso:FindFirstChild("Effect"):Remove()
  4002. until Torso:FindFirstChild("Effect") == nil
  4003.  
  4004.  
  4005. local Color1 = Color3.new(255, 255, 0)
  4006. local Color2 = Color3.new(255, 255, 0)
  4007.  
  4008. for i = 0, 3, 0.1 do
  4009. swait()
  4010. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4011. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  4012. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  4013. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  4014. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4015. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4016. end
  4017.  
  4018. Hair7:Destroy()
  4019. wait(0.1)
  4020. char.Head.face.Texture = "rbxassetid://1433882160"
  4021. Hair7 = Instance.new("Part")
  4022. Hair7.Parent = char
  4023. Hair7.Name = "Hair"
  4024. Hair7.CanCollide = false
  4025. Hair7.Locked = true
  4026. Hair7.TopSurface = "Smooth"
  4027. Hair7.BottomSurface = "Smooth"
  4028. Hair7.formFactor = "Symmetric"
  4029. Hair7.Material = "Neon"
  4030. Hair7.BrickColor = BrickColor.new("Really black")
  4031. Hair7.CFrame = char.Torso.CFrame
  4032. Hair7.Size = Vector3.new(1, 1, 1)
  4033. Hair7.Transparency = 0
  4034.  
  4035.  
  4036. Weld1 = Instance.new("Weld")
  4037. Weld1.Parent = char.Head
  4038. Weld1.Part0 = char.Head
  4039. Weld1.Part1 = Hair7
  4040. Weld1.C0 = CFrame.new(0, 0, 0)
  4041.  
  4042. Mesh = Instance.new("SpecialMesh")
  4043. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4044. Mesh.Parent = Hair7
  4045. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4046. Mesh.MeshType = "FileMesh"
  4047. Mesh.MeshId = "rbxassetid://560196103"
  4048. Mesh.TextureId = "rbxassetid://1431994412"
  4049. wait(0.1)
  4050. char.Head.face.Texture = "0"
  4051. local Must = Instance.new("Sound",Torso)
  4052. Must.SoundId = "rbxassetid://1267280598"
  4053. Must.Pitch = 0.99
  4054. Must.Volume = 1.4
  4055. Must.Looped = true
  4056. wait(0)
  4057. Must:Play()
  4058. a21e = new("Part",char)
  4059. a21e.Name = "Beam"..num
  4060. a21e.Locked = true
  4061. a21e.Size = v3(1,1,1)
  4062. a21e.CanCollide = false
  4063. a21e.BrickColor = bc("White")
  4064. a21e.Material = "Neon"
  4065. a21e.Transparency = 0
  4066. aa21e = new("SpecialMesh",a21e)
  4067. a21e.Anchored = true
  4068. a21e.Position = RootPart.Position
  4069. aa21e.MeshType = "Sphere"
  4070. aa21e.Scale = v3(1,1,1)
  4071. a51e = new("Part",char)
  4072. a51e.Name = "Beam"..num
  4073. a51e.Locked = true
  4074. a51e.Size = v3(1,1,1)
  4075. a51e.CanCollide = false
  4076. a51e.BrickColor = bc("Really red")
  4077. a51e.Material = "Neon"
  4078. a51e.Transparency = 0
  4079. aa51e = new("SpecialMesh",a51e)
  4080. a51e.Anchored = true
  4081. a51e.Position = RootPart.Position
  4082. aa51e.MeshType = "Sphere"
  4083. aa51e.Scale = v3(1,1,1)
  4084. a61e = new("Part",char)
  4085. a61e.Name = "Beam"..num
  4086. a61e.Locked = true
  4087. a61e.Size = v3(1,1,1)
  4088. a61e.CanCollide = false
  4089. a61e.BrickColor = bc("White")
  4090. a61e.Material = "Neon"
  4091. a61e.Transparency = 0
  4092. aa61e = new("SpecialMesh",a61e)
  4093. a61e.Anchored = true
  4094. a61e.Position = RootPart.Position
  4095. aa61e.MeshType = "Sphere"
  4096. aa61e.Scale = v3(1,1,1)
  4097. for i = 1,50 do
  4098. wait()
  4099. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4100. a21e.Transparency = a21e.Transparency + 0.03
  4101. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4102. a51e.Transparency = a51e.Transparency + 0.03
  4103. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4104. a61e.Transparency = a61e.Transparency + 0.02
  4105. end
  4106. a61e:Destroy()
  4107. aa61e:Destroy()
  4108. a51e:Destroy()
  4109. aa51e:Destroy()
  4110. a21e:Destroy()
  4111. aa21e:Destroy()
  4112. char.Head.face.Texture = "rbxassetid://1433882160"
  4113.  
  4114. local Aura = Instance.new('ParticleEmitter')
  4115. Aura.Name = "Aura"
  4116. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4117. Aura.Parent = LeftArm
  4118. Aura.LightEmission = 4
  4119. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4120. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4121. Aura.Size = NumberSequence.new(1.2,.1)
  4122. Aura.LockedToPart = true
  4123. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4124. Aura.Rate = 110
  4125. Aura.Speed = NumberRange.new(2, 2)
  4126. Aura.EmissionDirection = "Top"
  4127. Aura.ZOffset = 7
  4128. Aura.Rotation = NumberRange.new(3660, 3660)
  4129. local Aura2 = Instance.new('ParticleEmitter')
  4130. Aura2.Name = "Sparkles"
  4131. Aura2.Texture = "rbxassetid://1081534242"
  4132. Aura2.Parent = LeftArm
  4133. Aura2.LightEmission = 1
  4134. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4135. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4136. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4137. Aura2.LockedToPart = true
  4138. Aura2.Lifetime = NumberRange.new(1, 1)
  4139. Aura2.Rate = 100
  4140. Aura2.ZOffset = 1
  4141. Aura2.Speed = NumberRange.new(0.25, 1)
  4142. Aura2.EmissionDirection = "Top"
  4143. Aura2.VelocitySpread = 180
  4144. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4145. local Aura = Instance.new('ParticleEmitter')
  4146. Aura.Name = "Aura"
  4147. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4148. Aura.Parent = RightArm
  4149. Aura.LightEmission = 4
  4150. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4151. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4152. Aura.Size = NumberSequence.new(1.2,.1)
  4153. Aura.LockedToPart = true
  4154. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4155. Aura.Rate = 110
  4156. Aura.Speed = NumberRange.new(2, 2)
  4157. Aura.EmissionDirection = "Top"
  4158. Aura.ZOffset = 7
  4159. Aura.Rotation = NumberRange.new(3660, 3660)
  4160. local Aura2 = Instance.new('ParticleEmitter')
  4161. Aura2.Name = "Sparkles"
  4162. Aura2.Texture = "rbxassetid://1081534242"
  4163. Aura2.Parent = RightArm
  4164. Aura2.LightEmission = 1
  4165. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4166. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4167. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4168. Aura2.LockedToPart = true
  4169. Aura2.Lifetime = NumberRange.new(1, 1)
  4170. Aura2.Rate = 100
  4171. Aura2.ZOffset = 1
  4172. Aura2.Speed = NumberRange.new(0.25, 1)
  4173. Aura2.EmissionDirection = "Top"
  4174. Aura2.VelocitySpread = 180
  4175. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4176. local Aura = Instance.new('ParticleEmitter')
  4177. Aura.Name = "Aura"
  4178. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4179. Aura.Parent = Torso
  4180. Aura.LightEmission = 4
  4181. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4182. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4183. Aura.Size = NumberSequence.new(1.2,.1)
  4184. Aura.LockedToPart = true
  4185. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4186. Aura.Rate = 110
  4187. Aura.Speed = NumberRange.new(2, 2)
  4188. Aura.EmissionDirection = "Top"
  4189. Aura.ZOffset = 7
  4190. Aura.Rotation = NumberRange.new(3660, 3660)
  4191. local Aura2 = Instance.new('ParticleEmitter')
  4192. Aura2.Name = "Sparkles"
  4193. Aura2.Texture = "rbxassetid://1081534242"
  4194. Aura2.Parent = Torso
  4195. Aura2.LightEmission = 1
  4196. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4197. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4198. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4199. Aura2.LockedToPart = true
  4200. Aura2.Lifetime = NumberRange.new(1, 1)
  4201. Aura2.Rate = 100
  4202. Aura2.ZOffset = 1
  4203. Aura2.Speed = NumberRange.new(0.25, 1)
  4204. Aura2.EmissionDirection = "Top"
  4205. Aura2.VelocitySpread = 180
  4206. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4207. local Aura = Instance.new('ParticleEmitter')
  4208. Aura.Name = "Aura"
  4209. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4210. Aura.Parent = LeftLeg
  4211. Aura.LightEmission = 4
  4212. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4213. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4214. Aura.Size = NumberSequence.new(1.2,.1)
  4215. Aura.LockedToPart = true
  4216. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4217. Aura.Rate = 110
  4218. Aura.Speed = NumberRange.new(2, 2)
  4219. Aura.EmissionDirection = "Top"
  4220. Aura.ZOffset = 7
  4221. Aura.Rotation = NumberRange.new(3660, 3660)
  4222. local Aura2 = Instance.new('ParticleEmitter')
  4223. Aura2.Name = "Sparkles"
  4224. Aura2.Texture = "rbxassetid://1081534242"
  4225. Aura2.Parent = LeftLeg
  4226. Aura2.LightEmission = 1
  4227. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4228. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4229. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4230. Aura2.LockedToPart = true
  4231. Aura2.Lifetime = NumberRange.new(1, 1)
  4232. Aura2.Rate = 100
  4233. Aura2.ZOffset = 1
  4234. Aura2.Speed = NumberRange.new(0.25, 1)
  4235. Aura2.EmissionDirection = "Top"
  4236. Aura2.VelocitySpread = 180
  4237. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4238. local Aura = Instance.new('ParticleEmitter')
  4239. Aura.Name = "Aura"
  4240. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4241. Aura.Parent = RightLeg
  4242. Aura.LightEmission = 4
  4243. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4244. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4245. Aura.Size = NumberSequence.new(1.2,.1)
  4246. Aura.LockedToPart = true
  4247. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4248. Aura.Rate = 110
  4249. Aura.Speed = NumberRange.new(2, 2)
  4250. Aura.EmissionDirection = "Top"
  4251. Aura.ZOffset = 7
  4252. Aura.Rotation = NumberRange.new(3660, 3660)
  4253. local Aura2 = Instance.new('ParticleEmitter')
  4254. Aura2.Name = "Sparkles"
  4255. Aura2.Texture = "rbxassetid://1081534242"
  4256. Aura2.Parent = RightLeg
  4257. Aura2.LightEmission = 1
  4258. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4259. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4260. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4261. Aura2.LockedToPart = true
  4262. Aura2.Lifetime = NumberRange.new(1, 1)
  4263. Aura2.Rate = 100
  4264. Aura2.ZOffset = 1
  4265. Aura2.Speed = NumberRange.new(0.25, 1)
  4266. Aura2.EmissionDirection = "Top"
  4267. Aura2.VelocitySpread = 180
  4268. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4269. local Aura = Instance.new('ParticleEmitter')
  4270. Aura.Name = "Aura"
  4271. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4272. Aura.Parent = LeftLeg
  4273. Aura.LightEmission = 4
  4274. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4275. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4276. Aura.Size = NumberSequence.new(1.2,.1)
  4277. Aura.LockedToPart = true
  4278. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4279. Aura.Rate = 110
  4280. Aura.Speed = NumberRange.new(2, 2)
  4281. Aura.EmissionDirection = "Top"
  4282. Aura.ZOffset = 7
  4283. Aura.Rotation = NumberRange.new(3660, 3660)
  4284. local Aura2 = Instance.new('ParticleEmitter')
  4285. Aura2.Name = "Sparkles"
  4286. Aura2.Texture = "rbxassetid://1081534242"
  4287. Aura2.Parent = LeftLeg
  4288. Aura2.LightEmission = 1
  4289. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4290. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4291. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4292. Aura2.LockedToPart = true
  4293. Aura2.Lifetime = NumberRange.new(1, 1)
  4294. Aura2.Rate = 100
  4295. Aura2.ZOffset = 1
  4296. Aura2.Speed = NumberRange.new(0.25, 1)
  4297. Aura2.EmissionDirection = "Top"
  4298. Aura2.VelocitySpread = 180
  4299. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4300. local Aura = Instance.new('ParticleEmitter')
  4301. Aura.Name = "Aura"
  4302. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4303. Aura.Parent = RightLeg
  4304. Aura.LightEmission = 4
  4305. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4306. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4307. Aura.Size = NumberSequence.new(1.2,.1)
  4308. Aura.LockedToPart = true
  4309. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4310. Aura.Rate = 110
  4311. Aura.Speed = NumberRange.new(2, 2)
  4312. Aura.EmissionDirection = "Top"
  4313. Aura.ZOffset = 7
  4314. Aura.Rotation = NumberRange.new(3660, 3660)
  4315. local Aura2 = Instance.new('ParticleEmitter')
  4316. Aura2.Name = "Sparkles"
  4317. Aura2.Texture = "rbxassetid://1081534242"
  4318. Aura2.Parent = RightLeg
  4319. Aura2.LightEmission = 1
  4320. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4321. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4322. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4323. Aura2.LockedToPart = true
  4324. Aura2.Lifetime = NumberRange.new(1, 1)
  4325. Aura2.Rate = 100
  4326. Aura2.ZOffset = 1
  4327. Aura2.Speed = NumberRange.new(0.25, 1)
  4328. Aura2.EmissionDirection = "Top"
  4329. Aura2.VelocitySpread = 180
  4330. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4331. local Aura = Instance.new('ParticleEmitter')
  4332. Aura.Name = "Aura"
  4333. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4334. Aura.Parent = Torso
  4335. Aura.LightEmission = 4
  4336. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4337. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4338. Aura.Size = NumberSequence.new(1.2,.1)
  4339. Aura.LockedToPart = true
  4340. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4341. Aura.Rate = 110
  4342. Aura.Speed = NumberRange.new(2, 2)
  4343. Aura.EmissionDirection = "Top"
  4344. Aura.ZOffset = 7
  4345. Aura.Rotation = NumberRange.new(3660, 3660)
  4346. local Aura2 = Instance.new('ParticleEmitter')
  4347. Aura2.Name = "Sparkles"
  4348. Aura2.Texture = "rbxassetid://1081534242"
  4349. Aura2.Parent = Torso
  4350. Aura2.LightEmission = 1
  4351. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4352. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4353. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4354. Aura2.LockedToPart = true
  4355. Aura2.Lifetime = NumberRange.new(1, 1)
  4356. Aura2.Rate = 100
  4357. Aura2.ZOffset = 1
  4358. Aura2.Speed = NumberRange.new(0.25, 1)
  4359. Aura2.EmissionDirection = "Top"
  4360. Aura2.VelocitySpread = 180
  4361. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4362.  
  4363. SuperSaiyanBlue = true
  4364. Humanoid.JumpPower = 120
  4365.  
  4366.  
  4367. Char.Humanoid.MaxHealth = Health
  4368. wait(0.3)
  4369. Char.Humanoid.Health = Health
  4370. wait(0.7)
  4371. end
  4372.  
  4373.  
  4374. function Base()
  4375. SuperSaiyanBlue = false
  4376. local Effect = Instance.new("Part")
  4377. Effect.Name = "Effect"
  4378. Effect.Parent = Torso
  4379. Effect.CFrame = Torso.CFrame
  4380. Effect.BrickColor = BrickColor.new("White")
  4381. Effect.Shape = "Ball"
  4382. Effect.Size = Vector3.new(8, 8, 8)
  4383. Effect.Anchored = true
  4384. Effect.Material = "Neon"
  4385. Effect.CanCollide = false
  4386. for loop = 1, 25 do wait()
  4387. Effect.CFrame = Torso.CFrame
  4388. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4389. Effect.Transparency = Effect.Transparency + 0.04
  4390.  
  4391.  
  4392. end
  4393. repeat
  4394.  
  4395.  
  4396. Torso:FindFirstChild("Effect"):Remove()
  4397. until Torso:FindFirstChild("Effect") == nil
  4398.  
  4399. char.Head.face.Texture = "rbxassetid://986775808"
  4400. Hair7:Destroy()
  4401. wait(0.1)
  4402. Hair7 = Instance.new("Part")
  4403. Hair7.Parent = char
  4404. Hair7.Name = "Hair"
  4405. Hair7.CanCollide = false
  4406. Hair7.Locked = true
  4407. Hair7.TopSurface = "Smooth"
  4408. Hair7.BottomSurface = "Smooth"
  4409. Hair7.formFactor = "Symmetric"
  4410. Hair7.Material = "Neon"
  4411. Hair7.BrickColor = BrickColor.new("Really black")
  4412. Hair7.CFrame = char.Torso.CFrame
  4413. Hair7.Size = Vector3.new(1, 1, 1)
  4414. Hair7.Transparency = 0
  4415.  
  4416.  
  4417. Weld1 = Instance.new("Weld")
  4418. Weld1.Parent = char.Head
  4419. Weld1.Part0 = char.Head
  4420. Weld1.Part1 = Hair7
  4421. Weld1.C0 = CFrame.new(0, 0, 0)
  4422.  
  4423. Mesh = Instance.new("SpecialMesh")
  4424. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4425. Mesh.Parent = Hair7
  4426. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4427. Mesh.MeshType = "FileMesh"
  4428. Mesh.MeshId = "rbxassetid://560196103"
  4429. Mesh.TextureId = "rbxassetid://1432488119"
  4430.  
  4431.  
  4432. for i, v in pairs(Head:GetChildren()) do
  4433. if v:IsA('ParticleEmitter') then
  4434. v:Remove()
  4435. end
  4436. end
  4437. Head.ParticleEmitter.Transparency = "1"
  4438. for i, v in pairs(Torso:GetChildren()) do
  4439. if v:IsA('ParticleEmitter') then
  4440. v:Remove()
  4441. end
  4442. end
  4443. for i, v in pairs(LeftArm:GetChildren()) do
  4444. if v:IsA('ParticleEmitter') then
  4445. v:Remove()
  4446. end
  4447. end
  4448. for i, v in pairs(RightArm:GetChildren()) do
  4449. if v:IsA('ParticleEmitter') then
  4450. v:Remove()
  4451. end
  4452. end
  4453. for i, v in pairs(RightLeg:GetChildren()) do
  4454. if v:IsA('ParticleEmitter') then
  4455. v:Remove()
  4456. end
  4457. end
  4458. for i, v in pairs(LeftLeg:GetChildren()) do
  4459. if v:IsA('ParticleEmitter') then
  4460. v:Remove()
  4461. end
  4462. end
  4463. local Head = Character.Head
  4464. local Torso = Character.Torso
  4465.  
  4466. for i, v in pairs(Torso:GetChildren()) do
  4467. if v:IsA('Sound') then
  4468. v:Remove()
  4469. end
  4470. end
  4471.  
  4472.  
  4473.  
  4474. end
  4475. mouse.KeyDown:connect(function(key)
  4476. if key=="9" then
  4477. Base()
  4478. end
  4479. end)
  4480.  
  4481. mouse.KeyDown:connect(function(key)
  4482. if key=="" then
  4483. end
  4484. mouse.KeyDown:connect(function(key)
  4485. if key=="" then
  4486. Base()
  4487. SSJ2()
  4488. char.JumPower = 150
  4489. end
  4490. end)
  4491. Health = math.huge --------- Serious mode aura.
  4492. BaseHealth = math.huge
  4493.  
  4494.  
  4495.  
  4496.  
  4497. SuperSaiyan2 = false
  4498.  
  4499. Player = game.Players.LocalPlayer
  4500. Char = Player.Character
  4501. Torso = Char.Torso
  4502.  
  4503. function SSJ2()
  4504. for X = 1, 1 do wait()
  4505.  
  4506.  
  4507. wait(0)
  4508. for X = 1, 1 do wait()
  4509. local Effect = Instance.new("Part")
  4510. Effect.Name = "Effect"
  4511. Effect.Parent = Torso
  4512. Effect.CFrame = Torso.CFrame
  4513. Effect.BrickColor = BrickColor.new("Lapis")
  4514. Effect.Shape = "Ball"
  4515. Effect.Size = Vector3.new(1, 1, 1)
  4516. Effect.Anchored = true
  4517. Effect.Material = "Neon"
  4518. Effect.CanCollide = false
  4519. Effect.CFrame = Torso.CFrame
  4520. Effect.Size = Effect.Size + Vector3.new(0.5)
  4521. Effect.Transparency = Effect.Transparency + 0.04
  4522. end
  4523. end
  4524.  
  4525. repeat
  4526. Torso:FindFirstChild("Effect"):Remove()
  4527. until Torso:FindFirstChild("Effect") == nil
  4528.  
  4529.  
  4530. local Color1 = Color3.new(255, 255, 0)
  4531. local Color2 = Color3.new(255, 255, 0)
  4532.  
  4533.  
  4534. Hair7:Destroy()
  4535. wait(0.1)
  4536. Hair7 = Instance.new("Part")
  4537. Hair7.Parent = char
  4538. Hair7.Name = "Hair"
  4539. Hair7.CanCollide = false
  4540. Hair7.Locked = true
  4541. Hair7.TopSurface = "Smooth"
  4542. Hair7.BottomSurface = "Smooth"
  4543. Hair7.formFactor = "Symmetric"
  4544. Hair7.Material = "Neon"
  4545. Hair7.BrickColor = BrickColor.new("New Yeller")
  4546. Hair7.CFrame = char.Torso.CFrame
  4547. Hair7.Size = Vector3.new(1, 1, 1)
  4548. Hair7.Transparency = 0
  4549.  
  4550.  
  4551. Weld1 = Instance.new("Weld")
  4552. Weld1.Parent = char.Head
  4553. Weld1.Part0 = char.Head
  4554. Weld1.Part1 = Hair7
  4555. Weld1.C0 = CFrame.new(0,0,0)
  4556.  
  4557. Mesh = Instance.new("SpecialMesh")
  4558. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4559. Mesh.Parent = Hair7
  4560. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4561. Mesh.MeshType = "FileMesh"
  4562. Mesh.MeshId = "rbxassetid://560196103"
  4563. Mesh.TextureId = "rbxassetid://1349806908"
  4564. char.Head.face.Texture = "0"
  4565. local Must = Instance.new("Sound",Torso)
  4566. Must.SoundId = "rbxassetid://1035030726"
  4567. Must.Pitch = 0.99
  4568. Must.Volume = 1.4
  4569. Must.Looped = false
  4570. wait(0)
  4571. Must:Play()
  4572. a21e = new("Part",char)
  4573. a21e.Name = "Beam"..num
  4574. a21e.Locked = true
  4575. a21e.Size = v3(1,1,1)
  4576. a21e.CanCollide = false
  4577. a21e.BrickColor = bc("Gold")
  4578. a21e.Material = "Neon"
  4579. a21e.Transparency = 0
  4580. aa21e = new("SpecialMesh",a21e)
  4581. a21e.Anchored = true
  4582. a21e.Position = RootPart.Position
  4583. aa21e.MeshType = "Sphere"
  4584. aa21e.Scale = v3(1,1,1)
  4585. a51e = new("Part",char)
  4586. a51e.Name = "Beam"..num
  4587. a51e.Locked = true
  4588. a51e.Size = v3(1,1,1)
  4589. a51e.CanCollide = false
  4590. a51e.BrickColor = bc("New Yeller")
  4591. a51e.Material = "Neon"
  4592. a51e.Transparency = 0
  4593. aa51e = new("SpecialMesh",a51e)
  4594. a51e.Anchored = true
  4595. a51e.Position = RootPart.Position
  4596. aa51e.MeshType = "Sphere"
  4597. aa51e.Scale = v3(1,1,1)
  4598. a61e = new("Part",char)
  4599. a61e.Name = "Beam"..num
  4600. a61e.Locked = true
  4601. a61e.Size = v3(1,1,1)
  4602. a61e.CanCollide = false
  4603. a61e.BrickColor = bc("White")
  4604. a61e.Material = "Neon"
  4605. a61e.Transparency = 0
  4606. aa61e = new("SpecialMesh",a61e)
  4607. a61e.Anchored = true
  4608. a61e.Position = RootPart.Position
  4609. aa61e.MeshType = "Sphere"
  4610. aa61e.Scale = v3(1,1,1)
  4611. for i = 1,50 do
  4612. wait()
  4613. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  4614. a21e.Transparency = a21e.Transparency + 0.03
  4615. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  4616. a51e.Transparency = a51e.Transparency + 0.03
  4617. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4618. a61e.Transparency = a61e.Transparency + 0.02
  4619. end
  4620. a61e:Destroy()
  4621. aa61e:Destroy()
  4622. a51e:Destroy()
  4623. aa51e:Destroy()
  4624. a21e:Destroy()
  4625. aa21e:Destroy()
  4626.  
