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- Last updated 18th Jan 2023
- Added note on the X-Crusher bracelets
- To do: List which skills are "Charged Skill" (skills that the monster needs to charge / prepare before using)
- In general Undead are immune or healed by dark element and weak to light element.
- In general Mecha Robo's are weak to water element and resist dark element
- Non-undead don't take damage from Light element (shine / Shina) but can still be effected by the stun
- Weakness and Resistances are %: -50 is 50% weak, 100% displays as 'Guard' in game and no damage is taken, 150 heals the enemy / character for 50% of the damage dealt.
- Magical Negation seems to govern resistance to Erase, control and Cancel, so an enemy with Magical Negation 100 would be immune to Control, Erase and having their Charged Skills Cancelled.
- Unmentioned Weakness / Resistances are 0
- Elements: Non-Attribute, Fire, Water, Wind, Earth, Light, Dark
- Status: Sleep, Kelolon, Dizzy (Silence), Poison, Paralyze, Panic, Stink, Petrify, Stun, Instant-Death
- Stats: Magical Negation Resistance, Physical Attack down, Physical Defence down, Physical Hit-rate down, Physical Evasion down (Announcer calls this Agility), Magic Attack down, Magic Defence down, Slow
- Item Steals (without treasure hunter): Common steal is 30%, Rare steal is 5% (Needs more research into steal rates)
- Targeting
- In battle enemy targeting check seems to go from left to right.
- %Hp = percentage of total Hp. So 45 hp out of 50 would be 90% hp, 60 Hp out of 80 would be 75%, etc.
- Current Hp = current actual Hp value. So 45 hp out of 50 would be 45, 60 Hp out of 80 would be 60, etc.
- Enemies have a basic attack unless specified otherwise.
- The X-Crusher Bracelets (e.g. Life-Crusher Bracelet) are uneffected by Instant Death resistance. Instead only certain bosses seem to be immune. Notably the Dragons are NOT immune to this 'crusher' effect (Life-Crusher Bracelet).
- Hard Hp is based off of testing.
- Impossible Hp might get added at some point.
- -------
- Monster: Poo Snake
- Monster Number: 1
- Level: 1
- Stats (Normal)
- Hp: 8
- Mp: 0
- Attack: 10
- Defence: 0
- Magic Attack: 0
- Magic Defence: 0
- Agility: 7
- Hp (Hard): 13
- Exp (Single Monster): 3
- Sp (Encounter): 1
- Elemental Weaknesses: water -100
- Elemental Resistances: Light +100
- Status Weaknesses: Sleep -50,
- Status Resistances: Kelolon 100
- Stat Weaknesses:
- Stat Resistances:
- Location: Ancient Ruins - Caverns, Near Mechat Crash Site, Lot Wilderness - West, South western deserted island
- Enemy Type: Monster
- Common Steal: Medicine
- Rare Steal: Mega Medicine
- Monster Fight: Ancient Katydid (Bullying the Weak: Instantly killed by)
- Missable: Mandatory
- Skills:
- Full Power Thrust: Deal physical damage to one front row target
- Summon Allies: Summon another Poo Snake, will fail every time.
- Spells:
- Notes:
- If in the back row a Poo Snake has a 70% chance to do nothing and a 30% chance to flee
- Will only attempt to call for allies once and will only do so if the Poo snake is the only enemy in battle
- Will flee from the player on the overworld after a character reaches level 3
- -
- Monster: Mecha Robo
- Monster Number: 68
- Level: 2
- Stats (Normal)
- Hp: 10
- Mp: 0
- Attack: 8
- Defence: 0
- Magic Attack: 0
- Magic Defence: 0
- Agility: 9
- Hp (Hard): 17
- Exp (Single Monster): 3
- Sp (Encounter): 1
- Elemental Weaknesses: Non-Attribute -15, water -50
- Elemental Resistances: Light +100, Dark +70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 1, Panic 1, Petrify 100, Stun 1, Instant Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 1,
- Location: Flying Fortress, Drill Machine
- Enemy Type: Mecha Robo
- Common Steal: Poison Powder
- Rare Steal: Light Crystal
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Small Fry Cracker: Damage target twice and -19% accuracy to targets physical attacks (damage component seems to have low hit rate, but accuracy reduction still applies), will only use and use exclusively if a Flying Mecha Robo is present.
- Spells:
- Notes:
- -
- Monster: Ancient Katydid
- Monster Number: 43
- Level: 2
- Stats (Normal)
- Hp: 24
- Mp: 0
- Attack: 17
- Defence: 0
- Magic Attack: 0
- Magic Defence: 0
- Agility: 19
- Hp (Hard): 41
- Exp (Single Monster): 3
- Sp (Encounter): 2
- Elemental Weaknesses: Fire -30
- Elemental Resistances: Light 100
- Status Weaknesses: Sleep -40,
- Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 10
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Near Mechat Crash Site, Lot Wilderness - East, Lot Wilderness - West
- Enemy Type: Monster
- Common Steal: Medicine
- Rare Steal: Mega Medicine
- Monster Fight: Poo Snake (attacks), Fat Rat (attacked by), Green Grunt (Predation: Eaten)
- Missable: No
- Skills:
- Jump Attack: Deal physical damage to 1 target (Charged Skill, will target back row over front row)
- Spells:
- Notes:
- -
- Monster: Fat Rat
- Monster Number: 162
- Level: 4
- Stats (Normal)
- Hp: 104
- Mp: 0
- Attack: 33
- Defence: 0
- Magic Attack: 0
- Magic Defence: 6
- Agility: 13
- Hp (Hard): 166 ~ 182
- Exp (Single Monster): 13
- Sp (Encounter): 2
- Elemental weaknesses: Fire -30
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -40,
- Status Resistances: Kelolon 100, Dizzy 10, Poison 30, Panic 10, Petrify 10, Instant-death 10
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Lot Wilderness - East, Lot Wilderness - West
- Enemy Type: Monster
- Common Steal: Medicine
- Rare Steal: Mega Medicine
- Monster Fight: Ancient Katydid (Bullying the Weak: attacks)
- Missable: No
- Skills:
- Multi-Bite: Deal physical damage to one front target with chance to poison, won't use when under 30% Hp (Charged skill)
- Summon Allies: summons another Fat rat, will only use if there are less then 2 enemies, will only use once per encounter
- Spells:
- Notes:
- Basic attack hits 2 times
- -
- Monster: Smirking Scorpion
- Monster Number: 65
- Level: 3
- Stats (Normal)
- Hp: 68
- Mp: 0
- Attack: 28
- Defence: 5
- Magic Attack: 0
- Magic Defence: 0
- Agility: 11
- Hp (Hard): ~115
- Exp (Single Monster): 9
- Sp (Encounter): 2
- Elemental Weaknesses:
- Elemental Resistances: Light 100
- Status Weaknesses: Sleep -40,
- Status Resistances: Dizzy 10, Poison 100, Panic 10, Petrify 10, Instant-death 10
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Lot Wilderness - East, Lot Wilderness - West
- Enemy Type: Monster
- Common Steal: Antidote
- Rare Steal: Mega Medicine
- Monster Fight: No
- Missable: No
- Skills:
- Poison Needle: Deal physical damage to a front row target with a chance to poison, Won't use Poison Needle if a PC is already poisoned
- Spells:
- Notes:
- -
- Monster: Green Grunt
- Monster Number: 136
- Level: 6
- Stats (Normal)
- Hp: 162
- Mp: 0
- Attack: 44
- Defence: 4
- Magic Attack: 0
- Magic Defence: 0
- Agility: 18
- Hp (Hard): ~285
- Exp (Single Monster): 23
- Sp (Encounter): 2
- Elemental Weaknesses:
- Elemental Resistances: Light 100
- Status Weaknesses: Sleep -30,
- Status Resistances: Kelolon 100, Dizzy 40, Poison 30, Paralyze 10, Panic 20, Petrify 30, Instant-death 20
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 8, Magic Defence 8, Slow 8
- Location: Lot Wilderness - West, Eastern Lot Wilderness (overworld), Western Lot Wilderness (overworld)
- Enemy Type: Monster
- Common Steal: Thorn Vines
- Rare Steal: Fresh Garlic
- Monster Fight: Ancient Katydid (Predation: Eats), Ancient Moth (Predation: Eats), Ancient Cricket (Predation: Eats)
- Missable: No
- Skills:
- Spinning Slash: Deal physical damage to one front row target (Charged Skill)
- Spells:
- Notes:
- Being hit by a magic sword attack will lower its attack
- Can block an (overworld) attack with shield, attacking during the Green Grunts recovery animation will give the player a first attack in battle. (Check)
- --
- Monster: Flamboyant Dinoram (Boss)
- Monster Number: 261
- Level: 4
- Stats (Normal)
- Hp: 320
- Mp: 0
- Attack: 48
- Defence: 20
- Magic Attack: 0
- Magic Defence: 0
- Agility: 27
- Hp (Hard): ~560
- Exp (Single Monster): 40
- Sp (Encounter): 5
- Elemental Weaknesses:
- Elemental Resistances: Fire +30, Water +30, Wind +20, Earth +40, Light +100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyze 75, Panic 100, Petrify 100, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100, Control 100
- Location: Lot Wilderness - West
- Enemy Type: Monster
- Common Steal: Ancient Fossil
- Rare Steal: Silver Bracelet
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Tail Defence: 50% Defend and heal
- Mow Down: Hits front row, will use after Tail Defence
- Spells:
- Notes:
- Is vulnerable to paralyze.
