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  1.  
  2.  
  3.  
  4.  
  5.  
  6.  
  7.  
  8. local Player = game.Players.LocalPlayer
  9. local c = Player.Character
  10. if not c or not c.Parent then
  11.     c = Player.CharacterAdded:wait()
  12. end
  13.  
  14. local radio = Instance.new("Part",c)
  15. radio.Name = "Radio"
  16. radio.CanCollide = false
  17. radio.Anchored = true
  18. radio.FormFactor = "Custom"
  19. radio.Size = Vector3.new(2.5, 1, 0.4)
  20. radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5,2,.2)
  21. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
  22. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.1)
  23. radio.Transparency = 1
  24.  
  25. local sound = Instance.new("Sound",radio)
  26. sound.Name = "Music"
  27. sound.Looped = true
  28. sound.Volume = 1
  29.  
  30. local weld = Instance.new("Weld",radio)
  31. weld.Part0 = c.Torso
  32. weld.Part1 = radio
  33. weld.C0 = c.Torso.CFrame:inverse()
  34. weld.C1 = radio.CFrame:inverse()
  35. radio.Anchored = false
  36.  
  37. player = game:service("Players").LocalPlayer
  38. char2 = player.Character
  39. Glow1 = Color3.new(0,0,0)
  40. Glow2 = Color3.new(1,0,0)
  41. Glow3 = Color3.new(0,1,0)
  42. Glow4 = Color3.new(0,0,1)
  43. GlowParticle = Instance.new("ParticleEmitter",radio)
  44. GlowParticle.LightEmission = 1
  45. GlowParticle.Color = ColorSequence.new(Glow2,Glow1)
  46. GlowParticle.Size = NumberSequence.new(0.4)
  47. GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
  48. GlowParticle.Transparency = NumberSequence.new(1)
  49. GlowParticle.LockedToPart = false
  50. GlowParticle.Lifetime = NumberRange.new(.5,1)
  51. GlowParticle.Rate= 200
  52. GlowParticle.Speed =NumberRange.new(1.5)
  53. GlowParticle.Acceleration = Vector3.new(0, 1, 0)
  54. GlowParticle.VelocitySpread = 100
  55.  
  56. GlowParticle2 = Instance.new("ParticleEmitter",radio)
  57. GlowParticle2.LightEmission = 1
  58. GlowParticle2.Color = ColorSequence.new(Glow3,Glow1)
  59. GlowParticle2.Size = NumberSequence.new(0.4)
  60. GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183"
  61. GlowParticle2.Transparency = NumberSequence.new(1)
  62. GlowParticle2.LockedToPart = false
  63. GlowParticle2.Lifetime = NumberRange.new(.5,1)
  64. GlowParticle2.Rate= 200
  65. GlowParticle2.Speed =NumberRange.new(1.5)
  66. GlowParticle2.Acceleration = Vector3.new(0, 1, 0)
  67. GlowParticle2.VelocitySpread = 100
  68.  
  69. GlowParticle3 = Instance.new("ParticleEmitter",radio)
  70. GlowParticle3.LightEmission = 1
  71. GlowParticle3.Color = ColorSequence.new(Glow4,Glow1)
  72. GlowParticle3.Size = NumberSequence.new(0.4)
  73. GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183"
  74. GlowParticle3.Transparency = NumberSequence.new(1)
  75. GlowParticle3.LockedToPart = false
  76. GlowParticle3.Lifetime = NumberRange.new(.5,1)
  77. GlowParticle3.Rate= 200
  78. GlowParticle3.Speed =NumberRange.new(1.5)
  79. GlowParticle3.Acceleration = Vector3.new(0, 1, 0)
  80. GlowParticle3.VelocitySpread = 100
  81.  
  82. wait (0)
  83. fat = Instance.new("BindableEvent", script)
  84. fat.Name = "Heartbeat"
  85.  
  86.  
  87. local charge = false
  88.  
  89. P = game.Players.LocalPlayer
  90.     char = P.Character
  91.     torso = char.Torso
  92.     neck = char.Torso.Neck
  93.     hum = char.Humanoid
  94.     hum.MaxHealth = 987654321987654321987654321987654321987654321
  95.     wait()
  96.     hum.Health =hum.MaxHealth
  97.     char.Head.face.Texture = "rbxassetid://176206791"
  98.  
  99.  
  100. p2 = game.Players.LocalPlayer
  101. char049 = p2.Character 
  102.     for i,v in pairs(char049:children()) do
  103.         if v:IsA("Accessory") then
  104.             v:Destroy()
  105.         end
  106.     end
  107.    
  108. local M69 = Instance.new("SpecialMesh")
  109. M69.Parent = torso 
  110. M69.MeshId = "rbxassetid://456901040"
  111. M69.Scale = Vector3.new( 1, 1, 1)
  112.  
  113.  
  114.  
  115. char049.Shirt:Remove()
  116. for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  117. wait()shirt = Instance.new("Shirt", char049)
  118. shirt.Name = "Shirt"
  119. pants = Instance.new("Pants", char049)
  120. pants.Name = "Pants"
  121.  
  122. char049.Shirt.ShirtTemplate = "rbxassetid://"
  123. char049.Pants.PantsTemplate = "rbxassetid://"
  124.  
  125.  
  126.  
  127. local BC = char["Body Colors"]
  128.     BC.HeadColor = BrickColor.new("Fossil")
  129.     BC.LeftArmColor = BrickColor.new("Fossil")
  130.     BC.LeftLegColor = BrickColor.new("Fossil")
  131.     BC.RightArmColor = BrickColor.new("Fossil")
  132.     BC.RightLegColor = BrickColor.new("Fossil")
  133.     BC.TorsoColor = BrickColor.new("Plum")
  134.  
  135.  
  136. Player=game:GetService("Players").LocalPlayer
  137. Character=Player.Character
  138.  
  139. -------------------------------------------------------
  140. local Orbd = Instance.new("Part", Character)
  141. Orbd.Name = "Orbd"
  142. Orbd.Shape = Enum.PartType.Ball
  143. Orbd.CanCollide = false
  144. Orbd.BrickColor = BrickColor.new("Really black")
  145. Orbd.Transparency = 1
  146. Orbd.Material = "Neon"
  147. Orbd.Size = Vector3.new(0.4, 0.4, 0.4)
  148. Orbd.TopSurface = Enum.SurfaceType.Smooth
  149. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  150.  
  151. local Weld = Instance.new("Weld", Orbd)
  152. Weld.Part0 = Character.Head
  153. Weld.Part1 = Orbd
  154. Weld.C1 = CFrame.new(-0.01, 0.2, 0.51)
  155.  
  156. ---------------------------------------------------------
  157. local Mask = Instance.new("Part", Character)
  158. Mask.Name = "Mask"
  159. Mask.CanCollide = false
  160. Mask.BrickColor = BrickColor.new("Sunrise")
  161. Mask.Transparency = 1
  162. Mask.Material = "Neon"
  163. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  164. Mask.TopSurface = Enum.SurfaceType.Smooth
  165. Mask.BottomSurface = Enum.SurfaceType.Smooth
  166.  
  167. local Weld = Instance.new("Weld", Mask)
  168. Weld.Part0 = Character.Head
  169. Weld.Part1 = Mask
  170. Weld.C1 = CFrame.new(0, 0.03, 0.5)
  171.  
  172. local M1 = Instance.new("SpecialMesh")
  173. M1.Parent = Mask
  174. M1.MeshId = "http://www.roblox.com/asset/?id=430736398"
  175. M1.Scale = Vector3.new( .3, .03, .099)
  176. ----------------------------------------------------------
  177. local Hood = Instance.new("Part", Character)
  178. Hood.Name = "Hair"
  179. Hood.CanCollide = false
  180. Hood.BrickColor = BrickColor.new("Dark indigo")
  181. Hood.Transparency = 1
  182. Hood.Material = "Neon"
  183. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  184. Hood.TopSurface = Enum.SurfaceType.Smooth
  185. Hood.BottomSurface = Enum.SurfaceType.Smooth
  186.  
  187. local Weld = Instance.new("Weld", Hood)
  188. Weld.Part0 = Character.Head
  189. Weld.Part1 = Hood
  190. Weld.C1 = CFrame.new(0, -0.5, 0)
  191.  
  192. local M2 = Instance.new("SpecialMesh")
  193. M2.Parent = Hood
  194. M2.MeshId = "http://www.roblox.com/asset/?id=362013001"
  195. M2.Scale = Vector3.new( 1, 1.06, 1.1)
  196.  
  197. ------------------------------------------------------
  198. local skin = Instance.new("Part", Character)
  199. skin.Name = "skin"
  200. skin.CanCollide = false
  201. skin.BrickColor = BrickColor.new("Fossil")
  202. skin.Transparency = 1
  203. skin.Material = "SmoothPlastic"
  204. skin.Size = Vector3.new(0.1, 0.1, 0.1)
  205. skin.TopSurface = Enum.SurfaceType.Smooth
  206. skin.BottomSurface = Enum.SurfaceType.Smooth
  207.  
  208. local Weld = Instance.new("Weld", skin)
  209. Weld.Part0 = Character.Torso
  210. Weld.Part1 = skin
  211. Weld.C1 = CFrame.new(0, -0.83, 0.5)
  212.  
  213. local M3 = Instance.new("SpecialMesh")
  214. M3.Parent = skin
  215. M3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  216. M3.Scale = Vector3.new(0.0054, 0.0014, 0.0001)
  217.  
  218. ------------------------------------------------------
  219. local hair2 = Instance.new("Part", Character)
  220. hair2.Name = "Hair2"
  221. hair2.CanCollide = false
  222. hair2.BrickColor = BrickColor.new("Dark indigo")
  223. hair2.Transparency = 1
  224. hair2.Material = "Neon"
  225. hair2.Size = Vector3.new(0.1, 0.1, 0.1)
  226. hair2.TopSurface = Enum.SurfaceType.Smooth
  227. hair2.BottomSurface = Enum.SurfaceType.Smooth
  228.  
  229. local Weld = Instance.new("Weld", hair2)
  230. Weld.Part0 = Character.Head
  231. Weld.Part1 = hair2
  232. Weld.C1 = CFrame.new(0, 0.65, -0.05)
  233.  
  234. local M2 = Instance.new("SpecialMesh")
  235. M2.Parent = hair2
  236. M2.MeshId = "http://www.roblox.com/asset/?id=164382853"
  237. M2.Scale = Vector3.new( 1.1, 1.1, 1)
  238.  
  239. ------------------------------------------------------
  240. local hat2 = Instance.new("Part", Character)
  241. hat2.Name = "hat2"
  242. hat2.CanCollide = false
  243. hat2.BrickColor = BrickColor.new("Plum")
  244. hat2.Transparency = 1
  245. hat2.Material = "SmoothPlastic"
  246. hat2.Size = Vector3.new(0.1, 0.1, 0.1)
  247. hat2.TopSurface = Enum.SurfaceType.Smooth
  248. hat2.BottomSurface = Enum.SurfaceType.Smooth
  249.  
  250. local Weld = Instance.new("Weld", hat2)
  251. Weld.Part0 = Character.Head
  252. Weld.Part1 = hat2
  253. Weld.C1 = CFrame.new(0, -1, 0)
  254.  
  255. local M4 = Instance.new("SpecialMesh")
  256. M4.Parent = hat2
  257. M4.MeshId = "http://www.roblox.com/asset/?id=110852069"
  258. M4.Scale = Vector3.new( 0.8, 1, 1)
  259.  
  260.  