  4627.  
  4628. SuperSaiyan2 = true
  4629. Humanoid.JumpPower = 120
  4630.  
  4631. Char.Humanoid.MaxHealth = Health
  4632. wait(0.3)
  4633. Char.Humanoid.Health = Health
  4634. wait(0.7)
  4635. Must:Destroy()
  4636. end
  4637.  
  4638. function Base()
  4639. SuperSaiyan2 = false
  4640. local Effect = Instance.new("Part")
  4641. Effect.Name = "Effect"
  4642. Effect.Parent = Torso
  4643. Effect.CFrame = Torso.CFrame
  4644. Effect.BrickColor = BrickColor.new("White")
  4645. Effect.Shape = "Ball"
  4646. Effect.Size = Vector3.new(8, 8, 8)
  4647. Effect.Anchored = true
  4648. Effect.Material = "Neon"
  4649. Effect.CanCollide = false
  4650. for loop = 1, 25 do wait()
  4651. Effect.CFrame = Torso.CFrame
  4652. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4653. Effect.Transparency = Effect.Transparency + 0.04
  4654.  
  4655. end
  4656. repeat
  4657.  
  4658.  
  4659. Torso:FindFirstChild("Effect"):Remove()
  4660. until Torso:FindFirstChild("Effect") == nil
  4661.  
  4662.  
  4663. end
  4664. end)
  4665. ---
  4666.  
  4667.  
  4668.  
  4669.  
  4670. musiccommand = 1
  4671. musicwait = false
  4672. mouse.KeyDown:connect(function(k)
  4673. if k == "=" and attack == false then
  4674. if musiccommand == 1 and musicwait == false then
  4675. musicwait = true
  4676. sou2:Stop()
  4677. musiccommand = 2
  4678. end
  4679. if musiccommand == 2 and musicwait == false then
  4680. musicwait = true
  4681. sou2:Play()
  4682. sou2.Volume = 2
  4683. musiccommand = 3
  4684. end
  4685. if musiccommand == 3 and musicwait == false then
  4686. musicwait = true
  4687. sou2.Volume = 0.5
  4688. musiccommand = 1
  4689. end
  4690. musicwait = false
  4691. end
  4692. end)
  4693. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4694. Hitpart3 = Instance.new("Part", HPart3)
  4695. Hitpart3.Size = Vector3.new(1, 1, 1)
  4696. Hitpart3.CanCollide = false
  4697. HuW3 = Instance.new("Weld")
  4698. HuW3.Name = "GuW"
  4699. HuW3.Part0 = HPart3
  4700. HuW3.C0 = cn(Xv, Yv, Zv)
  4701. HuW3.C1 = cn(0, 0, 0)
  4702. HuW3.Part1 = Hitpart3
  4703. HuW3.Parent = HPart3
  4704. Hitpart3.Transparency = 1
  4705. game:GetService("Debris"):AddItem(Hitpart3, 20)
  4706. end
  4707. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  4708. Hitpart2 = Instance.new("Part", HPart2)
  4709. Hitpart2.Size = Vector3.new(1, 1, 1)
  4710. Hitpart2.CanCollide = false
  4711. HuW2 = Instance.new("Weld")
  4712. HuW2.Name = "GuW"
  4713. HuW2.Part0 = HPart2
  4714. HuW2.C0 = cn(Xv, Yv, Zv)
  4715. HuW2.C1 = cn(0, 0, 0)
  4716. HuW2.Part1 = Hitpart2
  4717. HuW2.Parent = HPart2
  4718. Hitpart2.Transparency = 1
  4719. game:GetService("Debris"):AddItem(Hitpart2, 20)
  4720. end
  4721. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  4722. Hitpart = Instance.new("Part", HPart)
  4723. Hitpart.Size = Vector3.new(1, 1, 1)
  4724. Hitpart.CanCollide = false
  4725. HuW = Instance.new("Weld")
  4726. HuW.Name = "GuW"
  4727. HuW.Part0 = HPart
  4728. HuW.C0 = cn(Xv, Yv, Zv)
  4729. HuW.C1 = cn(0, 0, 0)
  4730. HuW.Part1 = Hitpart
  4731. HuW.Parent = HPart
  4732. Hitpart.Transparency = 1
  4733. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  4734. end
  4735. wait2 = false
  4736. combo = 1
  4737. mouse.Button1Down:connect(function(key)
  4738. if attack == false then
  4739. attack = true
  4740. Humanoid.WalkSpeed = 17.01
  4741. if combo == 1 and wait2 == false then
  4742. wait2 = true
  4743. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4744. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  4745. for i = 0, 1, 0.1 do
  4746. swait()
  4747. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4748. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4749. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4750. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4751. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4752. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4753. end
  4754. combo = 2
  4755. end
  4756. if combo == 2 and wait2 == false then
  4757. wait2 = true
  4758.  
  4759. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  4760. for i = 0, 1, 0.1 do
  4761. swait()
  4762. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4763. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4764. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4765. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4766. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4767. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4768. end
  4769. combo = 3
  4770. end
  4771. if combo == 3 and wait2 == false then
  4772. wait2 = true
  4773. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4774. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  4775. for i = 0, 1, 0.1 do
  4776. swait()
  4777. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4778. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4779. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4780. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4781. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4782. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4783. end
  4784. combo = 1
  4785. end
  4786. Humanoid.WalkSpeed = 16
  4787. Hitpart:Destroy()
  4788. wait2 = false
  4789. attack = false
  4790. end
  4791. end)
  4792. --
  4793. --
  4794. MV1 = 20
  4795. mouse.KeyDown:connect(function(k)
  4796. if k == "=" and attack == false then
  4797. if firemode == true then
  4798. firemode = false
  4799. print("ice mode")
  4800. icesmoke.Acceleration = Vector3.new(0,0,0)
  4801. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  4802. icesmoke.Transparency = NumberSequence.new({
  4803. NumberSequenceKeypoint.new(0, 0.9),
  4804. NumberSequenceKeypoint.new(1, 1)
  4805. })
  4806. icesmoke.Size = NumberSequence.new(3)
  4807. icesmoke.Parent = RightArm
  4808. else
  4809. firemode = true
  4810. print("fire mode")
  4811. ice_mode = false
  4812. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4813. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4814. icesmoke.Rate = 400
  4815. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4816. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4817. icesmoke.Size = NumberSequence.new(3)
  4818. icesmoke.EmissionDirection = "Top"
  4819. icesmoke.Parent = LeftArm
  4820. end
  4821. end
  4822. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4823. MV1 = 90
  4824. Humanoid.WalkSpeed = 15
  4825. attack = true
  4826. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4827. Firepart2 = Instance.new("Part", LeftArm)
  4828. Firepart2.Size = Vector3.new(1, 1, 1)
  4829. Firepart2.CanCollide = false
  4830. GuW2 = Instance.new("Weld")
  4831. GuW2.Name = "GuW"
  4832. GuW2.Part0 = LeftArm
  4833. GuW2.C0 = cn(0, -0.5, 0)
  4834. GuW2.C1 = cn(0, 0, 0)
  4835. GuW2.Part1 = Firepart2
  4836. GuW2.Parent = LeftArm
  4837. Firepart2.Transparency = 1
  4838. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4839. for i = 0, 2, 0.1 do
  4840. swait()
  4841. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4843. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4844. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4845. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4846. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4847. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4848. end
  4849. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4850. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4851. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4852. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4853. Humanoid.WalkSpeed = 16
  4854. attack = false
  4855. Firepart2:Destroy()
  4856. end
  4857. end)
  4858. MV2 = 90
  4859.  
  4860. mouse.KeyDown:connect(function(key)
  4861. if key == "=" then
  4862. Head.Transparency = 1
  4863. Torso.Transparency = 1
  4864. LeftArm.Transparency = 1
  4865. Head.face.Texture = ""
  4866. RightArm.Transparency = 1
  4867. LeftLeg.Transparency = 1
  4868. RightLeg.Transparency = 1
  4869. mesh1.Transparency = 1
  4870. mesh2.Transparency = 1
  4871. mesh5.Transparency = 1
  4872. mesheye.Transparency = 1
  4873. mesheye1.Transparency = 1
  4874. mesheye2.Transparency = 1
  4875. mesheye3.Transparency = 1
  4876. char.Parent = workspace.Camera
  4877. char.WalkSpeed = 60
  4878. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4879. char:FindFirstChild("TalkingBillBoard"):destroy()
  4880. end
  4881. end
  4882. end)
  4883. mouse.KeyUp:connect(function(key)
  4884. if key == "=" then
  4885. Head.Transparency = 0
  4886. Torso.Transparency = 0
  4887. LeftArm.Transparency = 0
  4888. Head.face.Texture = ""
  4889. RightArm.Transparency = 0
  4890. LeftLeg.Transparency = 0
  4891. RightLeg.Transparency = 0
  4892. mesh1.Transparency = 0
  4893. mesh2.Transparency = 0
  4894. mesh5.Transparency = 0
  4895. mesheye.Transparency = 0
  4896. mesheye1.Transparency = 0
  4897. mesheye2.Transparency = 0
  4898. mesheye3.Transparency = 0
  4899. hat1.Transparency = 0
  4900. hat2.Transparency = 0
  4901. hat3.Transparency = 0
  4902. hat4.Transparency = 0
  4903. hat5.Transparency = 0
  4904. hat6.Transparency = 0
  4905. hat7.Transparency = 0
  4906. hat8.Transparency = 0
  4907. hat9.Transparency = 0
  4908. char.Parent = workspace
  4909. end
  4910. end)
  4911.  
  4912. mouse.KeyDown:connect(function(k)
  4913. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4914. MV2 = 90
  4915. attack = true
  4916. Firepart = Instance.new("Part", RightArm)
  4917. Firepart.Size = Vector3.new(1, 1, 1)
  4918. GuW = Instance.new("Weld")
  4919. GuW.Name = "GuW"
  4920. GuW.Part0 = RightArm
  4921. GuW.C0 = cn(0, -1, 0)
  4922. GuW.C1 = cn(0, 0, 0)
  4923. GuW.Part1 = Firepart
  4924. GuW.Parent = RightArm
  4925. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4926. Firepart.Transparency = 1
  4927. Humanoid.WalkSpeed = 15
  4928. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4929. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4930. for i = 1, 3 do
  4931. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4932. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4933. end
  4934. for i = 0, 3, 0.1 do
  4935. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4936. swait()
  4937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4938. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4939. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4940. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4941. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4942. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4943. end
  4944. wait(1)
  4945. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4946.  
  4947. Humanoid.WalkSpeed = 16
  4948. attack = false
  4949. Firepart:Destroy()
  4950. end
  4951.  
  4952.  
  4953.  
  4954.  
  4955. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4956. MV2 = 90
  4957. attack = true
  4958. Firepart = Instance.new("Part", RightArm)
  4959. Firepart.Size = Vector3.new(1, 1, 1)
  4960. GuW = Instance.new("Weld")
  4961. GuW.Name = "GuW"
  4962. GuW.Part0 = RightArm
  4963. GuW.C0 = cn(0, -1, 0)
  4964. GuW.C1 = cn(0, 0, 0)
  4965. GuW.Part1 = Firepart
  4966. GuW.Parent = RightArm
  4967. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4968. Firepart.Transparency = 1
  4969. Humanoid.WalkSpeed = 0.01
  4970. for i = 0, 4, 0.1 do
  4971. swait()
  4972. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4973. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4974. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4975. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4976. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4977. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4978. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4979. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4980. end
  4981. for i = 0, 4, 0.1 do
  4982. swait()
  4983. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4984. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4985. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4986. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4987. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4988. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4989. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4990. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4991. end
  4992. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4993. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4994. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4995. for i = 1, 3 do
  4996. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4997. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4998. end
  4999. for i = 0, 2, 0.1 do
  5000. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  5001. swait()
  5002. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5003. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5004. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  5005. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5006. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5007. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5008. end
  5009. Humanoid.WalkSpeed = 16
  5010. attack = false
  5011. Firepart:Destroy()
  5012. end
  5013. end)
  5014. Rapid = false
  5015. BasePart = Instance.new("Part")
  5016. BasePart.Shape = Enum.PartType.Block
  5017. BasePart.Material = Enum.Material.Neon
  5018. BasePart.TopSurface = Enum.SurfaceType.Smooth
  5019. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  5020. BasePart.FormFactor = Enum.FormFactor.Custom
  5021. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  5022. BasePart.CanCollide = true
  5023. BasePart.Locked = true
  5024. BasePart.Anchored = false
  5025. local icy_Player = game.Players.localPlayer
  5026. local icy_mouse = icy_Player:GetMouse()
  5027. ice_mode = false
  5028. local colors = {
  5029. BrickColor.new("Cyan"),
  5030. BrickColor.new("Medium blue"),
  5031. BrickColor.new("Pastel blue")
  5032. }
  5033. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  5034. if root then
  5035. icy_mouse.KeyDown:connect(function(k)
  5036. if k == "=" and firemode == false then
  5037. if ice_mode == true then
  5038. ice_mode = false
  5039. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  5040. else
  5041. ice_mode = true
  5042. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  5043. end
  5044. end
  5045. if k == "z" and firemode == true then
  5046. attack = true
  5047. do
  5048. local Stop = false
  5049. local Version = 0
  5050. local MaxSpeed = 5
  5051. local Speed = 3.5
  5052. local Keys = {}
  5053. local Force = 10000
  5054. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  5055. swait(0.5)
  5056. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5057. if Fly then
  5058. Fly:Destroy()
  5059. end
  5060. if Rot then
  5061. Rot:Destroy()
  5062. end
  5063. Fly = Instance.new("BodyPosition", char.Torso)
  5064. Fly.Name = "LMMFly"
  5065. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5066. Fly.P = Force
  5067. Fly.position = char.Torso.Position
  5068. Rot = Instance.new("BodyGyro", char.Torso)
  5069. Rot.Name = "LMMRot"
  5070. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5071. Rot.P = Force
  5072. Rot.cframe = cam.CoordinateFrame
  5073. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  5074. local Thread, Old = Version, nil
  5075. char.Humanoid.PlatformStand = true
  5076. function StopFly()
  5077. Version = Version + 1
  5078. Stop = true
  5079. char.Humanoid.PlatformStand = false
  5080. Fly:Destroy()
  5081. Rot:Destroy()
  5082. attack = false
  5083. end
  5084. char.ChildAdded:connect(function(Obj)
  5085. wait()
  5086. if Obj.Name == "LM" .. "MFlyStop" then
  5087. Obj:Destroy()
  5088. StopFly()
  5089. end
  5090. end)
  5091. HitpartFunk2(RightArm, 0, -0.7, 0)
  5092. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5093. for i = 0, 25, 0.1 do
  5094. if attack == true then
  5095. swait()
  5096.  
  5097. end
  5098. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5099. if Keys[string.char(48)] then
  5100. Speed = 1
  5101. end
  5102. if Keys.w then
  5103. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5104. end
  5105. if Keys.s then
  5106. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5107. end
  5108. if Keys.d then
  5109. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5110. end
  5111. if Keys.a then
  5112. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5113. end
  5114. if Keys.e or Keys[" "] then
  5115. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5116. end
  5117. if Keys.q then
  5118. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5119. end
  5120. if Keys.z then
  5121. StopFly()
  5122. end
  5123. if Old ~= Vectoring then
  5124. Fly.position = Vectoring.p
  5125. Old = Vectoring
  5126. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5127. else
  5128. Speed = 1
  5129. end
  5130. Rot.cframe = cam.CoordinateFrame
  5131. mouse.KeyDown:connect(function(Key)
  5132. Keys[Key] = true
  5133. end)
  5134. mouse.KeyUp:connect(function(Key)
  5135. Keys[Key] = false
  5136. end)
  5137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5138. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5139. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5140. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5141. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5142. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5143. end
  5144. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5145. attack = false
  5146. char.Humanoid.PlatformStand = false
  5147. Fly:Destroy()
  5148. Rot:Destroy()
  5149. end
  5150. end
  5151. if k == "=" and InForm == true then
  5152. attack = true
  5153. do
  5154. local Stop = false
  5155. local Version = 0
  5156. local MaxSpeed = 6
  5157. local Speed = 3
  5158. local Keys = {}
  5159. local Force = 10000
  5160. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  5161. swait(1)
  5162. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5163. if Fly then
  5164. Fly:Destroy()
  5165. end
  5166. if Rot then
  5167. Rot:Destroy()
  5168. end
  5169. Fly = Instance.new("BodyPosition", char.Torso)
  5170. Fly.Name = "LMMFly"
  5171. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5172. Fly.P = Force
  5173. Fly.position = char.Torso.Position
  5174. Rot = Instance.new("BodyGyro", char.Torso)
  5175. Rot.Name = "LMMRot"
  5176. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5177. Rot.P = Force
  5178. Rot.cframe = cam.CoordinateFrame
  5179. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  5180. local Thread, Old = Version, nil
  5181. char.Humanoid.PlatformStand = true
  5182. function StopFly()
  5183. Version = Version + 1
  5184. Stop = true
  5185. char.Humanoid.PlatformStand = false
  5186. Fly:Destroy()
  5187. Rot:Destroy()
  5188. attack = false
  5189. end
  5190. char.ChildAdded:connect(function(Obj)
  5191. wait()
  5192. if Obj.Name == "LM" .. "MFlyStop" then
  5193. Obj:Destroy()
  5194. StopFly()
  5195. end
  5196. end)
  5197. HitpartFunk2(RightArm, 0, -0.7, 0)
  5198. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5199. for i = 0, 25, 0.1 do
  5200. if attack == true then
  5201. swait()
  5202. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5203. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5204. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5205. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5206. end
  5207. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5208. if Keys[string.char(48)] then
  5209. Speed = 1
  5210. end
  5211. if Keys.w then
  5212. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5213. end
  5214. if Keys.s then
  5215. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5216. end
  5217. if Keys.d then
  5218. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5219. end
  5220. if Keys.a then
  5221. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5222. end
  5223. if Keys.e or Keys[" "] then
  5224. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5225. end
  5226. if Keys.q then
  5227. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5228. end
  5229. if Keys.z then
  5230. StopFly()
  5231. end
  5232. if Old ~= Vectoring then
  5233. Fly.position = Vectoring.p
  5234. Old = Vectoring
  5235. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5236. else
  5237. Speed = 1
  5238. end
  5239. Rot.cframe = cam.CoordinateFrame
  5240. mouse.KeyDown:connect(function(Key)
  5241. Keys[Key] = true
  5242. end)
  5243. mouse.KeyUp:connect(function(Key)
  5244. Keys[Key] = false
  5245. end)
  5246. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5247. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5248. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5249. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5250. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5251. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5252. end
  5253. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5254. attack = false
  5255. char.Humanoid.PlatformStand = false
  5256. Fly:Destroy()
  5257. Rot:Destroy()
  5258. end
  5259. end
  5260. end)
  5261. game:GetService("RunService").Stepped:connect(function()
  5262. if ice_mode == true then
  5263. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5264. local icePath = BasePart:Clone()
  5265. icePath.Anchored = true
  5266. icePath.Transparency = 0.85
  5267. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5268. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5269. icePath.BrickColor = colors[math.random(1, #colors)]
  5270. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5271. game:GetService("Debris"):AddItem(icePath, 1)
  5272. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5273. end
  5274. end)
  5275. end
  5276. MV3 = 190
  5277. mouse.KeyDown:connect(function(k)
  5278. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5279. MV3 = 80
  5280. attack = true
  5281. Humanoid.WalkSpeed = 15
  5282. HitpartFunk2(RightArm, 0, -0.5, 0)
  5283. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5284. for i = 0, 1.5, 0.1 do
  5285. swait()
  5286. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5287. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5290. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5291. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5292. end
  5293. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5294. for i = 0, 2, 0.1 do
  5295. swait()
  5296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5300. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5301. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5302. end
  5303. for i = 0, 4.2, 0.1 do
  5304. swait()
  5305. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5306. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5307. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5308. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5309. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5310. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5311. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5312. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5313. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5314. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5315. end
  5316. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5317. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5318. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5319. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5320. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5321. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5322. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5323. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5324. for i = 0, 2, 0.1 do
  5325. swait()
  5326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5327. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5328. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5330. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5331. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5332. end
  5333. for i = 0, 2, 0.1 do
  5334. swait()
  5335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5337. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5338. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5339. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5340. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5341. end
  5342. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5343. for i = 0, 4, 0.1 do
  5344. swait()
  5345. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5346. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5348. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5350. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5351. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5352. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5353. end
  5354. for i = 0, 2, 0.1 do
  5355. swait()
  5356. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5357. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5359. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5360. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5361. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5362. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5363. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5364. end
  5365. for i = 1, 6 do
  5366. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5367. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5368. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5369. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5370. wait(0.15)
  5371. end
  5372. attack = false
  5373. Humanoid.WalkSpeed = 16
  5374. end
  5375. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5376. Humanoid.WalkSpeed = 1
  5377. MV3 = 80
  5378. attack = true
  5379. FastFireBall = Instance.new("Part", RightArm)
  5380. FastFireBall.Size = Vector3.new(1, 1, 1)
  5381. FFW = Instance.new("Weld")
  5382. FFW.Name = "GuW"
  5383. FFW.Part0 = RightArm
  5384. FFW.C0 = cn(0, -1, 0)
  5385. FFW.C1 = cn(0, 0, 0)
  5386. FFW.Part1 = FastFireBall
  5387. FFW.Parent = RightArm
  5388. FastFireBall.Transparency = 1
  5389. FastFireBall2 = Instance.new("Part", LeftArm)
  5390. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5391. FFW2 = Instance.new("Weld")
  5392. FFW2.Name = "GuW"
  5393. FFW2.Part0 = LeftArm
  5394. FFW2.C0 = cn(0, -1, 0)
  5395. FFW2.C1 = cn(0, 0, 0)
  5396. FFW2.Part1 = FastFireBall2
  5397. FFW2.Parent = LeftArm
  5398. FastFireBall2.Transparency = 1
  5399. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5400. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5401. for i = 0, 1, 0.1 do
  5402. swait()
  5403. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5404. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5405. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5406. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5407. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5408. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5409. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5410. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5411. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5412. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5413. end
  5414. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5415. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5416. function holding()
  5417. if Rapid == true and ice_mode == false then
  5418. for i = 0, 0.8, 0.1 do
  5419. swait()
  5420. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5421. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5422. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5423. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5424. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5425. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5426. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5427. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5428. end
  5429. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5430. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5431. for i = 0, 0.8, 0.1 do
  5432. swait()
  5433. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5434. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5436. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5437. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5439. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5440. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5441. end
  5442. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5443. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5444. holding()
  5445. end
  5446. end
  5447. if Rapid == false then
  5448. Rapid = true
  5449. holding()
  5450. end
  5451. end
  5452. end)
  5453. mouse.KeyUp:connect(function(k)
  5454. if k == "c" and Rapid == true then
  5455. MV3 = 180
  5456. Rapid = false
  5457. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5458. attack = false
  5459. wait(0.5)
  5460. Humanoid.WalkSpeed = 16
  5461. FastFireBall:Destroy()
  5462. FastFireBall2:Destroy()
  5463. end
  5464.  
  5465.  
  5466. end)
  5467. mouse.KeyDown:connect(function(key)
  5468. if key == "r" then
  5469. Humanoid.WalkSpeed = 150
  5470.  
  5471. end
  5472. end)
  5473.  
  5474.  
  5475.  
  5476.  
  5477. mouse.KeyUp:connect(function(key)
  5478. if key == "r" then
  5479. Humanoid.WalkSpeed = 16
  5480.  
  5481. end
  5482. end)
  5483.  
