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Silver_Latias

Blue Dragon Disk 1 Enemy Data

Aug 22nd, 2021 (edited)
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  1. Last updated 18th Jan 2023
  2. Added note on the X-Crusher bracelets
  3.  
  4. To do: List which skills are "Charged Skill" (skills that the monster needs to charge / prepare before using)
  5.  
  6. In general Undead are immune or healed by dark element and weak to light element.
  7. In general Mecha Robo's are weak to water element and resist dark element
  8.  
  9. Non-undead don't take damage from Light element (shine / Shina) but can still be effected by the stun
  10.  
  11. Weakness and Resistances are %: -50 is 50% weak, 100% displays as 'Guard' in game and no damage is taken, 150 heals the enemy / character for 50% of the damage dealt.
  12.  
  13. Magical Negation seems to govern resistance to Erase, control and Cancel, so an enemy with Magical Negation 100 would be immune to Control, Erase and having their Charged Skills Cancelled.
  14.  
  15. Unmentioned Weakness / Resistances are 0
  16. Elements: Non-Attribute, Fire, Water, Wind, Earth, Light, Dark
  17. Status: Sleep, Kelolon, Dizzy (Silence), Poison, Paralyze, Panic, Stink, Petrify, Stun, Instant-Death
  18. Stats: Magical Negation Resistance, Physical Attack down, Physical Defence down, Physical Hit-rate down, Physical Evasion down (Announcer calls this Agility), Magic Attack down, Magic Defence down, Slow
  19.  
  20. Item Steals (without treasure hunter): Common steal is 30%, Rare steal is 5% (Needs more research into steal rates)
  21.  
  22.  
  23. Targeting
  24. In battle enemy targeting check seems to go from left to right.
  25. %Hp = percentage of total Hp. So 45 hp out of 50 would be 90% hp, 60 Hp out of 80 would be 75%, etc.
  26. Current Hp = current actual Hp value. So 45 hp out of 50 would be 45, 60 Hp out of 80 would be 60, etc.
  27.  
  28. Enemies have a basic attack unless specified otherwise.
  29.  
  30. The X-Crusher Bracelets (e.g. Life-Crusher Bracelet) are uneffected by Instant Death resistance. Instead only certain bosses seem to be immune. Notably the Dragons are NOT immune to this 'crusher' effect (Life-Crusher Bracelet).
  31.  
  32. Hard Hp is based off of testing.
  33. Impossible Hp might get added at some point.
  34.  
  35. -------
  36.  
  37. Monster: Poo Snake
  38. Monster Number: 1
  39. Level: 1
  40. Stats (Normal)
  41. Hp: 8
  42. Mp: 0
  43. Attack: 10
  44. Defence: 0
  45. Magic Attack: 0
  46. Magic Defence: 0
  47. Agility: 7
  48.  
  49. Hp (Hard): 13
  50.  
  51. Exp (Single Monster): 3
  52. Sp (Encounter): 1
  53. Elemental Weaknesses: water -100
  54. Elemental Resistances: Light +100
  55. Status Weaknesses: Sleep -50,
  56. Status Resistances: Kelolon 100
  57. Stat Weaknesses:
  58. Stat Resistances:
  59.  
  60. Location: Ancient Ruins - Caverns, Near Mechat Crash Site, Lot Wilderness - West, South western deserted island
  61. Enemy Type: Monster
  62. Common Steal: Medicine
  63. Rare Steal: Mega Medicine
  64. Monster Fight: Ancient Katydid (Bullying the Weak: Instantly killed by)
  65. Missable: Mandatory
  66. Skills:
  67. Full Power Thrust: Deal physical damage to one front row target
  68. Summon Allies: Summon another Poo Snake, will fail every time.
  69. Spells:
  70. Notes:
  71. If in the back row a Poo Snake has a 70% chance to do nothing and a 30% chance to flee
  72. Will only attempt to call for allies once and will only do so if the Poo snake is the only enemy in battle
  73. Will flee from the player on the overworld after a character reaches level 3
  74.  
  75. -
  76. Monster: Mecha Robo
  77. Monster Number: 68
  78. Level: 2
  79. Stats (Normal)
  80. Hp: 10
  81. Mp: 0
  82. Attack: 8
  83. Defence: 0
  84. Magic Attack: 0
  85. Magic Defence: 0
  86. Agility: 9
  87.  
  88. Hp (Hard): 17
  89.  
  90. Exp (Single Monster): 3
  91. Sp (Encounter): 1
  92. Elemental Weaknesses: Non-Attribute -15, water -50
  93. Elemental Resistances: Light +100, Dark +70
  94. Status Weaknesses:
  95. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 1, Panic 1, Petrify 100, Stun 1, Instant Death 100
  96. Stat Weaknesses:
  97. Stat Resistances: Magical Negation 1,
  98.  
  99. Location: Flying Fortress, Drill Machine
  100. Enemy Type: Mecha Robo
  101. Common Steal: Poison Powder
  102. Rare Steal: Light Crystal
  103. Monster Fight: No
  104. Missable: Mandatory
  105. Skills:
  106. Small Fry Cracker: Damage target twice and -19% accuracy to targets physical attacks (damage component seems to have low hit rate, but accuracy reduction still applies), will only use and use exclusively if a Flying Mecha Robo is present.
  107. Spells:
  108. Notes:
  109.  
  110. -
  111. Monster: Ancient Katydid
  112. Monster Number: 43
  113. Level: 2
  114. Stats (Normal)
  115. Hp: 24
  116. Mp: 0
  117. Attack: 17
  118. Defence: 0
  119. Magic Attack: 0
  120. Magic Defence: 0
  121. Agility: 19
  122.  
  123. Hp (Hard): 41
  124.  
  125. Exp (Single Monster): 3
  126. Sp (Encounter): 2
  127. Elemental Weaknesses: Fire -30
  128. Elemental Resistances: Light 100
  129. Status Weaknesses: Sleep -40,
  130. Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 10
  131. Stat Weaknesses:
  132. Stat Resistances: Magical Negation 30, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  133.  
  134. Location: Near Mechat Crash Site, Lot Wilderness - East, Lot Wilderness - West
  135. Enemy Type: Monster
  136. Common Steal: Medicine
  137. Rare Steal: Mega Medicine
  138. Monster Fight: Poo Snake (attacks), Fat Rat (attacked by), Green Grunt (Predation: Eaten)
  139. Missable: No
  140. Skills:
  141. Jump Attack: Deal physical damage to 1 target (Charged Skill, will target back row over front row)
  142. Spells:
  143. Notes:
  144.  
  145. -
  146. Monster: Fat Rat
  147. Monster Number: 162
  148. Level: 4
  149. Stats (Normal)
  150. Hp: 104
  151. Mp: 0
  152. Attack: 33
  153. Defence: 0
  154. Magic Attack: 0
  155. Magic Defence: 6
  156. Agility: 13
  157.  
  158. Hp (Hard): 166 ~ 182
  159.  
  160. Exp (Single Monster): 13
  161. Sp (Encounter): 2
  162. Elemental weaknesses: Fire -30
  163. Elemental resistances: Light 100
  164. Status Weaknesses: Sleep -40,
  165. Status Resistances: Kelolon 100, Dizzy 10, Poison 30, Panic 10, Petrify 10, Instant-death 10
  166. Stat Weaknesses:
  167. Stat Resistances: Magical Negation 30, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  168.  
  169. Location: Lot Wilderness - East, Lot Wilderness - West
  170. Enemy Type: Monster
  171. Common Steal: Medicine
  172. Rare Steal: Mega Medicine
  173. Monster Fight: Ancient Katydid (Bullying the Weak: attacks)
  174. Missable: No
  175. Skills:
  176. Multi-Bite: Deal physical damage to one front target with chance to poison, won't use when under 30% Hp (Charged skill)
  177. Summon Allies: summons another Fat rat, will only use if there are less then 2 enemies, will only use once per encounter
  178. Spells:
  179. Notes:
  180. Basic attack hits 2 times
  181.  
  182. -
  183. Monster: Smirking Scorpion
  184. Monster Number: 65
  185. Level: 3
  186. Stats (Normal)
  187. Hp: 68
  188. Mp: 0
  189. Attack: 28
  190. Defence: 5
  191. Magic Attack: 0
  192. Magic Defence: 0
  193. Agility: 11
  194.  
  195. Hp (Hard): ~115
  196.  
  197. Exp (Single Monster): 9
  198. Sp (Encounter): 2
  199. Elemental Weaknesses:
  200. Elemental Resistances: Light 100
  201. Status Weaknesses: Sleep -40,
  202. Status Resistances: Dizzy 10, Poison 100, Panic 10, Petrify 10, Instant-death 10
  203. Stat Weaknesses:
  204. Stat Resistances: Magical Negation 30, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  205.  
  206. Location: Lot Wilderness - East, Lot Wilderness - West
  207. Enemy Type: Monster
  208. Common Steal: Antidote
  209. Rare Steal: Mega Medicine
  210. Monster Fight: No
  211. Missable: No
  212. Skills:
  213. Poison Needle: Deal physical damage to a front row target with a chance to poison, Won't use Poison Needle if a PC is already poisoned
  214. Spells:
  215. Notes:
  216.  
  217. -
  218. Monster: Green Grunt
  219. Monster Number: 136
  220. Level: 6
  221. Stats (Normal)
  222. Hp: 162
  223. Mp: 0
  224. Attack: 44
  225. Defence: 4
  226. Magic Attack: 0
  227. Magic Defence: 0
  228. Agility: 18
  229.  
  230. Hp (Hard): ~285
  231.  
  232. Exp (Single Monster): 23
  233. Sp (Encounter): 2
  234. Elemental Weaknesses:
  235. Elemental Resistances: Light 100
  236. Status Weaknesses: Sleep -30,
  237. Status Resistances: Kelolon 100, Dizzy 40, Poison 30, Paralyze 10, Panic 20, Petrify 30, Instant-death 20
  238. Stat Weaknesses:
  239. Stat Resistances: Magical Negation 30, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 8, Magic Defence 8, Slow 8
  240.  
  241. Location: Lot Wilderness - West, Eastern Lot Wilderness (overworld), Western Lot Wilderness (overworld)
  242. Enemy Type: Monster
  243. Common Steal: Thorn Vines
  244. Rare Steal: Fresh Garlic
  245. Monster Fight: Ancient Katydid (Predation: Eats), Ancient Moth (Predation: Eats), Ancient Cricket (Predation: Eats)
  246. Missable: No
  247. Skills:
  248. Spinning Slash: Deal physical damage to one front row target (Charged Skill)
  249. Spells:
  250. Notes:
  251. Being hit by a magic sword attack will lower its attack
  252. Can block an (overworld) attack with shield, attacking during the Green Grunts recovery animation will give the player a first attack in battle. (Check)
  253.  
  254. --
  255. Monster: Flamboyant Dinoram (Boss)
  256. Monster Number: 261
  257. Level: 4
  258. Stats (Normal)
  259. Hp: 320
  260. Mp: 0
  261. Attack: 48
  262. Defence: 20
  263. Magic Attack: 0
  264. Magic Defence: 0
  265. Agility: 27
  266.  
  267. Hp (Hard): ~560
  268.  
  269. Exp (Single Monster): 40
  270. Sp (Encounter): 5
  271. Elemental Weaknesses:
  272. Elemental Resistances: Fire +30, Water +30, Wind +20, Earth +40, Light +100
  273. Status Weaknesses:
  274. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyze 75, Panic 100, Petrify 100, Instant-death 100
  275. Stat Weaknesses:
  276. Stat Resistances: Magical Negation 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100, Control 100
  277.  
  278. Location: Lot Wilderness - West
  279. Enemy Type: Monster
  280. Common Steal: Ancient Fossil
  281. Rare Steal: Silver Bracelet
  282. Monster Fight: No
  283. Missable: Mandatory
  284. Skills:
  285. Tail Defence: 50% Defend and heal
  286. Mow Down: Hits front row, will use after Tail Defence
  287. Spells:
  288. Notes:
  289. Is vulnerable to paralyze.
  290. Flamboyant Dinoram general pattern: Stomp, Stomp, Tail Defence, Mow Down, Stomp, Pattern repeats
  291. Hitting the horn will 'daze' Flamboyant Dinoram bringing its horn into physical attack range
  292. The horn can only be targeted by spells. The Long range skill doesn't allow the character to attack the horn
  293.  
  294. -
  295. Monster: Scavenger Wolf Ghost
  296. Monster Number: 38
  297. Level: 5
  298. Stats (Normal)
  299. Hp: 40
  300. Mp: 0
  301. Attack: 30
  302. Defence: 0
  303. Magic Attack: 0
  304. Magic Defence: 0
  305. Agility: 56
  306.  
  307. Hp (Hard): <70
  308.  
  309. Exp (Single Monster): 12
  310. Sp (Encounter): 2
  311. Elemental Weaknesses:
  312. Elemental Resistances: Light 100
  313. Status Weaknesses: Sleep -40,
  314. Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 10
  315. Stat Weaknesses:
  316. Stat Resistances: Magical Negation 30, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  317.  
  318. Location: Eastern Lot Wilderness, Western Lot Wilderness, Forest of the Dead
  319. Enemy Type: Magic Monster
  320. Common Steal: Fresh Garlic
  321. Rare Steal: Stout Garlic
  322. Monster Fight: Green Skeleton, Purple Skeleton (Get Those Bones: Attacks), Zombie Monkey (Dead-Flash Hunt: Attacks, turns Zombie Monkey into Skeleton Monkey)
  323. Missable: No
  324. Skills:
  325. Spells:
  326. Notes:
  327. Will flee from the player on the overworld after a character reaches level 7
  328. Once the player has progressed past the Ancient Hospital Ruins it has a high chance to flee from battle if it is the only enemy
  329.  
  330. -
  331. Monster: Medic Maintenancer
  332. Monster Number: 60
  333. Level: 6
  334. Stats (Normal)
  335. Hp: 64
  336. Mp: 0
  337. Attack: 36
  338. Defence: 2
  339. Magic Attack: 40
  340. Magic Defence: 0
  341. Agility: 18
  342.  
  343. Hp (Hard): ~110
  344.  
  345. Exp (Single Monster): 15
  346. Sp (Encounter): 2
  347. Elemental Weaknesses: Non-Attribute -15, Water -50
  348. Elemental Resistances: Light 100, Dark 70
  349. Status Weaknesses:
  350. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 7, Panic 7, Petrify 100, Stun 7, Instant-death 100
  351. Stat Weaknesses:
  352. Stat Resistances: Magical Negation 7
  353.  
  354. Location: Drill Machine, Ancient Hospital
  355. Enemy Type: Mecha Robo
  356. Common Steal: No-Ghost Device
  357. Rare Steal: Prismatic Crystal
  358. Monster Fight: No
  359. Missable: No
  360. Skills:
  361. Movement Maintenance: Heal's mechanical ally and removes Paralyse status, targets enemies under 70% hp; prioritising the lowest hp
  362. Spells:
  363. Notes:
  364. Will open battle by applying ‘waterproofing’ to an Intercept Electrogue
  365. Paralysed by water element
  366. The Winking Patroller starts as a Medic Maintenancer before using Illegal Modification
  367.  
  368. -
  369. Monster: Intercept Electrogue
  370. Monster Number: 58
  371. Level: 5
  372. Stats (Normal)
  373. Hp: 64
  374. Mp: 0
  375. Attack: 36
  376. Defence: 0
  377. Magic Attack: 0
  378. Magic Defence: 0
  379. Agility: 32
  380.  
  381. Hp (Hard): ~110
  382.  
  383. Exp (Single Monster): 12
  384. Sp (Encounter): 2
  385. Elemental Weaknesses: Non-Attribute -15, Water -50, Wind -30
  386. Elemental Resistances: Earth 30 (See notes), Light 100, Dark 70
  387. Status Weaknesses:
  388. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 5, Panic 5, Petrify 100, Stun 5, Instant-death 100
  389. Stat Weaknesses:
  390. Stat Resistances: Magical Negation 5
  391.  