- Flamboyant Dinoram general pattern: Stomp, Stomp, Tail Defence, Mow Down, Stomp, Pattern repeats
- Hitting the horn will 'daze' Flamboyant Dinoram bringing its horn into physical attack range
- The horn can only be targeted by spells. The Long range skill doesn't allow the character to attack the horn
- -
- Monster: Scavenger Wolf Ghost
- Monster Number: 38
- Level: 5
- Stats (Normal)
- Hp: 40
- Mp: 0
- Attack: 30
- Defence: 0
- Magic Attack: 0
- Magic Defence: 0
- Agility: 56
- Hp (Hard): <70
- Exp (Single Monster): 12
- Sp (Encounter): 2
- Elemental Weaknesses:
- Elemental Resistances: Light 100
- Status Weaknesses: Sleep -40,
- Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 10
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Eastern Lot Wilderness, Western Lot Wilderness, Forest of the Dead
- Enemy Type: Magic Monster
- Common Steal: Fresh Garlic
- Rare Steal: Stout Garlic
- Monster Fight: Green Skeleton, Purple Skeleton (Get Those Bones: Attacks), Zombie Monkey (Dead-Flash Hunt: Attacks, turns Zombie Monkey into Skeleton Monkey)
- Missable: No
- Skills:
- Spells:
- Notes:
- Will flee from the player on the overworld after a character reaches level 7
- Once the player has progressed past the Ancient Hospital Ruins it has a high chance to flee from battle if it is the only enemy
- -
- Monster: Medic Maintenancer
- Monster Number: 60
- Level: 6
- Stats (Normal)
- Hp: 64
- Mp: 0
- Attack: 36
- Defence: 2
- Magic Attack: 40
- Magic Defence: 0
- Agility: 18
- Hp (Hard): ~110
- Exp (Single Monster): 15
- Sp (Encounter): 2
- Elemental Weaknesses: Non-Attribute -15, Water -50
- Elemental Resistances: Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 7, Panic 7, Petrify 100, Stun 7, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 7
- Location: Drill Machine, Ancient Hospital
- Enemy Type: Mecha Robo
- Common Steal: No-Ghost Device
- Rare Steal: Prismatic Crystal
- Monster Fight: No
- Missable: No
- Skills:
- Movement Maintenance: Heal's mechanical ally and removes Paralyse status, targets enemies under 70% hp; prioritising the lowest hp
- Spells:
- Notes:
- Will open battle by applying ‘waterproofing’ to an Intercept Electrogue
- Paralysed by water element
- The Winking Patroller starts as a Medic Maintenancer before using Illegal Modification
- -
- Monster: Intercept Electrogue
- Monster Number: 58
- Level: 5
- Stats (Normal)
- Hp: 64
- Mp: 0
- Attack: 36
- Defence: 0
- Magic Attack: 0
- Magic Defence: 0
- Agility: 32
- Hp (Hard): ~110
- Exp (Single Monster): 12
- Sp (Encounter): 2
- Elemental Weaknesses: Non-Attribute -15, Water -50, Wind -30
- Elemental Resistances: Earth 30 (See notes), Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 5, Panic 5, Petrify 100, Stun 5, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 5
- Location: Drill Machine, Ancient Hospital Ruins, Flying Fortress
- Enemy Type: Mecha Robo
- Common Steal: Kelolon Powder
- Rare Steal: Sleep Powder
- Monster Fight: No
- Missable: No
- Skills:
- Supersonic Wave: Inflict non-attribute damage to 1 target and stun, only use when ordered by Transmit Noise Code (Charged skill)
- Self-Detonate: Self-detonate, damaging 1 target with fire, only uses when ordered to by Transmit Self-Detonate Code (Charged skill)
- Spells:
- Notes:
- Can appear in Medic Maintenancer, Hover Alarm and Hover Patroller encounters
- Summoned in the overworld from ‘Increase’ by Hover Patrollers
- Summoned in battle by Hover Alarm and Hover Patroller
- Ground(a/us) will always miss (Airborne)
- Paralysed by water element
- Cannot do anything in the back row
- --
- Monster: Winking Patroller (Boss)
- Monster Number: 260
- Level: 10
- Stats (Normal)
- Hp: 512
- Mp: 0
- Attack: 70
- Defence: 10
- Magic Attack: 100
- Magic Defence: 0
- Agility: 27
- Hp (Hard): 890 ~ 910
- Exp (Single Monster): 68
- Sp (Encounter): 2
- Elemental Weaknesses: Water -25
- Elemental Resistances: Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100, Control 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 5
- Location: Drill Machine
- Enemy Type: Mecha Robo
- Common Steal: No-Ghost Device
- Rare Steal: Prismatic Crystal
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Illegal Modification: Will use at the start of battle - turns the medic Maintenancer into Winking Patroller
- Knock Back: Damage a front row target and knock them into the back row
- Movement Maintenance: heal, will fail the first time used
- Parts Procurement: Enables Movement Maintenance to work once.
- Spells:
- Notes:
- Will use Movement Maintenance (fail) on it's turn after falling below 70% hp, then it will use Parts Procurement + Movement Maintenance (success), then Attack, then Parts Procurement (fail), then it returns to its regular attacks.
- Using Fire, Water, Wind or Earth element attacks will make Winking Patroller use a 'maintenance routine' (doesn't heal) that will delay its next turn
- -
- Marumaro seems to be immune to all debuffs, you can use buffs on him though.
- Just defend through the fight as the fight ends on MM's third attack.
- Level: 5
- Stats (Normal)
- Hp: 120
- Mp: 255
- Attack: 49
- Defence: 25
- Magic Attack: 26
- Magic Defence: 6
- Agility: 44
- Elemental weaknesses:
- Elemental resistances: Non-Attribute 15, Fire 15, Water 15, Wind 15, Earth 15, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100, Control 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Skills:
- Charge Attack
- Counter
- -
- Monster: Hover Alarm
- Monster Number: 55
- Level: 5
- Stats (Normal)
- Hp: 48
- Mp: 0
- Attack: 27
- Defence: 0
- Magic Attack: 0
- Magic Defence: 0
- Agility: 26
- Hp (Hard): <100
- Exp (Single Monster): 13
- Sp (Encounter): 2
- Elemental weaknesses: Non-Attribute -15, Water -50, Wind -30
- Elemental resistances: Earth 30 (See note), Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 3, Panic 3, Petrify 100, Stun 3, Instant-death 100, Control 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 3
- Location: Ancient Hospital Ruins
- Enemy Type: Mecha Robo
- Common Steal: Poison Powder
- Rare Steal: Light Crystal
- Monster Fight: No
- Missable: No
- Skills:
- Alarm: Summon between 1 - 3 ally Intercept Electrogue's, can use up to 3 times
- Transmit Noise Code: Commands all ally Intercept Electrogue’s to use Supersonic wave
- Spells:
- Notes:
- Ground/a/us always miss (Airborne)
- -
- Monster: Midnight Ghost
- Monster Number: 179
- Level: 7
- Stats (Normal)
- Hp: 64
- Mp: 210
- Attack: 35
- Defence: 0
- Magic Attack: 15
- Magic Defence: 0
- Agility: 60
- Hp (Hard): 100 ~ 140
- Exp (Single Monster): 18
- Sp (Encounter): 3
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Ancient Hospital Ruins
- Enemy Type: Undead
- Common Steal: Invisibility Elixir
- Rare Steal: Mega Invisibility Elixir
- Monster Fight: No
- Missable: No
- Skills:
- Spells:
- Quick, Slow
- Notes:
- Ground will always miss (Airborne)
- Can detect the player through invisibility / Stealth
- Immune to Stunbomb
- Midnight Ghosts as a group can only use Quick or Slow once every 3 turns
- -
- Monster: Wandering Wrath
- Monster Number: 198
- Level: 9
- Stats (Normal)
- Hp: 224
- Mp: 200
- Attack: 68
- Defence: 15
- Magic Attack: 11
- Magic Defence: 0
- Agility: 52
- Hp (Hard): 345 ~ 415
- Exp (Single Monster): 20
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50
- Location: Ancient Hospital Ruins
- Enemy Type: Magic Monster
- Common Steal: Magic Elixir
- Rare Steal: Vitality Elixir
- Monster Fight: No
- Missable: No
- Skills:
- Raging Thrust: Deal physical damage to a front row target, targets highest current hp
- Spells:
- Notes:
- Can only use Raging Thrust when Wandering Wrath is the only monster in the battle at which point Wandering Wrath will only use Raging Thrust.
- Does nothing when in the back row
- Doesn't roam about on the map, but can attack the player if the player gets too close.
- -
- Monster: Flame Wolf Ghost
- Monster Number: 39
- Level: 9
- Stats (Normal)
- Hp: 280
- Mp: 0
- Attack: 73
- Defence: 3
- Magic Attack: 0
- Magic Defence: 0
- Agility: 58
- Hp (Hard): 475 ~ 495
- Exp (Single Monster): 25
- Sp (Encounter): 3
- Elemental weaknesses: Water -50
- Elemental resistances: Fire 150, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50
- Location: Ancient Hospital Ruins
- Enemy Type: Magical Monster
- Common Steal: Ruby
- Rare Steal: Grand Ruby
- Monster Fight: Snow Wolf Ghost (Territorial Battle: both turn into Scavenger Wolf Ghost)
- Missable: No
- Skills:
- Fire Sphere: Damage 1 target with Fire with chance to burn (Charged skill)
- Spells:
- Notes:
- Healed by Fire element
- -
- Monster: Snow Wolf Ghost
- Monster Number: 40
- Level: 9
- Stats (Normal)
- Hp: 280
- Mp: 0
- Attack: 70
- Defence: 6
- Magic Attack: 0
- Magic Defence: 0
- Agility: 48
- Hp (Hard): 475 ~ 495
- Exp (Single Monster): 25
- Sp (Encounter): 3
- Elemental weaknesses: Fire -50
- Elemental Resistances: Water 150, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50
- Location: Ancient Hospital Ruins
- Enemy Type: Magical Monster
- Common Steal: Sapphire
- Rare Steal: Grand Sapphire
- Monster Fight: Fire Wolf Ghost (Territorial Battle: both turn into Scavenger Wolf Ghost)
- Missable: No
- Skills:
- Ice Sphere: Damage 1 target with Water with chance to Freeze (Charged skill)
- Spells:
- Notes:
- Healed by Water element
- --
- Monster: Icefire Wolf Ghost
- Monster Number: 263
- Level: 6
- Stats (Normal)
- Hp: 800
- Mp:0
- Attack: 98
- Defence: 10
- Magic Attack: 62
- Magic Defence: 0
- Agility: 38
- Hp (Hard): 1325 ~ 1460
- Exp (Single Monster): 110
- Sp (Encounter): 12
- Elemental weaknesses (Fire Mode): Water -100, Light -50 (Assumed)
- Elemental resistances(Fire Mode): Fire 200, Wind 50, Earth 50, Dark 100 (Assumed)
- Elemental weaknesses (Ice Mode): Fire -100, Light -50
- Elemental resistances(Ice Mode): Water 200, Wind 50, Earth 50, Dark 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Location: Ancient Hospital Ruins
- Enemy Type: Undead
- Common Steal: Shadow Crystal
- Rare Steal: Silver Ring
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Fire Change: Changes to Fire element after receiving an attack in Ice mode
- Fire Claw: Damage a front row target, chance to burn
- Ice Change: Change to Ice element after receiving an attack in fire mode
- Ice Claw - Damage a front row target, chance to freeze
- Fire and Ice Breath: Counter attack, Element Up for duration of attack, Element down after attack. Hits entire party. Will randomly pick between fire and ice mode after using.
- Spells:
- Notes:
- Starts fight in fire mode
- Fire mode is healed by fire element
- Water mode is healed by water element
- Cannot split
- Control get 'miss' instead of guard, but I have yet to land it
- Will use Fire and Ice Breath if it changes form at least 3 times between its turns (needs checking)
- Above half hp it has a 60% chance to use its basic attack instead of it element claw attack. Under half hp it has a 30% chance to use its basic attack.
- -
- Monster: Ancient Cricket
- Monster Number: 45
- Level: 5
- Stats (Normal)
- Hp: 48
- Mp: 0
- Attack: 38
- Defence: 1
- Magic Attack: 0
- Magic Defence: 0
- Agility: 34
- Hp (Hard): <140
- Exp (Single Monster): 12
- Sp (Encounter): 2
- Elemental weaknesses: Fire -30
- Elemental Resistances: Light 100
- Status Weaknesses: Sleep -40
- Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 10
- Stat Weaknesses:
- Stat Resistances: Magical Negation 20, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Largo Village South (Overworld)
- Enemy Type: Monster
- Common Steal: Medicine
- Rare Steal: Mega Medicine
- Monster Fight: Green Grunt (Predation: Eaten)
- Missable: No
- Skills:
- Jump Attack: Deal physical damage to 1 target, will only use in the back row. Prioritises targets in the back row
- Deluding Sonic Wave: Make 1 target panic, low chance to use in the front and back row
- Spells:
- Notes:
- Targets the highest % hp character with basic attacks
- flee's if another enemy is defeated using Field Barrier (negated by stink?)