  5484. function smooth(obj)
  5485. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5486. for i,v in pairs(sides) do
  5487. obj[v.."Surface"] = "SmoothNoOutlines"
  5488. end
  5489. end
  5490. function fade(obj, dest, grow)
  5491. spawn(function()
  5492. local oldcf = obj.CFrame
  5493. for i = 0, 10 do
  5494. if grow then
  5495. obj.Size = obj.Size +Vector3.new(1,1,1)
  5496. obj.CFrame = oldcf
  5497. end
  5498. obj.Transparency = obj.Transparency +0.2
  5499. swait()
  5500. end
  5501. if dest then
  5502. obj:Destroy()
  5503. end
  5504. end)
  5505. end
  5506.  
  5507.  
  5508. sprint = false
  5509. mouse.KeyDown:connect(function(key)
  5510. if key=="r" then
  5511. sprint = true
  5512. char:FindFirstChildOfClass("Humanoid")
  5513. local mod = Instance.new("Model", workspace)
  5514. mod.Name = "MobModel"
  5515. for i,v in pairs(char:children()) do
  5516. if v:IsA("Accessory") and not rage then
  5517. if v:FindFirstChild("Handle") then
  5518. v.Handle.Transparency = 1
  5519. end
  5520. end
  5521. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5522. v.Transparency = 0
  5523. end
  5524. end
  5525. if char.Head:FindFirstChild("face") then
  5526. char.Head.face.Transparency = 1
  5527. end
  5528. repeat wait()
  5529. if not workspace:FindFirstChild("MobModel") then
  5530. mod = Instance.new("Model", workspace)
  5531. mod.Name = "MobModel"
  5532. end
  5533. for i,v in pairs(Character:children()) do
  5534. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5535. local new = v:Clone()
  5536. smooth(new)
  5537. new.Transparency = 0.3
  5538. new.Anchored = true
  5539. new.CanCollide = false
  5540. new.Material = "Neon"
  5541. new.BrickColor = BrickColor.new("Maroon")
  5542. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  5543. new.Parent = mod
  5544. fade(new, true)
  5545. end
  5546. end
  5547. until not sprint
  5548. if mod then
  5549. spawn(function()
  5550. repeat wait() until not mod or #mod:children() == 0
  5551. mod:Destroy()
  5552. end)
  5553. end
  5554. char:FindFirstChildOfClass("Humanoid")
  5555. end
  5556. end)
  5557. mouse.KeyUp:connect(function(key)
  5558. if key=="r" then
  5559. sprint = false
  5560. for i,v in pairs(char:children()) do
  5561. if v:IsA("Accessory") and not rage then
  5562. if v:FindFirstChild("Handle") then
  5563. v.Handle.Transparency = 1
  5564. end
  5565. end
  5566. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  5567. v.Transparency = 0
  5568. end
  5569. end
  5570. if char.Head:FindFirstChild("face") then
  5571. char.Head.face.Transparency = 0
  5572. end
  5573. end
  5574. end)
  5575.  
  5576.  
  5577. mouse.KeyUp:connect(function(k)
  5578. if k == "q" then
  5579. Combo1()
  5580. end
  5581. end)
  5582.  
  5583. mouse.KeyUp:connect(function(k)
  5584. if k == "r" then
  5585. Combo2()
  5586. end
  5587. end)
  5588.  
  5589. mouse.KeyUp:connect(function(k)
  5590. if k == "t" then
  5591. Combo3()
  5592. end
  5593. end)
  5594. mouse.KeyUp:connect(function(k)
  5595. if k == "u" then
  5596. Combo4()
  5597. end
  5598. end)
  5599.  
  5600.  
  5601. SoundFolder = Instance.new("Folder",char)
  5602. SoundFolder.Name = "SoundFolder"
  5603. punchsound1 = Instance.new("Sound",Torso)
  5604. punchsound1.Volume = 1.2
  5605. punchsound1.Name = "punchsound1"
  5606. punchsound1.Looped = false
  5607. punchsound1.SoundId = "rbxassetid://137579113"
  5608. StrongPunch = Instance.new("Sound",Torso)
  5609. StrongPunch.Volume = 1.6
  5610. StrongPunch.Name = "StrongPunch"
  5611. StrongPunch.Looped = false
  5612. StrongPunch.SoundId = "rbxassetid://441202925"
  5613. StrongPunch = Instance.new("Sound",Torso)
  5614. StrongPunch.Volume = 1.6
  5615. StrongPunch.Name = "StrongPunch"
  5616. StrongPunch.Looped = false
  5617. StrongPunch.SoundId = "rbxassetid://441202925"
  5618. StrongPunch1 = Instance.new("Sound",Torso)
  5619. StrongPunch1.Volume = 1.6
  5620. StrongPunch1.Name = "StrongPunch"
  5621. StrongPunch1.Looped = false
  5622. StrongPunch1.SoundId = "rbxassetid://441202925"
  5623. StrongPunch2 = Instance.new("Sound",Torso)
  5624. StrongPunch2.Volume = 1.6
  5625. StrongPunch2.Name = "StrongPunch"
  5626. StrongPunch.Looped = false
  5627. StrongPunch2.SoundId = "rbxassetid://441202925"
  5628. Zano = Instance.new("Sound",Torso)
  5629. Zano.Volume = 6
  5630. Zano.Name = "Zano"
  5631. Zano.Looped = false
  5632. Zano.SoundId = "rbxassetid://744770874"
  5633. GroundImpact = Instance.new("Sound",Torso)
  5634. GroundImpact.Volume = 8
  5635. GroundImpact.Name = "GroundImpact"
  5636. GroundImpact.Looped = false
  5637. GroundImpact.SoundId = "rbxassetid://165970126"
  5638. Break = Instance.new("Sound",Torso)
  5639. Break.Volume = 5
  5640. Break.Name = "Bonebreak"
  5641. Break.Looped = false
  5642. Break.SoundId = "rbxassetid://314390675"
  5643.  
  5644. local hit1 = false
  5645. local hit2 = false
  5646. local hit3 = false
  5647. local hit4 = false
  5648.  
  5649. function Combo1()
  5650. getplayer = new("Part",char)
  5651. getplayer.Position = Vector3.new(999,999,999)
  5652. getplayer.Transparency = 1
  5653. getplayer.Size = v3(3,3,3)
  5654. getplayer.CanCollide = false
  5655. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5656. getplayer.Name = "GetPlayer"
  5657.  
  5658. game.Debris:AddItem(getplayer,0.5)
  5659.  
  5660. getplayer.Touched:connect(function(hit)
  5661. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5662. getplayer:Destroy()
  5663. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5664. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5665. to.Anchored = true
  5666. idle = false
  5667.  
  5668.  
  5669. punchsound1:Play()
  5670. hit1 = true
  5671. for i = 0, 1, 0.1 do
  5672. swait()
  5673. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5674. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5675. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5676. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5677. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5678. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5679. end
  5680. punchsound1:Play()
  5681. for i = 0, 1, 0.1 do
  5682. swait()
  5683. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5684. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5685. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5686. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5687. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5688. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5689. end
  5690. punchsound1:Play()
  5691. for i = 0, 1, 0.1 do
  5692. swait()
  5693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5694. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5695. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5696. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5697. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5698. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5699. end
  5700. for i = 0, 1, 0.1 do
  5701. swait()
  5702. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5703. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5704. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5705. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5706. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5707. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5708. end
  5709. for i = 0, 1, 0.1 do
  5710. swait()
  5711. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5712. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5713. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5714. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5715. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5716. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5717. end
  5718. StrongPunch1:Play()
  5719. for i = 0, 1, 0.1 do
  5720. swait()
  5721. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5722. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5723. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5724. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5725. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5726. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5727. end
  5728. for i = 0, 0.6, 0.1 do
  5729. swait()
  5730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5731. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5732. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5733. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5734. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5735. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5736. end
  5737. for i = 0, 0.6, 0.1 do
  5738. swait()
  5739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5740. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5741. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5742. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5743. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5744. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5745. end
  5746. for i,v in pairs(to.Parent:GetChildren()) do
  5747. if v:IsA("Humanoid") then
  5748. v.Health = v.Health - 3
  5749.  
  5750. v.PlatformStand = true
  5751. end
  5752. end
  5753. StrongPunch:Play()
  5754. for i = 0, 1, 0.1 do
  5755. swait()
  5756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5757. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5758. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5759. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5760. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5761. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5762. end
  5763. for i,v in pairs(to.Parent:GetChildren()) do
  5764. if v:IsA("Humanoid") then
  5765. v.Health = v.Health - 5
  5766.  
  5767. v.PlatformStand = true
  5768. end
  5769. end
  5770.  
  5771. hit1 = false
  5772.  
  5773. punchsound1:Play()
  5774. hit2 = true
  5775. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5776. for i = 0, 1, 0.1 do
  5777. swait()
  5778. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5779. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5780. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5781. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5782. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5783. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5784. end
  5785. for i,v in pairs(to.Parent:GetChildren()) do
  5786. if v:IsA("Humanoid") then
  5787. v.Health = v.Health - 5
  5788.  
  5789. v.PlatformStand = true
  5790. end
  5791. end
  5792. hit2 = false
  5793.  
  5794. punchsound1:Play()
  5795. hit3 = true
  5796. hit4 = true
  5797.  
  5798.  
  5799. punchsound1:Play()
  5800.  
  5801. coroutine.wrap(function()
  5802. for i=1,5 do
  5803. wait()
  5804. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5805. GroundImpact:Play()
  5806. a21e = new("Part",to)
  5807. a21e.Name = "Beam"..num
  5808. a21e.Locked = true
  5809. a21e.Size = v3(1,1,1)
  5810. a21e.CanCollide = false
  5811. a21e.BrickColor = bc("Gold")
  5812. a21e.Material = "Neon"
  5813. a21e.Transparency = 0
  5814. aa21e = new("SpecialMesh",a21e)
  5815. a21e.Anchored = true
  5816. a21e.Position = to.Position
  5817. aa21e.MeshType = "Sphere"
  5818. aa21e.Scale = v3(1,1,1)
  5819. a51e = new("Part",char)
  5820. a51e.Name = "Beam"..num
  5821. a51e.Locked = true
  5822. a51e.Size = v3(1,1,1)
  5823. a51e.CanCollide = false
  5824. a51e.BrickColor = bc("White")
  5825. a51e.Material = "Neon"
  5826. a51e.Transparency = 0
  5827. aa51e = new("SpecialMesh",a51e)
  5828. a51e.Anchored = true
  5829. a51e.Position = to.Position
  5830. aa51e.MeshType = "Sphere"
  5831. aa51e.Scale = v3(1,1,1)
  5832. a61e = new("Part",char)
  5833. a61e.Name = "Beam"..num
  5834. a61e.Locked = true
  5835. a61e.Size = v3(1,1,1)
  5836. a61e.CanCollide = false
  5837. a61e.BrickColor = bc("Really red")
  5838. a61e.Material = "Neon"
  5839. a61e.Transparency = 0
  5840. aa61e = new("SpecialMesh",a61e)
  5841. a61e.Anchored = true
  5842. a61e.Position = to.Position
  5843. aa61e.MeshType = "Sphere"
  5844. aa61e.Scale = v3(1,1,1)
  5845. for i = 1,20 do
  5846. wait()
  5847. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5848. a21e.Transparency = a21e.Transparency + 0.03
  5849. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5850. a51e.Transparency = a51e.Transparency + 0.03
  5851. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5852. a61e.Transparency = a61e.Transparency + 0.02
  5853. for i,v in pairs(to.Parent:GetChildren()) do
  5854. if v:IsA("Humanoid") then
  5855. v.Health = v.Health - 0.5
  5856.  
  5857. v.PlatformStand = true
  5858. end
  5859. end
  5860. end
  5861. a61e:Destroy()
  5862. aa61e:Destroy()
  5863. a51e:Destroy()
  5864. aa51e:Destroy()
  5865. a21e:Destroy()
  5866. aa21e:Destroy()
  5867.  
  5868. end
  5869.  
  5870.  
  5871. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5872. for i = 0, 1, 0.1 do
  5873. swait()
  5874. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5875. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5876. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5877. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5878. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5879. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5880. end
  5881.  
  5882.  
  5883.  
  5884. wait(0.7)
  5885. end)()
  5886.  
  5887.  
  5888.  
  5889.  
  5890. RootPart.Anchored = true
  5891.  
  5892. for i = 0, 1, 0.1 do
  5893. swait()
  5894. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5895. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5896. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5897. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5898. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5899. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5900. end
  5901.  
  5902.  
  5903. StrongPunch:Play()
  5904.  
  5905.  
  5906. for i = 0, 1, 0.1 do
  5907. swait()
  5908. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5909. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5910. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5911. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5912. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5913. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5914. end
  5915.  
  5916. for i = 0, 1, 0.1 do
  5917. swait()
  5918. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5919. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5920. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5921. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5922. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5923. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5924. end
  5925.  
  5926.  
  5927.  
  5928. for i,v in pairs(to.Parent:GetChildren()) do
  5929. if v:IsA("Humanoid") then
  5930. v.Health = v.Health - 20
  5931.  
  5932. v.PlatformStand = true
  5933. end
  5934. end
  5935.  
  5936. StrongPunch2:Play()
  5937. for i = 0, 1, 0.1 do
  5938. swait()
  5939. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5940. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5941. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5942. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5943. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5944. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5945. end
  5946.  
  5947. hitground = new("Part",char)
  5948. hitground.Size = Vector3.new(5,5,5)
  5949. hitground.Name = "Ground"
  5950. hitground.Transparency = 1
  5951. hitground.CanCollide = false
  5952. game.Debris:AddItem(hitground,2)
  5953. hitground.Position = Vector3.new(999,999,999)
  5954. hitgroundweld = new("Weld",hitground)
  5955. hitgroundweld.Part0 = to
  5956. hitgroundweld.Part1 = hitground
  5957. hitground.Touched:connect(function(hit2)
  5958. if hit2.Size.x > 150 then
  5959. hitground:Destroy()
  5960. ad = new("Part",char)
  5961. ad.Name = "NewPart"
  5962. ad.Size = Vector3.new(30,0.1,30)
  5963. ad.CanCollide = false
  5964. ad.Anchored = true
  5965. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5966. ad.Transparency = 1
  5967. aad = new("Decal",ad)
  5968.  
  5969. aad.Face = "Top"
  5970. aad.Transparency = 1
  5971. aad.Transparency = 0
  5972. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5973. smoke = new("Part",to)
  5974. smokemesh = new("SpecialMesh",smoke)
  5975. smokemesh.MeshId = "rbxassetid://928329648"
  5976. smoke.BrickColor = hit2.BrickColor
  5977. smoke.Anchored = true
  5978. smoke.Position = hitground.Position
  5979. GroundImpact:Play()
  5980. for i = 1,20 do
  5981. wait()
  5982. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5983. smoke.Transparency = smoke.Transparency + 1/20
  5984. end
  5985. smoke:Destroy()
  5986. wait(0.5)
  5987.  
  5988. for i = 1,20 do
  5989. wait(0.1)
  5990. aad.Transparency = aad.Transparency + 1/20
  5991. end
  5992. end
  5993. end)
  5994. to.Anchored = false
  5995. ys = Instance.new("BodyVelocity",to)
  5996. ys.Name = "GO"
  5997.  
  5998. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5999.  
  6000. ys.Velocity = v3(0,-90,0)
  6001.  
  6002. wait(1)
  6003. ys:Destroy()
  6004.  
  6005.  
  6006.  
  6007.  
  6008.  
  6009. hit3 = false
  6010. hit4 = false
  6011.  
  6012.  
  6013. hit1 = false
  6014. hit2 = false
  6015. hit3 = false
  6016. hit4 = false
  6017. idle = true
  6018. RootPart.Anchored = false
  6019. end
  6020. end)
  6021. end
  6022.  
  6023.  
  6024. function Combo4()
  6025. getplayer = new("Part",char)
  6026. getplayer.Position = Vector3.new(999,999,999)
  6027. getplayer.Transparency = 1
  6028. getplayer.Size = v3(3,3,3)
  6029. getplayer.CanCollide = false
  6030. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6031. getplayer.Name = "GetPlayer"
  6032.  
  6033. game.Debris:AddItem(getplayer,0.5)
  6034.  
  6035. getplayer.Touched:connect(function(hit)
  6036. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6037. getplayer:Destroy()
  6038. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6039. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6040. to.Anchored = true
  6041. RootPart.Anchored = true
  6042. idle = false
  6043.  
  6044.  
  6045. punchsound1:Play()
  6046. hit1 = true
  6047. for i = 0, 0.5, 0.1 do
  6048. swait()
  6049. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6050. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6051. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6052. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6053. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6054. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6055. end
  6056. punchsound1:Play()
  6057. for i = 0, 0.5, 0.1 do
  6058. swait()
  6059. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6060. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6061. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6062. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6063. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6064. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6065. end
  6066. punchsound1:Play()
  6067. for i = 0, 0.6, 0.1 do
  6068. swait()
  6069. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6070. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6071. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6072. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6073. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6074. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6075. end
  6076. for i = 0, 0.6, 0.1 do
  6077. swait()
  6078. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6079. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6080. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6081. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6082. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6083. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6084. end
  6085. for i = 0, 0.5, 0.1 do
  6086. swait()
  6087. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6088. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6089. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6090. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6091. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6092. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6093. end
  6094. punchsound1:Play()
  6095. for i = 0, 0.5, 0.1 do
  6096. swait()
  6097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6098. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6099. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6100. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6101. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6102. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6103. end
  6104. punchsound1:Play()
  6105. for i = 0, 0.6, 0.1 do
  6106. swait()
  6107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6108. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6109. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6110. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6111. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6112. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6113. end
  6114. for i = 0, 0.6, 0.1 do
  6115. swait()
  6116. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6117. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6118. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6119. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6120. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6121. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6122. end
  6123. for i = 0, 0.5, 0.1 do
  6124. swait()
  6125. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6126. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6127. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6128. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6129. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6130. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6131. end
  6132. punchsound1:Play()
  6133. for i = 0, 0.5, 0.1 do
  6134. swait()
  6135. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6136. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6137. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6138. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6139. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6140. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6141. end
  6142. punchsound1:Play()
  6143. for i = 0, 0.6, 0.1 do
  6144. swait()
  6145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6146. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6147. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6148. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6149. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6150. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6151. end
  6152. for i = 0, 0.6, 0.1 do
  6153. swait()
  6154. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6155. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6156. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6157. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6158. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6159. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6160. end
  6161. for i = 0, 0.5, 0.1 do
  6162. swait()
  6163. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6164. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6165. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6166. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6167. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6168. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6169. end
  6170. punchsound1:Play()
  6171. for i = 0, 0.5, 0.1 do
  6172. swait()
  6173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6174. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6175. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6176. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6177. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6178. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6179. end
  6180. punchsound1:Play()
  6181. for i = 0, 0.6, 0.1 do
  6182. swait()
  6183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6185. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6186. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6187. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6188. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6189. end
  6190. for i = 0, 0.6, 0.1 do
  6191. swait()
  6192. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6193. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6194. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6195. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6196. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6197. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6198. end
  6199. for i = 0, 0.5, 0.1 do
  6200. swait()
  6201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6203. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6204. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6205. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6206. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6207. end
  6208. punchsound1:Play()
  6209. for i = 0, 0.5, 0.1 do
  6210. swait()
  6211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6212. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6213. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6214. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6215. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6216. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6217. end
  6218. punchsound1:Play()
  6219. for i = 0, 0.6, 0.1 do
  6220. swait()
  6221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6223. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6224. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6225. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6226. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6227. end
  6228. StrongPunch2:Play()
  6229. for i = 0, 5, 0.1 do
  6230. swait()
  6231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6233. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6234. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6235. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6236. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6237. end
  6238.  
  6239. for i,v in pairs(to.Parent:GetChildren()) do
  6240. if v:IsA("Humanoid") then
  6241. v.Health = v.Health - 20
  6242.  
