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Jan 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. warn("Due to logger so i need to leak this")
  146. warn("also nameclan gonna showcase this too soon")
  147. --//====================================================\\-
  148. --|| CHAOTIC GLITCHER
  149. --|| ALL PURPOSE SWITCHER...
  150. --|| CHAOTIC GLITCHER BY WANTH092
  151. --|| EDIT HELPING BY KILLERZTH_1596
  152. --\\====================================================//--
  153.  
  154. game:GetService("StarterGui"):SetCore("SendNotification", {
  155. Title = "Chaotic Glitcher";
  156. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  157. })
  158.  
  159. wait(0.2)
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Mouse = Player:GetMouse()
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181. local sick = Instance.new("Sound",Torso)
  182. local SONG = 561833161
  183. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  184. sick:Play()
  185.  
  186. IT = Instance.new
  187. CF = CFrame.new
  188. VT = Vector3.new
  189. RAD = math.rad
  190. C3 = Color3.new
  191. UD2 = UDim2.new
  192. BRICKC = BrickColor.new
  193. ANGLES = CFrame.Angles
  194. EULER = CFrame.fromEulerAnglesXYZ
  195. COS = math.cos
  196. ACOS = math.acos
  197. SIN = math.sin
  198. ASIN = math.asin
  199. ABS = math.abs
  200. MRANDOM = math.random
  201. FLOOR = math.floor
  202. local RCHOICE = MRANDOM(1,7)
  203.  
  204. --//=================================\\
  205. --|| USEFUL VALUES
  206. --\\=================================//
  207.  
  208. Animation_Speed = 3
  209. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  210. local Speed = 13
  211. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  214. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  215. local DAMAGEMULTIPLIER = 1
  216. local ANIM = "Idle"
  217. local ATTACK = false
  218. local EQUIPPED = false
  219. local HOLD = false
  220. local COMBO = 1
  221. local Rooted = false
  222. local SINE = 0
  223. local KEYHOLD = false
  224. local CHANGE = 2 / Animation_Speed
  225. local WALKINGANIM = false
  226. local VALUE1 = false
  227. local VALUE2 = false
  228. local ROBLOXIDLEANIMATION = IT("Animation")
  229. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  230. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  231. --ROBLOXIDLEANIMATION.Parent = Humanoid
  232. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  233. WEAPONGUI.Name = "Weapon GUI"
  234. local Effects = IT("Folder", Character)
  235. Effects.Name = "Effects"
  236. local BALL = IT("Folder", Character)
  237. BALL.Name = "BALL-EYE"
  238. local XEYE = IT("Folder", Character)
  239. XEYE.Name = "X - EYE"
  240. local ANIMATOR = Humanoid.Animator
  241. local ANIMATE = Character.Animate
  242. local UNANCHOR = true
  243. local WHITELIST = {}
  244. local TAUNT = false
  245. local OFFSET = 0
  246. local FULL = false
  247. local MODE = "Lunar"
  248. local PITCH = 1
  249. local VOLUME = 3
  250. local FACE = 176217464
  251. local SIZE = 1
  252.  
  253. --//=================================\\
  254. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  255. --\\=================================//
  256.  
  257. ArtificialHB = Instance.new("BindableEvent", script)
  258. ArtificialHB.Name = "ArtificialHB"
  259.  
  260. script:WaitForChild("ArtificialHB")
  261. Frame_Speed = 1 / 60
  262. frame = Frame_Speed
  263. tf = 0
  264. allowframeloss = false
  265. tossremainder = false
  266. lastframe = tick()
  267. script.ArtificialHB:Fire()
  268.  
  269. game:GetService("RunService").Heartbeat:connect(function(s, p)
  270. tf = tf + s
  271. if tf >= frame then
  272. if allowframeloss then
  273. script.ArtificialHB:Fire()
  274. lastframe = tick()
  275. else
  276. for i = 1, math.floor(tf / frame) do
  277. script.ArtificialHB:Fire()
  278. end
  279. lastframe = tick()
  280. end
  281. if tossremainder then
  282. tf = 0
  283. else
  284. tf = tf - frame * math.floor(tf / frame)
  285. end
  286. end
  287. end)
  288.  
  289. --//=================================\\
  290. --// NOOBYGAME12'S CODE
  291. --\\=================================//
  292.  
  293. plr = game:GetService("Players").LocalPlayer
  294. char = plr.Character
  295. hum = char.Humanoid
  296. local cam = game.Workspace.CurrentCamera
  297. Camera = cam
  298. local CamInterrupt = false
  299. local TwoD = false
  300. local TargetInfo = {nil, nil}
  301. cam.CameraType = "Custom"
  302. t = char.Torso
  303. h = char.Head
  304. ra = char["Right Arm"]
  305. la = char["Left Arm"]
  306. rl = char["Right Leg"]
  307. ll = char["Left Leg"]
  308. tors = char.Torso
  309. lleg = char["Left Leg"]
  310. root = char.HumanoidRootPart
  311. hed = char.Head
  312. rleg = char["Right Leg"]
  313. rarm = char["Right Arm"]
  314. larm = char["Left Arm"]
  315. Player = plr
  316. Character=Player.Character
  317. PlayerGui=Player.PlayerGui
  318. Backpack=Player.Backpack
  319. Torso=Character.Torso
  320. Head=Character.Head
  321. Humanoid=Character.Humanoid
  322. m=Instance.new('Model',Character)
  323. LeftArm=Character["Left Arm"]
  324. LeftLeg=Character["Left Leg"]
  325. RightArm=Character["Right Arm"]
  326. RightLeg=Character["Right Leg"]
  327. LS=Torso["Left Shoulder"]
  328. LH=Torso["Left Hip"]
  329. RS=Torso["Right Shoulder"]
  330. RH=Torso["Right Hip"]
  331. Face = Head.face
  332. Neck=Torso.Neck
  333. it=Instance.new
  334. attacktype=1
  335. vt=Vector3.new
  336. cf=CFrame.new
  337. euler=CFrame.fromEulerAnglesXYZ
  338. angles=CFrame.Angles
  339. cloaked=false
  340. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  341. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  342. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  343. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  344. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  345. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  346. RootPart=Character.HumanoidRootPart
  347. RootJoint=RootPart.RootJoint
  348. RootCF=euler(-1.57,0,3.14)
  349. radian = math.rad
  350. random = math.random
  351. Vec3 = Vector3.new
  352. Inst = Instance.new
  353. cFrame = CFrame.new
  354. Euler = CFrame.fromEulerAnglesXYZ
  355. vt = Vector3.new
  356. bc = BrickColor.new
  357. br = BrickColor.random
  358. it = Instance.new
  359. cf = CFrame.new
  360. local Player_Size = 0
  361. cam = game.Workspace.CurrentCamera
  362. CF = CFrame.new
  363. angles = CFrame.Angles
  364. attack = false
  365. Euler = CFrame.fromEulerAnglesXYZ
  366. Rad = math.rad
  367. IT = Instance.new
  368. BrickC = BrickColor.new
  369. Cos = math.cos
  370. Acos = math.acos
  371. Sin = math.sin
  372. Asin = math.asin
  373. Abs = math.abs
  374. Mrandom = math.random
  375. Floor = math.floor
  376. IT = Instance.new
  377. CF = CFrame.new
  378. VT = Vector3.new
  379. RAD = math.rad
  380. C3 = Color3.new
  381. UD2 = UDim2.new
  382. BRICKC = BrickColor.new
  383. ANGLES = CFrame.Angles
  384. EULER = CFrame.fromEulerAnglesXYZ
  385. COS = math.cos
  386. ACOS = math.acos
  387. SIN = math.sin
  388. ASIN = math.asin
  389. ABS = math.abs
  390. MRANDOM = math.random
  391. FLOOR = math.floor
  392.  
  393.  
  394. local Booleans = {
  395. CamFollow = true,
  396. GyroUse = true
  397. }
  398.  
  399. function lerp(object, newCFrame, alpha)
  400. return object:lerp(newCFrame, alpha)
  401. end
  402.  
  403. local Directer = Inst("BodyGyro", root)
  404. Directer.MaxTorque = Vec3(0, 0, 0)
  405. Directer.P = 600000
  406. local CPart = Inst("Part")
  407. CPart.Anchored = true
  408. CPart.CanCollide = false
  409. CPart.Locked = true
  410. CPart.Transparency = 1
  411.  
  412. local rainbowmode = false
  413. local chaosmode = false
  414.  
  415. local mutedtog = false
  416.  
  417. function CameraEnshaking(Length,Intensity)
  418. coroutine.resume(coroutine.create(function()
  419. local intensity = 1*Intensity
  420. local rotM = 0.01*Intensity
  421. for i = 0, Length, 0.1 do
  422. Swait()
  423. intensity = intensity - 0.05*Intensity/Length
  424. rotM = rotM - 0.0005*Intensity/Length
  425. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  426. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  427. end
  428. Humanoid.CameraOffset = Vec3(0, 0, 0)
  429. end))
  430. end
  431. CamShake=function(Part,Distan,Power,Times)
  432. local de=Part.Position
  433. for i,v in pairs(workspace:children()) do
  434. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  435. for _,c in pairs(v:children()) do
  436. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  437. local Noob=v.Humanoid
  438. if Noob~=nil then
  439. coroutine.resume(coroutine.create(function()
  440. FV = Instance.new("BoolValue", Noob)
  441. FV.Name = "CameraShake"
  442. for ShakeNum=1,Times do
  443. Swait()
  444. local ef=Power
  445. if ef>=1 then
  446. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  447. else
  448. ef=Power*10
  449. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  450. end
  451. end
  452. Humanoid.CameraOffset = Vector3.new(0,0,0)
  453. FV:Destroy()
  454. end))
  455. end
  456. end
  457. end
  458. end
  459. end
  460. end
  461.  
  462. local toggleTag = true
  463. local bilguit = Instance.new("BillboardGui", hed)
  464. bilguit.Adornee = nil
  465. bilguit.Name = "ModeName"
  466. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  467. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  468.  
  469.  
  470. function chatfunc(text,color,typet,font,timeex)
  471. local chat = coroutine.wrap(function()
  472. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  473. Character:FindFirstChild("TalkingBillBoard"):destroy()
  474. end
  475. local naeeym2 = Instance.new("BillboardGui",Character)
  476. naeeym2.Size = UDim2.new(0,100,0,40)
  477. naeeym2.StudsOffset = Vector3.new(0,3,0)
  478. naeeym2.Adornee = Character.Head
  479. naeeym2.Name = "TalkingBillBoard"
  480. local tecks2 = Instance.new("TextLabel",naeeym2)
  481. tecks2.BackgroundTransparency = 1
  482. tecks2.BorderSizePixel = 0
  483. tecks2.Text = ""
  484. tecks2.Font = font
  485. tecks2.TextSize = 30
  486. tecks2.TextStrokeTransparency = 0
  487. tecks2.TextColor3 = color
  488. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  489. tecks2.Size = UDim2.new(1,0,0.5,0)
  490. local tecks3 = Instance.new("TextLabel",naeeym2)
  491. tecks3.BackgroundTransparency = 1
  492. tecks3.BorderSizePixel = 0
  493. tecks3.Text = ""
  494. tecks3.Font = font
  495. tecks3.TextSize = 30
  496. tecks3.TextStrokeTransparency = 0
  497. if typet == "Inverted" then
  498. tecks3.TextColor3 = Color3.new(0,0,0)
  499. tecks3.TextStrokeColor3 = color
  500. elseif typet == "Normal" then
  501. tecks3.TextColor3 = color
  502. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  503. end
  504. tecks3.Size = UDim2.new(1,0,0.5,0)
  505. coroutine.resume(coroutine.create(function()
  506. while true do
  507. Swait(1)
  508. if chaosmode == true then
  509. tecks2.TextColor3 = BrickColor.random().Color
  510. tecks3.TextStrokeColor3 = BrickColor.random().Color
  511. end
  512. end
  513. end))
  514. text.TextTransparency = text.TextTransparency + 1
  515. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  516. for i = 0, 74*timeex do
  517. Swait()
  518. text.TextTransparency = 1
  519. text.TextStrokeTransparency = 1
  520. tecks2.Text = text
  521. tecks3.Text = text
  522. end
  523. local randomrot = math.random(1,2)
  524. if randomrot == 1 then
  525. for i = 1, 50 do
  526. Swait()
  527. tecks2.Text = text
  528. tecks3.Text = text
  529. text.TextTransparency = text.TextTransparency - .02
  530. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  531. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  532. tecks2.TextTransparency = tecks2.TextTransparency + .04
  533. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  534. tecks3.TextTransparency = tecks2.TextTransparency + .04
  535. end
  536. elseif randomrot == 2 then
  537. for i = 1, 50 do
  538. Swait()
  539. tecks2.Text = text
  540. tecks3.Text = text
  541. text.TextTransparency = text.TextTransparency - .02
  542. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  543. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  544. tecks2.TextTransparency = tecks2.TextTransparency + .04
  545. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  546. tecks3.TextTransparency = tecks2.TextTransparency + .04
  547. end
  548. end
  549. text.TextTransparency = 0
  550. text.TextStrokeTransparency = 0
  551. if toggleTag == false then
  552. text.TextTransparency = 1
  553. text.TextStrokeTransparency = 1
  554. end
  555. naeeym2:Destroy()
  556. end)
  557. chat()
  558. end
  559.  
  560.  
  561.  
  562. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  563. local gui = it(GuiType)
  564. gui.Parent = parent
  565. gui.Text = text
  566. gui.BackgroundTransparency = backtrans
  567. gui.BackgroundColor3 = backcol
  568. gui.SizeConstraint = "RelativeXY"
  569. gui.TextXAlignment = "Center"
  570. gui.TextYAlignment = "Center"
  571. gui.Position = pos
  572. gui.Size = size
  573. gui.Font = "SourceSans"
  574. gui.FontSize = "Size14"
  575. gui.TextWrapped = false
  576. gui.TextStrokeTransparency = 0
  577. gui.TextColor = BrickColor.new("White")
  578. return gui
  579. end
  580. --------------------------- GUI STUFF
  581. local basgui = it("GuiMain")
  582. basgui.Parent = plr.PlayerGui
  583. basgui.Name = "VISgui"
  584. local fullscreenz = it("Frame")
  585. fullscreenz.Parent = basgui
  586. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  587. fullscreenz.BackgroundTransparency = 1
  588. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  589. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  590. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  591. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  592. imgl2.BackgroundTransparency = 1
  593. imgl2.BorderSizePixel = 0
  594. imgl2.ImageTransparency = 0.5
  595. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  596. imgl2.Size = UDim2.new(0,1000,0,1000)
  597. imgl2.Image = "rbxassetid://2344830904"
  598. local techc = imgl2:Clone()
  599. techc.Parent = fullscreenz
  600. techc.ImageTransparency = 0
  601. techc.Size = UDim2.new(0,900,0,900)
  602. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  603. techc.Image = "rbxassetid://2092248396"
  604. local circl = imgl2:Clone()
  605. circl.Parent = fullscreenz
  606. circl.ImageTransparency = 0
  607. circl.Size = UDim2.new(0,550,0,550)
  608. circl.Position = UDim2.new(0.70,25,0.50,25)
  609. circl.Image = "rbxassetid://2312119891"
  610. local circl2 = imgl2:Clone()
  611. circl2.Parent = fullscreenz
  612. circl2.ImageTransparency = 0
  613. circl2.Size = UDim2.new(0,700,0,700)
  614. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  615. circl2.Image = "rbxassetid://2312119891"
  616. local imgl2b = imgl2:Clone()
  617. imgl2b.Parent = fullscreenz
  618. imgl2b.ImageTransparency = 0
  619. imgl2b.Size = UDim2.new(0,800,0,800)
  620. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  621. imgl2b.ImageColor3 = Color3.new(0,0,0)
  622. local ned = Instance.new("TextLabel",fullscreenz)
  623. ned.ZIndex = 2
  624. ned.Font = "Bodoni"
  625. ned.BackgroundTransparency = 1
  626. ned.BorderSizePixel = 0.65
  627. ned.Size = UDim2.new(0.6,0,0.6,0)
  628. ned.Position = UDim2.new(0,0,0,0)
  629. ned.TextScaled = true
  630. ned.TextStrokeTransparency = 0
  631. ned.Text = "Lunar"
  632. ned.TextSize = 48
  633. ned.Rotation = 1
  634. ned.TextXAlignment = "Left"
  635. ned.TextYAlignment = "Top"
  636.  