- -
- Monster: Ancient Moth
- Monster Number: 51
- Level: 6
- Stats (Normal)
- Hp: 64
- Mp: 0
- Attack: 39
- Defence: 1
- Magic Attack: 0
- Magic Defence: 0
- Agility: 27
- Hp (Hard): 100 ~ 115
- Exp (Single Monster): 24
- Sp (Encounter): 3
- Elemental weaknesses: Wind -50
- Elemental Resistances: Earth 30, Light 100
- Status Weaknesses: Sleep -40
- Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 20, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Lago Village South (Overworld), Forest of the Dead
- Enemy Type: Monster
- Common Steal: Poison Powder
- Rare Steal: Sleep Powder
- Monster Fight: Green Grunt (Predation: Eaten)
- Missable: No
- Skills:
- Sweet Fragrance: Put 1 target to sleep (very low chance to use if a PC is asleep)
- Wing Scales: Poison front row target (will never use, cannot be used via control)
- Summon Allies: Summon another Ancient Moth (each moth can only use once, cannot use if there are 3 or more enemies, cannot use if there is a Ghost Crab in the encounter)
- Spells:
- Notes:
- Ground/a/us will always miss (Airborne)
- Flee's if another enemy is defeated using Field Barrier (negated by stink?)
- -
- Monster: Sonic Strike Fish
- Monster Number: 22
- Level: 7
- Stats (Normal)
- Hp: 90
- Mp: 500
- Attack: 42
- Defence: 0
- Magic Attack: 13
- Magic Defence: 0
- Agility: 30
- Hp (Hard): 140 ~ 170
- Exp (Single Monster): 16
- Sp (Encounter): 2
- Elemental Weaknesses: -50 Fire
- Elemental Resistances: 100 Light 100
- Status Weaknesses: Sleep -30
- Status Resistances: Dizzy 40, Poison 30, Paralyse 10, Panic 20, Petrify 30, Stun 30, Instant-death 40
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 8, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 8, Magic Defence 8, Slow 8
- Location: Wetlands (Overworld)
- Enemy Type: Monster
- Common Steal: Medicine
- Rare Steal: Mega Medicine
- Monster Fight: No
- Missable: No
- Skills:
- Sonic Boom: Damage target with wind, hits 3 times. Low chance to use. If one Sonic Strike Fish uses Sonic Bomb, all other Sonic Strike Fish will use Sonic Boom on their turn
- Submarine Dive: Damage one (front row?) target, then become untargetable until its next turn or if all other enemies are defeated. Only one Sonic Strike Fish can use Submarine Dive at a time.
- Spells:
- Notes:
- Immune to Control
- Ground/a/us will always miss (airborne), Ground/a/us will hit if the Sonic Strike Fish is submerged.
- Overworld 'treasure' drops include: Sapphire and Flawless Sapphire
- -
- Monster: Cutlass Fish
- Monster Number: 26
- Level: 10
- Stats (Normal)
- Hp: 232
- Mp: 200
- Attack: 85
- Defence: 7
- Magic Attack: 13
- Magic Defence: 0
- Agility: 27
- Hp (Hard): 360 ~ 445
- Exp (Single Monster): 24
- Sp (Encounter): 3
- Elemental weaknesses: Fire -20
- Elemental Resistances: Water 100, Light 100
- Status Weaknesses: Sleep -20
- Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyze 30, Panic 30, Petrify 30, Stun 30, Instant-death 40
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
- Location: Wetlands (Overworld), Undersea Cavern
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: No
- Missable: No
- Skills:
- Water Gun: Damage 1 target with water
- Spells:
- Notes:
- -
- Monster: Ghost Crab
- Monster Number: 31
- Level: 9
- Stats (Normal)
- Hp: 78
- Mp: 445
- Attack: 49
- Defence: 1
- Magic Attack: 14
- Magic Defence: 0
- Agility: 74
- Hp (Hard): 90 ~ 145
- Exp (Single Monster): 19
- Sp (Encounter): 2
- Elemental weaknesses: Light -50
- Elemental Resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyze 100, Panic 100, Petrify 100, Stun 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Wetlands (Overworld), Undersea Cavern
- Enemy Type: Undead
- Common Steal: Thorn Grass
- Rare Steal: Thorn Branch
- Monster Fight: No
- Missable: No
- Skills:
- Water Gun: Damage 1 target with water, will use if in the back row or against target in the back row
- Grudge Song: Possesses target, will also absorb a small amount of mp every turn. Will only use when in the front row.
- Spells:
- Notes:
- Ground/a/us will always miss (Airborne)
- Can detect the player through invisibility / Stealth
- Immune to Stunbomb
- A character can only be possessed by one Ghost Crab at a time via Grudge Song.
- Its about a 50% chance to use Grudge Song when no one is possessed, decreasing as more characters get possessed. When at least 1 character is possessed there is a low chance the Ghost Crab will do nothing, this chance increases as more characters get possessed
- Attacking a possessed character doesn't damage that character
- Grudge Song cannot be used via the Control Skill
- -
- Monster: Hermit Crab Poo
- Monster Number: 14
- Level: 9
- Stats (Normal)
- Hp: 68
- Mp: 0
- Attack: 39
- Defence: 15
- Magic Attack: 0
- Magic Defence: 0
- Agility: 34
- Hp (Hard): 115 ~ 145
- Exp (Single Monster): 17
- Sp (Encounter): 2
- Elemental weaknesses:
- Elemental Resistances: Water 50 (See note), Light 100
- Status Weaknesses: Sleep -40
- Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Undersea Cavern
- Enemy Type: Monster
- Common Steal: Medicine
- Rare Steal: Mega Medicine
- Monster Fight: Broadsword Fish (Armour Slashed open: Defence down & Element Down)
- Missable: No
- Skills:
- Bubbling Poison: Damage 1 target with Water with a chance to Poison. Won't target characters afflicted with a status. About 30% to use when in the front row.
- Spells:
- Notes:
- Water spell line will wash away it's shell (element down), will immediately kill an ally Poo Snake to restore it's shell if one is available. This will also happen if hit by a red spot charged basic attack (monk / charged attack). If this is triggered but there is no longer a Poo Snake on the field (eg 2 Hermit Crabs Poo, hit by water with only one Poo Snake) the Hermit Crabs Poo will do nothing.
- Basic attack hits twice
- When in the back row has a 50% chance to do nothing.
- -
- Monster: Magic Jellyfish
- Monster Number: 18
- Level: 8
- Stats (Normal)
- Hp: 56
- Mp: 350
- Attack: 35
- Defence: 1
- Magic Attack: 70
- Magic Defence: 25
- Agility: 62
- Hp (Hard): <105
- Exp (Single Monster): 14
- Sp (Encounter): 2
- Elemental weaknesses:
- Elemental Resistances: Water 30, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50
- Location: Undersea Cavern
- Enemy Type: Magical Monster
- Common Steal: Emerald
- Rare Steal: Grand Emerald
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Discharge: Damage 1 target with Wind element with a chance to Paralyze. Will only use in the back row, targets highest % hp. Will prioritise character who haven't yet been paralyzed.
- Spells:
- Wind, Water
- Notes:
- Ground/a/us will always miss (Airborne)
- Can Paralyze you temporarily on the overworld
- Immune to Stunbomb
- When in the front row; 50% chance to use a basic attack, 50% chance to use a spell (more likely to use wind)
- While in the back row 40% to use Discharge, 60% to use a spell (more likely to use wind)
- Spells are uncharged.
- -
- Monster: Broadsword Fish
- Monster Number: 245
- Level: 12
- Stats (Normal)
- Hp: 328
- Mp: 225
- Attack: 90
- Defence: 80
- Magic Attack: 30
- Magic Defence: 0
- Agility: 31
- Hp (Hard): 570 ~ 630
- Exp (Single Monster): 31
- Sp (Encounter): 3
- Elemental weaknesses: Fire -20
- Elemental Resistances: Water 100, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 20, Kelolon 100, Dizzy 100, Poison 100, Paralyze 80, Panic 100, Petrify 90, Stun 80, Instant-Death 90
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 20, Physical Defence 20, Physical Hit-rate 20, Physical Evasion 20, Magic Attack 20, Magic Defence 20, Slow 20
- Location: Undersea Cavern
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: Hermit Crab Poo (Armour Slashed open: Defence down & Element Down, will only happen once)
- Missable: Mandatory
- Skills:
- Multiple Stab: Deal physical damage to a front row target (Charged Skill)
- Slashing Blade: Damage front row with Wind (6 Mp)
- Spells:
- Notes:
- While above 50% hp has a 50% chance to use a basic attack, 30% for Slashing Blade and 20% for Multiple Stab
- While below 50% hp has a 70% chance to use a basic attack, 20% for Slashing Blade and 10% for Multiple Stab
- --
- Monster: Hydrattler (Boss)
- Monster Number: 245
- Level: 14
- Stats (Normal)
- Hp: 1440 (344 per head)
- Mp:500
- Attack: 96
- Defence: 30
- Magic Attack: 0
- Magic Defence: 0
- Agility: 36
- Hp (Hard): <2405
- Exp (Single Monster): 248
- Sp (Encounter): 7
- Elemental weaknesses: Fire -20
- Elemental resistances: Water 90, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Location: Undersea Cavern
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Sleep Powder
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Glare: Panic’s target (is considered a physical attack and blocked by wall)
- Bite: Damage a front row target, has a moderate chance to inflict poison and a small chance to inflict Kelolon
- Mow Down: Damage front row
- Snake Roar: Inflict poison on whole party, uses this move on its first turn.
- Spells:
- Slowus, Quicka
- Notes:
- Targeted attacks must be aimed at the heads
- Can only be stolen from once despite all heads being targetable
- First 5 turns: Snake Roar, Slowus, Basic Attack, Basic Attack Glare.
- On it's 10th turn it will use Quicka (only uses once)
- Other then the above will use basic attacks or Bite while above 70% hp
- Then when under 70% hp will use Glare, Snake Roar or Mow Down
- Each head dies instantly to a Charged basic attack in the 'Red Spot' (Characters in the Monk Class or using the Charged Attack Skill). However a 'Red Spot' charged Magic Sword Attack doesn't have this innate instant death effect, only basic attacks.
- -
- Monster: Acornivore
- Monster Number: 104
- Level: 10
- Stats (Normal)
- Hp: 130
- Mp: 0
- Attack: 58
- Defence: 1
- Magic Attack: 0
- Magic Defence: 0
- Agility: 37
- Hp (Hard): 185 ~ 270
- Exp (Single Monster): 18
- Sp (Encounter): 3
- Elemental weaknesses: Fire -30, Dark -30
- Elemental resistances: Water 50, Light 150
- Status Weaknesses: Sleep -40,
- Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 20
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Forest of the Dead
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Sleep Powder
- Monster Fight: Fat Rat (Acorn Gathering: Instantly killed)
- Missable: No
- Skills:
- Angry Dance: Boost your own Physical Attack. Can only use once. Can only use once another monster has been defeated
- Acid Breath: Lower physical defence of front row target
- Eaten Alive: Eats front row target, absorbs mp over time, eaten character cannot act or be targeted
- Disgorge: releases eaten target when damaged by a basic attack
- Spells:
- Notes:
- Absorbs light damage
- Characters Eaten Alive will not take damage from poison
- High chance to use Eaten Alive on its first turn
- Being hit by physical damage will cause it to spit up an Eaten Alive character
- Can use Eaten Alive while having already eaten a character, in which case the eaten characters will be swapped.
