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- name: VoxelSniper
- main: com.thevoxelbox.voxelsniper.VoxelSniper
- version: 5.171.0-SNAPSHOT
- website: http://www.voxelwiki.com/minecraft/VoxelSniper
- authors: [przerwap, MikeMatrix, Gavjenks, giltwist, psanker, Deamon5550, DivineRage]
- description: World editing from ingame using 3D brushes.
- softdepend: [VoxelModPackPlugin]
- commands:
- paint:
- description: Change the selected painting to another painting.
- usage: |
- /<command>
- Example: /<command> -- Cycles through paintings. You must be adjacent to the painting and aiming at it.
- goto:
- description: Warps to the specified coordinates.
- permission: voxelsniper.goto
- usage: |
- /<command> [X] [Z]
- Example: /<command> 100 -100 -- Takes the user to the coordinates X: 100, Z: -100. The Y-coordinate will always be 1 more than the Y-coordinate of the highest block at the X and Z-coordinates provided.
- u:
- description: Undoes the last snipe.
- permission: voxelsniper.sniper
- usage: |
- /<command>
- Example: /<command> -- Undoes your most recent snipe.
- uu:
- description: UndoUser undoes another sniper user's snipes.
- permission: voxelsniper.sniper
- usage: |
- /<command> [playername]
- Example: /<command> bads -- Undoes BadSniper's last snipe. BadSniper must be online for name detection to function. Truncation allowed.
- d:
- description: VoxelSniper Default.
- permission: voxelsniper.sniper
- usage: |
- /<command>
- Example: /<command> -- Resets the brush settings to their default values.
- p:
- description: Voxelsniper performer.
- permission: voxelsniper.sniper
- aliases: [perf, performer]
- usage: |
- /<command>
- Example: /<command> -- Sets the performer of the current brush to "m".
- /<command> <performer>
- Example: /<command> -- Sets the performer of the current brush to <performer>.
- vs:
- description: VoxelSniper Settings.
- permission: voxelsniper.sniper
- usage: |
- /<command>
- Example: /<command> -- Returns the current brush settings.
- vc:
- description: VoxelCentroid.
- permission: voxelsniper.sniper
- usage: |
- /<command>
- Example: /<command> -1 -- Sets the Clone Cylinder's Y value for the base relative to the Clone Point.
- vh:
- description: VoxelHeight.
- permission: voxelsniper.sniper
- usage: |
- /<command> [voxel-height]
- Example: /<command> -- Sets the brush height.
- vi:
- description: VoxelInk (Data Value).
- permission: voxelsniper.sniper
- usage: |
- /<command> [0-16]
- Example: /<command> -- sets a data value of 6 (e.g. pink wool).
- vr:
- description: VoxelReplace.
- permission: voxelsniper.sniper
- usage: |
- /<command> [0-159]
- Example: /<command> 12 -- Sets a replace brush to select sand blocks for replacement.
- vl:
- description: VoxelBlockExclusion list
- permission: voxelsniper.sniper
- usage: |
- /<command>
- Example: /<command> 89 -5 -- Adds glowstone to the voxel list and removes planks from the voxel list.
- vir:
- description: VoxelInkReplace.
- permission: voxelsniper.sniper
- usage: |
- /<command> [0-16]
- Example: /<command> 12 -- Sets a replace ink brush to select data 6 blocks for replacement.
- v:
- description: Voxel input.
- permission: voxelsniper.sniper
- usage: |
- /<command> [0-159]
- Example: /<command> 1 -- Loads the sniper with Stone blocks.
- b:
- description: Brush.
- permission: voxelsniper.sniper
- usage: |
- /<command> [brush-size]
- Example: /<command> 5 -- Sets a brush radius size of 5 (11 spaces across).
- Example: /<command> b cm -- Sets your brush to the Ball Brush with the combo-mat performer.
- btool:
- description: Brush Tool Command.
- permission: voxelsniper.sniper
- usage : |
- /<command> -- Prints out command usage information.
- vchunk:
- description: Update the chunk you are standing in.