  637. --//=================================\\
  638. --// WINGY STUFF
  639. --\\=================================//
  640.  
  641. local extrawingmod1 = Instance.new("Model",Character)
  642. local extrawingmod2 = Instance.new("Model",Character)
  643.  
  644. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  645. local p = Instance.new("Part")
  646. p.TopSurface = 0
  647. p.BottomSurface = 0
  648. p.Parent = parent
  649. p.Size = Vector3.new(0.1,0.1,0.1)
  650. p.Transparency = transparency
  651. p.Reflectance = reflectance
  652. p.CanCollide = false
  653. p.Locked = true
  654. p.BrickColor = brickcolor
  655. p.Material = material
  656. return p
  657. end
  658.  
  659. function CreateMesh(parent,meshtype,x1,y1,z1)
  660. local mesh = Instance.new("SpecialMesh",parent)
  661. mesh.MeshType = meshtype
  662. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  663. return mesh
  664. end
  665.  
  666. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  667. local mesh = Instance.new("SpecialMesh",parent)
  668. mesh.MeshType = "FileMesh"
  669. mesh.MeshId = meshid
  670. mesh.Scale = Vector3.new(x1,y1,z1)
  671. return mesh
  672. end
  673.  
  674.  
  675. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  676. local mesh = Instance.new("SpecialMesh",parent)
  677. mesh.MeshType = "FileMesh"
  678. mesh.MeshId = meshid
  679. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  680. mesh.Scale = Vector3.new(x1,y1,z1)
  681. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  682. return mesh
  683. end
  684.  
  685. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  686. local weld = Instance.new("Weld")
  687. weld.Parent = parent
  688. weld.Part0 = part0
  689. weld.Part1 = part1
  690. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  691. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  692. return weld
  693. end
  694.  
  695. function RemoveOutlines(part)
  696. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  697. end
  698.  
  699. local Create = LoadLibrary("RbxUtility").Create
  700.  
  701. CFuncs = {
  702. ["Part"] = {
  703. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  704. local Part = Create("Part"){
  705. Parent = Parent,
  706. Reflectance = Reflectance,
  707. Transparency = Transparency,
  708. CanCollide = false,
  709. Locked = true,
  710. BrickColor = BrickColor.new(tostring(BColor)),
  711. Name = Name,
  712. Size = Size,
  713. Material = Material,
  714. }
  715. RemoveOutlines(Part)
  716. return Part
  717. end;
  718. };
  719.  
  720. ["Mesh"] = {
  721. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  722. local Msh = Create(Mesh){
  723. Parent = Part,
  724. Offset = OffSet,
  725. Scale = Scale,
  726. }
  727. if Mesh == "SpecialMesh" then
  728. Msh.MeshType = MeshType
  729. Msh.MeshId = MeshId
  730. end
  731. return Msh
  732. end;
  733. };
  734.  
  735. ["Mesh"] = {
  736. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  737. local Msh = Create(Mesh){
  738. Parent = Part,
  739. Offset = OffSet,
  740. Scale = Scale,
  741. }
  742. if Mesh == "SpecialMesh" then
  743. Msh.MeshType = MeshType
  744. Msh.MeshId = MeshId
  745. end
  746. return Msh
  747. end;
  748. };
  749.  
  750. ["Weld"] = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld"){
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1,
  758. }
  759. return Weld
  760. end;
  761. };
  762.  
  763. ["Sound"] = {
  764. Create = function(id, par, vol, pit)
  765. coroutine.resume(coroutine.create(function()
  766. local S = Create("Sound"){
  767. Volume = vol,
  768. Name = "EffectSoundo",
  769. Pitch = pit or 1,
  770. SoundId = id,
  771. Parent = par or workspace,
  772. }
  773. wait()
  774. S:play()
  775. game:GetService("Debris"):AddItem(S, 10)
  776. end))
  777. end;
  778. };
  779.  
  780. ["LongSound"] = {
  781. Create = function(id, par, vol, pit)
  782. coroutine.resume(coroutine.create(function()
  783. local S = Create("Sound"){
  784. Volume = vol,
  785. Pitch = pit or 1,
  786. SoundId = id,
  787. Parent = par or workspace,
  788. }
  789. wait()
  790. S:play()
  791. game:GetService("Debris"):AddItem(S, 60)
  792. end))
  793. end;
  794. };
  795.  
  796. ["ParticleEmitter"] = {
  797. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  798. local fp = Create("ParticleEmitter"){
  799. Parent = Parent,
  800. Color = ColorSequence.new(Color1, Color2),
  801. LightEmission = LightEmission,
  802. Size = Size,
  803. Texture = Texture,
  804. Transparency = Transparency,
  805. ZOffset = ZOffset,
  806. Acceleration = Accel,
  807. Drag = Drag,
  808. LockedToPart = LockedToPart,
  809. VelocityInheritance = VelocityInheritance,
  810. EmissionDirection = EmissionDirection,
  811. Enabled = Enabled,
  812. Lifetime = LifeTime,
  813. Rate = Rate,
  814. Rotation = Rotation,
  815. RotSpeed = RotSpeed,
  816. Speed = Speed,
  817. VelocitySpread = VelocitySpread,
  818. }
  819. return fp
  820. end;
  821. };
  822.  
  823. CreateTemplate = {
  824.  
  825. };
  826. }
  827.  
  828.  
  829.  
  830. New = function(Object, Parent, Name, Data)
  831. local Object = Instance.new(Object)
  832. for Index, Value in pairs(Data or {}) do
  833. Object[Index] = Value
  834. end
  835. Object.Parent = Parent
  836. Object.Name = Name
  837. return Object
  838. end
  839.  
  840. local halocolor = BrickColor.new("Mid gray")
  841. local halocolor2 = BrickColor.new("Mid gray")
  842. local halocolor3 = BrickColor.new("Really black")
  843. local starcolor = BrickColor.new("Bright yellow")
  844. local lunacolor = BrickColor.new("Navy blue")
  845. local lunacolor2 = BrickColor.new("Bright blue")
  846. local wepcolor = BrickColor.new("Deep blue")
  847. local maincolor = BrickColor.new("Lapis")
  848. local secondcolor = BrickColor.new("Lapis")
  849. local m = Instance.new("Model",Character)
  850. local m2 = Instance.new("Model",Character)
  851. local m3 = Instance.new("Model",Character)
  852. local mw1 = Instance.new("Model",Character)
  853. local mw2 = Instance.new("Model",Character)
  854. local mw3 = Instance.new("Model",Character)
  855. local mw4 = Instance.new("Model",Character)
  856.  
  857. --------------
  858. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  859. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  860. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  861. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  864. CreateMesh(handle,"Brick",0,0,0)
  865. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. local valuaring = 10
  867.  
  868. local refec = Instance.new("ParticleEmitter",handlex)
  869. refec.Texture = "rbxassetid://284205403"
  870. refec.LightEmission = 0.95
  871. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  872. refec.Rate = 50
  873. refec.Lifetime = NumberRange.new(0.5)
  874. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  875. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  876. refec.Speed = NumberRange.new(0,2)
  877. refec.Drag = 5
  878. refec.LockedToPart = true
  879. refec.Rotation = NumberRange.new(-500,500)
  880. refec.VelocitySpread = 9000
  881. refec.RotSpeed = NumberRange.new(-500,500)
  882. local refec2 = refec:Clone()
  883. refec2.LightEmission = 0.75
  884. refec2.Texture = "rbxassetid://254287058"
  885. refec2.Parent = handlex
  886. refec2.Rate = 25
  887. refec2.Lifetime = NumberRange.new(0.75)
  888. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  889. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  890. refec2.Speed = NumberRange.new(0)
  891. local refec3 = refec:Clone()
  892. refec3.LightEmission = 0.75
  893. refec3.Texture = "rbxassetid://363275192"
  894. refec3.Parent = handlex
  895. refec3.Rate = 25
  896. refec3.Lifetime = NumberRange.new(1)
  897. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  898. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  899. refec3.Speed = NumberRange.new(0)
  900. refec3.RotSpeed = NumberRange.new(-50,50)
  901.  
  902. for i = 0, 35 do
  903. valuaring = valuaring + 10
  904. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  905. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  906. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  908. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  909. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  911. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  912. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  914. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  915. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. end
  917.  
  918.  
  919. local handle = CreateParta(m,1,1,"Neon",maincolor)
  920. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  921. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922.  
  923.  
  924.  
  925. --- Left wing.
  926.  
  927. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  928. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  929. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930.  
  931. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  932. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  933. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  951. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  953. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  954. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  956. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  957. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  960. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961.  
  962.  
  963. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  964. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  965. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966.  
  967. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  968. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  969. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  983. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  984. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  986. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  987. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  989. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  990. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  992. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  993. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  995. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  996. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997.  
  998. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  999. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1000. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1001.  
  1002. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1003. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1004. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1006. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1007. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1009. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1010. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1012. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1013. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1015. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1016. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1017. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1018. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1019. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1021. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1022. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1024. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1025. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1026. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1027. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1028. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1029. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1030. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1031. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1032.  
  1033.  
  1034. -- Right wing --
  1035.  
  1036. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1037. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1038. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039.  
  1040. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1041. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1042. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1048. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1050. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1051. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1054. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1057. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1059. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1060. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1062. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1063. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1065. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1066. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1069. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070.  
  1071. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1072. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1073. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1074.  
  1075. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1076. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1077. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1078. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1079. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1080. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1082. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1083. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1084. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1085. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1086. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1087. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1088. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1089. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1090. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1091. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1092. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1094. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1095. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1096. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1097. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1098. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1099. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1100. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1101. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1102. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1103. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1104. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1105.  
  1106. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1107. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1108. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1109.  
  1110.  
  1111. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1112. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1113. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1114. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1115. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1116. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1117. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1118. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1119. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1120. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1121. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1122. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1123. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1124. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1125. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1126. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1127. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1128. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1129. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1130. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1131. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1132. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1133. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1134. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1135. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1136. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1137. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1138. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1139. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1140. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1141.  
  1142. ------------- Trails
  1143. local A0 = Instance.new("Attachment",lwing1)
  1144. A0.Position = Vector3.new(0,-0.7,0)
  1145. local A1 = Instance.new("Attachment",lwing1)
  1146. A1.Position = Vector3.new(0,-3.5,0)
  1147. tl1 = Instance.new('Trail',lwing1)
  1148. tl1.Attachment0 = A0
  1149. tl1.Attachment1 = A1
  1150. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1151. tl1.LightEmission = 1
  1152. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1153. tl1.Color = ColorSequence.new(halocolor.Color)
  1154. tl1.Lifetime = 0.5
  1155.  
  1156. local A0 = Instance.new("Attachment",lwing2)
  1157. A0.Position = Vector3.new(0,-0.7,0)
  1158. local A1 = Instance.new("Attachment",lwing2)
  1159. A1.Position = Vector3.new(0,-3.5,0)
  1160. tl2 = Instance.new('Trail',lwing2)
  1161. tl2.Attachment0 = A0
  1162. tl2.Attachment1 = A1
  1163. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1164. tl2.LightEmission = 1
  1165. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1166. tl2.Color = ColorSequence.new(halocolor.Color)
  1167. tl2.Lifetime = 0.5
  1168.  
  1169. local A0 = Instance.new("Attachment",lwing3)
  1170. A0.Position = Vector3.new(0,-0.7,0)
  1171. local A1 = Instance.new("Attachment",lwing3)
  1172. A1.Position = Vector3.new(0,-3.5,0)
  1173. tl3 = Instance.new('Trail',lwing3)
  1174. tl3.Attachment0 = A0
  1175. tl3.Attachment1 = A1
  1176. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1177. tl3.LightEmission = 1
  1178. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1179. tl3.Color = ColorSequence.new(halocolor.Color)
  1180. tl3.Lifetime = 0.5
  1181.  
  1182. local A0 = Instance.new("Attachment",rwing1)
  1183. A0.Position = Vector3.new(0,-0.7,0)
  1184. local A1 = Instance.new("Attachment",rwing1)
  1185. A1.Position = Vector3.new(0,-3.5,0)
  1186. tr1 = Instance.new('Trail',rwing1)
  1187. tr1.Attachment0 = A0
  1188. tr1.Attachment1 = A1
  1189. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1190. tr1.LightEmission = 1
  1191. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1192. tr1.Color = ColorSequence.new(halocolor2.Color)
  1193. tr1.Lifetime = 0.5
  1194.  
  1195. local A0 = Instance.new("Attachment",rwing2)
  1196. A0.Position = Vector3.new(0,-0.7,0)
  1197. local A1 = Instance.new("Attachment",rwing2)
  1198. A1.Position = Vector3.new(0,-3.5,0)
  1199. tr2 = Instance.new('Trail',rwing2)
  1200. tr2.Attachment0 = A0
  1201. tr2.Attachment1 = A1
  1202. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1203. tr2.LightEmission = 1
  1204. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1205. tr2.Color = ColorSequence.new(halocolor2.Color)
  1206. tr2.Lifetime = 0.5
  1207.  
  1208. local A0 = Instance.new("Attachment",rwing3)
  1209. A0.Position = Vector3.new(0,-0.7,0)
  1210. local A1 = Instance.new("Attachment",rwing3)
  1211. A1.Position = Vector3.new(0,-3.5,0)
  1212. tr3 = Instance.new('Trail',rwing3)
  1213. tr3.Attachment0 = A0
  1214. tr3.Attachment1 = A1
  1215. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1216. tr3.LightEmission = 1
  1217. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1218. tr3.Color = ColorSequence.new(halocolor2.Color)
  1219. tr3.Lifetime = 0.5
  1220.  
  1221. --------------
  1222.  
  1223.  
  1224.  
  1225. for i, v in pairs(mw2:GetChildren()) do
  1226. if v:IsA("Part") then
  1227. v.BrickColor = BrickColor.new("White")
  1228. v.Material = "Neon"
  1229. end
  1230. end
  1231. for i, v in pairs(mw1:GetChildren()) do
  1232. if v:IsA("Part") then
  1233. v.Transparency = 0
  1234. v.BrickColor = BrickColor.new("White")
  1235. v.Material = "Neon"
  1236. end
  1237. end
  1238. for i, v in pairs(extrawingmod1:GetChildren()) do
  1239. if v:IsA("Part") then
  1240. v.Transparency = 1
  1241. v.BrickColor = BrickColor.new("White")
  1242. v.Material = "Neon"
  1243. end
  1244. end
  1245. for i, v in pairs(extrawingmod2:GetChildren()) do
  1246. if v:IsA("Part") then
  1247. v.Transparency = 1
  1248. v.BrickColor = BrickColor.new("White")
  1249. v.Material = "Neon"
  1250. end
  1251. end
  1252. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1253. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1254. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1255.  