  392. Location: Drill Machine, Ancient Hospital Ruins, Flying Fortress
  393. Enemy Type: Mecha Robo
  394. Common Steal: Kelolon Powder
  395. Rare Steal: Sleep Powder
  396. Monster Fight: No
  397. Missable: No
  398. Skills:
  399. Supersonic Wave: Inflict non-attribute damage to 1 target and stun, only use when ordered by Transmit Noise Code (Charged skill)
  400. Self-Detonate: Self-detonate, damaging 1 target with fire, only uses when ordered to by Transmit Self-Detonate Code (Charged skill)
  401. Spells:
  402. Notes:
  403. Can appear in Medic Maintenancer, Hover Alarm and Hover Patroller encounters
  404. Summoned in the overworld from ‘Increase’ by Hover Patrollers
  405. Summoned in battle by Hover Alarm and Hover Patroller
  406. Ground(a/us) will always miss (Airborne)
  407. Paralysed by water element
  408. Cannot do anything in the back row
  409.  
  410. --
  411. Monster: Winking Patroller (Boss)
  412. Monster Number: 260
  413. Level: 10
  414. Stats (Normal)
  415. Hp: 512
  416. Mp: 0
  417. Attack: 70
  418. Defence: 10
  419. Magic Attack: 100
  420. Magic Defence: 0
  421. Agility: 27
  422.  
  423. Hp (Hard): 890 ~ 910
  424.  
  425. Exp (Single Monster): 68
  426. Sp (Encounter): 2
  427. Elemental Weaknesses: Water -25
  428. Elemental Resistances: Light 100, Dark 70
  429. Status Weaknesses:
  430. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100, Control 100
  431. Stat Weaknesses:
  432. Stat Resistances: Magical Negation 5
  433.  
  434. Location: Drill Machine
  435. Enemy Type: Mecha Robo
  436. Common Steal: No-Ghost Device
  437. Rare Steal: Prismatic Crystal
  438. Monster Fight: No
  439. Missable: Mandatory
  440. Skills:
  441. Illegal Modification: Will use at the start of battle - turns the medic Maintenancer into Winking Patroller
  442. Knock Back: Damage a front row target and knock them into the back row
  443. Movement Maintenance: heal, will fail the first time used
  444. Parts Procurement: Enables Movement Maintenance to work once.
  445. Spells:
  446. Notes:
  447. Will use Movement Maintenance (fail) on it's turn after falling below 70% hp, then it will use Parts Procurement + Movement Maintenance (success), then Attack, then Parts Procurement (fail), then it returns to its regular attacks.
  448. Using Fire, Water, Wind or Earth element attacks will make Winking Patroller use a 'maintenance routine' (doesn't heal) that will delay its next turn
  449.  
  450. -
  451. Marumaro seems to be immune to all debuffs, you can use buffs on him though.
  452. Just defend through the fight as the fight ends on MM's third attack.
  453.  
  454. Level: 5
  455. Stats (Normal)
  456. Hp: 120
  457. Mp: 255
  458. Attack: 49
  459. Defence: 25
  460. Magic Attack: 26
  461. Magic Defence: 6
  462. Agility: 44
  463.  
  464. Elemental weaknesses:
  465. Elemental resistances: Non-Attribute 15, Fire 15, Water 15, Wind 15, Earth 15, Light 100
  466. Status Weaknesses:
  467. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100, Control 100
  468. Stat Weaknesses:
  469. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  470.  
  471. Skills:
  472. Charge Attack
  473. Counter
  474.  
  475. -
  476. Monster: Hover Alarm
  477. Monster Number: 55
  478. Level: 5
  479. Stats (Normal)
  480. Hp: 48
  481. Mp: 0
  482. Attack: 27
  483. Defence: 0
  484. Magic Attack: 0
  485. Magic Defence: 0
  486. Agility: 26
  487.  
  488. Hp (Hard): <100
  489.  
  490. Exp (Single Monster): 13
  491. Sp (Encounter): 2
  492. Elemental weaknesses: Non-Attribute -15, Water -50, Wind -30
  493. Elemental resistances: Earth 30 (See note), Light 100, Dark 70
  494. Status Weaknesses:
  495. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 3, Panic 3, Petrify 100, Stun 3, Instant-death 100, Control 100
  496. Stat Weaknesses:
  497. Stat Resistances: Magical Negation 3
  498.  
  499. Location: Ancient Hospital Ruins
  500. Enemy Type: Mecha Robo
  501. Common Steal: Poison Powder
  502. Rare Steal: Light Crystal
  503. Monster Fight: No
  504. Missable: No
  505. Skills:
  506. Alarm: Summon between 1 - 3 ally Intercept Electrogue's, can use up to 3 times
  507. Transmit Noise Code: Commands all ally Intercept Electrogue’s to use Supersonic wave
  508. Spells:
  509. Notes:
  510. Ground/a/us always miss (Airborne)
  511.  
  512. -
  513. Monster: Midnight Ghost
  514. Monster Number: 179
  515. Level: 7
  516. Stats (Normal)
  517. Hp: 64
  518. Mp: 210
  519. Attack: 35
  520. Defence: 0
  521. Magic Attack: 15
  522. Magic Defence: 0
  523. Agility: 60
  524.  
  525. Hp (Hard): 100 ~ 140
  526.  
  527. Exp (Single Monster): 18
  528. Sp (Encounter): 3
  529. Elemental weaknesses: Light -50
  530. Elemental resistances: Dark 150
  531. Status Weaknesses:
  532. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
  533. Stat Weaknesses:
  534. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  535.  
  536. Location: Ancient Hospital Ruins
  537. Enemy Type: Undead
  538. Common Steal: Invisibility Elixir
  539. Rare Steal: Mega Invisibility Elixir
  540. Monster Fight: No
  541. Missable: No
  542. Skills:
  543. Spells:
  544. Quick, Slow
  545. Notes:
  546. Ground will always miss (Airborne)
  547. Can detect the player through invisibility / Stealth
  548. Immune to Stunbomb
  549. Midnight Ghosts as a group can only use Quick or Slow once every 3 turns
  550.  
  551. -
  552. Monster: Wandering Wrath
  553. Monster Number: 198
  554. Level: 9
  555. Stats (Normal)
  556. Hp: 224
  557. Mp: 200
  558. Attack: 68
  559. Defence: 15
  560. Magic Attack: 11
  561. Magic Defence: 0
  562. Agility: 52
  563.  
  564. Hp (Hard): 345 ~ 415
  565.  
  566. Exp (Single Monster): 20
  567. Sp (Encounter): 3
  568.  
  569. Elemental weaknesses:
  570. Elemental resistances: Light 100
  571. Status Weaknesses:
  572. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50
  573. Stat Weaknesses:
  574. Stat Resistances: Magical Negation 50
  575.  
  576. Location: Ancient Hospital Ruins
  577. Enemy Type: Magic Monster
  578. Common Steal: Magic Elixir
  579. Rare Steal: Vitality Elixir
  580. Monster Fight: No
  581. Missable: No
  582. Skills:
  583. Raging Thrust: Deal physical damage to a front row target, targets highest current hp
  584. Spells:
  585. Notes:
  586. Can only use Raging Thrust when Wandering Wrath is the only monster in the battle at which point Wandering Wrath will only use Raging Thrust.
  587. Does nothing when in the back row
  588. Doesn't roam about on the map, but can attack the player if the player gets too close.
  589.  
  590. -
  591. Monster: Flame Wolf Ghost
  592. Monster Number: 39
  593. Level: 9
  594. Stats (Normal)
  595. Hp: 280
  596. Mp: 0
  597. Attack: 73
  598. Defence: 3
  599. Magic Attack: 0
  600. Magic Defence: 0
  601. Agility: 58
  602.  
  603. Hp (Hard): 475 ~ 495
  604.  
  605. Exp (Single Monster): 25
  606. Sp (Encounter): 3
  607. Elemental weaknesses: Water -50
  608. Elemental resistances: Fire 150, Light 100
  609. Status Weaknesses:
  610. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-death 80
  611. Stat Weaknesses:
  612. Stat Resistances: Magical Negation 50
  613.  
  614. Location: Ancient Hospital Ruins
  615. Enemy Type: Magical Monster
  616. Common Steal: Ruby
  617. Rare Steal: Grand Ruby
  618. Monster Fight: Snow Wolf Ghost (Territorial Battle: both turn into Scavenger Wolf Ghost)
  619. Missable: No
  620. Skills:
  621. Fire Sphere: Damage 1 target with Fire with chance to burn (Charged skill)
  622. Spells:
  623. Notes:
  624. Healed by Fire element
  625.  
  626. -
  627. Monster: Snow Wolf Ghost
  628. Monster Number: 40
  629. Level: 9
  630.  
  631. Stats (Normal)
  632. Hp: 280
  633. Mp: 0
  634. Attack: 70
  635. Defence: 6
  636. Magic Attack: 0
  637. Magic Defence: 0
  638. Agility: 48
  639.  
  640. Hp (Hard): 475 ~ 495
  641.  
  642. Exp (Single Monster): 25
  643. Sp (Encounter): 3
  644. Elemental weaknesses: Fire -50
  645. Elemental Resistances: Water 150, Light 100
  646. Status Weaknesses:
  647. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-death 80
  648. Stat Weaknesses:
  649. Stat Resistances: Magical Negation 50
  650.  
  651. Location: Ancient Hospital Ruins
  652. Enemy Type: Magical Monster
  653. Common Steal: Sapphire
  654. Rare Steal: Grand Sapphire
  655. Monster Fight: Fire Wolf Ghost (Territorial Battle: both turn into Scavenger Wolf Ghost)
  656. Missable: No
  657. Skills:
  658. Ice Sphere: Damage 1 target with Water with chance to Freeze (Charged skill)
  659. Spells:
  660. Notes:
  661. Healed by Water element
  662.  
  663. --
  664. Monster: Icefire Wolf Ghost
  665. Monster Number: 263
  666. Level: 6
  667. Stats (Normal)
  668. Hp: 800
  669. Mp:0
  670. Attack: 98
  671. Defence: 10
  672. Magic Attack: 62
  673. Magic Defence: 0
  674. Agility: 38
  675.  
  676. Hp (Hard): 1325 ~ 1460
  677.  
  678. Exp (Single Monster): 110
  679. Sp (Encounter): 12
  680. Elemental weaknesses (Fire Mode): Water -100, Light -50 (Assumed)
  681. Elemental resistances(Fire Mode): Fire 200, Wind 50, Earth 50, Dark 100 (Assumed)
  682. Elemental weaknesses (Ice Mode): Fire -100, Light -50
  683. Elemental resistances(Ice Mode): Water 200, Wind 50, Earth 50, Dark 100
  684.  
  685. Status Weaknesses:
  686. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
  687. Stat Weaknesses:
  688. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  689.  
  690. Location: Ancient Hospital Ruins
  691. Enemy Type: Undead
  692. Common Steal: Shadow Crystal
  693. Rare Steal: Silver Ring
  694. Monster Fight: No
  695. Missable: Mandatory
  696. Skills:
  697. Fire Change: Changes to Fire element after receiving an attack in Ice mode
  698. Fire Claw: Damage a front row target, chance to burn
  699. Ice Change: Change to Ice element after receiving an attack in fire mode
  700. Ice Claw - Damage a front row target, chance to freeze
  701. Fire and Ice Breath: Counter attack, Element Up for duration of attack, Element down after attack. Hits entire party. Will randomly pick between fire and ice mode after using.
  702. Spells:
  703. Notes:
  704. Starts fight in fire mode
  705. Fire mode is healed by fire element
  706. Water mode is healed by water element
  707. Cannot split
  708. Control get 'miss' instead of guard, but I have yet to land it
  709. Will use Fire and Ice Breath if it changes form at least 3 times between its turns (needs checking)
  710. Above half hp it has a 60% chance to use its basic attack instead of it element claw attack. Under half hp it has a 30% chance to use its basic attack.
  711.  
  712. -
  713. Monster: Ancient Cricket
  714. Monster Number: 45
  715. Level: 5
  716. Stats (Normal)
  717. Hp: 48
  718. Mp: 0
  719. Attack: 38
  720. Defence: 1
  721. Magic Attack: 0
  722. Magic Defence: 0
  723. Agility: 34
  724.  
  725. Hp (Hard): <140
  726.  
  727. Exp (Single Monster): 12
  728. Sp (Encounter): 2
  729. Elemental weaknesses: Fire -30
  730. Elemental Resistances: Light 100
  731. Status Weaknesses: Sleep -40
  732. Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 10
  733. Stat Weaknesses:
  734. Stat Resistances: Magical Negation 20, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  735.  
  736. Location: Largo Village South (Overworld)
  737. Enemy Type: Monster
  738. Common Steal: Medicine
  739. Rare Steal: Mega Medicine
  740. Monster Fight: Green Grunt (Predation: Eaten)
  741. Missable: No
  742. Skills:
  743. Jump Attack: Deal physical damage to 1 target, will only use in the back row. Prioritises targets in the back row
  744. Deluding Sonic Wave: Make 1 target panic, low chance to use in the front and back row
  745. Spells:
  746. Notes:
  747. Targets the highest % hp character with basic attacks
  748. flee's if another enemy is defeated using Field Barrier (negated by stink?)
  749.  
  750. -
  751. Monster: Ancient Moth
  752. Monster Number: 51
  753. Level: 6
  754. Stats (Normal)
  755. Hp: 64
  756. Mp: 0
  757. Attack: 39
  758. Defence: 1
  759. Magic Attack: 0
  760. Magic Defence: 0
  761. Agility: 27
  762.  
  763. Hp (Hard): 100 ~ 115
  764.  
  765. Exp (Single Monster): 24
  766. Sp (Encounter): 3
  767. Elemental weaknesses: Wind -50
  768. Elemental Resistances: Earth 30, Light 100
  769. Status Weaknesses: Sleep -40
  770. Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 30
  771. Stat Weaknesses:
  772. Stat Resistances: Magical Negation 20, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  773.  
  774. Location: Lago Village South (Overworld), Forest of the Dead
  775. Enemy Type: Monster
  776. Common Steal: Poison Powder
  777. Rare Steal: Sleep Powder
  778. Monster Fight: Green Grunt (Predation: Eaten)
  779. Missable: No
  780. Skills:
  781. Sweet Fragrance: Put 1 target to sleep (very low chance to use if a PC is asleep)
  782. Wing Scales: Poison front row target (will never use, cannot be used via control)
  783. Summon Allies: Summon another Ancient Moth (each moth can only use once, cannot use if there are 3 or more enemies, cannot use if there is a Ghost Crab in the encounter)
  784. Spells:
  785. Notes:
  786. Ground/a/us will always miss (Airborne)
  787. Flee's if another enemy is defeated using Field Barrier (negated by stink?)
  788.  
  789. -
  790. Monster: Sonic Strike Fish
  791. Monster Number: 22
  792. Level: 7
  793. Stats (Normal)
  794. Hp: 90
  795. Mp: 500
  796. Attack: 42
  797. Defence: 0
  798. Magic Attack: 13
  799. Magic Defence: 0
  800. Agility: 30
  801.  
  802. Hp (Hard): 140 ~ 170
  803.  
  804. Exp (Single Monster): 16
  805. Sp (Encounter): 2
  806. Elemental Weaknesses: -50 Fire
  807. Elemental Resistances: 100 Light 100
  808. Status Weaknesses: Sleep -30
  809. Status Resistances: Dizzy 40, Poison 30, Paralyse 10, Panic 20, Petrify 30, Stun 30, Instant-death 40
  810. Stat Weaknesses:
  811. Stat Resistances: Magical Negation 100, Physical Attack 8, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 8, Magic Defence 8, Slow 8
  812.  
  813. Location: Wetlands (Overworld)
  814. Enemy Type: Monster
  815. Common Steal: Medicine
  816. Rare Steal: Mega Medicine
  817. Monster Fight: No
  818. Missable: No
  819. Skills:
  820. Sonic Boom: Damage target with wind, hits 3 times. Low chance to use. If one Sonic Strike Fish uses Sonic Bomb, all other Sonic Strike Fish will use Sonic Boom on their turn
  821. Submarine Dive: Damage one (front row?) target, then become untargetable until its next turn or if all other enemies are defeated. Only one Sonic Strike Fish can use Submarine Dive at a time.
