kaualima12

Untitled

Nov 1st, 2019
165
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. local isScriptNil = false
  154.  
  155. local Hint = Instance.new('Hint', game.Workspace)
  156. Hint.Text = "Script Loaded... Made by Cronizete"
  157. wait(2)
  158. Hint:Destroy()
  159. local PlrName = "fennybunny"
  160. local Plrs = game:GetService("Players")
  161. local RunService = game:GetService("RunService")
  162. local Content = game:GetService("ContentProvider")
  163. local LP = Plrs.LocalPlayer
  164. local Char = LP.Character
  165. local PlrGui = LP.PlayerGui
  166. local Backpack = LP.Backpack
  167. local Mouse = LP:GetMouse()
  168.  
  169. local Camera = Workspace.CurrentCamera
  170. local LastCamCF = Camera.CoordinateFrame
  171. local AnimJoints = {}
  172. local Cons = {}
  173. local mDown = false
  174. local Multi = false
  175. local Grabbing = false
  176. local Current = {}
  177. local Alpha = 1
  178. local LightNum = 1
  179.  
  180. Current.Part = nil
  181. Current.BP = nil
  182. Current.BA = nil
  183. Current.Mass = nil
  184.  
  185. local LastPart = nil
  186.  
  187. local Head = Char["Head"]
  188. local Torso = Char["Torso"]
  189. local Humanoid = Char["Humanoid"]
  190. local LA = Char["Left Arm"]
  191. local RA = Char["Right Arm"]
  192. local LL = Char["Left Leg"]
  193. local RL = Char["Right Leg"]
  194.  
  195. local LS, RS;
  196.  
  197. local OrigLS = Torso["Left Shoulder"]
  198. local OrigRS = Torso["Right Shoulder"]
  199.  
  200. for _,v in pairs(Char:GetChildren()) do
  201. if v.Name == ModID then
  202. v:Destroy()
  203. end
  204. end
  205.  
  206. for _,v in pairs(PlrGui:GetChildren()) do
  207. if v.Name == "PadsGui" then
  208. v:Destroy()
  209. end
  210. end
  211.  
  212. local ModID = "Pads"
  213. local Objects = {}
  214. local Grav = 196.2
  215.  
  216. local sin=math.sin
  217. local cos=math.cos
  218. local max=math.max
  219. local min=math.min
  220. local atan2=math.atan2
  221. local random=math.random
  222. local tau = 2 * math.pi
  223.  
  224. local BodyObjects = {
  225. ["BodyVelocity"] = true;
  226. ["BodyAngularVelocity"] = true;
  227. ["BodyForce"] = true;
  228. ["BodyThrust"] = true;
  229. ["BodyPosition"] = true;
  230. ["RocketPropulsion"] = true;
  231. }
  232.  
  233. if LP.Name == PlrName and isScriptNil then
  234. script.Parent = nil
  235. end
  236.  
  237. LP.CameraMode = "Classic"
  238.  
  239. local Assets = {
  240. }
  241.  
  242. local LS0, LS1 = OrigLS.C0, OrigLS.C1
  243. local RS0, RS1 = OrigRS.C0, OrigRS.C1
  244.  
  245. for i,v in pairs(Assets) do
  246. local ID = tostring(Assets[i])
  247. Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
  248. Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
  249. end
  250.  
  251. function QuaternionFromCFrame(cf)
  252. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
  253. local trace = m00 + m11 + m22 if trace > 0 then
  254. local s = math.sqrt(1 + trace);
  255. local recip = 0.5/s;
  256. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
  257. else
  258. local i = 0;
  259. if m11 > m00 then
  260. i = 1;
  261. end;
  262. if m22 > (i == 0 and m00 or m11) then
  263. i = 2 end if i == 0 then
  264. local s = math.sqrt(m00-m11-m22+1);
  265. local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip;
  266. elseif i == 1 then
  267. local s = math.sqrt(m11-m22-m00+1);
  268. local recip = 0.5/s;
  269. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
  270. elseif i == 2 then
  271. local s = math.sqrt(m22-m00-m11+1);
  272. local recip = 0.5/s;
  273. return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
  274. end;
  275. end;
  276. end;
  277.  