  1256. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1257. for i, v in pairs(mw2:GetChildren()) do
  1258. if v:IsA("Part") then
  1259. v.BrickColor = one
  1260. v.Material = "Neon"
  1261. end
  1262. end
  1263. refec.Color = ColorSequence.new(one.Color)
  1264. refec2.Color = ColorSequence.new(one.Color)
  1265. refec3.Color = ColorSequence.new(one.Color)
  1266. tr1.Color = ColorSequence.new(one.Color)
  1267. tr2.Color = ColorSequence.new(one.Color)
  1268. tr3.Color = ColorSequence.new(one.Color)
  1269. imgl2.ImageColor3 = one.Color
  1270. circl.ImageColor3 = two.Color
  1271. techc.ImageColor3 = one.Color
  1272. circl2.ImageColor3 = one.Color
  1273. ned.TextColor3 = two.Color
  1274. ned.TextStrokeColor3 = one.Color
  1275. for i, v in pairs(mw1:GetChildren()) do
  1276. if v:IsA("Part") then
  1277. v.Transparency = 0
  1278. v.BrickColor = two
  1279. v.Material = "Neon"
  1280. end
  1281. end
  1282. tl1.Color = ColorSequence.new(two.Color)
  1283. tl2.Color = ColorSequence.new(two.Color)
  1284. tl3.Color = ColorSequence.new(two.Color)
  1285. for i, v in pairs(m:GetChildren()) do
  1286. if v:IsA("Part") then
  1287. v.BrickColor = three
  1288. v.Material = "Ice"
  1289. end
  1290. end
  1291. for i, v in pairs(m2:GetChildren()) do
  1292. if v:IsA("Part") then
  1293. v.BrickColor = four
  1294. v.Material = "Ice"
  1295. end
  1296. end
  1297. for i, v in pairs(m3:GetChildren()) do
  1298. if v:IsA("Part") then
  1299. v.BrickColor = five
  1300. v.Material = "Neon"
  1301. end
  1302. end
  1303. for i, v in pairs(extrawingmod1:GetChildren()) do
  1304. if v:IsA("Part") then
  1305. v.Transparency = exonetran
  1306. v.BrickColor = exone
  1307. v.Material = "Neon"
  1308. end
  1309. end
  1310. for i, v in pairs(extrawingmod2:GetChildren()) do
  1311. if v:IsA("Part") then
  1312. v.Transparency = extwotran
  1313. v.BrickColor = extwo
  1314. v.Material = "Neon"
  1315. end
  1316. end
  1317. end
  1318.  
  1319. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1320. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1321. techc.ImageColor3 = MAINRUINCOLOR.Color
  1322. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1323. ned.TextColor3 = MAINRUINCOLOR.Color
  1324. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1325.  
  1326.  
  1327. function bosschatfunc(text,color,watval)
  1328. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1329. coroutine.resume(coroutine.create(function()
  1330. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1331. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1332. end
  1333. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1334. scrg.Name = "Dialog"
  1335. local txtlb = Instance.new("TextLabel",scrg)
  1336. txtlb.Text = ""
  1337. txtlb.Font = "Bodoni"
  1338. txtlb.TextColor3 = Color3.new(0,0,0)
  1339. txtlb.TextStrokeTransparency = 0
  1340. txtlb.BackgroundTransparency = 0.75
  1341. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1342. txtlb.TextStrokeColor3 = color
  1343. txtlb.TextScaled = true
  1344. txtlb.Size = UDim2.new(1,0,0.25,0)
  1345. txtlb.TextXAlignment = "Left"
  1346. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1347. local txtlb2 = Instance.new("TextLabel",scrg)
  1348. txtlb2.Text = "Chaotic:"
  1349. txtlb2.Font = "Arcade"
  1350. txtlb2.TextColor3 = Color3.new(0,0,0)
  1351. txtlb2.TextStrokeTransparency = 0
  1352. txtlb2.BackgroundTransparency = 1
  1353. txtlb2.TextStrokeColor3 = color
  1354. txtlb2.TextSize = 40
  1355. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1356. txtlb2.TextXAlignment = "Left"
  1357. txtlb2.Position = UDim2.new(0,0,1,0)
  1358. local fvalen = 0.55
  1359. local fval = -0.49
  1360. coroutine.resume(coroutine.create(function()
  1361. while true do
  1362. Swait()
  1363. if MODE == "Sanity" then
  1364. txtlb.Rotation = math.random(-1,1)
  1365. txtlb2.Rotation = math.random(-1,1)
  1366. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1367. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1368. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1369. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1370. end
  1371. end
  1372. end))
  1373. coroutine.resume(coroutine.create(function()
  1374. while true do
  1375. Swait()
  1376. if scrg.Parent ~= nil then
  1377. fvalen = fvalen - 0.0001
  1378. elseif scrg.Parent == nil then
  1379. break
  1380. end
  1381. end
  1382. end))
  1383. local flol = 1.75
  1384. local flil = 1.6
  1385. coroutine.resume(coroutine.create(function()
  1386. for i = 0, 9 do
  1387. Swait()
  1388. fval = fval + 0.05
  1389. flol = flol - 0.1
  1390. flil = flil - 0.1
  1391. txtlb.Text = ""
  1392. txtlb.Position = UDim2.new(0,0,flol,0)
  1393. txtlb2.Position = UDim2.new(0,0,flil,0)
  1394. end
  1395. txtlb.Text = text
  1396. wait(watval)
  1397. local valinc = 0
  1398. for i = 0, 99 do
  1399. Swait()
  1400. valinc = valinc + 0.0001
  1401. flol = flol + valinc
  1402. flil = flil + valinc
  1403. txtlb.Rotation = txtlb.Rotation + valinc*20
  1404. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1405. txtlb.Position = UDim2.new(0,0,flol,0)
  1406. txtlb2.Position = UDim2.new(0,0,flil,0)
  1407. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1408. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1409. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1410. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1411. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1412. end
  1413. scrg:Destroy()
  1414. end))
  1415. end))
  1416. end
  1417. end
  1418.  
  1419. function BigBlack(text,color,watval)
  1420. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1421. coroutine.resume(coroutine.create(function()
  1422. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1423. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1424. end
  1425. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1426. scrg.Name = "Dialog"
  1427. local txtlb = Instance.new("TextLabel",scrg)
  1428. txtlb.Text = ""
  1429. txtlb.Font = "Bodoni"
  1430. txtlb.TextColor3 = Color3.new(0,0,0)
  1431. txtlb.TextStrokeTransparency = 1
  1432. txtlb.BackgroundTransparency = 1
  1433. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1434. txtlb.TextStrokeColor3 = color
  1435. txtlb.TextScaled = true
  1436. txtlb.Size = UDim2.new(1,0,1,0)
  1437. txtlb.TextXAlignment = "Center"
  1438. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1439. local txtlb2 = Instance.new("TextLabel",scrg)
  1440. txtlb2.Text = "Chaotic:"
  1441. txtlb2.Font = "Arcade"
  1442. txtlb2.TextColor3 = Color3.new(0,0,0)
  1443. txtlb2.TextStrokeTransparency = 0
  1444. txtlb2.BackgroundTransparency = 1
  1445. txtlb2.TextStrokeColor3 = color
  1446. txtlb2.TextSize = 40
  1447. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1448. txtlb2.TextXAlignment = "Left"
  1449. txtlb2.Position = UDim2.new(0,0,1,0)
  1450. local fvalen = 0.55
  1451. local fval = -0.49
  1452. coroutine.resume(coroutine.create(function()
  1453. while true do
  1454. Swait()
  1455. if MODE == "Sanity" then
  1456. txtlb.Rotation = math.random(-1,1)
  1457. txtlb2.Rotation = math.random(-1,1)
  1458. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1459. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1460. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1461. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1462. end
  1463. end
  1464. end))
  1465. coroutine.resume(coroutine.create(function()
  1466. while true do
  1467. Swait()
  1468. if scrg.Parent ~= nil then
  1469. fvalen = fvalen - 0.0001
  1470. elseif scrg.Parent == nil then
  1471. break
  1472. end
  1473. end
  1474. end))
  1475. local flol = 1.05
  1476. local flil = 0.75
  1477. local flil2 = -0.2
  1478. coroutine.resume(coroutine.create(function()
  1479. for i = 1,string.len(text),1 do
  1480. wait()
  1481. text.Text = string.sub(text,1,i)
  1482. end
  1483. end))
  1484. coroutine.resume(coroutine.create(function()
  1485. for i = 0, 1 do
  1486. fval = fval + 0.05
  1487. flol = flol - 0.1
  1488. flil2 = flil2 + 0.1
  1489. txtlb.Text = ""
  1490. txtlb.Position = UDim2.new(flil2,0,0,0)
  1491. txtlb.BackgroundTransparency = 1 - 0.1
  1492. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1493. end
  1494.  
  1495. for i = 0, 99 do
  1496. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1497. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1498. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1499. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1500. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1501. end
  1502.  
  1503. txtlb.Text = text
  1504. wait(watval)
  1505. local valinc = 0
  1506. for i = 0, 99 do
  1507. Swait()
  1508. valinc = valinc + 0.0002
  1509. flol = flol + valinc
  1510. flil2 = flil2 + valinc
  1511. txtlb.Rotation = txtlb.Rotation + valinc*15
  1512. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1513. txtlb.Position = UDim2.new(flil2,0,0,0)
  1514. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1515. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1516. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1517. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1518. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1519. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1520. end
  1521. scrg:Destroy()
  1522. end))
  1523. end))
  1524. end
  1525. end
  1526.  
  1527. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1528.  
  1529. --//=================================\\
  1530. --|| SOME TAG EDIT
  1531. --\\=================================//
  1532. local TEXTCOLOR = C3(0, 0, 1)
  1533.  
  1534. m = game.Players.LocalPlayer
  1535. char = m.Character
  1536. local txt = Instance.new("BillboardGui", char)
  1537. txt.Adornee = char.Head
  1538. txt.Name = "_status"
  1539. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1540. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1541. local text = Instance.new("TextLabel", txt)
  1542. text.Size = UDim2.new(20, 0, 7, 0)
  1543. text.FontSize = "Size24"
  1544. text.TextScaled = true
  1545. text.TextTransparency = 0
  1546. text.BackgroundTransparency = 1
  1547. text.TextTransparency = 0
  1548. text.TextStrokeTransparency = 0
  1549. text.Font = "Bodoni"
  1550. v = Instance.new("Part")
  1551. v.Name = "ColorBrick"
  1552. v.Parent = m.Character
  1553. v.FormFactor = "Symmetric"
  1554. v.Anchored = true
  1555. v.CanCollide = false
  1556. v.BottomSurface = "Smooth"
  1557. v.TopSurface = "Smooth"
  1558. v.Size = Vector3.new(10, 5, 3)
  1559. v.Transparency = 1
  1560. v.CFrame = char.Torso.CFrame
  1561. v.BrickColor = BrickColor.new("Really black")
  1562. v.Transparency = 1
  1563. v.Shape = "Block"
  1564. text.Text = "Lunar"
  1565.  
  1566. function RecolorTextAndRename(name,col1,col2,font)
  1567. text.TextStrokeColor3 = col2
  1568. text.TextColor3 = col1
  1569. text.Font = font
  1570. text.Text = name
  1571. techc.ImageColor3 = col2
  1572. circl.ImageColor3 = col2
  1573. circl2.ImageColor3 = col1
  1574. imgl2.ImageColor3 = col1
  1575. imgl2b.ImageColor3 = col2
  1576. ned.Text = name
  1577. ned.TextColor3 = col1
  1578. ned.TextStrokeColor3 = col2
  1579. end
  1580. --//=================================\\
  1581. --|| SOME FUNCTIONS
  1582. --\\=================================//
  1583.  
  1584.  
  1585.  
  1586. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1587. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1588. end
  1589.  
  1590. function PositiveAngle(NUMBER)
  1591. if NUMBER >= 0 then
  1592. NUMBER = 0
  1593. end
  1594. return NUMBER
  1595. end
  1596.  
  1597. function NegativeAngle(NUMBER)
  1598. if NUMBER <= 0 then
  1599. NUMBER = 0
  1600. end
  1601. return NUMBER
  1602. end
  1603.  
  1604. function Swait(NUMBER)
  1605. if NUMBER == 0 or NUMBER == nil then
  1606. ArtificialHB.Event:wait()
  1607. else
  1608. for i = 1, NUMBER do
  1609. ArtificialHB.Event:wait()
  1610. end
  1611. end
  1612. end
  1613.  
  1614. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1615. local NEWMESH = IT(MESH)
  1616. if MESH == "SpecialMesh" then
  1617. NEWMESH.MeshType = MESHTYPE
  1618. if MESHID ~= "nil" and MESHID ~= "" then
  1619. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1620. end
  1621. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1622. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1623. end
  1624. end
  1625. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1626. NEWMESH.Scale = SCALE
  1627. NEWMESH.Parent = PARENT
  1628. return NEWMESH
  1629. end
  1630.  
  1631. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1632. local NEWPART = IT("Part")
  1633. NEWPART.formFactor = FORMFACTOR
  1634. NEWPART.Reflectance = REFLECTANCE
  1635. NEWPART.Transparency = TRANSPARENCY
  1636. NEWPART.CanCollide = false
  1637. NEWPART.Locked = true
  1638. NEWPART.Anchored = true
  1639. if ANCHOR == false then
  1640. NEWPART.Anchored = false
  1641. end
  1642. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1643. NEWPART.Name = NAME
  1644. NEWPART.Size = SIZE
  1645. NEWPART.Position = Torso.Position
  1646. NEWPART.Material = MATERIAL
  1647. NEWPART:BreakJoints()
  1648. NEWPART.Parent = PARENT
  1649. return NEWPART
  1650. end
  1651.  
  1652. local function weldBetween(a, b)
  1653. local weldd = Instance.new("ManualWeld")
  1654. weldd.Part0 = a
  1655. weldd.Part1 = b
  1656. weldd.C0 = CFrame.new()
  1657. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1658. weldd.Parent = a
  1659. return weldd
  1660. end
  1661.  
  1662.  
  1663. function QuaternionFromCFrame(cf)
  1664. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1665. local trace = m00 + m11 + m22
  1666. if trace > 0 then
  1667. local s = math.sqrt(1 + trace)
  1668. local recip = 0.5 / s
  1669. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1670. else
  1671. local i = 0
  1672. if m11 > m00 then
  1673. i = 1
  1674. end
  1675. if m22 > (i == 0 and m00 or m11) then
  1676. i = 2
  1677. end
  1678. if i == 0 then
  1679. local s = math.sqrt(m00 - m11 - m22 + 1)
  1680. local recip = 0.5 / s
  1681. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1682. elseif i == 1 then
  1683. local s = math.sqrt(m11 - m22 - m00 + 1)
  1684. local recip = 0.5 / s
  1685. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1686. elseif i == 2 then
  1687. local s = math.sqrt(m22 - m00 - m11 + 1)
  1688. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1689. end
  1690. end
  1691. end
  1692.  
  1693. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1694. local xs, ys, zs = x + x, y + y, z + z
  1695. local wx, wy, wz = w * xs, w * ys, w * zs
  1696. local xx = x * xs
  1697. local xy = x * ys
  1698. local xz = x * zs
  1699. local yy = y * ys
  1700. local yz = y * zs
  1701. local zz = z * zs
  1702. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1703. end
  1704.  
  1705. function QuaternionSlerp(a, b, t)
  1706. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1707. local startInterp, finishInterp;
  1708. if cosTheta >= 0.0001 then
  1709. if (1 - cosTheta) > 0.0001 then
  1710. local theta = ACOS(cosTheta)
  1711. local invSinTheta = 1 / SIN(theta)
  1712. startInterp = SIN((1 - t) * theta) * invSinTheta
  1713. finishInterp = SIN(t * theta) * invSinTheta
  1714. else
  1715. startInterp = 1 - t
  1716. finishInterp = t
  1717. end
  1718. else
  1719. if (1 + cosTheta) > 0.0001 then
  1720. local theta = ACOS(-cosTheta)
  1721. local invSinTheta = 1 / SIN(theta)
  1722. startInterp = SIN((t - 1) * theta) * invSinTheta
  1723. finishInterp = SIN(t * theta) * invSinTheta
  1724. else
  1725. startInterp = t - 1
  1726. finishInterp = t
  1727. end
  1728. end
  1729. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1730. end
  1731.  
