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- FileNotFoundException: Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event.
- System.MonoCustomAttrs.IsDefined (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
- System.RuntimeType.IsDefined (System.Type attributeType, System.Boolean inherit) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
- ScriptInspector.ReflectedType..ctor (System.Type type) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:1045)
- ScriptInspector.SymbolDefinition.ImportReflectedType (System.Type type) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:7890)
- ScriptInspector.AssemblyDefinition.InitializeGlobalNamespace () (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:12307)
- ScriptInspector.AssemblyDefinition.get_GlobalNamespace () (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:12194)
- ScriptInspector.AssemblyDefinition.FindSameNamespace (ScriptInspector.NamespaceDefinition namespaceDefinition) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:12351)
- ScriptInspector.AssemblyDefinition.FindSameNamespace (ScriptInspector.NamespaceDefinition namespaceDefinition) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:12353)
- ScriptInspector.AssemblyDefinition.ResolveAttributeInReferencedAssemblies (ScriptInspector.ParseTree+Leaf leaf, ScriptInspector.NamespaceDefinition namespaceDefinition) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:12381)
- ScriptInspector.NamespaceDefinition.ResolveAttributeMember (ScriptInspector.ParseTree+Leaf leaf, ScriptInspector.Scope context) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:6036)
- ScriptInspector.NamespaceScope.ResolveAttribute (ScriptInspector.ParseTree+Leaf leaf) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:6679)
- ScriptInspector.Scope.ResolveAttribute (ScriptInspector.ParseTree+Leaf leaf) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:335)
- ScriptInspector.SymbolDefinition.ResolveNode (ScriptInspector.ParseTree+BaseNode baseNode, ScriptInspector.Scope scope, ScriptInspector.SymbolDefinition asMemberOf, System.Int32 numTypeArguments, System.Boolean asTypeOnly) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:9930)
- ScriptInspector.SymbolDefinition.ResolveNode (ScriptInspector.ParseTree+BaseNode baseNode, ScriptInspector.Scope scope, ScriptInspector.SymbolDefinition asMemberOf, System.Int32 numTypeArguments, System.Boolean asTypeOnly) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:9948)
- ScriptInspector.SymbolDefinition.ResolveNode (ScriptInspector.ParseTree+BaseNode baseNode, ScriptInspector.Scope scope, ScriptInspector.SymbolDefinition asMemberOf, System.Int32 numTypeArguments, System.Boolean asTypeOnly) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:9869)
- ScriptInspector.SymbolDefinition.ResolveNode (ScriptInspector.ParseTree+BaseNode baseNode, ScriptInspector.Scope scope, ScriptInspector.SymbolDefinition asMemberOf, System.Int32 numTypeArguments, System.Boolean asTypeOnly) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:9848)
- ScriptInspector.FGResolver.ResolveNodeInternal (ScriptInspector.ParseTree+Node node) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:13196)
- UnityEngine.Debug:LogException(Exception)
- ScriptInspector.FGResolver:ResolveNodeInternal(Node) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:13202)
- ScriptInspector.FGResolver:ResolveNode(Node) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTypeSystem.cs:13111)
- ScriptInspector.FGTextEditor:GetTokenStyle(SyntaxToken) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTextEditor.cs:4112)
- ScriptInspector.FGTextEditor:DoGUI(Boolean) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTextEditor.cs:3661)
- ScriptInspector.FGTextEditor:DoGUIWithAutocomplete(Boolean) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTextEditor.cs:1854)
- ScriptInspector.FGTextEditor:OnInspectorGUI(Boolean, RectOffset, EditorWindow) (at Assets/Plugins/Editor/ScriptInspector3/Scripts/FGTextEditor.cs:1793)
- ScriptInspector.ScriptInspector:DoGUI() (at Assets/Plugins/Editor/ScriptInspector3/Scripts/ScriptInspector.cs:76)
- ScriptInspector.ScriptInspector:OnInspectorGUI() (at Assets/Plugins/Editor/ScriptInspector3/Scripts/ScriptInspector.cs:70)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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