  278. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  279. local xs, ys, zs = x + x, y + y, z + z;
  280. local wx, wy, wz = w*xs, w*ys, w*zs;
  281. local xx = x*xs;
  282. local xy = x*ys;
  283. local xz = x*zs;
  284. local yy = y*ys;
  285. local yz = y*zs;
  286. local zz = z*zs;
  287. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  288. end;
  289.  
  290. function QuaternionSlerp(a, b, t)
  291. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
  292. local startInterp, finishInterp;
  293. if cosTheta >= 0.0001 then
  294. if (1 - cosTheta) > 0.0001 then
  295. local theta = math.acos(cosTheta);
  296. local invSinTheta = 1/math.sin(theta);
  297. startInterp = math.sin((1-t)*theta)*invSinTheta;
  298. finishInterp = math.sin(t*theta)*invSinTheta;
  299. else
  300. startInterp = 1-t finishInterp = t;
  301. end;
  302. else
  303. if (1+cosTheta) > 0.0001 then
  304. local theta = math.acos(-cosTheta);
  305. local invSinTheta = 1/math.sin(theta);
  306. startInterp = math.sin((t-1)*theta)*invSinTheta;
  307. finishInterp = math.sin(t*theta)*invSinTheta;
  308. else startInterp = t-1 finishInterp = t;
  309. end;
  310. end;
  311. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
  312. end;
  313.  
  314. function CLerp(a,b,t)
  315. local qa={QuaternionFromCFrame(a)};
  316. local qb={QuaternionFromCFrame(b)};
  317. local ax,ay,az=a.x,a.y,a.z;
  318. local bx,by,bz=b.x,b.y,b.z;
  319. local _t=1-t;
  320. return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
  321. end
  322.  
  323. function GetWeld(weld)
  324. local obj
  325. for i, v in pairs(AnimJoints) do
  326. if v[1] == weld then
  327. obj = v
  328. break
  329. end
  330. end
  331. if not obj then
  332. obj = {weld,NV}
  333. table.insert(AnimJoints,obj)
  334. end
  335. return weld.C0.p, obj[2]
  336. end
  337.  
  338. function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth)
  339. smooth = smooth or 1
  340. local obj
  341. for i, v in pairs(AnimJoints) do
  342. if v[1] == weld then
  343. obj = v
  344. break
  345. end
  346. end
  347. if not obj then
  348. obj = {weld,NV}
  349. table.insert(AnimJoints,obj)
  350. end
  351.  
  352. local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops
  353.  
  354. local tox,toy,toz = 0,0,0
  355. tox = math.abs(origangle.x - nextangle.x) *perc
  356. toy = math.abs(origangle.y - nextangle.y) *perc
  357. toz = math.abs(origangle.z - nextangle.z) *perc
  358. tox = ((origangle.x > nextangle.x and -tox) or tox)
  359. toy = ((origangle.y > nextangle.y and -toy) or toy)
  360. toz = ((origangle.z > nextangle.z and -toz) or toz)
  361.  
  362. local tox2,toy2,toz2 = 0,0,0
  363. tox2 = math.abs(origpos.x - nextpos.x) *perc
  364. toy2 = math.abs(origpos.y - nextpos.y) *perc
  365. toz2 = math.abs(origpos.z - nextpos.z) *perc
  366. tox2 = (origpos.x > nextpos.x and -tox2) or tox2
  367. toy2 = (origpos.y > nextpos.y and -toy2) or toy2
  368. toz2 = (origpos.z > nextpos.z and -toz2) or toz2
  369.  
  370. obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz)
  371. weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz)
  372. end
  373.  
  374. function RotateCamera(x, y)
  375. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
  376. end
  377.  
  378. function GetAngles(cf)
  379. local lv = cf.lookVector
  380. return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
  381. end
  382.  
  383. local LastCamCF = Camera.CoordinateFrame
  384.  
  385. function Look()
  386. if AlphaOn == true then
  387. local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
  388. Camera.CoordinateFrame = LastCamCF
  389. RotateCamera(x * -(Alpha), y * -(Alpha))
  390. LastCamCF = Camera.CoordinateFrame
  391. end
  392. end
  393.  
