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- [INFO] RetroArch 1.7.5 (Git c9c6c5a)
- [INFO] === Build =======================================
- Capabilities: NEON VFPv3 VFPv4
- Built: Oct 9 2018
- [INFO] Version: 1.7.5
- [INFO] Git: c9c6c5a
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
- [INFO] [Video]: Video @ 960x720
- [INFO] [EGL] Falling back to eglGetDisplay
- [INFO] [EGL]: EGL version: 1.4
- [INFO] [EGL]: Current context: 0x1.
- [INFO] [GL]: Found GL context: videocore
- [INFO] [GL]: Detecting screen resolution 1280x1024.
- [INFO] [EGL]: eglSwapInterval(1)
- [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW.
- [INFO] [GL]: Version: OpenGL ES 2.0.
- [INFO] Querying EGL extension: KHR_image => exists
- [WARN] [GL]: GLES implementation does not have BGRA8888 extension.
- 32-bit path will require conversion.
- [INFO] [GL]: Using resolution 1280x1024
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] Shader log: Compiled
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
- [INFO] [udev]: Keyboard #0 (/dev/input/event0).
- [ERROR] [udev] Failed to open device: /dev/input/event1 (Success).
- [INFO] [udev]: Mouse #0 (/dev/input/mouse0).
- [INFO] [udev]: Plugged pad: DragonRise Inc. Generic USB Joystick (121:6) on port #0.
- [INFO] [udev]: Pad #0 (/dev/input/event2) supports 0 force feedback effects.
- [INFO] [Autoconf]: 1 profiles found.
- [INFO] [autoconf]: selected configuration: /home/pi/.config/retroarch/autoconfig/DragonRise Inc. Generic USB Joystick .cfg
- [INFO] [udev]: Plugged pad: DragonRise Inc. Generic USB Joystick (121:6) on port #1.
- [INFO] [udev]: Pad #1 (/dev/input/event3) supports 0 force feedback effects.
- [INFO] [Autoconf]: 1 profiles found.
- [INFO] [autoconf]: selected configuration: /home/pi/.config/retroarch/autoconfig/DragonRise Inc. Generic USB Joystick .cfg
- [INFO] [Joypad]: Found joypad driver: "udev".
- [WARN] [udev]: Full-screen pointer won't be available.
- [INFO] [Video]: Found display server: null
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xsal-level2-crt.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xsal.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xScaleHQ.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_lanczos4.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_phosphor.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_snes.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/Brighter-with_Contrast.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/bsnes_gamma_ramp.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-curvature-vertical.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-curvature.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-vertical.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy-screen-grid.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy2.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/gba-color.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x&lcd3x.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x2.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x_lcd3x.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x_phosphor.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2xwaterpaint.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2xwaterpaintscanline.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq4x.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq4x_lcd3x.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/nds-color.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/nds.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/nedi.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/palm-color.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/phosphor.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/psp-color.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-2x-prescale.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-scanlines.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-simple.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes2.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2x.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpaint.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpainthicontrast.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpaintscanline.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_lcd3x.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_phosphor.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_scanline.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_waterpaint.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/stock.glsl"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/super-2xsai.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/super-eagle.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/vba-color.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/xbr-lv1-noblend.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_curve.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_curve_vertical.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_standard.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_standard_vertical.glslp"
- [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_lcd_standard.glslp"
- [INFO] ALSA: Using signed 16-bit format.
- [INFO] ALSA: Period size: 384 frames
- [INFO] ALSA: Buffer size: 1536 frames
- [INFO] [Menu]: Found menu display driver: "menu_display_gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0x2b9f70
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "null" driver.
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [/home/pi/.config/retroarch/content_history.lpl].
- [INFO] Loading history file: [/home/pi/.config/retroarch/content_favorites.lpl].
- [INFO] Loading history file: [/home/pi/.config/retroarch/content_music_history.lpl].
- [INFO] Loading history file: [/home/pi/.config/retroarch/content_video_history.lpl].
- [INFO] Loading history file: [/home/pi/.config/retroarch/content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [EGL]: eglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [EGL]: eglSwapInterval(1)
- [INFO] [Config]: Saved new config to "/home/pi/.config/retroarch/retroarch.cfg".
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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