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Jan 30th, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY NAMECLAN
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick1 = Instance.new("Sound",Torso)
  30. sick1.SoundId = "rbxassetid://264224187"
  31. sick1.Looped = true
  32. sick1.Pitch = 1
  33. sick1.Volume = 4
  34. sick1:Play()
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. local FORCERESET = false
  59. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  60. local Speed = 25
  61. local SIZE = 1
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local WHITELIST = {}
  70. local EQUIPPED = false
  71. local HOLD = false
  72. local COMBO = 1
  73. Player_Size = 1 --Size of the player.
  74. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  75. local Rooted = false
  76. local SINE = 0
  77. local KEYHOLD = false
  78. local CHANGE = 2 / Animation_Speed
  79. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  80. local WALKINGANIM = false
  81. local VALUE1 = false
  82. local VALUE2 = "DeadBanish"
  83. VALUE2 = "DarkBanish"
  84. local MODE = "DeadBanish"
  85. Player_Size = 1 --Size of the player.
  86. local ROBLOXIDLEANIMATION = IT("Animation")
  87. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  88. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  89. --ROBLOXIDLEANIMATION.Parent = Humanoid
  90. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  91. WEAPONGUI.Name = "BanishV3Gui"
  92. local Weapon = IT("Model")
  93. Weapon.Name = "Adds"
  94. local Effects = IT("Folder", Weapon)
  95. Effects.Name = "Effects"
  96. local HITPOS = nil
  97. local HITFLOOR = nil
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character:FindFirstChild("Animate")
  100. local UNANCHOR = true
  101. local TOBANISH = {}
  102. local INTRO = false
  103. local TRANSFORMED = false
  104. local INSTANT = false
  105. script.Parent = PlayerGui
  106.  
  107. --//=================================\\
  108. --\\=================================//
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function FacialShadow()
  199. local SHADOWS = {}
  200. for i = 1, 16 do
  201. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  202. FACE.Color = C3(0, 0, 0)
  203. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  204. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  205. table.insert(SHADOWS, FACE)
  206. end
  207. local function UNDO()
  208. for i = 1, #SHADOWS do
  209. SHADOWS[i]:remove()
  210. end
  211. end
  212. return UNDO
  213. end
  214.  
  215. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  216. local NEWPART = IT("Part")
  217. NEWPART.formFactor = FORMFACTOR
  218. NEWPART.Reflectance = REFLECTANCE
  219. NEWPART.Transparency = TRANSPARENCY
  220. NEWPART.CanCollide = false
  221. NEWPART.Locked = true
  222. NEWPART.Anchored = true
  223. if ANCHOR == false then
  224. NEWPART.Anchored = false
  225. end
  226. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  227. NEWPART.Name = NAME
  228. NEWPART.Size = SIZE
  229. NEWPART.Position = Torso.Position
  230. NEWPART.Material = MATERIAL
  231. NEWPART:BreakJoints()
  232. NEWPART.Parent = PARENT
  233. return NEWPART
  234. end
  235.  
  236. local function weldBetween(a, b)
  237. local weldd = Instance.new("ManualWeld")
  238. weldd.Part0 = a
  239. weldd.Part1 = b
  240. weldd.C0 = CFrame.new()
  241. weldd.C1 = b.CFrame:inverse() * a.CFrame
  242. weldd.Parent = a
  243. return weldd
  244. end
  245.  
  246.  
  247. function QuaternionFromCFrame(cf)
  248. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  249. local trace = m00 + m11 + m22
  250. if trace > 0 then
  251. local s = math.sqrt(1 + trace)
  252. local recip = 0.5 / s
  253. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  254. else
  255. local i = 0
  256. if m11 > m00 then
  257. i = 1
  258. end
  259. if m22 > (i == 0 and m00 or m11) then
  260. i = 2
  261. end
  262. if i == 0 then
  263. local s = math.sqrt(m00 - m11 - m22 + 1)
  264. local recip = 0.5 / s
  265. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  266. elseif i == 1 then
  267. local s = math.sqrt(m11 - m22 - m00 + 1)
  268. local recip = 0.5 / s
  269. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  270. elseif i == 2 then
  271. local s = math.sqrt(m22 - m00 - m11 + 1)
  272. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  273. end
  274. end
  275. end
  276.  
  277. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  278. local xs, ys, zs = x + x, y + y, z + z
  279. local wx, wy, wz = w * xs, w * ys, w * zs
  280. local xx = x * xs
  281. local xy = x * ys
  282. local xz = x * zs
  283. local yy = y * ys
  284. local yz = y * zs
  285. local zz = z * zs
  286. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  287. end
  288.  
  289. function QuaternionSlerp(a, b, t)
  290. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  291. local startInterp, finishInterp;
  292. if cosTheta >= 0.0001 then
  293. if (1 - cosTheta) > 0.0001 then
  294. local theta = ACOS(cosTheta)
  295. local invSinTheta = 1 / SIN(theta)
  296. startInterp = SIN((1 - t) * theta) * invSinTheta
  297. finishInterp = SIN(t * theta) * invSinTheta
  298. else
  299. startInterp = 1 - t
  300. finishInterp = t
  301. end
  302. else
  303. if (1 + cosTheta) > 0.0001 then
  304. local theta = ACOS(-cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((t - 1) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = t - 1
  310. finishInterp = t
  311. end
  312. end
  313. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  314. end
  315.  
  316. function Clerp(a, b, t)
  317. local qa = {QuaternionFromCFrame(a)}
  318. local qb = {QuaternionFromCFrame(b)}
  319. local ax, ay, az = a.x, a.y, a.z
  320. local bx, by, bz = b.x, b.y, b.z
  321. local _t = 1 - t
  322. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  323. end
  324.  
  325. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  326. local frame = IT("Frame")
  327. frame.BackgroundTransparency = TRANSPARENCY
  328. frame.BorderSizePixel = BORDERSIZEPIXEL
  329. frame.Position = POSITION
  330. frame.Size = SIZE
  331. frame.BackgroundColor3 = COLOR
  332. frame.BorderColor3 = BORDERCOLOR
  333. frame.Name = NAME
  334. frame.Parent = PARENT
  335. return frame
  336. end
  337.  
  338. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  339. local label = IT("TextLabel")
  340. label.BackgroundTransparency = 1
  341. label.Size = UD2(1, 0, 1, 0)
  342. label.Position = UD2(0, 0, 0, 0)
  343. label.TextColor3 = TEXTCOLOR
  344. label.TextStrokeTransparency = STROKETRANSPARENCY
  345. label.TextTransparency = TRANSPARENCY
  346. label.FontSize = TEXTFONTSIZE
  347. label.Font = TEXTFONT
  348. label.BorderSizePixel = BORDERSIZEPIXEL
  349. label.TextScaled = false
  350. label.Text = TEXT
  351. label.Name = NAME
  352. label.Parent = PARENT
  353. return label
  354. end
  355.  
  356. function NoOutlines(PART)
  357. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  358. end
  359.  
  360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  361. local NEWWELD = IT(TYPE)
  362. NEWWELD.Part0 = PART0
  363. NEWWELD.Part1 = PART1
  364. NEWWELD.C0 = C0
  365. NEWWELD.C1 = C1
  366. NEWWELD.Parent = PARENT
  367. return NEWWELD
  368. end
  369.  
  370. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  371. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  372. local mesh
  373. if KIND == "Base" then
  374. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  375. elseif KIND == "Thin" then
  376. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  377. elseif KIND == "Round" then
  378. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  379. end
  380. wave.CFrame = CFRAME
  381. coroutine.resume(coroutine.create(function(PART)
  382. for i = 1, WAIT do
  383. Swait()
  384. mesh.Scale = mesh.Scale + GROW / 10
  385. wave.Transparency = wave.Transparency + 0.5 / WAIT
  386. if wave.Transparency > 0.99 then
  387. wave:remove()
  388. end
  389. end
  390. end))
  391. end
  392.  
  393. local S = IT("Sound")
  394. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  395. local NEWSOUND = nil
  396. coroutine.resume(coroutine.create(function()
  397. NEWSOUND = S:Clone()
  398. NEWSOUND.Parent = PARENT
  399. NEWSOUND.Volume = VOLUME
  400. NEWSOUND.Pitch = PITCH
  401. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  402. NEWSOUND:play()
  403. if DOESLOOP == true then
  404. NEWSOUND.Looped = true
  405. else
  406. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  407. NEWSOUND:remove()
  408. end
  409. end))
  410. return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414. local right = top:Cross(back)
  415. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. local Particle = IT("ParticleEmitter",nil)
  419. Particle.Enabled = false
  420. Particle.LightEmission = 0.2
  421. Particle.Rate = 150
  422. Particle.ZOffset = 1
  423. Particle.Rotation = NumberRange.new(-10, 10)
  424.  
  425. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  426. function ParticleEmitter(Table)
  427. local PRTCL = Particle:Clone()
  428. local Color1 = Table.Color1 or C3(1,1,1)
  429. local Color2 = Table.Color2 or C3(1,1,1)
  430. local Speed = Table.Speed or 5
  431. local Drag = Table.Drag or 0
  432. local Size1 = Table.Size1 or 1
  433. local Size2 = Table.Size2 or 5
  434. local Lifetime1 = Table.Lifetime1 or 1
  435. local Lifetime2 = Table.Lifetime2 or 1.5
  436. local Parent = Table.Parent or Torso
  437. local Emit = Table.Emit or 100
  438. local Offset = Table.Offset or 360
  439. local Acel = Table.Acel or VT(0,0,0)
  440. local Enabled = Table.Enabled or false
  441. local Texture = Table.Texture or "281983280"
  442. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  443. local Trans1 = Table.Transparency1 or 0
  444. local Trans2 = Table.Transparency2 or 0
  445. PRTCL.Parent = Parent
  446. PRTCL.RotSpeed = RotS
  447. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  448. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  449. PRTCL.Color = ColorSequence.new(Color1,Color2)
  450. PRTCL.Size = NumberSequence.new(Size1,Size2)
  451. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  452. PRTCL.Speed = NumberRange.new(Speed)
  453. PRTCL.VelocitySpread = Offset
  454. PRTCL.Drag = Drag
  455. PRTCL.Acceleration = Acel
  456. if Enabled == false then
  457. PRTCL:Emit(Emit)
  458. Debris:AddItem(PRTCL,Lifetime2)
  459. else
  460. PRTCL.Enabled = true
  461. end
  462. return PRTCL
  463. end
  464.  