  261. ------------------------------------------------------
  262. local hat3 = Instance.new("Part", Character)
  263. hat3.Name = "SmoothPlastic"
  264. hat3.CanCollide = false
  265. hat3.BrickColor = BrickColor.new("Plum")
  266. hat3.Transparency = 1
  267. hat3.Material = "Neon"
  268. hat3.Size = Vector3.new(0.1, 0.1, 0.1)
  269. hat3.TopSurface = Enum.SurfaceType.Smooth
  270. hat3.BottomSurface = Enum.SurfaceType.Smooth
  271.  
  272. local Weld = Instance.new("Weld", hat3)
  273. Weld.Part0 = Character.Head
  274. Weld.Part1 = hat3
  275. Weld.C1 = CFrame.new(0, -0.8, 0)
  276.  
  277. local M5 = Instance.new("SpecialMesh")
  278. M5.Parent = hat3
  279. M5.MeshId = "http://www.roblox.com/asset/?id=104780903"
  280. M5.Scale = Vector3.new( 1.25, 1.1, 1.25)
  281.  
  282.  
  283. ------------------------------------------------------
  284. local tail2 = Instance.new("Part", Character)
  285. tail2.Name = "tail2"
  286. tail2.CanCollide = false
  287. tail2.BrickColor = BrickColor.new("White")
  288. tail2.Transparency = 1
  289. tail2.Material = "SmoothPlastic"
  290. tail2.Size = Vector3.new(0.1, 0.1, 0.1)
  291. tail2.TopSurface = Enum.SurfaceType.Smooth
  292. tail2.BottomSurface = Enum.SurfaceType.Smooth
  293.  
  294. local Weld = Instance.new("Weld", tail2)
  295. Weld.Part0 = Character.Torso
  296. Weld.Part1 = tail2
  297. Weld.C1 = CFrame.new(0, 0.63, -0.6)
  298.  
  299. local M7 = Instance.new("SpecialMesh")
  300. M7.Parent = tail2
  301. M7.MeshId = "http://www.roblox.com/asset/?id=518429841"
  302. M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028)
  303. ------------------------------------------------------
  304. local tail3 = Instance.new("Part", Character)
  305. tail3.Name = "tail3"
  306. tail3.CanCollide = false
  307. tail3.BrickColor = BrickColor.new("Plum")
  308. tail3.Transparency = 1
  309. tail3.Material = "Neon"
  310. tail3.Size = Vector3.new(0.1, 0.1, 0.1)
  311. tail3.TopSurface = Enum.SurfaceType.Smooth
  312. tail3.BottomSurface = Enum.SurfaceType.Smooth
  313.  
  314. local Weld = Instance.new("Weld", tail3)
  315. Weld.Part0 = Character.Torso
  316. Weld.Part1 = tail3
  317. Weld.C1 = CFrame.new(-0.2, -0.2, -1.8)
  318.  
  319. local M2 = Instance.new("SpecialMesh")
  320. M2.Parent = tail3
  321. M2.MeshId = "http://www.roblox.com/asset/?id=170939831"
  322. M2.Scale = Vector3.new( 1, 1, 1)
  323. ------------------------------------------------------
  324.    
  325.    
  326.    
  327.    
  328.    
  329.    
  330.    
  331.    
  332.    
  333. local Player = game.Players.localPlayer
  334. local Character = Player.Character
  335. local red = 255
  336. local green = 255
  337. local blue = 255
  338. local Humanoid = Character.Humanoid
  339. local mouse = Player:GetMouse()
  340. local m = Instance.new("Model", Character)
  341. m.Name = "WeaponModel"
  342. local LeftArm = Character["Left Arm"]
  343. local RightArm = Character["Right Arm"]
  344. local LeftLeg = Character["Left Leg"]
  345. local RightLeg = Character["Right Leg"]
  346. local Head = Character.Head
  347. local Torso = Character.Torso
  348. local cam = game.Workspace.CurrentCamera
  349. local RootPart = Character.HumanoidRootPart
  350. local RootJoint = RootPart.RootJoint
  351. local equipped = false
  352. local attack = false
  353. local Anim = "Idle"
  354. local idle = 0
  355. local attacktype = 1
  356. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  357. local velocity = RootPart.Velocity.y
  358. local sine = 0
  359. local change = 1
  360. local grabbed = false
  361. local cn = CFrame.new
  362. local mr = math.rad
  363. local angles = CFrame.Angles
  364. local ud = UDim2.new
  365. local c3 = Color3.new
  366. local lim = 0
  367. local st = 0
  368. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  369. local attacktype = 1
  370. local ZTarget, RocketTarget = nil, nil
  371. local euler = CFrame.fromEulerAnglesXYZ
  372. function clerp(a,b,t)
  373. local qa = {QuaternionFromCFrame(a)}
  374. local qb = {QuaternionFromCFrame(b)}
  375. local ax, ay, az = a.x, a.y, a.z
  376. local bx, by, bz = b.x, b.y, b.z
  377. local _t = 1-t
  378. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  379. end
  380.  
  381. function QuaternionFromCFrame(cf)
  382. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  383. local trace = m00 + m11 + m22
  384. if trace > 0 then
  385. local s = math.sqrt(1 + trace)
  386. local recip = 0.5/s
  387. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  388. else
  389. local i = 0
  390. if m11 > m00 then
  391. i = 1
  392. end
  393. if m22 > (i == 0 and m00 or m11) then
  394. i = 2
  395. end
  396. if i == 0 then
  397. local s = math.sqrt(m00-m11-m22+1)
  398. local recip = 0.5/s
  399. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  400. elseif i == 1 then
  401. local s = math.sqrt(m11-m22-m00+1)
  402. local recip = 0.5/s
  403. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  404. elseif i == 2 then
  405. local s = math.sqrt(m22-m00-m11+1)
  406. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  407. end
  408. end
  409. end
  410.  
  411. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  412. local xs, ys, zs = x + x, y + y, z + z
  413. local wx, wy, wz = w*xs, w*ys, w*zs
  414. local xx = x*xs
  415. local xy = x*ys
  416. local xz = x*zs
  417. local yy = y*ys
  418. local yz = y*zs
  419. local zz = z*zs
  420. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  421. end
  422.  
  423. function QuaternionSlerp(a, b, t)
  424. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  425. local startInterp, finishInterp;
  426. if cosTheta >= 0.0001 then
  427. if (1 - cosTheta) > 0.0001 then
  428. local theta = math.acos(cosTheta)
  429. local invSinTheta = 1/math.sin(theta)
  430. startInterp = math.sin((1-t)*theta)*invSinTheta
  431. finishInterp = math.sin(t*theta)*invSinTheta  
  432. else
  433. startInterp = 1-t
  434. finishInterp = t
  435. end
  436. else
  437. if (1+cosTheta) > 0.0001 then
  438. local theta = math.acos(-cosTheta)
  439. local invSinTheta = 1/math.sin(theta)
  440. startInterp = math.sin((t-1)*theta)*invSinTheta
  441. finishInterp = math.sin(t*theta)*invSinTheta
  442. else
  443. startInterp = t-1
  444. finishInterp = t
  445. end
  446. end
  447. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  448. end
  449. rayCast = function(Position, Direction, Range, Ignore)
  450.   return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  451. end
  452. local v = game.Players.localPlayer
  453. local torso = v.Character.Torso
  454. wait(0)
  455. local p = Instance.new("Part", v.Character)
  456. p.Name = "kit"
  457. p.BrickColor = BrickColor.new("Plum")
  458. p.Anchored = true
  459. p.Transparency = 1
  460. p.Material = "Plastic"
  461. p.CanCollide = false
  462. p.TopSurface = 0
  463. p.BottomSurface = 0
  464. p.Size = Vector3.new(0.3, 0.3, 0.3)
  465. p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  466. local msh = Instance.new("SpecialMesh", p)
  467. msh.Scale = Vector3.new(0.55, 0.55, 0.55)
  468. msh.MeshId = "http://www.roblox.com/asset/?id=430736398"
  469. msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  470. local pn = Instance.new("Part", v.Character.kit)
  471. pn.Name = "D"
  472. pn.BrickColor = BrickColor.new("Plum")
  473. pn.Anchored = true
  474. pn.Transparency = 1
  475. pn.Material = "Plastic"
  476. pn.CanCollide = false
  477. pn.TopSurface = 0
  478. pn.BottomSurface = 0
  479. pn.Size = Vector3.new(0.3, 0.3, 0.3)
  480. pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  481. local mshn = Instance.new("SpecialMesh", pn)
  482. mshn.Scale = Vector3.new(0.55, 0.55, 0.55)
  483. mshn.MeshId = "http://www.roblox.com/asset/?id=430736398"
  484. mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  485. local pn3 = Instance.new("Part", v.Character.kit)
  486. pn3.Name = "B"
  487. pn3.BrickColor = BrickColor.new("Fossil")
  488. pn3.Anchored = true
  489. pn3.Transparency = 1
  490. pn3.Material = "Plastic"
  491. pn3.CanCollide = false
  492. pn3.TopSurface = 0
  493. pn3.BottomSurface = 0
  494. pn3.Size = Vector3.new(0.3, 0.3, 0.3)
  495. pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  496. local mshn3 = Instance.new("SpecialMesh", pn3)
  497. mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  498. mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  499. mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  500. local pn4 = Instance.new("Part", v.Character.kit)
  501. pn4.Name = "B"
  502. pn4.BrickColor = BrickColor.new("Fossil")
  503. pn4.Anchored = true
  504. pn4.Transparency = 1
  505. pn4.Material = "Plastic"
  506. pn4.CanCollide = false
  507. pn4.TopSurface = 0
  508. pn4.BottomSurface = 0
  509. pn4.Size = Vector3.new(0.3, 0.3, 0.3)
  510. pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  511. local mshn4 = Instance.new("SpecialMesh", pn4)
  512. mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  513. mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841"
  514. mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  515. local pn5 = Instance.new("Part", v.Character.kit)
  516. pn5.Name = "tail"
  517. pn5.Anchored = true
  518. pn5.Transparency = 1
  519. pn5.BrickColor = BrickColor.new("Plum")
  520. pn5.Material = "Plastic"
  521. pn5.CanCollide = false
  522. pn5.TopSurface = 0
  523. pn5.BottomSurface = 0
  524. pn5.Size = Vector3.new(0.2, 0.2, 0.2)
  525. pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  526. local mshn5 = Instance.new("SpecialMesh", pn5)
  527. mshn5.Scale = Vector3.new(2, 2, 2)
  528. mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
  529. mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  530. local pn6 = Instance.new("Part", v.Character.kit)
  531. pn6.Name = "B-Hair"
  532. pn6.Anchored = true
  533. pn6.Transparency = 1
  534. pn6.BrickColor = BrickColor.new("Dark indigo")
  535. pn6.Material = "Plastic"
  536. pn6.CanCollide = false
  537. pn6.TopSurface = 0
  538. pn6.BottomSurface = 0
  539. pn6.Size = Vector3.new(0.2, 0.2, 0.2)
  540. pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  541. local mshn6 = Instance.new("SpecialMesh", pn6)
  542. mshn6.Scale = Vector3.new(.015, .03, .001)
  543. mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357"
  544. local pn7 = Instance.new("Part", v.Character.kit)
  545. pn7.Name = "tail"
  546. pn7.Anchored = true
  547. pn7.Transparency = 1
  548. pn7.BrickColor = BrickColor.new("Plum")
  549. pn7.Material = "Plastic"
  550. pn7.CanCollide = false
  551. pn7.TopSurface = 0
  552. pn7.BottomSurface = 0
  553. pn7.Size = Vector3.new(0.2, 0.2, 0.2)
  554. pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  555. local mshn7 = Instance.new("SpecialMesh", pn7)
  556. mshn7.Scale = Vector3.new(2, 2, 2)
  557. mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
  558. mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  559. local pn8 = Instance.new("Part", v.Character.kit)
  560. pn8.Name = "tail"
  561. pn8.Anchored = true
  562. pn8.Transparency = 1
  563. pn8.BrickColor = BrickColor.new("Plum")
  564. pn8.Material = "Plastic"
  565. pn8.CanCollide = false
  566. pn8.TopSurface = 0
  567. pn8.BottomSurface = 0
  568. pn8.Size = Vector3.new(0.2, 0.2, 0.2)
  569. pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  570. local mshn8 = Instance.new("SpecialMesh", pn8)
  571. mshn8.Scale = Vector3.new(2, 2, 2)
  572. mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
  573. mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  574. local pn9 = Instance.new("Part", v.Character.kit)
  575. pn9.Name = "tail"
  576. pn9.Anchored = true
  577. pn9.Transparency = 1
  578. pn9.BrickColor = BrickColor.new("Plum")
  579. pn9.Material = "Plastic"
  580. pn9.CanCollide = false
  581. pn9.TopSurface = 0
  582. pn9.BottomSurface = 0
  583. pn9.Size = Vector3.new(0.2, 0.2, 0.2)
  584. pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  585. local mshn9 = Instance.new("SpecialMesh", pn9)
  586. mshn9.Scale = Vector3.new(2, 2, 2)
  587. mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
  588. mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  589. local pn0 = Instance.new("Part", v.Character.kit)
  590. pn0.Name = "ears"
  591. pn0.Anchored = true
  592. pn0.Transparency = 1
  593. pn0.BrickColor = BrickColor.new("Plum")
  594. pn0.Material = "Plastic"
  595. pn0.CanCollide = false
  596. pn0.TopSurface = 0
  597. pn0.BottomSurface = 0
  598. pn0.Size = Vector3.new(0.2, 0.2, 0.2)
  599. pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  600. local mshn0 = Instance.new("SpecialMesh", pn0)
  601. mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
  602. mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
  603. mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  604. p.Anchored = false