  1732. function Clerp(a, b, t)
  1733. local qa = {QuaternionFromCFrame(a)}
  1734. local qb = {QuaternionFromCFrame(b)}
  1735. local ax, ay, az = a.x, a.y, a.z
  1736. local bx, by, bz = b.x, b.y, b.z
  1737. local _t = 1 - t
  1738. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1739. end
  1740.  
  1741. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1742. local frame = IT("Frame")
  1743. frame.BackgroundTransparency = TRANSPARENCY
  1744. frame.BorderSizePixel = BORDERSIZEPIXEL
  1745. frame.Position = POSITION
  1746. frame.Size = SIZE
  1747. frame.BackgroundColor3 = COLOR
  1748. frame.BorderColor3 = BORDERCOLOR
  1749. frame.Name = NAME
  1750. frame.Parent = PARENT
  1751. return frame
  1752. end
  1753.  
  1754. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1755. local label = IT("TextLabel")
  1756. label.BackgroundTransparency = 1
  1757. label.Size = UD2(1, 0, 1, 0)
  1758. label.Position = UD2(0, 0, 0, 0)
  1759. label.TextColor3 = TEXTCOLOR
  1760. label.TextStrokeTransparency = STROKETRANSPARENCY
  1761. label.TextTransparency = TRANSPARENCY
  1762. label.FontSize = TEXTFONTSIZE
  1763. label.Font = TEXTFONT
  1764. label.BorderSizePixel = BORDERSIZEPIXEL
  1765. label.TextScaled = false
  1766. label.Text = TEXT
  1767. label.Name = NAME
  1768. label.Parent = PARENT
  1769. return label
  1770. end
  1771.  
  1772. function NoOutlines(PART)
  1773. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1774. end
  1775.  
  1776. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1777. local NEWWELD = IT(TYPE)
  1778. NEWWELD.Part0 = PART0
  1779. NEWWELD.Part1 = PART1
  1780. NEWWELD.C0 = C0
  1781. NEWWELD.C1 = C1
  1782. NEWWELD.Parent = PARENT
  1783. return NEWWELD
  1784. end
  1785.  
  1786. local S = IT("Sound")
  1787. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1788. local NEWSOUND = nil
  1789. coroutine.resume(coroutine.create(function()
  1790. NEWSOUND = S:Clone()
  1791. NEWSOUND.Parent = PARENT
  1792. NEWSOUND.Volume = VOLUME
  1793. NEWSOUND.Pitch = PITCH
  1794. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1795. NEWSOUND:play()
  1796. if DOESLOOP == true then
  1797. NEWSOUND.Looped = true
  1798. else
  1799. repeat wait(1) until NEWSOUND.Playing == false
  1800. NEWSOUND:remove()
  1801. end
  1802. end))
  1803. return NEWSOUND
  1804. end
  1805.  
  1806. function CFrameFromTopBack(at, top, back)
  1807. local right = top:Cross(back)
  1808. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1809. end
  1810.  
  1811. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1812. function WACKYEFFECT(Table)
  1813. local TYPE = (Table.EffectType or "Sphere")
  1814. local SIZE = (Table.Size or VT(1,1,1))
  1815. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1816. local TRANSPARENCY = (Table.Transparency or 0)
  1817. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1818. local CFRAME = (Table.CFrame or Torso.CFrame)
  1819. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1820. local ROTATION1 = (Table.RotationX or 0)
  1821. local ROTATION2 = (Table.RotationY or 0)
  1822. local ROTATION3 = (Table.RotationZ or 0)
  1823. local MATERIAL = (Table.Material or "Neon")
  1824. local COLOR = (Table.Color or C3(1,1,1))
  1825. local TIME = (Table.Time or 45)
  1826. local SOUNDID = (Table.SoundID or nil)
  1827. local SOUNDPITCH = (Table.SoundPitch or nil)
  1828. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1829. coroutine.resume(coroutine.create(function()
  1830. local PLAYSSOUND = false
  1831. local SOUND = nil
  1832. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1833. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1834. PLAYSSOUND = true
  1835. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1836. end
  1837. EFFECT.Color = COLOR
  1838. local MSH = nil
  1839. if TYPE == "Sphere" then
  1840. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1841. elseif TYPE == "Block" or TYPE == "Box" then
  1842. MSH = IT("BlockMesh",EFFECT)
  1843. MSH.Scale = SIZE
  1844. elseif TYPE == "Wave" then
  1845. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1846. elseif TYPE == "Ring" then
  1847. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1848. elseif TYPE == "Slash" then
  1849. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1850. elseif TYPE == "Round Slash" then
  1851. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1852. elseif TYPE == "Swirl" then
  1853. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1854. elseif TYPE == "Skull" then
  1855. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1856. elseif TYPE == "Crystal" then
  1857. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1858. end
  1859. if MSH ~= nil then
  1860. local MOVESPEED = nil
  1861. if MOVEDIRECTION ~= nil then
  1862. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1863. end
  1864. local GROWTH = SIZE - ENDSIZE
  1865. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1866. if TYPE == "Block" then
  1867. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1868. else
  1869. EFFECT.CFrame = CFRAME
  1870. end
  1871. for LOOP = 1, TIME+1 do
  1872. Swait()
  1873. MSH.Scale = MSH.Scale - GROWTH/TIME
  1874. if TYPE == "Wave" then
  1875. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1876. end
  1877. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1878. if TYPE == "Block" then
  1879. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1880. else
  1881. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1882. end
  1883. if MOVEDIRECTION ~= nil then
  1884. local ORI = EFFECT.Orientation
  1885. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1886. EFFECT.Orientation = ORI
  1887. end
  1888. end
  1889. if PLAYSSOUND == false then
  1890. EFFECT:remove()
  1891. else
  1892. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1893. EFFECT:remove()
  1894. end
  1895. else
  1896. if PLAYSSOUND == false then
  1897. EFFECT:remove()
  1898. else
  1899. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1900. EFFECT:remove()
  1901. end
  1902. end
  1903. end))
  1904. end
  1905.  
  1906. function MakeForm(PART,TYPE)
  1907. if TYPE == "Cyl" then
  1908. local MSH = IT("CylinderMesh",PART)
  1909. elseif TYPE == "Ball" then
  1910. local MSH = IT("SpecialMesh",PART)
  1911. MSH.MeshType = "Sphere"
  1912. elseif TYPE == "Wedge" then
  1913. local MSH = IT("SpecialMesh",PART)
  1914. MSH.MeshType = "Wedge"
  1915. end
  1916. end
  1917.  
  1918. Debris = game:GetService("Debris")
  1919.  
  1920. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1921. local DIRECTION = CF(StartPos,EndPos).lookVector
  1922. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1923. end
  1924.  
  1925. local EyeSizes={
  1926. NumberSequenceKeypoint.new(0,1,0),
  1927. NumberSequenceKeypoint.new(1,0,0)
  1928. }
  1929. local EyeTrans={
  1930. NumberSequenceKeypoint.new(0,0.8,0),
  1931. NumberSequenceKeypoint.new(1,1,0)
  1932. }
  1933. local PE=Instance.new("ParticleEmitter",nil)
  1934. PE.LightEmission=.8
  1935. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1936. PE.Size=NumberSequence.new(EyeSizes)
  1937. PE.Transparency=NumberSequence.new(EyeTrans)
  1938. PE.Lifetime=NumberRange.new(0.35,1.5)
  1939. PE.Rotation=NumberRange.new(0,360)
  1940. PE.Rate=999
  1941. PE.VelocitySpread = 10000
  1942. PE.Acceleration = Vector3.new(0,0,0)
  1943. PE.Drag = 5
  1944. PE.Speed = NumberRange.new(0,0,0)
  1945. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1946. PE.ZOffset = -0
  1947. PE.Name = "PE"
  1948. PE.Enabled = false
  1949.  
  1950. function particles(art)
  1951. local PARTICLES = PE:Clone()
  1952. PARTICLES.Parent = art
  1953. end
  1954.  
  1955. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1956. if FLOOR ~= nil then
  1957. coroutine.resume(coroutine.create(function()
  1958. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1959. PART.CFrame = CF(POSITION)
  1960. for i = 1, 45 do
  1961. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1962. RingPiece.Material = FLOOR.Material
  1963. RingPiece.Color = FLOOR.Color
  1964. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1965. Debris:AddItem(RingPiece,SWAIT)
  1966. end
  1967. PART:remove()
  1968. end))
  1969. end
  1970. end
  1971.  
  1972. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1973. if FLOOR ~= nil then
  1974. for i = 1, AMOUNT do
  1975. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1976. DEBREE.Material = FLOOR.Material
  1977. DEBREE.Color = FLOOR.Color
  1978. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1979. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1980. coroutine.resume(coroutine.create(function()
  1981. Swait(15)
  1982. DEBREE.Parent = workspace
  1983. DEBREE.CanCollide = true
  1984. Debris:AddItem(DEBREE,SWAIT)
  1985. end))
  1986. end
  1987. end
  1988. end
  1989.  
  1990. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1991. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1992. local mesh = IT("SpecialMesh",wave)
  1993. mesh.MeshType = "Sphere"
  1994. mesh.Scale = SIZE
  1995. mesh.Offset = VT(0,0,0)
  1996. wave.CFrame = CFRAME
  1997. coroutine.resume(coroutine.create(function(PART)
  1998. for i = 1, WAIT do
  1999. Swait()
  2000. mesh.Scale = mesh.Scale + GROW
  2001. wave.Transparency = wave.Transparency + (1/WAIT)
  2002. if wave.Transparency > 0.99 then
  2003. wave:remove()
  2004. end
  2005. end
  2006. end))
  2007. end
  2008.  
  2009.  
  2010. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2011.  
  2012. --//=================================\\
  2013. --|| WEAPON CREATION
  2014. --\\=================================//
  2015.  
  2016. function chatfunc(text)
  2017. local chat = coroutine.wrap(function()
  2018. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2019. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2020. end
  2021. local Bill = Instance.new("BillboardGui",Character)
  2022. Bill.Size = UDim2.new(0,100,0,40)
  2023. Bill.StudsOffset = Vector3.new(0,3,0)
  2024. Bill.Adornee = Character.Head
  2025. Bill.Name = "TalkingBillBoard"
  2026. local Hehe = Instance.new("TextLabel",Bill)
  2027. Hehe.BackgroundTransparency = 1
  2028. Hehe.BorderSizePixel = 0
  2029. Hehe.Text = ""
  2030. Hehe.Font = "Fantasy"
  2031. Hehe.TextSize = 40
  2032. Hehe.TextStrokeTransparency = 0
  2033. Hehe.Size = UDim2.new(1,0,0.5,0)
  2034. coroutine.resume(coroutine.create(function()
  2035. while Hehe ~= nil do
  2036. wait()
  2037. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2038. Hehe.Rotation = math.random(-5,5)
  2039. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2040. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2041. end
  2042. end))
  2043. for i = 1,string.len(text),1 do
  2044. wait()
  2045. Hehe.Text = string.sub(text,1,i)
  2046. end
  2047. wait(1)--Re[math.random(1, 93)]
  2048. for i = 0, 1, .025 do
  2049. wait()
  2050. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2051. Hehe.TextStrokeTransparency = i
  2052. Hehe.TextTransparency = i
  2053. end
  2054. Bill:Destroy()
  2055. end)
  2056. chat()
  2057. end
  2058.  
  2059. function onChatted(msg)
  2060. chatfunc(msg)
  2061. end
  2062.  
  2063. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2064. PRT.Color = C3(0,0,0)
  2065. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2066. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2067. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2068. PRT.Color = C3(0/255,0/255,255/255)
  2069. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2070. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2071. for i = 1, 16 do
  2072. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2073. FACE.Color = C3(0,0,0)
  2074. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2075. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2076. end
  2077. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2078. MakeForm(EYE,"Ball")
  2079. EYE.Color = C3(0/255,0/255,255/255)
  2080. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2081. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2082. MakeForm(EYE2,"Ball")
  2083. EYE2.Color = C3(0/255,0/255,255/255)
  2084.  
  2085. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2086.  
  2087. local LASTPART = Head
  2088. for i = 1, 20 do
  2089. local MATH = (1-(i/25))
  2090. if LASTPART == Head then
  2091. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2092. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2093. LASTPART = Horn
  2094. Horn.Color = C3((i*3-3)/0,0,0)
  2095. else
  2096. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2097. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2098. LASTPART = Horn
  2099. Horn.Color = C3((i*3-3)/0,0,0)
  2100. end
  2101. end
  2102. local LASTPART = Head
  2103. for i = 1, 20 do
  2104. local MATH = (1-(i/25))
  2105. if LASTPART == Head then
  2106. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2107. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2108. LASTPART = Horn
  2109. Horn.Color = C3((i*3-3)/0,0,0)
  2110. else
  2111. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2112. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2113. LASTPART = Horn
  2114. Horn.Color = C3((i*3-3)/0,0,0)
  2115. end
  2116. end
  2117.  
  2118. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2119. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2120. Hair.Color = C3(0/255,0/255,255/255)
  2121. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2122. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2123. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2124. Hair2.Color = C3(0/255,0/255,255/255)
  2125. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2126.  
  2127. local BODY = {}
  2128.  
  2129. for _, c in pairs(Character:GetDescendants()) do
  2130. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2131. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2132. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2133. end
  2134. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2135. elseif c:IsA("JointInstance") then
  2136. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2137. end
  2138. end
  2139.  
  2140. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2141. MakeForm(Eye,"Ball")
  2142. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2143. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2144. MakeForm(Eye,"Ball")
  2145. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2146. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2147. MakeForm(Eye2,"Ball")
  2148. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2149.  
  2150.  
  2151. XEYE.Parent = nil
  2152. BALL.Parent = Character
  2153.  
  2154. for e = 1, #BODY do
  2155. if BODY[e] ~= nil then
  2156. local STUFF = BODY[e]
  2157. local PART = STUFF[1]
  2158. local PARENT = STUFF[2]
  2159. local MATERIAL = STUFF[3]
  2160. local COLOR = STUFF[4]
  2161. local TRANSPARENCY = STUFF[5]
  2162. if PART.ClassName == "Part" and PART ~= RootPart then
  2163. PART.Material = MATERIAL
  2164. PART.Color = COLOR
  2165. PART.Transparency = TRANSPARENCY
  2166. end
  2167. PART.AncestryChanged:Connect(function()
  2168. PART.Parent = PARENT
  2169. end)
  2170. end
  2171. end
  2172.  
  2173. local SKILLTEXTCOLOR = C3(0,0,0)
  2174. local SKILLFONT = "Antique"
  2175. local SKILLTEXTSIZE = 7
  2176.  
  2177. function Blink()
  2178. coroutine.resume(coroutine.create(function()
  2179. if EYE ~= nil then
  2180. for i = 1, 5 do
  2181. Swait()
  2182. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2183. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2184. end
  2185. for i = 1, 7 do
  2186. Swait()
  2187. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2188. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2189. end
  2190. EYE.Mesh.Scale = VT(1,1,1)
  2191. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2192. end
  2193. end))
  2194. end
  2195.  
  2196. function Blink2()
  2197. coroutine.resume(coroutine.create(function()
  2198. if Eye ~= nil then
  2199. for i = 1, 5 do
  2200. Swait()
  2201. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2202. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2203. end
  2204. for i = 1, 7 do
  2205. Swait()
  2206. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2207. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2208. end
  2209. Eye.Mesh.Scale = VT(1,1,1)
  2210. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2211. end
  2212. end))
  2213. end
  2214.  