  822. Spells:
  823. Notes:
  824. Immune to Control
  825. Ground/a/us will always miss (airborne), Ground/a/us will hit if the Sonic Strike Fish is submerged.
  826. Overworld 'treasure' drops include: Sapphire and Flawless Sapphire
  827.  
  828.  
  829. -
  830. Monster: Cutlass Fish
  831. Monster Number: 26
  832. Level: 10
  833. Stats (Normal)
  834. Hp: 232
  835. Mp: 200
  836. Attack: 85
  837. Defence: 7
  838. Magic Attack: 13
  839. Magic Defence: 0
  840. Agility: 27
  841.  
  842. Hp (Hard): 360 ~ 445
  843.  
  844. Exp (Single Monster): 24
  845. Sp (Encounter): 3
  846. Elemental weaknesses: Fire -20
  847. Elemental Resistances: Water 100, Light 100
  848. Status Weaknesses: Sleep -20
  849. Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyze 30, Panic 30, Petrify 30, Stun 30, Instant-death 40
  850. Stat Weaknesses:
  851. Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
  852.  
  853. Location: Wetlands (Overworld), Undersea Cavern
  854. Enemy Type: Monster
  855. Common Steal: Mega Medicine
  856. Rare Steal: Ultra Medicine
  857. Monster Fight: No
  858. Missable: No
  859. Skills:
  860. Water Gun: Damage 1 target with water
  861. Spells:
  862. Notes:
  863.  
  864. -
  865. Monster: Ghost Crab
  866. Monster Number: 31
  867. Level: 9
  868. Stats (Normal)
  869. Hp: 78
  870. Mp: 445
  871. Attack: 49
  872. Defence: 1
  873. Magic Attack: 14
  874. Magic Defence: 0
  875. Agility: 74
  876.  
  877. Hp (Hard): 90 ~ 145
  878.  
  879. Exp (Single Monster): 19
  880. Sp (Encounter): 2
  881. Elemental weaknesses: Light -50
  882. Elemental Resistances: Dark 150
  883. Status Weaknesses:
  884. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyze 100, Panic 100, Petrify 100, Stun 30
  885. Stat Weaknesses:
  886. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  887.  
  888. Location: Wetlands (Overworld), Undersea Cavern
  889. Enemy Type: Undead
  890. Common Steal: Thorn Grass
  891. Rare Steal: Thorn Branch
  892. Monster Fight: No
  893. Missable: No
  894. Skills:
  895. Water Gun: Damage 1 target with water, will use if in the back row or against target in the back row
  896. Grudge Song: Possesses target, will also absorb a small amount of mp every turn. Will only use when in the front row.
  897. Spells:
  898. Notes:
  899. Ground/a/us will always miss (Airborne)
  900. Can detect the player through invisibility / Stealth
  901. Immune to Stunbomb
  902. A character can only be possessed by one Ghost Crab at a time via Grudge Song.
  903. Its about a 50% chance to use Grudge Song when no one is possessed, decreasing as more characters get possessed. When at least 1 character is possessed there is a low chance the Ghost Crab will do nothing, this chance increases as more characters get possessed
  904. Attacking a possessed character doesn't damage that character
  905. Grudge Song cannot be used via the Control Skill
  906.  
  907. -
  908. Monster: Hermit Crab Poo
  909. Monster Number: 14
  910. Level: 9
  911. Stats (Normal)
  912. Hp: 68
  913. Mp: 0
  914. Attack: 39
  915. Defence: 15
  916. Magic Attack: 0
  917. Magic Defence: 0
  918. Agility: 34
  919.  
  920. Hp (Hard): 115 ~ 145
  921.  
  922. Exp (Single Monster): 17
  923. Sp (Encounter): 2
  924. Elemental weaknesses:
  925. Elemental Resistances: Water 50 (See note), Light 100
  926. Status Weaknesses: Sleep -40
  927. Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-Death 30
  928. Stat Weaknesses:
  929. Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  930.  
  931. Location: Undersea Cavern
  932. Enemy Type: Monster
  933. Common Steal: Medicine
  934. Rare Steal: Mega Medicine
  935. Monster Fight: Broadsword Fish (Armour Slashed open: Defence down & Element Down)
  936. Missable: No
  937. Skills:
  938. Bubbling Poison: Damage 1 target with Water with a chance to Poison. Won't target characters afflicted with a status. About 30% to use when in the front row.
  939. Spells:
  940. Notes:
  941. Water spell line will wash away it's shell (element down), will immediately kill an ally Poo Snake to restore it's shell if one is available. This will also happen if hit by a red spot charged basic attack (monk / charged attack). If this is triggered but there is no longer a Poo Snake on the field (eg 2 Hermit Crabs Poo, hit by water with only one Poo Snake) the Hermit Crabs Poo will do nothing.
  942. Basic attack hits twice
  943. When in the back row has a 50% chance to do nothing.
  944.  
  945. -
  946. Monster: Magic Jellyfish
  947. Monster Number: 18
  948. Level: 8
  949. Stats (Normal)
  950. Hp: 56
  951. Mp: 350
  952. Attack: 35
  953. Defence: 1
  954. Magic Attack: 70
  955. Magic Defence: 25
  956. Agility: 62
  957.  
  958. Hp (Hard): <105
  959.  
  960. Exp (Single Monster): 14
  961. Sp (Encounter): 2
  962. Elemental weaknesses:
  963. Elemental Resistances: Water 30, Light 100
  964. Status Weaknesses:
  965. Status Resistances: Sleep 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
  966. Stat Weaknesses:
  967. Stat Resistances: Magical Negation 50
  968.  
  969. Location: Undersea Cavern
  970. Enemy Type: Magical Monster
  971. Common Steal: Emerald
  972. Rare Steal: Grand Emerald
  973. Monster Fight: No
  974. Missable: Mandatory
  975. Skills:
  976. Discharge: Damage 1 target with Wind element with a chance to Paralyze. Will only use in the back row, targets highest % hp. Will prioritise character who haven't yet been paralyzed.
  977. Spells:
  978. Wind, Water
  979. Notes:
  980. Ground/a/us will always miss (Airborne)
  981. Can Paralyze you temporarily on the overworld
  982. Immune to Stunbomb
  983. When in the front row; 50% chance to use a basic attack, 50% chance to use a spell (more likely to use wind)
  984. While in the back row 40% to use Discharge, 60% to use a spell (more likely to use wind)
  985. Spells are uncharged.
  986.  
  987. -
  988. Monster: Broadsword Fish
  989. Monster Number: 245
  990. Level: 12
  991. Stats (Normal)
  992. Hp: 328
  993. Mp: 225
  994. Attack: 90
  995. Defence: 80
  996. Magic Attack: 30
  997. Magic Defence: 0
  998. Agility: 31
  999.  
  1000. Hp (Hard): 570 ~ 630
  1001.  
  1002. Exp (Single Monster): 31
  1003. Sp (Encounter): 3
  1004. Elemental weaknesses: Fire -20
  1005. Elemental Resistances: Water 100, Light 100
  1006. Status Weaknesses:
  1007. Status Resistances: Sleep 20, Kelolon 100, Dizzy 100, Poison 100, Paralyze 80, Panic 100, Petrify 90, Stun 80, Instant-Death 90
  1008. Stat Weaknesses:
  1009. Stat Resistances: Magical Negation 30, Physical Attack 20, Physical Defence 20, Physical Hit-rate 20, Physical Evasion 20, Magic Attack 20, Magic Defence 20, Slow 20
  1010.  
  1011. Location: Undersea Cavern
  1012. Enemy Type: Monster
  1013. Common Steal: Mega Medicine
  1014. Rare Steal: Ultra Medicine
  1015. Monster Fight: Hermit Crab Poo (Armour Slashed open: Defence down & Element Down, will only happen once)
  1016. Missable: Mandatory
  1017. Skills:
  1018. Multiple Stab: Deal physical damage to a front row target (Charged Skill)
  1019. Slashing Blade: Damage front row with Wind (6 Mp)
  1020. Spells:
  1021. Notes:
  1022. While above 50% hp has a 50% chance to use a basic attack, 30% for Slashing Blade and 20% for Multiple Stab
  1023. While below 50% hp has a 70% chance to use a basic attack, 20% for Slashing Blade and 10% for Multiple Stab
  1024.  
  1025. --
  1026. Monster: Hydrattler (Boss)
  1027. Monster Number: 245
  1028. Level: 14
  1029. Stats (Normal)
  1030. Hp: 1440 (344 per head)
  1031. Mp:500
  1032. Attack: 96
  1033. Defence: 30
  1034. Magic Attack: 0
  1035. Magic Defence: 0
  1036. Agility: 36
  1037.  
  1038. Hp (Hard): <2405
  1039.  
  1040. Exp (Single Monster): 248
  1041. Sp (Encounter): 7
  1042.  
  1043. Elemental weaknesses: Fire -20
  1044. Elemental resistances: Water 90, Light 100
  1045. Status Weaknesses:
  1046. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
  1047. Stat Weaknesses:
  1048. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  1049.  
  1050. Location: Undersea Cavern
  1051. Enemy Type: Monster
  1052. Common Steal: Mega Medicine
  1053. Rare Steal: Sleep Powder
  1054. Monster Fight: No
  1055. Missable: Mandatory
  1056. Skills:
  1057. Glare: Panic’s target (is considered a physical attack and blocked by wall)
  1058. Bite: Damage a front row target, has a moderate chance to inflict poison and a small chance to inflict Kelolon
  1059. Mow Down: Damage front row
  1060. Snake Roar: Inflict poison on whole party, uses this move on its first turn.
  1061. Spells:
  1062. Slowus, Quicka
  1063. Notes:
  1064. Targeted attacks must be aimed at the heads
  1065. Can only be stolen from once despite all heads being targetable
  1066. First 5 turns: Snake Roar, Slowus, Basic Attack, Basic Attack Glare.
  1067. On it's 10th turn it will use Quicka (only uses once)
  1068. Other then the above will use basic attacks or Bite while above 70% hp
  1069. Then when under 70% hp will use Glare, Snake Roar or Mow Down
  1070. Each head dies instantly to a Charged basic attack in the 'Red Spot' (Characters in the Monk Class or using the Charged Attack Skill). However a 'Red Spot' charged Magic Sword Attack doesn't have this innate instant death effect, only basic attacks.
  1071.  
  1072.  
  1073. -
  1074. Monster: Acornivore
  1075. Monster Number: 104
  1076. Level: 10
  1077. Stats (Normal)
  1078. Hp: 130
  1079. Mp: 0
  1080. Attack: 58
  1081. Defence: 1
  1082. Magic Attack: 0
  1083. Magic Defence: 0
  1084. Agility: 37
  1085.  
  1086. Hp (Hard): 185 ~ 270
  1087.  
  1088. Exp (Single Monster): 18
  1089. Sp (Encounter): 3
  1090. Elemental weaknesses: Fire -30, Dark -30
  1091. Elemental resistances: Water 50, Light 150
  1092. Status Weaknesses: Sleep -40,
  1093. Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-death 20
  1094. Stat Weaknesses:
  1095. Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  1096.  
  1097. Location: Forest of the Dead
  1098. Enemy Type: Monster
  1099. Common Steal: Mega Medicine
  1100. Rare Steal: Sleep Powder
  1101. Monster Fight: Fat Rat (Acorn Gathering: Instantly killed)
  1102. Missable: No
  1103. Skills:
  1104. Angry Dance: Boost your own Physical Attack. Can only use once. Can only use once another monster has been defeated
  1105. Acid Breath: Lower physical defence of front row target
  1106. Eaten Alive: Eats front row target, absorbs mp over time, eaten character cannot act or be targeted
  1107. Disgorge: releases eaten target when damaged by a basic attack
  1108. Spells:
  1109. Notes:
  1110. Absorbs light damage
  1111. Characters Eaten Alive will not take damage from poison
  1112. High chance to use Eaten Alive on its first turn
  1113. Being hit by physical damage will cause it to spit up an Eaten Alive character
  1114. Can use Eaten Alive while having already eaten a character, in which case the eaten characters will be swapped.
  1115. Game over if the only characters alive are currently Eaten Alive
  1116.  
  1117. -
  1118. Monster: Green Skeleton
  1119. Monster Number: 77
  1120. Level: 12
  1121. Stats (Normal)
  1122. Hp: 160
  1123. Mp: 250
  1124. Attack: 85
  1125. Defence: 5
  1126. Magic Attack: 19
  1127. Magic Defence: 0
  1128. Agility: 41
  1129.  
  1130. Hp (Hard): 215 ~ 295
  1131.  
  1132. Exp (Single Monster): 16
  1133. Sp (Encounter): 3
  1134. Elemental weaknesses: Light -50
  1135. Elemental resistances: Dark 150
  1136. Status Weaknesses:
  1137. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
  1138. Stat Weaknesses:
  1139. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1140.  
  1141. Location: Forest of the Dead
  1142. Enemy Type: Undead
  1143. Common Steal: Magical Medicine
  1144. Rare Steal: Mega Magical Medicine
  1145. Monster Fight: Scavenger Wolf Ghost (Get Those Bones: Attacked by)
  1146. Missable: No
  1147. Skills:
  1148. Spells:
  1149. Notes:
  1150. Chance to die instantly to ground/a/us
  1151. Dies instantly to phoenix talon / wing
  1152. Dies instantly to Red Spot charged basic attack
  1153.  
  1154. -
  1155. Monster: Purple Skeleton
  1156. Monster Number: 78
  1157. Level: 13
  1158. Stats (Normal)
  1159. Hp: 306
  1160. Mp: 250
  1161. Attack: 97
  1162. Defence: 5
  1163. Magic Attack: 20
  1164. Magic Defence: 0
  1165. Agility: 43
  1166.  
  1167. Hp (Hard): 530 ~ 570
  1168.  
  1169. Exp (Single Monster): 18
  1170. Sp (Encounter): 3
  1171. Elemental weaknesses: Light -60
  1172. Elemental resistances: Dark 150
  1173. Status Weaknesses:
  1174. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
  1175. Stat Weaknesses:
  1176. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1177.  
  1178. Location: Forest of the Dead, Talta Village
  1179. Enemy Type: Undead
  1180. Common Steal: Magical Medicine
  1181. Rare Steal: Mega Magical Medicine
  1182. Monster Fight: Scavenger Wolf Ghost (Get Those Bones: Attacked by)
  1183. Missable: Mandatory
  1184. Skills:
  1185. Multislash: 3 hit attack, targets lowest % hp character. Low chance to use at high hp, moderate chance to use under half hp (Charged Skill)
  1186. Skeleton Combination: Commands allied Green Skeletons to attack, refreshing their turn order
  1187. Spells:
  1188. Notes:
  1189. Dies instantly to phoenix talon
  1190. Will only use Skeleton Combination if is only 1 Purple Skeleton, it is in the back row and there are 2 or more Green Skeletons
  1191. Otherwise will only defend when in the back row
  1192.  
  1193. -
  1194. Monster: Grinning Ghost
  1195. Monster Number: 233
  1196. Level: 15
  1197. Stats (Normal)
  1198. Hp: 620
  1199. Mp: 250
  1200. Attack: 104
  1201. Defence: 1
  1202. Magic Attack: 21
  1203. Magic Defence: 0
  1204. Agility: 78
  1205.  
  1206. Hp (Hard): 1100 ~ 1150
  1207.  
  1208. Exp (Single Monster): 62
  1209. Sp (Encounter): 3
  1210. Elemental weaknesses: Light -50
  1211. Elemental resistances: Dark 150
  1212. Status Weaknesses:
  1213. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-death 100
  1214. Stat Weaknesses:
  1215. Stat Resistances: Magical Negation 100, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1216.  
  1217. Location: Forest of the Dead
  1218. Enemy Type: Undead
  1219. Common Steal: Thorn Grass
  1220. Rare Steal: Thorn Branch
  1221. Monster Fight: No
  1222. Missable: Mandatory
  1223. Skills:
  1224. Sonic Boom: Damage front row with wind, Charged Skill (begins charging upon being hit by a magic attack)
  1225. Spells:
  1226. Notes:
  1227. Uses Sonic Boom as a counter attack on its next turn after being hit with magic. A second magic attack before Grinning Ghosts counterattack will cancel the counter attack (Grinning Ghost will attack normally). This repeats, so a third attack would trigger the counter attack while a fourth magic attack would cancel it again.