  605. local motor1 = Instance.new("Weld", torso)
  606. motor1.Part0 = p
  607. motor1.Part1 = torso
  608. motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  609. motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  610. pn.Anchored = false
  611. local motor2 = Instance.new("Weld", torso)
  612. motor2.Part0 = pn
  613. motor2.Part1 = torso
  614. motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  615. motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  616. pn3.Anchored = false
  617. local motor3 = Instance.new("Weld", torso)
  618. motor3.Part0 = pn3
  619. motor3.Part1 = torso
  620. motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  621. motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  622. pn4.Anchored = false
  623. local motor4 = Instance.new("Weld", torso)
  624. motor4.Part0 = pn4
  625. motor4.Part1 = torso
  626. motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  627. motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  628. pn5.Anchored = false
  629. local motor5 = Instance.new("Weld", pn5)
  630. motor5.Part0 = pn5
  631. motor5.Part1 = torso
  632. motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  633. motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  634. pn6.Anchored = false
  635. local motor6 = Instance.new("Weld", pn6)
  636. motor6.Part0 = pn6
  637. motor6.Part1 = Head
  638. motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  639. motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  640. pn7.Anchored = false
  641. local motor7 = Instance.new("Weld", pn7)
  642. motor7.Part0 = pn7
  643. motor7.Part1 = torso
  644. motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  645. motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  646. pn8.Anchored = false
  647. local motor8 = Instance.new("Weld", pn8)
  648. motor8.Part0 = pn8
  649. motor8.Part1 = torso
  650. motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  651. motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  652. pn9.Anchored = false
  653. local motor9 = Instance.new("Weld", pn9)
  654. motor9.Part0 = pn9
  655. motor9.Part1 = torso
  656. motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  657. motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  658. pn0.Anchored = false
  659. local motor0 = Instance.new("Weld", pn0)
  660. motor0.Part0 = pn0
  661. motor0.Part1 = v.Character.Head
  662. motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  663. game:GetService("RunService").Stepped:connect(function()
  664.   Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  665.   velocity = RootPart.Velocity.y
  666.   sine = sine + change
  667.   local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  668.   if equipped == true or equipped == false then
  669.     if RootPart.Velocity.y > 1 and hit == nil then
  670.       Anim = "Jump"
  671.       if attack == false then
  672.             motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  673.             motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  674.             motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(2 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  675.             motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  676.         motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  677.         motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  678.         motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  679.               motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  680.               motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  681.       end
  682.     else
  683.       if RootPart.Velocity.y < -1 and hit == nil then
  684.         Anim = "Fall"
  685.         if attack == false then
  686.             motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  687.             motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  688.             motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-3 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  689.             motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  690.           motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  691.           motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  692.           motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  693.               motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  694.               motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  695.         end
  696.       else
  697.         if Torsovelocity < 1 and hit ~= nil then
  698.           Anim = "Idle"
  699.           if attack == false then
  700.             change = 1
  701.             motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  702.             motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  703.             motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-0 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  704.             motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  705.             motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1)
  706.             motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  707.             motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
  708.             motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1)
  709.             motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1)
  710.           end
  711.         else
  712.           if Torsovelocity > 2 and hit ~= nil then
  713.             Anim = "Walk"
  714.             if attack == false then
  715.             motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  716.             motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  717.             motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  718.             motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  719.               motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  720.               motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  721.               motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  722.               motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  723.               motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  724.             end
  725.           end
  726.         end
  727.       end
  728.     end
  729.   end
  730. end)
  731.  
  732.  
  733. newface = Instance.new("Decal",Head)
  734. newface.Texture = "rbxassetid://186681690"
  735.  
  736.  
  737.  
  738.  
  739. --[[NIGHTOWLACE_WEAPONRY]]--
  740. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  741. secondcolor = "Really black"
  742.  
  743. wait(1 / 60)
  744. Effects = { }
  745. local Player = game.Players.localPlayer
  746. local Character = Player.Character
  747. local Humanoid = Character.Humanoid
  748. local mouse = Player:GetMouse()
  749. local LeftArm = Character["Left Arm"]
  750. local RightArm = Character["Right Arm"]
  751. local LeftLeg = Character["Left Leg"]
  752. local RightLeg = Character["Right Leg"]
  753. local Head = Character.Head
  754. local Torso = Character.Torso
  755. local cam = game.Workspace.CurrentCamera
  756. local RootPart = Character.HumanoidRootPart
  757. local RootJoint = RootPart.RootJoint
  758. local equipped = true
  759. local attack = false
  760. local Anim = 'Idle'
  761. local idle = 0
  762. local attacktype = 1
  763. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  764. local velocity = RootPart.Velocity.y
  765. local sine = 0
  766. local change = 1
  767. local grabbed = false
  768. local cn = CFrame.new
  769. local mr = math.rad
  770. local angles = CFrame.Angles
  771. local ud = UDim2.new
  772. local c3 = Color3.new
  773.  
  774. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  775. Humanoid.Animator:Destroy()
  776. Character.Animate:Destroy()
  777.  
  778. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  779. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  780. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  781.  
  782. RSH, LSH = nil, nil
  783.  
  784. RW = Instance.new("Weld")
  785. LW = Instance.new("Weld")
  786.  
  787. RH = Torso["Right Hip"]
  788. LH = Torso["Left Hip"]
  789.  
  790. RSH = Torso["Right Shoulder"]
  791. LSH = Torso["Left Shoulder"]
  792.  
  793. RSH.Parent = nil
  794. LSH.Parent = nil
  795.  
  796. RW.Name = "RW"
  797. RW.Part0 = Torso
  798. RW.C0 = cn(1.5, 0.5, 0)
  799. RW.C1 = cn(0, 0.5, 0)
  800. RW.Part1 = RightArm
  801. RW.Parent = Torso
  802.  
  803. LW.Name = "LW"
  804. LW.Part0 = Torso
  805. LW.C0 = cn(-1.5, 0.5, 0)
  806. LW.C1 = cn(0, 0.5, 0)
  807. LW.Part1 = LeftArm
  808. LW.Parent = Torso
  809.  
  810. function clerp(a, b, t)
  811.     local qa = {
  812.         QuaternionFromCFrame(a)
  813.     }
  814.     local qb = {
  815.         QuaternionFromCFrame(b)
  816.     }
  817.     local ax, ay, az = a.x, a.y, a.z
  818.     local bx, by, bz = b.x, b.y, b.z
  819.     local _t = 1 - t
  820.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  821. end
  822.  
  823. function QuaternionFromCFrame(cf)
  824.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  825.     local trace = m00 + m11 + m22
  826.     if trace > 0 then
  827.         local s = math.sqrt(1 + trace)
  828.         local recip = 0.5 / s
  829.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  830.     else
  831.         local i = 0
  832.         if m11 > m00 then
  833.             i = 1
  834.         end
  835.         if m22 > (i == 0 and m00 or m11) then
  836.             i = 2
  837.         end
  838.         if i == 0 then
  839.             local s = math.sqrt(m00 - m11 - m22 + 1)
  840.             local recip = 0.5 / s
  841.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  842.         elseif i == 1 then
  843.             local s = math.sqrt(m11 - m22 - m00 + 1)
  844.             local recip = 0.5 / s
  845.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  846.         elseif i == 2 then
  847.             local s = math.sqrt(m22 - m00 - m11 + 1)
  848.             local recip = 0.5 / s
  849.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  850.         end
  851.     end
  852. end
  853.  
  854. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  855.     local xs, ys, zs = x + x, y + y, z + z
  856.     local wx, wy, wz = w * xs, w * ys, w * zs
  857.     local xx = x * xs
  858.     local xy = x * ys
  859.     local xz = x * zs
  860.     local yy = y * ys
  861.     local yz = y * zs
  862.     local zz = z * zs
  863.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  864. end
  865.  
  866. function QuaternionSlerp(a, b, t)
  867.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  868.     local startInterp, finishInterp;
  869.     if cosTheta >= 0.0001 then
  870.         if (1 - cosTheta) > 0.0001 then
  871.             local theta = math.acos(cosTheta)
  872.             local invSinTheta = 1 / math.sin(theta)
  873.             startInterp = math.sin((1 - t) * theta) * invSinTheta
  874.             finishInterp = math.sin(t * theta) * invSinTheta  
  875.         else
  876.             startInterp = 1 - t
  877.             finishInterp = t
  878.         end
  879.     else
  880.         if (1 + cosTheta) > 0.0001 then
  881.             local theta = math.acos(-cosTheta)
  882.             local invSinTheta = 1 / math.sin(theta)
  883.             startInterp = math.sin((t - 1) * theta) * invSinTheta
  884.             finishInterp = math.sin(t * theta) * invSinTheta
  885.         else
  886.             startInterp = t - 1
  887.             finishInterp = t
  888.         end
  889.     end
  890.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  891. end
  892.  
  893. function swait(num)
  894.     if num == 0 or num == nil then
  895.         game:service'RunService'.RenderStepped:wait(0)
  896.     else
  897.         for i = 0, num do
  898.             game:service'RunService'.RenderStepped:wait(0)
  899.         end
  900.     end
  901. end
  902.  
  903. local RbxUtility = LoadLibrary("RbxUtility")
  904. local Create = RbxUtility.Create
  905.  
  906. function RemoveOutlines(part)
  907.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  908. end
  909.    
  910. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  911.     local Part = Create("Part"){
  912.         formFactor = FormFactor,
  913.         Parent = Parent,
  914.         Reflectance = Reflectance,
  915.         Transparency = Transparency,
  916.         CanCollide = false,
  917.         Locked = true,
  918.         BrickColor = BrickColor.new(tostring(BColor)),
  919.         Name = Name,
  920.         Size = Size,
  921.         Material = Material,
  922.     }
  923.     RemoveOutlines(Part)
  924.     return Part
  925. end
  926.    
