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G4U55

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Feb 26th, 2019
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  1. Update 2:
  2.  
  3. New feature/Retakes
  4. The boarding mechanic, a core feature of the game, has been reworked.
  5. Improvement and rework of the reinforcement feature. It now gives more control over the way fleets are deployed in campaign mode. Allows the player to choose which ship will be deployed just before mission launch and reinforcement flow
  6. Rework of the deploy feature in multiplayer (skills and upgrades can now be picked in deploy mode)
  7. 2v2 mode fleet capacity is now 1000 points by default
  8. Rework of the warp risk GUI: different display if the warp risk is new or older in the GUI score screen + display of the warp on ships in campaign
  9. Added a security step for the client’s disconnection during the AI turn in campaign
  10. Updated escort ship limitation number in multiplayer: 1/LC, 2/C - BC, 3/GC - BS + add a function to retrieve unit cost without getting all the body part from the unit
  11. Added tutorial tip on how to switch between galaxy and sector view (All campaigns)
  12. Clicking on an objective now centers the camera on the concerned system
  13. Added the upgradable POI number of each sector in galaxy view
  14. Added feedback when trying to buy a leader without enough fleet value available
  15. Added a “Retreat” skill on all ships that forces the ship to leave the battlefield by the closest edge. Counts as a classic disengage regarding score
  16. Balancing
  17. Spore Field skill radius increased from 1650 to 2000
  18. Pressure Spines upgrade now applies to all spore fields
  19. Necrons now regen 1 crew every 60 seconds up to the actual step limit, linked to Reactive Hull
  20. All Addmech ships now have exceptional accuracy
  21. Maximum accumulated fire number on a ship increased from 4 to 10
  22. Overcharged Lances trait now gives +9000 range instead of +4500
  23. Space Marines’ boarding torpedoes cost has been upgraded
  24. Adeptus Mechanicus lances damage increased by 50%
  25. Pulsar damage increased from 30 to 35
  26. Tyranid escort cost has been reduced
  27. Heavy Rail Guns’ angle reduced from 270 to 90
  28. Blood Letter Parties now apply 10 boarding charges with a 120 second cooldown
  29. Honour the chapter now deals boarding damage depending on the ship’s tonnage - ES/LC: 1, CR: 2, BC: 3, GC: 4, BS: 5
  30. Craftworld torpedoes’ loads reduced from 3 to 1
  31. Armour piercing is now a flat reduction of 25 points instead of an armour set to 50 points
  32. Armour Piercing ammunition armour reduction improved from -10 to -15
  33. Canticle of Omnissiah: boosts by X maneuver gauge/Boost by X Shield
  34. Commissar skill: Boost by X Morale/Boost by X maneuver gauge/Boost by X Shield
  35. Add an alternative skill to Adeptus Mechanicus ships on 1 charge skill Eye of the Omnissiah
  36. Feeder Tentacle skill now has various boarding values depending on the ship's tonnage
  37. Boarding critical now deals 1 damage, whatever the ship’s tonnage is. (the critical probability depends on the ship’s tonnage)
  38. Triggering the order "Call to Arms" disables the stances for its duration only, then the current stance is re-applied after the end of its effect.
  39. Imperial Admirals now have the "Summary Execution" order.
  40. Space Marines torpedoes price has been increased from 1.5 to 2.5 points per barrel.
  41. "Honour the Chapter" order has been removed from escort ships.
  42. "Pulsars" weaponries cost has been decreased.
  43. "Falling Moon" Drukhari Battleship cost has been increased to 350 points.
  44. "Impaler" ordnances health points have been increased from 10 to 12.
  45. The tyranid skill, "Reclamation Pool" now costs 3 crew per charge instead of 1.
  46. "Rush" distance has been reduced from 5k units to 4K units.
  47. "Goff'Ardboyz" upgrade critical assault chances are increased from +5% to +10%.
  48. "Sneaky Lootas" upgrade buff damages are raised from 5 damages per assault action to 20 damages.