  465. function MakeForm1(PART,TYPE)
  466. if TYPE == "Cyl" then
  467. local MSH = IT("CylinderMesh",PART)
  468. elseif TYPE == "Ball" then
  469. local MSH = IT("SpecialMesh",PART)
  470. MSH.MeshType = "Sphere"
  471. elseif TYPE == "Wedge" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Wedge"
  474. end
  475. end
  476.  
  477. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  478. function WACKYEFFECT(Table)
  479. local TYPE = (Table.EffectType or "Sphere")
  480. local SIZE = (Table.Size or VT(1,1,1))
  481. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  482. local TRANSPARENCY = (Table.Transparency or 0)
  483. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  484. local CFRAME = (Table.CFrame or Torso.CFrame)
  485. local MOVEDIRECTION = (Table.MoveToPos or nil)
  486. local ROTATION1 = (Table.RotationX or 0)
  487. local ROTATION2 = (Table.RotationY or 0)
  488. local ROTATION3 = (Table.RotationZ or 0)
  489. local MATERIAL = (Table.Material or "Neon")
  490. local COLOR = (Table.Color or C3(1,1,1))
  491. local TIME = (Table.Time or 45)
  492. local SOUNDID = (Table.SoundID or nil)
  493. local SOUNDPITCH = (Table.SoundPitch or nil)
  494. local SOUNDVOLUME = (Table.SoundVolume or nil)
  495. coroutine.resume(coroutine.create(function()
  496. local PLAYSSOUND = false
  497. local SOUND = nil
  498. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  499. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  500. PLAYSSOUND = true
  501. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  502. end
  503. EFFECT.Color = COLOR
  504. local MSH = nil
  505. if TYPE == "Sphere" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  507. elseif TYPE == "Block" then
  508. MSH = IT("BlockMesh",EFFECT)
  509. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  510. elseif TYPE == "Wave" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  512. elseif TYPE == "Ring" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  514. elseif TYPE == "Slash" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  516. elseif TYPE == "Round Slash" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  518. elseif TYPE == "Swirl" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  520. elseif TYPE == "Skull" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  522. elseif TYPE == "Crystal" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  524. end
  525. if MSH ~= nil then
  526. local MOVESPEED = nil
  527. if MOVEDIRECTION ~= nil then
  528. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  529. end
  530. local GROWTH = SIZE - ENDSIZE
  531. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  532. if TYPE == "Block" then
  533. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534. else
  535. EFFECT.CFrame = CFRAME
  536. end
  537. for LOOP = 1, TIME+1 do
  538. Swait()
  539. MSH.Scale = MSH.Scale - GROWTH/TIME
  540. if TYPE == "Wave" then
  541. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  542. end
  543. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  544. if TYPE == "Block" then
  545. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  546. else
  547. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  548. end
  549. if MOVEDIRECTION ~= nil then
  550. local ORI = EFFECT.Orientation
  551. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  552. EFFECT.Orientation = ORI
  553. end
  554. end
  555. if PLAYSSOUND == false then
  556. EFFECT:remove()
  557. else
  558. SOUND.Stopped:Connect(function()
  559. EFFECT:remove()
  560. end)
  561. end
  562. else
  563. if PLAYSSOUND == false then
  564. EFFECT:remove()
  565. else
  566. repeat Swait() until SOUND.Playing == false
  567. EFFECT:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MakeForm(PART,TYPE)
  574. if TYPE == "Cyl" then
  575. local MSH = IT("CylinderMesh",PART)
  576. elseif TYPE == "Ball" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Sphere"
  579. elseif TYPE == "Wedge" then
  580. local MSH = IT("SpecialMesh",PART)
  581. MSH.MeshType = "Wedge"
  582. end
  583. end
  584.  
  585. function SpawnTrail(FROM,TO,BIG)
  586. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  587. MakeForm(TRAIL,"Cyl")
  588. local DIST = (FROM - TO).Magnitude
  589. if BIG == true then
  590. TRAIL.Size = VT(0.5,DIST,0.5)
  591. else
  592. TRAIL.Size = VT(0.25,DIST,0.25)
  593. end
  594. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  595. coroutine.resume(coroutine.create(function()
  596. for i = 1, 5 do
  597. Swait()
  598. TRAIL.Transparency = TRAIL.Transparency + 0.1
  599. end
  600. TRAIL:remove()
  601. end))
  602. end
  603.  
  604. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  606. local mesh = IT("SpecialMesh",wave)
  607. mesh.MeshType = "Sphere"
  608. mesh.Scale = SIZE
  609. mesh.Offset = VT(0,0,0)
  610. wave.CFrame = CFRAME
  611. coroutine.resume(coroutine.create(function(PART)
  612. for i = 1, WAIT do
  613. Swait()
  614. mesh.Scale = mesh.Scale + GROW
  615. wave.Transparency = wave.Transparency + (1/WAIT)
  616. if wave.Transparency > 0.99 then
  617. wave:remove()
  618. end
  619. end
  620. end))
  621. end
  622.  
  623. function MagicSphereCo(SIZE,WAIT,CFRAME,COLOR,GROW)
  624. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  625. local mesh = IT("SpecialMesh",wave)
  626. mesh.MeshType = "Sphere"
  627. mesh.Scale = SIZE
  628. mesh.Offset = VT(0,0,0)
  629. wave.CFrame = CFRAME
  630. coroutine.resume(coroutine.create(function(PART)
  631. for i = 1, WAIT do
  632. Swait()
  633. mesh.Scale = mesh.Scale + GROW
  634. wave.Transparency = wave.Transparency + (1/WAIT)
  635. if wave.Transparency > 0.99 then
  636. wave:remove()
  637. end
  638. end
  639. end))
  640. end
  641.  
  642. Debris = game:GetService("Debris")
  643.  
  644. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  645. local DIRECTION = CF(StartPos,EndPos).lookVector
  646. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  647. end
  648.  
  649. function turnto(position)
  650. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  651. end
  652.  
  653. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  654. local TORSO = Torso
  655. local HUM = Humanoid
  656. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  657. coroutine.wrap(function()
  658. VT = Vector3.new
  659. MRANDOM = math.random
  660. local A = TIME
  661. local B = INTENSITY
  662. local C = true
  663. local HUMANOID = Humanoid
  664. local TIMER = A or 35
  665. local SHAKE = B or 5
  666. local FADE = C or true
  667. if HUMANOID then
  668. local FADER = SHAKE / TIMER
  669. for i = 1, TIMER do
  670. wait()
  671. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  672. end
  673. HUMANOID.CameraOffset = VT(0, 0, 0)
  674. end
  675.  
  676. end)()
  677. end
  678. end
  679.  
  680. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  681. function WACKYEFFECT(Table)
  682. local TYPE = (Table.EffectType or "Sphere")
  683. local SIZE = (Table.Size or VT(1,1,1))
  684. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  685. local TRANSPARENCY = (Table.Transparency or 0)
  686. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  687. local CFRAME = (Table.CFrame or Torso.CFrame)
  688. local MOVEDIRECTION = (Table.MoveToPos or nil)
  689. local ROTATION1 = (Table.RotationX or 0)
  690. local ROTATION2 = (Table.RotationY or 0)
  691. local ROTATION3 = (Table.RotationZ or 0)
  692. local MATERIAL = (Table.Material or "Neon")
  693. local COLOR = (Table.Color or C3(1,1,1))
  694. local TIME = (Table.Time or 45)
  695. local SOUNDID = (Table.SoundID or nil)
  696. local SOUNDPITCH = (Table.SoundPitch or nil)
  697. local SOUNDVOLUME = (Table.SoundVolume or nil)
  698. coroutine.resume(coroutine.create(function()
  699. local PLAYSSOUND = false
  700. local SOUND = nil
  701. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  702. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  703. PLAYSSOUND = true
  704. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  705. end
  706. EFFECT.Color = COLOR
  707. local MSH = nil
  708. if TYPE == "Sphere" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  710. elseif TYPE == "Block" then
  711. MSH = IT("BlockMesh",EFFECT)
  712. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  713. elseif TYPE == "Wave" then
  714. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  715. elseif TYPE == "Ring" then
  716. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  717. elseif TYPE == "Slash" then
  718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  719. elseif TYPE == "Round Slash" then
  720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  721. elseif TYPE == "Swirl" then
  722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  723. elseif TYPE == "Skull" then
  724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  725. elseif TYPE == "Crystal" then
  726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  727. end
  728. if MSH ~= nil then
  729. local MOVESPEED = nil
  730. if MOVEDIRECTION ~= nil then
  731. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  732. end
  733. local GROWTH = SIZE - ENDSIZE
  734. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  735. if TYPE == "Block" then
  736. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  737. else
  738. EFFECT.CFrame = CFRAME
  739. end
  740. for LOOP = 1, TIME+1 do
  741. Swait()
  742. MSH.Scale = MSH.Scale - GROWTH/TIME
  743. if TYPE == "Wave" then
  744. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  745. end
  746. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  747. if TYPE == "Block" then
  748. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  749. else
  750. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  751. end
  752. if MOVEDIRECTION ~= nil then
  753. local ORI = EFFECT.Orientation
  754. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  755. EFFECT.Orientation = ORI
  756. end
  757. end
  758. if PLAYSSOUND == false then
  759. EFFECT:remove()
  760. else
  761. SOUND.Stopped:Connect(function()
  762. EFFECT:remove()
  763. end)
  764. end
  765. else
  766. if PLAYSSOUND == false then
  767. EFFECT:remove()
  768. else
  769. repeat Swait() until SOUND.Playing == false
  770. EFFECT:remove()
  771. end
  772. end
  773. end))
  774. end
  775.  