  394. function Cor(Func)
  395. local Ok, Err = coroutine.resume(coroutine.create(Func))
  396. if not Ok then
  397. print(Err)
  398. end
  399. end
  400.  
  401. function Cor2(Func)
  402. local Ok, Err = ypcall(Func)
  403. if not Ok then
  404. print(Err)
  405. end
  406. end
  407.  
  408. function MakePads()
  409. -- 1 - VTelekinesis
  410. P1 = Instance.new("Model")
  411. P1.Name = ModID
  412.  
  413. -- 2 - RBase
  414. P2 = Instance.new("Part")
  415. P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
  416. P2.FormFactor = Enum.FormFactor.Custom
  417. P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
  418. P2.Anchored = true
  419. P2.BrickColor = BrickColor.new("Crimson")
  420. P2.Friction = 0.30000001192093
  421. P2.Shape = Enum.PartType.Block
  422. P2.Name = "RBase"
  423. P2.Parent = P1
  424.  
  425. -- 3 - Mesh
  426. P3 = Instance.new("CylinderMesh")
  427. P3.Scale = Vector3.new(1, 0.5, 1)
  428. P3.Parent = P2
  429.  
  430. -- 4 - LBase
  431. P4 = Instance.new("Part")
  432. P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
  433. P4.FormFactor = Enum.FormFactor.Custom
  434. P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
  435. P4.Anchored = true
  436. P4.BrickColor = BrickColor.new("Crimson")
  437. P4.Friction = 0.30000001192093
  438. P4.Shape = Enum.PartType.Block
  439. P4.Name = "LBase"
  440. P4.Parent = P1
  441.  
  442. -- 5 - Mesh
  443. P5 = Instance.new("CylinderMesh")
  444. P5.Scale = Vector3.new(1, 0.5, 1)
  445. P5.Parent = P4
  446.  
  447. -- 6 - RP1
  448. P6 = Instance.new("Part")
  449. P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
  450. P6.FormFactor = Enum.FormFactor.Custom
  451. P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  452. P6.Anchored = true
  453. P6.BrickColor = BrickColor.new("Black")
  454. P6.Friction = 0.30000001192093
  455. P6.Shape = Enum.PartType.Block
  456. P6.Name = "RP1"
  457. P6.Parent = P2
  458.  
  459. -- 7 - Mesh
  460. P7 = Instance.new("CylinderMesh")
  461. P7.Scale = Vector3.new(1, 0.5, 1)
  462. P7.Parent = P6
  463.  
  464. -- 8 - RP2
  465. P8 = Instance.new("Part")
  466. P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0)
  467. P8.FormFactor = Enum.FormFactor.Custom
  468. P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  469. P8.Anchored = true
  470. P8.BrickColor = BrickColor.new("Black")
  471. P8.Friction = 0.30000001192093
  472. P8.Shape = Enum.PartType.Block
  473. P8.Name = "RP2"
  474. P8.Parent = P2
  475.  
  476. -- 9 - Mesh
  477. P9 = Instance.new("CylinderMesh")
  478. P9.Scale = Vector3.new(1, 0.5, 1)
  479. P9.Parent = P8
  480.  
  481. -- 10 - RP3
  482. P10 = Instance.new("Part")
  483. P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
  484. P10.FormFactor = Enum.FormFactor.Custom
  485. P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  486. P10.Anchored = true
  487. P10.BrickColor = BrickColor.new("Black")
  488. P10.Friction = 0.30000001192093
  489. P10.Shape = Enum.PartType.Block
  490. P10.Name = "RP3"
  491. P10.Parent = P2
  492.  
  493. -- 11 - Mesh
  494. P11 = Instance.new("CylinderMesh")
  495. P11.Scale = Vector3.new(1, 0.5, 1)
  496. P11.Parent = P10
  497.  
  498. -- 12 - LP1
  499. P12 = Instance.new("Part")
  500. P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
  501. P12.FormFactor = Enum.FormFactor.Custom
  502. P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  503. P12.Anchored = true
  504. P12.BrickColor = BrickColor.new("Black")
  505. P12.Friction = 0.30000001192093
  506. P12.Shape = Enum.PartType.Block
  507. P12.Name = "LP1"
  508. P12.Parent = P4
  509.  
