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SupermarketEvent

Feb 3rd, 2024
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  1. {
  2.   "Minimum time between event [sec.]": 5400.0,
  3.   "Maximum time between event [sec.]": 7200.0,
  4.   "Use minimum and maximum event start values? [true/false]": true,
  5.   "Waiting time for players in the event area [sec.]": 1800,
  6.   "Delay of event start from the command or timer running (starts when chat message appears) [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Marker configuration on the map": {
  9.     "Use map marker? [true/false]": true,
  10.     "Type (0 - simple, 1 - advanced)": 1,
  11.     "Background radius (if the marker type is 0)": 0.37967,
  12.     "Background transparency": 0.35,
  13.     "Color": {
  14.       "r": 0.81,
  15.       "g": 0.25,
  16.       "b": 0.15
  17.     },
  18.     "Text": "SupermarketEvent"
  19.   },
  20.   "Main marker settings for key event points shown on players screen": {
  21.     "Enabled? [true/false]": true,
  22.     "Text": "◈",
  23.     "Size": 45,
  24.     "Color": "#CCFF00"
  25.   },
  26.   "Additional marker settings for key event points shown on players screen": {
  27.     "Enabled? [true/false]": true,
  28.     "Text": "◆",
  29.     "Size": 25,
  30.     "Color": "#FFC700"
  31.   },
  32.   "GUI setting": {
  33.     "Use the GUI? [true/false]": true,
  34.     "OffsetMin Y": "-56"
  35.   },
  36.   "Chat Message setting": {
  37.     "Use chat messages? [true/false]": true,
  38.     "Prefix for chat messages": "[SupermarketEvent]"
  39.   },
  40.   "Facepunch Game Tips setting": {
  41.     "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
  42.     "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
  43.   },
  44.   "GUI Announcements setting (only for GUIAnnouncements plugin)": {
  45.     "Do you use the plugin GUIAnnouncements? [true/false]": false,
  46.     "Banner color": "Orange",
  47.     "Text color": "White",
  48.     "Adjust Vertical Position": 0.03
  49.   },
  50.   "Notify setting (only for Notify plugin)": {
  51.     "Do you use the plugin Notify? [true/false]": false,
  52.     "Type": 0
  53.   },
  54.   "Discord setting (only for DiscordMessages plugin)": {
  55.     "Do you use the plugin DiscordMessages? [true/false]": false,
  56.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  57.     "Embed Color (DECIMAL)": 13516583,
  58.     "Keys of required messages": [
  59.       "PreStart",
  60.       "Start",
  61.       "PreFinish",
  62.       "Finish",
  63.       "SupermarketAttacked",
  64.       "OpenDoors",
  65.       "CashierKilled",
  66.       "CollectorKilled"
  67.     ]
  68.   },
  69.   "List of commands banned in the event zone": [
  70.     "/remove",
  71.     "remove.toggle"
  72.   ],
  73.   "Radius of the event zone": 45.0,
  74.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  75.   "PVE Mode Setting (only for users PveMode plugin)": {
  76.     "Use PVE mode the plugin? [true/false]": false,
  77.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  78.     "Damage coefficients for calculate to become the Event Owner": [
  79.       {
  80.         "Type of target": "NPC",
  81.         "Damage Multiplier": 1.0
  82.       },
  83.       {
  84.         "Type of target": "Animal",
  85.         "Damage Multiplier": 1.0
  86.       }
  87.     ],
  88.     "Can the non-owner of the event loot the crates? [true/false]": false,
  89.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  90.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  91.     "Can Npc attack a non-owner of the event? [true/false]": false,
  92.     "Allow a non-owner of the event to enter the event zone? [true/false]": false,
  93.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  94.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  95.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  96.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  97.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  98.     "Darkening the dome (0 - disables the dome)": 12