  927. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  928.     local Msh = Create(Mesh){
  929.         Parent = Part,
  930.         Offset = OffSet,
  931.         Scale = Scale,
  932.     }
  933.     if Mesh == "SpecialMesh" then
  934.         Msh.MeshType = MeshType
  935.         Msh.MeshId = MeshId
  936.     end
  937.     return Msh
  938. end
  939.    
  940. function CreateWeld(Parent, Part0, Part1, C0, C1)
  941.     local Weld = Create("Weld"){
  942.         Parent = Parent,
  943.         Part0 = Part0,
  944.         Part1 = Part1,
  945.         C0 = C0,
  946.         C1 = C1,
  947.     }
  948.     return Weld
  949. end
  950.  
  951. function rayCast(Position, Direction, Range, Ignore)
  952.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  953. end
  954.  
  955. function CreateSound(id, par, vol, pit)
  956.     coroutine.resume(coroutine.create(function()
  957.         local sou = Instance.new("Sound", par or workspace)
  958.         sou.Volume = vol
  959.         sou.Pitch = pit or 1
  960.         sou.SoundId = id
  961.         wait()
  962.         sou:play()
  963.         game:GetService("Debris"):AddItem(sou, 6)
  964.     end))
  965. end
  966.  
  967. local function getclosest(obj, distance)
  968.     local last, lastx = distance + 1
  969.     for i, v in pairs(workspace:GetChildren()) do
  970.         if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  971.             local t = v.Torso
  972.             local dist = (t.Position - obj.Position).magnitude
  973.             if dist <= distance then
  974.                 if dist < last then
  975.                     last = dist
  976.                     lastx = v
  977.                 end
  978.             end
  979.         end
  980.     end
  981.     return lastx
  982. end
  983.  
  984. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  985.     for i, v in pairs(hit:GetChildren()) do
  986.         if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  987.             local find = v:FindFirstChild("Hitz")
  988.             if not find then
  989.                 if v.Parent:findFirstChild("Head") then
  990.                     local BillG = Create("BillboardGui"){
  991.                         Parent = v.Parent.Head,
  992.                         Size = UDim2.new(1, 0, 1, 0),
  993.                         Adornee = v.Parent.Head,
  994.                         StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  995.                     }
  996.                     local TL = Create("TextLabel"){
  997.                         Parent = BillG,
  998.                         Size = UDim2.new(3, 3, 3, 3),
  999.                         BackgroundTransparency = 1,
  1000.                         Text = tostring(damage).."-",
  1001.                         TextColor3 = Color1.Color,
  1002.                         TextStrokeColor3 = Color2.Color,
  1003.                         TextStrokeTransparency = 0,
  1004.                         TextXAlignment = Enum.TextXAlignment.Center,
  1005.                         TextYAlignment = Enum.TextYAlignment.Center,
  1006.                         FontSize = Enum.FontSize.Size18,
  1007.                         Font = "ArialBold",
  1008.                     }
  1009.                     coroutine.resume(coroutine.create(function()
  1010.                         wait(1)
  1011.                         for i = 0, 1, .1 do
  1012.                             wait(.1)
  1013.                             BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1014.                         end
  1015.                         BillG:Destroy()
  1016.                     end))
  1017.                 end
  1018.                 v.Health = v.Health - damage
  1019.                 local bool = Create("BoolValue"){
  1020.                     Parent = v,
  1021.                     Name = 'Hitz',
  1022.                 }
  1023.                 if HSound ~= nil and HPitch ~= nil then
  1024.                     CreateSound(HSound, hit, 1, HPitch)
  1025.                 end
  1026.                 game:GetService("Debris"):AddItem(bool, cooldown)
  1027.             end
  1028.         end
  1029.     end
  1030. end
  1031.  
  1032.  
  1033. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1034.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1035.     prt.Anchored = true
  1036.     prt.CFrame = cframe
  1037.     local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1038.     game:GetService("Debris"):AddItem(prt, 10)
  1039.     if Type == 1 or Type == nil then
  1040.         table.insert(Effects, {
  1041.             prt,
  1042.             "Block1",
  1043.             delay,
  1044.             x3,
  1045.             y3,
  1046.             z3,
  1047.             msh
  1048.         })
  1049.     elseif Type == 2 then
  1050.         table.insert(Effects, {
  1051.             prt,
  1052.             "Block2",
  1053.             delay,
  1054.             x3,
  1055.             y3,
  1056.             z3,
  1057.             msh
  1058.         })
  1059.     end
  1060. end
  1061.  
  1062. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1063.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1064.     prt.Anchored = true
  1065.     prt.CFrame = cframe
  1066.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1067.     game:GetService("Debris"):AddItem(prt, 10)
  1068.     table.insert(Effects, {
  1069.         prt,
  1070.         "Cylinder",
  1071.         delay,
  1072.         x3,
  1073.         y3,
  1074.         z3,
  1075.         msh
  1076.     })
  1077. end
  1078.  
  1079. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1080.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1081.     prt.Anchored = true
  1082.     prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1083.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1084.     game:GetService("Debris"):AddItem(prt, 10)
  1085.     table.insert(Effects, {
  1086.         prt,
  1087.         "Cylinder",
  1088.         delay,
  1089.         x3,
  1090.         y3,
  1091.         z3,
  1092.         msh
  1093.     })
  1094. end
  1095.  
  1096. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1097.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1098.     prt.Anchored = true
  1099.     prt.CFrame = cframe
  1100.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1101.     game:GetService("Debris"):AddItem(prt, 10)
  1102.     table.insert(Effects, {
  1103.         prt,
  1104.         "Cylinder",
  1105.         delay,
  1106.         x3,
  1107.         y3,
  1108.         z3,
  1109.         msh
  1110.     })
  1111. end
  1112.  
  1113. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1114.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1115.     prt.Anchored = true
  1116.     prt.CFrame = cframe
  1117.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1118.     game:GetService("Debris"):AddItem(prt, 10)
  1119.     table.insert(Effects, {
  1120.         prt,
  1121.         "Cylinder",
  1122.         delay,
  1123.         x3,
  1124.         y3,
  1125.         z3,
  1126.         msh
  1127.     })
  1128. end
  1129.  
  1130. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1131.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1132.     prt.Anchored = true
  1133.     prt.CFrame = cframe
  1134.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1135.     game:GetService("Debris"):AddItem(prt, 10)
  1136.     table.insert(Effects, {
  1137.         prt,
  1138.         "Cylinder",
  1139.         delay,
  1140.         x3,
  1141.         y3,
  1142.         z3,
  1143.         msh
  1144.     })
  1145. end
  1146.  
  1147. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1148.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1149.     prt.Anchored = true
  1150.     prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1151.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1152.     local num = math.random(10, 50) / 1000
  1153.     game:GetService("Debris"):AddItem(prt, 10)
  1154.     table.insert(Effects, {
  1155.         prt,
  1156.         "Shatter",
  1157.         num,
  1158.         prt.CFrame,
  1159.         math.random() - math.random(),
  1160.         0,
  1161.         math.random(50, 100) / 100
  1162.     })
  1163. end
  1164.  
  1165.  
  1166.    
  1167.  
  1168.     for i = 0, 1, 0.05 do
  1169.         swait()
  1170.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1171.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1172.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1173.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1174.         if Torsovelocity > 2 then
  1175.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1176.         RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1177.         LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1178.         elseif Torsovelocity < 1 then
  1179.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1180.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1181.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1182.         end
  1183.     end
  1184.     attack = false
  1185.  
  1186.  
  1187.  
  1188. game:GetService'RunService'.Stepped:connect(function()
  1189.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1190.     velocity = RootPart.Velocity.y
  1191.     sine = sine + change
  1192.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1193.     if equipped == true or equipped == false then
  1194.         if RootPart.Velocity.y > 1 and hit == nil then
  1195.             Anim = "Jump"
  1196.             if attack == false and Anim2 == false then
  1197.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1198.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1199.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1200.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1201.                     RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1202.                     LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1203.             end
  1204.            
  1205.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1206.             Anim = "Fall"
  1207.             if attack == false and Anim2 == false then
  1208.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1209.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1210.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1211.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1212.                     RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1213.                     LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1214.             end
  1215.         elseif Torsovelocity < 1 and hit ~= nil then
  1216.             Anim = "Idle"
  1217.             if attack == false and Anim2 == false then
  1218.                 change = 0.8
  1219.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), .1)
  1220.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), .1)
  1221.                     RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1)
  1222.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1)
  1223.                     RH.C0 = clerp(RH.C0, cn(1, -.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), .1)
  1224.                     LH.C0 = clerp(LH.C0, cn(-1, -.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), .1)
  1225.  
  1226.             end
  1227.  
  1228.         elseif Torsovelocity > 1 and hit ~= nil then
  1229.             Anim = "Walk"
  1230.             if attack == false and Anim2 == false then
  1231.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), .1)
  1232.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .1)
  1233.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), .1)
  1234.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), .1)
  1235.                     RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), .1)
  1236.                     LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), .1)
  1237.  
  1238.             end
  1239.         end
  1240.     end
  1241. -------------------------------------------------------------------------ANI-2----------------------------------------------------------------------------------------------
  1242.     if equipped == true or equipped == false then
  1243.         if RootPart.Velocity.y > 1 and hit == nil then
  1244.             Anim = "Jump"
  1245.             if attack == false and Anim2 == true then
  1246.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1247.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1248.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1249.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1250.                     RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1251.                     LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1252.             end
  1253.            
  1254.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1255.             Anim = "Fall"
  1256.             if attack == false and Anim2 == true then
  1257.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1258.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1259.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1260.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1261.                     RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1262.                     LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1263.             end
  1264.         elseif Torsovelocity < 1 and hit ~= nil then
  1265.             Anim = "Idle"
  1266.             if attack == false and Anim2 == true then
  1267.                 change = 0.8
  1268.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1269.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1270.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1271.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1272.                     RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1273.                     LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1274.             end
  1275.  
  1276.         elseif Torsovelocity > 1 and hit ~= nil then
  1277.             Anim = "Walk"
  1278.             if attack == false and Anim2 == true then
  1279.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1280.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1281.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1282.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1283.                     RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1284.                     LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1285.  
  1286.             end
  1287.         end
  1288.     end
  1289.  
  1290.    
  1291.     if #Effects > 0 then
  1292.         for e = 1, #Effects do
  1293.             if Effects[e] ~= nil then
  1294.                 local Thing = Effects[e]
  1295.                 if Thing ~= nil then
  1296.                     local Part = Thing[1]
  1297.                     local Mode = Thing[2]
  1298.                     local Delay = Thing[3]
  1299.                     local IncX = Thing[4]
  1300.                     local IncY = Thing[5]
  1301.                     local IncZ = Thing[6]
  1302.                     if Thing[1].Transparency <= 1 then
  1303.                         if Thing[2] == "Block1" then
  1304.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1305.                             local Mesh = Thing[1].Mesh
  1306.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1307.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1308.                         elseif Thing[2] == "Block2" then
  1309.                             Thing[1].CFrame = Thing[1].CFrame
  1310.                             local Mesh = Thing[7]
  1311.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1312.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1313.                         elseif Thing[2] == "Cylinder" then
  1314.                             local Mesh = Thing[1].Mesh
  1315.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1316.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1317.                         elseif Thing[2] == "Blood" then
  1318.                             local Mesh = Thing[7]
  1319.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1320.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1321.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1322.                         elseif Thing[2] == "Elec" then
  1323.                             local Mesh = Thing[1].Mesh
  1324.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1325.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1326.                         elseif Thing[2] == "Disappear" then
  1327.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1328.                         elseif Thing[2] == "Shatter" then
  1329.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1330.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1331.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1332.                             Thing[6] = Thing[6] + Thing[5]
  1333.                         end
  1334.                     else
  1335.                         Part.Parent = nil
  1336.                         table.remove(Effects, e)
  1337.                     end
  1338.                 end
  1339.             end
  1340.         end
  1341.     end
  1342. end)
  1343.  
