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SupremeBogus

ProjectBogusDraft

Aug 30th, 2011
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  1. ProjectBogus
  2. Mechanics:
  3.  
  4. Score multiplier and rank increases when the player is not shooting.
  5.  
  6. Enemies killed with shot give score equal to
  7. ((BaseValue + (BulletsOnScreen * 2) * Multiplier).
  8.  
  9. Enemies killed with shot will reduce multiplier by 1x for each enemy killed.
  10.  
  11. Bombing halves the score multiplier and increases rank slightly.
  12.  
  13. Dying halves the score multiplier and decreases rank drastically.
  14.  
  15. Multiplier does not increase or decrease during boss sections.
  16.  
  17. Score is gained from bosses by "capturing" their attacks.
  18.  
  19. Each attack has a base score value and increases when the player is not shooting.
  20.  
  21. The attack-score value is added to score when the timer runs out or the health bar is depleted.
  22.  
  23. Dying or bombing will nullify the attack-score value.
  24.  
  25. Attacks can be speedkilled (15-20 seconds of shooting) or "captured" (45-60 seconds of flailing/pacifisting).
  26.  
  27. Attacks will become progressively harder as the timer ticks down.
  28.  
  29. Attacks will never exceed a time limit of 60 seconds.
  30.  
  31. Capturing an attack will increase rank.
  32.  
  33. End-stage score is equal to (ScoreMultiplier * (RemainingLifeValue + RemainingBombValue).
  34.  
  35. End-game score is equal to (Rank * (Every end-stage score multiplier added together).
  36.  
  37. Notes:
  38.  
  39. It will never be possible to fully pacify a stage.
  40.  
  41. The only way to reduce rank is to die.
  42.  
  43. Fully capturing/timing out an attack will be extremely difficult (and if you manage that, enjoy your increased rank).
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