  99.   },
  100.   "Interrupt teleporting into and out of the event area? (only for users NTeleportation plugin) [true/false]": true,
  101.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  102.     "Which economy plugins do you want to use? (Economics, ServerRewards, IQEconomic, XPerience)": [
  103.       "Economics",
  104.       "Server Rewards",
  105.       "IQEconomic",
  106.       "XPerience"
  107.     ],
  108.     "The minimum value that a player must collect to get economy reward": 0.0,
  109.     "Looting of crates": {
  110.       "crate_normal": 0.3,
  111.       "crate_normal_2": 0.2
  112.     },
  113.     "Killing an NPC": 0.3,
  114.     "Killing the merchant": 0.8,
  115.     "Killing the debt collector": 0.9,
  116.     "Opening doors": 0.6,
  117.     "List of commands that are executed in server console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  118.   },
  119.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  120.   "Merchant Settings": {
  121.     "Health": 1000.0,
  122.     "Speed": 3.0,
  123.     "Which loot table should the plugin use? (0 - own; 1 - loot table of the Rust objects; 2 - combine the 0 and 1 methods)": 2,
  124.     "Loot table from prefabs (if the loot table type is 1 or 2)": {
  125.       "Minimum number of prefabs": 1,
  126.       "Maximum number of prefabs": 1,
  127.       "Enforce minimum and maximum values? [true/false]": true,
  128.       "List of prefabs": [
  129.         {
  130.           "Chance [0.0-100.0]": 100.0,
  131.           "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab"
  132.         }
  133.       ]
  134.     },
  135.     "Own loot table (if the loot table type is 0 or 2)": {
  136.       "Minimum items": 1,
  137.       "Maximum items": 1,
  138.       "Enforce minimum and maximum values? [true/false]": true,
  139.       "List of items": [
  140.         {
  141.           "ShortName": "scrap",
  142.           "Minimum": 50,
  143.           "Maximum": 100,
  144.           "Chance [0.0-100.0]": 100.0,
  145.           "Give blueprint? [true/false]": false,
  146.           "SkinID (0 = default)": 0,
  147.           "Name (empty = default)": ""
  148.         },
  149.         {
  150.           "ShortName": "shotgun.double",
  151.           "Minimum": 1,
  152.           "Maximum": 1,
  153.           "Chance [0.0-100.0]": 5.0,
  154.           "Give blueprint? [true/false]": false,
  155.           "SkinID (0 = default)": 0,
  156.           "Name (empty = default)": ""
  157.         },
  158.         {
  159.           "ShortName": "smg.thompson",
  160.           "Minimum": 1,
  161.           "Maximum": 1,
  162.           "Chance [0.0-100.0]": 5.0,
  163.           "Give blueprint? [true/false]": false,
  164.           "SkinID (0 = default)": 0,
  165.           "Name (empty = default)": ""
  166.         },
  167.         {
  168.           "ShortName": "smg.2",
  169.           "Minimum": 1,
  170.           "Maximum": 1,
  171.           "Chance [0.0-100.0]": 5.0,
  172.           "Give blueprint? [true/false]": false,
  173.           "SkinID (0 = default)": 0,
  174.           "Name (empty = default)": ""
  175.         },
  176.         {
  177.           "ShortName": "shotgun.pump",
  178.           "Minimum": 1,
  179.           "Maximum": 1,
  180.           "Chance [0.0-100.0]": 5.0,
  181.           "Give blueprint? [true/false]": false,
  182.           "SkinID (0 = default)": 0,
  183.           "Name (empty = default)": ""
  184.         },
  185.         {
  186.           "ShortName": "pistol.semiauto",
  187.           "Minimum": 1,
  188.           "Maximum": 1,
  189.           "Chance [0.0-100.0]": 5.0,
  190.           "Give blueprint? [true/false]": false,
  191.           "SkinID (0 = default)": 0,
  192.           "Name (empty = default)": ""