  6243. v.PlatformStand = true
  6244. end
  6245. end
  6246. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6247. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6248. Zanzoken = Instance.new("Part",char)
  6249. Zanzoken.Anchored = true
  6250. Zanzoken.Position = v3(999,999,999)
  6251. Zanzoken.CFrame = Torso.CFrame
  6252. game.Debris:AddItem(Zanzoken,0.5)
  6253. Zanzoken.Transparency = 1
  6254. Zano:Play()
  6255. wait()
  6256. idk = Instance.new("BillboardGui",Zanzoken)
  6257. idk.Size = UDim2.new(10,0,15,0)
  6258. idk.AlwaysOnTop = false
  6259. idk1 = Instance.new("ImageLabel",idk)
  6260. idk1.BackgroundTransparency = 1
  6261. idk.ExtentsOffset = v3(0,0,0)
  6262. idk1.ImageTransparency = 0
  6263. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6264. idk1.Size = UDim2.new(2,0,1,0)
  6265. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6266. idk1.Image = "rbxassetid://319554883"
  6267. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6268. wait()
  6269. Zanzoken = Instance.new("Part",char)
  6270. Zanzoken.Anchored = true
  6271. Zanzoken.Position = v3(999,999,999)
  6272. Zanzoken.CFrame = Torso.CFrame
  6273. game.Debris:AddItem(Zanzoken,0.5)
  6274. Zanzoken.Transparency = 1
  6275. wait()
  6276. idk = Instance.new("BillboardGui",Zanzoken)
  6277. idk.Size = UDim2.new(20,0,20,0)
  6278. idk.AlwaysOnTop = false
  6279. idk1 = Instance.new("ImageLabel",idk)
  6280. idk1.BackgroundTransparency = 1
  6281. idk.ExtentsOffset = v3(0,0,0)
  6282. idk1.ImageTransparency = 0
  6283. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6284. idk1.Size = UDim2.new(2,0,1,0)
  6285. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6286. idk1.Image = "rbxassetid://319554883"
  6287. for i = 0, 0.5, 0.1 do
  6288. swait()
  6289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6290. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6291. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6292. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6293. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6294. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6295. end
  6296. punchsound1:Play()
  6297. for i = 0, 0.5, 0.1 do
  6298. swait()
  6299. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6300. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6301. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6302. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6303. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6304. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6305. end
  6306. punchsound1:Play()
  6307. for i = 0, 0.6, 0.1 do
  6308. swait()
  6309. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6310. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6311. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6312. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6313. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6314. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6315. end
  6316. for i = 0, 0.6, 0.1 do
  6317. swait()
  6318. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6319. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6320. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6321. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6322. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6323. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6324. end
  6325. for i = 0, 0.5, 0.1 do
  6326. swait()
  6327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6328. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6329. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6330. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6331. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6332. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6333. end
  6334. punchsound1:Play()
  6335. for i = 0, 0.5, 0.1 do
  6336. swait()
  6337. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6338. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6339. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6340. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6341. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6342. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6343. end
  6344. punchsound1:Play()
  6345. for i = 0, 0.6, 0.1 do
  6346. swait()
  6347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6348. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6349. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6350. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6351. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6352. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6353. end
  6354. for i = 0, 0.6, 0.1 do
  6355. swait()
  6356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6357. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6358. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6360. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6361. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6362. end
  6363. for i = 0, 0.5, 0.1 do
  6364. swait()
  6365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6366. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6367. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6368. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6369. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6370. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6371. end
  6372. punchsound1:Play()
  6373. for i = 0, 0.5, 0.1 do
  6374. swait()
  6375. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6376. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6377. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6378. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6379. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6380. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6381. end
  6382. punchsound1:Play()
  6383. for i = 0, 0.6, 0.1 do
  6384. swait()
  6385. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6386. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6387. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6388. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6389. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6390. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6391. end
  6392. for i = 0, 0.6, 0.1 do
  6393. swait()
  6394. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6395. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6396. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6397. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6398. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6399. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6400. end
  6401. for i = 0, 0.5, 0.1 do
  6402. swait()
  6403. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6404. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6405. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6406. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6407. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6408. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6409. end
  6410. punchsound1:Play()
  6411. for i = 0, 0.5, 0.1 do
  6412. swait()
  6413. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6414. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6415. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6416. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6417. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6418. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6419. end
  6420. punchsound1:Play()
  6421. for i = 0, 0.3, 0.1 do
  6422. swait()
  6423. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6424. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6425. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6426. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6427. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6428. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6429. end
  6430. for i = 0, 0.3, 0.1 do
  6431. swait()
  6432. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6433. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6436. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6437. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6438. end
  6439. for i = 0, 0.3, 0.1 do
  6440. swait()
  6441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6443. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6444. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6445. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6446. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6447. end
  6448. punchsound1:Play()
  6449. for i = 0, 0.3, 0.1 do
  6450. swait()
  6451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6453. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6454. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6455. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6456. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6457. end
  6458. punchsound1:Play()
  6459. for i = 0, 0.3, 0.1 do
  6460. swait()
  6461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6462. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6463. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6464. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6465. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6466. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6467. end
  6468. for i = 0, 0.3, 0.1 do
  6469. swait()
  6470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6472. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6473. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6474. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6475. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6476. end
  6477. punchsound1:Play()
  6478. for i = 0, 1, 0.1 do
  6479. swait()
  6480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6482. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6483. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6484. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6485. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6486. end
  6487. for i = 0, 0.3, 0.1 do
  6488. swait()
  6489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6491. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6493. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6494. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6495. end
  6496. punchsound1:Play()
  6497. for i = 0, 0.3, 0.1 do
  6498. swait()
  6499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6501. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6502. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6503. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6504. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6505. end
  6506. for i = 0, 0.3, 0.1 do
  6507. swait()
  6508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6512. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6513. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6514. end
  6515. for i = 0, 0.3, 0.1 do
  6516. swait()
  6517. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6518. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6519. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6520. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6521. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6522. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6523. end
  6524. punchsound1:Play()
  6525. for i = 0, 0.3, 0.1 do
  6526. swait()
  6527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6528. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6529. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6530. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6531. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6532. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6533. end
  6534. punchsound1:Play()
  6535. for i = 0, 0.6, 0.1 do
  6536. swait()
  6537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6539. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6540. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6541. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6542. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6543. end
  6544. for i = 0, 0.3, 0.1 do
  6545. swait()
  6546. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6547. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6548. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6549. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6550. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6551. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6552. end
  6553. for i = 0, 0.3, 0.1 do
  6554. swait()
  6555. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6556. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6557. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6558. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6559. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6560. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6561. end
  6562. punchsound1:Play()
  6563. for i = 0, 0.5, 0.1 do
  6564. swait()
  6565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6566. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6567. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6568. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6569. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6570. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6571. end
  6572. punchsound1:Play()
  6573. for i = 0, 0.6, 0.1 do
  6574. swait()
  6575. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6576. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6577. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6578. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6579. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6580. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6581. end
  6582. for i = 0, 0.6, 0.1 do
  6583. swait()
  6584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6585. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6586. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6587. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6588. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6589. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6590. end
  6591. for i = 0, 0.5, 0.1 do
  6592. swait()
  6593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6595. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6596. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6597. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6598. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6599. end
  6600. punchsound1:Play()
  6601. for i = 0, 0.5, 0.1 do
  6602. swait()
  6603. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6604. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6605. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6606. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6607. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6608. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6609. end
  6610. punchsound1:Play()
  6611. for i = 0, 0.6, 0.1 do
  6612. swait()
  6613. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6614. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6615. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6616. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6617. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6618. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6619. end
  6620. for i = 0, 0.6, 0.1 do
  6621. swait()
  6622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6623. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6624. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6625. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6626. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6627. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6628. end
  6629. for i = 0, 0.5, 0.1 do
  6630. swait()
  6631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6632. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6633. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6634. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6635. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6636. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6637. end
  6638. punchsound1:Play()
  6639. for i = 0, 0.5, 0.1 do
  6640. swait()
  6641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6643. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6644. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6645. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6646. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6647. end
  6648. punchsound1:Play()
  6649. for i = 0, 0.6, 0.1 do
  6650. swait()
  6651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6652. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6653. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6654. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6655. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6656. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6657. end
  6658. for i = 0, 0.6, 0.1 do
  6659. swait()
  6660. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6661. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6662. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6663. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6664. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6665. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6666. end
  6667. punchsound1:Play()
  6668. for i = 0, 1, 0.1 do
  6669. swait()
  6670. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6671. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6672. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6673. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6674. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6675. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6676. end
  6677. for i = 0, 0.5, 0.1 do
  6678. swait()
  6679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6681. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6684. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6685. end
  6686. punchsound1:Play()
  6687. for i = 0, 0.6, 0.1 do
  6688. swait()
  6689. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6690. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6691. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6692. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6693. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6694. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6695. end
  6696. for i = 0, 0.6, 0.1 do
  6697. swait()
  6698. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6699. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6700. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6702. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6703. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6704. end
  6705. for i = 0, 0.5, 0.1 do
  6706. swait()
  6707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6708. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6709. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6710. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6711. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6712. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6713. end
  6714. punchsound1:Play()
  6715. for i = 0, 0.5, 0.1 do
  6716. swait()
  6717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6719. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6720. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6721. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6722. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6723. end
  6724. punchsound1:Play()
  6725. for i = 0, 0.6, 0.1 do
  6726. swait()
  6727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6729. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6730. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6731. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6732. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6733. end
  6734. for i = 0, 0.6, 0.1 do
  6735. swait()
  6736. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6737. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6738. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6739. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6740. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6741. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6742. end
  6743. for i = 0, 0.5, 0.1 do
  6744. swait()
  6745. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6746. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6747. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6748. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6749. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6750. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6751. end
  6752. punchsound1:Play()
  6753. for i = 0, 0.5, 0.1 do
  6754. swait()
  6755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6756. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6757. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6758. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6759. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6760. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6761. end
  6762. punchsound1:Play()
  6763. for i = 0, 0.6, 0.1 do
  6764. swait()
  6765. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6766. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6767. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6768. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6769. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6770. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6771. end
  6772. for i = 0, 0.6, 0.1 do
  6773. swait()
  6774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6775. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6776. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6777. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6778. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6779. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6780. end
  6781. for i = 0, 0.5, 0.1 do
  6782. swait()
  6783. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6784. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6785. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6786. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6787. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6788. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6789. end
  6790. punchsound1:Play()
  6791. for i = 0, 0.5, 0.1 do
  6792. swait()
  6793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6794. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6795. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6796. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6797. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6798. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6799. end
  6800. punchsound1:Play()
  6801. for i = 0, 0.6, 0.1 do
  6802. swait()
  6803. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6804. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6805. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6806. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6807. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6808. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6809. end
  6810. for i = 0, 0.6, 0.1 do
  6811. swait()
  6812. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6813. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6814. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6816. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6817. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6818. end
  6819. for i = 0, 0.5, 0.1 do
  6820. swait()
  6821. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6822. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6823. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6824. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6825. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6826. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6827. end
  6828. punchsound1:Play()
  6829. for i = 0, 0.5, 0.1 do
  6830. swait()
  6831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6832. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6833. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6834. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6835. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6836. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6837. end
  6838. punchsound1:Play()
  6839. for i = 0, 0.6, 0.1 do
  6840. swait()
  6841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6842. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6843. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6844. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6845. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6846. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6847. end
  6848. for i = 0, 0.6, 0.1 do
  6849. swait()
  6850. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6851. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6852. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6853. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6854. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6855. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6856. end
  6857. punchsound1:Play()
  6858. for i = 0, 1, 0.1 do
  6859. swait()
  6860. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6861. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6862. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6863. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6864. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6865. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6866. end
  6867. for i = 0, 0.5, 0.1 do
  6868. swait()
  6869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6871. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6872. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6873. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6874. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6875. end
  6876. punchsound1:Play()
  6877. for i = 0, 0.6, 0.1 do
  6878. swait()
  6879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6880. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6881. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6882. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6883. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6884. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6885. end
  6886. for i = 0, 0.6, 0.1 do
  6887. swait()
  6888. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6889. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6890. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6891. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6892. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6893. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6894. end
  6895. for i = 0, 0.5, 0.1 do
  6896. swait()
  6897. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6898. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6899. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6900. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6901. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6902. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6903. end
  6904. punchsound1:Play()
  6905. for i = 0, 0.3, 0.1 do
  6906. swait()
  6907. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6908. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6909. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6910. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6911. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6912. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6913. end
  6914. punchsound1:Play()
  6915. for i = 0, 0.3, 0.1 do
  6916. swait()
  6917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6918. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6919. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6920. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6921. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6922. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6923. end
  6924. for i = 0, 0.3, 0.1 do
  6925. swait()
  6926. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6927. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6928. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6929. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6930. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6931. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6932. end
  6933. for i = 0, 0.3, 0.1 do
  6934. swait()
  6935. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6936. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6937. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6938. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6939. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6940. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6941. end
  6942. punchsound1:Play()
  6943. for i = 0, 0.3, 0.1 do
  6944. swait()
  6945. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6946. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6947. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6948. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6949. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6950. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6951. end
  6952. punchsound1:Play()
  6953. for i = 0, 0.3, 0.1 do
  6954. swait()
  6955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6957. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6958. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6959. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6960. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6961. end
  6962. for i = 0, 0.3, 0.1 do
  6963. swait()
  6964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6966. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6967. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6968. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6969. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6970. end
  6971. for i = 0, 0.3, 0.1 do
  6972. swait()
  6973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6975. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6976. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6977. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6978. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6979. end
  6980. punchsound1:Play()
  6981. for i = 0, 0.3, 0.1 do
  6982. swait()
  6983. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6984. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6985. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6986. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6987. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6988. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6989. end
  6990. punchsound1:Play()
  6991. for i = 0, 0.3, 0.1 do
  6992. swait()
  6993. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6994. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6995. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6996. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6997. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6998. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6999. end
  7000. for i = 0, 0.1, 0.1 do
  7001. swait()
  7002. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7003. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7004. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7005. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7006. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7007. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7008. end
  7009. for i = 0, 0.1, 0.1 do
  7010. swait()
  7011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7012. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7013. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7014. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7015. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7016. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7017. end
  7018. punchsound1:Play()
  7019. for i = 0, 0.1, 0.1 do
  7020. swait()
  7021. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7022. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7023. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7024. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7025. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7026. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7027. end
  7028. punchsound1:Play()
  7029. for i = 0, 0.1, 0.1 do
  7030. swait()
  7031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7032. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7033. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7034. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7035. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7036. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7037. end
  7038. for i = 0, 0.1, 0.1 do
  7039. swait()
  7040. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7041. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7042. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7043. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7044. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7045. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7046. end
  7047. punchsound1:Play()
  7048. for i = 0, 0.4, 0.1 do
  7049. swait()
  7050. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7051. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7052. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7053. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7054. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7055. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7056. end
  7057. for i,v in pairs(to.Parent:GetChildren()) do
  7058. if v:IsA("Humanoid") then
  7059. v.Health = v.Health - 20
  7060.  
  7061. v.PlatformStand = true
  7062. end
  7063. end
  7064. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  7065. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  7066. Zanzoken = Instance.new("Part",char)
  7067. Zanzoken.Anchored = true
  7068. Zanzoken.Position = v3(999,999,999)
  7069. Zanzoken.CFrame = Torso.CFrame
  7070. game.Debris:AddItem(Zanzoken,0.5)
  7071. Zanzoken.Transparency = 1
  7072. Zano:Play()
  7073. wait()
  7074. idk = Instance.new("BillboardGui",Zanzoken)
  7075. idk.Size = UDim2.new(10,0,15,0)
  7076. idk.AlwaysOnTop = false
  7077. idk1 = Instance.new("ImageLabel",idk)
  7078. idk1.BackgroundTransparency = 1
  7079. idk.ExtentsOffset = v3(0,0,0)
  7080. idk1.ImageTransparency = 0
  7081. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7082. idk1.Size = UDim2.new(2,0,1,0)
  7083. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7084. idk1.Image = "rbxassetid://319554883"
  7085. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7086. wait()
  7087. Zanzoken = Instance.new("Part",char)
  7088. Zanzoken.Anchored = true
  7089. Zanzoken.Position = v3(999,999,999)
  7090. Zanzoken.CFrame = Torso.CFrame
  7091. game.Debris:AddItem(Zanzoken,0.5)
  7092. Zanzoken.Transparency = 1
  7093. wait()
  7094. idk = Instance.new("BillboardGui",Zanzoken)
  7095. idk.Size = UDim2.new(20,0,20,0)
  7096. idk.AlwaysOnTop = false
  7097. idk1 = Instance.new("ImageLabel",idk)
  7098. idk1.BackgroundTransparency = 1
  7099. idk.ExtentsOffset = v3(0,0,0)
  7100. idk1.ImageTransparency = 0
  7101. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7102. idk1.Size = UDim2.new(2,0,1,0)
  7103. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7104. idk1.Image = "rbxassetid://319554883"
  7105. punchsound1:Play()
  7106. for i = 0, 6, 0.1 do
  7107. swait()
  7108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7109. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7110. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7111. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7112. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7113. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7114. end
  7115. for i = 0, 0.6, 0.1 do
  7116. swait()
  7117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7118. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7119. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7120. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7121. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7122. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7123. end
  7124. for i = 0, 0.6, 0.1 do
  7125. swait()
  7126. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7127. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7128. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7129. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7130. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7131. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7132. end
  7133. punchsound1:Play()
  7134. for i = 0, 1, 0.1 do
  7135. swait()
  7136. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7137. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7138. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7139. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7140. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7141. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7142. end
  7143. for i = 0, 0.6, 0.1 do
  7144. swait()
  7145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7146. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7147. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7148. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7149. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7150. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7151. end
  7152. for i = 0, 0.6, 0.1 do
  7153. swait()
  7154. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7155. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7156. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7157. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7158. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7159. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7160. end
  7161. punchsound1:Play()
  7162. for i = 0, 1, 0.1 do
  7163. swait()
  7164. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7165. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7166. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7167. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7168. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7169. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7170. end
  7171. for i = 0, 0.6, 0.1 do
  7172. swait()
  7173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7174. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7175. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7176. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7177. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7178. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7179. end
  7180. for i = 0, 0.6, 0.1 do
  7181. swait()
  7182. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7183. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7184. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7185. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7186. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7187. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7188. end
  7189. punchsound1:Play()
  7190. for i = 0, 1, 0.1 do
  7191. swait()
  7192. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7193. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7194. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7195. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7196. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7197. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7198. end
  7199. for i = 0, 0.6, 0.1 do
  7200. swait()
  7201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7203. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7204. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7205. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7206. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7207. end
  7208. for i = 0, 0.6, 0.1 do
  7209. swait()
  7210. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7211. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7212. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7213. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7214. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7215. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7216. end
  7217. punchsound1:Play()
  7218. for i = 0, 1, 0.1 do
  7219. swait()
  7220. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7221. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7222. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7223. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7224. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7225. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7226. end
  7227. for i = 0, 0.6, 0.1 do
  7228. swait()
  7229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7231. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7232. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7233. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7234. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7235. end
  7236. for i = 0, 0.6, 0.1 do
  7237. swait()
  7238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7239. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7240. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7241. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7242. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7243. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7244. end
  7245. punchsound1:Play()
  7246. for i = 0, 1, 0.1 do
  7247. swait()
  7248. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7249. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7250. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7251. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7252. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7253. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7254. end
  7255. for i = 0, 0.6, 0.1 do
  7256. swait()
  7257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7258. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7259. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7260. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7261. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7262. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7263. end
  7264. for i = 0, 0.6, 0.1 do
  7265. swait()
  7266. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7267. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7268. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7269. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7270. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7271. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7272. end
  7273. punchsound1:Play()
  7274. for i = 0, 1, 0.1 do
  7275. swait()
  7276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7277. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7278. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7279. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7280. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7281. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7282. end
  7283.  
  7284.  
  7285.  
  7286. for i,v in pairs(to.Parent:GetChildren()) do
  7287. if v:IsA("Humanoid") then
  7288. v.Health = v.Health - 20
  7289.  
  7290. v.PlatformStand = true
  7291. end
  7292. end
  7293. StrongPunch:Play()
  7294. for i = 0, 1, 0.1 do
  7295. swait()
  7296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7300. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7301. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7302. end
  7303. for i = 0, 1, 0.1 do
  7304. swait()
  7305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7306. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7307. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7308. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7309. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7310. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7311. end
  7312. for i,v in pairs(to.Parent:GetChildren()) do
  7313. if v:IsA("Humanoid") then
  7314. v.Health = v.Health - 5
  7315.  
  7316. v.PlatformStand = true
  7317. end
  7318. end
  7319. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7320. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7321. Zanzoken = Instance.new("Part",char)
  7322. Zanzoken.Anchored = true
  7323. Zanzoken.Position = v3(999,999,999)
  7324. Zanzoken.CFrame = Torso.CFrame
  7325. game.Debris:AddItem(Zanzoken,0.5)
  7326. Zanzoken.Transparency = 1
  7327. Zano:Play()
  7328. wait()
  7329. idk = Instance.new("BillboardGui",Zanzoken)
  7330. idk.Size = UDim2.new(10,0,15,0)
  7331. idk.AlwaysOnTop = false
  7332. idk1 = Instance.new("ImageLabel",idk)
  7333. idk1.BackgroundTransparency = 1
  7334. idk.ExtentsOffset = v3(0,0,0)
  7335. idk1.ImageTransparency = 0
  7336. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7337. idk1.Size = UDim2.new(2,0,1,0)
  7338. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7339. idk1.Image = "rbxassetid://319554883"
  7340. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7341. wait()
  7342. Zanzoken = Instance.new("Part",char)
  7343. Zanzoken.Anchored = true
  7344. Zanzoken.Position = v3(999,999,999)
  7345. Zanzoken.CFrame = Torso.CFrame
  7346. game.Debris:AddItem(Zanzoken,0.5)
  7347. Zanzoken.Transparency = 1
  7348. wait()
  7349. idk = Instance.new("BillboardGui",Zanzoken)
  7350. idk.Size = UDim2.new(20,0,20,0)
  7351. idk.AlwaysOnTop = false
  7352. idk1 = Instance.new("ImageLabel",idk)
  7353. idk1.BackgroundTransparency = 1
  7354. idk.ExtentsOffset = v3(0,0,0)
  7355. idk1.ImageTransparency = 0
  7356. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7357. idk1.Size = UDim2.new(2,0,1,0)
  7358. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7359. idk1.Image = "rbxassetid://319554883"
  7360. for i = 0, 1, 0.1 do
  7361. swait()
  7362. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7363. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7364. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7365. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7366. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7367. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7368. end
  7369. punchsound1:Play()
  7370. for i = 0, 1, 0.1 do
  7371. swait()
  7372. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7373. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7374. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7375. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7376. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7377. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7378. end
  7379. punchsound1:Play()
  7380. for i = 0, 1, 0.1 do
  7381. swait()
  7382. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7383. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7384. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7385. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7386. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7387. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7388. end
  7389. for i = 0, 1, 0.1 do
  7390. swait()
  7391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7393. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7395. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7396. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7397. end
  7398. for i = 0, 1, 0.1 do
  7399. swait()
  7400. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7401. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7402. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7403. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7404. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7405. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7406. end
  7407. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7408. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7409. Zanzoken = Instance.new("Part",char)
  7410. Zanzoken.Anchored = true
  7411. Zanzoken.Position = v3(999,999,999)
  7412. Zanzoken.CFrame = Torso.CFrame
  7413. game.Debris:AddItem(Zanzoken,0.5)
  7414. Zanzoken.Transparency = 1
  7415. Zano:Play()
  7416. wait()
  7417. idk = Instance.new("BillboardGui",Zanzoken)
  7418. idk.Size = UDim2.new(10,0,15,0)
  7419. idk.AlwaysOnTop = false
  7420. idk1 = Instance.new("ImageLabel",idk)
  7421. idk1.BackgroundTransparency = 1
  7422. idk.ExtentsOffset = v3(0,0,0)
  7423. idk1.ImageTransparency = 0
  7424. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7425. idk1.Size = UDim2.new(2,0,1,0)
  7426. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7427. idk1.Image = "rbxassetid://319554883"
  7428. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7429. wait()
  7430. Zanzoken = Instance.new("Part",char)
  7431. Zanzoken.Anchored = true
  7432. Zanzoken.Position = v3(999,999,999)
  7433. Zanzoken.CFrame = Torso.CFrame
  7434. game.Debris:AddItem(Zanzoken,0.5)
  7435. Zanzoken.Transparency = 1
  7436. wait()
  7437. idk = Instance.new("BillboardGui",Zanzoken)
  7438. idk.Size = UDim2.new(20,0,20,0)
  7439. idk.AlwaysOnTop = false
  7440. idk1 = Instance.new("ImageLabel",idk)
  7441. idk1.BackgroundTransparency = 1
  7442. idk.ExtentsOffset = v3(0,0,0)
  7443. idk1.ImageTransparency = 0
  7444. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7445. idk1.Size = UDim2.new(2,0,1,0)
  7446. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7447. idk1.Image = "rbxassetid://319554883"
  7448. StrongPunch:Play()
  7449. Break:Play()
  7450.  
  7451. for i = 0, 6, 0.1 do
  7452. swait()
  7453. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7454. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7455. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7456. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7457. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7458. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7459. end
  7460. StrongPunch1:Play()
  7461. for i = 0, 6, 0.1 do
  7462. swait()
  7463. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7464. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7465. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7466. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7467. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7468. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7469. end
  7470. StrongPunch2:Play()
  7471. for i = 0, 7, 0.1 do
  7472. swait()
  7473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7475. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7476. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7477. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7478. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7479. end
  7480. for i = 0, 1, 0.1 do
  7481. swait()
  7482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7484. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7485. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7486. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7487. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7488. end
  7489. punchsound1:Play()
  7490. for i = 0, 1, 0.1 do
  7491. swait()
  7492. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7493. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7494. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7495. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7496. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7497. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7498. end
  7499. punchsound1:Play()
  7500. for i = 0, 1, 0.1 do
  7501. swait()
  7502. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7503. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7504. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7505. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7506. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7507. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7508. end
  7509. for i = 0, 1, 0.1 do
  7510. swait()
  7511. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7512. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7513. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7514. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7515. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7516. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7517. end
  7518. for i = 0, 1, 0.1 do
  7519. swait()
  7520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7521. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7522. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7523. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7524. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7525. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7526. end
  7527. punchsound1:Play()
  7528. for i = 0, 0.5, 0.1 do
  7529. swait()
  7530. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7531. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7532. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7533. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7534. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7535. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7536. end
  7537. punchsound1:Play()
  7538. for i = 0, 0.5, 0.1 do
  7539. swait()
  7540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7541. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7542. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7543. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7544. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7545. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7546. end
  7547. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7548. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7549. Zanzoken = Instance.new("Part",char)
  7550. Zanzoken.Anchored = true
  7551. Zanzoken.Position = v3(999,999,999)
  7552. Zanzoken.CFrame = Torso.CFrame
  7553. game.Debris:AddItem(Zanzoken,0.5)
  7554. Zanzoken.Transparency = 1
  7555. Zano:Play()
  7556. wait()
  7557. idk = Instance.new("BillboardGui",Zanzoken)
  7558. idk.Size = UDim2.new(10,0,15,0)
  7559. idk.AlwaysOnTop = false
  7560. idk1 = Instance.new("ImageLabel",idk)
  7561. idk1.BackgroundTransparency = 1
  7562. idk.ExtentsOffset = v3(0,0,0)
  7563. idk1.ImageTransparency = 0
  7564. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7565. idk1.Size = UDim2.new(2,0,1,0)
  7566. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7567. idk1.Image = "rbxassetid://319554883"
  7568. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7569. wait()
  7570. Zanzoken = Instance.new("Part",char)
  7571. Zanzoken.Anchored = true
  7572. Zanzoken.Position = v3(999,999,999)
  7573. Zanzoken.CFrame = Torso.CFrame
  7574. game.Debris:AddItem(Zanzoken,0.5)
  7575. Zanzoken.Transparency = 1
  7576. wait()
  7577. idk = Instance.new("BillboardGui",Zanzoken)
  7578. idk.Size = UDim2.new(20,0,20,0)
  7579. idk.AlwaysOnTop = false
  7580. idk1 = Instance.new("ImageLabel",idk)
  7581. idk1.BackgroundTransparency = 1
  7582. idk.ExtentsOffset = v3(0,0,0)
  7583. idk1.ImageTransparency = 0
  7584. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7585. idk1.Size = UDim2.new(2,0,1,0)
  7586. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7587. idk1.Image = "rbxassetid://319554883"
  7588. for i = 0, 0.4, 0.1 do
  7589. swait()
  7590. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7591. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7592. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7593. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7594. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7595. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7596. end
  7597. punchsound1:Play()
  7598. for i = 0, 0.4, 0.1 do
  7599. swait()
  7600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7601. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7602. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7603. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7604. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7605. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7606. end
  7607. for i = 0, 0.4, 0.1 do
  7608. swait()
  7609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7610. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7611. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7612. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7613. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7614. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7615. end
  7616. punchsound1:Play()
  7617. for i = 0, 0.4, 0.1 do
  7618. swait()
  7619. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7620. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7621. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7622. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7623. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7624. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7625. end
  7626. for i = 0, 0.4, 0.1 do
  7627. swait()
  7628. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7629. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7630. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7631. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7632. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7633. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7634. end
  7635. punchsound1:Play()
  7636. for i = 0, 0.4, 0.1 do
  7637. swait()
  7638. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7639. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7640. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7641. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7642. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7643. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7644. end
  7645. for i = 0, 0.4, 0.1 do
  7646. swait()
  7647. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7648. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7649. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7650. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7651. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7652. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7653. end
  7654. punchsound1:Play()
  7655. for i = 0, 0.4, 0.1 do
  7656. swait()
  7657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7658. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7659. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7660. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7661. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7662. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7663. end
  7664. for i = 0, 0.4, 0.1 do
  7665. swait()
  7666. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7667. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7668. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7669. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7670. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7671. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7672. end
  7673. punchsound1:Play()
  7674. for i = 0, 0.4, 0.1 do
  7675. swait()
  7676. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7677. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7678. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7679. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7680. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7681. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7682. end
  7683. for i = 0, 0.4, 0.1 do
  7684. swait()
  7685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7687. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7688. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7689. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7690. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7691. end
  7692. punchsound1:Play()
  7693. for i = 0, 0.4, 0.1 do
  7694. swait()
  7695. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7696. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7697. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7698. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7699. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7700. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7701. end
  7702. for i = 0, 0.4, 0.1 do
  7703. swait()
  7704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7705. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7706. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7707. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7708. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7709. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7710. end
  7711. punchsound1:Play()
  7712. for i = 0, 0.4, 0.1 do
  7713. swait()
  7714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7716. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7717. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7718. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7719. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7720. end
  7721. punchsound1:Play()
  7722. local pie222 = Instance.new("ParticleEmitter")
  7723. pie222.Parent = LeftArm
  7724. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7725. pie222.LightEmission = 1
  7726. pie222.Size = NumberSequence.new(3)
  7727. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7728. pie222.Transparency = NumberSequence.new(0.6,1)
  7729. pie222.EmissionDirection = "Top"
  7730. pie222.Enabled = true
  7731. pie222.Lifetime = NumberRange.new(1)
  7732. pie222.Rotation = NumberRange.new(-320, 320)
  7733. pie222.Rate = 404
  7734. pie222.Speed = NumberRange.new(0)
  7735. pie222.LockedToPart = false
  7736. pie222.VelocitySpread = 2
  7737. for i = 0, 2, 0.1 do
  7738. swait()
  7739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7740. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7741. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7742. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7743. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7744. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7745. end
  7746. wait(2)
  7747. bigbangattack2()
  7748. pie222:Destroy()
  7749.  