  49. Wych Cult upgrade critical chances are raised from +10% to +20%.
  50. Co-op mode
  51. Some progress has been made on the Coop mode. Please note that the co-op mode will be the main focus of Patch 3.
  52. Fixed the stop co-op button that was kicking the host to the main menu
  53. Fixed the score screen that wasn’t displaying when the client reconnects after a game
  54. Fixed the guest camera that wasn’t focusing a system under attack just after a battle
  55. Fixed players being stuck at the end of their second battle
  56. Fixed upgrade button animation for the client
  57. Fixed some elements of the client UI
  58. Updated co-op achievements
  59. Fixed several crashes in co-op
  60. Updated game over screen
  61. Removed the reload button for the client
  62. Fixed background faction cinematics
  63. Added a protection against a crash for null body part
  64. Fixed the blocked connection panel that now disappears if the client connection fails
  65. Fixed data representing Seglei that wasn’t changing ship client-side in the Necron mission The Prize
  66. Fixed the guest that couldn’t see which general was the main hero during campaign battles
  67. Fixed the bug that was allowing skill cancellation if the ship possession changed when a player was about to launch a skill
  68. Fixed client being disconnected ingame, server should not considered the game as lost anymore
  69. Fixed the white squares on the faction icons
  70. General Fixes
  71. 1/ Campaign fixes :
  72. Fixed an error that wasn’t granting campaign effects to ships
  73. Fixed fleet selection panel (pre-engagement) that wasn’t working properly if the player was opening a new one without launching a battle
  74. Protection added on the Blackstone shoot trigger if this one is not destroyed during the shot in the mission Star Makers
  75. Fixed a bug that created a defeat when one of the player’s flagships was destroyed in the mission The Stronghold
  76. Fixed the absence of an objective when introducing the Ancient One (informing the player that it must not die) in the mission Last Gasp
  77. Fixed a bug that was displaying an empty map when launching a campaign introduction mission with the skill selection feature
  78. Fixed a bug that was displaying the reinforcement ships over the map when selected
  79. Fixed Ancestral Genome Panel display
  80. Improved mine visual on the campaign map
  81. Fixed incorrect display of upgrades in fleet viewer when above 12
  82. Fixed the Space Station’s name (Magnis Dominum) in the Tyranid mission The Flesh Is Weak
  83. Fixed the achievement “Natural Selection” that couldn’t be unlocked
  84. Fixed the Tyranids crash on Belis Corona
  85. Fixed the position of the fleets obtained as reward. Can’t spawn in a locked or hidden sector anymore
  86. Fixed a crash linked to the achievement of an objective, where the player loses Spire’s fleet
  87. Fixed a bug that was allowing the player to save a game during the enemy’s turn
  88. Fixed the achievement “The End of an Immortal Race” that couldn’t be unlocked at the end of the mission “Protector Of The Seventh Path”
  89. Fixed a bug that allowed the player to deploy their ship in the monuments areas in the mission Chosen of Abaddon (Nurgle)
  90. Fixed a bug that was hiding objectives if some of them were already completed
  91. Fixed a bug that was preventing the ship hull value to update when repairing this ship in the Ship Viewer (campaign)
  92. Fixed a text that was not translated in the mission Protector of the seventh path / Imperial Truth
  93. Fixed an error of cinematic trigger in the mission Apostle of Destruction, if the Vengeful Spirit is destroyed during a dialogue
  94. Fixed the Death Guards Admiral ship that had no name
  95. Fixed the Space Station’s name that didn’t match with the name presented in the dialogue
  96. Fixed an incorrect mission name (The prize Part 2 > 1) in the mission summary
  97. Fixed the fleet power value that was able to show a number of 0 and was creating blocking situations
  98. Fixed the Imperial Pirates’ ships’ names that were not translated
  99. Fixed an error of warp risk display if there were several of them
  100. Fixed an incorrect reward description of the Imperial Truth mission objective
  101. Fixed a wrong name feedbacked when clicking on the F5 input (auto-save > quicksave)
  102. Fixed POI bonuses in the Necron campaign giving battleplans
  103. Fixed the Disengage skill for AI that should now be launched during scripted missions
  104. Fixed the bug that was blocking the camera movement in the sector/galaxy view when an on-map element was selected
  105. Fixed a bug that prevented an objective validation when the player had to execute a Lightning Strike on the Phalanx with Trazyn during the Necron mission The Stronghold
  106. Fixed a bug that didn’t display Turrets/Space Stations on enemy systems in the system overview
  107. Fixed the Biomass reward icons
  108. Fixed a bug that was activating the Plasmic Medusae event instead of the Plasma Storm when the player finishes the mission Slip Through the Net