  2215. function refit()
  2216. Character.Parent = workspace
  2217. for e = 1, #BODY do
  2218. if BODY[e] ~= nil then
  2219. local STUFF = BODY[e]
  2220. local PART = STUFF[1]
  2221. local PARENT = STUFF[2]
  2222. local MATERIAL = STUFF[3]
  2223. local COLOR = STUFF[4]
  2224. local TRANSPARENCY = STUFF[5]
  2225. if PART.ClassName == "Part" and PART ~= RootPart then
  2226. PART.Material = MATERIAL
  2227. PART.Color = COLOR
  2228. PART.Transparency = TRANSPARENCY
  2229. end
  2230. if PART.Parent ~= PARENT then
  2231. Humanoid:remove()
  2232. PART.Parent = PARENT
  2233. Humanoid = IT("Humanoid",Character)
  2234. end
  2235. end
  2236. end
  2237. end
  2238.  
  2239. Humanoid.Died:connect(function()
  2240. refit()
  2241. end)
  2242.  
  2243. --//=================================\\
  2244. --|| DAMAGE FUNCTIONS
  2245. --\\=================================//
  2246.  
  2247. function StatLabel(CFRAME, TEXT, COLOR)
  2248. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2249. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2250. local BODYGYRO = IT("BodyGyro", STATPART)
  2251. game:GetService("Debris"):AddItem(STATPART ,5)
  2252. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2253. BILLBOARDGUI.Adornee = STATPART
  2254. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2255. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2256. BILLBOARDGUI.AlwaysOnTop = false
  2257. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2258. TEXTLABEL.BackgroundTransparency = 1
  2259. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2260. TEXTLABEL.Text = TEXT
  2261. TEXTLABEL.Font = SKILLFONT
  2262. TEXTLABEL.FontSize="Size42"
  2263. TEXTLABEL.TextColor3 = COLOR
  2264. TEXTLABEL.TextStrokeTransparency = 0
  2265. TEXTLABEL.TextScaled = true
  2266. TEXTLABEL.TextWrapped = true
  2267. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2268. for i = 1, 50 do
  2269. Swait()
  2270. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2271. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2272. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2273. end
  2274. THEPART.Parent = nil
  2275. end),STATPART, TEXTLABEL)
  2276. end
  2277.  
  2278. --//=================================\\
  2279. --|| DAMAGING
  2280. --\\=================================//
  2281.  
  2282. function KillChildren(v)
  2283. v:BreakJoints()
  2284. for _, c in pairs(v:GetChildren()) do
  2285. if c:IsA("BasePart") then
  2286. if c.Transparency < 1 then
  2287. if c:FindFirstChildOfClass("Decal") then
  2288. c:FindFirstChildOfClass("Decal"):remove()
  2289. end
  2290. particles(c)
  2291. c.PE.Enabled = true
  2292. c.Parent = Effects
  2293. c.CanCollide = false
  2294. c.Material = "Neon"
  2295. c.Color = C3(1,0,0)
  2296. c.Transparency = 1
  2297. local grav = Instance.new("BodyPosition",c)
  2298. grav.P = 20000
  2299. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2300. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2301. grav.Name = "GravityForce"
  2302. coroutine.resume(coroutine.create(function()
  2303. for i = 1, 20 do
  2304. Swait()
  2305. c.Transparency = c.Transparency + 1/20
  2306. end
  2307. c.PE.Enabled = false
  2308. Debris:AddItem(c,2)
  2309. end))
  2310. end
  2311. end
  2312. end
  2313. end
  2314.  
  2315. function ApplyAoE(POSITION,RANGE)
  2316. local CHILDREN = workspace:GetDescendants()
  2317. for index, CHILD in pairs(CHILDREN) do
  2318. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2319. local LISTED = false
  2320. for LIST = 1, #WHITELIST do
  2321. if WHITELIST[LIST] ~= nil then
  2322. if CHILD.Name == WHITELIST[LIST] then
  2323. LISTED = true
  2324. end
  2325. end
  2326. end
  2327. if LISTED == false then
  2328. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2329. if HUM then
  2330. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2331. if TORSO then
  2332. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2333. KillChildren(CHILD)
  2334. end
  2335. end
  2336. end
  2337. end
  2338. end
  2339. end
  2340. end
  2341.  
  2342. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2343. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2344. defence.Name = ("HitBy"..Player.Name)
  2345. game:GetService("Debris"):AddItem(defence, 0.001)
  2346. Damage = Damage * DAMAGEMULTIPLIER
  2347. if Humanoid.Health ~= 0 then
  2348. local CritChance = MRANDOM(1,100)
  2349. if Damage > Humanoid.Health then
  2350. Damage = math.ceil(Humanoid.Health)
  2351. if Damage == 0 then
  2352. Damage = 0.1
  2353. end
  2354. end
  2355. Humanoid.Health = Humanoid.Health - Damage
  2356. end
  2357. end
  2358.  
  2359. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2360. local CHILDREN = workspace:GetDescendants()
  2361. for index, CHILD in pairs(CHILDREN) do
  2362. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2363. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2364. if HUM then
  2365. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2366. if TORSO then
  2367. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2368. if INSTAKILL == true then
  2369. CHILD:BreakJoints()
  2370. else
  2371. local DMG = MRANDOM(MINDMG,MAXDMG)
  2372. ApplyDamage(HUM,DMG,TORSO)
  2373. end
  2374. if FLING > 0 then
  2375. for _, c in pairs(CHILD:GetChildren()) do
  2376. if c:IsA("BasePart") then
  2377. local bv = Instance.new("BodyVelocity")
  2378. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2379. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2380. bv.Parent = c
  2381. Debris:AddItem(bv,0.05)
  2382. end
  2383. end
  2384. end
  2385. end
  2386. end
  2387. end
  2388. end
  2389. end
  2390. end
  2391.  
  2392. --//=================================\\
  2393. --|| MODE SWITCHING
  2394. --\\=================================//
  2395.  
  2396. function ResetMode()
  2397. ATTACK = true
  2398. Rooted = true
  2399. BALL.Parent = Character
  2400. XEYE.Parent = nil
  2401. SONG = 561833161
  2402. PITCH = 1
  2403. VOLUME = 3
  2404. sick.TimePosition = 7
  2405. FACE = 176217464
  2406. Speed = 13
  2407. text.Text = "Lunar"
  2408. TEXTCOLOR = C3(0, 0, 1)
  2409. EYE.Color = C3(0/255,0/255,255/255)
  2410. EYE2.Color = C3(0/255,0/255,255/255)
  2411. Hair.Color = C3(0/255,0/255,255/255)
  2412. Hair2.Color = C3(0/255,0/255,255/255)
  2413. PRT.Color = C3(0/255,0/255,255/255)
  2414. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2415. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2416. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2417. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2418. MODE = "Lunar"
  2419. ned.Text = "Lunar"
  2420. ATTACK = false
  2421. Rooted = false
  2422. end
  2423.  
  2424. function SolarForm()
  2425. ATTACK = true
  2426. Rooted = true
  2427. BALL.Parent = Character
  2428. XEYE.Parent = nil
  2429. SONG = 1259692095
  2430. PITCH = 1
  2431. VOLUME = 4
  2432. sick.TimePosition = 0
  2433. FACE = 404306534
  2434. Speed = 16
  2435. text.Text = "Solar"
  2436. TEXTCOLOR = C3(215/255,147/255,0/255)
  2437. PRT.Color = C3(215/255,147/255,0/255)
  2438. EYE.Color = C3(215/255,147/255,0/255)
  2439. EYE2.Color = C3(143/255,98/255,0/255)
  2440. Hair.Color = C3(215/255,147/255,0/255)
  2441. Hair2.Color = C3(171/255,117/255,0/255)
  2442. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2443. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2444. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2445. MODE = "Solar"
  2446. ned.Text = "Solar"
  2447. ATTACK = false
  2448. Rooted = false
  2449. end
  2450.  
  2451. function SuperiorForm()
  2452. ATTACK = true
  2453. Rooted = true
  2454. BALL.Parent = Character
  2455. XEYE.Parent = nil
  2456. SONG = 1873219898
  2457. PITCH = 1
  2458. VOLUME = 4
  2459. sick.TimePosition = 0.01
  2460. FACE = 404306534
  2461. Speed = 25
  2462. text.Text = "Superior"
  2463. TEXTCOLOR = C3(107/255,0/255,0/255)
  2464. PRT.Color = C3(117/255,0/255,0/255)
  2465. EYE.Color = C3(255/255,0/255,0/255)
  2466. EYE2.Color = C3(255/255,0/255,0/255)
  2467. Hair.Color = C3(151/255,0/255,0/255)
  2468. Hair2.Color = C3(151/255,0/255,0/255)
  2469. MAINRUINCOLOR = BrickColor.new("Really black")
  2470. SECONDRUINCOLOR = BrickColor.new("Really red")
  2471. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2472. MODE = "Superior"
  2473. ned.Text = "Superior"
  2474. ATTACK = false
  2475. Rooted = false
  2476. end
  2477.  
  2478. function BlackWhiteForm()
  2479. ATTACK = true
  2480. Rooted = true
  2481. XEYE.Parent = nil
  2482. BALL.Parent = Character
  2483. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2484. text.Text = " "
  2485. for i = 0, 1, 0.1 / Animation_Speed do
  2486. Swait()
  2487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2493. end
  2494. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2495. UNANCHOR = false
  2496. RootPart.Anchored = true
  2497. for i = 0, 2, 0.1 / Animation_Speed do
  2498. Swait()
  2499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. end
  2506. for i = 0, 0.1, 0.1 / Animation_Speed do
  2507. Swait()
  2508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. end
  2515. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2516. UNANCHOR = true
  2517. RootPart.Anchored = false
  2518. MODE = "90s"
  2519. SONG = 1166995642
  2520. PITCH = 1
  2521. VOLUME = 3.5
  2522. sick.TimePosition = 17.5
  2523. FACE = 2365263255
  2524. Speed = 16
  2525. text.Text = "90's"
  2526. ned.Text = "90's"
  2527. TEXTCOLOR = C3(255/255,255/255,255/255)
  2528. PRT.Color = C3(255/255,255/255,255/255)
  2529. EYE.Color = C3(95/255,95/255,95/255)
  2530. EYE2.Color = C3(95/255,95/255,95/255)
  2531. Hair.Color = C3(255/255,255/255,255/255)
  2532. Hair2.Color = C3(27/255,42/255,53/255)
  2533. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2534. SECONDRUINCOLOR = BrickColor.new("Black")
  2535. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2536. ATTACK = false
  2537. Rooted = false
  2538. end
  2539.  
  2540. function EightyForm()
  2541. ATTACK = true
  2542. Rooted = true
  2543. XEYE.Parent = nil
  2544. BALL.Parent = Character
  2545. text.Text = " "
  2546. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2547. for i = 0, 1, 0.1 / Animation_Speed do
  2548. Swait()
  2549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. end
  2556. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2557. UNANCHOR = false
  2558. RootPart.Anchored = true
  2559. for i = 0, 2, 0.1 / Animation_Speed do
  2560. Swait()
  2561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. end
  2568. for i = 0, 0.1, 0.1 / Animation_Speed do
  2569. Swait()
  2570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576. end
  2577. UNANCHOR = true
  2578. RootPart.Anchored = false
  2579. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2580. MODE = "80s"
  2581. text.Text = "80's"
  2582. ned.Text = "80's"
  2583. TEXTCOLOR = C3(27/255,42/255,53/255)
  2584. PRT.Color = C3(27/255,42/255,53/255)
  2585. EYE.Color = C3(95/255,95/255,95/255)
  2586. EYE2.Color = C3(95/255,95/255,95/255)
  2587. Hair.Color = C3(27/255,42/255,53/255)
  2588. Hair2.Color = C3(255/255,255/255,255/255)
  2589. MAINRUINCOLOR = BrickColor.new("Black")
  2590. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2591. FACE = 2365263255
  2592. SONG = 1141556798
  2593. PITCH = 1
  2594. VOLUME = 3.5
  2595. sick.TimePosition = 0.1
  2596. Speed = 16
  2597. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2598. UNANCHOR = true
  2599. RootPart.Anchored = false
  2600. ATTACK = false
  2601. Rooted = false
  2602. end
  2603.  
  2604. function BlackForm()
  2605. ATTACK = true
  2606. Rooted = true
  2607. BALL.Parent = Character
  2608. XEYE.Parent = nil
  2609. SONG = 1420353940
  2610. PITCH = 1
  2611. VOLUME = 2.5
  2612. sick.TimePosition = 0.5
  2613. text.Text = ""
  2614. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2615. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2616. chatfunc("Riddle me this..")
  2617. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2618. for i=0, 4, 0.1 / Animation_Speed do
  2619. Swait()
  2620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. end
  2627. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2628. chatfunc("Riddle me that..")
  2629. for i=0, 4, 0.1 / Animation_Speed do
  2630. Swait()
  2631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. end
  2638. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2639. chatfunc("Who's afraid of The Big Black?")
  2640. for i=0, 5, 0.1 / Animation_Speed do
  2641. Swait()
  2642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2648. end
  2649. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. CreateSound(206082327,Torso,3,1,false)
  2692. for i=0, 0.7, 0.1 / Animation_Speed do
  2693. Swait()
  2694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. end
  2701. MODE = "Black"
  2702. FACE = 148988280
  2703. Speed = 45
  2704. text.Text = "THE BIG BLACK"
  2705. ned.Text = "TBB"
  2706. TEXTCOLOR = C3(27/255,42/255,53/255)
  2707. PRT.Color = C3(27/255,42/255,53/255)
  2708. EYE.Color = C3(27/255,42/255,53/255)
  2709. EYE2.Color = C3(27/255,42/255,53/255)
  2710. Hair.Color = C3(27/255,42/255,53/255)
  2711. Hair2.Color = C3(27/255,42/255,53/255)
  2712. MAINRUINCOLOR = BrickColor.new("Black")
  2713. SECONDRUINCOLOR = BrickColor.new("Black")
  2714. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2715. ATTACK = false
  2716. Rooted = false
  2717. end
  2718.  
  2719. function LostForm()
  2720. ATTACK = true
  2721. Rooted = true
  2722. BALL.Parent = Character
  2723. XEYE.Parent = nil
  2724. SONG = 723652641
  2725. PITCH = 1
  2726. VOLUME = 3
  2727. sick.TimePosition = 0.5
  2728. FACE = 0
  2729. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2730. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2731. CreateSound(136007472,Torso,5,1.2,false)
  2732. for i=0, 2.5, 0.1 / Animation_Speed do
  2733. Swait()
  2734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2740. end
  2741. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2742. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2743. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2744. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2745. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2746. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2748. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2750. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2751. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2757. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2759. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2767. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2775. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2777. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2778. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2779. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2780. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2782. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2784. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785. CreateSound(847061203,Torso,3,1,false)
  2786. CreateSound(239000203,Torso,3,1,false)
  2787. CreateSound(579687077,Torso,3,0.75,false)
  2788. MODE = "LostHope"
  2789. Speed = 12
  2790. text.Text = "The Lost"
  2791. ned.Text = "Lost"
  2792. TEXTCOLOR = C3(0/255,0/255,0/255)
  2793. PRT.Color = C3(0/255,0/255,0/255)
  2794. EYE.Color = C3(0/255,0/255,0/255)
  2795. EYE2.Color = C3(0/255,0/255,0/255)
  2796. Hair.Color = C3(0/255,0/255,0/255)
  2797. Hair2.Color = C3(0/255,0/255,0/255)
  2798. MAINRUINCOLOR = BrickColor.new("Really black")
  2799. SECONDRUINCOLOR = BrickColor.new("Really black")
  2800. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2801. for i=0, 1.5, 0.1 / Animation_Speed do
  2802. Swait()
  2803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. end
  2810. ATTACK = false
  2811. Rooted = false
  2812. end
  2813.  