  193.         },
  194.         {
  195.           "ShortName": "pistol.python",
  196.           "Minimum": 1,
  197.           "Maximum": 1,
  198.           "Chance [0.0-100.0]": 5.0,
  199.           "Give blueprint? [true/false]": false,
  200.           "SkinID (0 = default)": 0,
  201.           "Name (empty = default)": ""
  202.         },
  203.         {
  204.           "ShortName": "rifle.semiauto",
  205.           "Minimum": 1,
  206.           "Maximum": 1,
  207.           "Chance [0.0-100.0]": 5.0,
  208.           "Give blueprint? [true/false]": false,
  209.           "SkinID (0 = default)": 0,
  210.           "Name (empty = default)": ""
  211.         }
  212.       ]
  213.     }
  214.   },
  215.   "Supermarket security guards settings outside": {
  216.     "Minimum": 3,
  217.     "Maximum": 3,
  218.     "List of locations": [
  219.       "(11, 0, 9)",
  220.       "(-11, 0, 7.5)",
  221.       "(8.5, 0, -11)"
  222.     ],
  223.     "NPCs setting": {
  224.       "Name": "Security Outside",
  225.       "Health": 125.0,
  226.       "Roam Range": 10.0,
  227.       "Chase Range": 30.0,
  228.       "Attack Range Multiplier": 3.0,
  229.       "Sense Range": 30.0,
  230.       "Target Memory Duration [sec.]": 15.0,
  231.       "Scale damage": 0.6,
  232.       "Aim Cone Scale": 1.5,
  233.       "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  234.       "Vision Cone": 135.0,
  235.       "Speed": 7.5,
  236.       "Disable radio effects? [true/false]": false,
  237.       "Is this a stationary NPC? [true/false]": false,
  238.       "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  239.       "Wear items": [
  240.         {
  241.           "ShortName": "hat.cap",
  242.           "SkinID (0 - default)": 2825016739
  243.         },
  244.         {
  245.           "ShortName": "pants",
  246.           "SkinID (0 - default)": 3023560021
  247.         },
  248.         {
  249.           "ShortName": "hoodie",
  250.           "SkinID (0 - default)": 3023560853
  251.         },
  252.         {
  253.           "ShortName": "sunglasses",
  254.           "SkinID (0 - default)": 0
  255.         },
  256.         {
  257.           "ShortName": "movembermoustache",
  258.           "SkinID (0 - default)": 0
  259.         },
  260.         {
  261.           "ShortName": "roadsign.gloves",
  262.           "SkinID (0 - default)": 2873444990
  263.         },
  264.         {
  265.           "ShortName": "shoes.boots",
  266.           "SkinID (0 - default)": 916448999
  267.         }
  268.       ],
  269.       "Belt items": [
  270.         {
  271.           "ShortName": "pistol.semiauto",
  272.           "Amount": 1,
  273.           "SkinID (0 - default)": 1408544688,
  274.           "Mods": [],
  275.           "Ammo": ""
  276.         },
  277.         {
  278.           "ShortName": "syringe.medical",
  279.           "Amount": 2,
  280.           "SkinID (0 - default)": 0,
  281.           "Mods": [],
  282.           "Ammo": ""
  283.         }
  284.       ],
  285.       "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  286.     },
  287.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  288.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  289.       "Minimum number of prefabs": 1,
  290.       "Maximum number of prefabs": 1,
  291.       "Enforce minimum and maximum values? [true/false]": false,
  292.       "List of prefabs": [
  293.         {
  294.           "Chance [0.0-100.0]": 100.0,
  295.           "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  296.         }
  297.       ]
  298.     },
  299.     "Own loot table (if the loot table type is 1 or 5)": {
  300.       "Minimum items": 1,
  301.       "Maximum items": 1,
  302.       "Enforce minimum and maximum values? [true/false]": false,
  303.       "List of items": [
  304.         {
  305.           "ShortName": "scrap",
  306.           "Minimum": 8,