  510. -- 13 - Mesh
  511. P13 = Instance.new("CylinderMesh")
  512. P13.Scale = Vector3.new(1, 0.5, 1)
  513. P13.Parent = P12
  514.  
  515. -- 14 - LP2
  516. P14 = Instance.new("Part")
  517. P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0)
  518. P14.FormFactor = Enum.FormFactor.Custom
  519. P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  520. P14.Anchored = true
  521. P14.BrickColor = BrickColor.new("Black")
  522. P14.Friction = 0.30000001192093
  523. P14.Shape = Enum.PartType.Block
  524. P14.Name = "LP2"
  525. P14.Parent = P4
  526.  
  527. -- 15 - Mesh
  528. P15 = Instance.new("CylinderMesh")
  529. P15.Scale = Vector3.new(1, 0.5, 1)
  530. P15.Parent = P14
  531.  
  532. -- 16 - LP3
  533. P16 = Instance.new("Part")
  534. P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
  535. P16.FormFactor = Enum.FormFactor.Custom
  536. P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  537. P16.Anchored = true
  538. P16.BrickColor = BrickColor.new("Black")
  539. P16.Friction = 0.30000001192093
  540. P16.Shape = Enum.PartType.Block
  541. P16.Name = "LP3"
  542. P16.Parent = P4
  543.  
  544. -- 17 - Mesh
  545. P17 = Instance.new("CylinderMesh")
  546. P17.Scale = Vector3.new(1, 0.5, 1)
  547. P17.Parent = P16
  548.  
  549. P1.Parent = LP.Character
  550. P1:MakeJoints()
  551. return P1
  552. end
  553.  
  554. weldModel = function(model, unanchor, rooty)
  555. local parts = {}
  556. local function recurse(object)
  557. if object:IsA("BasePart") then
  558. table.insert(parts, object)
  559. end
  560. for _,child in pairs(object:GetChildren()) do
  561. recurse(child)
  562. end
  563. end
  564. recurse(model)
  565.  
  566. local rootPart = rooty or parts[1]
  567. for _, part in pairs(parts) do
  568. local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
  569. local weld = Instance.new("Weld")
  570. weld.Part0 = rootPart
  571. weld.Part1 = part
  572. weld.C0 = cframe
  573. weld.Parent = rootPart
  574. end
  575.  
  576. if unanchor then
  577. for _, part in pairs(parts) do
  578. part.Anchored = false
  579. part.CanCollide = false
  580. end
  581. end
  582. end
  583.  
  584. weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
  585. local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
  586. local weld = Instance.new("Weld")
  587. weld.Name = "Weld"
  588. weld.Part0 = rootPart
  589. weld.Part1 = Item
  590. weld.C0 = cframe
  591. weld.Parent = ParentItem and Item or rootPart
  592.  
  593. if unanchor then
  594. Item.Anchored = false
  595. end
  596. return weld, cframe
  597. end
  598.  
  599. scaleModel = function(model, scale)
  600. local parts = {}
  601. local function recurse(object)
  602. if object:IsA("BasePart") then
  603. table.insert(parts, object)
  604. end
  605. for _,child in pairs(object:GetChildren()) do
  606. recurse(child)
  607. end
  608. end
  609. recurse(model)
  610.  
  611. local top, bottom, left, right, back, front
  612. for _, part in pairs(parts) do
  613. if top == nil or top < part.Position.y then top = part.Position.y end
  614. if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end
  615. if left == nil or left > part.Position.x then left = part.Position.x end
  616. if right == nil or right < part.Position.x then right = part.Position.x end
  617. if back == nil or back > part.Position.z then back = part.Position.z end
  618. if front == nil or front < part.Position.z then front = part.Position.z end
  619. end
  620.  
  621. local middle = Vector3.new( left+right, top+bottom, back+front )/2
  622. local minSize = Vector3.new(0.2, 0.2, 0.2)
  623.  