  109. Fixed a bug that prevented some rewards to be properly displayed in the renown panel
  110. Fixed the fleet creation button that was appearing when the player was moving a fleet on a possessed system
  111. Fixed the objective Flesh is Weak that didn’t unlock the environmental effect Giant Asteroid
  112. Fixed the bug that was allowing player to select a system during the AI turn.
  113. Fixed the Repair Troops replacement values in the Game Help
  114. 2/ Battle fixes
  115. Fixed ships disengaging on the edge of the map (retreat) that weren’t taking warp risks
  116. Fixed the revoke button on the flag ship that wasn’t displayed in the Fleet builder (multiplayer)
  117. Fixed criticals calculation system on Runic Targeted Node
  118. Fixed Tooltip on the Boarding skill
  119. Fixed the Sooper Zzaps that wasn’t giving a 50% chance to avoid the holofield
  120. Added a ping button on the minimap
  121. Updated skin on speed buttons
  122. Updated the ship overlay: boarding widget + reworked stance/fire graphics
  123. Added a blood FX for Tyranids’ collisions
  124. Updated: thicker Dark Eldar missile trail
  125. Added cast FX to Augur Disrupt skill
  126. Improvements to Chaos macro FX
  127. Added trail to Tyranids’ ordnance
  128. Added new FX for Ork Plasma Bomb
  129. Improved feedback for ship part criticals
  130. Improved highlight on stealthed ships when hovering over it with mouse
  131. Fixed light macrocannon that was using heavy macrocannon impact explosion FX
  132. Reduced size of Defence Platform minimap symbol
  133. Selected skills and upgrades are now still selected after a battle
  134. Fixed a bug that allowed the player to change his own skills and upgrades by selecting enemy skills and upgrades in the battle menu
  135. Fixed the Holo/Shadow FX that wasn’t disappearing before a Microwarp Jump
  136. Fixed a bug causing maneuvers buttons to be disabled for no reason
  137. The achievement "Survival of the Fittest" can now be unlocked
  138. Added new skills icons for Chaos, Imperium and Tyranids
  139. Adrenal Glands skill
  140. Fixed Necron Boarding skill FX
  141. Fixed repair troop FX over time
  142. Fixed a bug that hid the Call to Arms stance icon while it’s still active
  143. Fixed the dust FX in the medium/large asteroid fields that were not centered
  144. Fixed a bug that was switching enemy stealth ships into bleeps when the player was taking back control of a Drifting Hulk
  145. Added FX to Dolmen Gate skill
  146. 2v2 Capitulation now asks for confirmation from the 2nd player
  147. Fixed the Elo gain that was displayed on the scorescreen after a 2v2 game
  148. Fixed the Ork upgrade Ded Big Gunz that wasn’t working for some weapons
  149. Fixed the Spore Field range circle that was the wrong size
  150. Fixed Tyranids’ macro weapons accuracy
  151. Fixed the Call to arms button on ally
  152. Fixed the AI Tau faction that can now select a Warefare
  153. Fixed the auto-engagement that now is priority before Retreat
  154. Fixed the Overload lances attribute tooltip.
  155. Fixed the bomb range GUI that wasn’t displayed around ships.
  156. Fixed the Micro Warp Jump skill that wasn’t displaying the ship ghost (feedbacking the new position).
  157. Fixed the Power Ram upgrade.
  158. Fixed the 2v2 vs AI game launch issue.
  159. 3/ Structure fixes
  160. Added a security check validating the name when a new save is made
  161. Fixed the right click (on an enemy ship) Sound FX that wasn’t influenced by any of the audio settings
  162. Fixed the phantom lance attribute that now works on Tracking Sense instead of Lock On
  163. Fixed a bug that was granting invulnerability to Tau ships (guest player side) when canceling a Warp Out at the last moment + the warp out FX was displayed indefinitely
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