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m upd2

Jan 17th, 2019
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  1. <!DOCTYPE html>
  2. <html lang="en">
  3.  
  4. <head>
  5. <meta charset="utf-8">
  6. <title>MOON LANDING</title>
  7. </head>
  8.  
  9. <body>
  10. <canvas id="canvas1" width="640" height="480" style="border: 1px solid black; position:absolute; left:0; top 0; z-index: 1,"></canvas>
  11.  
  12. <canvas id="canvas2" width="640" height="480" style="border: 1px solid black;position: absolute; left: 0; top 0; z-index: 2;"></canvas>
  13.  
  14. <canvas id="canvas3" width="640" height="480" style="border: 1px solid black;position: absolute; left: 0; top 0; z-index: 4;"></canvas>
  15.  
  16. <canvas id="canvas4" width="640" height="480" style="border: 1px solid black;position: absolute; left: 0; top 0; z-index: 3;"></canvas>
  17.  
  18. <canvas id="canvas5" width="640" height="480" style="border: 1px solid black;position: absolute; left: 0; top 0; z-index: 4;"></canvas>
  19. <script>
  20.  
  21. var layer1 = document.getElementById("canvas1");
  22. var dt1 = layer1.getContext("2d");
  23. var layer2 = document.getElementById("canvas2");
  24. var dt2 = layer2.getContext("2d");
  25. var layer3 = document.getElementById("canvas3");
  26. var dt3 = layer3.getContext("2d");
  27. var layer4 = document.getElementById("canvas4");
  28. var dt4 = layer4.getContext("2d");
  29. var layer5 = document.getElementById("canvas5");
  30. var dt5 = layer5.getContext("2d");
  31.  
  32. alert("You are about to witness a moon landing created by Matthew Grech!")
  33. var rc= parseFloat(prompt("First, lets chose the colour of the rocket that will appear! Pick from this list of avalible paint jobs." + "1 = Red"+ ", 2 = Blue" + ", 3 = Purple" + ", 4 = White"))
  34. alert("Great choice! See you on the moon with a" + rc + "spaceship flying above!")
  35.  
  36. if (rc === 1 )
  37. {
  38. var spaceshipColour="red";
  39. }
  40.  
  41. else if (rc === 2)
  42. {
  43. var spaceshipColour="blue";
  44. }
  45.  
  46. else if (rc === 3 )
  47. {
  48. var spaceshipColour="purple";
  49. }
  50.  
  51. else if (rc === 4 )
  52. {
  53. var spaceshipColour="white";
  54. }
  55.  
  56. else
  57. {
  58. alert("Sorry! We seem to be out of that paint. I'll fix you up with a fresh red paint job!")
  59. }
  60.  
  61. //black background
  62. dt1.fillStyle = "black";
  63. dt1.fillRect(0, 0, 640, 480);
  64.  
  65. //draw moon
  66. dt1.fillStyle = "rgb(64, 64, 64)";
  67. dt1.beginPath()
  68. dt1.arc(320, 980, 600, 0, Math.PI/1, true)
  69. dt1.stroke()
  70. dt1.fill()
  71. //draw details of moon
  72. dt1.strokeStyle="rgb(179, 179, 179)"
  73. dt1.fillStyle="rgb(179, 179, 179)"
  74. dt1.beginPath()
  75. dt1.arc(300, 460, 20, 0, 2*Math.PI);
  76. dt1.stroke();
  77. dt1.fill();
  78.  
  79. dt1.strokeStyle="rgb(179, 179, 179)"
  80. dt1.fillStyle="rgb(179, 179, 179)"
  81. dt1.beginPath()
  82. dt1.arc(200, 420, 23, 0, 2*Math.PI);
  83. dt1.stroke();
  84. dt1.fill();
  85.  
  86. dt1.strokeStyle="rgb(179, 179, 179)"
  87. dt1.fillStyle="rgb(179, 179, 179)"
  88. dt1.beginPath()
  89. dt1.arc(500, 450, 17, 0, 2*Math.PI);
  90. dt1.stroke();
  91. dt1.fill();
  92.  
  93. dt1.strokeStyle="rgb(179, 179, 179)"
  94. dt1.fillStyle="rgb(179, 179, 179)"
  95. dt1.beginPath()
  96. dt1.arc(100, 460, 13, 0, 2*Math.PI);
  97. dt1.stroke();
  98. dt1.fill();
  99.  
  100. dt1.strokeStyle="rgb(179, 179, 179)"
  101. dt1.fillStyle="rgb(179, 179, 179)"
  102. dt1.beginPath()
  103. dt1.arc(400, 430, 30, 0, 2*Math.PI);
  104. dt1.stroke();
  105. dt1.fill();
  106.  
  107. //star input
  108. document.addEventListener("click", runFunc);
  109.  
  110. //fuction for stars
  111. function runFunc()
  112. {
  113. dt2.clearRect(0, 0, canvas2.width, canvas2.height)
  114.  