- usage: |
- /<command>
- Example: /<command> -- Loads the chunk you're standing in.
- permissions:
- voxelsniper.sniper:
- default: op
- voxelsniper.ignorelimitations:
- default: op
- voxelsniper.goto:
- default: op
- voxelsniper.brush.*:
- default: op
- children:
- voxelsniper.brush.ball: true
- voxelsniper.brush.biome: true
- voxelsniper.brush.blendball: true
- voxelsniper.brush.blenddisc: true
- voxelsniper.brush.blendvoxel: true
- voxelsniper.brush.blendvoxeldisc: true
- voxelsniper.brush.blob: true
- voxelsniper.brush.blockreset: true
- voxelsniper.brush.blockresetsurface: true
- voxelsniper.brush.canyon: true
- voxelsniper.brush.canyonselection: true
- voxelsniper.brush.checkervoxeldisc: true
- voxelsniper.brush.cleansnow: true
- voxelsniper.brush.clonestamp: true
- voxelsniper.brush.comet: true
- voxelsniper.brush.copypasta: true
- voxelsniper.brush.cylinder: true
- voxelsniper.brush.disc: true
- voxelsniper.brush.discface: true
- voxelsniper.brush.dome: true
- voxelsniper.brush.drain: true
- voxelsniper.brush.ellipse: true
- voxelsniper.brush.ellipsoid: true
- voxelsniper.brush.entity: true
- voxelsniper.brush.entityremoval: true
- voxelsniper.brush.eraser: true
- voxelsniper.brush.erode: true
- voxelsniper.brush.extrude: true
- voxelsniper.brush.filldown: true
- voxelsniper.brush.flatocean: true
- voxelsniper.brush.generatetree: true
- voxelsniper.brush.heatray: true
- voxelsniper.brush.jaggedline: true
- voxelsniper.brush.jockey: true
- voxelsniper.brush.lightning: true
- voxelsniper.brush.line: true
- voxelsniper.brush.move: true
- voxelsniper.brush.ocean: true
- voxelsniper.brush.overlay: true
- voxelsniper.brush.painting: true
- voxelsniper.brush.pull: true
- voxelsniper.brush.punish: true
- voxelsniper.brush.randomerode: true
- voxelsniper.brush.regeneratechunk: true
- voxelsniper.brush.ring: true
- voxelsniper.brush.rot2d: true
- voxelsniper.brush.rot2dvert: true
- voxelsniper.brush.rot3d: true
- voxelsniper.brush.ruler: true
- voxelsniper.brush.scanner: true
- voxelsniper.brush.set: true
- voxelsniper.brush.setredstoneflip: true
- voxelsniper.brush.setredstonerotate: true
- voxelsniper.brush.shellball: true
- voxelsniper.brush.shellset: true
- voxelsniper.brush.shellvoxel: true
- voxelsniper.brush.signoverwrite: true
- voxelsniper.brush.snipe: true
- voxelsniper.brush.snowcone: true
- voxelsniper.brush.spiralstaircase: true
- voxelsniper.brush.splatterball: true
- voxelsniper.brush.splatterdisc: true
- voxelsniper.brush.splatteroverlay: true
- voxelsniper.brush.splattervoxel: true
- voxelsniper.brush.splattervoxeldisc: true
- voxelsniper.brush.spline: true
- voxelsniper.brush.stamp: true
- voxelsniper.brush.stencil: true
- voxelsniper.brush.stencillist: true
- voxelsniper.brush.threepointcircle: true
- voxelsniper.brush.treesnipe: true
- voxelsniper.brush.triangle: true
- voxelsniper.brush.underlay: true
- voxelsniper.brush.voltmeter: true
- voxelsniper.brush.voxel: true
- voxelsniper.brush.voxeldisc: true
- voxelsniper.brush.voxeldiscface: true
- voxelsniper.brush.warp: true
- voxelsniper.brush.ball:
- default: op
- voxelsniper.brush.biome:
- default: op
- voxelsniper.brush.blendball:
- default: op
- voxelsniper.brush.blenddisc:
- default: op
- voxelsniper.brush.blendvoxel:
- default: op
- voxelsniper.brush.blendvoxeldisc:
- default: op
- voxelsniper.brush.blob:
- default: op
- voxelsniper.brush.blockreset:
- default: op
- voxelsniper.brush.blockresetsurface:
- default: op
- voxelsniper.brush.canyon:
- default: op
- voxelsniper.brush.canyonselection:
- default: op
- voxelsniper.brush.checkervoxeldisc:
- default: op
- voxelsniper.brush.cleansnow:
- default: op
- voxelsniper.brush.clonestamp:
- default: op
- voxelsniper.brush.comet:
- default: op
- voxelsniper.brush.copypasta:
- default: op
- voxelsniper.brush.cylinder:
- default: op
- voxelsniper.brush.disc:
- default: op
- voxelsniper.brush.discface:
- default: op
- voxelsniper.brush.dome:
- default: op
- voxelsniper.brush.drain:
- default: op
- voxelsniper.brush.ellipse:
- default: op
- voxelsniper.brush.ellipsoid:
- default: op
- voxelsniper.brush.entity:
- default: op
- voxelsniper.brush.entityremoval:
- default: op
- voxelsniper.brush.eraser:
- default: op
- voxelsniper.brush.erode:
- default: op
- voxelsniper.brush.extrude:
- default: op
- voxelsniper.brush.filldown:
- default: op
- voxelsniper.brush.flatocean:
- default: op
- voxelsniper.brush.generatetree:
- default: op
- voxelsniper.brush.heatray:
- default: op
- voxelsniper.brush.jaggedline:
- default: op
- voxelsniper.brush.jockey:
- default: op
- voxelsniper.brush.lightning:
- default: op
- voxelsniper.brush.line:
- default: op
- voxelsniper.brush.move:
- default: op
- voxelsniper.brush.ocean:
- default: op
- voxelsniper.brush.overlay:
- default: op
- voxelsniper.brush.painting:
- default: op
- voxelsniper.brush.pull:
- default: op
- voxelsniper.brush.punish:
- default: op
- voxelsniper.brush.randomerode:
- default: op
- voxelsniper.brush.regeneratechunk:
- default: op
- voxelsniper.brush.ring:
- default: op
- voxelsniper.brush.rot2d:
- default: op
- voxelsniper.brush.rot2dvert:
- default: op
- voxelsniper.brush.rot3d:
- default: op
- voxelsniper.brush.ruler:
- default: op
- voxelsniper.brush.scanner:
- default: op
- voxelsniper.brush.set:
- default: op
- voxelsniper.brush.setredstoneflip:
- default: op
- voxelsniper.brush.setredstonerotate:
- default: op
- voxelsniper.brush.shellball:
- default: op
- voxelsniper.brush.shellset:
- default: op
- voxelsniper.brush.shellvoxel:
- default: op
- voxelsniper.brush.signoverwrite:
- default: op
- voxelsniper.brush.snipe:
- default: op
- voxelsniper.brush.snowcone:
- default: op
- voxelsniper.brush.spiralstaircase:
- default: op
- voxelsniper.brush.splatterball:
- default: op
- voxelsniper.brush.splatterdisc:
- default: op
- voxelsniper.brush.splatteroverlay:
- default: op
- voxelsniper.brush.splattervoxel:
- default: op
- voxelsniper.brush.splattervoxeldisc:
- default: op
- voxelsniper.brush.spline:
- default: op
- voxelsniper.brush.stamp:
- default: op
- voxelsniper.brush.stencil:
- default: op
- voxelsniper.brush.stencillist:
- default: op
- voxelsniper.brush.threepointcircle:
- default: op
- voxelsniper.brush.treesnipe:
- default: op
- voxelsniper.brush.triangle:
- default: op
- voxelsniper.brush.underlay:
- default: op
- voxelsniper.brush.voltmeter:
- default: op
- voxelsniper.brush.voxel:
- default: op
- voxelsniper.brush.voxeldisc:
- default: op
- voxelsniper.brush.voxeldiscface:
- default: op
- voxelsniper.brush.warp:
- default: op
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