  307.           "Maximum": 33,
  308.           "Chance [0.0-100.0]": 36.0,
  309.           "Give blueprint? [true/false]": false,
  310.           "SkinID (0 = default)": 0,
  311.           "Name (empty = default)": ""
  312.         }
  313.       ]
  314.     }
  315.   },
  316.   "Settings of the animal that walks with the supermarket guard outside": {
  317.     "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 3,
  318.     "Health": 150.0,
  319.     "Chase Range": 45.0,
  320.     "Sense Range": 30.0,
  321.     "Target Memory Duration [sec.]": 15.0,
  322.     "Attack Range": 2.0,
  323.     "Attack Damage": 20.0,
  324.     "Attack Rate [sec.]": 2.0,
  325.     "Detect the target only in the Animal's viewing vision cone? [true/false]": false,
  326.     "Vision Cone": 135.0,
  327.     "Speed": 9.0
  328.   },
  329.   "Should all doors open automatically when all NPCs outside are killed? [true/false]": false,
  330.   "Debt Collector Settings": {
  331.     "Health": 1000.0,
  332.     "Speed": 3.0,
  333.     "Which loot table should the plugin use? (0 - own; 1 - loot table of the Rust objects; 2 - combine the 0 and 1 methods)": 2,
  334.     "Loot table from prefabs (if the loot table type is 1 or 2)": {
  335.       "Minimum number of prefabs": 1,
  336.       "Maximum number of prefabs": 1,
  337.       "Enforce minimum and maximum values? [true/false]": true,
  338.       "List of prefabs": [
  339.         {
  340.           "Chance [0.0-100.0]": 100.0,
  341.           "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab"
  342.         }
  343.       ]
  344.     },
  345.     "Own loot table (if the loot table type is 0 or 2)": {
  346.       "Minimum items": 1,
  347.       "Maximum items": 1,
  348.       "Enforce minimum and maximum values? [true/false]": true,
  349.       "List of items": [
  350.         {
  351.           "ShortName": "scrap",
  352.           "Minimum": 50,
  353.           "Maximum": 100,
  354.           "Chance [0.0-100.0]": 100.0,
  355.           "Give blueprint? [true/false]": false,
  356.           "SkinID (0 = default)": 0,
  357.           "Name (empty = default)": ""
  358.         },
  359.         {
  360.           "ShortName": "shotgun.double",
  361.           "Minimum": 1,
  362.           "Maximum": 1,
  363.           "Chance [0.0-100.0]": 5.0,
  364.           "Give blueprint? [true/false]": false,
  365.           "SkinID (0 = default)": 0,
  366.           "Name (empty = default)": ""
  367.         },
  368.         {
  369.           "ShortName": "smg.thompson",
  370.           "Minimum": 1,
  371.           "Maximum": 1,
  372.           "Chance [0.0-100.0]": 5.0,
  373.           "Give blueprint? [true/false]": false,
  374.           "SkinID (0 = default)": 0,
  375.           "Name (empty = default)": ""
  376.         },
  377.         {
  378.           "ShortName": "smg.2",
  379.           "Minimum": 1,
  380.           "Maximum": 1,
  381.           "Chance [0.0-100.0]": 5.0,
  382.           "Give blueprint? [true/false]": false,
  383.           "SkinID (0 = default)": 0,
  384.           "Name (empty = default)": ""
  385.         },
  386.         {
  387.           "ShortName": "shotgun.pump",
  388.           "Minimum": 1,
  389.           "Maximum": 1,
  390.           "Chance [0.0-100.0]": 5.0,
  391.           "Give blueprint? [true/false]": false,
  392.           "SkinID (0 = default)": 0,
  393.           "Name (empty = default)": ""
  394.         },
  395.         {
  396.           "ShortName": "pistol.semiauto",
  397.           "Minimum": 1,
  398.           "Maximum": 1,
  399.           "Chance [0.0-100.0]": 5.0,
  400.           "Give blueprint? [true/false]": false,
  401.           "SkinID (0 = default)": 0,
  402.           "Name (empty = default)": ""
  403.         },
  404.         {
  405.           "ShortName": "pistol.python",
  406.           "Minimum": 1,
  407.           "Maximum": 1,
  408.           "Chance [0.0-100.0]": 5.0,