  1344.  
  1345.  
  1346.  
  1347. Pressed = false
  1348. --------------
  1349. MaskOn = false
  1350. MaskOff = true
  1351. --------------
  1352. Anim2 = true
  1353. --------------
  1354. eye1 = false
  1355. eye2 = false
  1356. eye3 = true
  1357. --------------
  1358. mouth1 = false
  1359. mouth2 = true
  1360. mouth3 = false
  1361. mouth4 = false
  1362. mouth5 = false
  1363. mouth6 = false
  1364. mouth7 = false
  1365. --------------
  1366. bkit0 = true
  1367. bkit1 = false
  1368. bkit2 = false
  1369. --------------
  1370. torso1 = false
  1371. torso2 = true
  1372. --------------
  1373. Tail0 = true
  1374. Tail1 = false
  1375. Tail2 = false
  1376. Tail3 = false
  1377. --------------
  1378. Hair0 = true
  1379. Hair1 = false
  1380. Hair2 = false
  1381. Hair3 = false
  1382. --------------
  1383. Hat0 = true
  1384. Hat1 = false
  1385. Hat2 = false
  1386. Hat3 = false
  1387. local Playing = false
  1388.  
  1389. ---:Mini:-:Menu:---
  1390. char2 = game.Players.LocalPlayer.Character
  1391. iPlayer = game.Players.LocalPlayer.Name
  1392. local Gui = Instance.new('ScreenGui', game.Players[iPlayer].PlayerGui)
  1393. Gui.Name = 'Gui test'
  1394. local Pull = Instance.new('Frame', Gui)
  1395. Pull.Name = 'Grab'
  1396. Pull.Active = true
  1397. Pull.BackgroundColor3 = Color3.new(97/255,97/255,97/255)
  1398. Pull.BackgroundTransparency = 0
  1399. Pull.BorderSizePixel = 4
  1400. Pull.Position = UDim2.new(0.5,-318,0.5,-92)
  1401. Pull.Size = UDim2.new(0,120,0,50)
  1402. Pull.Draggable = true
  1403. Pull.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1404.  
  1405. local Close = Instance.new('TextButton', Pull)
  1406. Close.Name = 'Close'
  1407. Close.BackgroundTransparency = 1
  1408. Close.Position = UDim2.new(1,-23,0,1)
  1409. Close.Size = UDim2.new(0,22,0,22)
  1410. Close.Font = 'SourceSans'
  1411. Close.FontSize = 'Size24'
  1412. Close.TextColor3 = Color3.new(255,255,255)
  1413. Close.Text = 'X'
  1414. Close.TextStrokeTransparency = 0.8
  1415.  
  1416. local Body = Instance.new('Frame', Pull)
  1417. Body.Name = 'Body'
  1418. Body.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1419. Body.BackgroundTransparency = 0
  1420. Body.BorderSizePixel = 4
  1421. Body.Position = UDim2.new(0,0,0,52)
  1422. Body.Size = UDim2.new(0,547,0,212)
  1423. Body.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1424.  
  1425.  
  1426. local Line = Instance.new('Frame', Body)
  1427. Line.Name = 'Line'
  1428. Line.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1429. Line.BackgroundTransparency = 0
  1430. Line.BorderSizePixel = 2
  1431. Line.Position = UDim2.new(0,152.5,0,0)
  1432. Line.Size = UDim2.new(0,0.01,0,212)
  1433. Line.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1434.  
  1435. local Line2 = Instance.new('Frame', Body)
  1436. Line2.Name = 'Line2'
  1437. Line2.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1438. Line2.BackgroundTransparency = 0
  1439. Line2.BorderSizePixel = 2
  1440. Line2.Position = UDim2.new(0,306.5,0,0)
  1441. Line2.Size = UDim2.new(0,0.01,0,212)
  1442. Line2.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1443.  
  1444.  
  1445.  
  1446. local Title = Instance.new('TextLabel', Pull)
  1447. Title.Name = 'Title'
  1448. Title.BackgroundTransparency = 1
  1449. Title.Position = UDim2.new(0,-50,0,0)
  1450. Title.Size = UDim2.new(0,200,1,0)
  1451. Title.Font = 'SourceSansLight'
  1452. Title.FontSize = 'Size48'
  1453. Title.Text = "Menu"
  1454. Title.TextColor3 = Color3.new(0.5,0,1)
  1455. Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
  1456. Title.TextStrokeTransparency = 0
  1457.  
  1458. local PlayerName = Instance.new('TextBox', Body)
  1459. PlayerName.Name = 'PlayerName'
  1460. PlayerName.BorderSizePixel = 0
  1461. PlayerName.Position = UDim2.new(0,8,0,10)
  1462. PlayerName.Size = UDim2.new(0,135,0,30)
  1463. PlayerName.Font = 'SourceSans'
  1464. PlayerName.FontSize = 'Size18'
  1465. PlayerName.Text = 'Name of the color'
  1466. PlayerName.BackgroundColor3 = Color3.new(255,255,255)
  1467. PlayerName.TextColor3 = Color3.new(0,0,0)
  1468. PlayerName.TextWrapped = true
  1469.  
  1470. local ColTex2 = Instance.new('TextBox', Body)
  1471. ColTex2.Name = 'ColTex2'
  1472. ColTex2.BorderSizePixel = 0
  1473. ColTex2.Position = UDim2.new(0,318.5,0,10)
  1474. ColTex2.Size = UDim2.new(0,135,0,30)
  1475. ColTex2.Font = 'SourceSans'
  1476. ColTex2.FontSize = 'Size18'
  1477. ColTex2.Text = 'Song id'
  1478. ColTex2.BackgroundColor3 = Color3.new(255,255,255)
  1479. ColTex2.TextColor3 = Color3.new(0,0,0)
  1480. ColTex2.TextWrapped = true
  1481.  
  1482. local ColTex3 = Instance.new('TextBox', Body)
  1483. ColTex3.Name = 'ColTex3'
  1484. ColTex3.BorderSizePixel = 2
  1485. ColTex3.Position = UDim2.new(0,10,0,130)-- 72,5
  1486. ColTex3.Size = UDim2.new(0,57.5,0,30)
  1487. ColTex3.Font = 'SourceSans'
  1488. ColTex3.FontSize = 'Size10'
  1489. ColTex3.Text = 'Shirt id'
  1490. ColTex3.BackgroundColor3 = Color3.new(255,255,255)
  1491. ColTex3.TextColor3 = Color3.new(0,0,0)
  1492. ColTex3.TextWrapped = true
  1493.  
  1494. local ColTex4 = Instance.new('TextBox', Body)
  1495. ColTex4.Name = 'ColTex4'
  1496. ColTex4.BorderSizePixel = 2
  1497. ColTex4.Position = UDim2.new(0,10,0,170)-- 72,5
  1498. ColTex4.Size = UDim2.new(0,57.5,0,30)
  1499. ColTex4.Font = 'SourceSans'
  1500. ColTex4.FontSize = 'Size10'
  1501. ColTex4.Text = 'Pants id'
  1502. ColTex4.BackgroundColor3 = Color3.new(255,255,255)
  1503. ColTex4.TextColor3 = Color3.new(0,0,0)
  1504. ColTex4.TextWrapped = true
  1505.  
  1506. local Chattext = Instance.new('TextBox', Body)
  1507. Chattext.Name = 'Chattext'
  1508. Chattext.BorderSizePixel = 2
  1509. Chattext.Position = UDim2.new(0,125,0,-45)-- 72,5
  1510. Chattext.Size = UDim2.new(0,157.5,0,40)
  1511. Chattext.Font = 'SourceSans'
  1512. Chattext.FontSize = 'Size12'
  1513. Chattext.Text = 'Beter chat ^-^ '
  1514. Chattext.BackgroundColor3 = Color3.new(255,255,255)
  1515. Chattext.TextColor3 = Color3.new(0,0,0)
  1516. Chattext.TextWrapped = true
  1517. Chattext.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1518.  
  1519. local God = Instance.new('TextButton', Body)
  1520. God.Name = 'God'
  1521. God.BackgroundColor3 = Color3.new(21/255,142/255,255)
  1522. God.BackgroundTransparency = 0
  1523. God.BorderSizePixel = 2
  1524. God.Position = UDim2.new(0,10,0,50)
  1525. God.Size = UDim2.new(0,57.5,0,30) -- 135/2 = 57,5
  1526. God.Font = 'SourceSansBold'
  1527. God.FontSize = 'Size18'
  1528. God.Text = 'Skin col'
  1529. God.TextColor3 = Color3.new(255,255,255)
  1530. God.TextWrapped = true
  1531. God.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1532. God.TextStrokeTransparency = 1
  1533. -- =====================================================================
  1534. local Saypress = God:Clone()
  1535. Saypress.Name = 'Saypress'
  1536. Saypress.Parent = Body
  1537. Saypress.Position = UDim2.new(0,285.5,0,-35)
  1538. Saypress.Text = 'Say'
  1539. Saypress.BackgroundColor3 = Color3.new(.5,1,.5)
  1540. -- =====================================================================
  1541. local TpTo = God:Clone()
  1542. TpTo.Name = 'TpTo'
  1543. TpTo.Parent = Body
  1544. TpTo.Position = UDim2.new(0,468.5,0,10)
  1545. TpTo.Text = 'Play'
  1546. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1547. -- =====================================================================
  1548. local KillPlr = God:Clone()
  1549. KillPlr.Name = 'Shirtcol'
  1550. KillPlr.Parent = Body
  1551. KillPlr.Position = UDim2.new(0,10,0,90)
  1552. KillPlr.Text = 'Shirt col'
  1553. KillPlr.Size = UDim2.new(0,130,0,30)
  1554. -- =====================================================================
  1555. local Haircol = God:Clone()
  1556. Haircol.Name = 'Haircol'
  1557. Haircol.Parent = Body
  1558. Haircol.Position = UDim2.new(0,82.5,0,50)
  1559. Haircol.Text = 'Hair col'
  1560. -- ===================================================================== 164
  1561.  