  1228. Slightly more likely to target the lowest % hp character with it's basic attack
  1229. Immune to control
  1230. Can detect the player through invisibility / Stealth
  1231. Immune to Stunbomb
  1232.  
  1233. -
  1234. Monster: Slime Roamer
  1235. Monster Number: 46
  1236. Level: 12
  1237. Stats (Normal)
  1238. Hp: 112
  1239. Mp: 500
  1240. Attack: 63
  1241. Defence: 1
  1242. Magic Attack: 10
  1243. Magic Defence: 0
  1244. Agility: 61
  1245.  
  1246. Hp (Hard): <220
  1247.  
  1248. Exp (Single Monster): 15
  1249. Sp (Encounter): 4
  1250. Elemental weaknesses: Fire -50
  1251. Elemental resistances: Water 80, Light 100
  1252. Status Weaknesses:
  1253. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Stun 50, Instant-death 80
  1254. Stat Weaknesses:
  1255. Stat Resistances: Magical Negation 50
  1256.  
  1257. Location: Forest of the Dead
  1258. Enemy Type: Magic Monster
  1259. Common Steal: Amethyst
  1260. Rare Steal: Grand Amethyst
  1261. Monster Fight: No
  1262. Missable: No
  1263. Skills:
  1264. Bubbling Poison: Damage 1 target with Water and Poison, targets characters that haven't been afflicted with a status
  1265. Spells:
  1266. Heal
  1267. Notes:
  1268. Basic Attack prioritises characters who are poisoned
  1269. Doesn't use heal when in the front row. So you will only see it via control...
  1270. Chance to use Bubbling Poison decreases as characters are poisoned. When 4 characters are poisoned Slime Roamers will no longer use Bubbling Poison
  1271. Can Flee after the first turn if in the front row, 20% chance to flee
  1272. Dies instantly to fire element attacks (Petrified)
  1273. Immune to Stunbomb
  1274.  
  1275. -
  1276. Monster: Thief Ghost
  1277. Monster Number: 187
  1278. Level: 12
  1279. Hp (Normal): 110
  1280. Mp (Normal): 0
  1281.  
  1282. Stats (Normal)
  1283. Hp: 110
  1284. Mp: 0
  1285. Attack: 54
  1286. Defence: 1
  1287. Magic Attack: 0
  1288. Magic Defence: 0
  1289. Agility: 81
  1290.  
  1291. Hp (Hard): 200 ~ 210
  1292.  
  1293. Exp (Single Monster): 16
  1294. Sp (Encounter): 3
  1295. Elemental weaknesses: Light -50
  1296. Elemental resistances: Dark 150
  1297. Status Weaknesses:
  1298. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
  1299. Stat Weaknesses:
  1300. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1301.  
  1302. Location: Forest of the Dead, Gul Mountains
  1303. Enemy Type: Undead
  1304. Common Steal: Invisibility Elixir
  1305. Rare Steal: Way of the Thief
  1306. Monster Fight: No
  1307. Missable: No
  1308. Skills:
  1309. Steal: Steals an item from a front row target
  1310. Spells:
  1311. Notes:
  1312. When in the front row it will flee when under 30% hp or on its third turn
  1313. When in the front row it will use 'Steal' on it's first turn, unless it's under 30% Hp
  1314. When in the front row on it's second turn it will basic attack the lowest current hp character, unless it's under 30% Hp
  1315. Will flee from the player on the overworld after a character reaches level 15
  1316. When in the back row it has a 80% chance to do nothing and a 20% chance to flee
  1317.  
  1318. -
  1319. Monster: Shooter Ghost
  1320. Monster Number: 196
  1321. Level: 11
  1322. Hp: 80
  1323. Mp: 500
  1324. Attack: 59
  1325. Defence: 1
  1326. Magic Attack: 34
  1327. Magic Defence: 0
  1328. Agility: 79
  1329.  
  1330. Hp (Normal): 80
  1331. Mp (Normal): 500
  1332.  
  1333. Hp (Hard): <175
  1334.  
  1335. Exp (Single Monster): 18
  1336. Sp (Encounter): 4
  1337. Elemental weaknesses: Light -50
  1338. Elemental resistances: Dark 150
  1339. Status Weaknesses:
  1340. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
  1341. Stat Weaknesses:
  1342. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1343.  
  1344. Location: Forest of the Dead
  1345. Enemy Type: Undead
  1346. Common Steal: Invisibility Elixir
  1347. Rare Steal: Mega Invisibility Elixir
  1348. Monster Fight: No
  1349. Missable: No
  1350. Skills:
  1351. Fire Sphere: Damage 1 target with Fire with a chance to burn
  1352. Spells:
  1353. Notes:
  1354. Both basic attack and Fire Sphere have slight targeting preference for the lowest % hp character
  1355. Can damage the lead party member outside of battle, 10 damage per landed shot
  1356. Immune to Stunbomb
  1357.  
  1358. --
  1359. Monster: King Ghost (Boss)
  1360. Monster Number: 265
  1361. Level: 10
  1362. Stats (Normal)
  1363. Hp: 1270
  1364. Mp:500
  1365. Attack: 124
  1366. Defence: 10
  1367. Magic Attack: 68
  1368. Magic Defence: 0
  1369. Agility: 36
  1370.  
  1371. Hp (Hard):2215 ~ 2255
  1372.  
  1373. Exp (Single Monster): 520
  1374. Sp (Encounter): 8
  1375. Elemental weaknesses: Light -15
  1376. Elemental resistances: Fire 50, Water 50, Wind 50, Earth 50, Dark 150
  1377. Status Weaknesses:
  1378. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-Death 100
  1379. Stat Weaknesses:
  1380. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  1381.  
  1382. Location: Forest of the Dead
  1383. Enemy Type: Undead
  1384. Common Steal: Mega Magical Medicine
  1385. Rare Steal: Mithril Earing
  1386. Monster Fight: No
  1387. Missable: Mandatory
  1388. Skills:
  1389. Smack Down: Damage front row target, chance to stun. 1st, 3rd etc. Smack down targets lowest % hp, 2nd, 4th etc. targets highest % hp
  1390. Mow Down: Damage front row, uses after 2 Smack Downs
  1391. Earth Shock: Magic damage to all party members (wind element)
  1392. Summon Allies: King Ghost spends a turn charging, then summons 3 Thief Ghosts in the front row and 3 Shooter Ghosts in the back row, King Ghost becomes untargetable until these enemies are defeated. Can be prevented by attacking King Ghost's Crown. But this will cause King Ghost to counter with an attack.
  1393. Bystander / Kingly Mode: King Ghosts heals while untargetable
  1394. Spells:
  1395. Notes:
  1396. 20% to do a basic attack on non-summon and non-earthshock turns
  1397. Healed by dark element
  1398. Ground(a/us) will always miss (Airborne)
  1399. Will use Earth Shock once under hp thresholds 70%, 40% & 10%
  1400. Will use summon on its third turn if it hasn't gone below an Earth Shock hp threshold
  1401. Damage done to the Crown doesn't also damage to King Ghost
  1402.  
  1403. -
  1404. Monster: Apocalypse Moth
  1405. Monster Number: 53
  1406. Level: 13
  1407. Stats (Normal)
  1408. Hp: 80
  1409. Mp: 250
  1410. Attack: 48
  1411. Defence:6
  1412. Magic Attack: 36
  1413. Magic Defence: 0
  1414. Agility: 33
  1415.  
  1416. Hp (Hard): 125 ~ 180
  1417.  
  1418. Exp (Single Monster): 13
  1419. Sp (Encounter): 2
  1420. Elemental weaknesses: Wind -50
  1421. Elemental resistances: Earth 30, Light 100
  1422. Status Weaknesses: Sleep -30
  1423. Status Resistances: Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-Death 10
  1424. Stat Weaknesses:
  1425. Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  1426.  
  1427. Location: Eastern Lot Wilderness, Forest of the Dead
  1428. Enemy Type: Monster
  1429. Common Steal: Poison Powder
  1430. Rare Steal: Sleep Powder
  1431. Monster Fight: No
  1432. Missable: No
  1433. Skills:
  1434. Sweet Fragrance: Put 1 target to sleep (reduced chance of being use if a PC is asleep)
  1435. Summon Allies: Summon another Apocalypse Moth (each moth can only use once)
  1436. Powder of Silence: Make all targets Dizzy (single target, only used by the back row, reduced chance of being use if a PC is dizzy)
  1437. Spells:
  1438. Notes:
  1439. Ground(a/us) will always miss (Airborne)
  1440. Basic attack targets the highest % hp character
  1441.  
  1442. -
  1443. Monster Number: Gotsu-Gotsu
  1444. Monster: 128
  1445. Level: 12
  1446. Stats (Normal)
  1447. Hp: 160
  1448. Mp: 500
  1449. Attack: 63
  1450. Defence: 4
  1451. Magic Attack: 60
  1452. Magic Defence: 18
  1453. Agility: 31
  1454.  
  1455. Hp (Hard): 275 ~ 295
  1456.  
  1457. Exp (Single Monster): 13
  1458. Sp (Encounter): 2
  1459. Elemental weaknesses: Wind -50
  1460. Elemental resistances: Earth 150, Light 100
  1461. Status Weaknesses:
  1462. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
  1463. Stat Weaknesses:
  1464. Stat Resistances: Magical Negation 50
  1465.  
  1466. Location: Western Lot Wilderness (Overworld)
  1467. Enemy Type: Magic Monster
  1468. Common Steal: Sapphire
  1469. Rare Steal: Grand Sapphire
  1470. Monster Fight: No
  1471. Missable: No
  1472. Skills:
  1473. Summon Allies: Summons another Gotsu-Gotsu, can only use once, won't use if there are already 3 or more Gotsu-Gotsu on the battlefield. 25% chance to use in the front row, 35% in the back row.
  1474. Sand Blast: Damage 1 target with earth and lower physical accuracy (-39%). 25% chance to use in the front row, 65% in the back row
  1475. Spells:
  1476. Ground: Will only use if it is alone
  1477. Notes:
  1478. Basic attack targets the highest % hp character
  1479. Healed by ground element
  1480.  
  1481. -
  1482. Monster: Green Soldier
  1483. Monster Number: 142
  1484. Level: 13
  1485. Stats (Normal)
  1486. Hp: 496
  1487. Mp: 0
  1488. Attack: 104
  1489. Defence: 30
  1490. Magic Attack: 0
  1491. Magic Defence: 0
  1492. Agility: 33
  1493.  
  1494. Hp (Hard): 855 ~ 940
  1495.  
  1496. Exp (Single Monster): 27
  1497. Sp (Encounter): 3
  1498. Elemental weaknesses:
  1499. Elemental resistances: Light 100
  1500. Status Weaknesses: Sleep -30
  1501. Status Resistances: Kelolon 100, Dizzy 60, Poison 60, Paralyse 30, Panic 80, Petrify 100, Stun 30, Instant-Death 90
  1502. Stat Weaknesses:
  1503. Stat Resistances: Magical Negation 30, Physical Attack 20, Physical Defence 20, Physical Hit-rate 20, Physical Evasion 20, Magic Attack 20, Magic Defence 20, Slow 20
  1504.  
  1505. Location: Western Lot Wilderness (Overworld)
  1506. Enemy Type: Monster
  1507. Common Steal: Fresh Garlic
  1508. Rare Steal: Stout Garlic
  1509. Monster Fight: yes, but doesn't seem possible under normal play. Ancient Katydid (Predation: Eats), Ancient Moth (Predation: Eats), Ancient Cricket (Predation: Eats)
  1510. Missable: No
  1511. Skills:
  1512. Tail Mow-Down: Deal physical damage to a front row target, targets highest % hp (Charged Attack)
  1513. Spells:
  1514. Notes:
  1515. Immune to Stunbomb
  1516.  
  1517. -
  1518. Monster: Lazy Bear
  1519. Monster Number: 205
  1520. Level: 17
  1521. Stats (Normal)
  1522. Hp: 544
  1523. Mp: 0
  1524. Attack: 138
  1525. Defence: 16
  1526. Magic Attack: 50
  1527. Magic Defence: 0
  1528. Agility: 86
  1529.  
  1530. Hp (Hard): 930 ~ 1005
  1531.  
  1532. Exp (Single Monster): 31
  1533. Sp (Encounter): 4
  1534. Elemental weaknesses:
  1535. Elemental resistances: Light 100
  1536. Status Weaknesses: Sleep -30
  1537. Status Resistances: Kelolon 100, Dizzy 100, Poison 100, Paralyse 80, Panic 100, Petrify 90, Stun 80, Instant-Death 90
  1538. Stat Weaknesses:
  1539. Stat Resistances: Magical Negation 100, Physical Attack 20, Physical Defence 20, Physical Hit-rate 20, Physical Evasion 20, Magic Attack 20, Magic Defence 20, Slow 20
  1540.  
  1541. Location: Gul Highlands (overworld)
  1542. Enemy Type: Monster
  1543. Common Steal: Fresh Garlic
  1544. Rare Steal: Stout Garlic
  1545. Monster Fight: Hunter Ghost (Bear Conquest: Damage to Lazy Bear, also has a chance to inflict a 29% ((39% on a critical)) slow on the Lazy Bear)
  1546. Missable: No (Mandatory casually)
  1547. Skills:
  1548. Multi-Strike: Hits a front row target 4 times (Charged skill). When over 50% hp will only use after waking up from Laziness. When under 50% hp has a 50% chance of using.
  1549. Laziness: goes to sleep and heals
  1550. Spells:
  1551. Notes:
  1552. When in the front row and is over 50% hp will use basic attacks 30%, Defend 30% and use Laziness 40% of the time.
  1553. When in the front row and is under 50% hp will target the highest % hp character with its basic attacks
  1554. When in the back row has a 60% chance to do nothing and a 40% chance to use Laziness
  1555. Immune to Control
  1556.  
  1557. -
  1558. Monster: Ancient Beetle
  1559. Monster Number: 88
  1560. Level: 15
  1561. Stats (Normal)
  1562. Hp: 264
  1563. Mp: 0
  1564. Attack: 92
  1565. Defence: 12
  1566. Magic Attack: 0
  1567. Magic Defence: 0
  1568. Agility: 38
  1569.  
  1570. Hp (Hard): 470 ~ 540
  1571.  
  1572. Exp (Single Monster): 25
  1573. Sp (Encounter): 3
  1574. Elemental weaknesses:
  1575. Elemental resistances: Light 100
  1576. Status Weaknesses:
  1577. Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 30
  1578. Stat Weaknesses:
  1579. Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
  1580.  
  1581. Location: Gul Highlands (overworld)
  1582. Enemy Type: Monster
  1583. Common Steal: Mega Medicine
  1584. Rare Steal: Ultra Medicine
  1585. Monster Fight: Ancient Scarab (Insect King: Attacks and gets attacked)
  1586. Missable: No
  1587. Skills:
  1588. Upper Thrust: Deal physical damage to front target (Charged skill, targets highest % hp)
  1589. Knock Back: Damage front row target and knock them into the back row. Will use against a character charging a skill (charged attack, charged mow down, charged magic sword. But not spells. Targeting goes: Shu, Jiro, Kluke, Marumaro, Zola)
  1590. Spells:
  1591. Notes:
  1592. 50% to use a basic attack, 50% to charge Upper Thrust
  1593. Unless charging Upper Thrust or in the back row, will always use Knock back if a character is charging a skill
  1594. When 2 or more characters with under 50% hp this changes and it has a 90% chance to use a basic attack, 10% to charge Upper Thrust
  1595. When it is under 50% hp it has a 90% chance to use a basic attack, 10% to charge Upper Thrust
  1596. Will always defend when in the back row
  1597. -
  1598. Monster: Ancient Scarab
  1599. Monster Number: 90
  1600. Level: 15
  1601. Stats (Normal)
  1602. Hp: 200
  1603. Mp: 0
  1604. Attack: 84
  1605. Defence: 8
  1606. Magic Attack: 0
  1607. Magic Defence: 0
  1608. Agility: 38
  1609.  