  409.           "Give blueprint? [true/false]": false,
  410.           "SkinID (0 = default)": 0,
  411.           "Name (empty = default)": ""
  412.         },
  413.         {
  414.           "ShortName": "rifle.semiauto",
  415.           "Minimum": 1,
  416.           "Maximum": 1,
  417.           "Chance [0.0-100.0]": 5.0,
  418.           "Give blueprint? [true/false]": false,
  419.           "SkinID (0 = default)": 0,
  420.           "Name (empty = default)": ""
  421.         }
  422.       ]
  423.     }
  424.   },
  425.   "Settings of the debt collectors guards": {
  426.     "Minimum": 3,
  427.     "Maximum": 3,
  428.     "List of locations": [
  429.       "(11, 0, 9)",
  430.       "(-11, 0, 7.5)",
  431.       "(8.5, 0, -11)"
  432.     ],
  433.     "NPCs setting": {
  434.       "Name": "Security Cash",
  435.       "Health": 125.0,
  436.       "Roam Range": 10.0,
  437.       "Chase Range": 30.0,
  438.       "Attack Range Multiplier": 3.0,
  439.       "Sense Range": 30.0,
  440.       "Target Memory Duration [sec.]": 15.0,
  441.       "Scale damage": 0.3,
  442.       "Aim Cone Scale": 1.5,
  443.       "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  444.       "Vision Cone": 135.0,
  445.       "Speed": 7.5,
  446.       "Disable radio effects? [true/false]": false,
  447.       "Is this a stationary NPC? [true/false]": false,
  448.       "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  449.       "Wear items": [
  450.         {
  451.           "ShortName": "shoes.boots",
  452.           "SkinID (0 - default)": 2946627120
  453.         },
  454.         {
  455.           "ShortName": "burlap.gloves",
  456.           "SkinID (0 - default)": 2946636104
  457.         },
  458.         {
  459.           "ShortName": "metal.facemask",
  460.           "SkinID (0 - default)": 2815006919
  461.         },
  462.         {
  463.           "ShortName": "pants",
  464.           "SkinID (0 - default)": 2811533832
  465.         },
  466.         {
  467.           "ShortName": "hoodie",
  468.           "SkinID (0 - default)": 2811533300
  469.         },
  470.         {
  471.           "ShortName": "roadsign.kilt",
  472.           "SkinID (0 - default)": 2803024300
  473.         },
  474.         {
  475.           "ShortName": "jacket",
  476.           "SkinID (0 - default)": 2907457876
  477.         }
  478.       ],
  479.       "Belt items": [
  480.         {
  481.           "ShortName": "rifle.ak",
  482.           "Amount": 1,
  483.           "SkinID (0 - default)": 2940110554,
  484.           "Mods": [],
  485.           "Ammo": ""
  486.         },
  487.         {
  488.           "ShortName": "syringe.medical",
  489.           "Amount": 2,
  490.           "SkinID (0 - default)": 0,
  491.           "Mods": [],
  492.           "Ammo": ""
  493.         }
  494.       ],
  495.       "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  496.     },
  497.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  498.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  499.       "Minimum number of prefabs": 1,
  500.       "Maximum number of prefabs": 1,
  501.       "Enforce minimum and maximum values? [true/false]": false,
  502.       "List of prefabs": [
  503.         {
  504.           "Chance [0.0-100.0]": 100.0,
  505.           "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  506.         }
  507.       ]
  508.     },
  509.     "Own loot table (if the loot table type is 1 or 5)": {
  510.       "Minimum items": 1,
  511.       "Maximum items": 1,
  512.       "Enforce minimum and maximum values? [true/false]": false,
  513.       "List of items": [
  514.         {
  515.           "ShortName": "scrap",
  516.           "Minimum": 8,
  517.           "Maximum": 33,
  518.           "Chance [0.0-100.0]": 36.0,
  519.           "Give blueprint? [true/false]": false,
  520.           "SkinID (0 = default)": 0,