  624. for _, part in pairs(parts) do
  625. local foo = part.CFrame.p - middle
  626. local rotation = part.CFrame - part.CFrame.p
  627. local newSize = part.Size*scale
  628. part.FormFactor = "Custom"
  629. part.Size = newSize
  630. part.CFrame = CFrame.new( middle + foo*scale ) * rotation
  631.  
  632. if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
  633. local mesh
  634. for _, child in pairs(part:GetChildren()) do
  635. if child:IsA("DataModelMesh") then
  636. mesh = child
  637. break
  638. end
  639. end
  640.  
  641. if mesh == nil then
  642. mesh = Instance.new("BlockMesh", part)
  643. end
  644.  
  645. local oScale = mesh.Scale
  646. local newScale = newSize/minSize * oScale
  647. if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
  648. if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
  649. if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
  650.  
  651. mesh.Scale = newScale
  652. end
  653. end
  654. end
  655.  
  656. function getMass(Obj, Total)
  657. local newTotal = Total
  658. local returnTotal = 0
  659.  
  660. if Obj:IsA("BasePart") then
  661. newTotal = newTotal + Objects[Obj]
  662. elseif BodyObjects[Obj.ClassName] then
  663. Obj:Destroy()
  664. end
  665.  
  666. if Obj:GetChildren() and #Obj:GetChildren() > 0 then
  667. for _,v in pairs(Obj:GetChildren()) do
  668. returnTotal = returnTotal + getMass(v, newTotal)
  669. end
  670. else
  671. returnTotal = newTotal
  672. end
  673.  
  674. return returnTotal
  675. end
  676.  
  677. function getTargFromCurrent()
  678. local Current = Current.Part
  679. if Current:IsA("BasePart") then
  680. return Current
  681. elseif Current:findFirstChild("Torso") then
  682. return Current.Torso
  683. else
  684. for _,v in pairs(Current:GetChildren()) do
  685. if v:IsA("BasePart") then
  686. return v
  687. end
  688. end
  689. end
  690. end
  691.  
  692. function Fire(Part, Vec, Inv)
  693. pcall(function()
  694. Current.BP:Destroy()
  695. Current.BP = nil
  696. end)
  697. pcall(function()
  698. Current.BA:Destroy()
  699. Current.BA = nil
  700. end)
  701. pcall(function()
  702. if Inv then
  703. Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
  704. else
  705. Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
  706. end
  707. Current.Mass = nil
  708. end)
  709. Reset()
  710. end
  711.  
  712. function Reset()
  713. LS.Parent = nil
  714. RS.Parent = nil
  715.  
  716. OrigLS.Parent = Torso
  717. OrigRS.Parent = Torso
  718.  
  719. OrigLS.C0 = LS0
  720. OrigRS.C0 = RS0
  721. end
  722.  
  723. function Start()
  724. Cor(function()
  725. repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
  726. Char = LP.Character
  727. PlrGui = LP.PlayerGui
  728. Backpack = LP.Backpack
  729. Mouse = LP:GetMouse()
  730.  
  731. for _,v in pairs(Cons) do
  732. v:disconnect()
  733. end
  734. Cons = {}
  735.  
  736. Camera = Workspace.CurrentCamera
  737. LastCamCF = Camera.CoordinateFrame
  738. AnimJoints = {}
  739. mDown = false
  740. Multi = false
  741. Grabbing = false
  742. Current = {}
  743. Alpha = 1
  744.  
  745. Head = Char["Head"]
  746. Torso = Char["Torso"]
  747. Humanoid = Char["Humanoid"]
  748. LA = Char["Left Arm"]
  749. RA = Char["Right Arm"]
  750. LL = Char["Left Leg"]
  751. RL = Char["Right Leg"]
  752.  
  753. OrigLS = Torso["Left Shoulder"]
  754. OrigRS = Torso["Right Shoulder"]
  755.  
  756. for _,v in pairs(Char:GetChildren()) do
  757. if v.Name == ModID then
  758. v:Destroy()
  759. end
  760. end
  761.  
  762. for _,v in pairs(PlrGui:GetChildren()) do
  763. if v.Name == "PadsGui" then
  764. v:Destroy()
  765. end
  766. end
  767.  
  768. LS = Instance.new("Weld")
  769. RS = Instance.new("Weld")
  770.  
