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Hankolijo

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Sep 21st, 2015
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  1. Arc name: Reign of Red
  2. Op name: Operation Blue Night
  3. Map: https://www.google.com/maps/d/edit?mid=z-GDf3jA0kg8.k3OEFq62tHEI
  4. Run title: Wolf Pack
  5.  
  6. Note: Certain details, such as security strength, rely heavily on how successful the first two missions were.
  7. Map will be updated to include the details about the compound after the second run.
  8.  
  9. The agent is brought in for their last mission on Operation Blue Night. A raid on Beta compound, where, according to the White Wolf, R-425F-9 is located.
  10.  
  11. To get to the compound, the operative must first pass by the outpost along the way, which is guarded by a group of Red Fox Squadron troops. Making it past shouldn't be too difficult. Once they do, they will find themselves atop a small hill a short distance from the compound. They, just like the previous missions, must find a way in, though this time the information provided by the informant won't be enough- they will have to scout the area and find an entry point themselves.
  12.  
  13. Inside the compound, they will be able to explore further, exploring the various areas:
  14.  
  15. * Research wing - A large lab filled with various cutting-edge research equipment. Houses a bunch of non-combat science personnel doing research on anomalous items:
  16. * R-218F-3, a rifle based on the crystals that make R-982F-1, the crystal goggles, work. Fires burst of concentrated radiation. Causes radiation sickness and cancer over time after a single shot. May have poor effects to the wielder.
  17. * R-525F-3, active camouflage suit. Made of an anomalous cloth which adapts to surroundings near perfectly, making the wearer become almost transparent. Still leaves them quite noticeable up close. Works best in hot weather, doesn't work in the dark.
  18. * R-192F-1, grapple hook. A gun with a four-spike hook as its ammunition. Th.e hook attaches to the barrel via rope. Said rope appears to be almost infinite in length, though if not pulled by force will only extend about a 100 meters, or until it latches onto something. Upon pulling the trigger again, the rope retracts, pulling whoever is holding the gun along with it.
  19. * R-725F-6, mind bullets. Ammunition of various types that affects the person's nervous system and mental state, rather than actually doing physical damage.
  20. * R-021F-1, silent suppressor. A suppressor created out of an anomalous alloy that completely dampens the gunshot, to the point where it is completely silent. The alloy doesn't wear out as quickly as a regular suppressor would.
  21.  
  22. * Barracks - pretty straight forward living quarters for the guards. Lots of armed men here.
  23.  
  24. * Radio Tower - Larger than that at Delta Compound, and responsible for communication between all of the compounds.
  25.  
  26. * 'The Workshop' - The place where R-982F-1 would supposedly be, though a rather quick inspection would show no sign of such thing. This is where the character would have to go to find out what R-982F-1 is, and where it actually is located. This is where the agent would be introduced to the 'Red Wolf Squadron', Red Foxes' more elite counterpart, the two other men behind the R-982F-1 and the leader of the Red Fox/Red Wolf squadrons.
  27.  
  28. The agent may find out that R-982F-1 is actually some kind of living mechanism, and that the RFS has managed to develop weapons, armors and even vehicles based around it, ones that can withstand tremendous amounts of damage, as deal it.
  29.  
  30. Sneaking out would prove more difficult than sneaking in, and it is likely the agent gets discovered. At this point, it becomes a race to the extraction zone, as they are chased by the RWS.
  31.  
  32. **Name:** Red Wolf Operative
  33. **Purpose:** Elite, highly trained operatives, a level higher than the RFS troops.
  34. **Nature:** Completely loyal. Should not be fucked with.
  35. **Description/History:** In military camouflage during the day, dark fatigues at night. Lack the hammer and sickle on their uniforms, and have the wolf symbol (http://oi61.tinypic.com/idt8qo.jpg) on them instead.
  36. **Other:**
  37.  
  38. **Physical Health:** 6
  39. **Mental Health:** 6
  40.  
  41. **Physical Defense:** 6
  42. **Mental Defense:** 4
  43. **Perception:** 4
  44. **Agility:** 5
  45. **Strength:** 5
  46.  
  47. **Melee:** 6
  48. **Ranged:** 6
  49.  
  50. **Skills:**
  51. *Squad tactics: When able to set up a proper position as a squad, the RWS operatives gain a +2 to their ranged.
  52. *
  53.  
  54. **Engagement Style:** Engages targets in a relatively organized manner. Often wield anomalous gear.
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