  776. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  777. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  778. local mesh = IT("BlockMesh",wave)
  779. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  780. coroutine.resume(coroutine.create(function(PART)
  781. for i = 1, WAIT do
  782. Swait()
  783. mesh.Scale = mesh.Scale + GROW
  784. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  785. wave.Transparency = wave.Transparency + (0.5/WAIT)
  786. if wave.Transparency > 0.99 then
  787. wave:remove()
  788. end
  789. end
  790. end))
  791. end
  792.  
  793. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  794. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  795. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  796. wave.CFrame = CFRAME
  797. coroutine.resume(coroutine.create(function(PART)
  798. for i = 1, WAIT do
  799. Swait()
  800. mesh.Scale = mesh.Scale + GROW
  801. if DOESROT == true then
  802. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  803. end
  804. wave.Transparency = wave.Transparency + 0.5 / WAIT
  805. if wave.Transparency > 0.99 then
  806. wave:remove()
  807. end
  808. end
  809. end))
  810. end
  811.  
  812. local DECAL = IT("Decal")
  813. function MakeRing()
  814. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lime green"), "MagicRing", VT(0, 0, 0), true)
  815. local MSH= IT("BlockMesh", RING)
  816. local TOP = DECAL:Clone()
  817. local BOTTOM = DECAL:Clone()
  818. TOP.Parent = RING
  819. BOTTOM.Parent = RING
  820. TOP.Face = "Top"
  821. BOTTOM.Face = "Bottom"
  822. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  823. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  824. local function REMOVE()
  825. coroutine.resume(coroutine.create(function()
  826. local SIZE = MSH.Scale.X
  827. for i = 1, 35 do
  828. Swait()
  829. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  830. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  831. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  832. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  833. end
  834. RING:remove()
  835. end))
  836. end
  837. return RING, MSH, REMOVE
  838. end
  839.  
  840. --//=================================\\
  841. --|| WEAPON CREATION
  842. --\\=================================//
  843.  
  844. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  845. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  846. local Eye3 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  847. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  848.  
  849. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  850. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  851. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  852. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  853.  
  854. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,0.1,0.31),false)
  855. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  856.  
  857. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  858. PRT.Color = C3(0,0,0)
  859. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  860. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  861. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  862. PRT.Color = C3(0,0,0)
  863.  
  864. function R_RANDOM(CFRAME,DIST)
  865. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  866. end
  867.  
  868. local LASTPART = Head
  869. for i = 1, 20 do
  870. local MATH = (1-(i/25))
  871. if LASTPART == Head then
  872. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  873. local HORNWELD1 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(5), RAD(-15)), CF(0, 0, 0))
  874. LASTPART = Horn
  875. Horn.Color = C3((i*3-3)/0,0,0)
  876. else
  877. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  878. local HORNWELD2 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.1), RAD(0)), CF(0, 0, 0))
  879. LASTPART = Horn
  880. Horn.Color = C3((i*3-3)/0,127,0)
  881. end
  882. end
  883. local LASTPART = Head
  884. for i = 1, 20 do
  885. local MATH = (1-(i/25))
  886. if LASTPART == Head then
  887. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  888. local HORNWELD4 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(-5), RAD(15)), CF(0, 0, 0))
  889. LASTPART = Horn
  890. Horn.Color = C3((i*3-3)/0,0,0)
  891. else
  892. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  893. local HORNWELD3 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.1), RAD(0)), CF(0, 0, 0))
  894. LASTPART = Horn
  895. Horn.Color = C3((i*3-3)/0,127,0)
  896. end
  897. end
  898. local Particle = IT("ParticleEmitter",nil)
  899. Particle.Enabled = false
  900. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  901. Particle.LightEmission = 0.5
  902. Particle.Rate = 150
  903. Particle.ZOffset = 0.2
  904. Particle.Rotation = NumberRange.new(-180, 180)
  905. Particle.RotSpeed = NumberRange.new(-180, 180)
  906. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  907. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  908.  
  909. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  910. function ParticleEmitter(Table)
  911. local PRTCL = Particle:Clone()
  912. local Speed = Table.Speed or 5
  913. local Drag = Table.Drag or 0
  914. local Size1 = Table.Size1 or 1
  915. local Size2 = Table.Size2 or 5
  916. local Lifetime1 = Table.Lifetime1 or 1
  917. local Lifetime2 = Table.Lifetime2 or 1.5
  918. local Parent = Table.Parent or Torso
  919. local Emit = Table.Emit or 100
  920. local Offset = Table.Offset or 360
  921. local Acel = Table.Acel or VT(0,0,0)
  922. local Enabled = Table.Enabled or false
  923. PRTCL.Parent = Parent
  924. PRTCL.Size = NumberSequence.new(Size1,Size2)
  925. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  926. PRTCL.Speed = NumberRange.new(Speed)
  927. PRTCL.VelocitySpread = Offset
  928. PRTCL.Drag = Drag
  929. PRTCL.Acceleration = Acel
  930. if Enabled == false then
  931. PRTCL:Emit(Emit)
  932. Debris:AddItem(PRTCL,Lifetime2)
  933. else
  934. PRTCL.Enabled = true
  935. end
  936. return PRTCL
  937. end
  938.  
  939. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(1.015,0.15,1.015),false)
  940. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  941. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  942. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  943. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  944. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  945. MakeForm(part,"Wedge")
  946. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.05,1.025),false)
  947. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  948. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.1,1.025),false)
  949. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  950. MakeForm(part,"Wedge")
  951. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.8,0.05,0.8),false)
  952. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  953. MakeForm(part,"Cyl")
  954. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.81,0.05,0.81),false)
  955. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  956. MakeForm(part,"Cyl")
  957. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Lime green", "Wistband part", VT(0.5,0.05,0.5),false)
  958. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  959. MakeForm(part,"Cyl")
  960. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Black", "Wistband part", VT(0.5,0.05,0.5),false)
  961. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  962. CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  963. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  964. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  965. MakeForm(part,"Ball")
  966. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.15,0.06,0.15),false)
  967. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  968. MakeForm(part,"Ball")
  969. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.1,0.07,0.1),false)
  970. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  971. MakeForm(part,"Ball")
  972.  
  973. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  974. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  975. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  976. MakeForm(Part,"Wedge")
  977. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  978. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  979. MakeForm(Part,"Wedge")
  980. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  981. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  982. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  983. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  984. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  986. MakeForm(Part,"Cyl")
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  988. for i = 1, 8 do
  989. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  990. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  991. end
  992. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  993. MakeForm(Part,"Cyl")
  994. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  995. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  996. MakeForm(Part,"Ball")
  997. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  998. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  999. MakeForm(Part,"Wedge")
  1000. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1001. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1002. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1003. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1004. MakeForm(Part,"Cyl")
  1005. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1006. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1007. MakeForm(Part,"Cyl")
  1008. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1009. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1010. MakeForm(Part,"Cyl")
  1011. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1012. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1013. MakeForm(Part,"Wedge")
  1014. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1015. local LASTPART = Handle
  1016. for i = 1, 10 do
  1017. if LASTPART == Handle then
  1018. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1019. LASTPART = Part
  1020. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1021. else
  1022. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1023. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1024. LASTPART = Part
  1025. end
  1026. end
  1027.  
  1028. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1029. MakeForm(Barrel,"Cyl")
  1030. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1032. MakeForm(Part,"Cyl")
  1033. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1034. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1035. MakeForm(Part,"Wedge")
  1036. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1037. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1038. MakeForm(Hole,"Cyl")
  1039. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1040. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1041. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.0, 0.7), CF(0, 0, 0))
  1042. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.5))
  1043. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1044. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.0, 0.7), CF(0, 0, 0))
  1045. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.5))
  1046. coroutine.resume(coroutine.create(function()
  1047. while wait() do
  1048. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(4), RAD(6))
  1049. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(-3), RAD(-5))
  1050. end
  1051. end))
  1052. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1053. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1054. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0.7), CF(0, 0, 0))
  1055. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.3,0.3,1.2), VT(0,0,0.2))
  1056. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1057. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.3, 0.7), CF(0, 0, 0))
  1058. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.4,0.4,0.4), VT(0,0,0.2))
  1059. coroutine.resume(coroutine.create(function()
  1060. while wait() do
  1061. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(3), RAD(3), RAD(5))
  1062. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(-3), RAD(-3), RAD(-5))
  1063. end
  1064. end))
  1065.  
  1066. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1067. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1068.  
  1069. for _, c in pairs(Weapon:GetDescendants()) do
  1070. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1071. c.Material = "Glass"
  1072. c.Color = C3(0,0,0)
  1073. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1074. c.Color = C3(0,1,0)
  1075. c.Material = "Neon"
  1076. end
  1077. end
  1078.  
  1079. Weapon.Parent = Character
  1080. for _, c in pairs(Weapon:GetChildren()) do
  1081. if c.ClassName == "Part" then
  1082. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1083. end
  1084. end
  1085.  