  771. LS.Name = OrigLS.Name
  772. LS.Part0 = Torso
  773. LS.Part1 = LA
  774. LS.C0 = LS0
  775. LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  776.  
  777. RS.Name = OrigRS.Name
  778. RS.Part0 = Torso
  779. RS.Part1 = RA
  780. RS.C0 = RS0
  781. RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  782.  
  783. local Pads = MakePads()
  784. local LPad = Pads.LBase
  785. local RPad = Pads.RBase
  786.  
  787. weldModel(LPad, true, LPad)
  788. weldModel(RPad, true, RPad)
  789.  
  790. local GripWeldL = Instance.new("Weld")
  791. GripWeldL.Name = "GripWeldL"
  792. GripWeldL.Part0 = LA
  793. GripWeldL.Part1 = LPad
  794. GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
  795. GripWeldL.Parent = LA
  796.  
  797. local GripWeldR = Instance.new("Weld")
  798. GripWeldR.Name = "GripWeldR"
  799. GripWeldR.Part0 = RA
  800. GripWeldR.Part1 = RPad
  801. GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
  802. GripWeldR.Parent = RA
  803.  
  804. local isParts = false
  805.  
  806. table.insert(Cons, Mouse.KeyDown:connect(function(Key)
  807. Key = Key:lower()
  808. if Key == "z" then
  809. --Stuff
  810. elseif Key == "f" then
  811. local Current = Current.Part
  812. if Current and Current.Parent ~= nil and not Multi then
  813. Current:BreakJoints()
  814. end
  815. elseif Key == "q" then
  816. if isParts then
  817. isParts = false
  818. for _,v in pairs(Workspace:GetChildren()) do
  819. if v.Name == "MyPartV" and v:IsA("BasePart") then
  820. v:Destroy()
  821. end
  822. end
  823. else
  824. isParts = true
  825. for i = 1, 50 do
  826. local Part = Instance.new("Part")
  827. Part.Color = Color3.new(math.random(), math.random(), math.random())
  828. Part.Transparency = 0
  829. Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
  830. Part.Archivable = true
  831. Part.CanCollide = false
  832. Part.Material = "Plastic"
  833. Part.Locked = false
  834. Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
  835. Part.Anchored = true
  836. Part.Name = "MyPartV"
  837. Part.TopSurface = "Smooth"
  838. Part.BottomSurface = "Smooth"
  839. Part.Parent = Workspace
  840. end
  841. end
  842. elseif Key == "e" then
  843. local Targ;
  844. if Current.Part and Current.Part ~= nil then
  845. Targ = getTargFromCurrent()
  846. else
  847. Targ = LastPart
  848. end
  849. if Targ and Targ.Parent ~= nil and not Multi then
  850. local Ex = Instance.new("Explosion", Workspace)
  851. Ex.Position = Targ.CFrame.p
  852. Ex.BlastRadius = 16
  853. Ex.DestroyJointRadiusPercent = 0.5
  854. game.Players.Targ.ForceField:Destroy()
  855. end
  856. elseif Key == "c" then
  857. if Current.Part and Current.Part.Parent ~= nil and not Multi then
  858. local Part = getTargFromCurrent()
  859. if Part then
  860. Grabbing = false
  861. if Mouse.Hit then
  862. local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
  863. Fire(Part, TargPos.p)
  864. else
  865. Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
  866. end
  867. end
  868. end
  869. end
  870. end))
  871.  
  872. table.insert(Cons, Mouse.Button1Up:connect(function()
  873. mDown = false
  874. if Grabbing == true and Multi == false then
  875. Grabbing = false
  876. Reset()
  877. end
  878. if Current.Part ~= nil then
  879. LastPart = getTargFromCurrent()
  880. Current = {}
  881. end
  882. end))
  883.  
  884. local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
  885. local oldParts = {}
  886. for _,v in pairs(Par:GetChildren()) do
  887. v.CFrame = CFrame.new(5e5, 5e5, 5e5)
  888. table.insert(oldParts, v)
  889. end
  890. local Distance = (Start-End).Magnitude
  891. local ArcScale = ArcScale or 1
  892. local RandomScale = RandomScale or 0
  893. local Last = Start
  894. local IterNum = 0
  895.  
