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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game -notjunc "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1"
  5.  
  6. FileSystem_LoadSearchPaths
  7. Valve Software - vbsp.exe (Nov 16 2019)
  8. Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" "-game" "-notjunc" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1"
  9.  
  10. usage : vbsp [options...] mapfile
  11. example: vbsp -onlyents c:\hl2\hl2\maps\test
  12.  
  13. Common options (use -v to see all options):
  14.  
  15. -v (or -verbose): Turn on verbose output (also shows more command
  16. line options).
  17.  
  18. -onlyents : This option causes vbsp only import the entities from the .vmf
  19. file. -onlyents won't reimport brush models.
  20. -onlyprops : Only update the static props and detail props.
  21. -glview : Writes .gl files in the current directory that can be viewed
  22. with glview.exe. If you use -tmpout, it will write the files
  23. into the \tmp folder.
  24. -nodetail : Get rid of all detail geometry. The geometry left over is
  25. what affects visibility.
  26. -nowater : Get rid of water brushes.
  27. -low : Run as an idle-priority process.
  28.  
  29. -vproject <directory> : Override the VPROJECT environment variable.
  30. -game <directory> : Same as -vproject.
  31.  
  32.  
  33. ** Executing...
  34. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  35. ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1"
  36.  
  37. Valve Software - vvis.exe (Nov 16 2019)
  38. FileSystem_LoadSearchPaths
  39. fastvis = true
  40. 4 threads
  41. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1.bsp
  42. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1.prt
  43. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1.prt
  44.  
  45.  
  46. ** Executing...
  47. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  48. ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1"
  49.  
  50. Valve Software - vrad.exe SSE (Nov 16 2019)
  51.  
  52. Valve Radiosity Simulator
  53. FileSystem_LoadSearchPaths
  54. 4 threads
  55. [Reading texlights from 'lights.rad']
  56. [45 texlights parsed from 'lights.rad']
  57.  
  58. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1.bsp
  59. PREP OK
  60. Setting up ray-trace acceleration structure... Done (2.44 seconds)
  61. 22714 faces
  62. 3 degenerate faces
  63. 45021548 square feet [6483102720.00 square inches]
  64. 0 Displacements
  65. 0 Square Feet [0.00 Square Inches]
  66. 22711 patches before subdivision
  67. 624777 patches after subdivision
  68. sun extent from map=0.000000
  69. 1621 direct lights
  70. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (98)
  71. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (160)
  72. transfers 72820891, max 1067
  73. transfer lists: 555.6 megs
  74. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. Bounce #1 added RGB(615694, 600396, 507998)
  76. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  77. Bounce #2 added RGB(73121, 64148, 41849)
  78. Build Patch/Sample Hash Table(s).....Done<1.0361 sec>
  79. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
  80. FinalLightFace Done
  81. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  82. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (45)
  83. Writing leaf ambient...done
  84. Ready to Finish
  85.  
  86. Object names Objects/Maxobjs Memory / Maxmem Fullness
  87. ------------ --------------- --------------- --------
  88. models 431/1024 20688/49152 (42.1%)
  89. brushes 4568/16384 54816/196608 (27.9%)
  90. brushsides 36708/65536 293664/524288 (56.0%)
  91. planes 21374/65536 427480/1310720 (32.6%)
  92. vertexes 43255/65536 519060/786432 (66.0%)
  93. nodes 13543/65536 433376/2097152 (20.7%)
  94. texinfos 6546/12288 471312/884736 (53.3%)
  95. texdata 591/2048 18912/65536 (28.9%)
  96. dispinfos 0/0 0/0 ( 0.0%)
  97. disp_verts 0/0 0/0 ( 0.0%)
  98. disp_tris 0/0 0/0 ( 0.0%)
  99. disp_lmsamples 0/0 0/0 ( 0.0%)
  100. faces 22714/65536 1271984/3670016 (34.7%)
  101. hdr faces 0/65536 0/3670016 ( 0.0%)
  102. origfaces 11166/65536 625296/3670016 (17.0%)
  103. leaves 13975/65536 447200/2097152 (21.3%)
  104. leaffaces 31268/65536 62536/131072 (47.7%)
  105. leafbrushes 12319/65536 24638/131072 (18.8%)
  106. areas 6/1024 48/8192 ( 0.6%)
  107. surfedges 156720/512000 626880/2048000 (30.6%)
  108. edges 99116/256000 396464/1024000 (38.7%)
  109. LDR worldlights 1621/8192 142648/720896 (19.8%)
  110. HDR worldlights 0/8192 0/720896 ( 0.0%)
  111. leafwaterdata 1/32768 12/393216 ( 0.0%)
  112. waterstrips 3581/32768 35810/327680 (10.9%)
  113. waterverts 0/65536 0/786432 ( 0.0%)
  114. waterindices 61467/65536 122934/131072 (93.8%) VERY FULL!
  115. cubemapsamples 76/1024 1216/16384 ( 7.4%)
  116. overlays 2/512 704/180224 ( 0.4%)
  117. LDR lightdata [variable] 55213036/0 ( 0.0%)
  118. HDR lightdata [variable] 0/0 ( 0.0%)
  119. visdata [variable] 5237261/16777216 (31.2%)
  120. entdata [variable] 998121/393216 (253.8%) VERY FULL!
  121. LDR ambient table 13975/65536 55900/262144 (21.3%)
  122. HDR ambient table 13975/65536 55900/262144 (21.3%)
  123. LDR leaf ambient 42920/65536 1201760/1835008 (65.5%)
  124. HDR leaf ambient 13975/65536 391300/1835008 (21.3%)
  125. occluders 0/0 0/0 ( 0.0%)
  126. occluder polygons 0/0 0/0 ( 0.0%)
  127. occluder vert ind 0/0 0/0 ( 0.0%)
  128. detail props [variable] 1/12 ( 8.3%)
  129. static props [variable] 1/110260 ( 0.0%)
  130. pakfile [variable] 5594784/0 ( 0.0%)
  131. physics [variable] 1745825/4194304 (41.6%)
  132. physics terrain [variable] 2/1048576 ( 0.0%)
  133.  
  134. Level flags = 0
  135.  
  136. Total triangle count: 66526
  137. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1.bsp
  138. 5 minutes, 32 seconds elapsed
  139.  
  140. ** Executing...
  141. ** Command: Copy File
  142. ** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_venator_cydi_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_venator_cydi_v1.bsp"
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