  1086. local SKILLTEXTCOLOR = C3(0,1,0)
  1087. local SKILLFONT = "Cartoon"
  1088. local SKILLTEXTSIZE = 4
  1089.  
  1090. local ATTACKSDEADBANISH = {"Z - Bullet","X - Nuke","C - Roar"}
  1091. local ATTACKSDARKBANISH = {"Z - Ultimate Bullet","X - Soul Dark","C - HAHAHA"}
  1092. local GOODUI = {}
  1093. local BADUI = {}
  1094.  
  1095. for i = 1, #ATTACKSDEADBANISH do
  1096. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1097. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "["..ATTACKSDEADBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1098. SKILL3TEXT.TextXAlignment = "Right"
  1099. table.insert(GOODUI,SKILL3TEXT)
  1100. end
  1101.  
  1102. for i = 1, #ATTACKSDARKBANISH do
  1103. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1104. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "["..ATTACKSDARKBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1105. SKILL4TEXT.TextXAlignment = "Left"
  1106. table.insert(BADUI,SKILL4TEXT)
  1107. end
  1108.  
  1109. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1110. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F - ????]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1111. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.112, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1112. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1113.  
  1114. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T - TAUNT]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1115. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "EDIT BY NAMECLAN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1116.  
  1117.  
  1118.  
  1119. function printbye(Name)
  1120. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1121. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1122. end
  1123.  
  1124. workspace.ChildAdded:connect(function(instance)
  1125. for BANISH = 1, #TOBANISH do
  1126. if TOBANISH[BANISH] ~= nil then
  1127. if instance.Name == TOBANISH[BANISH] then
  1128. coroutine.resume(coroutine.create(function()
  1129. printbye(instance.Name)
  1130. instance:ClearAllChildren()
  1131. Debris:AddItem(instance,0.0005)
  1132. end))
  1133. end
  1134. end
  1135. end
  1136. end)
  1137.  
  1138. --//=================================\\
  1139. --|| TRANSFORMATIONS
  1140. --\\=================================//
  1141.  
  1142. function Switch()
  1143. ATTACK = true
  1144. Rooted = true
  1145. if MODE == "DeadBanish" then
  1146. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1147. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1148. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1149. coroutine.resume(coroutine.create(function()
  1150. local POS = RootPart.Position
  1151. for i = 1, 5 do
  1152. WACKYEFFECT({
  1153. Time = 65,
  1154. EffectType = "Sphere",
  1155. Size = VT(2, 2, 2),
  1156. Size2 = VT(0, 0, 500),
  1157. Transparency = 1,
  1158. Transparency2 = 0,
  1159. CFrame = CF(POS),
  1160. MoveToPos = nil,
  1161. RotationX = MRANDOM(-2, 2),
  1162. RotationY = MRANDOM(-12, 12),
  1163. RotationZ = MRANDOM(-2, 2),
  1164. Material = "Neon",
  1165. Color = C3(0, 1, 0),
  1166. SoundID = nil,
  1167. SoundPitch = nil,
  1168. SoundVolume = nil
  1169. })
  1170. end
  1171. wait(1)
  1172. SHAKECAM(POS, 45, 15, 15)
  1173. WACKYEFFECT({
  1174. Time = 85,
  1175. EffectType = "Sphere",
  1176. Size = VT(120, 120, 120),
  1177. Size2 = VT(350, 350, 350),
  1178. Transparency = 0,
  1179. Transparency2 = 1,
  1180. CFrame = CF(POS),
  1181. MoveToPos = nil,
  1182. RotationX = 0,
  1183. RotationY = 0,
  1184. RotationZ = 0,
  1185. Material = "Neon",
  1186. Color = C3(0, 1, 0),
  1187. SoundID = nil,
  1188. SoundPitch = 1,
  1189. SoundVolume = 10
  1190. })
  1191. for i = 1, 20 do
  1192. WACKYEFFECT({
  1193. Time = 85,
  1194. EffectType = "Sphere",
  1195. Size = VT(120, 120, 120),
  1196. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1197. Transparency = 0.8,
  1198. Transparency2 = 1,
  1199. CFrame = CF(POS),
  1200. MoveToPos = nil,
  1201. RotationX = 0,
  1202. RotationY = 0,
  1203. RotationZ = 0,
  1204. Material = "Neon",
  1205. Color = C3(0, 1, 0),
  1206. SoundID = nil,
  1207. SoundPitch = 1,
  1208. SoundVolume = 10
  1209. })
  1210. WACKYEFFECT({
  1211. Time = 100,
  1212. EffectType = "Wave",
  1213. Size = VT(25, 2, 25),
  1214. Size2 = VT(400, 0, 400) * 1.2,
  1215. Transparency = 0,
  1216. Transparency2 = 1,
  1217. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1218. MoveToPos = nil,
  1219. RotationX = 0,
  1220. RotationY = 0,
  1221. RotationZ = 0,
  1222. Material = "Neon",
  1223. Color = C3(0, 1, 0),
  1224. SoundID = nil,
  1225. SoundPitch = nil,
  1226. SoundVolume = nil
  1227. })
  1228. end
  1229. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1230. for i = 1, 5 do
  1231. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1232. WACKYEFFECT({
  1233. Time = 120,
  1234. EffectType = "Wave",
  1235. Size = VT(150, 2, 150),
  1236. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1237. Transparency = 0,
  1238. Transparency2 = 1,
  1239. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1240. MoveToPos = nil,
  1241. RotationX = 0,
  1242. RotationY = 0,
  1243. RotationZ = 0,
  1244. Material = "Neon",
  1245. Color = C3(0, 1, 0),
  1246. SoundID = nil,
  1247. SoundPitch = nil,
  1248. SoundVolume = nil
  1249. })
  1250. end
  1251. end))
  1252. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1253. CreateSound("1238240145", Torso, 6, 1)
  1254. for i=0, 3.5, 0.1 / Animation_Speed do
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1263. end
  1264. MODE = "DarkBanish"
  1265. elseif MODE == "DarkBanish" then
  1266. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  1267. CreateSound(147722227, Torso, 4, 1.3, false)
  1268. for i=0, 0.3, 0.1 / Animation_Speed do
  1269. Swait()
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. end
  1277. MODE = "DeadBanish"
  1278. end
  1279. ATTACK = false
  1280. Rooted = false
  1281. end
  1282.  
  1283. --//=================================\\
  1284. --|| DAMAGING
  1285. --\\=================================//
  1286.  
  1287. function R15Ragdoll(character,KeepArms)
  1288. character:BreakJoints()
  1289. coroutine.resume(coroutine.create(function()
  1290. recurse(character, function(_,v)
  1291. if v:IsA("Attachment") then
  1292. v.Axis = Vector3.new(0, 1, 0)
  1293. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1294. v.Rotation = Vector3.new(0, 0, 0)
  1295. end
  1296. end)
  1297. for _,child in next,character:GetChildren() do
  1298. if child:IsA("Accoutrement") then
  1299. for _,part in next,child:GetChildren() do
  1300. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1301. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1302. local attachment0 = getAttachment0(character,attachment1.Name)
  1303. if attachment0 and attachment1 then
  1304. local constraint = Instance.new("HingeConstraint")
  1305. constraint.Attachment0 = attachment0
  1306. constraint.Attachment1 = attachment1
  1307. constraint.LimitsEnabled = true
  1308. constraint.UpperAngle = 0
  1309. constraint.LowerAngle = 0
  1310. constraint.Parent = character
  1311. end
  1312. ArtificialHitbox(part)
  1313. elseif part.Name == "HumanoidRootPart" then
  1314. part:remove()
  1315. end
  1316. end
  1317. end
  1318. end
  1319.  
  1320. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1321. {"LimitsEnabled",true};
  1322. {"UpperAngle",5};
  1323. })
  1324. if character:FindFirstChild("Head") then
  1325. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1326. {"LimitsEnabled",true};
  1327. {"UpperAngle",15};
  1328. })
  1329. end
  1330.  
  1331. local handProperties = {
  1332. {"LimitsEnabled", true};
  1333. {"UpperAngle",0};
  1334. {"LowerAngle",0};
  1335. }
  1336. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1337. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1338.  
  1339. local shinProperties = {
  1340. {"LimitsEnabled", true};
  1341. {"UpperAngle", 0};
  1342. {"LowerAngle", -75};
  1343. }
  1344. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1345. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1346.  
  1347. local footProperties = {
  1348. {"LimitsEnabled", true};
  1349. {"UpperAngle", 15};
  1350. {"LowerAngle", -45};
  1351. }
  1352. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1353. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1354. if KeepArms == true then
  1355. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1356. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1357. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1358. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1359. end
  1360. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1361. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1362. Debris:AddItem(character,5)
  1363. end))
  1364. end
  1365.  
  1366. function Ragdoll(Character2,CharTorso,KeepArms)
  1367. coroutine.resume(coroutine.create(function()
  1368. Character2:BreakJoints()
  1369. local hum = Character2:findFirstChild("Humanoid")
  1370. hum:remove()
  1371. local function Scan(ch)
  1372. local e
  1373. for e = 1,#ch do
  1374. Scan(ch[e]:GetChildren())
  1375. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1376. ch[e]:remove()
  1377. end
  1378. end
  1379. end
  1380. local NEWHUM = IT("Humanoid")
  1381. NEWHUM.Name = "Corpse"
  1382. NEWHUM.Health = 0
  1383. NEWHUM.MaxHealth = 0
  1384. NEWHUM.PlatformStand = true
  1385. NEWHUM.Parent = Character2
  1386. NEWHUM.DisplayDistanceType = "None"
  1387.  
  1388. local ch = Character2:GetChildren()
  1389. local i
  1390. for i = 1,#ch do
  1391. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1392. ch[i]:remove()
  1393. end
  1394. end
  1395.  