- Game over if the only characters alive are currently Eaten Alive
- -
- Monster: Green Skeleton
- Monster Number: 77
- Level: 12
- Stats (Normal)
- Hp: 160
- Mp: 250
- Attack: 85
- Defence: 5
- Magic Attack: 19
- Magic Defence: 0
- Agility: 41
- Hp (Hard): 215 ~ 295
- Exp (Single Monster): 16
- Sp (Encounter): 3
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Forest of the Dead
- Enemy Type: Undead
- Common Steal: Magical Medicine
- Rare Steal: Mega Magical Medicine
- Monster Fight: Scavenger Wolf Ghost (Get Those Bones: Attacked by)
- Missable: No
- Skills:
- Spells:
- Notes:
- Chance to die instantly to ground/a/us
- Dies instantly to phoenix talon / wing
- Dies instantly to Red Spot charged basic attack
- -
- Monster: Purple Skeleton
- Monster Number: 78
- Level: 13
- Stats (Normal)
- Hp: 306
- Mp: 250
- Attack: 97
- Defence: 5
- Magic Attack: 20
- Magic Defence: 0
- Agility: 43
- Hp (Hard): 530 ~ 570
- Exp (Single Monster): 18
- Sp (Encounter): 3
- Elemental weaknesses: Light -60
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Forest of the Dead, Talta Village
- Enemy Type: Undead
- Common Steal: Magical Medicine
- Rare Steal: Mega Magical Medicine
- Monster Fight: Scavenger Wolf Ghost (Get Those Bones: Attacked by)
- Missable: Mandatory
- Skills:
- Multislash: 3 hit attack, targets lowest % hp character. Low chance to use at high hp, moderate chance to use under half hp (Charged Skill)
- Skeleton Combination: Commands allied Green Skeletons to attack, refreshing their turn order
- Spells:
- Notes:
- Dies instantly to phoenix talon
- Will only use Skeleton Combination if is only 1 Purple Skeleton, it is in the back row and there are 2 or more Green Skeletons
- Otherwise will only defend when in the back row
- -
- Monster: Grinning Ghost
- Monster Number: 233
- Level: 15
- Stats (Normal)
- Hp: 620
- Mp: 250
- Attack: 104
- Defence: 1
- Magic Attack: 21
- Magic Defence: 0
- Agility: 78
- Hp (Hard): 1100 ~ 1150
- Exp (Single Monster): 62
- Sp (Encounter): 3
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Forest of the Dead
- Enemy Type: Undead
- Common Steal: Thorn Grass
- Rare Steal: Thorn Branch
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Sonic Boom: Damage front row with wind, Charged Skill (begins charging upon being hit by a magic attack)
- Spells:
- Notes:
- Uses Sonic Boom as a counter attack on its next turn after being hit with magic. A second magic attack before Grinning Ghosts counterattack will cancel the counter attack (Grinning Ghost will attack normally). This repeats, so a third attack would trigger the counter attack while a fourth magic attack would cancel it again.
- Slightly more likely to target the lowest % hp character with it's basic attack
- Immune to control
- Can detect the player through invisibility / Stealth
- Immune to Stunbomb
- -
- Monster: Slime Roamer
- Monster Number: 46
- Level: 12
- Stats (Normal)
- Hp: 112
- Mp: 500
- Attack: 63
- Defence: 1
- Magic Attack: 10
- Magic Defence: 0
- Agility: 61
- Hp (Hard): <220
- Exp (Single Monster): 15
- Sp (Encounter): 4
- Elemental weaknesses: Fire -50
- Elemental resistances: Water 80, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Stun 50, Instant-death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50
- Location: Forest of the Dead
- Enemy Type: Magic Monster
- Common Steal: Amethyst
- Rare Steal: Grand Amethyst
- Monster Fight: No
- Missable: No
- Skills:
- Bubbling Poison: Damage 1 target with Water and Poison, targets characters that haven't been afflicted with a status
- Spells:
- Heal
- Notes:
- Basic Attack prioritises characters who are poisoned
- Doesn't use heal when in the front row. So you will only see it via control...
- Chance to use Bubbling Poison decreases as characters are poisoned. When 4 characters are poisoned Slime Roamers will no longer use Bubbling Poison
- Can Flee after the first turn if in the front row, 20% chance to flee
- Dies instantly to fire element attacks (Petrified)
- Immune to Stunbomb
- -
- Monster: Thief Ghost
- Monster Number: 187
- Level: 12
- Hp (Normal): 110
- Mp (Normal): 0
- Stats (Normal)
- Hp: 110
- Mp: 0
- Attack: 54
- Defence: 1
- Magic Attack: 0
- Magic Defence: 0
- Agility: 81
- Hp (Hard): 200 ~ 210
- Exp (Single Monster): 16
- Sp (Encounter): 3
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Forest of the Dead, Gul Mountains
- Enemy Type: Undead
- Common Steal: Invisibility Elixir
- Rare Steal: Way of the Thief
- Monster Fight: No
- Missable: No
- Skills:
- Steal: Steals an item from a front row target
- Spells:
- Notes:
- When in the front row it will flee when under 30% hp or on its third turn
- When in the front row it will use 'Steal' on it's first turn, unless it's under 30% Hp
- When in the front row on it's second turn it will basic attack the lowest current hp character, unless it's under 30% Hp
- Will flee from the player on the overworld after a character reaches level 15
- When in the back row it has a 80% chance to do nothing and a 20% chance to flee
- -
- Monster: Shooter Ghost
- Monster Number: 196
- Level: 11
- Hp: 80
- Mp: 500
- Attack: 59
- Defence: 1
- Magic Attack: 34
- Magic Defence: 0
- Agility: 79
- Hp (Normal): 80
- Mp (Normal): 500
- Hp (Hard): <175
- Exp (Single Monster): 18
- Sp (Encounter): 4
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Forest of the Dead
- Enemy Type: Undead
- Common Steal: Invisibility Elixir
- Rare Steal: Mega Invisibility Elixir
- Monster Fight: No
- Missable: No
- Skills:
- Fire Sphere: Damage 1 target with Fire with a chance to burn
- Spells:
- Notes:
- Both basic attack and Fire Sphere have slight targeting preference for the lowest % hp character
- Can damage the lead party member outside of battle, 10 damage per landed shot
- Immune to Stunbomb
- --
- Monster: King Ghost (Boss)
- Monster Number: 265
- Level: 10
- Stats (Normal)
- Hp: 1270
- Mp:500
- Attack: 124
- Defence: 10
- Magic Attack: 68
- Magic Defence: 0
- Agility: 36
- Hp (Hard):2215 ~ 2255
- Exp (Single Monster): 520
- Sp (Encounter): 8
- Elemental weaknesses: Light -15
- Elemental resistances: Fire 50, Water 50, Wind 50, Earth 50, Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Location: Forest of the Dead
- Enemy Type: Undead
- Common Steal: Mega Magical Medicine
- Rare Steal: Mithril Earing
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Smack Down: Damage front row target, chance to stun. 1st, 3rd etc. Smack down targets lowest % hp, 2nd, 4th etc. targets highest % hp
- Mow Down: Damage front row, uses after 2 Smack Downs
- Earth Shock: Magic damage to all party members (wind element)
- Summon Allies: King Ghost spends a turn charging, then summons 3 Thief Ghosts in the front row and 3 Shooter Ghosts in the back row, King Ghost becomes untargetable until these enemies are defeated. Can be prevented by attacking King Ghost's Crown. But this will cause King Ghost to counter with an attack.
- Bystander / Kingly Mode: King Ghosts heals while untargetable
- Spells:
- Notes:
- 20% to do a basic attack on non-summon and non-earthshock turns
- Healed by dark element
- Ground(a/us) will always miss (Airborne)
- Will use Earth Shock once under hp thresholds 70%, 40% & 10%
- Will use summon on its third turn if it hasn't gone below an Earth Shock hp threshold
- Damage done to the Crown doesn't also damage to King Ghost
- -
- Monster: Apocalypse Moth
- Monster Number: 53
- Level: 13
- Stats (Normal)
- Hp: 80
- Mp: 250
- Attack: 48
- Defence:6
- Magic Attack: 36
- Magic Defence: 0
- Agility: 33
- Hp (Hard): 125 ~ 180
- Exp (Single Monster): 13
- Sp (Encounter): 2
- Elemental weaknesses: Wind -50
- Elemental resistances: Earth 30, Light 100
- Status Weaknesses: Sleep -30
- Status Resistances: Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-Death 10
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Eastern Lot Wilderness, Forest of the Dead
- Enemy Type: Monster
- Common Steal: Poison Powder
- Rare Steal: Sleep Powder
- Monster Fight: No
- Missable: No
- Skills:
- Sweet Fragrance: Put 1 target to sleep (reduced chance of being use if a PC is asleep)
- Summon Allies: Summon another Apocalypse Moth (each moth can only use once)
- Powder of Silence: Make all targets Dizzy (single target, only used by the back row, reduced chance of being use if a PC is dizzy)
- Spells:
- Notes:
- Ground(a/us) will always miss (Airborne)
- Basic attack targets the highest % hp character
- -
- Monster Number: Gotsu-Gotsu
- Monster: 128
- Level: 12
- Stats (Normal)
- Hp: 160
- Mp: 500
- Attack: 63
- Defence: 4
- Magic Attack: 60
- Magic Defence: 18
- Agility: 31
- Hp (Hard): 275 ~ 295
- Exp (Single Monster): 13
- Sp (Encounter): 2
- Elemental weaknesses: Wind -50
- Elemental resistances: Earth 150, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50
- Location: Western Lot Wilderness (Overworld)
- Enemy Type: Magic Monster
- Common Steal: Sapphire
- Rare Steal: Grand Sapphire
- Monster Fight: No
- Missable: No
- Skills:
- Summon Allies: Summons another Gotsu-Gotsu, can only use once, won't use if there are already 3 or more Gotsu-Gotsu on the battlefield. 25% chance to use in the front row, 35% in the back row.
- Sand Blast: Damage 1 target with earth and lower physical accuracy (-39%). 25% chance to use in the front row, 65% in the back row
- Spells:
- Ground: Will only use if it is alone
- Notes:
- Basic attack targets the highest % hp character
- Healed by ground element
- -
- Monster: Green Soldier
- Monster Number: 142
- Level: 13
- Stats (Normal)
- Hp: 496
- Mp: 0
- Attack: 104
- Defence: 30
- Magic Attack: 0
- Magic Defence: 0
- Agility: 33
- Hp (Hard): 855 ~ 940
- Exp (Single Monster): 27
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -30
- Status Resistances: Kelolon 100, Dizzy 60, Poison 60, Paralyse 30, Panic 80, Petrify 100, Stun 30, Instant-Death 90
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 20, Physical Defence 20, Physical Hit-rate 20, Physical Evasion 20, Magic Attack 20, Magic Defence 20, Slow 20
- Location: Western Lot Wilderness (Overworld)
- Enemy Type: Monster
- Common Steal: Fresh Garlic
- Rare Steal: Stout Garlic
- Monster Fight: yes, but doesn't seem possible under normal play. Ancient Katydid (Predation: Eats), Ancient Moth (Predation: Eats), Ancient Cricket (Predation: Eats)
- Missable: No
- Skills:
- Tail Mow-Down: Deal physical damage to a front row target, targets highest % hp (Charged Attack)
- Spells:
- Notes:
- Immune to Stunbomb
- -
- Monster: Lazy Bear
- Monster Number: 205
- Level: 17
- Stats (Normal)
- Hp: 544
- Mp: 0
- Attack: 138
- Defence: 16
- Magic Attack: 50
- Magic Defence: 0
- Agility: 86
- Hp (Hard): 930 ~ 1005
- Exp (Single Monster): 31
- Sp (Encounter): 4
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -30
- Status Resistances: Kelolon 100, Dizzy 100, Poison 100, Paralyse 80, Panic 100, Petrify 90, Stun 80, Instant-Death 90
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 20, Physical Defence 20, Physical Hit-rate 20, Physical Evasion 20, Magic Attack 20, Magic Defence 20, Slow 20
- Location: Gul Highlands (overworld)
- Enemy Type: Monster
- Common Steal: Fresh Garlic
- Rare Steal: Stout Garlic
- Monster Fight: Hunter Ghost (Bear Conquest: Damage to Lazy Bear, also has a chance to inflict a 29% ((39% on a critical)) slow on the Lazy Bear)
- Missable: No (Mandatory casually)
- Skills:
- Multi-Strike: Hits a front row target 4 times (Charged skill). When over 50% hp will only use after waking up from Laziness. When under 50% hp has a 50% chance of using.