  7750. for i,v in pairs(to.Parent:GetChildren()) do
  7751. if v:IsA("Humanoid") then
  7752. v.Health = v.Health - math.huge
  7753.  
  7754. v.PlatformStand = true
  7755. end
  7756. end
  7757.  
  7758. hit1 = false
  7759.  
  7760. hit2 = true
  7761. for i,v in pairs(to.Parent:GetChildren()) do
  7762. if v:IsA("Humanoid") then
  7763. v.Health = v.Health - 10
  7764.  
  7765. v.PlatformStand = true
  7766. end
  7767. end
  7768. hit2 = false
  7769.  
  7770. hit3 = true
  7771. hit4 = true
  7772.  
  7773.  
  7774.  
  7775.  
  7776. coroutine.wrap(function()
  7777. for i=1,2 do
  7778. wait()
  7779.  
  7780.  
  7781.  
  7782.  
  7783.  
  7784. for i,v in pairs(to.Parent:GetChildren()) do
  7785. if v:IsA("Humanoid") then
  7786. v.Health = v.Health - 2
  7787.  
  7788. v.PlatformStand = true
  7789. end
  7790. end
  7791. end
  7792.  
  7793.  
  7794. wait(3)
  7795. end)()
  7796.  
  7797.  
  7798.  
  7799.  
  7800.  
  7801.  
  7802.  
  7803.  
  7804.  
  7805.  
  7806.  
  7807.  
  7808.  
  7809.  
  7810. for i,v in pairs(to.Parent:GetChildren()) do
  7811. if v:IsA("Humanoid") then
  7812. v.Health = v.Health - 10
  7813.  
  7814. v.PlatformStand = true
  7815. end
  7816. end
  7817.  
  7818.  
  7819.  
  7820. hitground = new("Part",char)
  7821. hitground.Size = Vector3.new(5,5,5)
  7822. hitground.Name = "Ground"
  7823. hitground.Transparency = 1
  7824. hitground.CanCollide = false
  7825. game.Debris:AddItem(hitground,2)
  7826. hitground.Position = Vector3.new(999,999,999)
  7827. hitgroundweld = new("Weld",hitground)
  7828. hitgroundweld.Part0 = to
  7829. hitgroundweld.Part1 = hitground
  7830. hitground.Touched:connect(function(hit2)
  7831. if hit2.Size.x > 150 then
  7832. hitground:Destroy()
  7833. ad = new("Part",char)
  7834. ad.Name = "NewPart"
  7835. ad.Size = Vector3.new(30,0.1,30)
  7836. ad.CanCollide = false
  7837. ad.Anchored = true
  7838. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7839. ad.Transparency = 1
  7840. aad = new("Decal",ad)
  7841.  
  7842. aad.Face = "Top"
  7843. aad.Transparency = 1
  7844. aad.Transparency = 0
  7845. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7846. smoke = new("Part",to)
  7847. smokemesh = new("SpecialMesh",smoke)
  7848. smokemesh.MeshId = "rbxassetid://928329648"
  7849. smoke.BrickColor = hit2.BrickColor
  7850. smoke.Anchored = true
  7851. smoke.Position = hitground.Position
  7852. GroundImpact:Play()
  7853. for i = 1,20 do
  7854. wait()
  7855. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7856. smoke.Transparency = smoke.Transparency + 1/20
  7857. end
  7858. smoke:Destroy()
  7859. wait(0.5)
  7860.  
  7861. for i = 1,20 do
  7862. wait(0.1)
  7863. aad.Transparency = aad.Transparency + 1/20
  7864. end
  7865. end
  7866. end)
  7867. ys = Instance.new("BodyVelocity",to)
  7868. ys.Name = "GO"
  7869.  
  7870. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7871.  
  7872. ys.Velocity = v3(0,-90,0)
  7873.  
  7874. wait(1)
  7875. ys:Destroy()
  7876.  
  7877.  
  7878.  
  7879. hit3 = false
  7880. hit4 = false
  7881.  
  7882.  
  7883. hit1 = false
  7884. hit2 = false
  7885. hit3 = false
  7886. hit4 = false
  7887. idle = true
  7888. RootPart.Anchored = false
  7889. end
  7890. end)
  7891. end
  7892.  
  7893. function Combo3()
  7894. getplayer = new("Part",char)
  7895. getplayer.Position = Vector3.new(999,999,999)
  7896. getplayer.Transparency = 1
  7897. getplayer.Size = v3(3,3,3)
  7898. getplayer.CanCollide = false
  7899. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7900. getplayer.Name = "GetPlayer"
  7901.  
  7902. game.Debris:AddItem(getplayer,0.5)
  7903.  
  7904. getplayer.Touched:connect(function(hit)
  7905. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7906. getplayer:Destroy()
  7907. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7908. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7909. to.Anchored = true
  7910. RootPart.Anchored = true
  7911. idle = false
  7912.  
  7913.  
  7914. punchsound1:Play()
  7915. hit1 = true
  7916. for i = 0, 1, 0.1 do
  7917. swait()
  7918. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7919. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7920. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7921. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7922. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7923. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7924. end
  7925. punchsound1:Play()
  7926. for i = 0, 1, 0.1 do
  7927. swait()
  7928. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7929. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7930. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7931. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7932. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7933. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7934. end
  7935. punchsound1:Play()
  7936. for i = 0, 1, 0.1 do
  7937. swait()
  7938. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7939. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7940. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7941. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7942. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7943. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7944. end
  7945. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7946. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7947. Zanzoken = Instance.new("Part",char)
  7948. Zanzoken.Anchored = true
  7949. Zanzoken.Position = v3(999,999,999)
  7950. Zanzoken.CFrame = Torso.CFrame
  7951. game.Debris:AddItem(Zanzoken,0.5)
  7952. Zanzoken.Transparency = 1
  7953. Zano:Play()
  7954. wait()
  7955. idk = Instance.new("BillboardGui",Zanzoken)
  7956. idk.Size = UDim2.new(10,0,15,0)
  7957. idk.AlwaysOnTop = false
  7958. idk1 = Instance.new("ImageLabel",idk)
  7959. idk1.BackgroundTransparency = 1
  7960. idk.ExtentsOffset = v3(0,0,0)
  7961. idk1.ImageTransparency = 0
  7962. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7963. idk1.Size = UDim2.new(2,0,1,0)
  7964. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7965. idk1.Image = "rbxassetid://319554883"
  7966. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7967. wait()
  7968. Zanzoken = Instance.new("Part",char)
  7969. Zanzoken.Anchored = true
  7970. Zanzoken.Position = v3(999,999,999)
  7971. Zanzoken.CFrame = Torso.CFrame
  7972. game.Debris:AddItem(Zanzoken,0.5)
  7973. Zanzoken.Transparency = 1
  7974. wait()
  7975. idk = Instance.new("BillboardGui",Zanzoken)
  7976. idk.Size = UDim2.new(20,0,20,0)
  7977. idk.AlwaysOnTop = false
  7978. idk1 = Instance.new("ImageLabel",idk)
  7979. idk1.BackgroundTransparency = 1
  7980. idk.ExtentsOffset = v3(0,0,0)
  7981. idk1.ImageTransparency = 0
  7982. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7983. idk1.Size = UDim2.new(2,0,1,0)
  7984. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7985. idk1.Image = "rbxassetid://319554883"
  7986. for i = 0, 1, 0.1 do
  7987. swait()
  7988. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7989. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7990. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7991. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7992. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7993. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7994. end
  7995. punchsound1:Play()
  7996. for i = 0, 1, 0.1 do
  7997. swait()
  7998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8000. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8001. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8002. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8003. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8004. end
  8005. punchsound1:Play()
  8006. for i = 0, 1, 0.1 do
  8007. swait()
  8008. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8009. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8010. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8011. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8012. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8013. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8014. end
  8015. for i = 0, 1, 0.1 do
  8016. swait()
  8017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8018. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8019. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8020. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8021. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8022. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8023. end
  8024. punchsound1:Play()
  8025. for i = 0, 1, 0.1 do
  8026. swait()
  8027. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8028. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8029. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8030. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8031. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8032. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8033. end
  8034. punchsound1:Play()
  8035. for i = 0, 1, 0.1 do
  8036. swait()
  8037. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8038. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8039. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8040. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8041. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8042. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8043. end
  8044. for i = 0, 1, 0.1 do
  8045. swait()
  8046. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8047. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8048. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8049. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8050. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8051. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8052. end
  8053. punchsound1:Play()
  8054. for i = 0, 1, 0.1 do
  8055. swait()
  8056. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8057. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8058. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8059. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8060. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8061. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8062. end
  8063. punchsound1:Play()
  8064. for i,v in pairs(to.Parent:GetChildren()) do
  8065. if v:IsA("Humanoid") then
  8066. v.Health = v.Health - 10
  8067.  
  8068. v.PlatformStand = true
  8069. end
  8070. end
  8071. for i = 0, 1, 0.1 do
  8072. swait()
  8073. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8074. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8075. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8076. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8077. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8078. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8079. end
  8080.  
  8081. for i = 0, 1, 0.1 do
  8082. swait()
  8083. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8084. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8085. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8086. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8087. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8088. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8089. end
  8090. punchsound1:Play()
  8091. for i = 0, 1, 0.1 do
  8092. swait()
  8093. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8094. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8095. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8096. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8097. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8098. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8099. end
  8100. for i,v in pairs(to.Parent:GetChildren()) do
  8101. if v:IsA("Humanoid") then
  8102. v.Health = v.Health - 3
  8103.  
  8104. v.PlatformStand = true
  8105. end
  8106. end
  8107. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  8108. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  8109. Zanzoken = Instance.new("Part",char)
  8110. Zanzoken.Anchored = true
  8111. Zanzoken.Position = v3(999,999,999)
  8112. Zanzoken.CFrame = Torso.CFrame
  8113. game.Debris:AddItem(Zanzoken,0.5)
  8114. Zanzoken.Transparency = 1
  8115. Zano:Play()
  8116. wait()
  8117. idk = Instance.new("BillboardGui",Zanzoken)
  8118. idk.Size = UDim2.new(10,0,15,0)
  8119. idk.AlwaysOnTop = false
  8120. idk1 = Instance.new("ImageLabel",idk)
  8121. idk1.BackgroundTransparency = 1
  8122. idk.ExtentsOffset = v3(0,0,0)
  8123. idk1.ImageTransparency = 0
  8124. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8125. idk1.Size = UDim2.new(2,0,1,0)
  8126. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8127. idk1.Image = "rbxassetid://319554883"
  8128. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8129. wait()
  8130. Zanzoken = Instance.new("Part",char)
  8131. Zanzoken.Anchored = true
  8132. Zanzoken.Position = v3(999,999,999)
  8133. Zanzoken.CFrame = Torso.CFrame
  8134. game.Debris:AddItem(Zanzoken,0.5)
  8135. Zanzoken.Transparency = 1
  8136. wait()
  8137. idk = Instance.new("BillboardGui",Zanzoken)
  8138. idk.Size = UDim2.new(20,0,20,0)
  8139. idk.AlwaysOnTop = false
  8140. idk1 = Instance.new("ImageLabel",idk)
  8141. idk1.BackgroundTransparency = 1
  8142. idk.ExtentsOffset = v3(0,0,0)
  8143. idk1.ImageTransparency = 0
  8144. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8145. idk1.Size = UDim2.new(2,0,1,0)
  8146. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8147. idk1.Image = "rbxassetid://319554883"
  8148. for i = 0, 1, 0.1 do
  8149. swait()
  8150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8151. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8152. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8153. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8154. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8155. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8156. end
  8157. for i = 0, 1, 0.1 do
  8158. swait()
  8159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8161. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8162. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8163. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8164. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8165. end
  8166. punchsound1:Play()
  8167. for i = 0, 1, 0.1 do
  8168. swait()
  8169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8171. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8172. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8173. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8174. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8175. end
  8176. for i,v in pairs(to.Parent:GetChildren()) do
  8177. if v:IsA("Humanoid") then
  8178. v.Health = v.Health - 3
  8179.  
  8180. v.PlatformStand = true
  8181. end
  8182. end
  8183. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8184. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8185. Zanzoken = Instance.new("Part",char)
  8186. Zanzoken.Anchored = true
  8187. Zanzoken.Position = v3(999,999,999)
  8188. Zanzoken.CFrame = Torso.CFrame
  8189. game.Debris:AddItem(Zanzoken,0.5)
  8190. Zanzoken.Transparency = 1
  8191. Zano:Play()
  8192. wait()
  8193. idk = Instance.new("BillboardGui",Zanzoken)
  8194. idk.Size = UDim2.new(10,0,15,0)
  8195. idk.AlwaysOnTop = false
  8196. idk1 = Instance.new("ImageLabel",idk)
  8197. idk1.BackgroundTransparency = 1
  8198. idk.ExtentsOffset = v3(0,0,0)
  8199. idk1.ImageTransparency = 0
  8200. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8201. idk1.Size = UDim2.new(2,0,1,0)
  8202. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8203. idk1.Image = "rbxassetid://319554883"
  8204. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8205. wait()
  8206. Zanzoken = Instance.new("Part",char)
  8207. Zanzoken.Anchored = true
  8208. Zanzoken.Position = v3(999,999,999)
  8209. Zanzoken.CFrame = Torso.CFrame
  8210. game.Debris:AddItem(Zanzoken,0.5)
  8211. Zanzoken.Transparency = 1
  8212. wait()
  8213. idk = Instance.new("BillboardGui",Zanzoken)
  8214. idk.Size = UDim2.new(20,0,20,0)
  8215. idk.AlwaysOnTop = false
  8216. idk1 = Instance.new("ImageLabel",idk)
  8217. idk1.BackgroundTransparency = 1
  8218. idk.ExtentsOffset = v3(0,0,0)
  8219. idk1.ImageTransparency = 0
  8220. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8221. idk1.Size = UDim2.new(2,0,1,0)
  8222. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8223. idk1.Image = "rbxassetid://319554883"
  8224. punchsound1:Play()
  8225. for i = 0, 1, 0.1 do
  8226. swait()
  8227. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8228. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8229. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8230. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8231. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8232. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8233. end
  8234. punchsound1:Play()
  8235. for i = 0, 1, 0.1 do
  8236. swait()
  8237. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8238. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8239. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8240. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8241. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8242. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8243. end
  8244.  
  8245.  
  8246. for i,v in pairs(to.Parent:GetChildren()) do
  8247. if v:IsA("Humanoid") then
  8248. v.Health = v.Health - 20
  8249.  
  8250. v.PlatformStand = true
  8251. end
  8252. end
  8253. StrongPunch:Play()
  8254. for i = 0, 1, 0.1 do
  8255. swait()
  8256. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8257. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8258. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8259. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8260. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8261. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8262. end
  8263. for i = 0, 1, 0.1 do
  8264. swait()
  8265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8266. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8267. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8268. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8269. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8270. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8271. end
  8272. for i,v in pairs(to.Parent:GetChildren()) do
  8273. if v:IsA("Humanoid") then
  8274. v.Health = v.Health - 3
  8275.  