  1396. local Torso2 = Character2.Torso
  1397. local movevector = Vector3.new()
  1398.  
  1399. if Torso2 then
  1400. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1401. local Head = Character2:FindFirstChild("Head")
  1402. if Head then
  1403. local Neck = Instance.new("Weld")
  1404. Neck.Name = "Neck"
  1405. Neck.Part0 = Torso2
  1406. Neck.Part1 = Head
  1407. Neck.C0 = CFrame.new(0, 1.5, 0)
  1408. Neck.C1 = CFrame.new()
  1409. Neck.Parent = Torso2
  1410.  
  1411. end
  1412. local Limb = Character2:FindFirstChild("Right Arm")
  1413. if Limb and KeepArms == true then
  1414.  
  1415. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1416. local Joint = Instance.new("Glue")
  1417. Joint.Name = "RightShoulder"
  1418. Joint.Part0 = Torso2
  1419. Joint.Part1 = Limb
  1420. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1421. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1422. Joint.Parent = Torso2
  1423.  
  1424. local B = Instance.new("Part")
  1425. B.TopSurface = 0
  1426. B.BottomSurface = 0
  1427. B.formFactor = "Symmetric"
  1428. B.Size = Vector3.new(1, 1, 1)
  1429. B.Transparency = 1
  1430. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1431. B.Parent = Character2
  1432. local W = Instance.new("Weld")
  1433. W.Part0 = Limb
  1434. W.Part1 = B
  1435. W.C0 = CFrame.new(0, -0.5, 0)
  1436. W.Parent = Limb
  1437.  
  1438. end
  1439. local Limb = Character2:FindFirstChild("Left Arm")
  1440. if Limb and KeepArms == true then
  1441.  
  1442. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1443. local Joint = Instance.new("Glue")
  1444. Joint.Name = "LeftShoulder"
  1445. Joint.Part0 = Torso2
  1446. Joint.Part1 = Limb
  1447. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1448. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1449. Joint.Parent = Torso2
  1450.  
  1451. local B = Instance.new("Part")
  1452. B.TopSurface = 0
  1453. B.BottomSurface = 0
  1454. B.formFactor = "Symmetric"
  1455. B.Size = Vector3.new(1, 1, 1)
  1456. B.Transparency = 1
  1457. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1458. B.Parent = Character2
  1459. local W = Instance.new("Weld")
  1460. W.Part0 = Limb
  1461. W.Part1 = B
  1462. W.C0 = CFrame.new(0, -0.5, 0)
  1463. W.Parent = Limb
  1464.  
  1465. end
  1466. local Limb = Character2:FindFirstChild("Right Leg")
  1467. if Limb then
  1468.  
  1469. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1470. local Joint = Instance.new("Glue")
  1471. Joint.Name = "RightHip"
  1472. Joint.Part0 = Torso2
  1473. Joint.Part1 = Limb
  1474. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1475. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1476. Joint.Parent = Torso2
  1477.  
  1478. local B = Instance.new("Part")
  1479. B.TopSurface = 0
  1480. B.BottomSurface = 0
  1481. B.formFactor = "Symmetric"
  1482. B.Size = Vector3.new(1, 1, 1)
  1483. B.Transparency = 1
  1484. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1485. B.Parent = Character2
  1486. local W = Instance.new("Weld")
  1487. W.Part0 = Limb
  1488. W.Part1 = B
  1489. W.C0 = CFrame.new(0, -0.5, 0)
  1490. W.Parent = Limb
  1491.  
  1492. end
  1493. local Limb = Character2:FindFirstChild("Left Leg")
  1494. if Limb then
  1495.  
  1496. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1497. local Joint = Instance.new("Glue")
  1498. Joint.Name = "LeftHip"
  1499. Joint.Part0 = Torso2
  1500. Joint.Part1 = Limb
  1501. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1502. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1503. Joint.Parent = Torso2
  1504.  
  1505. local B = Instance.new("Part")
  1506. B.TopSurface = 0
  1507. B.BottomSurface = 0
  1508. B.formFactor = "Symmetric"
  1509. B.Size = Vector3.new(1, 1, 1)
  1510. B.Transparency = 1
  1511. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1512. B.Parent = Character2
  1513. local W = Instance.new("Weld")
  1514. W.Part0 = Limb
  1515. W.Part1 = B
  1516. W.C0 = CFrame.new(0, -0.5, 0)
  1517. W.Parent = Limb
  1518.  
  1519. end
  1520. --[
  1521. local Bar = Instance.new("Part")
  1522. Bar.TopSurface = 0
  1523. Bar.BottomSurface = 0
  1524. Bar.formFactor = "Symmetric"
  1525. Bar.Size = Vector3.new(1, 1, 1)
  1526. Bar.Transparency = 1
  1527. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1528. Bar.Parent = Character2
  1529. local Weld = Instance.new("Weld")
  1530. Weld.Part0 = Torso2
  1531. Weld.Part1 = Bar
  1532. Weld.C0 = CFrame.new(0, 0.5, 0)
  1533. Weld.Parent = Torso2
  1534. --]]
  1535. end
  1536. Character2.Parent = workspace
  1537. Debris:AddItem(Character2,5)
  1538.  
  1539. return Character2,Torso2
  1540. end))
  1541. end
  1542.  
  1543. function ApplyDamage(Humanoid,Damage)
  1544. Damage = Damage * DAMAGEMULTIPLIER
  1545. if Humanoid.Health < 2000 then
  1546. if Humanoid.Health - Damage > 0 then
  1547. Humanoid.Health = Humanoid.Health - Damage
  1548. else
  1549. Humanoid.Parent:BreakJoints()
  1550. end
  1551. else
  1552. Humanoid.Parent:BreakJoints()
  1553. end
  1554. end
  1555.  
  1556. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1557. local dmg = math.random(min,max)
  1558. for i,v in ipairs(workspace:GetChildren()) do
  1559. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1560. local body = v:GetChildren()
  1561. for part = 1, #body do
  1562. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1563. if(body[part].Position - position).Magnitude < radius then
  1564. if v.ClassName == "Model" then
  1565. if v:FindFirstChild("Humanoid") then
  1566. if v.Humanoid.Health ~= 0 then
  1567. if CanBeDodgedByJumping == true then
  1568. if body[part].Position.Y < position.Y+5 then
  1569. if math.random(1,100) < critrate+1 then
  1570. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1571. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1572. else
  1573. v.Humanoid.Health = v.Humanoid.Health - dmg
  1574. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1575. end
  1576. local defence = Instance.new("BoolValue",v)
  1577. defence.Name = ("HitBy"..Player.Name)
  1578. end
  1579. else
  1580. if beserk == true then
  1581. v.Humanoid.Health = 0
  1582. end
  1583. if math.random(1,100) < critrate+1 then
  1584. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1585. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1586. else
  1587. v.Humanoid.Health = v.Humanoid.Health - dmg
  1588. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1589. end
  1590. local defence = Instance.new("BoolValue",v)
  1591. defence.Name = ("HitBy"..Player.Name)
  1592. end
  1593. end
  1594. end
  1595. end
  1596. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1597. end
  1598. end
  1599. end
  1600. end
  1601. if v:FindFirstChild("HitBy"..Player.Name) then
  1602. v:FindFirstChild("HitBy"..Player.Name):remove()
  1603. end
  1604. end
  1605. end
  1606.  
  1607. function Banish(Foe)
  1608. if Foe then
  1609. coroutine.resume(coroutine.create(function()
  1610. --if game.Players:FindFirstChild(Foe.Name) then
  1611. table.insert(TOBANISH,Foe.Name)
  1612. printbye(Foe.Name)
  1613. --end
  1614. Foe.Archivable = true
  1615. local CLONE = Foe:Clone()
  1616. Foe:Destroy()
  1617. CLONE.Parent = Effects
  1618. CLONE:BreakJoints()
  1619. local MATERIALS = {"Glass","Neon"}
  1620. for _, c in pairs(CLONE:GetDescendants()) do
  1621. if c:IsA("BasePart") then
  1622. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1623. CreateSound(340722848, c, 10, 1, false)
  1624. end
  1625. c.Anchored = true
  1626. c.Transparency = c.Transparency + 0.2
  1627. c.Material = MATERIALS[MRANDOM(1,2)]
  1628. c.Color = C3(0,1,0)
  1629. if c.ClassName == "MeshPart" then
  1630. c.TextureID = ""
  1631. end
  1632. if c:FindFirstChildOfClass("SpecialMesh") then
  1633. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1634. end
  1635. if c:FindFirstChildOfClass("Decal") then
  1636. c:FindFirstChildOfClass("Decal"):remove()
  1637. end
  1638. c.Name = "Banished"
  1639. c.CanCollide = false
  1640. else
  1641. c:remove()
  1642. end
  1643. end
  1644. local A = false
  1645. for i = 1, 35 do
  1646. if A == false then
  1647. A = true
  1648. elseif A == true then
  1649. A = false
  1650. end
  1651. for _, c in pairs(CLONE:GetDescendants()) do
  1652. if c:IsA("BasePart") then
  1653. c.Anchored = true
  1654. c.Material = MATERIALS[MRANDOM(1,2)]
  1655. c.Transparency = c.Transparency + 0.8/35
  1656. if A == false then
  1657. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1658. elseif A == true then
  1659. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1660. end
  1661. end
  1662. end
  1663. Swait()
  1664. end
  1665. CLONE:remove()
  1666. end))
  1667. end
  1668. end
  1669.  