  115. for(var i = 1; i <= 40; i++)//number of stars that appear on canvas
  116. {
  117. star (Math.floor(Math.random()*640), (Math.random()*200)); //positioning of stars
  118. }
  119.  
  120. }
  121.  
  122. //drawing the stars
  123. function star(xPos, yPos)
  124. {
  125. dt2.strokeStyle = "black";
  126. dt2.fillStyle = "yellow";
  127. dt2.lineJoin = "miter";
  128. dt2.beginPath();
  129. dt2.moveTo(xPos,yPos);
  130. dt2.lineTo(xPos+5,yPos+10);
  131. dt2.lineTo(xPos+15,yPos+10);
  132. dt2.lineTo(xPos+7,yPos+15);
  133. dt2.lineTo(xPos+10,yPos+23);
  134. dt2.lineTo(xPos,yPos+19);
  135. dt2.lineTo(xPos-10,yPos+23);
  136. dt2.lineTo(xPos-7,yPos+15);
  137. dt2.lineTo(xPos-15,yPos+10);
  138. dt2.lineTo(xPos-5,yPos+10);
  139. dt2.lineTo(xPos,yPos);
  140. dt2.stroke();
  141. dt2.closePath()
  142. dt2.fill()
  143. }
  144.  
  145. //animation of spaceship
  146. var rectXPos = 0;
  147. var speed = 5;
  148. var y = 50
  149.  
  150. setInterval(draw, 30);
  151.  
  152. //draws the spaceship and the trail behind it
  153. function draw()
  154. {
  155. spaceship();
  156. trail()
  157. }
  158.  
  159. //function for spaceship
  160. function spaceship()
  161. {
  162.  
  163. //body of spaceship
  164. dt3.clearRect(0, 0, layer3.width, layer3.height);
  165. dt3.fillStyle = "white";
  166. dt3.strokeStyle = "black";
  167. dt3.fillRect(rectXPos, y, 75, 50);
  168. dt3.strokeRect(rectXPos, y, 75, 50);
  169.  
  170. //upper wing
  171. dt3.strokeStyle = "darkRed";
  172. dt3.fillStyle = spaceshipColour;
  173. dt3.lineWidth = 5;
  174. dt3.beginPath();
  175. dt3.moveTo(rectXPos, y);
  176. dt3.quadraticCurveTo(rectXPos-30, y-40, rectXPos+80, y);
  177. dt3.stroke();
  178. dt3.fill();
  179.  
  180. //lower wing
  181. dt3.strokeStyle = "darkRed";
  182. dt3.fillStyle = spaceshipColour;
  183. dt3.lineWidth = 5;
  184. dt3.beginPath();
  185. dt3.moveTo(rectXPos+80, y+50);
  186. dt3.quadraticCurveTo(rectXPos-30, y+100, rectXPos, y+50);
  187. dt3.stroke();
  188. dt3.fill();
  189.  
  190. //window
  191. dt3.fillStyle= "white"
  192. dt3.beginPath();
  193. dt3.arc(rectXPos+30, y+20, 4, 0, 2*Math.PI);
  194. dt3.stroke();
  195. dt3.fill();
  196.  
  197. rectXPos = rectXPos + speed;
  198.  
  199.  
  200.  
  201. //keeps spaceship from going off canvas and never coming back
  202. if (rectXPos <0 || rectXPos >640)
  203. {
  204. rectXPos = 0;
  205. y=Math.random()*410+1
  206. dt5.clearRect(0, 0, canvas5.width, canvas5.height)
  207. }
  208.  
  209. }
  210.  
  211.  
  212. //input to cause particles to activate is a mouse move
  213. document.addEventListener("mousemove", runFunc1);
  214.  
  215.  
  216. function runFunc1()
  217. {
  218. dt4.clearRect(0, 0, canvas4.width, canvas4.height)//clears canvas
  219.  
  220. for(var i = 1; i <= 60; i++)//counts number of particles on canvas
  221. {
  222. particle (Math.floor(Math.random()*640), (Math.random()*250) +25);//postions particles
  223. }
  224. }
  225.  
  226.  
  227.  
  228. function particle(xPos, yPos)
  229.  
  230. {
  231. dt4.fillStyle = "white"
  232. dt4.beginPath();
  233. dt4.arc(xPos, yPos, 2, 0, 2*Math.PI);
  234. dt4.fill();
  235. }
  236.  
  237. function trail()
  238. {
  239. dt5.fillStyle = "#ffffff";
  240. dt5.fillRect(rectXPos, y+20, 5, 5);
  241. dt5.fillRect(rectXPos, y+40, 5, 5);
  242. dt5.fillStyle = "red";
  243. dt5.fillRect(rectXPos, y+30, 5, 5);
  244. dt5.fillRect(rectXPos, y+10, 5, 5);
  245. rectXPos = rectXPos +speed;
  246. }
  247.  
  248.  
  249.  
  250.  
  251.  
  252.  
  253.  
  254. </script>
  255.  
  256. </body>
  257.  
  258. </html>
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