  8276. v.PlatformStand = true
  8277. end
  8278. end
  8279. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8280. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8281. Zanzoken = Instance.new("Part",char)
  8282. Zanzoken.Anchored = true
  8283. Zanzoken.Position = v3(999,999,999)
  8284. Zanzoken.CFrame = Torso.CFrame
  8285. game.Debris:AddItem(Zanzoken,0.5)
  8286. Zanzoken.Transparency = 1
  8287. Zano:Play()
  8288. wait()
  8289. idk = Instance.new("BillboardGui",Zanzoken)
  8290. idk.Size = UDim2.new(10,0,15,0)
  8291. idk.AlwaysOnTop = false
  8292. idk1 = Instance.new("ImageLabel",idk)
  8293. idk1.BackgroundTransparency = 1
  8294. idk.ExtentsOffset = v3(0,0,0)
  8295. idk1.ImageTransparency = 0
  8296. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8297. idk1.Size = UDim2.new(2,0,1,0)
  8298. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8299. idk1.Image = "rbxassetid://319554883"
  8300. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8301. wait()
  8302. Zanzoken = Instance.new("Part",char)
  8303. Zanzoken.Anchored = true
  8304. Zanzoken.Position = v3(999,999,999)
  8305. Zanzoken.CFrame = Torso.CFrame
  8306. game.Debris:AddItem(Zanzoken,0.5)
  8307. Zanzoken.Transparency = 1
  8308. wait()
  8309. idk = Instance.new("BillboardGui",Zanzoken)
  8310. idk.Size = UDim2.new(20,0,20,0)
  8311. idk.AlwaysOnTop = false
  8312. idk1 = Instance.new("ImageLabel",idk)
  8313. idk1.BackgroundTransparency = 1
  8314. idk.ExtentsOffset = v3(0,0,0)
  8315. idk1.ImageTransparency = 0
  8316. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8317. idk1.Size = UDim2.new(2,0,1,0)
  8318. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8319. idk1.Image = "rbxassetid://319554883"
  8320. for i = 0, 1, 0.1 do
  8321. swait()
  8322. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8323. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8324. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8325. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8326. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8327. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8328. end
  8329. punchsound1:Play()
  8330. for i = 0, 1, 0.1 do
  8331. swait()
  8332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8333. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8334. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8335. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8336. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8337. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8338. end
  8339. punchsound1:Play()
  8340. for i = 0, 1, 0.1 do
  8341. swait()
  8342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8344. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8345. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8346. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8347. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8348. end
  8349. for i = 0, 1, 0.1 do
  8350. swait()
  8351. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8352. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8353. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8354. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8355. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8356. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8357. end
  8358. for i = 0, 1, 0.1 do
  8359. swait()
  8360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8362. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8363. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8364. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8365. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8366. end
  8367. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8368. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8369. Zanzoken = Instance.new("Part",char)
  8370. Zanzoken.Anchored = true
  8371. Zanzoken.Position = v3(999,999,999)
  8372. Zanzoken.CFrame = Torso.CFrame
  8373. game.Debris:AddItem(Zanzoken,0.5)
  8374. Zanzoken.Transparency = 1
  8375. Zano:Play()
  8376. wait()
  8377. idk = Instance.new("BillboardGui",Zanzoken)
  8378. idk.Size = UDim2.new(10,0,15,0)
  8379. idk.AlwaysOnTop = false
  8380. idk1 = Instance.new("ImageLabel",idk)
  8381. idk1.BackgroundTransparency = 1
  8382. idk.ExtentsOffset = v3(0,0,0)
  8383. idk1.ImageTransparency = 0
  8384. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8385. idk1.Size = UDim2.new(2,0,1,0)
  8386. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8387. idk1.Image = "rbxassetid://319554883"
  8388. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8389. wait()
  8390. Zanzoken = Instance.new("Part",char)
  8391. Zanzoken.Anchored = true
  8392. Zanzoken.Position = v3(999,999,999)
  8393. Zanzoken.CFrame = Torso.CFrame
  8394. game.Debris:AddItem(Zanzoken,0.5)
  8395. Zanzoken.Transparency = 1
  8396. wait()
  8397. idk = Instance.new("BillboardGui",Zanzoken)
  8398. idk.Size = UDim2.new(20,0,20,0)
  8399. idk.AlwaysOnTop = false
  8400. idk1 = Instance.new("ImageLabel",idk)
  8401. idk1.BackgroundTransparency = 1
  8402. idk.ExtentsOffset = v3(0,0,0)
  8403. idk1.ImageTransparency = 0
  8404. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8405. idk1.Size = UDim2.new(2,0,1,0)
  8406. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8407. idk1.Image = "rbxassetid://319554883"
  8408. StrongPunch:Play()
  8409. Break:Play()
  8410. local Aura4 = Instance.new('ParticleEmitter')
  8411. Aura4.Name = "Aura"
  8412. Aura4.Texture = "rbxassetid://1046299182"
  8413. Aura4.Parent = Torso
  8414. Aura4.LightEmission = 1
  8415. Aura4.Transparency = NumberSequence.new(0.7,1)
  8416. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8417. Aura4.Size = NumberSequence.new(1,30)
  8418. Aura4.Rotation = NumberRange.new(-360,360)
  8419. Aura4.LockedToPart = true
  8420. Aura4.Lifetime = NumberRange.new(0.2)
  8421. Aura4.Rate = 100
  8422. Aura4.Speed = NumberRange.new(0)
  8423. Aura4.EmissionDirection = "Top"
  8424. for i = 0, 6, 0.1 do
  8425. swait()
  8426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8427. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8428. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8429. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8430. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8431. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8432. end
  8433. Aura4:Destroy()
  8434. wait(0.1)
  8435. local Aura4 = Instance.new('ParticleEmitter')
  8436. Aura4.Name = "Aura"
  8437. Aura4.Texture = "rbxassetid://1046299182"
  8438. Aura4.Parent = Torso
  8439. Aura4.LightEmission = 1
  8440. Aura4.Transparency = NumberSequence.new(0.7,1)
  8441. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8442. Aura4.Size = NumberSequence.new(1,30)
  8443. Aura4.Rotation = NumberRange.new(-360,360)
  8444. Aura4.LockedToPart = true
  8445. Aura4.Lifetime = NumberRange.new(0.2)
  8446. Aura4.Rate = 100
  8447. Aura4.Speed = NumberRange.new(0)
  8448. Aura4.EmissionDirection = "Top"
  8449. StrongPunch1:Play()
  8450. Break:Play()
  8451. for i = 0, 6, 0.1 do
  8452. swait()
  8453. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8454. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8455. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8456. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8457. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8458. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8459. end
  8460. Aura4:Destroy()
  8461. StrongPunch2:Play()
  8462. Break:Play()
  8463. local Aura4 = Instance.new('ParticleEmitter')
  8464. Aura4.Name = "Aura"
  8465. Aura4.Texture = "rbxassetid://1046299182"
  8466. Aura4.Parent = Torso
  8467. Aura4.LightEmission = 1
  8468. Aura4.Transparency = NumberSequence.new(0.7,1)
  8469. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8470. Aura4.Size = NumberSequence.new(1,30)
  8471. Aura4.Rotation = NumberRange.new(-360,360)
  8472. Aura4.LockedToPart = true
  8473. Aura4.Lifetime = NumberRange.new(0.2)
  8474. Aura4.Rate = 100
  8475. Aura4.Speed = NumberRange.new(0)
  8476. Aura4.EmissionDirection = "Top"
  8477. for i = 0, 7, 0.1 do
  8478. swait()
  8479. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8480. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8481. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8482. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8483. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8484. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8485. end
  8486. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8487. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8488. Aura4:Destroy()
  8489. Zanzoken = Instance.new("Part",char)
  8490. Zanzoken.Anchored = true
  8491. Zanzoken.Position = v3(999,999,999)
  8492. Zanzoken.CFrame = Torso.CFrame
  8493. game.Debris:AddItem(Zanzoken,0.5)
  8494. Zanzoken.Transparency = 1
  8495. Zano:Play()
  8496. wait()
  8497. idk = Instance.new("BillboardGui",Zanzoken)
  8498. idk.Size = UDim2.new(10,0,15,0)
  8499. idk.AlwaysOnTop = false
  8500. idk1 = Instance.new("ImageLabel",idk)
  8501. idk1.BackgroundTransparency = 1
  8502. idk.ExtentsOffset = v3(0,0,0)
  8503. idk1.ImageTransparency = 0
  8504. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8505. idk1.Size = UDim2.new(2,0,1,0)
  8506. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8507. idk1.Image = "rbxassetid://319554883"
  8508. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8509. wait()
  8510. Zanzoken = Instance.new("Part",char)
  8511. Zanzoken.Anchored = true
  8512. Zanzoken.Position = v3(999,999,999)
  8513. Zanzoken.CFrame = Torso.CFrame
  8514. game.Debris:AddItem(Zanzoken,0.5)
  8515. Zanzoken.Transparency = 1
  8516. wait()
  8517. idk = Instance.new("BillboardGui",Zanzoken)
  8518. idk.Size = UDim2.new(20,0,20,0)
  8519. idk.AlwaysOnTop = false
  8520. idk1 = Instance.new("ImageLabel",idk)
  8521. idk1.BackgroundTransparency = 1
  8522. idk.ExtentsOffset = v3(0,0,0)
  8523. idk1.ImageTransparency = 0
  8524. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8525. idk1.Size = UDim2.new(2,0,1,0)
  8526. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8527. idk1.Image = "rbxassetid://319554883"
  8528. for i = 0, 1, 0.1 do
  8529. swait()
  8530. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8531. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8532. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8533. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8534. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8535. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8536. end
  8537. punchsound1:Play()
  8538. for i = 0, 1, 0.1 do
  8539. swait()
  8540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8541. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8542. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8543. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8544. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8545. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8546. end
  8547. punchsound1:Play()
  8548. for i = 0, 1, 0.1 do
  8549. swait()
  8550. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8551. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8552. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8553. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8554. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8555. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8556. end
  8557. for i = 0, 1, 0.1 do
  8558. swait()
  8559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8560. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8561. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8562. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8563. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8564. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8565. end
  8566. for i = 0, 1, 0.1 do
  8567. swait()
  8568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8570. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8571. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8572. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8573. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8574. end
  8575. punchsound1:Play()
  8576. for i = 0, 0.5, 0.1 do
  8577. swait()
  8578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8580. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8581. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8582. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8583. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8584. end
  8585. punchsound1:Play()
  8586. for i = 0, 0.5, 0.1 do
  8587. swait()
  8588. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8589. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8590. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8591. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8592. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8593. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8594. end
  8595. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8596. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8597. Zanzoken = Instance.new("Part",char)
  8598. Zanzoken.Anchored = true
  8599. Zanzoken.Position = v3(999,999,999)
  8600. Zanzoken.CFrame = Torso.CFrame
  8601. game.Debris:AddItem(Zanzoken,0.5)
  8602. Zanzoken.Transparency = 1
  8603. Zano:Play()
  8604. wait()
  8605. idk = Instance.new("BillboardGui",Zanzoken)
  8606. idk.Size = UDim2.new(10,0,15,0)
  8607. idk.AlwaysOnTop = false
  8608. idk1 = Instance.new("ImageLabel",idk)
  8609. idk1.BackgroundTransparency = 1
  8610. idk.ExtentsOffset = v3(0,0,0)
  8611. idk1.ImageTransparency = 0
  8612. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8613. idk1.Size = UDim2.new(2,0,1,0)
  8614. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8615. idk1.Image = "rbxassetid://319554883"
  8616. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8617. wait()
  8618. Zanzoken = Instance.new("Part",char)
  8619. Zanzoken.Anchored = true
  8620. Zanzoken.Position = v3(999,999,999)
  8621. Zanzoken.CFrame = Torso.CFrame
  8622. game.Debris:AddItem(Zanzoken,0.5)
  8623. Zanzoken.Transparency = 1
  8624. wait()
  8625. idk = Instance.new("BillboardGui",Zanzoken)
  8626. idk.Size = UDim2.new(20,0,20,0)
  8627. idk.AlwaysOnTop = false
  8628. idk1 = Instance.new("ImageLabel",idk)
  8629. idk1.BackgroundTransparency = 1
  8630. idk.ExtentsOffset = v3(0,0,0)
  8631. idk1.ImageTransparency = 0
  8632. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8633. idk1.Size = UDim2.new(2,0,1,0)
  8634. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8635. idk1.Image = "rbxassetid://319554883"
  8636. for i = 0, 0.4, 0.1 do
  8637. swait()
  8638. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8639. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8640. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8641. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8642. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8643. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8644. end
  8645. punchsound1:Play()
  8646. for i = 0, 0.4, 0.1 do
  8647. swait()
  8648. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8649. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8650. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8651. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8652. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8653. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8654. end
  8655. punchsound1:Play()
  8656. for i = 0, 1, 0.1 do
  8657. swait()
  8658. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8659. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8660. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8661. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8662. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8663. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8664. end
  8665. for i,v in pairs(to.Parent:GetChildren()) do
  8666. if v:IsA("Humanoid") then
  8667. v.Health = v.Health - 8
  8668.  
  8669. v.PlatformStand = true
  8670. end
  8671. end
  8672.  
  8673. hit1 = false
  8674.  
  8675. punchsound1:Play()
  8676. hit2 = true
  8677. for i = 0, 1, 0.1 do
  8678. swait()
  8679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8681. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8684. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8685. end
  8686. for i,v in pairs(to.Parent:GetChildren()) do
  8687. if v:IsA("Humanoid") then
  8688. v.Health = v.Health - 10
  8689.  
  8690. v.PlatformStand = true
  8691. end
  8692. end
  8693. hit2 = false
  8694.  
  8695. punchsound1:Play()
  8696. hit3 = true
  8697. hit4 = true
  8698.  
  8699.  
  8700. punchsound1:Play()
  8701.  
  8702.  
  8703. coroutine.wrap(function()
  8704. for i=1,2 do
  8705. wait()
  8706.  
  8707.  
  8708.  
  8709.  
  8710.  
  8711. for i,v in pairs(to.Parent:GetChildren()) do
  8712. if v:IsA("Humanoid") then
  8713. v.Health = v.Health - 30
  8714.  
  8715. v.PlatformStand = true
  8716. end
  8717. end
  8718. end
  8719.  
  8720.  
  8721. wait(3)
  8722. end)()
  8723.  
  8724.  
  8725.  
  8726. RootPart.Anchored = false
  8727.  
  8728.  
  8729.  
  8730.  
  8731.  
  8732. StrongPunch:Play()
  8733.  
  8734.  
  8735.  
  8736.  
  8737.  
  8738.  
  8739. for i,v in pairs(to.Parent:GetChildren()) do
  8740. if v:IsA("Humanoid") then
  8741. v.Health = v.Health - 20
  8742.  
  8743. v.PlatformStand = true
  8744. end
  8745. end
  8746.  
  8747. StrongPunch2:Play()
  8748.  
  8749.  
  8750. hitground = new("Part",char)
  8751. hitground.Size = Vector3.new(5,5,5)
  8752. hitground.Name = "Ground"
  8753. hitground.Transparency = 1
  8754. hitground.CanCollide = false
  8755. game.Debris:AddItem(hitground,2)
  8756. hitground.Position = Vector3.new(999,999,999)
  8757. hitgroundweld = new("Weld",hitground)
  8758. hitgroundweld.Part0 = to
  8759. hitgroundweld.Part1 = hitground
  8760. hitground.Touched:connect(function(hit2)
  8761. if hit2.Size.x > 150 then
  8762. hitground:Destroy()
  8763. ad = new("Part",char)
  8764. ad.Name = "NewPart"
  8765. ad.Size = Vector3.new(30,0.1,30)
  8766. ad.CanCollide = false
  8767. ad.Anchored = true
  8768. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8769. ad.Transparency = 1
  8770. aad = new("Decal",ad)
  8771.  
  8772. aad.Face = "Top"
  8773. aad.Transparency = 1
  8774. aad.Transparency = 0
  8775. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8776. smoke = new("Part",to)
  8777. smokemesh = new("SpecialMesh",smoke)
  8778. smokemesh.MeshId = "rbxassetid://928329648"
  8779. smoke.BrickColor = hit2.BrickColor
  8780. smoke.Anchored = true
  8781. smoke.Position = hitground.Position
  8782. GroundImpact:Play()
  8783. for i = 1,20 do
  8784. wait()
  8785. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8786. smoke.Transparency = smoke.Transparency + 1/20
  8787. end
  8788. smoke:Destroy()
  8789. wait(0.5)
  8790.  
  8791. for i = 1,20 do
  8792. wait(0.1)
  8793. aad.Transparency = aad.Transparency + 1/20
  8794. end
  8795. end
  8796. end)
  8797. ys = Instance.new("BodyVelocity",to)
  8798. ys.Name = "GO"
  8799.  
  8800. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8801.  
  8802. ys.Velocity = v3(0,-90,0)
  8803.  
  8804. wait(1)
  8805. ys:Destroy()
  8806.  
  8807.  
  8808.  
  8809.  
  8810.  
  8811. hit3 = false
  8812. hit4 = false
  8813.  
  8814.  
  8815. hit1 = false
  8816. hit2 = false
  8817. hit3 = false
  8818. hit4 = false
  8819. idle = true
  8820. RootPart.Anchored = false
  8821. to.Anchored = false
  8822. end
  8823. end)
  8824. end
  8825.  
  8826.  
  8827. function Combo2()
  8828. getplayer = new("Part",char)
  8829. getplayer.Position = Vector3.new(999,999,999)
  8830. getplayer.Transparency = 1
  8831. getplayer.Size = v3(3,3,3)
  8832. getplayer.CanCollide = false
  8833. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8834. getplayer.Name = "GetPlayer"
  8835.  
  8836. game.Debris:AddItem(getplayer,0.5)
  8837.  
  8838. getplayer.Touched:connect(function(hit)
  8839. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8840. getplayer:Destroy()
  8841. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8842. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8843. to.Anchored = true
  8844. idle = false
  8845.  
  8846.  
  8847. punchsound1:Play()
  8848. hit1 = true
  8849. for i = 0, 1, 0.1 do
  8850. swait()
  8851. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8852. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8853. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8854. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8855. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8856. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8857. end
  8858. punchsound1:Play()
  8859. for i = 0, 1, 0.1 do
  8860. swait()
  8861. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8862. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8863. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8864. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8865. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8866. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8867. end
  8868. punchsound1:Play()
  8869. for i = 0, 1, 0.1 do
  8870. swait()
  8871. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8872. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8873. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8874. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8875. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8876. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8877. end
  8878. for i = 0, 1, 0.1 do
  8879. swait()
  8880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8881. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8882. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8883. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8884. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8885. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8886. end
  8887. for i = 0, 1, 0.1 do
  8888. swait()
  8889. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8890. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8891. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8892. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8893. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8894. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8895. end
  8896. StrongPunch1:Play()
  8897. for i = 0, 1, 0.1 do
  8898. swait()
  8899. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8900. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8901. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8902. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8903. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8904. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8905. end
  8906. for i = 0, 0.6, 0.1 do
  8907. swait()
  8908. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8909. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8910. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8911. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8912. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8913. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8914. end
  8915. for i = 0, 0.6, 0.1 do
  8916. swait()
  8917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8918. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8919. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8920. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8921. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8922. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8923. end
  8924. for i,v in pairs(to.Parent:GetChildren()) do
  8925. if v:IsA("Humanoid") then
  8926. v.Health = v.Health - 6
  8927.  
  8928. v.PlatformStand = true
  8929. end
  8930. end
  8931. StrongPunch:Play()
  8932. for i = 0, 1, 0.1 do
  8933. swait()
  8934. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8935. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8936. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8937. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8938. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8939. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8940. end
  8941. for i,v in pairs(to.Parent:GetChildren()) do
  8942. if v:IsA("Humanoid") then
  8943. v.Health = v.Health - 8
  8944.  
  8945. v.PlatformStand = true
  8946. end
  8947. end
  8948.  
  8949. hit1 = false
  8950.  
  8951. punchsound1:Play()
  8952. hit2 = true
  8953. for i = 0, 1, 0.1 do
  8954. swait()
  8955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8957. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8958. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8959. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8960. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8961. end
  8962. for i,v in pairs(to.Parent:GetChildren()) do
  8963. if v:IsA("Humanoid") then
  8964. v.Health = v.Health - 5
  8965.  
  8966. v.PlatformStand = true
  8967. end
  8968. end
  8969. hit2 = false
  8970.  
  8971. punchsound1:Play()
  8972. hit3 = true
  8973. hit4 = true
  8974.  
  8975.  
  8976. punchsound1:Play()
  8977.  
  8978. coroutine.wrap(function()
  8979. for i=1,2 do
  8980. wait()
  8981. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8982. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8983. Zanzoken = Instance.new("Part",char)
  8984. Zanzoken.Anchored = true
  8985. Zanzoken.Position = v3(999,999,999)
  8986. Zanzoken.CFrame = Torso.CFrame
  8987. game.Debris:AddItem(Zanzoken,0.5)
  8988. Zanzoken.Transparency = 1
  8989. Zano:Play()
  8990. wait()
  8991. idk = Instance.new("BillboardGui",Zanzoken)
  8992. idk.Size = UDim2.new(10,0,15,0)
  8993. idk.AlwaysOnTop = false
  8994. idk1 = Instance.new("ImageLabel",idk)
  8995. idk1.BackgroundTransparency = 1
  8996. idk.ExtentsOffset = v3(0,0,0)
  8997. idk1.ImageTransparency = 0
  8998. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8999. idk1.Size = UDim2.new(2,0,1,0)
  9000. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9001. idk1.Image = "rbxassetid://319554883"
  9002. wait()
  9003. Zanzoken = Instance.new("Part",char)
  9004. Zanzoken.Anchored = true
  9005. Zanzoken.Position = v3(999,999,999)
  9006. Zanzoken.CFrame = Torso.CFrame
  9007. game.Debris:AddItem(Zanzoken,0.5)
  9008. Zanzoken.Transparency = 1
  9009. wait()
  9010. idk = Instance.new("BillboardGui",Zanzoken)
  9011. idk.Size = UDim2.new(20,0,20,0)
  9012. idk.AlwaysOnTop = false
  9013. idk1 = Instance.new("ImageLabel",idk)
  9014. idk1.BackgroundTransparency = 1
  9015. idk.ExtentsOffset = v3(0,0,0)
  9016. idk1.ImageTransparency = 0
  9017. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9018. idk1.Size = UDim2.new(2,0,1,0)
  9019. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9020. idk1.Image = "rbxassetid://319554883"
  9021. for i = 0, 1, 0.1 do
  9022. swait()
  9023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9025. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9027. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9028. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9029. end
  9030. StrongPunch:Play()
  9031. for i,v in pairs(to.Parent:GetChildren()) do
  9032. if v:IsA("Humanoid") then
  9033. v.Health = v.Health - 10
  9034.  
  9035. v.PlatformStand = true
  9036. end
  9037. end
  9038. end
  9039.  
  9040.  
  9041. wait(0.7)
  9042. end)()
  9043.  
  9044.  
  9045.  
  9046.  
  9047. RootPart.Anchored = true
  9048. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  9049. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  9050. Zanzoken = Instance.new("Part",char)
  9051. Zanzoken.Anchored = true
  9052. Zanzoken.Position = v3(999,999,999)
  9053. Zanzoken.CFrame = Torso.CFrame
  9054. game.Debris:AddItem(Zanzoken,0.5)
  9055. Zanzoken.Transparency = 1
  9056. Zano:Play()
  9057. wait()
  9058. idk = Instance.new("BillboardGui",Zanzoken)
  9059. idk.Size = UDim2.new(10,0,15,0)
  9060. idk.AlwaysOnTop = false
  9061. idk1 = Instance.new("ImageLabel",idk)
  9062. idk1.BackgroundTransparency = 1
  9063. idk.ExtentsOffset = v3(0,0,0)
  9064. idk1.ImageTransparency = 0
  9065. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9066. idk1.Size = UDim2.new(2,0,1,0)
  9067. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9068. idk1.Image = "rbxassetid://319554883"
  9069. wait()
  9070. Zanzoken = Instance.new("Part",char)
  9071. Zanzoken.Anchored = true
  9072. Zanzoken.Position = v3(999,999,999)
  9073. Zanzoken.CFrame = Torso.CFrame
  9074. game.Debris:AddItem(Zanzoken,0.5)
  9075. Zanzoken.Transparency = 1
  9076. wait()
  9077. idk = Instance.new("BillboardGui",Zanzoken)
  9078. idk.Size = UDim2.new(20,0,20,0)
  9079. idk.AlwaysOnTop = false
  9080. idk1 = Instance.new("ImageLabel",idk)
  9081. idk1.BackgroundTransparency = 1
  9082. idk.ExtentsOffset = v3(0,0,0)
  9083. idk1.ImageTransparency = 0
  9084. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9085. idk1.Size = UDim2.new(2,0,1,0)
  9086. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9087. idk1.Image = "rbxassetid://319554883"
  9088.  
  9089. for i = 0, 1, 0.1 do
  9090. swait()
  9091. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9092. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9093. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9094. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9095. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9096. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9097. end
  9098.  
  9099.  
  9100. StrongPunch:Play()
  9101.  
  9102.  
  9103. for i = 0, 1, 0.1 do
  9104. swait()
  9105. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9106. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9107. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9108. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9109. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9110. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9111. end
  9112.  
  9113. for i = 0, 1, 0.1 do
  9114. swait()
  9115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9116. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9117. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9118. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9119. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9120. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9121. end
  9122.  
  9123.  
  9124.  
  9125. for i,v in pairs(to.Parent:GetChildren()) do
  9126. if v:IsA("Humanoid") then
  9127. v.Health = v.Health - 20
  9128.  
  9129. v.PlatformStand = true
  9130. end
  9131. end
  9132.  
  9133. StrongPunch2:Play()
  9134. for i = 0, 1, 0.1 do
  9135. swait()
  9136. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9137. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9138. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9139. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9140. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9141. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9142. end
  9143.  
  9144. hitground = new("Part",char)
  9145. hitground.Size = Vector3.new(5,5,5)
  9146. hitground.Name = "Ground"
  9147. hitground.Transparency = 1
  9148. hitground.CanCollide = false
  9149. game.Debris:AddItem(hitground,2)
  9150. hitground.Position = Vector3.new(999,999,999)
  9151. hitgroundweld = new("Weld",hitground)
  9152. hitgroundweld.Part0 = to
  9153. hitgroundweld.Part1 = hitground
  9154. hitground.Touched:connect(function(hit2)
  9155. if hit2.Size.x > 150 then
  9156. hitground:Destroy()
  9157. ad = new("Part",char)
  9158. ad.Name = "NewPart"
  9159. ad.Size = Vector3.new(30,0.1,30)
  9160. ad.CanCollide = false
  9161. ad.Anchored = true
  9162. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9163. ad.Transparency = 1
  9164. aad = new("Decal",ad)
  9165.  
  9166. aad.Face = "Top"
  9167. aad.Transparency = 1
  9168. aad.Transparency = 0
  9169. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9170. smoke = new("Part",to)
  9171. smokemesh = new("SpecialMesh",smoke)
  9172. smokemesh.MeshId = "rbxassetid://928329648"
  9173. smoke.BrickColor = hit2.BrickColor
  9174. smoke.Anchored = true
  9175. smoke.Position = hitground.Position
  9176. GroundImpact:Play()
  9177. for i = 1,20 do
  9178. wait()
  9179. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9180. smoke.Transparency = smoke.Transparency + 1/20
  9181. end
  9182. smoke:Destroy()
  9183. wait(0.5)
  9184.  
  9185. for i = 1,20 do
  9186. wait(0.1)
  9187. aad.Transparency = aad.Transparency + 1/20
  9188. end
  9189. end
  9190. end)
  9191. to.Anchored = false
  9192. ys = Instance.new("BodyVelocity",to)
  9193. ys.Name = "GO"
  9194.  
  9195. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9196.  
  9197. ys.Velocity = v3(0,-90,0)
  9198.  
  9199. wait(1)
  9200. ys:Destroy()
  9201.  
  9202.  
  9203.  
  9204.  
  9205.  
  9206. hit3 = false
  9207. hit4 = false
  9208.  
  9209.  
  9210. hit1 = false
  9211. hit2 = false
  9212. hit3 = false
  9213. hit4 = false
  9214. idle = true
  9215. RootPart.Anchored = false
  9216. end
  9217. end)
  9218. end
  9219.  
  9220. function KABOOMZ222()
  9221. local effspwn = Instance.new("Part")
  9222. coroutine.resume(coroutine.create(function()
  9223. local sound1 = Instance.new("Sound")
  9224. sound1.SoundId = "rbxassetid://440145223"
  9225. sound1.MaxDistance = 600
  9226. sound1.EmitterSize = 60
  9227. sound1.Volume = 5.5
  9228. sound1.Pitch = 1.3
  9229. sound1.Parent = effspwn
  9230. local sound2 = Instance.new("Sound")
  9231. sound2.SoundId = "rbxassetid://440145223"
  9232. sound2.MaxDistance = 300
  9233. sound2.EmitterSize = 20
  9234. sound2.Volume = 3
  9235. sound2.Pitch = 0.7
  9236. sound2.Parent = effspwn
  9237. local sound3 = Instance.new("Sound")
  9238. sound3.SoundId = "rbxassetid://440145223"
  9239. sound2.MaxDistance = 400
  9240. sound2.EmitterSize = 30
  9241. sound2.Volume = 0.5
  9242. sound2.Pitch = 0.5
  9243. sound2.Parent = effspwn
  9244. sound2:Play()
  9245. wait()
  9246. sound1:Play()
  9247. sound3:Play()
  9248. end))
  9249. local model = Instance.new("Model")
  9250. game.Debris:AddItem(model, 20)
  9251. model.Name = "smasheffects"
  9252. model.Parent = workspace
  9253. effspwn.Name = "spwnr"
  9254. effspwn.Size = Vector3.new(1, 1, 1)
  9255. effspwn.Anchored = true
  9256. effspwn.CanCollide = false
  9257. effspwn.Transparency = 1
  9258. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9259. effspwn.Parent = model
  9260.  
  9261.  
  9262.  
  9263.  
  9264. coroutine.resume(coroutine.create(function()
  9265. local shok = Instance.new("Part")
  9266. shok.Name = "whoosh"
  9267. shok.BrickColor = BrickColor.new("Institutional white")
  9268. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9269. shok.Size = Vector3.new(1, 1, 1)
  9270. shok.Anchored = true
  9271. shok.Material = "Neon"
  9272. shok.Transparency = 1
  9273. shok.CanCollide = false
  9274. shok.Parent = model
  9275. game.Debris:AddItem(shok, 12)
  9276. local mesh = Instance.new("SpecialMesh")
  9277. mesh.MeshType = "FileMesh"
  9278. mesh.MeshId = "rbxassetid://437347603"
  9279. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9280. mesh.Parent = shok
  9281.  