  1562. local TpMe = God:Clone()
  1563. TpMe.Name = 'Hat'
  1564. TpMe.Parent = Body
  1565. TpMe.Position = UDim2.new(0,164,0,90)
  1566. TpMe.Text = 'Hat 1'
  1567. TpMe.Size = UDim2.new(0,57.5,0,30)
  1568. TpMe.FontSize = 'Size18'
  1569. -- =====================================================================
  1570. local TpMe2 = God:Clone()
  1571. TpMe2.Name = 'Hair'
  1572. TpMe2.Parent = Body
  1573. TpMe2.Position = UDim2.new(0,236.5,0,50)
  1574. TpMe2.Text = 'Hair 1'
  1575. TpMe2.Size = UDim2.new(0,57.5,0,30)
  1576. TpMe2.FontSize = 'Size18'
  1577. -- =====================================================================
  1578. local G36K = God:Clone()
  1579. G36K.Name = 'SpawnG36k'
  1580. G36K.Parent = Body
  1581. G36K.Position = UDim2.new(0,162,0,10)
  1582. G36K.Text = 'Idle Pose'
  1583. G36K.Size = UDim2.new(0,135,0,30)
  1584. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1585. G36K.FontSize = 'Size28'
  1586. -- =====================================================================
  1587. local Tail = God:Clone()
  1588. Tail.Name = 'Tail'
  1589. Tail.Parent = Body
  1590. Tail.Position = UDim2.new(0,164,0,50)
  1591. Tail.Text = 'Tail 0'
  1592. -- =====================================================================
  1593. local Torso2 = God:Clone()
  1594. Torso2.Name = 'Hair'
  1595. Torso2.Parent = Body
  1596. Torso2.Position = UDim2.new(0,236.5,0,90)
  1597. Torso2.Text = 'Torso 2'
  1598. Torso2.Size = UDim2.new(0,57.5,0,30)
  1599. Torso2.FontSize = 'Size18'
  1600. -- =====================================================================
  1601. local Bkit = God:Clone()
  1602. Bkit.Name = 'Bkit'
  1603. Bkit.Parent = Body
  1604. Bkit.Position = UDim2.new(0,164,0,130)
  1605. Bkit.Text = 'Bkit 0'
  1606. Bkit.Size = UDim2.new(0,57.5,0,30)
  1607. Bkit.FontSize = 'Size18'
  1608. -- =====================================================================
  1609. local Mouth = God:Clone()
  1610. Mouth.Name = 'Mouth'
  1611. Mouth.Parent = Body
  1612. Mouth.Position = UDim2.new(0,164,0,170)
  1613. Mouth.Text = 'Mouth 2'
  1614. Mouth.FontSize = 'Size18'
  1615. -- ===================================================================== (0,318.5,0,10)
  1616. local Eyes = God:Clone()
  1617. Eyes.Name = 'Eyes'
  1618. Eyes.Parent = Body
  1619. Eyes.Position = UDim2.new(0,236,0,130)
  1620. Eyes.Text = 'Eye 3'
  1621. Eyes.FontSize = 'Size18'
  1622. -- =====================================================================(0,391,0,10)
  1623. local mask = God:Clone()
  1624. mask.Name = 'mask'
  1625. mask.Parent = Body
  1626. mask.Position = UDim2.new(0,236,0,170)
  1627. mask.Text = 'Shy'
  1628. mask.FontSize = 'Size18'
  1629. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  1630. -- =====================================================================
  1631. local Shirtset = God:Clone()
  1632. Shirtset.Name = 'Shirtset'
  1633. Shirtset.Parent = Body
  1634. Shirtset.Position = UDim2.new(0,82.5,0,130)
  1635. Shirtset.Text = 'Set'
  1636. -- =====================================================================
  1637. local Pantsset = God:Clone()
  1638. Pantsset.Name = 'Pantsset'
  1639. Pantsset.Parent = Body
  1640. Pantsset.Position = UDim2.new(0,82.5,0,170)
  1641. Pantsset.Text = 'Set'
  1642.  
  1643. -- ===================================================================== 81,5
  1644. local Bunny = God:Clone()
  1645. Bunny.Name = 'Bunny'
  1646. Bunny.Parent = Body
  1647. Bunny.Position = UDim2.new(0,318.5,0,50)
  1648. Bunny.Text = 'Bunny'
  1649. -- ===================================================================== 81,5
  1650. local Noob = God:Clone()
  1651. Noob.Name = 'Noob'
  1652. Noob.Parent = Body
  1653. Noob.Position = UDim2.new(0,318.5,0,90)
  1654. Noob.Text = 'Noob'
  1655. -- ===================================================================== 81,5
  1656. local Kitty = God:Clone()
  1657. Kitty.Name = 'Kitty'
  1658. Kitty.Parent = Body
  1659. Kitty.Position = UDim2.new(0,318.5,0,130)
  1660. Kitty.Text = 'Kitty'
  1661.  
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673.  
  1674. -- *********************************************************************
  1675.  
  1676. Saypress.MouseButton1Down:connect(function()
  1677. local ChatService = game:GetService("Chat")
  1678. ChatService:Chat(char.Head, "" .. Chattext.Text)       
  1679. end)
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686.  
  1687.  
  1688.  
  1689. God.MouseButton1Down:connect(function()
  1690.     BC.HeadColor = BrickColor.new(PlayerName.Text)
  1691.     BC.LeftArmColor = BrickColor.new(PlayerName.Text)
  1692.     BC.LeftLegColor = BrickColor.new(PlayerName.Text)
  1693.     BC.RightArmColor = BrickColor.new(PlayerName.Text)
  1694.     BC.RightLegColor = BrickColor.new(PlayerName.Text)
  1695. pn3.BrickColor = BrickColor.new(PlayerName.Text)
  1696. pn4.BrickColor = BrickColor.new(PlayerName.Text)
  1697. skin.BrickColor = BrickColor.new(PlayerName.Text)
  1698. end)
  1699. -- =====================================================================
  1700. KillPlr.MouseButton1Down:connect(function()
  1701. pn.BrickColor = BrickColor.new(PlayerName.Text)
  1702. p.BrickColor = BrickColor.new(PlayerName.Text)
  1703. pn0.BrickColor = BrickColor.new(PlayerName.Text)
  1704. BC.TorsoColor = BrickColor.new(PlayerName.Text)
  1705. hat2.BrickColor = BrickColor.new(PlayerName.Text)
  1706. hat3.BrickColor = BrickColor.new(PlayerName.Text)
  1707. pn5.BrickColor = BrickColor.new(PlayerName.Text)
  1708. pn7.BrickColor = BrickColor.new(PlayerName.Text)
  1709. pn8.BrickColor = BrickColor.new(PlayerName.Text)
  1710. pn9.BrickColor = BrickColor.new(PlayerName.Text)
  1711. tail3.BrickColor = BrickColor.new(PlayerName.Text)
  1712. end)
  1713. -- =====================================================================
  1714. TpTo.MouseButton1Down:connect(function()
  1715.  if Playing == false and Pressed == false then 
  1716. TpTo.BackgroundColor3 = Color3.new(1,.5,.5)
  1717. TpTo.Text = 'Stop'
  1718. Pressed = true
  1719. radio.Transparency = 0     
  1720. GlowParticle.Transparency = NumberSequence.new(.3,.8)      
  1721. GlowParticle2.Transparency = NumberSequence.new(.3,.8)         
  1722. GlowParticle3.Transparency = NumberSequence.new(.3,.8) 
  1723. wait()
  1724.     sound:Play()
  1725.     Playing = true
  1726. end
  1727.  if Playing == true and Pressed == false then
  1728. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1729. TpTo.Text = 'Play'
  1730. Pressed = true
  1731. radio.Transparency = 1     
  1732. GlowParticle.Transparency = NumberSequence.new(1)      
  1733. GlowParticle2.Transparency = NumberSequence.new(1)         
  1734. GlowParticle3.Transparency = NumberSequence.new(1) 
  1735. wait()
  1736.     sound:Stop()
  1737.     Playing = false
  1738. end
  1739. wait()
  1740. Pressed = false
  1741. end)
  1742. -- =====================================================================
  1743. TpMe.MouseButton1Down:connect(function()
  1744. if Hat1 == true and Pressed == false then
  1745. TpMe.Text = 'Hat 2'
  1746. pn0.Transparency = 1
  1747. hat2.Transparency = 0
  1748. Pressed = true
  1749. wait()
  1750. Hat1 = false
  1751. Hat2 = true
  1752. end
  1753. if Hat2 == true and Pressed == false then
  1754. TpMe.Text = 'Hat 3'
  1755. hat2.Transparency = 1
  1756. hat3.Transparency = 0
  1757. Pressed = true
  1758. wait()
  1759. Hat2 = false
  1760. Hat3 = true
  1761. end
  1762. if Hat3 == true and Pressed == false then
  1763. TpMe.Text = 'Hat 0'
  1764. hat3.Transparency = 1
  1765. Pressed = true
  1766. wait()
  1767. Hat3 = false
  1768. Hat0 = true
  1769. end
  1770. if Hat0 == true and Pressed == false then
  1771. TpMe.Text = 'Hat 1'
  1772. pn0.Transparency = 0
  1773. Pressed = true
  1774. wait()
  1775. Hat3 = false
  1776. Hat1 = true
  1777. end
  1778. wait()
  1779. Pressed = false
  1780. end)
  1781. -- =====================================================================
  1782. G36K.MouseButton1Down:connect(function()
  1783.  if Anim2 == false and Pressed == false then
  1784. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1785. Pressed = true
  1786. wait()
  1787. Anim2 = true
  1788. end
  1789. if Anim2 == true and Pressed == false then
  1790. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  1791. Pressed = true
  1792. wait()
  1793. Anim2 = false
  1794. end
  1795. wait()
  1796. Pressed = false
  1797. end)
  1798. -- =====================================================================
  1799. TpMe2.MouseButton1Down:connect(function()
  1800. if Hair1 == true and Pressed == false then
  1801. TpMe2.Text = 'Hair 2'
  1802. Hood.Transparency = 1
  1803. pn6.Transparency = 1
  1804. hair2.Transparency = 0
  1805. Pressed = true
  1806. wait()
  1807. Hair1 = false
  1808. Hair2 = true
  1809. end
  1810. if Hair2 == true and Pressed == false then
  1811. TpMe2.Text = 'Hair 3'
  1812. Hood.Transparency = 0
  1813. pn6.Transparency = 1
  1814. hair2.Transparency = 1
  1815. Pressed = true
  1816. wait()
  1817. Hair2 = false
  1818. Hair3 = true
  1819. end
  1820. if Hair3 == true and Pressed == false then
  1821. TpMe2.Text = 'Hair 0'
  1822. Hood.Transparency = 1
  1823. pn6.Transparency = 1
  1824. hair2.Transparency = 1
  1825. Pressed = true
  1826. wait()
  1827. Hair3 = false
  1828. Hair0 = true
  1829. end
  1830. if Hair0 == true and Pressed == false then
  1831. TpMe2.Text = 'Hair 1'
  1832. Hood.Transparency = 0
  1833. pn6.Transparency = 0
  1834. hair2.Transparency = 0
  1835. Pressed = true
  1836. wait()
  1837. Hair0 = false
  1838. Hair1 = true
  1839. end
  1840. wait()
  1841. Pressed = false
  1842. end)
  1843. -- =====================================================================
  1844. Haircol.MouseButton1Down:connect(function()
  1845. hair2.BrickColor = BrickColor.new(PlayerName.Text)
  1846. Hood.BrickColor = BrickColor.new(PlayerName.Text)
  1847. pn6.BrickColor = BrickColor.new(PlayerName.Text)
  1848. end)
  1849. -- =====================================================================
  1850. Tail.MouseButton1Down:connect(function()
  1851. if Tail1 == true and Pressed == false then
  1852. Tail.Text = 'Tail 2'
  1853. pn5.Transparency = 1
  1854. pn7.Transparency = 1
  1855. pn8.Transparency = 1
  1856. pn9.Transparency = 1
  1857. tail2.Transparency = 0
  1858. Pressed = true
  1859. wait()
  1860. Tail1 = false
  1861. Tail2 = true
  1862. end