- Laziness: goes to sleep and heals
- Spells:
- Notes:
- When in the front row and is over 50% hp will use basic attacks 30%, Defend 30% and use Laziness 40% of the time.
- When in the front row and is under 50% hp will target the highest % hp character with its basic attacks
- When in the back row has a 60% chance to do nothing and a 40% chance to use Laziness
- Immune to Control
- -
- Monster: Ancient Beetle
- Monster Number: 88
- Level: 15
- Stats (Normal)
- Hp: 264
- Mp: 0
- Attack: 92
- Defence: 12
- Magic Attack: 0
- Magic Defence: 0
- Agility: 38
- Hp (Hard): 470 ~ 540
- Exp (Single Monster): 25
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
- Location: Gul Highlands (overworld)
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: Ancient Scarab (Insect King: Attacks and gets attacked)
- Missable: No
- Skills:
- Upper Thrust: Deal physical damage to front target (Charged skill, targets highest % hp)
- Knock Back: Damage front row target and knock them into the back row. Will use against a character charging a skill (charged attack, charged mow down, charged magic sword. But not spells. Targeting goes: Shu, Jiro, Kluke, Marumaro, Zola)
- Spells:
- Notes:
- 50% to use a basic attack, 50% to charge Upper Thrust
- Unless charging Upper Thrust or in the back row, will always use Knock back if a character is charging a skill
- When 2 or more characters with under 50% hp this changes and it has a 90% chance to use a basic attack, 10% to charge Upper Thrust
- When it is under 50% hp it has a 90% chance to use a basic attack, 10% to charge Upper Thrust
- Will always defend when in the back row
- -
- Monster: Ancient Scarab
- Monster Number: 90
- Level: 15
- Stats (Normal)
- Hp: 200
- Mp: 0
- Attack: 84
- Defence: 8
- Magic Attack: 0
- Magic Defence: 0
- Agility: 38
- Hp (Hard): 360 ~ 375
- Exp (Single Monster): 23
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -20
- Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
- Location: Gul Highlands (overworld)
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: Ancient Beetle (Insect King: Attacks and gets attacked)
- Missable: No
- Skills:
- Major Ablation: Deal physical damage to a front row target (Charged skill, targets highest % hp)
- Spells:
- Notes:
- Normally it has 60% to use a basic attack, 40% to charge Major Ablation
- When 2 or more characters with under 50% hp this changes and it has a 90% chance to use a basic attack, 10% to charge Major Ablation
- When it is under 50% hp it has a 90% chance to use a basic attack, 10% to charge Major Ablation
- Will always defend when in the back row
- -
- Monster: Hunter Ghost
- Monster Number: 194
- Level: 14
- Hp: 112
- Mp: 0
- Attack: 70
- Defence: 6
- Magic Attack: 0
- Magic Defence: 0
- Agility: 86
- Hp (Hard): 175 ~ 210
- Exp (Single Monster): 17
- Sp (Encounter): 3
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses: Sleep -20
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Gul Highlands (overworld)
- Enemy Type: Undead
- Common Steal: Invisibility Elixir
- Rare Steal: Mega Invisibility Elixir
- Monster Fight: Lazy Bear (Bear Conquest: Damage to Lazy Bear, also has a chance to inflict a 29% ((39% on a critical)) slow on the Lazy Bear)
- Missable: No
- Skills:
- Tranquilizer: Deal damage to one target with a chance to put to sleep. Will target characters in the back row. Has a 40% chance to use in the front row and a 60% chance to use in the back row. Will not use if a character is asleap.
- Spells:
- Notes:
- When in the front row has a 60% chance to use it basic attack, targeting the lowest % hp character
- When in the backrow has a 40% chance to use it basic attack, random targeting
- Ground(a/us) will always miss (Airborne)
- Will flee from the player on the overworld after a character reaches level 20
- -
- Monster: Compost Poo Snake
- Monster Number: 7
- Level: 9
- Stats (Normal)
- Hp: 56
- Mp: 500
- Attack: 30
- Defence: 7
- Magic Attack: 28
- Magic Defence: 0
- Agility: 24
- Hp (Hard): 90 ~ 95
- Exp (Single Monster): 11
- Sp (Encounter): 3
- Elemental weaknesses: Fire -100, Water -100
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -50
- Status Resistances: Kelolon 100
- Stat Weaknesses:
- Stat Resistances:
- Location: Gul Highlands (overworld), South Western Deserted Island
- Enemy Type: Monster
- Common Steal: Medicine
- Rare Steal: Mega Medicine
- Monster Fight: No
- Missable: No
- Skills:
- Summon Allies: Summons another Compost Poo Snake, won't use if there are more then 2 enemies, 20% chance to use
- Spells:
- Flare
- Notes:
- Basic attacks target the highest % hp character. Has a 60% chance to use in the front row
- When in the back row has a 40% chance to use defend
- When in the front row has a 20% chance to use Flare targeting the highest % hp character
- When in the back row has a 40% chance to use Flare with random targeting
- Is set on fire when hit by a fire element attack
- Is set on fire after it uses Flare
- Instantly dies if hit by a 'red spot' physical attack
- Will flee from the player on the overworld after a character reaches level 9
- -
- Monster: Paralyzing Scorpion
- Monster Number: 65
- Level: 15
- Stats (Normal)
- Hp: 164
- Mp: 0
- Attack: 93
- Defence: 12
- Magic Attack: 0
- Magic Defence: 0
- Agility: 38
- Hp (Hard): 255 ~ 330
- Exp (Single Monster): 25
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -20
- Status Resistances: Dizzy 40, Poison 100, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
- Location: Gul Mountains
- Enemy Type: Monster
- Common Steal: Antidote
- Rare Steal: Mega Medicine
- Monster Fight: No
- Missable: No
- Skills:
- Poison Needle: Deal physical damage to a front row with a chance to poison, 30% chance to use
- Paralyzing Needle: Deal physical damage to a front row target with a chance to Paralyze, 20% chance to use
- Spells:
- Notes:
- 50% chance to use a basic attack
- Will only defend when in the back row
- Will not use Poison Needle if a PC is poisoned
- Will not use Paralyzing Needle if a PC is Paralyzed
- -
- Monster: Stone Poo Snake
- Monster Number: 2
- Level: 13
- Stats (Normal)
- Hp: 96
- Mp: 500
- Attack: 73
- Defence: 105
- Magic Attack: 42
- Magic Defence: 50
- Agility: 33
- Hp (Hard): 155 ~ 195
- Exp (Single Monster): 7
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Water 90 (See Note), Earth 30, Light 100
- Status Weaknesses: Sleep -50
- Status Resistances: Kelolon 100, Petrify 100
- Stat Weaknesses:
- Stat Resistances:
- Location: Gul Mountains, Mural Valley - West, South Western Deserted Island
- Enemy Type: Monster
- Common Steal: Fresh Garlic
- Rare Steal: Stout Garlic
- Monster Fight: No
- Missable: No
- Skills:
- Raging Thrust: Deal physical damage to a front row target
- Spells:
- Notes:
- When above 25% HP has a 60% chance to use a basic attack and 40% chance to use Raging Thrust
- When below 25% has a 85% chance to use a basic attack and 15% chance to use Raging Thrust
- Water element inflicts defence down and element defence down
- Dies instantly to a sweet spot basic attack (monk or charged attack)
- Will do nothing when in the back row
- Will flee from the player on the overworld after a character reaches level 15
- -
- Monster: Ore Hermit
- Monster Number: 16
- Level: 14
- Stats (Normal)
- Hp: 106
- Mp: 500
- Attack: 80
- Defence: 150
- Magic Attack: 13
- Magic Defence: 0
- Agility: 46
- Hp (Hard): <245
- Exp (Single Monster): 18
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Earth 40, Light 100
- Status Weaknesses: Sleep -30
- Status Resistances: Kelolon 100, Dizzy 40, Poison 30, Paralyse 10, Panic 20, Petrify 30, Stun 30, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 8, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 8, Magic Defence 8, Slow 8
- Location: Gul Mountains
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: Chain-Gang Ghost (attacked by and has defences reduced)
- Missable: No
- Skills:
- Hermit: Defend 95%
- Ex-Hermit: Exits Hermit
- Spells:
- Notes:
- Basic attack hits 2 times
- A red spot basic attack topples the Ore Hermit over until its next turn. This also cancels the 95% defend from Hermit, but doesn't have any other effect.
- -
- Monster: Chain-Gang Ghost
- Monster Number: 235
- Level: 37
- Stats (Normal)
- Hp: 888
- Mp: 500
- Attack: 152
- Defence: 0
- Magic Attack: 4
- Magic Defence: 0
- Agility: 75
- Hp (Hard): 1675 ~ 1830
- Exp (Single Monster): 268
- Sp (Encounter): 5
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Gul Mountains
- Enemy Type: Undead
- Common Steal: Ultra Magical Medicine
- Rare Steal: Hp Up Elixir
- Monster Fight: Ore Hermit (Attacks, will always attack an Ore Hermit on its turn)
- Missable: No
- Skills:
- Multi-Strike: hits front row 4 times, chance to stun, targets the highest current Hp
- Knock Back: Damage front row target and knock them into the back row, targets highest %Hp character in the front row
- Spells:
- Notes:
- Targets the lowest Hp character with its basic attack.
- Immune to control
- Ground(a/us) will always miss (Airborne)
- Why is this the highest level monster in Disk 1???
- Can detect the player through invisibility / Stealth
- -
- Monster: Ghost Crab Mimic
- Monster Number: 32
- Level: 13
- Stats (Normal)
- Hp: 176
- Mp: 250
- Attack: 76
- Defence: 1
- Magic Attack: 10
- Magic Defence: 0
- Agility: 93
- Hp (Hard):300 ~ 325
- Exp (Single Monster): 18
- Sp (Encounter): 3
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Gul Mountains
- Enemy Type: Undead
- Common Steal: Thorn Grass
- Rare Steal: Thorn Branch
- Monster Fight: No
- Missable: No
- Skills:
- No Guard: increases attack, reduces element defence, counters physical attacks. Has a 33% chance to use, will cancel No Guard on its next turn
- Spells:
- Notes:
- Has a 67% chance to use a basic attack
- Will do nothing when in the back row
- Immune to Control
- Can detect the player through invisibility / Stealth
- Immune to Stunbomb
- Ground(a/us) will always miss (Airborne)
- -
- Monster: Mist Walker
- Monster Number:47
- Level: 12
- Stats (Normal)
- Hp: 112
- Mp: 500
- Attack: 63
- Defence: 1
- Magic Attack: 34
- Magic Defence: 0
- Agility: 91
- Hp (Hard): 125 ~ 210
- Exp (Single Monster): 22
- Sp (Encounter): 3
- Elemental weaknesses: Fire -50
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50
- Location: Gul Mountains
- Enemy Type: Magic Monster
- Common Steal: Amethyst
- Rare Steal: Grand Amethyst
- Monster Fight: No
- Missable: No
- Skills:
- Stone Toss: Damage target with chance to stun
- Spells:
- Notes:
- When in the front row and no PC's are stunned; has a 60% chance to use a basic attack and a 40% chance to use stone throw.
