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djhonga2001

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Dec 16th, 2016
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  1. //offset from WORLD
  2. #define OFFSET_PLAYER 0x08 //playerbase
  3.  
  4. //entity offsets
  5. #define OFFSET_ENTITY_POSBASE 0x30 //base of a structure that contains entity coords
  6. #define OFFSET_ENTITY_POSBASE_POS 0x50 //vector3
  7. #define OFFSET_ENTITY_POS 0x90 //vector3
  8. #define OFFSET_ENTITY_HEALTH 0x280 //entity health (except for vehicles); float cur, float max
  9. #define OFFSET_ENTITY_HEALTH_MAX 0x2A0 //they moved this away from curHealth in 1.36 :(
  10. #define OFFSET_ENTITY_ATTACKER 0x2A8 //base to a list of the last 3 entities that attacked the current entity
  11. #define OFFSET_ENTITY_GOD 0x189 //godmode; on = 1, off = 0; byte
  12.  
  13. //player (entity) offsets
  14. #define OFFSET_PLAYER_ARMOR 0x14B0 //armour
  15. #define OFFSET_PLAYER_INFO 0x10B8 //playerInfo struct
  16. #define OFFSET_PLAYER_INFO_WANTED_CAN_CHANGE 0x71C //fWantedCanChange
  17. #define OFFSET_PLAYER_INFO_WANTED 0x798 //wanted level; DWORD
  18. #define OFFSET_PLAYER_INFO_RUN_SPD 0xE8 //run speed; def 1; float
  19. #define OFFSET_PLAYER_INFO_SWIM_SPD 0xE4 //swim speed; def 1; float
  20. #define OFFSET_PLAYER_INFO_FRAMEFLAGS 0x190 //frame flags; DWORD
  21. #define OFFSET_PLAYER_INFO_STAMINA 0xC00 //fStamina
  22. #define OFFSET_PLAYER_INFO_STAMINA_MAX 0xC04 //fStaminaMax
  23. #define OFFSET_PLAYER_VEHICLE 0xD28 //ptr to last used vehicle
  24. #define OFFSET_PLAYER_NAME 0x7C
  25. #define OFFSET_PLAYER_RAGDOLL 0x10A8 //byte; CPed.noRagdoll: 0x20 = off; 0x00/0x01 = on
  26. #define OFFSET_PLAYER_SEATBELT 0x13EC //byte; CPed.seatBelt: 0xC8 = off; 0xC9 = on
  27. #define OFFSET_PLAYER_INVEHICLE 0x146B
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