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- //offset from WORLD
- #define OFFSET_PLAYER 0x08 //playerbase
- //entity offsets
- #define OFFSET_ENTITY_POSBASE 0x30 //base of a structure that contains entity coords
- #define OFFSET_ENTITY_POSBASE_POS 0x50 //vector3
- #define OFFSET_ENTITY_POS 0x90 //vector3
- #define OFFSET_ENTITY_HEALTH 0x280 //entity health (except for vehicles); float cur, float max
- #define OFFSET_ENTITY_HEALTH_MAX 0x2A0 //they moved this away from curHealth in 1.36 :(
- #define OFFSET_ENTITY_ATTACKER 0x2A8 //base to a list of the last 3 entities that attacked the current entity
- #define OFFSET_ENTITY_GOD 0x189 //godmode; on = 1, off = 0; byte
- //player (entity) offsets
- #define OFFSET_PLAYER_ARMOR 0x14B0 //armour
- #define OFFSET_PLAYER_INFO 0x10B8 //playerInfo struct
- #define OFFSET_PLAYER_INFO_WANTED_CAN_CHANGE 0x71C //fWantedCanChange
- #define OFFSET_PLAYER_INFO_WANTED 0x798 //wanted level; DWORD
- #define OFFSET_PLAYER_INFO_RUN_SPD 0xE8 //run speed; def 1; float
- #define OFFSET_PLAYER_INFO_SWIM_SPD 0xE4 //swim speed; def 1; float
- #define OFFSET_PLAYER_INFO_FRAMEFLAGS 0x190 //frame flags; DWORD
- #define OFFSET_PLAYER_INFO_STAMINA 0xC00 //fStamina
- #define OFFSET_PLAYER_INFO_STAMINA_MAX 0xC04 //fStaminaMax
- #define OFFSET_PLAYER_VEHICLE 0xD28 //ptr to last used vehicle
- #define OFFSET_PLAYER_NAME 0x7C
- #define OFFSET_PLAYER_RAGDOLL 0x10A8 //byte; CPed.noRagdoll: 0x20 = off; 0x00/0x01 = on
- #define OFFSET_PLAYER_SEATBELT 0x13EC //byte; CPed.seatBelt: 0xC8 = off; 0xC9 = on
- #define OFFSET_PLAYER_INVEHICLE 0x146B
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