- When in the front row and one PC's is stunned; has a 80% chance to use a basic attack and a 20% chance to use stone throw.
- When in the front row and more then one PC is stunned; has a 90% chance to use a basic attack and a 10% chance to use stone throw.
- When in the back row and no PC's are stunned; will always use stone throw.
- When in the back row and one PC's is stunned; has a 50% chance to do nothing and a 50% chance to use stone throw.
- When in the back row and more then one PC's is stunned; has a 80% chance to do nothing and a 20% chance to use stone throw.
- Generates overworld Fog
- -
- Monster: Bandit Ghost
- Monster Number: 188
- Level: 15
- Stats (Normal)
- Hp: 264
- Mp: 500
- Attack: 93
- Defence: 1
- Magic Attack: 26
- Magic Defence: 0
- Agility: 98
- Hp (Hard): <500
- Exp (Single Monster): 22
- Sp (Encounter): 4
- Elemental weaknesses: Light -50
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Gul Mountains
- Enemy Type: Undead
- Common Steal: Invisibility Elixir
- Rare Steal: The way of the Thief
- Monster Fight: No
- Missable: No
- Skills:
- Loot: Chance to steal an Item when attacking
- Spells:
- Notes:
- Will not flee if it goes first
- After using Loot once it will not use loot again. So in the front row it has a 2/3 chance to attack and a 1/3 to flee when above 50% hp
- When in the front row and after its Hp falls under 50% it has a 50% chance to attack and a 50% chance to flee
- After the first turn and when in the back row it has a 85% chance to do nothing and a 15% chance to flee
- When in the back row and after its Hp falls under 50% it has a 45% chance to attack and a 55% chance to flee
- Ambushes you after opening certain unguarded chests in Gul Mountains
- Ground(a/us) will always miss (Airborne)
- Will flee from the player on the overworld after a character reaches level 19
- Can detect the player through invisibility / Stealth
- -
- Monster: Mountain Crab
- Monster Number: 34
- Level: 14
- Stats (Normal)
- Hp: 176
- Mp: 500
- Attack: 80
- Defence: 20
- Magic Attack: 31
- Magic Defence: 0
- Agility: 36
- Hp (Hard): 320 ~ 350
- Exp (Single Monster): 20
- Sp (Encounter): 4
- Elemental weaknesses:
- Elemental resistances: Fire 20, Water 100, Light 100
- Status Weaknesses: Sleep -40
- Status Resistances: Kelolon 100, Dizzy 30, Poison 20, Panic 10, Petrify 10, Instant-Death 20
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Near Talta Village (Overworld)
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: No
- Missable: No
- Skills:
- Spells:
- Shell - has a 40% to use on itself if in the back row and only on its first turn
- Notes:
- When in the front row and over 20% Hp will always use a basic attack against the highest's % Hp character
- When in the back row on it's first turn has a 40% chance to use Shell on itself, otherwise will defend
- After its first turn will always do nothing when in the back row
- When under 15% Hp will flee
- Flipped over by ground/a/us, cannot defend while flipped over. Is not flipped over by Amethysts
- Getting up from being flipped over doesn't use up its turn
- Immune to control
- -
- Monster: Snakeface
- Monster Number: 132
- Level: 14
- Stats (Normal)
- Hp: 176
- Mp: 0
- Attack: 80
- Defence: 1
- Magic Attack: 0
- Magic Defence: 02
- Agility: 36
- Hp (Hard): 240
- Exp (Single Monster): 21
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -20
- Status Resistances: Kelolon 100, Dizzy 40, Poison 100, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 40
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
- Location: Near Talta Village (Overworld)
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Sleep Powder
- Monster Fight: No
- Missable: No
- Skills:
- Tail Whip targets the highest %Hp character (charged attack)
- Spells:
- Notes:
- When in the front row and above 30% Hp has a 50% chance to use a basic attack or charge up Tail Whip
- When in the front row and below 30% Hp has a 80% chance to use a basic attack and a 20% chance to charge up Tail Whip
- When in the back row will do nothing
- -
- Monster: Snakween
- Monster Number: 134
- Level: 16
- Stats (Normal)
- Hp: 272
- Mp: 400
- Attack: 99
- Defence: 1
- Magic Attack: 37
- Magic Defence: 0
- Agility: 60
- Hp (Hard): ?
- Exp (Single Monster): 26
- Sp (Encounter): 4
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -20
- Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 40
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
- Location: Near Talta Village (Overworld)
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Prismatic Crystal
- Monster Fight: No
- Missable: No
- Skills:
- Bite: Deal physical damage to front target and Poison, will only use in the front row. Random targeting, 30% to use.
- Glare: Stun 1 target. Targets the lowest current Hp character if any character is below 30% Hp and no-one is stunned already.
- Whip of Love: Damages an Allie Snakeface and increases its damage. Will always use if in the back row and at least 1 Snakeface is present.
- Spells:
- Notes:
- Basic attack is random targeting and has a 70% chance to use when in the front row.
- Will do nothing if in the back row if there are no ally Snakefaces.
- When a character falls below 30% hp its AI changes.
- Can use Glare if no-one is already stunned.
- When in the front row has a 65% chance to use Glare, 15% to use Bite and 20% to use a basic attack.
- When in the back row has a 65% chance to use Glare and a 35% to do nothing.
- -
- Monster: Skeleton Captain
- Monster Number: 81
- Level: 16
- Stats (Normal)
- Hp : 352
- Mp: 200
- Attack: 99
- Defence: 7
- Magic Attack: 17
- Magic Defence: 0
- Agility: 50
- Hp (Hard): 520 ~ 755
- Exp (Single Monster): 21
- Sp (Encounter): 3
- Elemental weaknesses: Light -70
- Elemental resistances: Dark 150
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
- Location: Talta Village
- Enemy Type: Undead
- Common Steal: Magical Medicine
- Rare Steal: Mega Magical Medicine
- Monster Fight: Rolling Ripper (Sword-Hunting: power down)
- Missable: No (Gets summoned by Mad Eye's on Road to Jibral in Disk 2 / 3)
- Skills:
- Sprint Order: Quick 29% on allies. Will only use when in the back row and will only use once. 35% to use.
- Inject Fighting Spirit: shell 35% on allies. Will only use when in the back row and will only use once. 35% to use.
- Spells:
- Notes:
- Dies instantly to phoenix talon
- The game doesn't highlight that a monster fight is possible between a Skeleton Captain and Rolling Ripper, but one will activate when the player actually begins the fight.
- Targets the lowest % Hp with its basic attacks.
- When in the back row has a 30% chance to do nothing.
- After a Sword-Hunting monster fight can only defend or do nothing (needs checking)
- -
- Monster: Rolling Ripper
- Monster Number: 92
- Level: 14
- Stats (Normal)
- Hp: 112
- Mp: 250
- Attack: 70
- Defence: 5
- Magic Attack: 18
- Magic Defence: 0
- Agility: 37
- Hp (Hard): 200 ~ 240
- Exp (Single Monster): 22
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -30
- Status Resistances: Kelolon 100, Dizzy 40, Poison 30, Paralyse 10, Panic 20, Petrify 30, Stun 30, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 8, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 5, Magic Defence 8, Slow 8
- Location: Talta Village, Upper Mecha Base in disk 3
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: Skeleton Captain (Sword-Hunting: power up, will only activate once per battle)
- Missable: No
- Skills:
- Multiple Attack
- Spells:
- Anchor
- Notes:
- The game doesn't highlight that a monster fight is possible between a Skeleton Captain and Rolling Ripper, but one will activate when the player actually begins the fight.
- --
- Monster: Mad Eye (Optional Boss in Disk 1, Normal encounter in Disk 2 / 3)
- Monster Number: 154
- Level: 16
- Stats (Normal)
- Hp: 545
- Mp: 750
- Attack: 72
- Defence: 0
- Magic Attack: 35
- Magic Defence: 200
- Agility: 55
- Hp (Hard): ?
- Exp (Single Monster): 49
- Sp (Encounter): 4
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100
- Location: Talta Village, Road to Jibral after Disk 1
- Enemy Type: Magic Monster
- Common Steal: Vitality Elixir
- Rare Steal: Magic Elixir
- Monster Fight: No
- Missable: No
- Skills:
- Endless Summon: Summons 2 Green Skeletons and a Purple Skeleton
- Summon More: Summons 2 Purple Skeletons and a Skeleton Captain
- Final Summon: Summons 3 Skeleton Captains
- Spells:
- Flara, Watera, Winda (uses as a single target spell), Grounda, Tempest
- Notes:
- Mad Eye begins the fight with Endless Summon, then will rotate through using Flara, Watera, Winda (uses as a single target spell) and Grounda until the summoned monsters are defeated. Mad Eye will then repeat this with pattern with Summon More and Final Summon.
- Mad Eye will have 95% defence boost except between charging Grounda and casting Flara or when all the summoned monsters are defeated.
- Once all summoned monsters are defeated Mad Eye will use Tempest (after Grounda?)
- The Talta Village Mad Eye is available to be fought in disk 2 up until the player begins the Prison Sequence (leaving Ancient Factory to Wire Highlands).
- 0 defence means it take more damage from physical attacks then magic attacks (200 magic defence)
- -
- Monster: Evil Mural
- Monster Number: 242
- Level: 16
- Stats (Normal)
- Hp: 236
- Mp: 500
- Attack: 128
- Defence: 1
- Magic Attack: 27
- Magic Defence: 0
- Agility: 40
- Hp (Hard): 420 ~ 430
- Exp (Single Monster): 50
- Sp (Encounter): 5
- Elemental weaknesses: Water -50
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100
- Location: Mural Valley - West
- Enemy Type: Magic Monster
- Common Steal: Emerald
- Rare Steal: Grand Emerald
- Monster Fight: Hawk Eye, Ruby Halbird (Get Something Shiny: Attacked by, reduces Mural accuracy)
- Missable: Mandatory
- Skills:
- Eyeball Laser
- Spells:
- Notes:
- Defeating these enemies for the first time will cause chests to appear
- Breaks Field Barrier regardless of level
- Immune to Stunbomb
- While 'inactive' cannot be attacked
- -
- Monster: Misfortune Mural
- Monster Number: 241
- Level: 17
- Stats (Normal)
- Hp: 428
- Mp: 500
- Attack: 137
- Defence: 1
- Magic Attack: 24
- Magic Defence: 0
- Agility: 63
- Hp (Hard): <872
- Exp (Single Monster): 51
- Sp (Encounter): 4
- Elemental weaknesses: Water -50
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100
- Location: Mural Valley - West, Mural Valley - East
- Enemy Type: Magic Monster
- Common Steal: Ruby
- Rare Steal: Grand Ruby
- Monster Fight: Hawk Eye, Ruby Halbird (Get Something Shiny: Attacked by, reduces Mural accuracy)
- Missable: No
- Skills:
- Multi-Strike: Hit front row target 3 times
- Fire Attack: damage a front row target with physical fire element, has a chance to burn.