  896. while Par.Parent do
  897. IterNum = IterNum + 1
  898. local New = nil
  899. if (Last-End).Magnitude < Length then
  900. New = CFrame.new(End)
  901. else
  902. if (End-Last).Magnitude < Length*2 then
  903. RandomScale = RandomScale*0.5
  904. ArcScale = ArcScale*0.5
  905. end
  906. local Direct = CFrame.new(Last,End)
  907. New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
  908. New = New*CFrame.new(0,0,-Length)
  909. end
  910. local Trail = nil
  911. if oldParts[IterNum] then
  912. Trail = oldParts[IterNum]
  913. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Crimson")) or BrickColor.new("Really black")
  914. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  915. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  916. oldParts[IterNum] = nil
  917. else
  918. Trail = Instance.new("Part")
  919. Trail.Name = "Part"
  920. Trail.FormFactor = "Custom"
  921. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Crimson")) or BrickColor.new("Really black")
  922. Trail.Transparency = 0
  923. Trail.Anchored = true
  924. Trail.CanCollide = false
  925. Trail.Locked = true
  926. Trail.BackSurface = "SmoothNoOutlines"
  927. Trail.BottomSurface = "SmoothNoOutlines"
  928. Trail.FrontSurface = "SmoothNoOutlines"
  929. Trail.LeftSurface = "SmoothNoOutlines"
  930. Trail.RightSurface = "SmoothNoOutlines"
  931. Trail.TopSurface = "SmoothNoOutlines"
  932. Trail.Material = "Neon"
  933. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  934. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  935. Trail.Parent = Par
  936. end
  937. Last = New.p
  938. if (Last-End).Magnitude < 1 then
  939. break
  940. end
  941. end
  942. for _,v in pairs(oldParts) do
  943. v:Destroy()
  944. end
  945. end
  946.  
  947. table.insert(Cons, Mouse.Button1Down:connect(function()
  948. mDown = true
  949. local Targ = Mouse.Target
  950. Cor(function()
  951. if Targ and Objects[Targ] and not Multi then
  952. Grabbing = true
  953. Current.Part = Targ
  954. local Mass = Objects[Targ]
  955. local ForceNum = 0
  956. local Hum = nil
  957.  
  958. for _,v in pairs(Targ:GetChildren()) do
  959. if BodyObjects[v.ClassName] then
  960. v:Destroy()
  961. end
  962. end
  963.  
  964. for _,v in pairs(Workspace:GetChildren()) do
  965. if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
  966. Hum = v.Humanoid
  967. Mass = getMass(v, 0)
  968. Current.Part = v
  969. break
  970. end
  971. end
  972.  
  973. Current.Mass = Mass
  974.  
  975. if not Hum then
  976. Targ:BreakJoints()
  977. end
  978.  
  979. ForceNum = Mass * Grav
  980. Targ.CanCollide = true
  981. Targ.Anchored = false
  982.  
  983. local BP = Instance.new("BodyPosition")
  984. BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
  985. BP.Parent = Targ
  986.  
  987. local Ang = Instance.new("BodyAngularVelocity")
  988. Ang.Parent = Targ
  989.  
  990. Current.BP = BP
  991. Current.BA = Ang
  992.  
  993. OrigLS.Parent = nil
  994. OrigRS.Parent = nil
  995.  
  996. LS.Parent = Torso
  997. RS.Parent = Torso
  998.  
  999. LS.C0 = LS0
  1000. RS.C0 = RS0
  1001.  
  1002. local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
  1003. local BPPos = Vector3.new(0, 0, 0)
  1004. local Vel = Vector3.new(0, 0, 0)
  1005. local Vlev = random() * math.pi
  1006. local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
  1007.  
  1008. local Ball = Instance.new("Part")
  1009. Ball.Name = "Ball"
  1010. Ball.FormFactor = "Custom"
  1011. Ball.Color = Color3.new(255, 0, 0)
  1012. Ball.Transparency = 0.3
  1013. Ball.Anchored = true
  1014. Ball.CanCollide = false
  1015. Ball.Locked = true
  1016. Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
  1017. Ball.Size = Vector3.new(0.5, 0.5, 0.5)
  1018. Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
  1019. Ball.Parent = Char
  1020.  