  1670. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1671. local CHILDREN = workspace:GetDescendants()
  1672. for index, CHILD in pairs(CHILDREN) do
  1673. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1674. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1675. if HUM then
  1676. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1677. if TORSO then
  1678. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1679. if ISBANISH == true then
  1680. Banish(CHILD)
  1681. else
  1682. if ISBANISH == "Gravity" then
  1683. HUM.PlatformStand = true
  1684. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1685. local grav = Instance.new("BodyPosition",TORSO)
  1686. grav.D = 15
  1687. grav.P = 20000
  1688. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1689. grav.position = TORSO.Position
  1690. grav.Name = "V3BanishForce"..Player.Name
  1691. else
  1692. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1693. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1694. end
  1695. else
  1696. HUM.PlatformStand = false
  1697. end
  1698. end
  1699. elseif ISBANISH == "Gravity" then
  1700. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1701. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1702. HUM.PlatformStand = false
  1703. end
  1704. end
  1705. end
  1706. end
  1707. end
  1708. end
  1709. end
  1710.  
  1711. function ApplyAoED(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1712. for index, CHILD in pairs(workspace:GetDescendants()) do
  1713. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1714. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1715. if HUM then
  1716. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1717. if TORSO then
  1718. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1719. if INSTAKILL == true then
  1720. CHILD:BreakJoints()
  1721. else
  1722. local DMG = MRANDOM(MINDMG,MAXDMG)
  1723. ApplyDamage(HUM,DMG)
  1724. end
  1725. if FLING > 0 then
  1726. for _, c in pairs(CHILD:GetChildren()) do
  1727. if c:IsA("BasePart") then
  1728. local bv = Instance.new("BodyVelocity")
  1729. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1730. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1731. bv.Parent = c
  1732. Debris:AddItem(bv,0.05)
  1733. end
  1734. end
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. end
  1742.  
  1743. function StatLabel(CFRAME, TEXT, COLOR)
  1744. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1745. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1746. local BODYGYRO = IT("BodyGyro", STATPART)
  1747. game:GetService("Debris"):AddItem(STATPART ,5)
  1748. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1749. BILLBOARDGUI.Adornee = STATPART
  1750. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1751. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1752. BILLBOARDGUI.AlwaysOnTop = false
  1753. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1754. TEXTLABEL.BackgroundTransparency = 1
  1755. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1756. TEXTLABEL.Text = TEXT
  1757. TEXTLABEL.Font = SKILLFONT
  1758. TEXTLABEL.FontSize="Size42"
  1759. TEXTLABEL.TextColor3 = COLOR
  1760. TEXTLABEL.TextStrokeTransparency = 0
  1761. TEXTLABEL.TextScaled = true
  1762. TEXTLABEL.TextWrapped = true
  1763. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1764. for i = 1, 50 do
  1765. Swait()
  1766. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1767. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1768. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1769. end
  1770. THEPART.Parent = nil
  1771. end),STATPART, TEXTLABEL)
  1772. end
  1773.  
  1774. --//=================================\\
  1775. --|| ATTACK FUNCTIONS AND STUFF
  1776. --\\=================================//
  1777.  
  1778. function Intro()
  1779. EQUIPPED = true
  1780. ATTACK = true
  1781. Rooted = true
  1782. if Rooted == false then
  1783. Disable_Jump = false
  1784. Humanoid.WalkSpeed = Speed
  1785. elseif Rooted == true then
  1786. Disable_Jump = true
  1787. Humanoid.WalkSpeed = 0
  1788. end
  1789. coroutine.resume(coroutine.create(function()
  1790. Swait()
  1791. for _, c in pairs(Handle:GetChildren()) do
  1792. if c.ClassName == "Part" then
  1793. if c.Material ~= Enum.Material.Neon then
  1794. c.Transparency = c.Transparency - 0.01
  1795. end
  1796. c.Color = C3(0,1,0)
  1797. end
  1798. end
  1799. for i=0, 0.5, 0.1 / Animation_Speed do
  1800. Swait()
  1801. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. end
  1808. end))
  1809. wait(1)
  1810. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1811. for i = 1, 250 do
  1812. Swait()
  1813. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1814. local TIMER = MRANDOM(20, 80)
  1815. WACKYEFFECT({
  1816. Time = TIMER,
  1817. EffectType = "Sphere",
  1818. Size = VT(0, 1, 0),
  1819. Size2 = VT(0, 45, 0),
  1820. Transparency = 0,
  1821. Transparency2 = 0,
  1822. CFrame = AREA,
  1823. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1824. RotationX = 0,
  1825. RotationY = 0,
  1826. RotationZ = 0,
  1827. Material = "Neon",
  1828. Color = C3(0, 1, 0),
  1829. SoundID = nil,
  1830. SoundPitch = 0.8,
  1831. SoundVolume = 5
  1832. })
  1833. end
  1834. CreateSound("1238240145", Torso, 6, 1)
  1835. for i=0, 3.5, 0.1 / Animation_Speed do
  1836. Swait()
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1843. end
  1844. ATTACK = false
  1845. Rooted = false
  1846. end
  1847.  
  1848. function Over()
  1849. ATTACK = true
  1850. Rooted = true
  1851. FORCEIDLE = true
  1852. for i = 1, 5 do
  1853. Swait()
  1854. end
  1855. local ORIGINPOS = RootPart.Position
  1856. CreateSound(1447872444, Torso, 10, 1.2, false)
  1857. for i = 1, 25 do
  1858. Swait()
  1859. coroutine.resume(coroutine.create(function()
  1860. local POS = RootPart.Position
  1861. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1862. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1863. wait(0.3)
  1864. ApplyAoED(POS,25+i,15,25,25,false)
  1865. end))
  1866. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1867. end
  1868. FORCEIDLE = false
  1869. local BUILDUP = true
  1870. coroutine.resume(coroutine.create(function()
  1871. repeat
  1872. Swait()
  1873. if ATTACK == false then
  1874. break
  1875. end
  1876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1880. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1882. until BUILDUP == false
  1883. repeat
  1884. Swait()
  1885. if ATTACK == false then
  1886. break
  1887. end
  1888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1892. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1894. until ATTACK == false
  1895. end))
  1896. wait(0.5)
  1897. BUILDUP = false
  1898. coroutine.resume(coroutine.create(function()
  1899. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1900. for i = 1, 5 do
  1901. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1902. end
  1903. wait(1.3)
  1904. for i = 1, 6 do
  1905. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1906. end
  1907. for i = 1, 25 do
  1908. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1909. end
  1910. ApplyAoED(ORIGINPOS,85,35,85,125,false)
  1911. end))
  1912. wait(0.4)
  1913. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1914. ATTACK = false
  1915. Rooted = false
  1916. end
  1917.  
  1918. function ShotU()
  1919. ATTACK = true
  1920. Rooted = false
  1921. for i=0, 0.1, 0.1 / Animation_Speed do
  1922. Swait()
  1923. turnto(Mouse.Hit.p)
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1925. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1930. end
  1931. repeat
  1932. for i=0, 0.1, 0.1 / Animation_Speed do
  1933. Swait()
  1934. turnto(Mouse.Hit.p)
  1935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1936. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1941. end
  1942. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1943. SpawnTrail(Hole.Position,POS)
  1944. if HIT ~= nil then
  1945. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1946. Banish(HIT.Parent)
  1947. end
  1948. end
  1949. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1950. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1951. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1952. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1953. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1954. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1955. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  1956. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1957. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1958. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1959. for i=0, 0.1, 0.1 / Animation_Speed do
  1960. Swait()
  1961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1962. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1967. end
  1968. until KEYHOLD == false
  1969. ATTACK = false
  1970. Rooted = false
  1971. end
  1972.  
  1973. function Shot()
  1974. ATTACK = true
  1975. Rooted = false
  1976. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1977. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1978. for i=0, 0.4, 0.1 / Animation_Speed do
  1979. Swait()
  1980. turnto(Mouse.Hit.p)
  1981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1982. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1987. end
  1988. repeat
  1989. for i=0, 0.2, 0.1 / Animation_Speed do
  1990. Swait()
  1991. turnto(Mouse.Hit.p)
  1992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1993. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1998. end
  1999. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2000. SpawnTrail(Hole.Position,POS)
  2001. if HIT ~= nil then
  2002. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2003. Banish(HIT.Parent)
  2004. end
  2005. end
  2006. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  2007. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2008. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2009. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2010. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2011. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2012. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2013. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2014. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2015. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2016. for i=0, 0.3, 0.1 / Animation_Speed do
  2017. Swait()
  2018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2019. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2024. end
  2025. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2026. until KEYHOLD == false
  2027. ATTACK = false
  2028. Rooted = false
  2029. end
  2030.  