- Spells:
- Notes:
- Defeating these enemies for the first time will cause chests to appear
- Breaks Field Barrier regardless of level
- Immune to Stunbomb
- While 'inactive' cannot be attacked
- -
- Monster: Poison Mural
- Monster Number:
- Level: 18
- Stats (Normal)
- Hp: 368
- Mp: 500
- Attack: 96
- Defence: 1
- Magic Attack: 30
- Magic Defence: 0
- Agility: 65
- Hp (Hard): <1190
- Exp (Single Monster): 64
- Sp (Encounter): -
- Elemental weaknesses: Water -50
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100
- Location: Mural Valley - East (Lower level Misfortune Mural encounters)
- Enemy Type: Magic Monster
- Common Steal: Emerald
- Rare Steal: Grand Emerald
- Monster Fight: See Misfortune Mural
- Missable: No
- Skills:
- Poison Attack: Damage front row target, chance to poison
- Poison-Colored Paint: Inflict poison on whole party
- Spells:
- Notes:
- Appear in Misfortune Mural encounters on the lower level of Mural Valley - East
- -
- Monster: Chaos Mural
- Monster Number:
- Level: 18
- Stats (Normal)
- Hp: 280
- Mp: 1000
- Attack: 94
- Defence: 1
- Magic Attack: 50
- Magic Defence: 0
- Agility: 45
- Hp (Hard): <567
- Exp (Single Monster): 54
- Sp (Encounter): -
- Elemental weaknesses: Water -50
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100
- Location: Mural Valley - East (Lower level Misfortune Mural encounters)
- Enemy Type: Magic Monster
- Common Steal: Ruby
- Rare Steal: Grand Ruby
- Monster Fight: See Misfortune Mural
- Missable: No
- Skills:
- Tranquilizer: Chance to put 1 target to sleep
- Overdose: Deal damage to 1 target (with chance to inflict sleep?)
- Spells:
- Notes:
- Appear in Misfortune Mural encounters on the lower level of Mural Valley - East
- -
- Monster: Hawk Eye
- Monster Number: 191
- Level: 15
- Stats (Normal)
- Hp: 176
- Mp: 500
- Attack: 83
- Defence: 1
- Magic Attack: 34
- Magic Defence: 0
- Agility: 68
- Hp (Hard): 345 ~ 370
- Exp (Single Monster): 27
- Sp (Encounter): 3
- Elemental weaknesses: Wind -50
- Elemental resistances: Earth 30, Light 100
- Status Weaknesses: Sleep -40
- Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-Death 20
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
- Location: Mural Valley - West
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: Evil Mural, Misfortune Mural (Get Something Shiny: Attacks, reduces Mural accuracy)
- Missable: No
- Skills:
- Jump Attack: Deal physical damage to 1 target
- Weapon Slow: Damage to target, chance to apply 60% slow
- Spells:
- Notes:
- Ground(a/us) will always miss (Airborne)
- -
- Monster: Ruby Halbird
- Monster Number: 192
- Level: 17
- Stats (Normal)
- Hp: 280
- Mp: 500
- Attack: 138
- Defence: 1
- Magic Attack: 41
- Magic Defence: 0
- Agility: 83
- Hp (Hard): <915
- Exp (Single Monster): 39
- Sp (Encounter): 3
- Elemental weaknesses: Wind -50
- Elemental resistances: Earth 30, Light 100, Dark 150
- Status Weaknesses: Sleep -20
- Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
- Location: Mural Valley - East
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Prismatic Crystal
- Monster Fight: Evil Mural, Misfortune Mural (Get Something Shiny: Attacks, reduces Mural accuracy)
- Missable: No
- Skills:
- Jump Attack: Deal physical damage to 1 target
- Sonic Boom: Damage front row with wind
- Spells:
- Dizzy (Silence back row target)
- Notes:
- Ground(a/us) will always miss (Airborne)
- -
- Monster: Shrike Cockatrice
- Monster Number: 120
- Level: 14
- Stats (Normal)
- Hp: 112
- Mp: 0
- Attack: 70
- Defence: 1
- Magic Attack: 0
- Magic Defence: 0
- Agility: 38
- Hp (Hard): <225
- Exp (Single Monster):
- Sp (Encounter): 3
- Elemental weaknesses: Wind -50
- Elemental resistances: Earth 30, Light 100, Dark 150
- Status Weaknesses: Sleep -40
- Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-Death 20
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 9, Slow 9
- Location: Mural Valley - West, Mural Valley - East
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: No
- Missable: No
- Skills:
- Kick: Deal physical damage to front target row and stun
- Multiple Stab: Deal physical damage to front target
- Spells:
- Notes:
- Can ‘Power up'
- -
- Monster: Pungent Poo Snake
- Monster Number: 8
- Level: 13
- Stats (Normal)
- Hp: 64
- Mp: 600
- Attack: 48
- Defence: 0
- Magic Attack: 30
- Magic Defence: 0
- Agility: 33
- Hp (Hard): <259
- Exp (Single Monster): See Shrike Cockatrice
- Sp (Encounter): See Shrike Cockatrice
- Elemental weaknesses: Water -100
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -50
- Status Resistances: Kelolon 100
- Stat Weaknesses:
- Stat Resistances:
- Location: Appears in Shrike Cockatrice encounters, South Western Deserted Island (?)
- Enemy Type: Monster
- Common Steal: Fresh Garlic
- Rare Steal: Stout Garlic
- Monster Fight: No
- Missable: No
- Skills:
- Spells:
- Quick, Attack Up, Deflect
- Notes:
- -
- Monster: Flame Raptor (Boss)
- Monster Number: 124
- Level: 18
- Stats (Normal)
- Hp: 2000
- Mp: 500
- Attack: 160
- Defence: 35
- Magic Attack: 200
- Magic Defence: 0
- Agility: 75
- Hp (Hard): 3615 ~ 3790
- Exp (Single Monster): 86
- Sp (Encounter): 8
- Elemental weaknesses: Water -30, Wind -20
- Elemental resistances: Fire 200, Earth 50, Light 100
- Status Weaknesses:
- Status Resistances: Sleep 10, Kelolon 100, Dizzy 100, Poison 100, Paralyse 80, Panic 100, Petrify 100, Stun 80, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 20, Physical Defence 20, Physical Hit-rate 20, Physical Evasion 20, Magic Attack 20, Magic Defence 20, Slow 20
- Location: Mural Valley - West
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Deep Breathing - Heal
- Fire Breath
- Hurricane
- Spells:
- Notes:
- No Checkpoint beforehand
- Can be easily beaten by only using instant charge Winda's as this 'locks' the boss into just powering up and not attacking
- Ground(a/us) will always miss (Airborne)
- -
- Monster: Steel-Eating Tiger
- Monster Number: 225
- Level: 16
- Stats (Normal)
- Hp: 244
- Mp: 0
- Attack: 265
- Defence: 40
- Magic Attack: 0
- Magic Defence: 0
- Agility: 85
- Hp (Hard): 435 ~ 455
- Exp (Single Monster): 36
- Sp (Encounter): 3
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -30
- Status Resistances: Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 40
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
- Location: Road to Jibral
- Enemy Type: Monster
- Common Steal: Mega Medicine
- Rare Steal: Ultra Medicine
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Bite: Deal physical damage to a front row target with chance to Poison. (Charged Skill)
- Spells:
- Notes:
- Does ~5 damage to the wagons per attack
- After using Bite once, the Tiger will never attack again. Even if Bite was cancelled during its charge.
- -
- Monster: Dullahan (Boss)
- Monster Number: 266
- Level: 17
- Stats (Normal)
- Hp: 1200
- Mp: 500
- Attack: 134
- Defence: 65
- Magic Attack: 69
- Magic Defence: 60
- Agility: 38
- Hp (Hard): 2100 ~ 2325
- Exp (Single Monster): 570
- Sp (Encounter): 8
- Elemental weaknesses: Earth -30
- Elemental resistances: Fire 70, Water 30, Wind 30, Light 40, Dark 110
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Location: Road to Jibral
- Enemy Type: Magic Monster
- Common Steal: Part of Eternal Engine
- Rare Steal: Mp Up Elixir
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Charge: Attack a front row target, if target survive's moves to back row
- Blast: Magic Attack on back row target, Fire element
- Sonic Blade: Uses after Defending, hits all party, Erase effect, Wind element
- Steel Prayer: Heal, Dullahan becomes immune to damage until its next turn
- Last Resort: Power up, Defence Down, Element Defence Down. Uses when close to death.
- Spells:
- Notes:
- Has its defence and magic defence lowered temporarily by Ground, Grounda, Groundus, Grand Amethyst & Flawless Amethyst (needs more research)
- Will counter physical attacks from the front row (needs more research)
- -
- Monster: Fat Pack Rat
- Monster Number: 163
- Level: 14
- Stats (Normal)
- Hp: 176
- Mp: 0
- Attack: 120
- Defence: 1
- Magic Attack: 0
- Magic Defence: 70
- Agility: 36
- Hp (Hard): 310 ~ 325
- Exp (Single Monster): 17
- Sp (Encounter): 3
- Elemental weaknesses: Fire -30
- Elemental resistances: Light 100
- Status Weaknesses: Sleep -30
- Status Resistances: Kelolon 100, Dizzy 40, Poison 40, Paralyse 10, Panic 20, Petrify 30, Stun 30, Instant-Death 30
- Stat Weaknesses:
- Stat Resistances: Magical Negation 30, Physical Attack 8, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 8, Magic Defence 8, Slow 8
- Location: Road to Jibral
- Enemy Type: Monster
- Common Steal: Fresh Garlic
- Rare Steal: Stout Garlic
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Venomous Tooth: Attack front row target with chance to poison
- Spells:
- Notes:
- Can ‘Power up'
- does 4~6 damage to the Wagons per attack (power up increases the speed of attacks? Needs checking)
- -
- Monster: Hover Patroller
- Monster Number: 56
- Level: 16
- Stats (Normal)
- Hp: 150
- Mp: 0
- Attack: 55
- Defence: 9
- Magic Attack: 0
- Magic Defence: 0
- Agility: 70
- Hp (Hard): <295
- Exp (Single Monster): 28
- Sp (Encounter): 3
- Elemental weaknesses: Non-Attribute -10, Water -40, Wind -30
- Elemental resistances: Earth 30, Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 14, Panic 14, Petrify 100, Stun 14, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 14
- Location: Flying Fortress
- Enemy Type: Mecha Robo
- Common Steal: Kelolon Powder
- Rare Steal: Sleep Powder
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Alarm: Summon 1 - 3 ally Intercept Electrogue's
- Transmit Noise Code: Commands ally Intercept Electrogue's to use Self-Detonate
- Spells:
- Notes:
- Ground(a/us) will always miss (Airborne)
- -
- Monster: Flying Mecha Robo
- Monster Number: 18
- Level: 18
- Stats (Normal)
- Hp: 280
- Mp: 0
- Attack: 108
- Defence: 50
- Magic Attack: 0
- Magic Defence: 0
- Agility: 75
- Hp (Hard): 485 ~ 530
- Exp (Single Monster): 44
- Sp (Encounter): 4
- Elemental weaknesses: Non-Attribute -10, Water -50
- Elemental resistances: Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 15, Panic 15, Petrify 100, Stun 15, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 15
- Location: Flying fortress, Ancient Factory
- Enemy Type: Mecha Robo
- Common Steal: Poison Powder
- Rare Steal: Light Crystal
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Reflect Code Release: Create a barrier that reflects magic for 1 row
- Stun Attack: Damage front row target with Wind element with a chance to Paralyze (Charged Skill)
- Spells:
- Notes:
- Also an ‘Increase’ from the Tripwire Lazer
- Immune to stun bomb
- Will always prepare a stun attack at the start of battle.