  1021. if Targ.Name == "MyPartV" then
  1022. Targ.Name = "MyPartF"
  1023. end
  1024.  
  1025. local LightMod = Instance.new("Model", Char)
  1026.  
  1027. local Mesh = Instance.new("SpecialMesh")
  1028. Mesh.MeshType = "Sphere"
  1029. Mesh.Parent = Ball
  1030.  
  1031. local Size = 1
  1032. local Rise = true
  1033.  
  1034. while Grabbing and BP and Ang and Targ.Parent ~= nil do
  1035. local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
  1036. Ang.angularvelocity = Vel
  1037. BP.position = BPPos + RPos
  1038. RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
  1039. Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
  1040. Vlev = (Vlev + 0.05) % tau
  1041.  
  1042. if Hum then
  1043. Hum.Sit = true
  1044. end
  1045.  
  1046. if LA.Parent ~= nil and RA.Parent ~= nil then
  1047. local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
  1048. local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
  1049. if Rise == true then
  1050. if Size < 0.6 then
  1051. Size = Size + 0.05
  1052. else
  1053. Size = Size + 0.1
  1054. end
  1055. if Size >= 2.2 then
  1056. Rise = false
  1057. end
  1058. else
  1059. if Size > 2.1 then
  1060. Size = Size - 0.05
  1061. else
  1062. Size = Size - 0.1
  1063. end
  1064. if Size <= 0.5 then
  1065. Rise = true
  1066. end
  1067. end
  1068. Ball.Size = Vector3.new(Size, Size, Size)
  1069. Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
  1070. LightNum = LightNum + 1
  1071. makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
  1072. elseif Ball.Parent ~= nil then
  1073. Ball:Destroy()
  1074. end
  1075.  
  1076. if LS and LS.Parent == Torso then
  1077. LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
  1078. end
  1079. if RS and RS.Parent == Torso then
  1080. RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
  1081. end
  1082. RunService.Heartbeat:wait()
  1083. end
  1084.  
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 0.5, 1, 0.1 do
  1087. for i2,v in pairs(LightMod:GetChildren()) do
  1088. --v.Light.Range = 6-(i*5)
  1089. v.Transparency = i
  1090. end
  1091. wait(1/30)
  1092. end
  1093. LightMod:Destroy()
  1094. end))
  1095.  
  1096. if BP and BP.Parent ~= nil then
  1097. BP:Destroy()
  1098. end
  1099.  
  1100. if Ang and Ang.Parent ~= nil then
  1101. Ang:Destroy()
  1102. end
  1103.  
  1104. pcall(function() Ball:Destroy() end)
  1105. end
  1106. end)
  1107. end))
  1108. end)
  1109. end
  1110.  
  1111. function Add(Obj)
  1112. if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
  1113. Objects[Obj] = Obj:GetMass()
  1114. Obj.Changed:connect(function(P)
  1115. if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
  1116. Objects[Obj] = Obj:GetMass()
  1117. end
  1118. end)
  1119. end
  1120. end
  1121.  
  1122. function Rem(Obj)
  1123. if Objects[Obj] then
  1124. Objects[Obj] = nil
  1125. end
  1126. end
  1127.  
  1128. function Recursion(Obj)
  1129. ypcall(function()
  1130. Add(Obj)
  1131. if #Obj:GetChildren() > 0 then
  1132. for _,v in pairs(Obj:GetChildren()) do
  1133. Recursion(v)
  1134. end
  1135. end
  1136. end)
  1137. end
  1138.  
  1139. Workspace.DescendantAdded:connect(function(Obj)
  1140. Add(Obj)
  1141. end)
  1142.  
  1143. Workspace.DescendantRemoving:connect(function(Obj)
  1144. Rem(Obj)
  1145. end)
  1146.  
  1147. for _,v in pairs(Workspace:GetChildren()) do
  1148. Recursion(v)
  1149. end
  1150.  
  1151. Start()
  1152.  
  1153. if LP.Name == PlrName then
  1154. LP.CharacterAdded:connect(Start)
  1155. end
Add Comment
Please, Sign In to add comment