  9282.  
  9283.  
  9284.  
  9285.  
  9286. for e = 1, 8 do
  9287. wait()
  9288. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9289. shok.Transparency = shok.Transparency + 0.035
  9290. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9291. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9292.  
  9293.  
  9294. end
  9295. for e = 1, 16 do
  9296. wait()
  9297. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9298. shok.Transparency = shok.Transparency + 0.11
  9299. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9300. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9301.  
  9302. end
  9303. end))
  9304. coroutine.resume(coroutine.create(function()
  9305. local shok = Instance.new("Part")
  9306. shok.Name = "wring1"
  9307. shok.BrickColor = BrickColor.new("Institutional white")
  9308. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9309. shok.Size = Vector3.new(1, 1, 1)
  9310. shok.Anchored = true
  9311. shok.Material = "Neon"
  9312. shok.Transparency = 0.25
  9313. shok.CanCollide = false
  9314. shok.Parent = model
  9315. game.Debris:AddItem(shok, 12)
  9316. local mesh = Instance.new("SpecialMesh")
  9317. mesh.MeshType = "FileMesh"
  9318. mesh.MeshId = "rbxassetid://3270017"
  9319. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9320. mesh.Parent = shok
  9321. for e = 1, 30 do
  9322. wait()
  9323. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9324. shok.Transparency = shok.Transparency + 0.002
  9325. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9326. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9327. end
  9328. for e = 1, 38 do
  9329. wait()
  9330. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9331. shok.Transparency = shok.Transparency + 0.002
  9332. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9333. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9334. end
  9335. for e = 1, 24 do
  9336. wait()
  9337. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9338. shok.Transparency = shok.Transparency + 0.03
  9339. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9340. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9341. end
  9342. end))
  9343. coroutine.resume(coroutine.create(function()
  9344. local shok = Instance.new("Part")
  9345. shok.Name = "wring2"
  9346. shok.BrickColor = BrickColor.new("Institutional white")
  9347. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9348. shok.Size = Vector3.new(1, 1, 1)
  9349. shok.Anchored = true
  9350. shok.Material = "Neon"
  9351. shok.Transparency = 0.25
  9352. shok.CanCollide = false
  9353. shok.Parent = model
  9354. game.Debris:AddItem(shok, 12)
  9355. local mesh = Instance.new("SpecialMesh")
  9356. mesh.MeshType = "FileMesh"
  9357. mesh.MeshId = "rbxassetid://3270017"
  9358. mesh.Scale = Vector3.new(12, 12, 0.05)
  9359. mesh.Parent = shok
  9360. for e = 1, 30 do
  9361. wait()
  9362. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9363. shok.Transparency = shok.Transparency + 0.002
  9364. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9365. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9366. end
  9367. for e = 1, 38 do
  9368. wait()
  9369. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9370. shok.Transparency = shok.Transparency + 0.002
  9371. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9372. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9373. end
  9374. for e = 1, 24 do
  9375. wait()
  9376. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9377. shok.Transparency = shok.Transparency + 0.03
  9378. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9379. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9380. end
  9381. end))
  9382. coroutine.resume(coroutine.create(function()
  9383. local shok = Instance.new("Part")
  9384. shok.Name = "coil1"
  9385. shok.BrickColor = BrickColor.new("Institutional white")
  9386. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9387. shok.Size = Vector3.new(1, 1, 1)
  9388. shok.Anchored = true
  9389. shok.Material = "Neon"
  9390. shok.Transparency = 0.25
  9391. shok.CanCollide = false
  9392. shok.Parent = model
  9393. game.Debris:AddItem(shok, 12)
  9394. local mesh = Instance.new("SpecialMesh")
  9395. mesh.MeshType = "FileMesh"
  9396. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9397. mesh.Scale = Vector3.new(12, 12, 12)
  9398. mesh.Parent = shok
  9399. for e = 1, 15 do
  9400. wait()
  9401. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9402. shok.Transparency = shok.Transparency + 0.004
  9403. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9404. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9405. end
  9406. for e = 1, 16 do
  9407. wait()
  9408. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9409. shok.Transparency = shok.Transparency + 0.004
  9410. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9411. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9412. end
  9413. for e = 1, 12 do
  9414. wait()
  9415. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9416. shok.Transparency = shok.Transparency + 0.06
  9417. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9418. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9419. end
  9420. end))
  9421. coroutine.resume(coroutine.create(function()
  9422. local shok = Instance.new("Part")
  9423. shok.Name = "coil2"
  9424. shok.BrickColor = BrickColor.new("Institutional white")
  9425. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9426. shok.Size = Vector3.new(1, 1, 1)
  9427. shok.Anchored = true
  9428. shok.Material = "Neon"
  9429. shok.Transparency = 1
  9430. shok.CanCollide = false
  9431. shok.Parent = model
  9432. game.Debris:AddItem(shok, 12)
  9433. local mesh = Instance.new("SpecialMesh")
  9434. mesh.MeshType = "FileMesh"
  9435. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9436. mesh.Scale = Vector3.new(6, 12, 6)
  9437. mesh.Parent = shok
  9438. for e = 1, 15 do
  9439. wait()
  9440. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9441. shok.Transparency = shok.Transparency + 0.005
  9442. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9443. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9444. end
  9445. for e = 1, 16 do
  9446. wait()
  9447. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9448. shok.Transparency = shok.Transparency + 0.005
  9449. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9450. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9451. end
  9452. for e = 1, 12 do
  9453. wait()
  9454. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9455. shok.Transparency = shok.Transparency + 0.09
  9456. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9457. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9458. end
  9459. end))
  9460. coroutine.resume(coroutine.create(function()
  9461. local shok = Instance.new("Part")
  9462. shok.Name = "shokwve"
  9463. shok.BrickColor = BrickColor.new("Institutional white")
  9464. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9465. shok.Size = Vector3.new(1, 1, 1)
  9466. shok.Anchored = true
  9467. shok.Material = "Neon"
  9468. shok.Transparency = 0.6
  9469. shok.CanCollide = false
  9470. shok.Parent = model
  9471. game.Debris:AddItem(shok, 12)
  9472. local mesh = Instance.new("SpecialMesh")
  9473. mesh.MeshType = "FileMesh"
  9474. mesh.MeshId = "rbxassetid://489415447"
  9475. mesh.Scale = Vector3.new(1, 1, 1)
  9476. mesh.Parent = shok
  9477. for e = 1, 12 do
  9478. wait()
  9479. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9480. shok.Transparency = shok.Transparency + 0.002
  9481. end
  9482. for e = 1, 32 do
  9483. wait()
  9484. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9485. shok.Transparency = shok.Transparency + 0.002
  9486. end
  9487. for e = 1, 24 do
  9488. wait()
  9489. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9490. shok.Transparency = shok.Transparency + 0.03
  9491. end
  9492. end))
  9493. coroutine.resume(coroutine.create(function()
  9494. local shok = Instance.new("Part")
  9495. shok.Name = "shock2"
  9496. shok.BrickColor = BrickColor.new("Institutional white")
  9497. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9498. shok.Size = Vector3.new(1, 1, 1)
  9499. shok.Anchored = true
  9500. shok.Material = "Neon"
  9501. shok.Transparency = 0.35
  9502. shok.CanCollide = false
  9503. shok.Parent = model
  9504. game.Debris:AddItem(shok, 12)
  9505. local mesh = Instance.new("SpecialMesh")
  9506. mesh.MeshType = "FileMesh"
  9507. mesh.MeshId = "rbxassetid://1095709"
  9508. mesh.Scale = Vector3.new(12, 12, 12)
  9509. mesh.Parent = shok
  9510. for e = 1, 15 do
  9511. wait()
  9512. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9513. shok.Transparency = shok.Transparency + 0.004
  9514. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9515. end
  9516. for e = 1, 16 do
  9517. wait()
  9518. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9519. shok.Transparency = shok.Transparency + 0.004
  9520. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9521. end
  9522. for e = 1, 12 do
  9523. wait()
  9524. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9525. shok.Transparency = shok.Transparency + 0.06
  9526. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9527. end
  9528. end))
  9529. coroutine.resume(coroutine.create(function()
  9530. local shok = Instance.new("Part")
  9531. shok.Name = "shock3"
  9532. shok.BrickColor = BrickColor.new("Institutional white")
  9533. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9534. shok.Size = Vector3.new(1, 1, 1)
  9535. shok.Anchored = true
  9536. shok.Material = "Neon"
  9537. shok.Transparency = 0.35
  9538. shok.CanCollide = false
  9539. shok.Parent = model
  9540. game.Debris:AddItem(shok, 12)
  9541. local mesh = Instance.new("SpecialMesh")
  9542. mesh.MeshType = "FileMesh"
  9543. mesh.MeshId = "rbxassetid://1095709"
  9544. mesh.Scale = Vector3.new(12, 12, 12)
  9545. mesh.Parent = shok
  9546. for e = 1, 15 do
  9547. wait()
  9548. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9549. shok.Transparency = shok.Transparency + 0.004
  9550. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9551. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9552. end
  9553. for e = 1, 16 do
  9554. wait()
  9555. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9556. shok.Transparency = shok.Transparency + 0.004
  9557. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9558. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9559. end
  9560. for e = 1, 12 do
  9561. wait()
  9562. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9563. shok.Transparency = shok.Transparency + 0.06
  9564. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9565. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9566. end
  9567. end))
  9568. end
  9569.  
  9570.  
  9571.  
  9572. mouse.KeyDown:connect(function(k)
  9573. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9574. local exp = Instance.new("Explosion",Torso)
  9575. exp.BlastRadius = 45.5
  9576. exp.BlastPressure = 100
  9577. exp.Position = Torso
  9578. exp.Visible = true
  9579. end
  9580. end)
  9581.  
  9582. MV4 = 300
  9583. mouse.KeyDown:connect(function(k)
  9584. if attack == false and k == "8" then
  9585. for i, v in pairs(Torso:GetChildren()) do
  9586. if v:IsA('ParticleEmitter') then
  9587. v:Remove()
  9588. end
  9589. end
  9590. end
  9591. end)
  9592.  
  9593.  
  9594. MV4 = 300
  9595. mouse.KeyDown:connect(function(k)
  9596. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9597. MV4 = 0
  9598. Humanoid.WalkSpeed = 13
  9599. attack = true
  9600. Firepart1 = Instance.new("Part", RightArm)
  9601. Firepart1.Size = Vector3.new(1, 1, 1)
  9602. GuW1 = Instance.new("Weld")
  9603. GuW1.Name = "GuW"
  9604. GuW1.Part0 = RightArm
  9605. GuW1.C0 = cn(0, -1, 0)
  9606. GuW1.C1 = cn(0, 0, 0)
  9607. GuW1.Part1 = Firepart1
  9608. GuW1.Parent = RightArm
  9609. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9610. Firepart1.Transparency = 1
  9611. Firepart2 = Instance.new("Part", LeftArm)
  9612. Firepart2.Size = Vector3.new(1, 1, 1)
  9613. GuW2 = Instance.new("Weld")
  9614. GuW2.Name = "GuW"
  9615. GuW2.Part0 = LeftArm
  9616. GuW2.C0 = cn(0, -1, 0)
  9617. GuW2.C1 = cn(0, 0, 0)
  9618. GuW2.Part1 = Firepart2
  9619. GuW2.Parent = LeftArm
  9620. Firepart2.Transparency = 1
  9621. for i = 0, 5, 0.1 do
  9622. swait()
  9623. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9624. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9625. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9626. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9627. if Torsovelocity.Y > 2 then
  9628. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9629. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9630. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9631. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9632. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9633. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9634. elseif Torsovelocity.Y < 1 then
  9635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9636. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9637. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9638. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9639. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9640. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9641. end
  9642. end
  9643. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9644. for i = 0, 7, 0.1 do
  9645. swait()
  9646. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9647. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9648. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9649. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9650. if Torsovelocity.Y > 2 then
  9651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9652. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9653. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9654. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9655. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9656. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9657. elseif Torsovelocity.Y < 1 then
  9658. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9659. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9660. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9661. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9662. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9663. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9664. end
  9665. end
  9666. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9667. GuW1:Destroy()
  9668. GuW1 = Instance.new("Weld")
  9669. GuW1.Name = "GuW"
  9670. GuW1.Part0 = Torso
  9671. GuW1.C0 = cn(0, 0, -6)
  9672. GuW1.C1 = cn(0, 0, 0)
  9673. GuW1.Part1 = Firepart1
  9674. GuW1.Parent = Torso
  9675. GuW2:Destroy()
  9676. GuW2 = Instance.new("Weld")
  9677. GuW2.Name = "GuW"
  9678. GuW2.Part0 = Torso
  9679. GuW2.C0 = cn(0, 0, -6)
  9680. GuW2.C1 = cn(0, 0, 0)
  9681. GuW2.Part1 = Firepart2
  9682. GuW2.Parent = Torso
  9683. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9684. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9685. GuW2:Destroy()
  9686. GuW2 = Instance.new("Weld")
  9687. GuW2.Name = "GuW"
  9688. GuW2.Part0 = Torso
  9689. GuW2.C0 = cn(0, 0, -4)
  9690. GuW2.C1 = cn(0, 0, 0)
  9691. GuW2.Part1 = Firepart2
  9692. GuW2.Parent = Torso
  9693.  
  9694.  
  9695. for i = 0, 7, 0.1 do
  9696. swait()
  9697. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9698. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9699. if Torsovelocity.Y > 2 then
  9700. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9701. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9702. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9703. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9704. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9705. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9706. elseif Torsovelocity.Y < 1 then
  9707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9708. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9709. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9710. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9711. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9712. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9713. end
  9714. end
  9715. local bp2 = Create("BodyPosition")({
  9716. P = 900,
  9717. D = 1000,
  9718. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9719. position = Torso.Position + Vector3.new(0, 60, 0),
  9720. Parent = Torso
  9721. })
  9722. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9723. for i = 0, 8, 0.1 do
  9724. swait()
  9725. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9726. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9727. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9728. if Torsovelocity.Y > 2 then
  9729. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9730. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9731. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9732. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9733. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9734. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9735. elseif Torsovelocity.Y < 1 then
  9736. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9737. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9738. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9739. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9740. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9741. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9742. end
  9743. end
  9744. for i = 0, 18, 0.1 do
  9745. swait()
  9746. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9747. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9748. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9749. if Torsovelocity.Y > 2 then
  9750. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9751. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9752. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9753. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9754. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9755. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9756. elseif Torsovelocity.Y < 1 then
  9757. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9758. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9759. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9760. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9761. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9762. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9763. end
  9764. end
  9765. GuW1:Destroy()
  9766. GuW1 = Instance.new("Weld")
  9767. GuW1.Name = "GuW"
  9768. GuW1.Part0 = Torso
  9769. GuW1.C0 = cn(0, 0, -15)
  9770. GuW1.C1 = cn(0, 0, 0)
  9771. GuW1.Part1 = Firepart1
  9772. GuW1.Parent = Torso
  9773. GuW2:Destroy()
  9774. GuW2 = Instance.new("Weld")
  9775. GuW2.Name = "GuW"
  9776. GuW2.Part0 = Torso
  9777. GuW2.C0 = cn(0, 0, -17.5)
  9778. GuW2.C1 = cn(0, 0, 0)
  9779. GuW2.Part1 = Firepart2
  9780. GuW2.Parent = Torso
  9781. for i = 0, 1.25, 0.01 do
  9782. swait()
  9783. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9784. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9785. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9786. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9787. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9788. if Torsovelocity.Y > 2 then
  9789. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9790. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9791. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9792. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9793. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9794. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9795. elseif Torsovelocity.Y < 1 then
  9796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9797. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9798. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9799. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9800. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9801. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9802. end
  9803. end
  9804. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9805. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9806. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9807. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9808. for i = 0, 3, 0.1 do
  9809. swait()
  9810. if Torsovelocity.Y > 2 then
  9811. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9812. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9813. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9814. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9815. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9816. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9817. elseif Torsovelocity.Y < 1 then
  9818. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9819. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9820. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9821. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9822. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9823. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9824. end
  9825. end
  9826. wait(1)
  9827. bp2:Destroy()
  9828. Humanoid.WalkSpeed = 16
  9829. attack = false
  9830. MV4 = 0
  9831. Firepart1:Destroy()
  9832. Firepart2:Destroy()
  9833. end
  9834. end)
  9835. mouse.KeyDown:connect(function(k)
  9836. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9837. MV4 = 0
  9838. Humanoid.WalkSpeed = 13
  9839. attack = true
  9840. Firepart1 = Instance.new("Part", RightArm)
  9841. Firepart1.Size = Vector3.new(1, 1, 1)
  9842. GuW1 = Instance.new("Weld")
  9843. GuW1.Name = "GuW"
  9844. GuW1.Part0 = RightArm
  9845. GuW1.C0 = cn(0, -1, 0)
  9846. GuW1.C1 = cn(0, 0, 0)
  9847. GuW1.Part1 = Firepart1
  9848. GuW1.Parent = RightArm
  9849. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9850. Firepart1.Transparency = 1
  9851. Firepart2 = Instance.new("Part", LeftArm)
  9852. Firepart2.Size = Vector3.new(1, 1, 1)
  9853. GuW2 = Instance.new("Weld")
  9854. GuW2.Name = "GuW"
  9855. GuW2.Part0 = LeftArm
  9856. GuW2.C0 = cn(0, -1, 0)
  9857. GuW2.C1 = cn(0, 0, 0)
  9858. GuW2.Part1 = Firepart2
  9859. GuW2.Parent = LeftArm
  9860. Firepart2.Transparency = 1
  9861. GuW1:Destroy()
  9862. GuW1 = Instance.new("Weld")
  9863. GuW1.Name = "GuW"
  9864. GuW1.Part0 = Torso
  9865. GuW1.C0 = cn(0, 0, -6)
  9866. GuW1.C1 = cn(0, 0, 0)
  9867. GuW1.Part1 = Firepart1
  9868. GuW1.Parent = Torso
  9869. GuW2:Destroy()
  9870. GuW2 = Instance.new("Weld")
  9871. GuW2.Name = "GuW"
  9872. GuW2.Part0 = Torso
  9873. GuW2.C0 = cn(0, 0, -6)
  9874. GuW2.C1 = cn(0, 0, 0)
  9875. GuW2.Part1 = Firepart2
  9876. GuW2.Parent = Torso
  9877. GuW2:Destroy()
  9878. GuW2 = Instance.new("Weld")
  9879. GuW2.Name = "GuW"
  9880. GuW2.Part0 = Torso
  9881. GuW2.C0 = cn(0, 0, -4)
  9882. GuW2.C1 = cn(0, 0, 0)
  9883. GuW2.Part1 = Firepart2
  9884. GuW2.Parent = Torso
  9885. for i = 0, 18, 0.1 do
  9886. swait()
  9887. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9888. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9889. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9890. if Torsovelocity.Y > 2 then
  9891. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9892. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9893. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9894. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9895. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9896. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9897. elseif Torsovelocity.Y < 1 then
  9898. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9899. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9900. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9901. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9902. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9903. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9904. end
  9905. end
  9906. GuW1:Destroy()
  9907. GuW1 = Instance.new("Weld")
  9908. GuW1.Name = "GuW"
  9909. GuW1.Part0 = Torso
  9910. GuW1.C0 = cn(0, 0, -15)
  9911. GuW1.C1 = cn(0, 0, 0)
  9912. GuW1.Part1 = Firepart1
  9913. GuW1.Parent = Torso
  9914. GuW2:Destroy()
  9915. GuW2 = Instance.new("Weld")
  9916. GuW2.Name = "GuW"
  9917. GuW2.Part0 = Torso
  9918. GuW2.C0 = cn(0, 0, -17.5)
  9919. GuW2.C1 = cn(0, 0, 0)
  9920. GuW2.Part1 = Firepart2
  9921. GuW2.Parent = Torso
  9922. for i = 0, 1.25, 0.01 do
  9923. swait()
  9924. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9925. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9926. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9927. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9928. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9929. if Torsovelocity.Y > 2 then
  9930. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9931. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9932. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9933. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9934. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9935. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9936. end
  9937. end
  9938. wait(0.5)
  9939. Humanoid.WalkSpeed = 16
  9940. attack = false
  9941. MV4 = 300
  9942. Firepart1:Destroy()
  9943. Firepart2:Destroy()
  9944. end
  9945.  
  9946.  