  1610. Hp (Hard): 360 ~ 375
  1611.  
  1612. Exp (Single Monster): 23
  1613. Sp (Encounter): 3
  1614. Elemental weaknesses:
  1615. Elemental resistances: Light 100
  1616. Status Weaknesses: Sleep -20
  1617. Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 30
  1618. Stat Weaknesses:
  1619. Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
  1620.  
  1621. Location: Gul Highlands (overworld)
  1622. Enemy Type: Monster
  1623. Common Steal: Mega Medicine
  1624. Rare Steal: Ultra Medicine
  1625. Monster Fight: Ancient Beetle (Insect King: Attacks and gets attacked)
  1626. Missable: No
  1627. Skills:
  1628. Major Ablation: Deal physical damage to a front row target (Charged skill, targets highest % hp)
  1629. Spells:
  1630. Notes:
  1631. Normally it has 60% to use a basic attack, 40% to charge Major Ablation
  1632. When 2 or more characters with under 50% hp this changes and it has a 90% chance to use a basic attack, 10% to charge Major Ablation
  1633. When it is under 50% hp it has a 90% chance to use a basic attack, 10% to charge Major Ablation
  1634. Will always defend when in the back row
  1635.  
  1636. -
  1637. Monster: Hunter Ghost
  1638. Monster Number: 194
  1639. Level: 14
  1640. Hp: 112
  1641. Mp: 0
  1642. Attack: 70
  1643. Defence: 6
  1644. Magic Attack: 0
  1645. Magic Defence: 0
  1646. Agility: 86
  1647.  
  1648. Hp (Hard): 175 ~ 210
  1649. Exp (Single Monster): 17
  1650. Sp (Encounter): 3
  1651. Elemental weaknesses: Light -50
  1652. Elemental resistances: Dark 150
  1653. Status Weaknesses: Sleep -20
  1654. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100
  1655. Stat Weaknesses:
  1656. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1657.  
  1658. Location: Gul Highlands (overworld)
  1659. Enemy Type: Undead
  1660. Common Steal: Invisibility Elixir
  1661. Rare Steal: Mega Invisibility Elixir
  1662. Monster Fight: Lazy Bear (Bear Conquest: Damage to Lazy Bear, also has a chance to inflict a 29% ((39% on a critical)) slow on the Lazy Bear)
  1663. Missable: No
  1664. Skills:
  1665. Tranquilizer: Deal damage to one target with a chance to put to sleep. Will target characters in the back row. Has a 40% chance to use in the front row and a 60% chance to use in the back row. Will not use if a character is asleap.
  1666. Spells:
  1667. Notes:
  1668. When in the front row has a 60% chance to use it basic attack, targeting the lowest % hp character
  1669. When in the backrow has a 40% chance to use it basic attack, random targeting
  1670. Ground(a/us) will always miss (Airborne)
  1671. Will flee from the player on the overworld after a character reaches level 20
  1672.  
  1673. -
  1674. Monster: Compost Poo Snake
  1675. Monster Number: 7
  1676. Level: 9
  1677. Stats (Normal)
  1678. Hp: 56
  1679. Mp: 500
  1680. Attack: 30
  1681. Defence: 7
  1682. Magic Attack: 28
  1683. Magic Defence: 0
  1684. Agility: 24
  1685.  
  1686. Hp (Hard): 90 ~ 95
  1687.  
  1688. Exp (Single Monster): 11
  1689. Sp (Encounter): 3
  1690. Elemental weaknesses: Fire -100, Water -100
  1691. Elemental resistances: Light 100
  1692. Status Weaknesses: Sleep -50
  1693. Status Resistances: Kelolon 100
  1694. Stat Weaknesses:
  1695. Stat Resistances:
  1696.  
  1697. Location: Gul Highlands (overworld), South Western Deserted Island
  1698. Enemy Type: Monster
  1699. Common Steal: Medicine
  1700. Rare Steal: Mega Medicine
  1701. Monster Fight: No
  1702. Missable: No
  1703. Skills:
  1704. Summon Allies: Summons another Compost Poo Snake, won't use if there are more then 2 enemies, 20% chance to use
  1705. Spells:
  1706. Flare
  1707. Notes:
  1708. Basic attacks target the highest % hp character. Has a 60% chance to use in the front row
  1709. When in the back row has a 40% chance to use defend
  1710. When in the front row has a 20% chance to use Flare targeting the highest % hp character
  1711. When in the back row has a 40% chance to use Flare with random targeting
  1712. Is set on fire when hit by a fire element attack
  1713. Is set on fire after it uses Flare
  1714. Instantly dies if hit by a 'red spot' physical attack
  1715. Will flee from the player on the overworld after a character reaches level 9
  1716.  
  1717. -
  1718. Monster: Paralyzing Scorpion
  1719. Monster Number: 65
  1720. Level: 15
  1721. Stats (Normal)
  1722. Hp: 164
  1723. Mp: 0
  1724. Attack: 93
  1725. Defence: 12
  1726. Magic Attack: 0
  1727. Magic Defence: 0
  1728. Agility: 38
  1729.  
  1730. Hp (Hard): 255 ~ 330
  1731.  
  1732. Exp (Single Monster): 25
  1733. Sp (Encounter): 3
  1734. Elemental weaknesses:
  1735. Elemental resistances: Light 100
  1736. Status Weaknesses: Sleep -20
  1737. Status Resistances: Dizzy 40, Poison 100, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 30
  1738. Stat Weaknesses:
  1739. Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
  1740.  
  1741. Location: Gul Mountains
  1742. Enemy Type: Monster
  1743. Common Steal: Antidote
  1744. Rare Steal: Mega Medicine
  1745. Monster Fight: No
  1746. Missable: No
  1747. Skills:
  1748. Poison Needle: Deal physical damage to a front row with a chance to poison, 30% chance to use
  1749. Paralyzing Needle: Deal physical damage to a front row target with a chance to Paralyze, 20% chance to use
  1750. Spells:
  1751. Notes:
  1752. 50% chance to use a basic attack
  1753. Will only defend when in the back row
  1754. Will not use Poison Needle if a PC is poisoned
  1755. Will not use Paralyzing Needle if a PC is Paralyzed
  1756.  
  1757. -
  1758. Monster: Stone Poo Snake
  1759. Monster Number: 2
  1760. Level: 13
  1761. Stats (Normal)
  1762. Hp: 96
  1763. Mp: 500
  1764. Attack: 73
  1765. Defence: 105
  1766. Magic Attack: 42
  1767. Magic Defence: 50
  1768. Agility: 33
  1769.  
  1770. Hp (Hard): 155 ~ 195
  1771.  
  1772. Exp (Single Monster): 7
  1773. Sp (Encounter): 3
  1774. Elemental weaknesses:
  1775. Elemental resistances: Water 90 (See Note), Earth 30, Light 100
  1776. Status Weaknesses: Sleep -50
  1777. Status Resistances: Kelolon 100, Petrify 100
  1778. Stat Weaknesses:
  1779. Stat Resistances:
  1780.  
  1781. Location: Gul Mountains, Mural Valley - West, South Western Deserted Island
  1782. Enemy Type: Monster
  1783. Common Steal: Fresh Garlic
  1784. Rare Steal: Stout Garlic
  1785. Monster Fight: No
  1786. Missable: No
  1787. Skills:
  1788. Raging Thrust: Deal physical damage to a front row target
  1789. Spells:
  1790. Notes:
  1791. When above 25% HP has a 60% chance to use a basic attack and 40% chance to use Raging Thrust
  1792. When below 25% has a 85% chance to use a basic attack and 15% chance to use Raging Thrust
  1793. Water element inflicts defence down and element defence down
  1794. Dies instantly to a sweet spot basic attack (monk or charged attack)
  1795. Will do nothing when in the back row
  1796. Will flee from the player on the overworld after a character reaches level 15
  1797.  
  1798. -
  1799. Monster: Ore Hermit
  1800. Monster Number: 16
  1801. Level: 14
  1802. Stats (Normal)
  1803. Hp: 106
  1804. Mp: 500
  1805. Attack: 80
  1806. Defence: 150
  1807. Magic Attack: 13
  1808. Magic Defence: 0
  1809. Agility: 46
  1810.  
  1811. Hp (Hard): <245
  1812.  
  1813. Exp (Single Monster): 18
  1814. Sp (Encounter): 3
  1815. Elemental weaknesses:
  1816. Elemental resistances: Earth 40, Light 100
  1817. Status Weaknesses: Sleep -30
  1818. Status Resistances: Kelolon 100, Dizzy 40, Poison 30, Paralyse 10, Panic 20, Petrify 30, Stun 30, Instant-Death 30
  1819. Stat Weaknesses:
  1820. Stat Resistances: Magical Negation 30, Physical Attack 8, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 8, Magic Defence 8, Slow 8
  1821.  
  1822. Location: Gul Mountains
  1823. Enemy Type: Monster
  1824. Common Steal: Mega Medicine
  1825. Rare Steal: Ultra Medicine
  1826. Monster Fight: Chain-Gang Ghost (attacked by and has defences reduced)
  1827. Missable: No
  1828. Skills:
  1829. Hermit: Defend 95%
  1830. Ex-Hermit: Exits Hermit
  1831. Spells:
  1832. Notes:
  1833. Basic attack hits 2 times
  1834. A red spot basic attack topples the Ore Hermit over until its next turn. This also cancels the 95% defend from Hermit, but doesn't have any other effect.
  1835.  
  1836. -
  1837. Monster: Chain-Gang Ghost
  1838. Monster Number: 235
  1839. Level: 37
  1840. Stats (Normal)
  1841. Hp: 888
  1842. Mp: 500
  1843. Attack: 152
  1844. Defence: 0
  1845. Magic Attack: 4
  1846. Magic Defence: 0
  1847. Agility: 75
  1848.  
  1849. Hp (Hard): 1675 ~ 1830
  1850.  
  1851. Exp (Single Monster): 268
  1852. Sp (Encounter): 5
  1853. Elemental weaknesses: Light -50
  1854. Elemental resistances: Dark 150
  1855. Status Weaknesses:
  1856. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-Death 100
  1857. Stat Weaknesses:
  1858. Stat Resistances: Magical Negation 100, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1859.  
  1860. Location: Gul Mountains
  1861. Enemy Type: Undead
  1862. Common Steal: Ultra Magical Medicine
  1863. Rare Steal: Hp Up Elixir
  1864. Monster Fight: Ore Hermit (Attacks, will always attack an Ore Hermit on its turn)
  1865. Missable: No
  1866. Skills:
  1867. Multi-Strike: hits front row 4 times, chance to stun, targets the highest current Hp
  1868. Knock Back: Damage front row target and knock them into the back row, targets highest %Hp character in the front row
  1869. Spells:
  1870. Notes:
  1871. Targets the lowest Hp character with its basic attack.
  1872. Immune to control
  1873. Ground(a/us) will always miss (Airborne)
  1874. Why is this the highest level monster in Disk 1???
  1875. Can detect the player through invisibility / Stealth
  1876.  
  1877. -
  1878. Monster: Ghost Crab Mimic
  1879. Monster Number: 32
  1880. Level: 13
  1881. Stats (Normal)
  1882. Hp: 176
  1883. Mp: 250
  1884. Attack: 76
  1885. Defence: 1
  1886. Magic Attack: 10
  1887. Magic Defence: 0
  1888. Agility: 93
  1889.  
  1890. Hp (Hard):300 ~ 325
  1891.  
  1892. Exp (Single Monster): 18
  1893. Sp (Encounter): 3
  1894. Elemental weaknesses: Light -50
  1895. Elemental resistances: Dark 150
  1896. Status Weaknesses:
  1897. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
  1898. Stat Weaknesses:
  1899. Stat Resistances: Magical Negation 100, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1900.  
  1901. Location: Gul Mountains
  1902. Enemy Type: Undead
  1903. Common Steal: Thorn Grass
  1904. Rare Steal: Thorn Branch
  1905. Monster Fight: No
  1906. Missable: No
  1907. Skills:
  1908. No Guard: increases attack, reduces element defence, counters physical attacks. Has a 33% chance to use, will cancel No Guard on its next turn
  1909. Spells:
  1910. Notes:
  1911. Has a 67% chance to use a basic attack
  1912. Will do nothing when in the back row
  1913. Immune to Control
  1914. Can detect the player through invisibility / Stealth
  1915. Immune to Stunbomb
  1916. Ground(a/us) will always miss (Airborne)
  1917.  
  1918. -
  1919. Monster: Mist Walker
  1920. Monster Number:47
  1921. Level: 12
  1922. Stats (Normal)
  1923. Hp: 112
  1924. Mp: 500
  1925. Attack: 63
  1926. Defence: 1
  1927. Magic Attack: 34
  1928. Magic Defence: 0
  1929. Agility: 91
  1930.  
  1931. Hp (Hard): 125 ~ 210
  1932.  
  1933. Exp (Single Monster): 22
  1934. Sp (Encounter): 3
  1935. Elemental weaknesses: Fire -50
  1936. Elemental resistances: Light 100
  1937. Status Weaknesses:
  1938. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
  1939. Stat Weaknesses:
  1940. Stat Resistances: Magical Negation 50
  1941.  
  1942. Location: Gul Mountains
  1943. Enemy Type: Magic Monster
  1944. Common Steal: Amethyst
  1945. Rare Steal: Grand Amethyst
  1946. Monster Fight: No
  1947. Missable: No
  1948. Skills:
  1949. Stone Toss: Damage target with chance to stun
  1950. Spells:
  1951. Notes:
  1952. When in the front row and no PC's are stunned; has a 60% chance to use a basic attack and a 40% chance to use stone throw.
  1953. When in the front row and one PC's is stunned; has a 80% chance to use a basic attack and a 20% chance to use stone throw.
  1954. When in the front row and more then one PC is stunned; has a 90% chance to use a basic attack and a 10% chance to use stone throw.
  1955. When in the back row and no PC's are stunned; will always use stone throw.
  1956. When in the back row and one PC's is stunned; has a 50% chance to do nothing and a 50% chance to use stone throw.
  1957. When in the back row and more then one PC's is stunned; has a 80% chance to do nothing and a 20% chance to use stone throw.
  1958. Generates overworld Fog
  1959.  
  1960. -
  1961. Monster: Bandit Ghost
  1962. Monster Number: 188
  1963. Level: 15
  1964. Stats (Normal)
  1965. Hp: 264
  1966. Mp: 500
  1967. Attack: 93
  1968. Defence: 1
  1969. Magic Attack: 26
  1970. Magic Defence: 0
  1971. Agility: 98
  1972.  
  1973. Hp (Hard): <500
  1974.  
  1975. Exp (Single Monster): 22
  1976. Sp (Encounter): 4
  1977. Elemental weaknesses: Light -50
  1978. Elemental resistances: Dark 150
  1979. Status Weaknesses:
  1980. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30
  1981. Stat Weaknesses:
  1982. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  1983.  
  1984. Location: Gul Mountains
  1985. Enemy Type: Undead
  1986. Common Steal: Invisibility Elixir
  1987. Rare Steal: The way of the Thief
  1988. Monster Fight: No
  1989. Missable: No
  1990. Skills:
  1991. Loot: Chance to steal an Item when attacking
  1992. Spells:
  1993. Notes:
  1994. Will not flee if it goes first
  1995. After using Loot once it will not use loot again. So in the front row it has a 2/3 chance to attack and a 1/3 to flee when above 50% hp
  1996. When in the front row and after its Hp falls under 50% it has a 50% chance to attack and a 50% chance to flee
  1997. After the first turn and when in the back row it has a 85% chance to do nothing and a 15% chance to flee
  1998. When in the back row and after its Hp falls under 50% it has a 45% chance to attack and a 55% chance to flee
  1999. Ambushes you after opening certain unguarded chests in Gul Mountains
  2000. Ground(a/us) will always miss (Airborne)
  2001. Will flee from the player on the overworld after a character reaches level 19
  2002. Can detect the player through invisibility / Stealth
  2003.  
