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- ProjectBogus
- Mechanics:
- Score multiplier and rank increases when the player is not shooting.
- Enemies killed with shot give score equal to
- ((BaseValue + (BulletsOnScreen * 2) * Multiplier).
- Enemies killed with shot will reduce multiplier by 1x for each enemy killed.
- Bombing halves the score multiplier and increases rank slightly.
- Dying halves the score multiplier and decreases rank drastically.
- Multiplier does not increase or decrease during boss sections.
- Score is gained from bosses by "capturing" their attacks.
- Each attack has a base score value and increases when the player is not shooting.
- The attack-score value is added to score when the timer runs out or the health bar is depleted.
- Dying or bombing will nullify the attack-score value.
- Attacks can be speedkilled (15-20 seconds of shooting) or "captured" (45-60 seconds of flailing/pacifisting).
- Attacks will become progressively harder as the timer ticks down.
- Attacks will never exceed a time limit of 60 seconds.
- Capturing an attack will increase rank.
- End-stage score is equal to (ScoreMultiplier * (RemainingLifeValue + RemainingBombValue).
- End-game score is equal to (Rank * (Every end-stage score multiplier added together).
- Notes:
- It will never be possible to fully pacify a stage.
- The only way to reduce rank is to die.
- Fully capturing/timing out an attack will be extremely difficult (and if you manage that, enjoy your increased rank).
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