  9947. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9948. MV4 = 90
  9949. Humanoid.WalkSpeed = 0.01
  9950. attack = true
  9951. Firepart1 = Instance.new("Part", RightArm)
  9952. Firepart1.Size = Vector3.new(1, 1, 1)
  9953. GuW1 = Instance.new("Weld")
  9954. GuW1.Name = "GuW"
  9955. GuW1.Part0 = RightArm
  9956. GuW1.C0 = cn(0, -1, 0)
  9957. GuW1.C1 = cn(0, 0, 0)
  9958. GuW1.Part1 = Firepart1
  9959. GuW1.Parent = RightArm
  9960. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9961. Firepart1.Transparency = 1
  9962. Firepart2 = Instance.new("Part", LeftArm)
  9963. Firepart2.Size = Vector3.new(1, 1, 1)
  9964. GuW2 = Instance.new("Weld")
  9965. GuW2.Name = "GuW"
  9966. GuW2.Part0 = LeftArm
  9967. GuW2.C0 = cn(0, -1, 0)
  9968. GuW2.C1 = cn(0, 0, 0)
  9969. GuW2.Part1 = Firepart2
  9970. GuW2.Parent = LeftArm
  9971. Firepart2.Transparency = 1
  9972. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9973. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9974. for i = 0, 2, 0.1 do
  9975. swait()
  9976. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9977. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9978. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9979. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9980. if Torsovelocity.Y > 2 then
  9981. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9982. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9983. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9984. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9985. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9986. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9987. elseif Torsovelocity.Y < 1 then
  9988. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9989. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9990. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9991. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9992. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9993. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9994. end
  9995. end
  9996. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9997. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9998. for i = 0, 7, 0.1 do
  9999. swait()
  10000. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10001. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10002. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10003. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10004. if Torsovelocity.Y > 2 then
  10005. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10006. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10007. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10008. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10009. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10010. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10011. elseif Torsovelocity.Y < 1 then
  10012. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10013. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10014. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10015. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10016. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10017. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10018. end
  10019. end
  10020. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10021. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10022. for i = 0, 7, 0.1 do
  10023. swait()
  10024. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10025. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10026. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10027. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10028. if Torsovelocity.Y > 2 then
  10029. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10030. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10031. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10032. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10033. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10034. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10035. elseif Torsovelocity.Y < 1 then
  10036. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10037. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10038. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10039. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  10040. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10041. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10042. end
  10043. end
  10044. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  10045. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  10046. for i = 0, 6, 0.1 do
  10047. swait()
  10048. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10049. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10050. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10051. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10052. if Torsovelocity.Y > 2 then
  10053. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10054. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10055. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10056. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10057. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10058. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10059. elseif Torsovelocity.Y < 1 then
  10060. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10061. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10062. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10063. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10064. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10065. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10066. end
  10067. end
  10068. for i = 0, 5, 0.1 do
  10069. swait()
  10070. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10071. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10072. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10073. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10074. if Torsovelocity.Y > 2 then
  10075. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10076. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10077. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10078. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10079. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10080. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10081. elseif Torsovelocity.Y < 1 then
  10082. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10083. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10084. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10085. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10086. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10087. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10088. end
  10089. end
  10090. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  10091. for i = 0, 7, 0.1 do
  10092. swait()
  10093. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10094. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10095. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10096. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10097. if Torsovelocity.Y > 2 then
  10098. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10099. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10100. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10101. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10102. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10103. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10104. elseif Torsovelocity.Y < 1 then
  10105. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10106. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10107. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10108. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10109. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10110. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10111. end
  10112. end
  10113. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  10114. GuW1:Destroy()
  10115. GuW1 = Instance.new("Weld")
  10116. GuW1.Name = "GuW"
  10117. GuW1.Part0 = Torso
  10118. GuW1.C0 = cn(0, 0, -6)
  10119. GuW1.C1 = cn(0, 0, 0)
  10120. GuW1.Part1 = Firepart1
  10121. GuW1.Parent = Torso
  10122. GuW2:Destroy()
  10123. GuW2 = Instance.new("Weld")
  10124. GuW2.Name = "GuW"
  10125. GuW2.Part0 = Torso
  10126. GuW2.C0 = cn(0, 0, -6)
  10127. GuW2.C1 = cn(0, 0, 0)
  10128. GuW2.Part1 = Firepart2
  10129. GuW2.Parent = Torso
  10130. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10131. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10132. GuW2:Destroy()
  10133. GuW2 = Instance.new("Weld")
  10134. GuW2.Name = "GuW"
  10135. GuW2.Part0 = Torso
  10136. GuW2.C0 = cn(0, 0, -4)
  10137. GuW2.C1 = cn(0, 0, 0)
  10138. GuW2.Part1 = Firepart2
  10139. GuW2.Parent = Torso
  10140. for i = 0, 7, 0.1 do
  10141. swait()
  10142. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10143. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10144. if Torsovelocity.Y > 2 then
  10145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10146. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10147. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10148. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10149. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10150. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10151. elseif Torsovelocity.Y < 1 then
  10152. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10153. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10154. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10155. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10156. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10157. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10158. end
  10159. end
  10160. local bp2 = Create("BodyPosition")({
  10161. P = 900,
  10162. D = 1000,
  10163. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10164. position = Torso.Position + Vector3.new(0, 60, 0),
  10165. Parent = Torso
  10166. })
  10167. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10168. for i = 0, 8, 0.1 do
  10169. swait()
  10170. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10171. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10172. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10173. if Torsovelocity.Y > 2 then
  10174. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10175. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10176. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10177. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10178. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10179. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10180. elseif Torsovelocity.Y < 1 then
  10181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10182. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10183. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10184. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10185. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10186. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10187. end
  10188. end
  10189. for i = 0, 18, 0.1 do
  10190. swait()
  10191. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10192. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10193. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10194. if Torsovelocity.Y > 2 then
  10195. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10196. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10197. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10198. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10199. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10200. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10201. elseif Torsovelocity.Y < 1 then
  10202. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10203. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10204. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10205. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10206. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10207. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10208. end
  10209. end
  10210. GuW1:Destroy()
  10211. GuW1 = Instance.new("Weld")
  10212. GuW1.Name = "GuW"
  10213. GuW1.Part0 = Torso
  10214. GuW1.C0 = cn(0, 0, -15)
  10215. GuW1.C1 = cn(0, 0, 0)
  10216. GuW1.Part1 = Firepart1
  10217. GuW1.Parent = Torso
  10218. GuW2:Destroy()
  10219. GuW2 = Instance.new("Weld")
  10220. GuW2.Name = "GuW"
  10221. GuW2.Part0 = Torso
  10222. GuW2.C0 = cn(0, 0, -17.5)
  10223. GuW2.C1 = cn(0, 0, 0)
  10224. GuW2.Part1 = Firepart2
  10225. GuW2.Parent = Torso
  10226. for i = 0, 1.25, 0.01 do
  10227. swait()
  10228. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10229. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10230. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10231. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10232. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10233. if Torsovelocity.Y > 2 then
  10234. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10235. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10236. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10237. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10238. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10239. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10240. elseif Torsovelocity.Y < 1 then
  10241. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10242. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10243. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10244. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10245. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10246. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10247. end
  10248. end
  10249. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10250. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10251. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10252. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10253. for i = 0, 3, 0.1 do
  10254. swait()
  10255. if Torsovelocity.Y > 2 then
  10256. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10257. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10258. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10259. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10260. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10261. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10262. elseif Torsovelocity.Y < 1 then
  10263. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10264. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10265. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10266. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10267. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10268. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10269. end
  10270. end
  10271. wait(1)
  10272. bp2:Destroy()
  10273. Humanoid.WalkSpeed = 16
  10274. attack = false
  10275. MV4 = 0
  10276. Firepart1:Destroy()
  10277. Firepart2:Destroy()
  10278. end
  10279. end)
  10280. whiletruewait = false
  10281. game:GetService("RunService").Stepped:connect(function()
  10282. if whiletruewait == false then
  10283. whiletruewait = true
  10284. wait()
  10285. whiletruewait = false
  10286. end
  10287. end)
  10288. game:GetService("RunService").Stepped:connect(function()
  10289. if whiletruewait == false then
  10290. if MV1 < 20 then
  10291. MV1 = MV1 + 0.2
  10292. end
  10293. if MV2 < 90 then
  10294. MV2 = MV2 + 1
  10295. end
  10296. if MV3 < 190 then
  10297. MV3 = MV3 + 0.4
  10298. end
  10299. if MV4 < 500 then
  10300. MV4 = MV4 + 0.3
  10301. end
  10302. end
  10303. end)
  10304. Humanoid.MaxHealth = 10000
  10305. wait()
  10306. for i = 1, 6 do
  10307. Humanoid.Health = Humanoid.MaxHealth
  10308. wait()
  10309. end
  10310.  
  10311. ---
  10312. GroundWave3 = function()
  10313. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10314. Colors = {"White", "White"}
  10315. local wave = Instance.new("Part", char)
  10316. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10317. wave.Anchored = true
  10318. wave.Name = "Wave"
  10319. wave.CanCollide = false
  10320. wave.Locked = true
  10321. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10322. wave.TopSurface = "Smooth"
  10323. wave.BottomSurface = "Smooth"
  10324. wave.Transparency = 0.10
  10325. wave.CFrame = HandCF
  10326. wm = Instance.new("SpecialMesh",wave)
  10327. wm.MeshId = "rbxassetid://559831844"
  10328. coroutine.wrap(function()
  10329. for i = 1, 30, 1 do
  10330. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10331. wave.Size = wm.Scale
  10332. wave.CFrame = HandCF
  10333. wave.Transparency = i/30
  10334. wait()
  10335. end
  10336. wait()
  10337. wave:Destroy()
  10338. end)()
  10339. end
  10340. ---
  10341.  
  10342. local v3 = Vector3.new
  10343. local num = 0
  10344. local bc = BrickColor.new
  10345. local new = Instance.new
  10346.  
  10347. mouse.KeyDown:connect(function(key)
  10348. if key=="=" then
  10349. Serious()
  10350. char.JumPower = 150
  10351. end
  10352. end)
  10353. Health = math.huge --------- Serious mode aura.
  10354. BaseHealth = math.huge
  10355.  
  10356.  
  10357.  
  10358.  
  10359. InForm = false
  10360.  
  10361. Player = game.Players.LocalPlayer
  10362. Char = Player.Character
  10363. Torso = Char.Torso
  10364.  
  10365. function Serious()
  10366. for X = 1, 1 do wait()
  10367.  
  10368.  
  10369. wait(0)
  10370. for X = 1, 1 do wait()
  10371. local Effect = Instance.new("Part")
  10372. Effect.Name = "Effect"
  10373. Effect.Parent = Torso
  10374. Effect.CFrame = Torso.CFrame
  10375. Effect.BrickColor = BrickColor.new("Neon orange")
  10376. Effect.Shape = "Ball"
  10377. Effect.Size = Vector3.new(1, 1, 1)
  10378. Effect.Anchored = true
  10379. Effect.Material = "Neon"
  10380. Effect.CanCollide = false
  10381. Effect.CFrame = Torso.CFrame
  10382. Effect.Size = Effect.Size + Vector3.new(0.5)
  10383. Effect.Transparency = Effect.Transparency + 0.04
  10384. end
  10385. end
  10386.  
  10387. repeat
  10388. Torso:FindFirstChild("Effect"):Remove()
  10389. until Torso:FindFirstChild("Effect") == nil
  10390.  
  10391.  
  10392. local Color1 = Color3.new(255, 255, 0)
  10393. local Color2 = Color3.new(255, 255, 0)
  10394.  
  10395. for i = 0, 3, 0.1 do
  10396. swait()
  10397. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10398. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10399. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10400. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10401. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10402. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10403. end
  10404. local pie22 = Instance.new("ParticleEmitter")
  10405. pie22.Parent = LeftArm
  10406. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10407. pie22.LightEmission = 1
  10408. pie22.Size = NumberSequence.new(1,2)
  10409. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10410. pie22.Transparency = NumberSequence.new(0.7,1)
  10411. pie22.EmissionDirection = "Top"
  10412. pie22.Enabled = true
  10413. pie22.Lifetime = NumberRange.new(1)
  10414. pie22.Rotation = NumberRange.new(-420, 425)
  10415. pie22.Rate = 50
  10416. pie22.Speed = NumberRange.new(1)
  10417. pie22.LockedToPart = false
  10418. pie22.VelocitySpread = 2
  10419. local pie22 = Instance.new("ParticleEmitter")
  10420. pie22.Parent = RightArm
  10421. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10422. pie22.LightEmission = 1
  10423. pie22.Size = NumberSequence.new(1,2)
  10424. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10425. pie22.Transparency = NumberSequence.new(0.7,1)
  10426. pie22.EmissionDirection = "Top"
  10427. pie22.Enabled = true
  10428. pie22.Lifetime = NumberRange.new(1)
  10429. pie22.Rotation = NumberRange.new(-420, 425)
  10430. pie22.Rate = 50
  10431. pie22.Speed = NumberRange.new(1)
  10432. pie22.LockedToPart = false
  10433. pie22.VelocitySpread = 2
  10434. local pie22 = Instance.new("ParticleEmitter")
  10435. pie22.Parent = LeftLeg
  10436. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10437. pie22.LightEmission = 1
  10438. pie22.Size = NumberSequence.new(1,2)
  10439. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10440. pie22.Transparency = NumberSequence.new(0.8,1)
  10441. pie22.EmissionDirection = "Top"
  10442. pie22.Enabled = true
  10443. pie22.Lifetime = NumberRange.new(1)
  10444. pie22.Rotation = NumberRange.new(-420, 425)
  10445. pie22.Rate = 20
  10446. pie22.Speed = NumberRange.new(1)
  10447. pie22.LockedToPart = false
  10448. pie22.VelocitySpread = 2
  10449. local pie22 = Instance.new("ParticleEmitter")
  10450. pie22.Parent = RightLeg
  10451. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10452. pie22.LightEmission = 1
  10453. pie22.Size = NumberSequence.new(1,2)
  10454. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10455. pie22.Transparency = NumberSequence.new(0.8,1)
  10456. pie22.EmissionDirection = "Top"
  10457. pie22.Enabled = true
  10458. pie22.Lifetime = NumberRange.new(1)
  10459. pie22.Rotation = NumberRange.new(-420, 425)
  10460. pie22.Rate = 20
  10461. pie22.Speed = NumberRange.new(1)
  10462. pie22.LockedToPart = false
  10463. pie22.VelocitySpread = 2
  10464. lig = Instance.new("PointLight",Player.Character.Torso)
  10465. lig.Color=Color3.new(255,255,0)
  10466. lig.Range = 6
  10467.  
  10468. local Must = Instance.new("Sound",Torso)
  10469. Must.SoundId = "rbxassetid://136847579"
  10470. Must.Pitch = 0.99
  10471. Must.Volume = 0.6
  10472. Must.Looped = false
  10473. wait(0)
  10474. Must:Play()
  10475. a21e = new("Part",char)
  10476. a21e.Name = "Beam"..num
  10477. a21e.Locked = true
  10478. a21e.Size = v3(1,1,1)
  10479. a21e.CanCollide = false
  10480. a21e.BrickColor = bc("Neon orange")
  10481. a21e.Material = "Neon"
  10482. a21e.Transparency = 0
  10483. aa21e = new("SpecialMesh",a21e)
  10484. a21e.Anchored = true
  10485. a21e.Position = RootPart.Position
  10486. aa21e.MeshType = "Sphere"
  10487. aa21e.Scale = v3(1,1,1)
  10488. for i = 1,50 do
  10489. wait()
  10490. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10491. a21e.Transparency = a21e.Transparency + 0.04
  10492. end
  10493.  
  10494.  
  10495. local Mus = Instance.new("Sound",Torso)
  10496. Mus.SoundId = "rbxassetid://291165237"
  10497. Mus.Pitch = 0.99
  10498. Mus.Volume = 0.2
  10499. Mus.Looped = true
  10500. wait(0)
  10501. Mus:Play()
  10502.  
  10503. InForm = true
  10504. Humanoid.JumpPower = 120
  10505.  
  10506. Char.Humanoid.MaxHealth = Health
  10507. wait(0.3)
  10508. Char.Humanoid.Health = Health
  10509. wait(0.7)
  10510. Must:Destroy()
  10511. end
  10512.  
  10513. function Base()
  10514. InForm = false
  10515. local Effect = Instance.new("Part")
  10516. Effect.Name = "Effect"
  10517. Effect.Parent = Torso
  10518. Effect.CFrame = Torso.CFrame
  10519. Effect.BrickColor = BrickColor.new("White")
  10520. Effect.Shape = "Ball"
  10521. Effect.Size = Vector3.new(8, 8, 8)
  10522. Effect.Anchored = true
  10523. Effect.Material = "Neon"
  10524. Effect.CanCollide = false
  10525. for loop = 1, 25 do wait()
  10526. Effect.CFrame = Torso.CFrame
  10527. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10528. Effect.Transparency = Effect.Transparency + 0.04
  10529.  
  10530. end
  10531. repeat
  10532. Torso:FindFirstChild("Effect"):Remove()
  10533. until Torso:FindFirstChild("Effect") == nil
  10534.  
  10535. for i, v in pairs(Torso:GetChildren()) do
  10536. if v:IsA('ParticleEmitter') then
  10537. v:Remove()
  10538. end
  10539. end
  10540. char.Humanoid.MaxHealth = BaseHealth
  10541. wait(0.3)
  10542. char.Humanoid.Health = BaseHealth
  10543.  
  10544.  
  10545. end
  10546.  
  10547. mouse.KeyDown:connect(function(key)
  10548. if key=="9" then
  10549. Base()
  10550. lig:Destroy()
  10551. end
  10552. end)
  10553.  
  10554. Player.Chatted:connect(function(Message)
  10555. if Message == "Time to get serious." and InForm == false then
  10556. wait(0.10)
  10557. Serious()
  10558. end
  10559. if Message == "off" or Message == "Nice fight." and InForm == true then
  10560. Base()
  10561. end
  10562. local ContentProvider = game:GetService("ContentProvider")
  10563.  
  10564. local function LoadAssets(AssetList)
  10565. -- Takes an asset list and preloads it. Will not wait for them to load.
  10566.  
  10567. for _, AssetId in pairs(AssetList) do
  10568. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10569. end
  10570. end
  10571.  
  10572. local Gibs = game.Workspace
  10573.  
  10574. function Kill(Character)
  10575. Character.Humanoid.Health = 0
  10576. local poo = Instance.new("IntValue",Character)
  10577. poo.Name = "haha nope"
  10578. local svch = Character
  10579. local hum = Character:findFirstChild("Humanoid")
  10580. Character.Archivable = true
  10581. local chrclone = Character:clone()
  10582. Character.Archivable = false
  10583.  
  10584. local ch = chrclone:GetChildren()
  10585. local i
  10586. for i = 1,#ch do
  10587. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10588. ch[i]:remove()
  10589. end
  10590. end
  10591. local function Scan(ch)
  10592. local e
  10593. for e = 1,#ch do
  10594. Scan(ch[e]:GetChildren())
  10595. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10596. ch[e]:remove()
  10597. end
  10598. end
  10599. end
  10600. Scan(chrclone:GetChildren())
  10601.  
  10602. local hum2 = chrclone:findFirstChild("Humanoid")
  10603.  
  10604.  
  10605. if hum2 ~= nil then
  10606. hum2.Name = "Humanoid2"
  10607. hum2.PlatformStand = true
  10608. hum2.Sit = true
  10609. hum2.MaxHealth = 0
  10610. hum2.Health = 0
  10611. end
  10612.  
  10613. local ch = Character:GetChildren()
  10614. local i
  10615. for i = 1,#ch do
  10616. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10617. ch[i]:remove()
  10618. end
  10619. end
  10620.  
  10621. wait(0.2)
  10622.  
  10623. local ch = Character:GetChildren()
  10624. local i
  10625. for i = 1,#ch do
  10626. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10627. ch[i]:remove()
  10628. end
  10629. end
  10630. Character = chrclone
  10631. local Torso = Character.Torso
  10632. local movevector = Vector3.new()
  10633.  
  10634. if Torso then
  10635. local Head = Character:FindFirstChild("Head")
  10636. local Limb = Character:FindFirstChild("Right Arm")
  10637. if Limb then
  10638.  
  10639. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10640. local Joint = Instance.new("Glue")
  10641. Joint.Name = "RightShoulder"
  10642. Joint.Part0 = Torso
  10643. Joint.Part1 = Limb
  10644. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10645. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10646. Joint.Parent = Torso
  10647.  
  10648. local B = Instance.new("Part")
  10649. B.TopSurface = 0
  10650. B.BottomSurface = 0
  10651. B.formFactor = "Symmetric"
  10652. B.Size = Vector3.new(1, 1, 1)
  10653. B.Transparency = 1
  10654. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10655. B.Parent = Character
  10656. local W = Instance.new("Weld")
  10657. W.Part0 = Limb
  10658. W.Part1 = B
  10659. W.C0 = CFrame.new(0, -0.5, 0)
  10660. W.Parent = Limb
  10661.  
  10662. end
  10663. local Limb = Character:FindFirstChild("Left Arm")
  10664. if Limb then
  10665.  
  10666. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10667. local Joint = Instance.new("Glue")
  10668. Joint.Name = "LeftShoulder"
  10669. Joint.Part0 = Torso
  10670. Joint.Part1 = Limb
  10671. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10672. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10673. Joint.Parent = Torso
  10674.  
  10675. local B = Instance.new("Part")
  10676. B.TopSurface = 0
  10677. B.BottomSurface = 0
  10678. B.formFactor = "Symmetric"
  10679. B.Size = Vector3.new(1, 1, 1)
  10680. B.Transparency = 1
  10681. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10682. B.Parent = Character
  10683. local W = Instance.new("Weld")
  10684. W.Part0 = Limb
  10685. W.Part1 = B
  10686. W.C0 = CFrame.new(0, -0.5, 0)
  10687. W.Parent = Limb
  10688.  
  10689. end
  10690. local Limb = Character:FindFirstChild("Right Leg")
  10691. if Limb then
  10692.  
  10693. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10694. local Joint = Instance.new("Glue")
  10695. Joint.Name = "RightHip"
  10696. Joint.Part0 = Torso
  10697. Joint.Part1 = Limb
  10698. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10699. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10700. Joint.Parent = Torso
  10701.  
  10702. local B = Instance.new("Part")
  10703. B.TopSurface = 0
  10704. B.BottomSurface = 0
  10705. B.formFactor = "Symmetric"
  10706. B.Size = Vector3.new(1, 1, 1)
  10707. B.Transparency = 1
  10708. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10709. B.Parent = Character
  10710. local W = Instance.new("Weld")
  10711. W.Part0 = Limb
  10712. W.Part1 = B
  10713. W.C0 = CFrame.new(0, -0.5, 0)
  10714. W.Parent = Limb
  10715.  
  10716. end
  10717. local Limb = Character:FindFirstChild("Left Leg")
  10718. if Limb then
  10719.  
  10720. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10721. local Joint = Instance.new("Glue")
  10722. Joint.Name = "LeftHip"
  10723. Joint.Part0 = Torso
  10724. Joint.Part1 = Limb
  10725. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10726. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10727. Joint.Parent = Torso
  10728.  
  10729. local B = Instance.new("Part")
  10730. B.TopSurface = 0
  10731. B.BottomSurface = 0
  10732. B.formFactor = "Symmetric"
  10733. B.Size = Vector3.new(1, 1, 1)
  10734. B.Transparency = 1
  10735. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10736. B.Parent = Character
  10737. local W = Instance.new("Weld")
  10738. W.Part0 = Limb
  10739. W.Part1 = B
  10740. W.C0 = CFrame.new(0, -0.5, 0)
  10741. W.Parent = Limb
  10742. end
  10743. end
  10744. end
  10745. ----------
  10746.  
  10747. lerpz = function(D, E, F, G)
  10748. D[E] = D[E]:lerp(F, G)
  10749. end
  10750.  
  10751. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10752. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10753. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10754. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10755. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10756. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10757. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10758. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10759. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10760. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10761. resetlerp = function()
  10762. RJ.C0 = RJC0
  10763. RJ.C1 = RJC1
  10764. N.C0 = NC0
  10765. N.C1 = NC1
  10766. RS.C0 = RSC0
  10767. RS.C1 = RSC1
  10768. LS.C0 = LSC0
  10769. LS.C1 = LSC1
  10770. RH.C0 = RHC0
  10771. RH.C1 = RHC1
  10772. LH.C0 = LHC0
  10773. LH.C1 = LHC1
  10774. end
  10775. -------
  10776. ----------
  10777. hrp = char.HumanoidRootPart
  10778.  
  10779. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10780. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10781. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10782. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10783. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10784. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10785. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10786. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10787. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10788. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10789. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10790. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10791. RS = Torso:FindFirstChild("Right Shoulder")
  10792. LS = Torso:FindFirstChild("Left Shoulder")
  10793. RH = Torso:FindFirstChild("Right Hip")
  10794. LH = Torso:FindFirstChild("Left Hip")
  10795. RJ = hrp:FindFirstChild("RootJoint")
  10796. N = Torso:FindFirstChild("Neck")
  10797. cf = CFrame.new
  10798. ang = CFrame.Angles
  10799. rd = math.rad
  10800. rd2 = math.random
  10801. cs = ColorSequence.new
  10802. ns = NumberSequence.new
  10803. nsk = NumberSequenceKeypoint.new
  10804. -------------------
  10805.  
  10806. end)
  10807. wait(0.1)
  10808. local Player = game.Players.localPlayer
  10809. local Character = Player.Character
  10810. local Humanoid = Character.Humanoid
  10811. local Mouse = Player:GetMouse()
  10812. local LeftArm = Character["Left Arm"]
  10813. local RightArm = Character["Right Arm"]
  10814. local LeftLeg = Character["Left Leg"]
  10815. local RightLeg = Character["Right Leg"]
  10816. local Head = Character.Head
  10817. local Torso = Character.Torso
  10818. local Camera = game.Workspace.CurrentCamera
  10819. local RootPart = Character.HumanoidRootPart
  10820. local RootJoint = RootPart.RootJoint
  10821. local attack = false
  10822. local Anim = 'Idle'
  10823. local attacktype = 1
  10824. local delays = false
  10825. local play = true
  10826. local targetted = nil
  10827. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10828. local velocity = RootPart.Velocity.y
  10829. local sine = 0
  10830. local change = 1
  10831. local doe = 0
  10832. local Create = LoadLibrary("RbxUtility").Create
  10833.  
  10834. spawn(function()
  10835. while wait() do
  10836. Head.BrickColor = BrickColor.new("Pastel brown")
  10837. RightArm.BrickColor = BrickColor.new("Pastel brown")
  10838. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  10839. Torso.BrickColor = BrickColor.new("Pastel brown")
  10840. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  10841. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  10842. end
  10843. end)
  10844. for i,v in pairs(Character:children()) do
  10845. if v:IsA("Hat") then
  10846. v:Destroy()
  10847. end
  10848. end
  10849. for i,v in pairs(Character:children()) do
  10850. if v:IsA("Accessory") then
  10851. v:Destroy()
  10852. end
  10853. end
  10854. for i,v in pairs(Character:children()) do
  10855. if v:IsA("Hair") then
  10856. v:Destroy()
  10857. end
  10858. end
  10859. for i,v in pairs(Character:children()) do
  10860. if v:IsA("") then
  10861. v:Destroy()
  10862. end
  10863. end
  10864. for i,v in pairs(Character:children()) do
  10865. if v:IsA("") then
  10866. v:Destroy()
  10867. end
  10868. end
  10869. for i,v in pairs(Character:children()) do
  10870. if v:IsA("Graphic Shirt") then
  10871. v:Destroy()
  10872. end
  10873. end
  10874. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  10875. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  10876.  
  10877. print([[
  10878. -------------------------------------------------
  10879. oof2.0withrootberr
  10880. -------------------------------------------------]])
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