  2004. -
  2005. Monster: Mountain Crab
  2006. Monster Number: 34
  2007. Level: 14
  2008. Stats (Normal)
  2009. Hp: 176
  2010. Mp: 500
  2011. Attack: 80
  2012. Defence: 20
  2013. Magic Attack: 31
  2014. Magic Defence: 0
  2015. Agility: 36
  2016.  
  2017. Hp (Hard): 320 ~ 350
  2018.  
  2019. Exp (Single Monster): 20
  2020. Sp (Encounter): 4
  2021. Elemental weaknesses:
  2022. Elemental resistances: Fire 20, Water 100, Light 100
  2023. Status Weaknesses: Sleep -40
  2024. Status Resistances: Kelolon 100, Dizzy 30, Poison 20, Panic 10, Petrify 10, Instant-Death 20
  2025. Stat Weaknesses:
  2026. Stat Resistances: Magical Negation 100, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  2027.  
  2028. Location: Near Talta Village (Overworld)
  2029. Enemy Type: Monster
  2030. Common Steal: Mega Medicine
  2031. Rare Steal: Ultra Medicine
  2032. Monster Fight: No
  2033. Missable: No
  2034. Skills:
  2035. Spells:
  2036. Shell - has a 40% to use on itself if in the back row and only on its first turn
  2037. Notes:
  2038. When in the front row and over 20% Hp will always use a basic attack against the highest's % Hp character
  2039. When in the back row on it's first turn has a 40% chance to use Shell on itself, otherwise will defend
  2040. After its first turn will always do nothing when in the back row
  2041. When under 15% Hp will flee
  2042. Flipped over by ground/a/us, cannot defend while flipped over. Is not flipped over by Amethysts
  2043. Getting up from being flipped over doesn't use up its turn
  2044. Immune to control
  2045.  
  2046. -
  2047. Monster: Snakeface
  2048. Monster Number: 132
  2049. Level: 14
  2050. Stats (Normal)
  2051. Hp: 176
  2052. Mp: 0
  2053. Attack: 80
  2054. Defence: 1
  2055. Magic Attack: 0
  2056. Magic Defence: 02
  2057. Agility: 36
  2058.  
  2059. Hp (Hard): 240
  2060.  
  2061. Exp (Single Monster): 21
  2062. Sp (Encounter): 3
  2063. Elemental weaknesses:
  2064. Elemental resistances: Light 100
  2065. Status Weaknesses: Sleep -20
  2066. Status Resistances: Kelolon 100, Dizzy 40, Poison 100, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 40
  2067. Stat Weaknesses:
  2068. Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
  2069.  
  2070. Location: Near Talta Village (Overworld)
  2071. Enemy Type: Monster
  2072. Common Steal: Mega Medicine
  2073. Rare Steal: Sleep Powder
  2074. Monster Fight: No
  2075. Missable: No
  2076. Skills:
  2077. Tail Whip targets the highest %Hp character (charged attack)
  2078. Spells:
  2079. Notes:
  2080. When in the front row and above 30% Hp has a 50% chance to use a basic attack or charge up Tail Whip
  2081. When in the front row and below 30% Hp has a 80% chance to use a basic attack and a 20% chance to charge up Tail Whip
  2082. When in the back row will do nothing
  2083.  
  2084. -
  2085. Monster: Snakween
  2086. Monster Number: 134
  2087. Level: 16
  2088. Stats (Normal)
  2089. Hp: 272
  2090. Mp: 400
  2091. Attack: 99
  2092. Defence: 1
  2093. Magic Attack: 37
  2094. Magic Defence: 0
  2095. Agility: 60
  2096.  
  2097. Hp (Hard): ?
  2098.  
  2099. Exp (Single Monster): 26
  2100. Sp (Encounter): 4
  2101. Elemental weaknesses:
  2102. Elemental resistances: Light 100
  2103. Status Weaknesses: Sleep -20
  2104. Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 40
  2105. Stat Weaknesses:
  2106. Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
  2107.  
  2108. Location: Near Talta Village (Overworld)
  2109. Enemy Type: Monster
  2110. Common Steal: Mega Medicine
  2111. Rare Steal: Prismatic Crystal
  2112. Monster Fight: No
  2113. Missable: No
  2114. Skills:
  2115. Bite: Deal physical damage to front target and Poison, will only use in the front row. Random targeting, 30% to use.
  2116. Glare: Stun 1 target. Targets the lowest current Hp character if any character is below 30% Hp and no-one is stunned already.
  2117. Whip of Love: Damages an Allie Snakeface and increases its damage. Will always use if in the back row and at least 1 Snakeface is present.
  2118. Spells:
  2119. Notes:
  2120. Basic attack is random targeting and has a 70% chance to use when in the front row.
  2121. Will do nothing if in the back row if there are no ally Snakefaces.
  2122. When a character falls below 30% hp its AI changes.
  2123. Can use Glare if no-one is already stunned.
  2124. When in the front row has a 65% chance to use Glare, 15% to use Bite and 20% to use a basic attack.
  2125. When in the back row has a 65% chance to use Glare and a 35% to do nothing.
  2126.  
  2127. -
  2128. Monster: Skeleton Captain
  2129. Monster Number: 81
  2130. Level: 16
  2131. Stats (Normal)
  2132. Hp : 352
  2133. Mp: 200
  2134. Attack: 99
  2135. Defence: 7
  2136. Magic Attack: 17
  2137. Magic Defence: 0
  2138. Agility: 50
  2139.  
  2140. Hp (Hard): 520 ~ 755
  2141.  
  2142. Exp (Single Monster): 21
  2143. Sp (Encounter): 3
  2144. Elemental weaknesses: Light -70
  2145. Elemental resistances: Dark 150
  2146. Status Weaknesses:
  2147. Status Resistances: Sleep 100, Kelolon 100, Dizzy 30, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-Death 30
  2148. Stat Weaknesses:
  2149. Stat Resistances: Magical Negation 50, Physical Attack 30, Physical Defence 30, Physical Hit-rate 30, Physical Evasion 30, Magic Attack 30, Magic Defence 30, Slow 30
  2150.  
  2151. Location: Talta Village
  2152. Enemy Type: Undead
  2153. Common Steal: Magical Medicine
  2154. Rare Steal: Mega Magical Medicine
  2155. Monster Fight: Rolling Ripper (Sword-Hunting: power down)
  2156. Missable: No (Gets summoned by Mad Eye's on Road to Jibral in Disk 2 / 3)
  2157. Skills:
  2158. Sprint Order: Quick 29% on allies. Will only use when in the back row and will only use once. 35% to use.
  2159. Inject Fighting Spirit: shell 35% on allies. Will only use when in the back row and will only use once. 35% to use.
  2160. Spells:
  2161. Notes:
  2162. Dies instantly to phoenix talon
  2163. The game doesn't highlight that a monster fight is possible between a Skeleton Captain and Rolling Ripper, but one will activate when the player actually begins the fight.
  2164. Targets the lowest % Hp with its basic attacks.
  2165. When in the back row has a 30% chance to do nothing.
  2166. After a Sword-Hunting monster fight can only defend or do nothing (needs checking)
  2167.  
  2168.  
  2169. -
  2170. Monster: Rolling Ripper
  2171. Monster Number: 92
  2172. Level: 14
  2173. Stats (Normal)
  2174. Hp: 112
  2175. Mp: 250
  2176. Attack: 70
  2177. Defence: 5
  2178. Magic Attack: 18
  2179. Magic Defence: 0
  2180. Agility: 37
  2181.  
  2182. Hp (Hard): 200 ~ 240
  2183.  
  2184. Exp (Single Monster): 22
  2185. Sp (Encounter): 3
  2186. Elemental weaknesses:
  2187. Elemental resistances: Light 100
  2188. Status Weaknesses: Sleep -30
  2189. Status Resistances: Kelolon 100, Dizzy 40, Poison 30, Paralyse 10, Panic 20, Petrify 30, Stun 30, Instant-Death 30
  2190. Stat Weaknesses:
  2191. Stat Resistances: Magical Negation 30, Physical Attack 8, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 5, Magic Defence 8, Slow 8
  2192.  
  2193. Location: Talta Village, Upper Mecha Base in disk 3
  2194. Enemy Type: Monster
  2195. Common Steal: Mega Medicine
  2196. Rare Steal: Ultra Medicine
  2197. Monster Fight: Skeleton Captain (Sword-Hunting: power up, will only activate once per battle)
  2198. Missable: No
  2199. Skills:
  2200. Multiple Attack
  2201. Spells:
  2202. Anchor
  2203. Notes:
  2204. The game doesn't highlight that a monster fight is possible between a Skeleton Captain and Rolling Ripper, but one will activate when the player actually begins the fight.
  2205.  
  2206. --
  2207. Monster: Mad Eye (Optional Boss in Disk 1, Normal encounter in Disk 2 / 3)
  2208. Monster Number: 154
  2209. Level: 16
  2210. Stats (Normal)
  2211. Hp: 545
  2212. Mp: 750
  2213. Attack: 72
  2214. Defence: 0
  2215. Magic Attack: 35
  2216. Magic Defence: 200
  2217. Agility: 55
  2218.  
  2219. Hp (Hard): ?
  2220.  
  2221. Exp (Single Monster): 49
  2222. Sp (Encounter): 4
  2223. Elemental weaknesses:
  2224. Elemental resistances: Light 100
  2225. Status Weaknesses:
  2226. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
  2227. Stat Weaknesses:
  2228. Stat Resistances: Magical Negation 100
  2229.  
  2230. Location: Talta Village, Road to Jibral after Disk 1
  2231. Enemy Type: Magic Monster
  2232. Common Steal: Vitality Elixir
  2233. Rare Steal: Magic Elixir
  2234. Monster Fight: No
  2235. Missable: No
  2236. Skills:
  2237. Endless Summon: Summons 2 Green Skeletons and a Purple Skeleton
  2238. Summon More: Summons 2 Purple Skeletons and a Skeleton Captain
  2239. Final Summon: Summons 3 Skeleton Captains
  2240. Spells:
  2241. Flara, Watera, Winda (uses as a single target spell), Grounda, Tempest
  2242. Notes:
  2243. Mad Eye begins the fight with Endless Summon, then will rotate through using Flara, Watera, Winda (uses as a single target spell) and Grounda until the summoned monsters are defeated. Mad Eye will then repeat this with pattern with Summon More and Final Summon.
  2244. Mad Eye will have 95% defence boost except between charging Grounda and casting Flara or when all the summoned monsters are defeated.
  2245. Once all summoned monsters are defeated Mad Eye will use Tempest (after Grounda?)
  2246. The Talta Village Mad Eye is available to be fought in disk 2 up until the player begins the Prison Sequence (leaving Ancient Factory to Wire Highlands).
  2247. 0 defence means it take more damage from physical attacks then magic attacks (200 magic defence)
  2248.  
  2249. -
  2250. Monster: Evil Mural
  2251. Monster Number: 242
  2252. Level: 16
  2253. Stats (Normal)
  2254. Hp: 236
  2255. Mp: 500
  2256. Attack: 128
  2257. Defence: 1
  2258. Magic Attack: 27
  2259. Magic Defence: 0
  2260. Agility: 40
  2261.  
  2262. Hp (Hard): 420 ~ 430
  2263.  
  2264. Exp (Single Monster): 50
  2265. Sp (Encounter): 5
  2266. Elemental weaknesses: Water -50
  2267. Elemental resistances: Light 100
  2268. Status Weaknesses:
  2269. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
  2270. Stat Weaknesses:
  2271. Stat Resistances: Magical Negation 100
  2272.  
  2273. Location: Mural Valley - West
  2274. Enemy Type: Magic Monster
  2275. Common Steal: Emerald
  2276. Rare Steal: Grand Emerald
  2277. Monster Fight: Hawk Eye, Ruby Halbird (Get Something Shiny: Attacked by, reduces Mural accuracy)
  2278. Missable: Mandatory
  2279. Skills:
  2280. Eyeball Laser
  2281. Spells:
  2282. Notes:
  2283. Defeating these enemies for the first time will cause chests to appear
  2284. Breaks Field Barrier regardless of level
  2285. Immune to Stunbomb
  2286. While 'inactive' cannot be attacked
  2287.  
  2288. -
  2289. Monster: Misfortune Mural
  2290. Monster Number: 241
  2291. Level: 17
  2292. Stats (Normal)
  2293. Hp: 428
  2294. Mp: 500
  2295. Attack: 137
  2296. Defence: 1
  2297. Magic Attack: 24
  2298. Magic Defence: 0
  2299. Agility: 63
  2300.  
  2301. Hp (Hard): <872
  2302.  
  2303. Exp (Single Monster): 51
  2304. Sp (Encounter): 4
  2305. Elemental weaknesses: Water -50
  2306. Elemental resistances: Light 100
  2307. Status Weaknesses:
  2308. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
  2309. Stat Weaknesses:
  2310. Stat Resistances: Magical Negation 100
  2311.  
  2312. Location: Mural Valley - West, Mural Valley - East
  2313. Enemy Type: Magic Monster
  2314. Common Steal: Ruby
  2315. Rare Steal: Grand Ruby
  2316. Monster Fight: Hawk Eye, Ruby Halbird (Get Something Shiny: Attacked by, reduces Mural accuracy)
  2317. Missable: No
  2318. Skills:
  2319. Multi-Strike: Hit front row target 3 times
  2320. Fire Attack: damage a front row target with physical fire element, has a chance to burn.
  2321. Spells:
  2322. Notes:
  2323. Defeating these enemies for the first time will cause chests to appear
  2324. Breaks Field Barrier regardless of level
  2325. Immune to Stunbomb
  2326. While 'inactive' cannot be attacked
  2327.  
  2328. -
  2329. Monster: Poison Mural
  2330. Monster Number:
  2331. Level: 18
  2332. Stats (Normal)
  2333. Hp: 368
  2334. Mp: 500
  2335. Attack: 96
  2336. Defence: 1
  2337. Magic Attack: 30
  2338. Magic Defence: 0
  2339. Agility: 65
  2340.  
  2341. Hp (Hard): <1190
  2342.  
  2343. Exp (Single Monster): 64
  2344. Sp (Encounter): -
  2345. Elemental weaknesses: Water -50
  2346. Elemental resistances: Light 100
  2347. Status Weaknesses:
  2348. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
  2349. Stat Weaknesses:
  2350. Stat Resistances: Magical Negation 100
  2351.  
  2352. Location: Mural Valley - East (Lower level Misfortune Mural encounters)
  2353. Enemy Type: Magic Monster
  2354. Common Steal: Emerald
  2355. Rare Steal: Grand Emerald
  2356. Monster Fight: See Misfortune Mural
  2357. Missable: No
  2358. Skills:
  2359. Poison Attack: Damage front row target, chance to poison
  2360. Poison-Colored Paint: Inflict poison on whole party
  2361. Spells:
  2362. Notes:
  2363. Appear in Misfortune Mural encounters on the lower level of Mural Valley - East
  2364.  
  2365. -
  2366. Monster: Chaos Mural
  2367. Monster Number:
  2368. Level: 18
  2369. Stats (Normal)
  2370. Hp: 280
  2371. Mp: 1000
  2372. Attack: 94
  2373. Defence: 1
  2374. Magic Attack: 50
  2375. Magic Defence: 0
  2376. Agility: 45
  2377.  
  2378. Hp (Hard): <567
  2379.  
  2380. Exp (Single Monster): 54
  2381. Sp (Encounter): -
  2382. Elemental weaknesses: Water -50
  2383. Elemental resistances: Light 100
  2384. Status Weaknesses:
  2385. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 50, Instant-Death 80
  2386. Stat Weaknesses:
  2387. Stat Resistances: Magical Negation 100
  2388.  