  1863. if Tail2 == true and Pressed == false then
  1864. Tail.Text = 'Tail 3'
  1865. tail2.Transparency = 1
  1866. tail3.Transparency = 0
  1867. Pressed = true
  1868. wait()
  1869. Tail2 = false
  1870. Tail3 = true
  1871. end
  1872. if Tail3 == true and Pressed == false then
  1873. Tail.Text = 'Tail 0'
  1874. tail3.Transparency = 1
  1875. Pressed = true
  1876. wait()
  1877. Tail3 = false
  1878. Tail0 = true
  1879. end
  1880. if Tail0 == true and Pressed == false then
  1881. Tail.Text = 'Tail 1'
  1882. pn5.Transparency = 0
  1883. pn7.Transparency = 0
  1884. pn8.Transparency = 0
  1885. pn9.Transparency = 0
  1886. Pressed = true
  1887. wait()
  1888. Tail0 = false
  1889. Tail1 = true
  1890. end
  1891. wait()
  1892. Pressed = false
  1893. end)
  1894. -- =====================================================================
  1895. Torso2.MouseButton1Down:connect(function()
  1896. if torso1 == true and Pressed == false then
  1897. Pressed = true
  1898. M69.MeshId = "rbxassetid://456901040"
  1899. M69.Scale = Vector3.new( 1, 1, 1)
  1900. Torso2.Text = 'Torso 2'
  1901. wait()
  1902. torso1 = false
  1903. torso2 = true
  1904. end
  1905. if torso2 == true and Pressed == false then
  1906. Pressed = true
  1907. M69.MeshId = "rbxassetid://48112070"
  1908. M69.Scale = Vector3.new( 1.093, 1, 1)
  1909. Torso2.Text = 'Torso 1'
  1910. wait()
  1911. torso1 = true
  1912. torso2 = false
  1913. end
  1914. wait()
  1915. Pressed = false
  1916. end)
  1917. -- =====================================================================
  1918. Bkit.MouseButton1Down:connect(function()
  1919. if bkit1 == true and Pressed == false then
  1920. Pressed = true
  1921. p.Transparency = 0
  1922. pn.Transparency = 0
  1923. pn3.Transparency = 1
  1924. pn4.Transparency = 1
  1925. skin.Transparency = 1
  1926. Bkit.Text = 'Bkit 2'
  1927. wait()
  1928. bkit1 = false
  1929. bkit2 = true
  1930. end
  1931. if bkit2 == true and Pressed == false then
  1932. Pressed = true
  1933. p.Transparency = 1
  1934. pn.Transparency = 1
  1935. pn3.Transparency = 1
  1936. pn4.Transparency = 1
  1937. skin.Transparency = 1
  1938. Bkit.Text = 'Bkit 0'
  1939. wait()
  1940. bkit2 = false
  1941. bkit0 = true
  1942. end
  1943. if bkit0 == true and Pressed == false then
  1944. Pressed = true
  1945. p.Transparency = 0
  1946. pn.Transparency = 0
  1947. pn3.Transparency = 0
  1948. pn4.Transparency = 0
  1949. skin.Transparency = 0
  1950. Bkit.Text = 'Bkit 1'
  1951. wait()
  1952. bkit0 = false
  1953. bkit1 = true
  1954. end
  1955. wait()
  1956. Pressed = false
  1957. end)
  1958. -- =====================================================================
  1959. Mouth.MouseButton1Down:connect(function()
  1960. ----2-----
  1961. if mouth1 == true and Pressed == false then
  1962. Mouth.Text = 'Mouth 2'
  1963. newface.Texture = "rbxassetid://186681690"
  1964. Orbd.Transparency = 1
  1965. Pressed = true
  1966. wait()
  1967. mouth1 = false
  1968. mouth2 = true
  1969. end
  1970. ----3-----
  1971. if mouth2 == true and Pressed == false then
  1972. Mouth.Text = 'Mouth 3'
  1973. newface.Texture = "rbxassetid://322781877"
  1974. Orbd.Transparency = 1
  1975. Pressed = true
  1976. wait()
  1977. mouth2 = false
  1978. mouth3 = true
  1979. end
  1980. ----4-----
  1981. if mouth3 == true and Pressed == false then
  1982. Mouth.Text = 'Mouth 4'
  1983. newface.Texture = "rbxassetid://186682603"
  1984. Orbd.Transparency = 1
  1985. Pressed = true
  1986. wait()
  1987. mouth3 = false
  1988. mouth4 = true
  1989. end
  1990. ----5-----
  1991. if mouth4 == true and Pressed == false then
  1992. Mouth.Text = 'Mouth 5'
  1993. newface.Texture = "rbxassetid://133379869"
  1994. Orbd.Transparency = 1
  1995. Pressed = true
  1996. wait()
  1997. mouth4 = false
  1998. mouth5 = true
  1999. end
  2000. ----6-----
  2001. if mouth5 == true and Pressed == false then
  2002. Mouth.Text = 'Mouth 6'
  2003. newface.Texture = "rbxassetid://186683091"
  2004. Orbd.Transparency = 1
  2005. Pressed = true
  2006. wait()
  2007. mouth5 = false
  2008. mouth6 = true
  2009. end
  2010. ----7-----
  2011. if mouth6 == true and Pressed == false then
  2012. Mouth.Text = 'Mouth 7'
  2013. newface.Texture = "rbxassetid://186682277"
  2014. Orbd.Transparency = 1
  2015. Pressed = true
  2016. wait()
  2017. mouth6 = false
  2018. mouth7 = true
  2019. end
  2020. ----1-----
  2021. if mouth7 == true and Pressed == false then
  2022. Mouth.Text = 'Mouth 1'
  2023. newface.Texture = "rbxassetid://"
  2024. Orbd.Transparency = 0
  2025. Pressed = true
  2026. wait()
  2027. mouth6 = false
  2028. mouth1 = true
  2029. end
  2030. ----------
  2031. wait()
  2032. Pressed = false
  2033. end)
  2034. -- =====================================================================
  2035. Eyes.MouseButton1Down:connect(function()
  2036. if eye3 == true and Pressed == false then
  2037. Pressed = true
  2038. char.Head.face.Texture = "rbxassetid://176204308"
  2039. Eyes.Text = 'Eye 1'
  2040. wait()
  2041. eye3 = false
  2042. eye1 = true
  2043. end
  2044. if eye1 == true and Pressed == false then
  2045. Pressed = true
  2046. char.Head.face.Texture = "rbxassetid://176210835"
  2047. Eyes.Text = 'Eye 2'
  2048. wait()
  2049. eye1 = false
  2050. eye2 = true
  2051. end
  2052. if eye2 == true and Pressed == false then
  2053. Pressed = true
  2054. char.Head.face.Texture = "rbxassetid://176206791"
  2055. Eyes.Text = 'Eye 3'
  2056. wait()
  2057. eye2 = false
  2058. eye3 = true
  2059. end
  2060. wait()
  2061. Pressed = false
  2062. end)
  2063. -- =====================================================================
  2064. mask.MouseButton1Down:connect(function()
  2065. if MaskOn == true and Pressed == false then
  2066. Mask.Transparency = 1
  2067. Pressed = true
  2068. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2069. wait()
  2070. MaskOn = false
  2071. MaskOff = true
  2072. end
  2073. if MaskOff == true and Pressed == false then
  2074. Mask.Transparency = 0
  2075. Pressed = true
  2076. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2077. wait()
  2078. MaskOn = true
  2079. MaskOff = false
  2080. end
  2081. wait()
  2082. Pressed = false
  2083. end)
  2084. -- =====================================================================
  2085. Shirtset.MouseButton1Down:connect(function()
  2086. char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text
  2087. end)
  2088. -- =====================================================================
  2089. Pantsset.MouseButton1Down:connect(function()
  2090. char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text
  2091. end)
  2092. -- =====================================================================
  2093. Bunny.MouseButton1Down:connect(function()
  2094. --------------
  2095. MaskOn = true
  2096. MaskOff = false
  2097. --------------
  2098. Anim2 = false
  2099. --------------
  2100. eye1 = true
  2101. eye2 = false
  2102. eye3 = false
  2103. --------------
  2104. mouth1 = false
  2105. mouth2 = false
  2106. mouth3 = false
  2107. mouth4 = true
  2108. mouth5 = false
  2109. mouth6 = false
  2110. mouth7 = false
  2111. --------------
  2112. bkit0 = false
  2113. bkit1 = true
  2114. bkit2 = false
  2115. --------------
  2116. torso1 = true
  2117. torso2 = false
  2118. --------------
  2119. Tail0 = false
  2120. Tail1 = false
  2121. Tail2 = true
  2122. Tail3 = false
  2123. --------------
  2124. Hair0 = false
  2125. Hair1 = false
  2126. Hair2 = true
  2127. Hair3 = false
  2128. --------------
  2129. Hat0 = false
  2130. Hat1 = false
  2131. Hat2 = true
  2132. Hat3 = false
  2133. --------------
  2134. char.Head.face.Texture = "rbxassetid://176204308"
  2135. Eyes.Text = 'Eye 1'
  2136. --------------
  2137. Mouth.Text = 'Mouth 4'
  2138. newface.Texture = "rbxassetid://186682603"
  2139. Orbd.Transparency = 1
  2140. --------------
  2141. p.Transparency = 0
  2142. pn.Transparency = 0
  2143. pn3.Transparency = 0
  2144. pn4.Transparency = 0
  2145. skin.Transparency = 0
  2146. Bkit.Text = 'Bkit 1'
  2147. --------------
  2148. M69.MeshId = "rbxassetid://48112070"
  2149. M69.Scale = Vector3.new( 1.093, 1, 1)
  2150. Torso2.Text = 'Torso 1'
  2151. --------------
  2152. Tail.Text = 'Tail 2'
  2153. pn5.Transparency = 1
  2154. pn7.Transparency = 1
  2155. pn8.Transparency = 1
  2156. pn9.Transparency = 1
  2157. tail2.Transparency = 0
  2158. tail3.Transparency = 1
  2159. --------------
  2160. hair2.BrickColor = BrickColor.new("Cool yellow")
  2161. Hood.BrickColor = BrickColor.new("Cool yellow")
  2162. pn6.BrickColor = BrickColor.new("Cool yellow")
  2163. --------------
  2164. TpMe2.Text = 'Hair 2'
  2165. Hood.Transparency = 1
  2166. pn6.Transparency = 1
  2167. hair2.Transparency = 0
  2168. --------------
  2169. TpMe.Text = 'Hat 2'
  2170. pn0.Transparency = 1
  2171. hat2.Transparency = 0
  2172. hat3.Transparency = 1
  2173. --------------
  2174. pn.BrickColor = BrickColor.new("Really black")
  2175. p.BrickColor = BrickColor.new("Really black")
  2176. pn0.BrickColor = BrickColor.new("Really black")
  2177. BC.TorsoColor = BrickColor.new("Really black")
  2178. hat2.BrickColor = BrickColor.new("Really black")
  2179. hat3.BrickColor = BrickColor.new("Really black")
  2180. pn5.BrickColor = BrickColor.new("Really black")
  2181. pn7.BrickColor = BrickColor.new("Really black")
  2182. pn8.BrickColor = BrickColor.new("Really black")
  2183. pn9.BrickColor = BrickColor.new("Really black")
  2184. tail3.BrickColor = BrickColor.new("Really black")
  2185. --------------
  2186. BC.HeadColor = BrickColor.new("Pastel brown")
  2187. BC.LeftArmColor = BrickColor.new("Pastel brown")
  2188. BC.LeftLegColor = BrickColor.new("Pastel brown")
  2189. BC.RightArmColor = BrickColor.new("Pastel brown")
  2190. BC.RightLegColor = BrickColor.new("Pastel brown")
  2191. pn3.BrickColor = BrickColor.new("Pastel brown")
  2192. pn4.BrickColor = BrickColor.new("Pastel brown")
  2193. skin.BrickColor = BrickColor.new("Pastel brown")
  2194. --------------
  2195. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2196. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=145038586"
  2197. --------------
  2198. Mask.Transparency = 0
  2199. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2200. --------------
  2201. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2202. end)
  2203. -- =====================================================================
  2204.  
