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- Villains Victorious- Beast Stats:
- Beasts cannot speak with non-beast characters unless they have at least one rank in Linguistics. Similarly, Beasts may not attempt Mechanics or Drive without at least one rank. Beasts move 10 meters per round faster than basic speed.
- Beasts will be categorized based on sizes; Minuscule, Tiny, Small, Medium, Large, Gigantic
- -MINUSCULE- Smaller than a human hand- ranging anywhere from an inch to the size of a finger; Reserved for only insect characters
- -TINY- The size of a human hand or small enough to be cupped by two; Rodents, Some Birds, Lizards, Frogs, etc.
- -SMALL- Creatures measuring between a foot and two feet comfortably held by one human; Cats, Monkeys, Experiment 626, Most Dogs,etc.
- -MEDIUM- Greater than SMALL and under 10 feet long and no taller than 10 feet; Horses, Crocodilians, Deer/Antelope, Big Cats, etc.
- -LARGE- Creatures ranging in heights up to 15 feet tall; Elephants, Hippos, Rhinos, Moose, Bears, etc.
- -GIANT- Creatures that exceed LARGE; Most Dinosaurs, Whales, Mammoths, etc.
- Bonuses/Penalties Based on Size-Groupings:
- -MINUSCULE/TINY- +4 Agility, Agility cap up by 2, -2 Robustness
- -SMALL- +2 Agility.
- -MEDIUM- Gets a +2 Charge! bonus when running into melee combat on melee offensive rolls
- -LARGE- +2 Robustness, +2 on Brawl rolls when running into combat.
- -GIGANTIC- +4 Robustness, increase Robustness cap by 2, +4 Brawl rolls when running into combat.
- Statted Out Species:
- ~Big Cats
- Size- Medium
- Natural Weapons: Slash, Bite give +2 on Brawl rolls.
- Traits:
- -Low to the Ground- +2 to Stealth rolls where visual detection is a possibility
- -Pinned Ya Again- Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
- -Regal Appearance- +2 to Charisma; Alternatively Primal Hunter: +2 to Robustness
- +2 to Agility
- ~Bears
- Size: Large
- Natural Weapons: Slash, Bite give +2 on Brawl rolls.
- Traits:
- -Bear Hug- +2 bonus to Sensibility rolls involving friendly characters
- -Thick-Hide- +2 more robustness on top of Large bonus, increase Robustness cap by 2.
- -Bear-Necessities- +2 on Endure, +3 Travel.
- ~Primates
- Size: Monkey (Small) or Ape (Medium)
- Natural Weapons: Punch, Grapple. Primates can use human weaponry and armor with a modicum of fuss, so no bonus to attack rolls -- they'll be using weapons of their own soon enough.
- Traits:
- -Wanna Be Like You- 1 rank of Linguistics at Character Creation
- -Monkeyin' Around- Monkey only: +2 to Deceive.
- -Increased Mobility- +2 to Acrobatics.
- -Attribute Bonuses: Monkey: +2 Agility, +2 Charisma, -2 Robustness.
- -Attribute Bonuses: Ape: +2 Robustness, +2 Agility, -2 Sensibility
- ~Canines
- Size: Small; Sometimes Medium (Wolves, big-ass dogs, etc)
- Natural Weapons: Bite, +2 to Brawl rolls.
- Trait:
- -Loyalty- +2 on attack rolls against an enemy that has Struck an ally.
- -Puppy-Dog Eyes- Spend a Will point; +4 on Convince/Deceive)
- -Wild- 1 rank of Travel and +2 Endure OR: Domesticated: 1 rank of Linguistics and +2 Convince
- -Pack-Member- +2 on Linguistics rolls with unfriendly characters. +2 to allies making Melee/Ranged attack rolls against targets in combat with the Canine.
- -Attribute bonuses: +2 Robustness and +2 Agility, -2 Intelligence OR: +2 Robustness and +2 Charisma, -2 Intelligence.
- ~Crocodilia
- Size: Medium
- Natural Weapons: Bite, Tail; +2 to Brawl Rolls.
- Traits:
- -Rivergoer- Bonus to movement in water, penalty to movement on land
- -All-Natural Armor- +2 to Prevent Harm.
- -Tick-Tock- +2 Intimidate to Pirates
- -Crocodile Tears- +2 to Deceive.
- -Death Roll- Spend a Will Point and the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape. Crocodiles do two strikes to Pinned enemies on a successful strike.
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