  2389. Location: Mural Valley - East (Lower level Misfortune Mural encounters)
  2390. Enemy Type: Magic Monster
  2391. Common Steal: Ruby
  2392. Rare Steal: Grand Ruby
  2393. Monster Fight: See Misfortune Mural
  2394. Missable: No
  2395. Skills:
  2396. Tranquilizer: Chance to put 1 target to sleep
  2397. Overdose: Deal damage to 1 target (with chance to inflict sleep?)
  2398. Spells:
  2399. Notes:
  2400. Appear in Misfortune Mural encounters on the lower level of Mural Valley - East
  2401.  
  2402. -
  2403. Monster: Hawk Eye
  2404. Monster Number: 191
  2405. Level: 15
  2406. Stats (Normal)
  2407. Hp: 176
  2408. Mp: 500
  2409. Attack: 83
  2410. Defence: 1
  2411. Magic Attack: 34
  2412. Magic Defence: 0
  2413. Agility: 68
  2414.  
  2415. Hp (Hard): 345 ~ 370
  2416.  
  2417. Exp (Single Monster): 27
  2418. Sp (Encounter): 3
  2419. Elemental weaknesses: Wind -50
  2420. Elemental resistances: Earth 30, Light 100
  2421. Status Weaknesses: Sleep -40
  2422. Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-Death 20
  2423. Stat Weaknesses:
  2424. Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 5, Slow 5
  2425.  
  2426. Location: Mural Valley - West
  2427. Enemy Type: Monster
  2428. Common Steal: Mega Medicine
  2429. Rare Steal: Ultra Medicine
  2430. Monster Fight: Evil Mural, Misfortune Mural (Get Something Shiny: Attacks, reduces Mural accuracy)
  2431. Missable: No
  2432. Skills:
  2433. Jump Attack: Deal physical damage to 1 target
  2434. Weapon Slow: Damage to target, chance to apply 60% slow
  2435. Spells:
  2436. Notes:
  2437. Ground(a/us) will always miss (Airborne)
  2438.  
  2439. -
  2440. Monster: Ruby Halbird
  2441. Monster Number: 192
  2442. Level: 17
  2443. Stats (Normal)
  2444. Hp: 280
  2445. Mp: 500
  2446. Attack: 138
  2447. Defence: 1
  2448. Magic Attack: 41
  2449. Magic Defence: 0
  2450. Agility: 83
  2451.  
  2452. Hp (Hard): <915
  2453.  
  2454. Exp (Single Monster): 39
  2455. Sp (Encounter): 3
  2456. Elemental weaknesses: Wind -50
  2457. Elemental resistances: Earth 30, Light 100, Dark 150
  2458. Status Weaknesses: Sleep -20
  2459. Status Resistances: Kelolon 100, Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 30
  2460. Stat Weaknesses:
  2461. Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
  2462.  
  2463. Location: Mural Valley - East
  2464. Enemy Type: Monster
  2465. Common Steal: Mega Medicine
  2466. Rare Steal: Prismatic Crystal
  2467. Monster Fight: Evil Mural, Misfortune Mural (Get Something Shiny: Attacks, reduces Mural accuracy)
  2468. Missable: No
  2469. Skills:
  2470. Jump Attack: Deal physical damage to 1 target
  2471. Sonic Boom: Damage front row with wind
  2472. Spells:
  2473. Dizzy (Silence back row target)
  2474. Notes:
  2475. Ground(a/us) will always miss (Airborne)
  2476.  
  2477. -
  2478. Monster: Shrike Cockatrice
  2479. Monster Number: 120
  2480. Level: 14
  2481. Stats (Normal)
  2482. Hp: 112
  2483. Mp: 0
  2484. Attack: 70
  2485. Defence: 1
  2486. Magic Attack: 0
  2487. Magic Defence: 0
  2488. Agility: 38
  2489.  
  2490. Hp (Hard): <225
  2491.  
  2492. Exp (Single Monster):
  2493. Sp (Encounter): 3
  2494. Elemental weaknesses: Wind -50
  2495. Elemental resistances: Earth 30, Light 100, Dark 150
  2496. Status Weaknesses: Sleep -40
  2497. Status Resistances: Kelolon 100, Dizzy 10, Poison 20, Panic 10, Petrify 10, Instant-Death 20
  2498. Stat Weaknesses:
  2499. Stat Resistances: Magical Negation 30, Physical Attack 5, Physical Defence 5, Physical Hit-rate 5, Physical Evasion 5, Magic Attack 5, Magic Defence 9, Slow 9
  2500.  
  2501. Location: Mural Valley - West, Mural Valley - East
  2502. Enemy Type: Monster
  2503. Common Steal: Mega Medicine
  2504. Rare Steal: Ultra Medicine
  2505. Monster Fight: No
  2506. Missable: No
  2507. Skills:
  2508. Kick: Deal physical damage to front target row and stun
  2509. Multiple Stab: Deal physical damage to front target
  2510. Spells:
  2511. Notes:
  2512. Can ‘Power up'
  2513.  
  2514. -
  2515. Monster: Pungent Poo Snake
  2516. Monster Number: 8
  2517. Level: 13
  2518. Stats (Normal)
  2519. Hp: 64
  2520. Mp: 600
  2521. Attack: 48
  2522. Defence: 0
  2523. Magic Attack: 30
  2524. Magic Defence: 0
  2525. Agility: 33
  2526.  
  2527. Hp (Hard): <259
  2528. Exp (Single Monster): See Shrike Cockatrice
  2529. Sp (Encounter): See Shrike Cockatrice
  2530. Elemental weaknesses: Water -100
  2531. Elemental resistances: Light 100
  2532. Status Weaknesses: Sleep -50
  2533. Status Resistances: Kelolon 100
  2534. Stat Weaknesses:
  2535. Stat Resistances:
  2536.  
  2537. Location: Appears in Shrike Cockatrice encounters, South Western Deserted Island (?)
  2538. Enemy Type: Monster
  2539. Common Steal: Fresh Garlic
  2540. Rare Steal: Stout Garlic
  2541. Monster Fight: No
  2542. Missable: No
  2543. Skills:
  2544. Spells:
  2545. Quick, Attack Up, Deflect
  2546. Notes:
  2547.  
  2548. -
  2549. Monster: Flame Raptor (Boss)
  2550. Monster Number: 124
  2551. Level: 18
  2552. Stats (Normal)
  2553. Hp: 2000
  2554. Mp: 500
  2555. Attack: 160
  2556. Defence: 35
  2557. Magic Attack: 200
  2558. Magic Defence: 0
  2559. Agility: 75
  2560.  
  2561. Hp (Hard): 3615 ~ 3790
  2562.  
  2563. Exp (Single Monster): 86
  2564. Sp (Encounter): 8
  2565. Elemental weaknesses: Water -30, Wind -20
  2566. Elemental resistances: Fire 200, Earth 50, Light 100
  2567. Status Weaknesses:
  2568. Status Resistances: Sleep 10, Kelolon 100, Dizzy 100, Poison 100, Paralyse 80, Panic 100, Petrify 100, Stun 80, Instant-Death 100
  2569. Stat Weaknesses:
  2570. Stat Resistances: Magical Negation 100, Physical Attack 20, Physical Defence 20, Physical Hit-rate 20, Physical Evasion 20, Magic Attack 20, Magic Defence 20, Slow 20
  2571.  
  2572. Location: Mural Valley - West
  2573. Enemy Type: Monster
  2574. Common Steal: Mega Medicine
  2575. Rare Steal: Ultra Medicine
  2576. Monster Fight: No
  2577. Missable: Mandatory
  2578. Skills:
  2579. Deep Breathing - Heal
  2580. Fire Breath
  2581. Hurricane
  2582. Spells:
  2583. Notes:
  2584. No Checkpoint beforehand
  2585. Can be easily beaten by only using instant charge Winda's as this 'locks' the boss into just powering up and not attacking
  2586. Ground(a/us) will always miss (Airborne)
  2587.  
  2588. -
  2589. Monster: Steel-Eating Tiger
  2590. Monster Number: 225
  2591. Level: 16
  2592. Stats (Normal)
  2593. Hp: 244
  2594. Mp: 0
  2595. Attack: 265
  2596. Defence: 40
  2597. Magic Attack: 0
  2598. Magic Defence: 0
  2599. Agility: 85
  2600.  
  2601. Hp (Hard): 435 ~ 455
  2602.  
  2603. Exp (Single Monster): 36
  2604. Sp (Encounter): 3
  2605. Elemental weaknesses:
  2606. Elemental resistances: Light 100
  2607. Status Weaknesses: Sleep -30
  2608. Status Resistances: Dizzy 40, Poison 50, Paralyse 30, Panic 30, Petrify 30, Stun 30, Instant-Death 40
  2609. Stat Weaknesses:
  2610. Stat Resistances: Magical Negation 30, Physical Attack 9, Physical Defence 9, Physical Hit-rate 9, Physical Evasion 9, Magic Attack 9, Magic Defence 9, Slow 9
  2611.  
  2612. Location: Road to Jibral
  2613. Enemy Type: Monster
  2614. Common Steal: Mega Medicine
  2615. Rare Steal: Ultra Medicine
  2616. Monster Fight: No
  2617. Missable: Mandatory
  2618. Skills:
  2619. Bite: Deal physical damage to a front row target with chance to Poison. (Charged Skill)
  2620. Spells:
  2621. Notes:
  2622. Does ~5 damage to the wagons per attack
  2623. After using Bite once, the Tiger will never attack again. Even if Bite was cancelled during its charge.
  2624.  
  2625. -
  2626. Monster: Dullahan (Boss)
  2627. Monster Number: 266
  2628. Level: 17
  2629. Stats (Normal)
  2630. Hp: 1200
  2631. Mp: 500
  2632. Attack: 134
  2633. Defence: 65
  2634. Magic Attack: 69
  2635. Magic Defence: 60
  2636. Agility: 38
  2637.  
  2638. Hp (Hard): 2100 ~ 2325
  2639.  
  2640. Exp (Single Monster): 570
  2641. Sp (Encounter): 8
  2642. Elemental weaknesses: Earth -30
  2643. Elemental resistances: Fire 70, Water 30, Wind 30, Light 40, Dark 110
  2644. Status Weaknesses:
  2645. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 30, Instant-Death 100
  2646. Stat Weaknesses:
  2647. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  2648.  
  2649. Location: Road to Jibral
  2650. Enemy Type: Magic Monster
  2651. Common Steal: Part of Eternal Engine
  2652. Rare Steal: Mp Up Elixir
  2653. Monster Fight: No
  2654. Missable: Mandatory
  2655. Skills:
  2656. Charge: Attack a front row target, if target survive's moves to back row
  2657. Blast: Magic Attack on back row target, Fire element
  2658. Sonic Blade: Uses after Defending, hits all party, Erase effect, Wind element
  2659. Steel Prayer: Heal, Dullahan becomes immune to damage until its next turn
  2660. Last Resort: Power up, Defence Down, Element Defence Down. Uses when close to death.
  2661. Spells:
  2662. Notes:
  2663. Has its defence and magic defence lowered temporarily by Ground, Grounda, Groundus, Grand Amethyst & Flawless Amethyst (needs more research)
  2664. Will counter physical attacks from the front row (needs more research)
  2665.  
  2666. -
  2667. Monster: Fat Pack Rat
  2668. Monster Number: 163
  2669. Level: 14
  2670. Stats (Normal)
  2671. Hp: 176
  2672. Mp: 0
  2673. Attack: 120
  2674. Defence: 1
  2675. Magic Attack: 0
  2676. Magic Defence: 70
  2677. Agility: 36
  2678.  
  2679. Hp (Hard): 310 ~ 325
  2680.  
  2681. Exp (Single Monster): 17
  2682. Sp (Encounter): 3
  2683. Elemental weaknesses: Fire -30
  2684. Elemental resistances: Light 100
  2685. Status Weaknesses: Sleep -30
  2686. Status Resistances: Kelolon 100, Dizzy 40, Poison 40, Paralyse 10, Panic 20, Petrify 30, Stun 30, Instant-Death 30
  2687. Stat Weaknesses:
  2688. Stat Resistances: Magical Negation 30, Physical Attack 8, Physical Defence 8, Physical Hit-rate 8, Physical Evasion 8, Magic Attack 8, Magic Defence 8, Slow 8
  2689.  
  2690. Location: Road to Jibral
  2691. Enemy Type: Monster
  2692. Common Steal: Fresh Garlic
  2693. Rare Steal: Stout Garlic
  2694. Monster Fight: No
  2695. Missable: Mandatory
  2696. Skills:
  2697. Venomous Tooth: Attack front row target with chance to poison
  2698. Spells:
  2699. Notes:
  2700. Can ‘Power up'
  2701. does 4~6 damage to the Wagons per attack (power up increases the speed of attacks? Needs checking)
  2702.  
  2703. -
  2704. Monster: Hover Patroller
  2705. Monster Number: 56
  2706. Level: 16
  2707. Stats (Normal)
  2708. Hp: 150
  2709. Mp: 0
  2710. Attack: 55
  2711. Defence: 9
  2712. Magic Attack: 0
  2713. Magic Defence: 0
  2714. Agility: 70
  2715.  
  2716. Hp (Hard): <295
  2717.  
  2718. Exp (Single Monster): 28
  2719. Sp (Encounter): 3
  2720. Elemental weaknesses: Non-Attribute -10, Water -40, Wind -30
  2721. Elemental resistances: Earth 30, Light 100, Dark 70
  2722. Status Weaknesses:
  2723. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 14, Panic 14, Petrify 100, Stun 14, Instant-Death 100
  2724. Stat Weaknesses:
  2725. Stat Resistances: Magical Negation 14
  2726.  
  2727. Location: Flying Fortress
  2728. Enemy Type: Mecha Robo
  2729. Common Steal: Kelolon Powder
  2730. Rare Steal: Sleep Powder
  2731. Monster Fight: No
  2732. Missable: Mandatory
  2733. Skills:
  2734. Alarm: Summon 1 - 3 ally Intercept Electrogue's
  2735. Transmit Noise Code: Commands ally Intercept Electrogue's to use Self-Detonate
  2736. Spells:
  2737. Notes:
  2738. Ground(a/us) will always miss (Airborne)
  2739.  
  2740. -
  2741. Monster: Flying Mecha Robo
  2742. Monster Number: 18
  2743. Level: 18
  2744. Stats (Normal)
  2745. Hp: 280
  2746. Mp: 0
  2747. Attack: 108
  2748. Defence: 50
  2749. Magic Attack: 0
  2750. Magic Defence: 0
  2751. Agility: 75
  2752.  
  2753. Hp (Hard): 485 ~ 530
  2754.  
  2755. Exp (Single Monster): 44
  2756. Sp (Encounter): 4
  2757. Elemental weaknesses: Non-Attribute -10, Water -50
  2758. Elemental resistances: Light 100, Dark 70
  2759. Status Weaknesses:
  2760. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 15, Panic 15, Petrify 100, Stun 15, Instant-Death 100
  2761. Stat Weaknesses:
  2762. Stat Resistances: Magical Negation 15
  2763.  
  2764. Location: Flying fortress, Ancient Factory
  2765. Enemy Type: Mecha Robo
  2766. Common Steal: Poison Powder
  2767. Rare Steal: Light Crystal
  2768. Monster Fight: No
  2769. Missable: Mandatory
  2770. Skills:
  2771. Reflect Code Release: Create a barrier that reflects magic for 1 row
  2772. Stun Attack: Damage front row target with Wind element with a chance to Paralyze (Charged Skill)
  2773. Spells:
  2774. Notes:
  2775. Also an ‘Increase’ from the Tripwire Lazer
  2776. Immune to stun bomb
  2777. Will always prepare a stun attack at the start of battle.
  2778.  
  2779. -
  2780. Monster: Winking Medic
  2781. Monster Number: 61
  2782. Level: 16
  2783. Stats (Normal)
  2784. Hp: 88
  2785. Mp: 0
  2786. Attack: 66
  2787. Defence: 6
  2788. Magic Attack: 0
  2789. Magic Defence: 0
  2790. Agility: 75
  2791.  
  2792. Hp (Hard): 160
  2793.  