  2205. Noob.MouseButton1Down:connect(function()
  2206. --------------
  2207. MaskOn = true
  2208. MaskOff = false
  2209. --------------
  2210. Anim2 = true
  2211. --------------
  2212. eye1 = false
  2213. eye2 = false
  2214. eye3 = true
  2215. --------------
  2216. mouth1 = false
  2217. mouth2 = true
  2218. mouth3 = false
  2219. mouth4 = false
  2220. mouth5 = false
  2221. mouth6 = false
  2222. mouth7 = false
  2223. --------------
  2224. bkit0 = true
  2225. bkit1 = false
  2226. bkit2 = false
  2227. --------------
  2228. torso1 = false
  2229. torso2 = true
  2230. --------------
  2231. Tail0 = true
  2232. Tail1 = false
  2233. Tail2 = false
  2234. Tail3 = false
  2235. --------------
  2236. Hair0 = true
  2237. Hair1 = false
  2238. Hair2 = false
  2239. Hair3 = false
  2240. --------------
  2241. Hat0 = true
  2242. Hat1 = false
  2243. Hat2 = false
  2244. Hat3 = false
  2245. --------------
  2246. char.Head.face.Texture = "rbxassetid://176206791"
  2247. Eyes.Text = 'Eye 3'
  2248. --------------
  2249. Mouth.Text = 'Mouth 2'
  2250. newface.Texture = "rbxassetid://186681690"
  2251. Orbd.Transparency = 1
  2252. --------------
  2253. p.Transparency = 1
  2254. pn.Transparency = 1
  2255. pn3.Transparency = 1
  2256. pn4.Transparency = 1
  2257. skin.Transparency = 1
  2258. Bkit.Text = 'Bkit 0'
  2259. --------------
  2260. M69.MeshId = "rbxassetid://456901040"
  2261. M69.Scale = Vector3.new( 1, 1, 1)
  2262. Torso2.Text = 'Torso 2'
  2263. --------------
  2264. Tail.Text = 'Tail 0'
  2265. pn5.Transparency = 1
  2266. pn7.Transparency = 1
  2267. pn8.Transparency = 1
  2268. pn9.Transparency = 1
  2269. tail2.Transparency = 1
  2270. tail3.Transparency = 1
  2271. --------------
  2272. hair2.BrickColor = BrickColor.new("Black")
  2273. Hood.BrickColor = BrickColor.new("Black")
  2274. pn6.BrickColor = BrickColor.new("Black")
  2275. --------------
  2276. TpMe2.Text = 'Hair 0'
  2277. Hood.Transparency = 1
  2278. pn6.Transparency = 1
  2279. hair2.Transparency = 1
  2280. --------------
  2281. TpMe.Text = 'Hat 0'
  2282. pn0.Transparency = 1
  2283. hat2.Transparency = 1
  2284. hat3.Transparency = 1
  2285. --------------
  2286. pn.BrickColor = BrickColor.new("Deep blue")
  2287. p.BrickColor = BrickColor.new("Deep blue")
  2288. pn0.BrickColor = BrickColor.new("Deep blue")
  2289. BC.TorsoColor = BrickColor.new("Deep blue")
  2290. hat2.BrickColor = BrickColor.new("Deep blue")
  2291. hat3.BrickColor = BrickColor.new("Deep blue")
  2292. pn5.BrickColor = BrickColor.new("Deep blue")
  2293. pn7.BrickColor = BrickColor.new("Deep blue")
  2294. pn8.BrickColor = BrickColor.new("Deep blue")
  2295. pn9.BrickColor = BrickColor.new("Deep blue")
  2296. tail3.BrickColor = BrickColor.new("Deep blue")
  2297. --------------
  2298. BC.HeadColor = BrickColor.new("Bright yellow")
  2299. BC.LeftArmColor = BrickColor.new("Bright yellow")
  2300. BC.LeftLegColor = BrickColor.new("Br. yellowish green")
  2301. BC.RightArmColor = BrickColor.new("Bright yellow")
  2302. BC.RightLegColor = BrickColor.new("Br. yellowish green")
  2303. pn3.BrickColor = BrickColor.new("Bright yellow")
  2304. pn4.BrickColor = BrickColor.new("Bright yellow")
  2305. skin.BrickColor = BrickColor.new("Bright yellow")
  2306. --------------
  2307. char049.Shirt.ShirtTemplate = "rbxassetid://"
  2308. char049.Pants.PantsTemplate = "rbxassetid://"
  2309. --------------
  2310. Mask.Transparency = 1
  2311. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2312. --------------
  2313. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  2314. end)
  2315.  
  2316. -- =====================================================================
  2317. Kitty.MouseButton1Down:connect(function()
  2318.  
  2319. --------------
  2320. MaskOn = true
  2321. MaskOff = false
  2322. --------------
  2323. Anim2 = false
  2324. --------------
  2325. eye1 = false
  2326. eye2 = true
  2327. eye3 = false
  2328. --------------
  2329. mouth1 = false
  2330. mouth2 = false
  2331. mouth3 = false
  2332. mouth4 = true
  2333. mouth5 = false
  2334. mouth6 = false
  2335. mouth7 = false
  2336. --------------
  2337. bkit0 = false
  2338. bkit1 = true
  2339. bkit2 = false
  2340. --------------
  2341. torso1 = true
  2342. torso2 = false
  2343. --------------
  2344. Tail0 = false
  2345. Tail1 = false
  2346. Tail2 = false
  2347. Tail3 = true
  2348. --------------
  2349. Hair0 = false
  2350. Hair1 = true
  2351. Hair2 = false
  2352. Hair3 = false
  2353. --------------
  2354. Hat0 = false
  2355. Hat1 = false
  2356. Hat2 = false
  2357. Hat3 = true
  2358. --------------
  2359. char.Head.face.Texture = "rbxassetid://176210835"
  2360. Eyes.Text = 'Eye 2'
  2361. --------------
  2362. Mouth.Text = 'Mouth 4'
  2363. newface.Texture = "rbxassetid://186682603"
  2364. Orbd.Transparency = 1
  2365. --------------
  2366. p.Transparency = 0
  2367. pn.Transparency = 0
  2368. pn3.Transparency = 0
  2369. pn4.Transparency = 0
  2370. skin.Transparency = 0
  2371. Bkit.Text = 'Bkit 1'
  2372. --------------
  2373. M69.MeshId = "rbxassetid://48112070"
  2374. M69.Scale = Vector3.new( 1.093, 1, 1)
  2375. Torso2.Text = 'Torso 1'
  2376. --------------
  2377. Tail.Text = 'Tail 3'
  2378. pn5.Transparency = 1
  2379. pn7.Transparency = 1
  2380. pn8.Transparency = 1
  2381. pn9.Transparency = 1
  2382. tail2.Transparency = 1
  2383. tail3.Transparency = 0
  2384. --------------
  2385. hair2.BrickColor = BrickColor.new("White")
  2386. Hood.BrickColor = BrickColor.new("White")
  2387. pn6.BrickColor = BrickColor.new("White")
  2388. --------------
  2389. TpMe2.Text = 'Hair 1'
  2390. Hood.Transparency = 0
  2391. pn6.Transparency = 0
  2392. hair2.Transparency = 0
  2393. --------------
  2394. TpMe.Text = 'Hat 3'
  2395. pn0.Transparency = 1
  2396. hat2.Transparency = 1
  2397. hat3.Transparency = 0
  2398. --------------
  2399. pn.BrickColor = BrickColor.new("Really black")
  2400. p.BrickColor = BrickColor.new("Really black")
  2401. pn0.BrickColor = BrickColor.new("Really black")
  2402. BC.TorsoColor = BrickColor.new("Really black")
  2403. hat2.BrickColor = BrickColor.new("Really black")
  2404. hat3.BrickColor = BrickColor.new("Really black")
  2405. pn5.BrickColor = BrickColor.new("Really black")
  2406. pn7.BrickColor = BrickColor.new("Really black")
  2407. pn8.BrickColor = BrickColor.new("Really black")
  2408. pn9.BrickColor = BrickColor.new("Really black")
  2409. tail3.BrickColor = BrickColor.new("Really black")
  2410. --------------
  2411. BC.HeadColor = BrickColor.new("Fossil")
  2412. BC.LeftArmColor = BrickColor.new("Fossil")
  2413. BC.LeftLegColor = BrickColor.new("Fossil")
  2414. BC.RightArmColor = BrickColor.new("Fossil")
  2415. BC.RightLegColor = BrickColor.new("Fossil")
  2416. pn3.BrickColor = BrickColor.new("Fossil")
  2417. pn4.BrickColor = BrickColor.new("Fossil")
  2418. skin.BrickColor = BrickColor.new("Fossil")
  2419. --------------
  2420. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2421. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=78589488"
  2422. --------------
  2423. Mask.Transparency = 0
  2424. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2425. --------------
  2426. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2427. end)
  2428.  
  2429. -- =====================================================================
  2430.  
  2431.  
  2432.  
  2433.  
  2434.  
  2435.  
  2436.  
  2437.  
  2438.  
  2439. Close.MouseButton1Down:connect(function()
  2440. if Body.Visible == true then
  2441. Body.Visible = false
  2442. Close.Text = '+'
  2443. Title.FontSize = 'Size24'
  2444. Pull.Size = UDim2(0,125,0,12.5)
  2445. elseif Body.Visible == false then
  2446. Body.Visible = true
  2447. Close.Text = 'X'
  2448. Title.FontSize = 'Size48'
  2449. Graf_f.Size = UDim2(0,500,0,50)
  2450. end
  2451. end)
  2452.  
  2453.  
  2454.  
  2455.  
  2456.  
  2457. ---------------------------------------------------------------------------------
  2458.  
  2459.  
  2460.  
  2461.  
  2462.  
  2463.  
  2464.  
  2465.  
  2466. local mesh = Instance.new("SpecialMesh",radio)
  2467. mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
  2468. mesh.TextureId = "rbxassetid://151760072"
  2469. mesh.Scale = Vector3.new(.7, .7, .7)
  2470.  
  2471.  
  2472.  
  2473.  
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479.  
  2480.  
  2481.  
  2482.  
  2483.  
  2484.  
  2485.  
  2486. ColTex2.Changed:connect(function()
  2487.     sound.SoundId = "rbxassetid://" .. ColTex2.Text
  2488. end)
  2489.  
  2490.  
  2491.  
  2492. while true do
  2493.     if Playing then
  2494.    
  2495.                
  2496.                
  2497.                
  2498.        
  2499.        
  2500.         mesh.Scale = Vector3.new(.71, .71, .71)
  2501.         wait(.000001)          
  2502.         mesh.Scale = Vector3.new(.709, .709, .709)
  2503.         wait(.000001)
  2504.         mesh.Scale = Vector3.new(.708, .708, .708)
  2505.         wait(.000001)  
  2506.         mesh.Scale = Vector3.new(.707, .707, .707)
  2507.         wait(.000001)
  2508.         mesh.Scale = Vector3.new(.706, .706, .706)
  2509.         wait(.000001)  
  2510.         mesh.Scale = Vector3.new(.705, .705, .705)
  2511.         wait(.000001)  
  2512.         mesh.Scale = Vector3.new(.704, .704, .704)
  2513.         wait(.000001)  
  2514.         mesh.Scale = Vector3.new(.703, .703, .703)
  2515.         wait(.000001)  
  2516.         mesh.Scale = Vector3.new(.702, .702, .702)
  2517.         wait(.000001)
  2518.         mesh.Scale = Vector3.new(.701, .701, .701)
  2519.         wait(.000001)
  2520.        
  2521.        
  2522.        
  2523.        
  2524.         mesh.Scale = Vector3.new(.7, .7, .7)
  2525.     end
  2526.     wait(.2)
  2527.  
  2528.  
  2529.  
  2530.  
  2531.  
  2532.  
  2533. end
RAW Paste Data
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