FrozenWrath

Flamy, stop making big-ass encounters

Feb 1st, 2020
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  1. (Carmination) Serial Killer / Class: Humanoid / LV: 4 (1)
  2. Size : 2
  3. Wits : Clever
  4. Senses : Normal
  5. Speech : Yes
  6. Reaction : Hostile
  7. ID : 16
  8. Weakness : [Cold] [Toxin]
  9. Movement : Walk
  10. | ACC | EVA | CNJ | RES | CHK
  11. {Combat Stats} | 10 | 08 | 03 | 03 | 03
  12. {Fixed Values} | 17 | 15 | 10 | 10 | 10
  13. {Initiative} : 13 (6)
  14. {HP} : 43
  15. Armor : 1
  16. Barrier : 1
  17.  
  18. Attack Methods
  19.  
  20. [Weapon Attack]: Melee Attack / Engaged / 1#
  21. - [Form: Sword] 2d6+17 physical damage to the target. [Additional Effect]: Set the target's [Armor] to 0. 1/Combat.
  22.  
  23. <<Cunning Surprise Attack>>: Start / Combat Zone / 1# / No Reactive Check
  24. - The target exchanges {Initiative} with the user. 1/Combat.
  25.  
  26. <<Murderous Blow>>: Physical Attack / Engaged / 1#
  27. - [Form: Sword] 3d6+24 Physical damage to the target. 1/Round.
  28.  
  29. <<Gouge The Weak Points>>: Unique / Engaged / 1#
  30. Use on Damage Reduction. The target cannot apply [Halve] effects. 1/Combat.
  31.  
  32. Materials (2d6)
  33. 2~9: None
  34. 10+: Vile Object/Will+3: 1500G (Potency: 3)
  35. (Violent Belladonna) Kitsunetsuki / Class: Humanoid / LV: 4 (1)
  36. Size : 2
  37. Wits : Clever
  38. Senses : Normal
  39. Speech : Yes
  40. Reaction : Mercurial
  41. ID : 16
  42. Weakness : [Poison]
  43. Movement : Walk
  44. | ACC | EVA | CNJ | RES | CHK
  45. {Combat Stats} | 03 | 03 | 08 | 10 | 03
  46. {Fixed Values} | 10 | 10 | 15 | 17 | 10
  47. {Initiative} : 10 (5)
  48. {HP} : 58
  49. Armor : 1
  50. Barrier : 1
  51.  
  52. Attack Methods
  53.  
  54. [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
  55. - [Form: Magic] 2d6+12 Magical damage to the target.
  56.  
  57. <<Infectious Possession>> Start / Combat Zone / Combat Zone
  58. - The target gains +40 to [Armor] and [Barrier] when they are the target of [Attack Action] with [Target: 2# or more], including [Area - Combat Zone].
  59.  
  60. <<Kitsune Spirit>>: Prep / User
  61. - The target adds +3# to the [Target] of its [Attack Actions].
  62.  
  63. <<Kitsune Illusion>> Unique / Combat Zone / 1#
  64. - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] talent that the target used. 1/Round.
  65.  
  66. Materials (2d6)
  67. 2~9: None
  68. 10+: Dial Paper/Will+2: 1000G (Potency: 2)
  69. (Snowy Bellflower) Demon Hunter / Class: Humanoid / LV: 5 (1)
  70. Size : 2
  71. Wits : Clever
  72. Senses : Normal
  73. Speech : Yes
  74. Reaction : Mercurial
  75. ID : 15
  76. Weakness : [Toxin]
  77. Movement : Walk
  78. | ACC | EVA | CNJ | RES | CHK
  79. {Combat Stats} | 09 | 08 | 05 | 03 | 03
  80. {Fixed Values} | 16 | 15 | 12 | 10 | 10
  81. {Initiative} : 15 (7)
  82. {HP} : 58
  83. Armor : 5
  84. Barrier : 3
  85.  
  86. Attack Methods
  87.  
  88. [Weapon Attack]: Melee Attack / Engaged / 1#
  89. - [Form: Sword] 2d6+14 physical damage to the target.
  90.  
  91. <<Combat Art II>>: Physical Attack / Engaged / 1#
  92. - The user gains a +2 modifier on {Accuracy} check and inflicts [Form: Sword] 2d6+19 physical damage to the target.
  93.  
  94. <<Hidden Art II>>: Physical Attack / Combat Zone / 1#
  95. - The user gains a +3 modifier on {Accuracy} check and inflicts [Form: Sword] 33 physical damage to the target, 1/Combat.
  96.  
  97. <<Spellcleave>> Unique / User
  98. - Use On {Resist} Check. The target makes an {Accuracy} check in place of the {Resist} check.
  99.  
  100. Materials (2d6)
  101. Auto: Anti-Demon Talisman/Barrier+1: 500G (Potency: 1)
  102. 2~10: None
  103. 11~12: Evilslaying Blade/Strength+4: 2000G (Potency: 4)
  104. (Forget-Me-Never) Origin User / Class: Humanoid / LV: 4 (1)
  105. Size : 2
  106. Wits : Clever
  107. Senses : Normal
  108. Speech : Yes
  109. Reaction : Mercurial
  110. ID : 18
  111. Weakness : [Phantom]
  112. Movement : Walk
  113. | ACC | EVA | CNJ | RES | CHK
  114. {Combat Stats} | 03 | 03 | 09 | 09 | 03
  115. {Fixed Values} | 10 | 10 | 16 | 16 | 10
  116. {Initiative} : 10 (5)
  117. {HP} : 60
  118. Armor : 5
  119. Barrier : 5
  120.  
  121. Attack Methods
  122.  
  123. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  124. - [Element: Cold] 2d6+12 Magical damage to the target.
  125.  
  126. <<Blessing of Origin>>: Start / Combat Zone / Combat Zone
  127. - Targets other than [Bosses] gain +2 to [Active Checks] and +5 to [Damage].
  128.  
  129. <<Origin Protection>>: Defense / Combat Zone / 1#
  130. - Use on Damage Reduction. The target gains +30 to [Armor] and [Barrier] when they are the target of [Attack Actions] with [Target: 2# or more], including [Area - Combat Zone].
  131.  
  132. <<Spiritual Origin Power>>: Constant / User
  133. - During the targets turn, gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Humanoid] NPCs within the [Combat Zone] other than [Bosses] gain +10 to {Initiative}.
  134.  
  135. Materials (2d6)
  136. 2~9: None
  137. 10+: Book of Origins/Conjure+1: 1000G (Potency: 2)
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