  2031. function Darkness()
  2032. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  2033. ATTACK = true
  2034. Rooted = true
  2035. local GYRO = IT("BodyGyro",RootPart)
  2036. GYRO.D = 25
  2037. GYRO.P = 20000
  2038. GYRO.MaxTorque = VT(0,4000000,0)
  2039. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2040. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2041. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2042. CreateSound(429459101,Torso,5,1.5,false)
  2043. local GYROING = true
  2044. coroutine.resume(coroutine.create(function()
  2045. repeat
  2046. Swait()
  2047. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2048. until GYROING == false
  2049. GYRO:Remove()
  2050. end))
  2051. for i=0, 1, 0.1 / Animation_Speed do
  2052. Swait()
  2053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  2059. end
  2060. for i = 1, 13 do
  2061. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  2062. end
  2063. CreateSound(1368637781,Torso,5,1.5,false)
  2064. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,1,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2065. GYROING = false
  2066. coroutine.resume(coroutine.create(function()
  2067. coroutine.resume(coroutine.create(function()
  2068. for i=1, 25 do
  2069. Swait()
  2070. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  2071. end
  2072. end))
  2073. repeat
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  2081. until ATTACK == false
  2082. end))
  2083. coroutine.resume(coroutine.create(function()
  2084. local BULLETCFRAME = RootPart.CFrame
  2085. local EXPLODED = false
  2086. coroutine.resume(coroutine.create(function()
  2087. repeat
  2088. Swait()
  2089. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2090. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2091. until EXPLODED == true
  2092. end))
  2093. for i=1, 50 do
  2094. Swait()
  2095. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  2096. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  2097. if RAY then
  2098. ApplyAoED(BULLETCFRAME.p,25,12,54,350,false)
  2099. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2100. break
  2101. end
  2102. end
  2103. wait(0.5)
  2104. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2105. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2106. for E = 1, 3 do
  2107. for i = 1, 5 do
  2108. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,1,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  2109. end
  2110. end
  2111. ApplyAoED(BULLETCFRAME.p,125,25,75,250,false)
  2112. EXPLODED = true
  2113. for i = 1, 15 do
  2114. Swait()
  2115. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2116. end
  2117. end))
  2118. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2119. ATTACK = false
  2120. Rooted = false
  2121. end
  2122. coroutine.resume(coroutine.create(function()
  2123. local POS = RootPart.Position
  2124. wait(0.2)
  2125. for i = 1, 5 do
  2126. WACKYEFFECT({
  2127. Time = 65,
  2128. EffectType = "Sphere",
  2129. Size = VT(2, 2, 2),
  2130. Size2 = VT(0, 0, 500),
  2131. Transparency = 1,
  2132. Transparency2 = 0,
  2133. CFrame = CF(POS),
  2134. MoveToPos = nil,
  2135. RotationX = MRANDOM(-2, 2),
  2136. RotationY = MRANDOM(-12, 12),
  2137. RotationZ = MRANDOM(-2, 2),
  2138. Material = "Neon",
  2139. Color = C3(0, 1, 0),
  2140. SoundID = nil,
  2141. SoundPitch = nil,
  2142. SoundVolume = nil
  2143. })
  2144. end
  2145. wait(1)
  2146. SHAKECAM(POS, 45, 15, 15)
  2147. ApplyAoE(POS, 450, true)
  2148. WACKYEFFECT({
  2149. Time = 85,
  2150. EffectType = "Sphere",
  2151. Size = VT(120, 120, 120),
  2152. Size2 = VT(350, 350, 350),
  2153. Transparency = 0,
  2154. Transparency2 = 1,
  2155. CFrame = CF(POS),
  2156. MoveToPos = nil,
  2157. RotationX = 0,
  2158. RotationY = 0,
  2159. RotationZ = 0,
  2160. Material = "Neon",
  2161. Color = C3(0, 1, 0),
  2162. SoundID = nil,
  2163. SoundPitch = 1,
  2164. SoundVolume = 10
  2165. })
  2166. for i = 1, 20 do
  2167. WACKYEFFECT({
  2168. Time = 85,
  2169. EffectType = "Sphere",
  2170. Size = VT(120, 120, 120),
  2171. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2172. Transparency = 0.8,
  2173. Transparency2 = 1,
  2174. CFrame = CF(POS),
  2175. MoveToPos = nil,
  2176. RotationX = 0,
  2177. RotationY = 0,
  2178. RotationZ = 0,
  2179. Material = "Neon",
  2180. Color = C3(0, 1, 0),
  2181. SoundID = nil,
  2182. SoundPitch = 1,
  2183. SoundVolume = 10
  2184. })
  2185. WACKYEFFECT({
  2186. Time = 100,
  2187. EffectType = "Wave",
  2188. Size = VT(25, 2, 25),
  2189. Size2 = VT(400, 0, 400) * 1.2,
  2190. Transparency = 0,
  2191. Transparency2 = 1,
  2192. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2193. MoveToPos = nil,
  2194. RotationX = 0,
  2195. RotationY = 0,
  2196. RotationZ = 0,
  2197. Material = "Neon",
  2198. Color = C3(0, 1, 0),
  2199. SoundID = nil,
  2200. SoundPitch = nil,
  2201. SoundVolume = nil
  2202. })
  2203. end
  2204. function RecolorTextAndRename(name,col1,col2,font)
  2205. modet.TextStrokeColor3 = col2
  2206. modet.TextColor3 = col1
  2207. modet.Font = font
  2208. modet.Text = name
  2209. techc.ImageColor3 = col2
  2210. circl.ImageColor3 = col2
  2211. circl2.ImageColor3 = col1
  2212. imgl2.ImageColor3 = col1
  2213. imgl2b.ImageColor3 = col2
  2214. ned.Text = name
  2215. ned.TextColor3 = col1
  2216. ned.TextStrokeColor3 = col2
  2217. end
  2218. RecolorTextAndRename("Mad",BrickColor.new("Bright violet").Color,BrickColor.new("Cyan").Color,"Antique")
  2219.  
  2220.  
  2221. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2222. for i = 1, 5 do
  2223. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2224. WACKYEFFECT({
  2225. Time = 120,
  2226. EffectType = "Wave",
  2227. Size = VT(150, 2, 150),
  2228. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2229. Transparency = 0,
  2230. Transparency2 = 1,
  2231. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2232. MoveToPos = nil,
  2233. RotationX = 0,
  2234. RotationY = 0,
  2235. RotationZ = 0,
  2236. Material = "Neon",
  2237. Color = C3(0, 1, 0),
  2238. SoundID = nil,
  2239. SoundPitch = nil,
  2240. SoundVolume = nil
  2241. })
  2242. end
  2243. end))
  2244. CHARGE = true
  2245. end
  2246.  
  2247. function AttackTemplate()
  2248. ATTACK = true
  2249. Rooted = false
  2250. for i=0, 1, 0.1 / Animation_Speed do
  2251. Swait()
  2252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2258. end
  2259. ATTACK = false
  2260. Rooted = false
  2261. end
  2262.  
  2263. function Taunt()
  2264. ATTACK = true
  2265. Rooted = true
  2266. local VIOLENCE = 1
  2267. FORCEIDLE = true
  2268. FORCEIDLE = false
  2269. if VIOLENCE <= 10 then
  2270. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2271. for i=0, 1, 0.1 / Animation_Speed do
  2272. Swait()
  2273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2277. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2279. end
  2280. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  2281. repeat Swait() until TAUNT.TimeLength > 0
  2282. repeat
  2283. Swait()
  2284. ApplyAoE(Head.Position,15,0,0,200,false)
  2285. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2286. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2287. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2288. TAUNT.Parent = Head
  2289. Swait()
  2290. TAUNT.Parent = Head
  2291. local CHILDREN = workspace:GetDescendants()
  2292. for index, CHILD in pairs(CHILDREN) do
  2293. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2294. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2295. if HUM then
  2296. local TORSO = CHILD:FindFirstChild("Head")
  2297. if TORSO then
  2298. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2299. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2300. TORSO:remove()
  2301. if CHILD:FindFirstChild("Torso") then
  2302. Ragdoll(CHILD,Torso,true)
  2303. elseif CHILD:FindFirstChild("UpperTorso") then
  2304. R15Ragdoll(CHILD,true)
  2305. end
  2306. end
  2307. end
  2308. end
  2309. end
  2310. end
  2311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2312. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2315. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2317. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  2318. end
  2319. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2320. ATTACK = false
  2321. Rooted = false
  2322. end
  2323.  
  2324. function Tuk()
  2325. ATTACK = true
  2326. Rooted = true
  2327. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2328. CreateSound("1238240145", Torso, 6, 0.9)
  2329. CreateSound(363808674, Torso, 6, 1, false)
  2330. for i=0, 0.6, 0.1 / Animation_Speed do
  2331. Swait()
  2332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2338. end
  2339. CreateSound(363808674, Torso, 6, 1, false)
  2340. for i=0, 0.6, 0.1 / Animation_Speed do
  2341. Swait()
  2342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348. end
  2349. CreateSound(363808674, Torso, 6, 1, false)
  2350. for i=0, 0.6, 0.1 / Animation_Speed do
  2351. Swait()
  2352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2358. end
  2359. CreateSound(363808674, Torso, 6, 1, false)
  2360. for i=0, 0.6, 0.1 / Animation_Speed do
  2361. Swait()
  2362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2368. end
  2369. CreateSound(363808674, Torso, 6, 1, false)
  2370. for i=0, 0.6, 0.1 / Animation_Speed do
  2371. Swait()
  2372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2378. end
  2379. CreateSound(363808674, Torso, 6, 1, false)
  2380. for i=0, 0.6, 0.1 / Animation_Speed do
  2381. Swait()
  2382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2388. end
  2389. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2390. ATTACK = false
  2391. Rooted = false
  2392. end
  2393.  
  2394. function HAHAHA()
  2395. ATTACK = true
  2396. Rooted = true
  2397. UNANCHOR = false
  2398. RootPart.Anchored = true
  2399. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2400. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2401. for i=0, 0.5, 0.1 / Animation_Speed do
  2402. Swait()
  2403. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2404. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2405. end
  2406. CreateSound("1238240145", Torso, 6, 1)
  2407. for i=0, 3.5, 0.1 / Animation_Speed do
  2408. Swait()
  2409. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2410. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. end
  2418. for i = 1, 10 do
  2419. Swait()
  2420. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2421. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2422. end
  2423. local ORIGIN = RootPart.Position
  2424. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  2425. for i=0, 1, 0.1 / Animation_Speed do
  2426. Swait()
  2427. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2428. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2429. end
  2430. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2431. CreateSound(147722227, Torso, 4, 1.3, false)
  2432. for i=0, 0.3, 0.1 / Animation_Speed do
  2433. Swait()
  2434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2440. end
  2441. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2442. UNANCHOR = true
  2443. RootPart.Anchored = false
  2444. for i = 1, 10 do
  2445. Swait()
  2446. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2447. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2448. end
  2449. ATTACK = false
  2450. Rooted = false
  2451. end
  2452.  