  2814. function TerraForm()
  2815. ATTACK = true
  2816. Rooted = true
  2817. BALL.Parent = Character
  2818. XEYE.Parent = nil
  2819. SONG = 157460916
  2820. PITCH = 1
  2821. VOLUME = 3
  2822. sick.TimePosition = 0
  2823. FACE = 155195214
  2824. Speed = 27
  2825. MODE = "Hexa"
  2826. text.Text = "Terra"
  2827. ned.Text = "Terra"
  2828. TEXTCOLOR = C3(170/255,85/255,0/255)
  2829. PRT.Color = C3(86/255,66/255,54/255)
  2830. EYE.Color = C3(39/255,70/255,45/255)
  2831. EYE2.Color = C3(39/255,70/255,45/255)
  2832. Hair.Color = C3(39/255,70/255,45/255)
  2833. Hair2.Color = C3(39/255,70/255,45/255)
  2834. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2835. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2836. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2837. ATTACK = false
  2838. Rooted = false
  2839. end
  2840.  
  2841. function RandomForm()
  2842. ATTACK = true
  2843. Rooted = true
  2844. XEYE.Parent = nil
  2845. BALL.Parent = Character
  2846. UNANCHOR = true
  2847. RootPart.Anchored = false
  2848. MODE = "Random"
  2849. SONG = 0
  2850. PITCH = 1
  2851. VOLUME = 3.5
  2852. sick.TimePosition = 0
  2853. FACE = 2365263255
  2854. Speed = 20
  2855. text.Text = "Randomizer"
  2856. ned.Text = "Randomizer"
  2857. TEXTCOLOR = BrickColor.Random().Color
  2858. PRT.Color = BrickColor.Random().Color
  2859. EYE.Color = BrickColor.Random().Color
  2860. EYE2.Color = BrickColor.Random().Color
  2861. Hair.Color = BrickColor.Random().Color
  2862. Hair2.Color = BrickColor.Random().Color
  2863. MAINRUINCOLOR = BrickColor.Random()
  2864. SECONDRUINCOLOR = BrickColor.Random()
  2865. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2866. ATTACK = false
  2867. Rooted = false
  2868. end
  2869.  
  2870. function VantaForm()
  2871. ATTACK = true
  2872. Rooted = true
  2873. BALL.Parent = Character
  2874. XEYE.Parent = nil
  2875. SONG = 190845741
  2876. PITCH = 1
  2877. VOLUME = 6
  2878. sick.TimePosition = 12.5
  2879. wait(1)
  2880. for i=0, 2.5, 0.1 / Animation_Speed do
  2881. Swait()
  2882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2888. end
  2889. MODE = "Vanta"
  2890. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2891. FACE = 404306534
  2892. Speed = 12
  2893. text.Text = "Vanta-X"
  2894. ned.Text = "Vanta-X"
  2895. TEXTCOLOR = C3(107/255,50/255,124/255)
  2896. PRT.Color = C3(107/255,50/255,124/255)
  2897. EYE.Color = C3(155/255,0/255,255/255)
  2898. EYE2.Color = C3(155/255,0/255,255/255)
  2899. Hair.Color = C3(80/255,0/255,180/255)
  2900. Hair2.Color = C3(50/255,0/255,150/255)
  2901. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2902. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2903. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2904. ATTACK = false
  2905. Rooted = false
  2906. end
  2907.  
  2908. function ChronoForm()
  2909. ATTACK = true
  2910. Rooted = true
  2911. BALL.Parent = Character
  2912. XEYE.Parent = nil
  2913. SONG = 432493949
  2914. PITCH = 1
  2915. VOLUME = 3
  2916. sick.TimePosition = 0
  2917. FACE = 2371494469
  2918. Speed = 16
  2919. MODE = "Time"
  2920. text.Text = "Chronos"
  2921. ned.Text = "Chronos"
  2922. TEXTCOLOR = C3(0/255,255/255,0/255)
  2923. PRT.Color = C3(0/255,155/255,0/255)
  2924. EYE.Color = C3(0/255,255/255,0/255)
  2925. EYE2.Color = C3(0/255,255/255,0/255)
  2926. Hair.Color = C3(239/255,184/255,56/255)
  2927. Hair2.Color = C3(245/255,205/255,48/255)
  2928. MODE = "Time"
  2929. MAINRUINCOLOR = BrickColor.new("Lime green")
  2930. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2931. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2932. ATTACK = false
  2933. Rooted = false
  2934. end
  2935.  
  2936. function SenseForm()
  2937. ATTACK = true
  2938. Rooted = true
  2939. BALL.Parent = Character
  2940. XEYE.Parent = nil
  2941. SONG = 1497785701
  2942. PITCH = 1
  2943. VOLUME = 3
  2944. sick.TimePosition = 13.75
  2945. FACE = 2375008868
  2946. Speed = 13
  2947. MODE = "Sense"
  2948. text.TextColor3 = C3(255/255,255/255,255/255)
  2949. text.Text = "None-Sense"
  2950. ned.Text = "Non-Sense"
  2951. TEXTCOLOR = C3(255/255,255/255,255/255)
  2952. coroutine.resume(coroutine.create(function()
  2953. repeat
  2954. text.TextColor3 = C3(13/255,105/255,172/255)
  2955. Swait(5)
  2956. text.TextColor3 = C3(196/255,40/255,28/255)
  2957. Swait(5)
  2958. until MODE ~= "Sense"
  2959. text.TextColor3 = C3(27/255,42/255,53/255)
  2960. end))
  2961. PRT.Color = C3(13/255,105/255,172/255)
  2962. EYE.Color = C3(255/255,255/255,255/255)
  2963. EYE2.Color = C3(255/255,255/255,255/255)
  2964. Hair.Color = C3(196/255,40/255,28/255)
  2965. Hair2.Color = C3(196/255,40/255,28/255)
  2966. MAINRUINCOLOR = BrickColor.new("Bright red")
  2967. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2968. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2969. ATTACK = false
  2970. Rooted = false
  2971. end
  2972.  
  2973. function SanityForm()
  2974. ATTACK = true
  2975. Rooted = true
  2976. BALL.Parent = Character
  2977. XEYE.Parent = nil
  2978. SONG = 2347469019
  2979. PITCH = 1
  2980. VOLUME = 3
  2981. sick.TimePosition = 0
  2982. FACE = 2375030229
  2983. Speed = 30
  2984. TEXTCOLOR = C3(0/255,0/255,0/255)
  2985. text.Text = "Sanity-Less"
  2986. coroutine.resume(coroutine.create(function()
  2987. repeat
  2988. ned.Text = "Sanity-Less"
  2989. PRT.Color = BrickColor.Random().Color
  2990. EYE.Color = BrickColor.Random().Color
  2991. EYE2.Color = BrickColor.Random().Color
  2992. Hair.Color = BrickColor.Random().Color
  2993. Hair2.Color = BrickColor.Random().Color
  2994. MAINRUINCOLOR = BrickColor.Random()
  2995. SECONDRUINCOLOR = BrickColor.Random()
  2996. text.TextColor3 = BrickColor.Random().Color
  2997. text.TextStrokeColor3 = BrickColor.Random().Color
  2998. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2999. Swait(5)
  3000. until MODE ~= "Sanity"
  3001. text.TextColor3 = C3(27/255,42/255,53/255)
  3002. end))
  3003. TEXTCOLOR = C3(0/255,0/255,0/255)
  3004. PRT.Color = C3(99/255,95/255,98/255)
  3005. EYE.Color = C3(99/255,95/255,98/255)
  3006. EYE2.Color = C3(99/255,95/255,98/255)
  3007. Hair.Color = C3(99/255,95/255,98/255)
  3008. Hair2.Color = C3(99/255,95/255,98/255)
  3009. MODE = "Sanity"
  3010. ATTACK = false
  3011. Rooted = false
  3012. end
  3013.  
  3014. function FairyForm()
  3015. ATTACK = true
  3016. Rooted = true
  3017. BALL.Parent = Character
  3018. XEYE.Parent = nil
  3019. for i=0, 2, 0.1 / Animation_Speed do
  3020. Swait()
  3021. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3022. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3029. end
  3030. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3031. MODE = "Fairy"
  3032. ned.Text = "Fairy"
  3033. TEXTCOLOR = C3(255/255,102/255,204/255)
  3034. PRT.Color = C3(98/255,37/255,209/255)
  3035. EYE.Color = C3(255/255,152/255,220/255)
  3036. EYE2.Color = C3(255/255,152/255,220/255)
  3037. Hair.Color = C3(170/255,0/255,170/255)
  3038. Hair2.Color = C3(170/255,0/255,170/255)
  3039. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3040. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3041. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3042. SONG = 228428389
  3043. PITCH = 1
  3044. VOLUME = 3
  3045. sick.TimePosition = 0.5
  3046. FACE = 21635489
  3047. Speed = 20
  3048. text.Text = "Fairy"
  3049. ATTACK = false
  3050. Rooted = false
  3051. end
  3052.  
  3053. function DevilForm()
  3054. ATTACK = true
  3055. Rooted = true
  3056. BALL.Parent = Character
  3057. XEYE.Parent = nil
  3058. for i=0, 1, 0.1 / Animation_Speed do
  3059. Swait()
  3060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3066. end
  3067. CreateSound(363808674, Torso, 6, 1, false)
  3068. for i=0, 0.5, 0.1 / Animation_Speed do
  3069. Swait()
  3070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3076. end
  3077. for i=0, 0.5, 0.1 / Animation_Speed do
  3078. Swait()
  3079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3085. end
  3086. CreateSound(363808674, Torso, 6, 1, false)
  3087. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3088. for i=0, 0.5, 0.1 / Animation_Speed do
  3089. Swait()
  3090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3096. end
  3097. MODE = "Devil"
  3098. ned.Text = "Devil"
  3099. SONG = 919231299
  3100. PITCH = 1
  3101. VOLUME = 3
  3102. sick.TimePosition = 15.2
  3103. FACE = 405705854
  3104. Speed = 20
  3105. text.Text = "Devil"
  3106. TEXTCOLOR = C3(127/255,0/255,0/255)
  3107. PRT.Color = C3(98/255,0/255,0/255)
  3108. EYE.Color = C3(255/255,0/255,0/255)
  3109. EYE2.Color = C3(255/255,0/255,0/255)
  3110. Hair.Color = C3(21/255,0/255,0/255)
  3111. Hair2.Color = C3(53/255,0/255,0/255)
  3112. MAINRUINCOLOR = BrickColor.new("Maroon")
  3113. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3114. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3115. ATTACK = false
  3116. Rooted = false
  3117. end
  3118.  
  3119. function PurgeForm()
  3120. ATTACK = true
  3121. Rooted = true
  3122. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3123. MODE = "Purged"
  3124. XEYE.Parent = Character
  3125. BALL.Parent = nil
  3126. TEXTCOLOR = C3(39/255,70/255,45/255)
  3127. PRT.Color = C3(0/255,0/255,0/255)
  3128. EYE.Color = C3(0/255,0/255,0/255)
  3129. EYE2.Color = C3(0/255,0/255,0/255)
  3130. Hair.Color = C3(0/255,0/255,0/255)
  3131. Hair2.Color = C3(0/255,0/255,0/255)
  3132. MAINRUINCOLOR = BrickColor.new("Earth green")
  3133. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3134. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3135. SONG = 1103329236
  3136. PITCH = 1
  3137. VOLUME = 3
  3138. sick.TimePosition = 0
  3139. FACE = 2378683942
  3140. Speed = 20
  3141. text.Text = "The Purge"
  3142. ned.Text = "Purge"
  3143. for i=0, 1, 0.1 / Animation_Speed do
  3144. Swait()
  3145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3151. end
  3152. CreateSound(363808674, Head, 9999, 1, false)
  3153. for i=0, 0.2, 0.1 / Animation_Speed do
  3154. Swait()
  3155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3161. end
  3162. ATTACK = false
  3163. Rooted = false
  3164. end
  3165.  
  3166. function OriginsForm()
  3167. ATTACK = true
  3168. Rooted = true
  3169. MODE = "Origins"
  3170. SONG = 265913095
  3171. PITCH = 1
  3172. VOLUME = 3
  3173. sick.TimePosition = 17.5
  3174. FACE = 404306534
  3175. Speed = 19
  3176. text.Text = "The Origins"
  3177. ned.Text = "Origins"
  3178. TEXTCOLOR = C3(0/255,0/255,0/255)
  3179. PRT.Color = C3(215/255,147/255,0/255)
  3180. EYE.Color = C3(255/255,0/255,0/255)
  3181. EYE2.Color = C3(255/255,0/255,0/255)
  3182. Hair.Color = C3(0/255,0/255,255/255)
  3183. Hair2.Color = C3(0/255,0/255,255/255)
  3184. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3185. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3186. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3187. ATTACK = false
  3188. Rooted = false
  3189. end
  3190.  
  3191. --//=================================\\
  3192. --|| ATTACK FUNCTIONS AND STUFF
  3193. --\\=================================//
  3194. function CameraEnshaking(Length, Intensity)
  3195. coroutine.resume(coroutine.create(function()
  3196. local intensity = 1 * Intensity
  3197. local rotM = 0.01 * Intensity
  3198. for i = 0, Length, 0.1 do
  3199. Swait()
  3200. intensity = intensity - 0.05 * Intensity / Length
  3201. rotM = rotM - 5.0E-4 * Intensity / Length
  3202. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3203. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3204. end
  3205. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3206. end))
  3207. end
  3208.  
  3209. function ManualDamage(Humanoid,Damage,TorsoPart)
  3210. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3211. defence.Name = ("HitBy"..Player.Name)
  3212. game:GetService("Debris"):AddItem(defence, 0.001)
  3213. Damage = Damage * DAMAGEMULTIPLIER
  3214. if Humanoid.Health ~= 0 then
  3215. local CritChance = MRANDOM(1,100)
  3216. if Damage > Humanoid.Health then
  3217. Damage = math.ceil(Humanoid.Health)
  3218. if Damage == 0 then
  3219. Damage = 0.1
  3220. end
  3221. end
  3222. Humanoid.Health = Humanoid.Health - Damage
  3223. end
  3224. end
  3225.  
  3226. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3227. local CHILDREN = workspace:GetDescendants()
  3228. for index, CHILD in pairs(CHILDREN) do
  3229. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3230. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3231. if HUM then
  3232. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3233. if TORSO then
  3234. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3235. if INSTAKILL == true then
  3236. CHILD:BreakJoints()
  3237. else
  3238. local DMG = MRANDOM(MINDMG,MAXDMG)
  3239. ManualDamage(HUM,DMG,TORSO)
  3240. end
  3241. if FLING > 0 then
  3242. for _, c in pairs(CHILD:GetChildren()) do
  3243. if c:IsA("BasePart") then
  3244. local bv = Instance.new("BodyVelocity")
  3245. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3246. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3247. bv.Parent = c
  3248. Debris:AddItem(bv,0.05)
  3249. end
  3250. end
  3251. end
  3252. end
  3253. end
  3254. end
  3255. end
  3256. end
  3257. end
  3258.  
  3259. function MeleeDMG(Humanoid,Damage)
  3260. Damage = Damage * DAMAGEMULTIPLIER
  3261. if Humanoid.Health < 2000 then
  3262. if Humanoid.Health - Damage > 0 then
  3263. Humanoid.Health = Humanoid.Health - Damage
  3264. else
  3265. Humanoid.Parent:BreakJoints()
  3266. end
  3267. else
  3268. Humanoid.Parent:BreakJoints()
  3269. end
  3270. end
  3271.  
  3272.  