- -
- Monster: Winking Medic
- Monster Number: 61
- Level: 16
- Stats (Normal)
- Hp: 88
- Mp: 0
- Attack: 66
- Defence: 6
- Magic Attack: 0
- Magic Defence: 0
- Agility: 75
- Hp (Hard): 160
- Exp (Single Monster): 33
- Sp (Encounter): -
- Elemental weaknesses: Non-Attribute -10, Water -40
- Elemental resistances: Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 14, Panic 14, Petrify 100, Stun 14, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 14
- Location: Flying fortress, Appears in other monster encounters
- Enemy Type: Mecha Robo
- Common Steal: No-Ghost Device
- Rare Steal: Power-Swap Dart
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Maintenance: Heals target and cures Paralysis
- Waterproofing: Increases water resistance of target
- Fast Forward: Increases speed of target
- Spells:
- Notes:
- Appears in Flyng Mecha Robo, Machine gun Crab and Double Axe encounters
- Can Flee from battle (when alone?)
- -
- Monster: Security Mecha Robo
- Monster Number: 170
- Level: 20
- Stats (Normal)
- Hp: 380
- Mp: 125
- Attack: 127
- Defence: 45
- Magic Attack: 6
- Magic Defence: 0
- Agility: 59
- Hp (Hard): 700 ~ 750
- Exp (Single Monster): 51
- Sp (Encounter): 4
- Elemental weaknesses: Non-Attribute -10, Water -40
- Elemental resistances: Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 14, Panic 14, Petrify 100, Stun 14, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: Sleep Powder
- Rare Steal: Broken Eternal Engine
- Monster Fight: No
- Missable: No
- Skills:
- Wallop: Damage 1 front row target (Charged Skill). Targets the character with the lowest physical defence, only uses when in the front row
- Fire Sphere: Damage 1 target with Fire and set ablaze. Only uses when in the back row, see notes for targeting
- Drill Attack: Attack front row target, may reduce targets defence. Targets the highest % Hp character, only uses when in the front row
- Load: Restocks fireball
- Spells:
- Notes:
- Also summoned by Szabo in the last Disk 1 boss battle
- When in the front row will perform the following sequence: Drill Attack, Charge, Wallop, Basic Attack, repeat sequence
- When in the back row will perform the following sequence: Fire Sphere (targets highest magic attack character), Fire Sphere (targets highest agility character), Load, repeat sequence
- When moving from the back row to the front row it begins the front row sequence from the start
- In the disk 1 Szabo boss battle when Szabo resummons the Security Mecha Robo's they will continue from where they left off. They will not reset to the start of the sequence. If destroyed while charging Wallop the Security Mecha Robo will use a Basic Attack when resummoned. If destoyed after using Wallop the Security Mecha Robo will use Drill attack when resummoned. It doesn't seem to matter if the player destroys the Security Mecha Robo's or if Szabo does.
- -
- Monster: Machine Gun Crab
- Monster Number: 36
- Level: 17
- Stats (Normal)
- Hp: 253
- Mp: 0
- Attack: 60
- Defence: 100
- Magic Attack: 0
- Magic Defence: 0
- Agility: 53
- Hp (Hard): <520
- Exp (Single Monster): 43
- Sp (Encounter): 3
- Elemental weaknesses: Non-Attribute -10, Water -20
- Elemental resistances: Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 12, Panic 12, Petrify 100, Stun 12, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 12
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: Kelolon Powder
- Rare Steal: Shadow Crystal
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Machine Gun: Damage 1 target
- Spells:
- Notes:
- Can be flipped over with spells (Needs more research)
- -
- Monster: Tailgunner Robo-Scorpion
- Monster Number: 66
- Level: 17
- Stats (Normal)
- Hp: 248
- Mp: 0
- Attack: 92
- Defence: 50
- Magic Attack: 0
- Magic Defence: 0
- Agility: 43
- Hp (Hard): <620
- Exp (Single Monster): 41
- Sp (Encounter): 3
- Elemental weaknesses: Non-Attribute -10, Water -50
- Elemental resistances: Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 14, Panic 14, Petrify 100, Stun 14, Instant-Death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 14
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: No-Ghost Device
- Rare Steal: Light Crystal
- Monster Fight: No
- Missable: Yes
- Skills:
- Missile: Damage target
- Stun Laser: Stun target
- Spells:
- Notes:
- -
- Monster: Silent Ku (Boss)
- Monster Number: 283
- Level: 18
- Stats (Normal)
- Hp: 2420
- Mp: 0
- Attack: 182
- Defence: 30
- Magic Attack: 10
- Magic Defence: 0
- Agility: 70
- Hp (Hard): 4370 ~ 4580
- Exp (Single Monster): 410
- Sp (Encounter): 6
- Elemental weaknesses:
- Elemental resistances: Light 100, Dark 20
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 10, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: Grand Ruby
- Rare Steal: Iridescent Cyclone
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Multi-Shot: Damage target 3 times
- Flash Bang: Damage target, inflicts silence
- Charged Shot: Damage all targets
- Gunman Mode: Hits any party member that attacks it with a counterattack (for both magical and physical attacks)
- Quick Draw: Counterattack used during Gunman Mode
- Spells:
- Notes:
- Ground(a/us) will always miss (Airborne)
- Will use Gunman Mode on it's third turn and then every fourth turn (counting the turn it comes out of Gunman Mode)
- -
- Monster: Turbulent Mai (Boss)
- Monster Number: 289
- Level: 19
- Stats (Normal)
- Hp: 2000
- Mp: 0
- Attack: 180
- Defence: 35
- Magic Attack: 10
- Magic Defence: 0
- Agility: 51
- Hp (Hard): 3330 ~ 3735
- Exp (Single Monster): 460
- Sp (Encounter): 6
- Elemental weaknesses:
- Elemental resistances: Fire 20, Water 20, Wind 20 Earth 0, Light 100, Dark 20
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 10, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: Grand Amethyst
- Rare Steal: Magical Fortification Elixir
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Turbulence: Swaps party formation (Will use this one its first turn)
- Sonic Blade: damages all targets, chance to stun, wind element
- Spinning Slash: 3 hit attack on front target
- Anticipate: Agility up (Dodge) and Counterattacks physical attacks
- Return in Spades: Anticipate counter attack
- Spells:
- Notes:
- Ground(a/us) will always miss (Airborne)
- Mai will use Anticipate when under 30% hp
- Mai will charge Sonic Blade every three turns (not including the turn it's unleashed), unless it would use anticipate
- -
- Monster: Double Axe
- Monster Number: 217
- Level: 23
- Stats (Normal)
- Hp: 964
- Mp: 0
- Attack: 198
- Defence: 100
- Magic Attack: 0
- Magic Defence: 0
- Agility: 67
- Hp (Hard): 1655 ~ 2160
- Exp (Single Monster): 146
- Sp (Encounter): 5
- Elemental weaknesses: Non-Attribute -10, Water -30
- Elemental resistances: Light 100, Dark 70
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 15, Panic 15, Petrify 100, Stun 16, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 16
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: Shadow Crystal
- Rare Steal: Grand Shadow Crystal
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Double Attack
- Sonic Boom: Damage front row with wind
- Spells:
- Notes:
- Immune to Field Barrier
- -
- Monster: Heat-Wave Sai (Boss)
- Monster Number: 285
- Level: 18
- Stats (Normal)
- Hp: 3700
- Mp: 0
- Attack: 185
- Defence: 5
- Magic Attack: 10
- Magic Defence: 100
- Agility: 61
- Hp (Hard): 6322 ~ 6993
- Exp (Single Monster): 410
- Sp (Encounter): 9
- Elemental weaknesses:
- Elemental resistances: Light 100
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 10, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: Grand Emerald
- Rare Steal: War Mage Elixir
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Throw Bomb: damage single target, fire element
- Throw Bombs: damage all targets, can be prevented by damaging the bouncing bomb, Erase effect, fire element
- Superheated Breath: Damage all targets with fire element, inflicts burn
- Rolling Punch: Damage all front row target
- Spells:
- Notes:
- Will use Superheated Breath every 5 turns unless hit by 5 or more attacks (physical and / or magical) before then (the assassin skill double hit doesn't count as 2 separate attacks)
- Will use rolling punch every 3 turns when under 40% hp
- -
- Monster: Raging Kesu (Boss)
- Monster Number: 287
- Level: 19
- Stats (Normal)
- Hp: 2200
- Mp: 0
- Attack: 142
- Defence: 30
- Magic Attack: 10
- Magic Defence: 0
- Agility: 83
- Hp (Hard): 3964 ~ 4400
- Exp (Single Monster): 460
- Sp (Encounter): 8
- Elemental weaknesses: Wind -20
- Elemental resistances: Fire 20, Light 100, Dark 20
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 10
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: Grand Sapphire
- Rare Steal: Fortification Elixir
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Angry Waves: 39% ‘Quick’ on Self
- Special Knife: Physical damage and inflict a random status aliment (Poison, Paralyse, Dizzy)
- Chop Up:
- Knife Storm: Full party attack, will use at low hp
- Spells:
- Notes:
- Any wind element attack will inflict 19% slow on Kesu (Wind, Winda, Wind Sword, Winda Sword. Attack with wind bracelet equipped needs testing).
- Ground(a/us) will always miss (Airborne)
- Wind element will inflict 19% slow on Kesu
- Will always use Angry Waves on its first turn, then use angry waves every 8 turns after (turn 9, 17 etc.)
- Will use chop up on it's fifth turn, then every four turns unless it's an Angry Waves turn.
- Will only and just use Knife Storm under 20% hp, unless it's an Angry Waves turn.
- -
- Monster: Szabo (Boss)
- Monster Number: 280
- Level: 20
- Stats (Normal)
- Hp: 1900
- Mp: 750
- Attack: 162
- Defence: 30
- Magic Attack: 10
- Magic Defence: 0
- Agility 75
- Hp (Hard): 3139 ~ 3225
- Exp (Encounter): 712 (might increase with additional summoned Security Mecha Robo's)
- Sp (Encounter): 10
- Elemental weaknesses:
- Elemental resistances: Fire 50, Water 50, Wind 50, Earth 50, Light 100, Dark 50
- Status Weaknesses:
- Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
- Stat Weaknesses:
- Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
- Location: Flying fortress
- Enemy Type: Mecha Robo
- Common Steal: Part of Eternal Engine
- Rare Steal: Hp Up Elixir
- Monster Fight: No
- Missable: Mandatory
- Skills:
- Dispelling Punch: Physical attack to a front row target, erases support effects
- Power Charging: No Security Mech Robo alive
- High-Power Charging: One Security Mecha Robo alive
- Full Power Charging: Both Security Mecha Robo alive
- Chest Laser: Hits full party, damage depends on how "Charged" the attack was
- Spells:
- Notes:
- Ground(a/us) will always miss (Airborne)
- Szabo will always go first with summon
- Szabo's "Charging" will kill any Security Mecha Robo's alive upon its use.
- Szabo's pattern: Summon, Shoot, Shoot, Punch, Charge, Laser, Shoot, Punch, Summon, then the pattern repeats
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