  2453. --//=================================\\
  2454. --|| ASSIGN THINGS TO KEYS
  2455. --\\=================================//
  2456.  
  2457. function MouseDown(Mouse)
  2458. if ATTACK == false then
  2459. end
  2460. end
  2461.  
  2462. function MouseUp(Mouse)
  2463. HOLD = false
  2464. end
  2465.  
  2466. function KeyDown(Key)
  2467. KEYHOLD = true
  2468. if Key == "z" and ATTACK == false then
  2469. if MODE == "DeadBanish" then
  2470. Shot()
  2471. elseif MODE == "DarkBanish" then
  2472. ShotU()
  2473. end
  2474. end
  2475.  
  2476. if Key == "x" and ATTACK == false then
  2477. if MODE == "DeadBanish" then
  2478. Darkness()
  2479. elseif MODE == "DarkBanish" then
  2480. Over()
  2481. end
  2482. end
  2483.  
  2484. if Key == "t" and ATTACK == false then
  2485. Tuk()
  2486. end
  2487.  
  2488. if Key == "f" and ATTACK == false then
  2489. Switch()
  2490. end
  2491.  
  2492. if Key == "c" and ATTACK == false then
  2493. if MODE == "DeadBanish" then
  2494. Taunt()
  2495. elseif MODE == "DarkBanish" then
  2496. HAHAHA()
  2497. end
  2498. end
  2499.  
  2500. if Key == "x" and ATTACK == false then
  2501. end
  2502. end
  2503.  
  2504. function KeyUp(Key)
  2505. KEYHOLD = false
  2506. end
  2507.  
  2508. Mouse.Button1Down:connect(function(NEWKEY)
  2509. MouseDown(NEWKEY)
  2510. end)
  2511. Mouse.Button1Up:connect(function(NEWKEY)
  2512. MouseUp(NEWKEY)
  2513. end)
  2514. Mouse.KeyDown:connect(function(NEWKEY)
  2515. KeyDown(NEWKEY)
  2516. end)
  2517. Mouse.KeyUp:connect(function(NEWKEY)
  2518. KeyUp(NEWKEY)
  2519. end)
  2520.  
  2521. --//=================================\\
  2522. --\\=================================//
  2523.  
  2524.  
  2525. function unanchor()
  2526. for _, c in pairs(Character:GetChildren()) do
  2527. if c:IsA("BasePart") and c ~= RootPart then
  2528. c.Anchored = false
  2529. end
  2530. end
  2531. for _, c in pairs(Handle:GetChildren()) do
  2532. if c.ClassName == "Part" then
  2533. c.Anchored = false
  2534. end
  2535. end
  2536. for _, c in pairs(Weapon:GetChildren()) do
  2537. if c.ClassName == "Part" then
  2538. c.Anchored = false
  2539. end
  2540. end
  2541. for _, c in pairs(Weapon:GetChildren()) do
  2542. if c:IsA("BasePart") and c ~= RootPart then
  2543. c.Anchored = false
  2544. end
  2545. end
  2546. if UNANCHOR == true then
  2547. RootPart.Anchored = false
  2548. else
  2549. RootPart.Anchored = true
  2550. end
  2551. end
  2552.  
  2553.  
  2554. --//=================================\\
  2555. --|| WRAP THE WHOLE SCRIPT UP
  2556. --\\=================================//
  2557.  
  2558. Humanoid.Changed:connect(function(Jump)
  2559. if Jump == "Jump" and (Disable_Jump == true) then
  2560. Humanoid.Jump = false
  2561. end
  2562. end)
  2563.  
  2564. local CONNECT = nil
  2565.  
  2566. while true do
  2567. Swait()
  2568. ANIMATE.Parent = nil
  2569. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2570. Humanoid = IT("Humanoid",Character)
  2571. end
  2572. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2573. v:Stop();
  2574. end
  2575. SINE = SINE + CHANGE
  2576. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2577. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2578. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2579. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2580. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2581. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2582. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2583. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2584. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2585. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2586. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2587. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2588. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2589. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2590. end
  2591. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2592. ANIM = "Jump"
  2593. if ATTACK == false then
  2594. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2600. end
  2601. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2602. ANIM = "Fall"
  2603. if ATTACK == false then
  2604. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2610. end
  2611. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2612. ANIM = "Idle"
  2613. if ATTACK == false then
  2614. if MODE == "DeadBanish" then
  2615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2616. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.35 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(32), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2621. elseif MODE == "DarkBanish" then
  2622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2623. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. end
  2629. end
  2630. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2631. ANIM = "Walk"
  2632. if ATTACK == false then
  2633. if MODE == "DeadBanish" then
  2634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2635. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2640. elseif MODE == "DarkBanish" then
  2641. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2644. end
  2645. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2647. end
  2648. end
  2649. unanchor()
  2650. Humanoid.MaxHealth = "inf"
  2651. Humanoid.Health = "inf"
  2652. if Rooted == false then
  2653. Disable_Jump = false
  2654. Humanoid.WalkSpeed = Speed
  2655. elseif Rooted == true then
  2656. Disable_Jump = true
  2657. Humanoid.WalkSpeed = 0
  2658. end
  2659. for _, c in pairs(Cam:GetChildren()) do
  2660. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  2661. c:remove()
  2662. end
  2663. end
  2664. for LIST = 1, #WHITELIST do
  2665. if WHITELIST[LIST] ~= nil then
  2666. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  2667. if CHARACTER then
  2668. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  2669. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2670. if TORSO then
  2671. CreateSound(201858045, Cam, 3, 1)
  2672. local GUI = Instance.new("BillboardGui",Cam)
  2673. GUI.Name = WHITELIST[LIST]
  2674. GUI.Size = UDim2.new(5,0,5,0)
  2675. GUI.Adornee = TORSO
  2676. local GUI2 = IT("ImageLabel",GUI)
  2677. GUI2.BackgroundTransparency = 1
  2678. GUI2.BorderSizePixel = 0
  2679. GUI2.ImageTransparency = 1
  2680. GUI2.Size = UDim2.new(1,0,1,0)
  2681. GUI2.SizeConstraint = "RelativeYY"
  2682. GUI.AlwaysOnTop = true
  2683. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  2684. end
  2685. else
  2686. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  2687. if GUI.ImageLabel.ImageTransparency <= 1 then
  2688. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  2689. end
  2690. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2691. if TORSO then
  2692. GUI.Adornee = TORSO
  2693. end
  2694. end
  2695. else
  2696. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2697. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2698. end
  2699. end
  2700. else
  2701. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2702. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2703. end
  2704. table.remove(WHITELIST,LIST)
  2705. end
  2706. end
  2707. if Head:FindFirstChild("face") then
  2708. Head.face.Texture = "rbxassetid://2505524494"
  2709. end
  2710. for _, c in pairs(Character:GetDescendants()) do
  2711. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2712. c.Material = "Neon"
  2713. c.Color = C3(0,0.1,0)
  2714. if c:FindFirstChildOfClass("SpecialMesh") then
  2715. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2716. end
  2717. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2718. c.Color = C3(0,1,0)
  2719. c.Material = "Neon"
  2720. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2721. c:remove()
  2722. end
  2723. end
  2724. for _, c in pairs(Handle:GetChildren()) do
  2725. if c.ClassName == "Part" then
  2726. if c.Material ~= Enum.Material.Neon then
  2727. c.Transparency = 0
  2728. end
  2729. c.Color = C3(0,1,0)
  2730. if c:FindFirstChild("PE") then
  2731. c.PE.Enabled = true
  2732. end
  2733. end
  2734. end
  2735. MagicSphere(VT(0,0,0), 7, CF(RootPart.CFrame * CF(0, -2.9, 0).p, RootPart.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2736. MagicSphere(VT(0,0,0), 3, CF(Hole.CFrame * CF(0, 0.1, 0).p, Hole.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2737. if Character:FindFirstChildOfClass("Accessory") then
  2738. Character:FindFirstChildOfClass("Accessory"):remove()
  2739. elseif Character:FindFirstChildOfClass("Hat") then
  2740. Character:FindFirstChildOfClass("Hat"):remove()
  2741. end
  2742. armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
  2743. MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2744. MagicBlock(0.3,30,Head.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2745. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  2746. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  2747. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2748. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2749. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2750. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  2751. if MODE == "DeadBanish" then
  2752. for E = 1, #GOODUI do
  2753. GOODUI[E].TextStrokeTransparency = 0
  2754. GOODUI[E].TextTransparency = 0
  2755. end
  2756. for E = 1, #BADUI do
  2757. BADUI[E].TextStrokeTransparency = 1
  2758. BADUI[E].TextTransparency = 0.5
  2759. end
  2760. elseif MODE == "DarkBanish" then
  2761. for E = 1, #GOODUI do
  2762. GOODUI[E].TextStrokeTransparency = 1
  2763. GOODUI[E].TextTransparency = 0.5
  2764. end
  2765. for E = 1, #BADUI do
  2766. BADUI[E].TextStrokeTransparency = 0
  2767. BADUI[E].TextTransparency = 0
  2768. end
  2769. end
  2770. end
  2771. if EQUIPPED == false then
  2772. Intro()
  2773. end
  2774. if VALUE2 == "DarkBanish" and VALUE1 == false then
  2775. local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
  2776. AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
  2777. AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
  2778. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Lime green",VT(0.1,6,0.1),0)
  2779. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(0.1,6,0.1),0)
  2780. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Lime green",VT(0.3,0.3,0.6),0)
  2781. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.3,0.3,3),0)
  2782. end
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