  3273. function BasicCombo()
  3274. ATTACK = true
  3275. Rooted = false
  3276. EQUIPPED = true
  3277. local HIT2 = function()
  3278. local HITS2 = {}
  3279. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3280. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3281. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3282. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3283. if TORSO and HUM.Health > 0 then
  3284. local PASS = true
  3285. for i = 1, #HITS2 do
  3286. if HITS2[i] == hit.Parent then
  3287. PASS = false
  3288. end
  3289. end
  3290. table.insert(HITS2,hit.Parent)
  3291. if PASS == true then
  3292. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3293. end
  3294. end
  3295. end
  3296. end)
  3297. return TOUCH2
  3298. end
  3299. local HIT = function()
  3300. local HITS = {}
  3301. local TOUCH = RightArm.Touched:Connect(function(hit)
  3302. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3303. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3304. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3305. if TORSO and HUM.Health > 0 then
  3306. local PASS = true
  3307. for i = 1, #HITS do
  3308. if HITS[i] == hit.Parent then
  3309. PASS = false
  3310. end
  3311. end
  3312. table.insert(HITS,hit.Parent)
  3313. if PASS == true then
  3314. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3315. end
  3316. end
  3317. end
  3318. end)
  3319. return TOUCH
  3320. end
  3321. if COMBO == 1 then
  3322. for i=0, 0.35, 0.1 / Animation_Speed do
  3323. Swait()
  3324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329. end
  3330. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3331. local TOUCHED = HIT()
  3332. for i=0, 0.5, 0.1 / Animation_Speed do
  3333. Swait()
  3334. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3340. end
  3341. TOUCHED:Disconnect()
  3342. COMBO = 2
  3343. elseif COMBO == 2 then
  3344. for i=0, 0.35, 0.1 / Animation_Speed do
  3345. Swait()
  3346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351. end
  3352. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3353. local TOUCHED = HIT2()
  3354. for i=0, 0.5, 0.1 / Animation_Speed do
  3355. Swait()
  3356. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3362. end
  3363. TOUCHED:Disconnect()
  3364. COMBO = 3
  3365. elseif COMBO == 3 then
  3366. for i=0, 0.35, 0.1 / Animation_Speed do
  3367. Swait()
  3368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373. end
  3374. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3375. local TOUCHED = HIT2()
  3376. local TOUCHED2 = HIT()
  3377. for i=0, 0.5, 0.1 / Animation_Speed do
  3378. Swait()
  3379. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3380. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386. end
  3387. TOUCHED:Disconnect()
  3388. TOUCHED2:Disconnect()
  3389. COMBO = 4
  3390. elseif COMBO == 4 then
  3391. for i=0, 0.5, 0.1 / Animation_Speed do
  3392. Swait()
  3393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3398. end
  3399. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3400. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3401. CameraEnshaking(3,10)
  3402. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3403. for i=0, 0.5, 0.1 / Animation_Speed do
  3404. Swait()
  3405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3410. end
  3411. COMBO = 1
  3412. end
  3413. coroutine.resume(coroutine.create(function()
  3414. for i = 1, 50 do
  3415. Swait()
  3416. if ATTACK == true then
  3417. break
  3418. end
  3419. end
  3420. if ATTACK == false then
  3421. COMBO = 1
  3422. end
  3423. end))
  3424. ATTACK = false
  3425. Rooted = false
  3426. EQUIPPED = false
  3427. end
  3428.  
  3429. function ColorfulCombo()
  3430. ATTACK = true
  3431. Rooted = false
  3432. EQUIPPED = true
  3433. local HIT2 = function()
  3434. local HITS2 = {}
  3435. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3436. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3437. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3438. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3439. if TORSO and HUM.Health > 0 then
  3440. local PASS = true
  3441. for i = 1, #HITS2 do
  3442. if HITS2[i] == hit.Parent then
  3443. PASS = false
  3444. end
  3445. end
  3446. table.insert(HITS2,hit.Parent)
  3447. if PASS == true then
  3448. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3449. end
  3450. end
  3451. end
  3452. end)
  3453. return TOUCH2
  3454. end
  3455. local HIT = function()
  3456. local HITS = {}
  3457. local TOUCH = RightArm.Touched:Connect(function(hit)
  3458. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3459. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3460. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3461. if TORSO and HUM.Health > 0 then
  3462. local PASS = true
  3463. for i = 1, #HITS do
  3464. if HITS[i] == hit.Parent then
  3465. PASS = false
  3466. end
  3467. end
  3468. table.insert(HITS,hit.Parent)
  3469. if PASS == true then
  3470. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3471. end
  3472. end
  3473. end
  3474. end)
  3475. return TOUCH
  3476. end
  3477. if COMBO == 1 then
  3478. for i=0, 0.35, 0.1 / Animation_Speed do
  3479. Swait()
  3480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485. end
  3486. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3487. local TOUCHED = HIT()
  3488. for i=0, 0.5, 0.1 / Animation_Speed do
  3489. Swait()
  3490. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3496. end
  3497. TOUCHED:Disconnect()
  3498. COMBO = 2
  3499. elseif COMBO == 2 then
  3500. for i=0, 0.35, 0.1 / Animation_Speed do
  3501. Swait()
  3502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. end
  3508. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3509. local TOUCHED = HIT2()
  3510. for i=0, 0.5, 0.1 / Animation_Speed do
  3511. Swait()
  3512. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3518. end
  3519. TOUCHED:Disconnect()
  3520. COMBO = 3
  3521. elseif COMBO == 3 then
  3522. for i=0, 0.35, 0.1 / Animation_Speed do
  3523. Swait()
  3524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3529. end
  3530. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3531. local TOUCHED = HIT2()
  3532. local TOUCHED2 = HIT()
  3533. for i=0, 0.5, 0.1 / Animation_Speed do
  3534. Swait()
  3535. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3536. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3542. end
  3543. TOUCHED:Disconnect()
  3544. TOUCHED2:Disconnect()
  3545. COMBO = 4
  3546. elseif COMBO == 4 then
  3547. for i=0, 0.5, 0.1 / Animation_Speed do
  3548. Swait()
  3549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. end
  3555. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3556. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3557. CameraEnshaking(3,10)
  3558. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3559. for i=0, 0.5, 0.1 / Animation_Speed do
  3560. Swait()
  3561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3566. end
  3567. COMBO = 1
  3568. end
  3569. coroutine.resume(coroutine.create(function()
  3570. for i = 1, 50 do
  3571. Swait()
  3572. if ATTACK == true then
  3573. break
  3574. end
  3575. end
  3576. if ATTACK == false then
  3577. COMBO = 1
  3578. end
  3579. end))
  3580. ATTACK = false
  3581. Rooted = false
  3582. EQUIPPED = false
  3583. end
  3584.  
  3585. function PurgeCombo()
  3586. ATTACK = true
  3587. Rooted = false
  3588. EQUIPPED = true
  3589. local HIT2 = function()
  3590. local HITS2 = {}
  3591. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3592. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3593. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3594. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3595. if TORSO and HUM.Health > 0 then
  3596. local PASS = true
  3597. for i = 1, #HITS2 do
  3598. if HITS2[i] == hit.Parent then
  3599. PASS = false
  3600. end
  3601. end
  3602. table.insert(HITS2,hit.Parent)
  3603. if PASS == true then
  3604. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3605. end
  3606. end
  3607. end
  3608. end)
  3609. return TOUCH2
  3610. end
  3611. local HIT = function()
  3612. local HITS = {}
  3613. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3614. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3615. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3616. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3617. if TORSO and HUM.Health > 0 then
  3618. local PASS = true
  3619. for i = 1, #HITS do
  3620. if HITS[i] == hit.Parent then
  3621. PASS = false
  3622. end
  3623. end
  3624. table.insert(HITS,hit.Parent)
  3625. if PASS == true then
  3626. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3627. end
  3628. end
  3629. end
  3630. end)
  3631. return TOUCH
  3632. end
  3633. local HIT3 = function()
  3634. local HITS3 = {}
  3635. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3636. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3637. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3638. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3639. if TORSO and HUM.Health > 0 then
  3640. local PASS = true
  3641. for i = 1, #HITS3 do
  3642. if HITS3[i] == hit.Parent then
  3643. PASS = false
  3644. end
  3645. end
  3646. table.insert(HITS3,hit.Parent)
  3647. if PASS == true then
  3648. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3649. end
  3650. end
  3651. end
  3652. end)
  3653. return TOUCH3
  3654. end
  3655. if COMBO == 1 then
  3656. for i=0, 0.35, 0.1 / Animation_Speed do
  3657. Swait()
  3658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662. end
  3663. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3664. local TOUCHED = HIT()
  3665. for i=0, 0.5, 0.1 / Animation_Speed do
  3666. Swait()
  3667. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3672. end
  3673. TOUCHED:Disconnect()
  3674. COMBO = 2
  3675. elseif COMBO == 2 then
  3676. for i=0, 0.35, 0.1 / Animation_Speed do
  3677. Swait()
  3678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3682. end
  3683. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3684. local TOUCHED = HIT2()
  3685. for i=0, 0.5, 0.1 / Animation_Speed do
  3686. Swait()
  3687. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3692. end
  3693. TOUCHED:Disconnect()
  3694. COMBO = 3
  3695. elseif COMBO == 3 then
  3696. for i=0, 0.2, 0.1 / Animation_Speed do
  3697. Swait()
  3698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3702. end
  3703. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3704. local TOUCHED = HIT3()
  3705. for i=0, 0.5, 0.1 / Animation_Speed do
  3706. Swait()
  3707. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712. end
  3713. TOUCHED:Disconnect()
  3714. COMBO = 4
  3715. elseif COMBO == 4 then
  3716. Rooted = true
  3717. for i=0, 0.5, 0.1 / Animation_Speed do
  3718. Swait()
  3719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3723. end
  3724. for i=0, 0.1, 0.1 / Animation_Speed do
  3725. Swait()
  3726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730. end
  3731. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3732. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3733. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3734. CameraEnshaking(3,10)
  3735. ManualAoE(HITPOS,15,20,45,75,false)
  3736. for i=0, 0.5, 0.1 / Animation_Speed do
  3737. Swait()
  3738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3742. end
  3743. Rooted = false
  3744. COMBO = 1
  3745. end
  3746. coroutine.resume(coroutine.create(function()
  3747. for i = 1, 50 do
  3748. Swait()
  3749. if ATTACK == true then
  3750. break
  3751. end
  3752. end
  3753. if ATTACK == false then
  3754. COMBO = 1
  3755. end
  3756. end))
  3757. ATTACK = false
  3758. Rooted = false
  3759. EQUIPPED = false
  3760. end
  3761.  
  3762. function FlyingCombo()
  3763. ATTACK = true
  3764. Rooted = false
  3765. EQUIPPED = true
  3766. local HIT2 = function()
  3767. local HITS2 = {}
  3768. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3769. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3770. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3771. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3772. if TORSO and HUM.Health > 0 then
  3773. local PASS = true
  3774. for i = 1, #HITS2 do
  3775. if HITS2[i] == hit.Parent then
  3776. PASS = false
  3777. end
  3778. end
  3779. table.insert(HITS2,hit.Parent)
  3780. if PASS == true then
  3781. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3782. end
  3783. end
  3784. end
  3785. end)
  3786. return TOUCH2
  3787. end
  3788. local HIT = function()
  3789. local HITS = {}
  3790. local TOUCH = RightArm.Touched:Connect(function(hit)
  3791. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3792. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3793. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3794. if TORSO and HUM.Health > 0 then
  3795. local PASS = true
  3796. for i = 1, #HITS do
  3797. if HITS[i] == hit.Parent then
  3798. PASS = false
  3799. end
  3800. end
  3801. table.insert(HITS,hit.Parent)
  3802. if PASS == true then
  3803. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3804. end
  3805. end
  3806. end
  3807. end)
  3808. return TOUCH
  3809. end
  3810. local HIT3 = function()
  3811. local HITS3 = {}
  3812. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3813. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3814. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3815. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3816. if TORSO and HUM.Health > 0 then
  3817. local PASS = true
  3818. for i = 1, #HITS3 do
  3819. if HITS3[i] == hit.Parent then
  3820. PASS = false
  3821. end
  3822. end
  3823. table.insert(HITS3,hit.Parent)
  3824. if PASS == true then
  3825. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3826. end
  3827. end
  3828. end
  3829. end)
  3830. return TOUCH3
  3831. end
  3832. local HIT4 = function()
  3833. local HITS4 = {}
  3834. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3835. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3836. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3837. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3838. if TORSO and HUM.Health > 0 then
  3839. local PASS = true
  3840. for i = 1, #HITS4 do
  3841. if HITS4[i] == hit.Parent then
  3842. PASS = false
  3843. end
  3844. end
  3845. table.insert(HITS4,hit.Parent)
  3846. if PASS == true then
  3847. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3848. end
  3849. end
  3850. end
  3851. end)
  3852. return TOUCH4
  3853. end
  3854. if COMBO == 1 then
  3855. for i=0, 0.3, 0.1 / Animation_Speed do
  3856. Swait()
  3857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. end
  3864. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3865. local TOUCHED2 = HIT4()
  3866. local TOUCHED = HIT3()
  3867. for i=0, 0.075, 0.1 / Animation_Speed do
  3868. Swait()
  3869. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3877. end
  3878. for i=0, 0.075, 0.1 / Animation_Speed do
  3879. Swait()
  3880. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3881. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888. end
  3889. for i=0, 0.075, 0.1 / Animation_Speed do
  3890. Swait()
  3891. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. end
  3900. for i=0, 0.075, 0.1 / Animation_Speed do
  3901. Swait()
  3902. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3903. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. end
  3911. for i=0, 0.075, 0.1 / Animation_Speed do
  3912. Swait()
  3913. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. end
  3922. for i=0, 0.075, 0.1 / Animation_Speed do
  3923. Swait()
  3924. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. end
  3933. for i=0, 0.075, 0.1 / Animation_Speed do
  3934. Swait()
  3935. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. for i=0, 0.075, 0.1 / Animation_Speed do
  3945. Swait()
  3946. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. end
  3955. TOUCHED:Disconnect()
  3956. TOUCHED2:Disconnect()
  3957. COMBO = 2
  3958. elseif COMBO == 2 then
  3959. for i=0, 0.3, 0.1 / Animation_Speed do
  3960. Swait()
  3961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. end
  3968. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3969. local TOUCHED2 = HIT4()
  3970. local TOUCHED = HIT3()
  3971. for i=0, 0.075, 0.1 / Animation_Speed do
  3972. Swait()
  3973. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3974. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3981. end
  3982. for i=0, 0.075, 0.1 / Animation_Speed do
  3983. Swait()
  3984. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3985. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. end
  3993. for i=0, 0.075, 0.1 / Animation_Speed do
  3994. Swait()
  3995. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3996. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003. end
  4004. for i=0, 0.075, 0.1 / Animation_Speed do
  4005. Swait()
  4006. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4014. end
  4015. for i=0, 0.075, 0.1 / Animation_Speed do
  4016. Swait()
  4017. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4018. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025. end
  4026. for i=0, 0.075, 0.1 / Animation_Speed do
  4027. Swait()
  4028. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4029. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. end
  4037. for i=0, 0.075, 0.1 / Animation_Speed do
  4038. Swait()
  4039. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4040. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047. end
  4048. for i=0, 0.075, 0.1 / Animation_Speed do
  4049. Swait()
  4050. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4051. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058. end
  4059. for i=0, 0.075, 0.1 / Animation_Speed do
  4060. Swait()
  4061. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4062. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4069. end
  4070. TOUCHED:Disconnect()
  4071. TOUCHED2:Disconnect()
  4072. COMBO = 3
  4073. elseif COMBO == 3 then
  4074. for i=0, 0.35, 0.1 / Animation_Speed do
  4075. Swait()
  4076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4081. end
  4082. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4083. local TOUCHED = HIT2()
  4084. local TOUCHED2 = HIT()
  4085. for i=0, 0.5, 0.1 / Animation_Speed do
  4086. Swait()
  4087. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4088. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4094. end
  4095. TOUCHED:Disconnect()
  4096. TOUCHED2:Disconnect()
  4097. COMBO = 4
  4098. elseif COMBO == 4 then
  4099. for i=0, 0.5, 0.1 / Animation_Speed do
  4100. Swait()
  4101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4106. end
  4107. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4108. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4109. CameraEnshaking(3,10)
  4110. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4111. for i=0, 0.5, 0.1 / Animation_Speed do
  4112. Swait()
  4113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4118. end
  4119. COMBO = 1
  4120. end
  4121. coroutine.resume(coroutine.create(function()
  4122. for i = 1, 50 do
  4123. Swait()
  4124. if ATTACK == true then
  4125. break
  4126. end
  4127. end
  4128. if ATTACK == false then
  4129. COMBO = 1
  4130. end
  4131. end))
  4132. ATTACK = false
  4133. Rooted = false
  4134. EQUIPPED = false
  4135. end
  4136.  