  2794. Exp (Single Monster): 33
  2795. Sp (Encounter): -
  2796. Elemental weaknesses: Non-Attribute -10, Water -40
  2797. Elemental resistances: Light 100, Dark 70
  2798. Status Weaknesses:
  2799. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 14, Panic 14, Petrify 100, Stun 14, Instant-Death 100
  2800. Stat Weaknesses:
  2801. Stat Resistances: Magical Negation 14
  2802.  
  2803. Location: Flying fortress, Appears in other monster encounters
  2804. Enemy Type: Mecha Robo
  2805. Common Steal: No-Ghost Device
  2806. Rare Steal: Power-Swap Dart
  2807. Monster Fight: No
  2808. Missable: Mandatory
  2809. Skills:
  2810. Maintenance: Heals target and cures Paralysis
  2811. Waterproofing: Increases water resistance of target
  2812. Fast Forward: Increases speed of target
  2813. Spells:
  2814. Notes:
  2815. Appears in Flyng Mecha Robo, Machine gun Crab and Double Axe encounters
  2816. Can Flee from battle (when alone?)
  2817.  
  2818. -
  2819. Monster: Security Mecha Robo
  2820. Monster Number: 170
  2821. Level: 20
  2822. Stats (Normal)
  2823. Hp: 380
  2824. Mp: 125
  2825. Attack: 127
  2826. Defence: 45
  2827. Magic Attack: 6
  2828. Magic Defence: 0
  2829. Agility: 59
  2830.  
  2831. Hp (Hard): 700 ~ 750
  2832.  
  2833. Exp (Single Monster): 51
  2834. Sp (Encounter): 4
  2835. Elemental weaknesses: Non-Attribute -10, Water -40
  2836. Elemental resistances: Light 100, Dark 70
  2837. Status Weaknesses:
  2838. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 14, Panic 14, Petrify 100, Stun 14, Instant-Death 100
  2839. Stat Weaknesses:
  2840. Stat Resistances: Magical Negation 100
  2841.  
  2842. Location: Flying fortress
  2843. Enemy Type: Mecha Robo
  2844. Common Steal: Sleep Powder
  2845. Rare Steal: Broken Eternal Engine
  2846. Monster Fight: No
  2847. Missable: No
  2848. Skills:
  2849. Wallop: Damage 1 front row target (Charged Skill). Targets the character with the lowest physical defence, only uses when in the front row
  2850. Fire Sphere: Damage 1 target with Fire and set ablaze. Only uses when in the back row, see notes for targeting
  2851. Drill Attack: Attack front row target, may reduce targets defence. Targets the highest % Hp character, only uses when in the front row
  2852. Load: Restocks fireball
  2853. Spells:
  2854. Notes:
  2855. Also summoned by Szabo in the last Disk 1 boss battle
  2856. When in the front row will perform the following sequence: Drill Attack, Charge, Wallop, Basic Attack, repeat sequence
  2857. When in the back row will perform the following sequence: Fire Sphere (targets highest magic attack character), Fire Sphere (targets highest agility character), Load, repeat sequence
  2858. When moving from the back row to the front row it begins the front row sequence from the start
  2859. In the disk 1 Szabo boss battle when Szabo resummons the Security Mecha Robo's they will continue from where they left off. They will not reset to the start of the sequence. If destroyed while charging Wallop the Security Mecha Robo will use a Basic Attack when resummoned. If destoyed after using Wallop the Security Mecha Robo will use Drill attack when resummoned. It doesn't seem to matter if the player destroys the Security Mecha Robo's or if Szabo does.
  2860.  
  2861. -
  2862. Monster: Machine Gun Crab
  2863. Monster Number: 36
  2864. Level: 17
  2865. Stats (Normal)
  2866. Hp: 253
  2867. Mp: 0
  2868. Attack: 60
  2869. Defence: 100
  2870. Magic Attack: 0
  2871. Magic Defence: 0
  2872. Agility: 53
  2873.  
  2874. Hp (Hard): <520
  2875.  
  2876. Exp (Single Monster): 43
  2877. Sp (Encounter): 3
  2878. Elemental weaknesses: Non-Attribute -10, Water -20
  2879. Elemental resistances: Light 100, Dark 70
  2880. Status Weaknesses:
  2881. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 12, Panic 12, Petrify 100, Stun 12, Instant-Death 100
  2882. Stat Weaknesses:
  2883. Stat Resistances: Magical Negation 12
  2884.  
  2885. Location: Flying fortress
  2886. Enemy Type: Mecha Robo
  2887. Common Steal: Kelolon Powder
  2888. Rare Steal: Shadow Crystal
  2889. Monster Fight: No
  2890. Missable: Mandatory
  2891. Skills:
  2892. Machine Gun: Damage 1 target
  2893. Spells:
  2894. Notes:
  2895. Can be flipped over with spells (Needs more research)
  2896.  
  2897. -
  2898. Monster: Tailgunner Robo-Scorpion
  2899. Monster Number: 66
  2900. Level: 17
  2901. Stats (Normal)
  2902. Hp: 248
  2903. Mp: 0
  2904. Attack: 92
  2905. Defence: 50
  2906. Magic Attack: 0
  2907. Magic Defence: 0
  2908. Agility: 43
  2909.  
  2910. Hp (Hard): <620
  2911.  
  2912. Exp (Single Monster): 41
  2913. Sp (Encounter): 3
  2914. Elemental weaknesses: Non-Attribute -10, Water -50
  2915. Elemental resistances: Light 100, Dark 70
  2916. Status Weaknesses:
  2917. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 14, Panic 14, Petrify 100, Stun 14, Instant-Death 100
  2918. Stat Weaknesses:
  2919. Stat Resistances: Magical Negation 14
  2920.  
  2921. Location: Flying fortress
  2922. Enemy Type: Mecha Robo
  2923. Common Steal: No-Ghost Device
  2924. Rare Steal: Light Crystal
  2925. Monster Fight: No
  2926. Missable: Yes
  2927. Skills:
  2928. Missile: Damage target
  2929. Stun Laser: Stun target
  2930. Spells:
  2931. Notes:
  2932.  
  2933. -
  2934. Monster: Silent Ku (Boss)
  2935. Monster Number: 283
  2936. Level: 18
  2937. Stats (Normal)
  2938. Hp: 2420
  2939. Mp: 0
  2940. Attack: 182
  2941. Defence: 30
  2942. Magic Attack: 10
  2943. Magic Defence: 0
  2944. Agility: 70
  2945.  
  2946. Hp (Hard): 4370 ~ 4580
  2947.  
  2948. Exp (Single Monster): 410
  2949. Sp (Encounter): 6
  2950. Elemental weaknesses:
  2951. Elemental resistances: Light 100, Dark 20
  2952. Status Weaknesses:
  2953. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
  2954. Stat Weaknesses:
  2955. Stat Resistances: Magical Negation 100, Physical Attack 10, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  2956.  
  2957. Location: Flying fortress
  2958. Enemy Type: Mecha Robo
  2959. Common Steal: Grand Ruby
  2960. Rare Steal: Iridescent Cyclone
  2961. Monster Fight: No
  2962. Missable: Mandatory
  2963. Skills:
  2964. Multi-Shot: Damage target 3 times
  2965. Flash Bang: Damage target, inflicts silence
  2966. Charged Shot: Damage all targets
  2967. Gunman Mode: Hits any party member that attacks it with a counterattack (for both magical and physical attacks)
  2968. Quick Draw: Counterattack used during Gunman Mode
  2969. Spells:
  2970. Notes:
  2971. Ground(a/us) will always miss (Airborne)
  2972. Will use Gunman Mode on it's third turn and then every fourth turn (counting the turn it comes out of Gunman Mode)
  2973.  
  2974. -
  2975. Monster: Turbulent Mai (Boss)
  2976. Monster Number: 289
  2977. Level: 19
  2978. Stats (Normal)
  2979. Hp: 2000
  2980. Mp: 0
  2981. Attack: 180
  2982. Defence: 35
  2983. Magic Attack: 10
  2984. Magic Defence: 0
  2985. Agility: 51
  2986.  
  2987. Hp (Hard): 3330 ~ 3735
  2988.  
  2989. Exp (Single Monster): 460
  2990. Sp (Encounter): 6
  2991. Elemental weaknesses:
  2992. Elemental resistances: Fire 20, Water 20, Wind 20 Earth 0, Light 100, Dark 20
  2993. Status Weaknesses:
  2994. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
  2995. Stat Weaknesses:
  2996. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 10, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  2997.  
  2998. Location: Flying fortress
  2999. Enemy Type: Mecha Robo
  3000. Common Steal: Grand Amethyst
  3001. Rare Steal: Magical Fortification Elixir
  3002. Monster Fight: No
  3003. Missable: Mandatory
  3004. Skills:
  3005. Turbulence: Swaps party formation (Will use this one its first turn)
  3006. Sonic Blade: damages all targets, chance to stun, wind element
  3007. Spinning Slash: 3 hit attack on front target
  3008. Anticipate: Agility up (Dodge) and Counterattacks physical attacks
  3009. Return in Spades: Anticipate counter attack
  3010. Spells:
  3011. Notes:
  3012. Ground(a/us) will always miss (Airborne)
  3013. Mai will use Anticipate when under 30% hp
  3014. Mai will charge Sonic Blade every three turns (not including the turn it's unleashed), unless it would use anticipate
  3015.  
  3016. -
  3017. Monster: Double Axe
  3018. Monster Number: 217
  3019. Level: 23
  3020. Stats (Normal)
  3021. Hp: 964
  3022. Mp: 0
  3023. Attack: 198
  3024. Defence: 100
  3025. Magic Attack: 0
  3026. Magic Defence: 0
  3027. Agility: 67
  3028.  
  3029. Hp (Hard): 1655 ~ 2160
  3030.  
  3031. Exp (Single Monster): 146
  3032. Sp (Encounter): 5
  3033. Elemental weaknesses: Non-Attribute -10, Water -30
  3034. Elemental resistances: Light 100, Dark 70
  3035. Status Weaknesses:
  3036. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 15, Panic 15, Petrify 100, Stun 16, Instant-death 100
  3037. Stat Weaknesses:
  3038. Stat Resistances: Magical Negation 16
  3039.  
  3040. Location: Flying fortress
  3041. Enemy Type: Mecha Robo
  3042. Common Steal: Shadow Crystal
  3043. Rare Steal: Grand Shadow Crystal
  3044. Monster Fight: No
  3045. Missable: Mandatory
  3046. Skills:
  3047. Double Attack
  3048. Sonic Boom: Damage front row with wind
  3049. Spells:
  3050. Notes:
  3051. Immune to Field Barrier
  3052.  
  3053. -
  3054. Monster: Heat-Wave Sai (Boss)
  3055. Monster Number: 285
  3056. Level: 18
  3057. Stats (Normal)
  3058. Hp: 3700
  3059. Mp: 0
  3060. Attack: 185
  3061. Defence: 5
  3062. Magic Attack: 10
  3063. Magic Defence: 100
  3064. Agility: 61
  3065.  
  3066. Hp (Hard): 6322 ~ 6993
  3067.  
  3068. Exp (Single Monster): 410
  3069. Sp (Encounter): 9
  3070. Elemental weaknesses:
  3071. Elemental resistances: Light 100
  3072. Status Weaknesses:
  3073. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
  3074. Stat Weaknesses:
  3075. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 10, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  3076.  
  3077. Location: Flying fortress
  3078. Enemy Type: Mecha Robo
  3079. Common Steal: Grand Emerald
  3080. Rare Steal: War Mage Elixir
  3081. Monster Fight: No
  3082. Missable: Mandatory
  3083. Skills:
  3084. Throw Bomb: damage single target, fire element
  3085. Throw Bombs: damage all targets, can be prevented by damaging the bouncing bomb, Erase effect, fire element
  3086. Superheated Breath: Damage all targets with fire element, inflicts burn
  3087. Rolling Punch: Damage all front row target
  3088. Spells:
  3089. Notes:
  3090. Will use Superheated Breath every 5 turns unless hit by 5 or more attacks (physical and / or magical) before then (the assassin skill double hit doesn't count as 2 separate attacks)
  3091. Will use rolling punch every 3 turns when under 40% hp
  3092.  
  3093. -
  3094. Monster: Raging Kesu (Boss)
  3095. Monster Number: 287
  3096. Level: 19
  3097. Stats (Normal)
  3098. Hp: 2200
  3099. Mp: 0
  3100. Attack: 142
  3101. Defence: 30
  3102. Magic Attack: 10
  3103. Magic Defence: 0
  3104. Agility: 83
  3105.  
  3106. Hp (Hard): 3964 ~ 4400
  3107.  
  3108. Exp (Single Monster): 460
  3109. Sp (Encounter): 8
  3110. Elemental weaknesses: Wind -20
  3111. Elemental resistances: Fire 20, Light 100, Dark 20
  3112. Status Weaknesses:
  3113. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
  3114. Stat Weaknesses:
  3115. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 10
  3116.  
  3117. Location: Flying fortress
  3118. Enemy Type: Mecha Robo
  3119. Common Steal: Grand Sapphire
  3120. Rare Steal: Fortification Elixir
  3121. Monster Fight: No
  3122. Missable: Mandatory
  3123. Skills:
  3124. Angry Waves: 39% ‘Quick’ on Self
  3125. Special Knife: Physical damage and inflict a random status aliment (Poison, Paralyse, Dizzy)
  3126. Chop Up:
  3127. Knife Storm: Full party attack, will use at low hp
  3128. Spells:
  3129. Notes:
  3130. Any wind element attack will inflict 19% slow on Kesu (Wind, Winda, Wind Sword, Winda Sword. Attack with wind bracelet equipped needs testing).
  3131. Ground(a/us) will always miss (Airborne)
  3132. Wind element will inflict 19% slow on Kesu
  3133. Will always use Angry Waves on its first turn, then use angry waves every 8 turns after (turn 9, 17 etc.)
  3134. Will use chop up on it's fifth turn, then every four turns unless it's an Angry Waves turn.
  3135. Will only and just use Knife Storm under 20% hp, unless it's an Angry Waves turn.
  3136.  
  3137. -
  3138. Monster: Szabo (Boss)
  3139. Monster Number: 280
  3140. Level: 20
  3141. Stats (Normal)
  3142. Hp: 1900
  3143. Mp: 750
  3144. Attack: 162
  3145. Defence: 30
  3146. Magic Attack: 10
  3147. Magic Defence: 0
  3148. Agility 75
  3149.  
  3150. Hp (Hard): 3139 ~ 3225
  3151.  
  3152. Exp (Encounter): 712 (might increase with additional summoned Security Mecha Robo's)
  3153. Sp (Encounter): 10
  3154.  
  3155. Elemental weaknesses:
  3156. Elemental resistances: Fire 50, Water 50, Wind 50, Earth 50, Light 100, Dark 50
  3157. Status Weaknesses:
  3158. Status Resistances: Sleep 100, Kelolon 100, Dizzy 100, Poison 100, Paralyse 100, Panic 100, Petrify 100, Stun 100, Instant-death 100
  3159. Stat Weaknesses:
  3160. Stat Resistances: Magical Negation 100, Physical Attack 100, Physical Defence 100, Physical Hit-rate 100, Physical Evasion 100, Magic Attack 100, Magic Defence 100, Slow 100
  3161.  
  3162. Location: Flying fortress
  3163. Enemy Type: Mecha Robo
  3164. Common Steal: Part of Eternal Engine
  3165. Rare Steal: Hp Up Elixir
  3166. Monster Fight: No
  3167. Missable: Mandatory
  3168. Skills:
  3169. Dispelling Punch: Physical attack to a front row target, erases support effects
  3170. Power Charging: No Security Mech Robo alive
  3171. High-Power Charging: One Security Mecha Robo alive
  3172. Full Power Charging: Both Security Mecha Robo alive
  3173. Chest Laser: Hits full party, damage depends on how "Charged" the attack was
  3174. Spells:
  3175. Notes:
  3176. Ground(a/us) will always miss (Airborne)
  3177. Szabo will always go first with summon
  3178. Szabo's "Charging" will kill any Security Mecha Robo's alive upon its use.
  3179. Szabo's pattern: Summon, Shoot, Shoot, Punch, Charge, Laser, Shoot, Punch, Summon, then the pattern repeats
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