  4137. function SuperStomm()
  4138. ATTACK = true
  4139. Rooted = true
  4140. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4141. coroutine.resume(coroutine.create(function()
  4142. Swait(65)
  4143. CameraEnshaking(3,25)
  4144. CreateSound(262562442,RightLeg,60,1,false)
  4145. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4146. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4147. ApplyAoE2(HITPOS,80,50,100,75,false)
  4148. end))
  4149. CreateSound(163619849,RightLeg,10,1,false)
  4150. for i=0, 2, 0.1 / Animation_Speed do
  4151. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4152. Swait()
  4153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4157. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4159. end
  4160. for i=0, 1, 0.1 / Animation_Speed do
  4161. Swait()
  4162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4166. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4168. end
  4169. ATTACK = false
  4170. Rooted = false
  4171. end
  4172.  
  4173.  
  4174.  
  4175. --//=================================\\
  4176. --|| ASSIGN THINGS TO KEYS
  4177. --\\=================================//
  4178.  
  4179. function MouseDown(Mouse)
  4180. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4181. BasicCombo()
  4182. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4183. ColorfulCombo()
  4184. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4185. FlyingCombo()
  4186. elseif ATTACK == false and MODE == "Purged" then
  4187. PurgeCombo()
  4188. end
  4189. end
  4190.  
  4191. function MouseUp(Mouse)
  4192. HOLD = false
  4193. end
  4194.  
  4195. function KeyDown(Key)
  4196. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4197. KEYHOLD = true
  4198. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4199. SolarForm()
  4200.  
  4201. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4202. ResetMode()
  4203. end
  4204.  
  4205. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4206. OriginsForm()
  4207.  
  4208. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4209. ResetMode()
  4210. end
  4211.  
  4212. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4213. ChronoForm()
  4214.  
  4215. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4216. SuperiorForm()
  4217.  
  4218. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4219. ResetMode()
  4220. end
  4221.  
  4222. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4223. TerraForm()
  4224.  
  4225. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4226. ResetMode()
  4227. end
  4228.  
  4229. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4230. RandomForm()
  4231. sick.TimePosition = 0.01
  4232. RCHOICE = MRANDOM(1,6)
  4233.  
  4234. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4235. RCHOICE = MRANDOM(1,6)
  4236. sick.TimePosition = 0.01
  4237.  
  4238. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4239. ResetMode()
  4240. end
  4241.  
  4242. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4243. VantaForm()
  4244. end
  4245.  
  4246. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4247. TerraForm()
  4248. end
  4249.  
  4250. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4251. SenseForm()
  4252.  
  4253. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4254. ResetMode()
  4255. end
  4256.  
  4257. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4258. SanityForm()
  4259.  
  4260. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4261. SenseForm()
  4262. end
  4263.  
  4264. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4265. FairyForm()
  4266.  
  4267. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4268. ResetMode()
  4269. end
  4270.  
  4271. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4272. DevilForm()
  4273.  
  4274. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4275. FairyForm()
  4276. end
  4277.  
  4278. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4279. BlackWhiteForm()
  4280.  
  4281. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4282. ResetMode()
  4283. end
  4284.  
  4285. if Key == "m" and ATTACK == false and MODE == "90s" then
  4286. EightyForm()
  4287.  
  4288. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4289. BlackWhiteForm()
  4290. end
  4291.  
  4292. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4293. LostForm()
  4294.  
  4295. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4296. ResetMode()
  4297. end
  4298.  
  4299. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4300. PurgeForm()
  4301. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4302. LostForm()
  4303.  
  4304. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4305. BlackForm()
  4306.  
  4307. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4308. LostForm()
  4309. end
  4310.  
  4311. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4312. SuperStomm()
  4313. end
  4314. end
  4315.  
  4316. function KeyUp(Key)
  4317. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4318. KEYHOLD = false
  4319. end
  4320. end
  4321.  
  4322. Mouse.Button1Down:connect(function(NEWKEY)
  4323. MouseDown(NEWKEY)
  4324. end)
  4325. Mouse.Button1Up:connect(function(NEWKEY)
  4326. MouseUp(NEWKEY)
  4327. end)
  4328. Mouse.KeyDown:connect(function(NEWKEY)
  4329. KeyDown(NEWKEY)
  4330. end)
  4331. Mouse.KeyUp:connect(function(NEWKEY)
  4332. KeyUp(NEWKEY)
  4333. end)
  4334.  
  4335. --//=================================\\
  4336. --\\=================================//
  4337.  
  4338.  
  4339. function unanchor()
  4340. if UNANCHOR == true then
  4341. g = Character:GetChildren()
  4342. for i = 1, #g do
  4343. if g[i].ClassName == "Part" then
  4344. g[i].Anchored = false
  4345. end
  4346. end
  4347. end
  4348. end
  4349.  
  4350.  
  4351. --//=================================\\
  4352. --|| WRAP THE WHOLE SCRIPT UP
  4353. --\\=================================//
  4354.  
  4355. Humanoid.Changed:connect(function(Jump)
  4356. if Jump == "Jump" and (Disable_Jump == true) then
  4357. Humanoid.Jump = false
  4358. end
  4359. end)
  4360.  
  4361. local BLINKLOOP = 0
  4362. script.Parent = WEAPONGUI
  4363. ANIMATE.Parent = nil
  4364.  
  4365. local bguis = Instance.new("BillboardGui",tors)
  4366. bguis.Size = UDim2.new(25, 0, 25, 0)
  4367. local imgca = Instance.new("ImageLabel",bguis)
  4368. imgca.BackgroundTransparency = 1
  4369. imgca.ImageTransparency = 1
  4370. imgca.Size = UDim2.new(3,0,3,0)
  4371. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4372. imgca.ImageColor3 = Color3.new(0,0,0)
  4373.  
  4374. coroutine.resume(coroutine.create(function()
  4375. repeat
  4376. Swait()
  4377. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4378. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4379. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4380. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4381. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4382. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4383. techc.Rotation = techc.Rotation + 1
  4384. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4385. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4386. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4387. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4388. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4389. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4390. until Humanoid.Health == 0
  4391. end))
  4392.  
  4393. while true do
  4394. Swait()
  4395. if Humanoid then
  4396. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4397. IDLEANIMATION:Play()
  4398. end
  4399. SINE = SINE + CHANGE*2
  4400. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4401. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4402. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4403. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4404. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4405. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4406. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4407. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4408. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4409. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4410. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4411. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4412. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4413. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4414. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4415. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4416. end
  4417. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4418. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4419. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4420. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4421. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4422. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4423. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4424. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4425. end
  4426. if MODE == "Black" then
  4427. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4428. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4429. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4430. lwing1weld.C1 = rwing2weld.C1
  4431. lwing2weld.C1 = rwing2weld.C1
  4432. lwing3weld.C1 = rwing2weld.C1
  4433. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4434. end
  4435. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4436. if MODE == "Lunar" then
  4437. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4438. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4439. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4440. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4441. elseif MODE == "Solar" then
  4442. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4443. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4444. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4445. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4446. elseif MODE == "Fairy" then
  4447. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4448. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4449. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4450. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4451. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4452. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4453. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4454. elseif MODE == "Hexa" then
  4455. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4456. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4457. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4458. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4459. elseif MODE == "Time" then
  4460. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4461. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4462. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4463. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4464. elseif MODE == "Vanta" then
  4465. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4466. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4467. elseif MODE == "Black" then
  4468. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4469. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4470. elseif MODE == "Devil" then
  4471. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4472. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4473. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4474. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4475. end
  4476. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4477. if MODE == "Lunar" then
  4478. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4479. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4480. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4481. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4482. elseif MODE == "Solar" then
  4483. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4484. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4485. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4486. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4487. elseif MODE == "Fairy" then
  4488. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4489. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4490. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4491. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4492. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4493. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4494. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4495. elseif MODE == "Hexa" then
  4496. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4497. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4498. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4500. elseif MODE == "Time" then
  4501. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4502. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4503. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4504. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4505. elseif MODE == "Vanta" then
  4506. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4507. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4508. elseif MODE == "Black" then
  4509. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4510. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4511. elseif MODE == "Devil" then
  4512. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4513. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4514. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4515. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4516. end
  4517. end
  4518. if FULL == false then
  4519. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4520. ANIM = "Jump"
  4521. if ATTACK == false then
  4522. if MODE ~= "Purged" then
  4523. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4529. elseif MODE == "Purged" then
  4530. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4536.  
  4537. end
  4538. end
  4539. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4540. ANIM = "Fall"
  4541. if ATTACK == false then
  4542. if MODE ~= "Purged" then
  4543. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4549. elseif MODE == "Purged" then
  4550. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4556.  
  4557. end
  4558. end
  4559. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4560. ANIM = "Idle"
  4561. if ATTACK == false then
  4562. if MODE == "Lunar" then
  4563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4569. elseif MODE == "Hexa" then
  4570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4576. elseif MODE == "Fairy" then
  4577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4583. elseif MODE == "Origins" then
  4584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4590. elseif MODE == "Solar" then
  4591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4597. elseif MODE == "Purged" then
  4598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4604. elseif MODE == "Sanity" then
  4605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4611. elseif MODE == "Time" then
  4612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4618. elseif MODE == "80s" then
  4619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4625. elseif MODE == "90s" then
  4626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4630. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4632. elseif MODE == "Random" then
  4633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4639. elseif MODE == "Superior" then
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4644. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4646. elseif ATTACK == false and MODE == "Vanta" then
  4647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4653. elseif MODE == "Sense" then
  4654. if MRANDOM(1,20) == 1 then
  4655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4656. end
  4657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4661. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4663. elseif MODE == "Devil" then
  4664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4666. if MRANDOM(1,7) == 1 then
  4667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4668. end
  4669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4673. elseif MODE == "LostHope" then
  4674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4680. elseif ATTACK == false and MODE == "Black" then
  4681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4682. if MRANDOM(1,3) == 1 then
  4683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4684. end
  4685. if MRANDOM(1,2) == 1 then
  4686. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4687. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4688. end
  4689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4692. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4694. end
  4695. end
  4696. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4697. ANIM = "Walk"
  4698. if ATTACK == false then
  4699. if MODE == "Lunar" then
  4700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4704. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4706. elseif MODE == "Superior" then
  4707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4711. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4713. elseif MODE == "80s" then
  4714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4718. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4720. elseif MODE == "Solar" then
  4721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4725. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4727. elseif MODE == "Origins" then
  4728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4732. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4734. elseif MODE == "Purged" then
  4735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4739. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4741. elseif MODE == "Sanity" then
  4742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4746. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4748. elseif MODE == "Fairy" then
  4749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4755. elseif MODE == "Devil" then
  4756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4760. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4762. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4767. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4769. elseif MODE == "Hexa" or MODE == "Time" then
  4770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4774. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4776. elseif MODE == "LostHope" then
  4777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4781. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4783. elseif MODE == "Vanta" then
  4784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4790. elseif MODE == "Black" then
  4791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4793. if MRANDOM(1,3) == 1 then
  4794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4795. end
  4796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4800. end
  4801. end
  4802. end
  4803. end
  4804. text.TextStrokeColor3 = TEXTCOLOR
  4805. unanchor()
  4806. Humanoid.MaxHealth = "inf"
  4807. Humanoid.Health = "inf"
  4808. if Rooted == false then
  4809. Disable_Jump = false
  4810. Humanoid.WalkSpeed = Speed
  4811. elseif Rooted == true then
  4812. Disable_Jump = true
  4813. Humanoid.WalkSpeed = 0
  4814. end
  4815. if Head:FindFirstChild("face") then
  4816. Head.face.Texture = "rbxassetid://"..FACE
  4817. end
  4818. if MODE ~= "Random" then
  4819. sick.SoundId = "rbxassetid://"..SONG
  4820. elseif MODE == "Random" then
  4821. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4822. end
  4823. sick.Looped = true
  4824. sick.Pitch = PITCH
  4825. sick.Volume = VOLUME
  4826. Humanoid.Name = MRANDOM(100000000,999999999)
  4827. Humanoid.PlatformStand = false
  4828. for _, c in pairs(Cam:GetChildren()) do
  4829. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4830. c:remove()
  4831. end
  4832. end
  4833. for LIST = 1, #WHITELIST do
  4834. if WHITELIST[LIST] ~= nil then
  4835. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4836. if CHARACTER then
  4837. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4838. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4839. if TORSO then
  4840. CreateSound(201858045, Cam, 3, 1)
  4841. local GUI = Instance.new("BillboardGui",Cam)
  4842. GUI.Name = WHITELIST[LIST]
  4843. GUI.Size = UDim2.new(5,0,5,0)
  4844. GUI.Adornee = TORSO
  4845. local GUI2 = IT("ImageLabel",GUI)
  4846. GUI2.BackgroundTransparency = 1
  4847. GUI2.BorderSizePixel = 0
  4848. GUI2.ImageTransparency = 1
  4849. GUI2.Size = UDim2.new(1,0,1,0)
  4850. GUI2.SizeConstraint = "RelativeYY"
  4851. GUI.AlwaysOnTop = true
  4852. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4853. end
  4854. else
  4855. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4856. if GUI.ImageLabel.ImageTransparency <= 1 then
  4857. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4858. end
  4859. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4860. if TORSO then
  4861. GUI.Adornee = TORSO
  4862. end
  4863. end
  4864. else
  4865. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4866. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4867. end
  4868. end
  4869. else
  4870. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4871. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4872. end
  4873. table.remove(WHITELIST,LIST)
  4874. end
  4875. end
  4876. if Character:FindFirstChildOfClass("Accessory") then
  4877. Character:FindFirstChildOfClass("Accessory"):remove()
  4878. elseif Character:FindFirstChildOfClass("Hat") then
  4879. Character:FindFirstChildOfClass("Hat"):remove()
  4880. end
  4881. BLINKLOOP = BLINKLOOP + 1
  4882. if BLINKLOOP >=325 then
  4883. BLINKLOOP = 0
  4884. Blink()
  4885. BLINKLOOP = BLINKLOOP + 1
  4886. if BLINKLOOP >=250 then
  4887. BLINKLOOP = 0
  4888. Blink2()
  4889. end
  4890. end
  4891. if MODE == "90s" or MODE == "80s" then
  4892. if HITFLOOR ~= nil then
  4893. if MRANDOM(1,12) == 1 then
  4894. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4895.  
  4896. end
  4897. end
  4898. end
  4899. if MODE == "Devil" then
  4900. if HITFLOOR ~= nil then
  4901. if MRANDOM(1,4) == 1 then
  4902. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4903. end
  4904. end
  4905. end
  4906. if MODE == "Black" or MODE == "Fairy" then
  4907. if HITFLOOR ~= nil then
  4908. if MRANDOM(1,9) == 1 then
  4909. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4910. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4911. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4912. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4913. if MRANDOM(1,7) == 1 then
  4914. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4915. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4916. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4917. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4918. end
  4919. end
  4920. end
  4921. end
  4922. Humanoid.DisplayDistanceType = "None"
  4923. Humanoid.PlatformStand = false
  4924. for _, c in pairs(Torso:GetChildren()) do
  4925. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4926. else
  4927. c:remove()
  4928. end
  4929. end
  4930. end
  4931. --//=================================\\
  4932. --\\=================================//
  4933.  
  4934.  
  4935.  
  4936.  
  4937.  
  4938. --//====================================================\\--
  4939. --|| END OF SCRIPT
  4940. --\\====================================================//--
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