  521.           "Name (empty = default)": ""
  522.         }
  523.       ]
  524.     }
  525.   },
  526.   "The time the debt collector stays inside the supermarket [sec.]": 300,
  527.   "Supermarket security guards settings inside": {
  528.     "Minimum": 2,
  529.     "Maximum": 2,
  530.     "List of locations": [
  531.       "(-3, 0.025, 2)",
  532.       "(8, 0.025, -2.5)"
  533.     ],
  534.     "NPCs setting": {
  535.       "Name": "Security Inside",
  536.       "Health": 125.0,
  537.       "Roam Range": 5.0,
  538.       "Chase Range": 30.0,
  539.       "Attack Range Multiplier": 3.0,
  540.       "Sense Range": 30.0,
  541.       "Target Memory Duration [sec.]": 15.0,
  542.       "Scale damage": 0.25,
  543.       "Aim Cone Scale": 1.5,
  544.       "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  545.       "Vision Cone": 135.0,
  546.       "Speed": 7.5,
  547.       "Disable radio effects? [true/false]": false,
  548.       "Is this a stationary NPC? [true/false]": false,
  549.       "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  550.       "Wear items": [
  551.         {
  552.           "ShortName": "hoodie",
  553.           "SkinID (0 - default)": 2380062321
  554.         },
  555.         {
  556.           "ShortName": "pants",
  557.           "SkinID (0 - default)": 1907958977
  558.         },
  559.         {
  560.           "ShortName": "hat.cap",
  561.           "SkinID (0 - default)": 915520890
  562.         },
  563.         {
  564.           "ShortName": "shoes.boots",
  565.           "SkinID (0 - default)": 869007492
  566.         }
  567.       ],
  568.       "Belt items": [
  569.         {
  570.           "ShortName": "pistol.m92",
  571.           "Amount": 1,
  572.           "SkinID (0 - default)": 0,
  573.           "Mods": [],
  574.           "Ammo": ""
  575.         },
  576.         {
  577.           "ShortName": "icepick.salvaged",
  578.           "Amount": 1,
  579.           "SkinID (0 - default)": 2865984794,
  580.           "Mods": [],
  581.           "Ammo": ""
  582.         },
  583.         {
  584.           "ShortName": "syringe.medical",
  585.           "Amount": 2,
  586.           "SkinID (0 - default)": 0,
  587.           "Mods": [],
  588.           "Ammo": ""
  589.         }
  590.       ],
  591.       "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  592.     },
  593.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  594.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  595.       "Minimum number of prefabs": 1,
  596.       "Maximum number of prefabs": 1,
  597.       "Enforce minimum and maximum values? [true/false]": false,
  598.       "List of prefabs": [
  599.         {
  600.           "Chance [0.0-100.0]": 100.0,
  601.           "The path to the prefab (Entity full name)": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  602.         }
  603.       ]
  604.     },
  605.     "Own loot table (if the loot table type is 1 or 5)": {
  606.       "Minimum items": 1,
  607.       "Maximum items": 1,
  608.       "Enforce minimum and maximum values? [true/false]": false,
  609.       "List of items": [
  610.         {
  611.           "ShortName": "scrap",
  612.           "Minimum": 8,
  613.           "Maximum": 33,
  614.           "Chance [0.0-100.0]": 36.0,
  615.           "Give blueprint? [true/false]": false,
  616.           "SkinID (0 = default)": 0,
  617.           "Name (empty = default)": ""
  618.         }
  619.       ]
  620.     }
  621.   },
  622.   "List of crates inside the supermarket": [
  623.     {
  624.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  625.       "Position": "(0, 0, 0)",
  626.       "Rotation": "(0, 0, 0)",
  627.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  628.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  629.         "Minimum number of prefabs": 1,
  630.         "Maximum number of prefabs": 1,
  631.         "Enforce minimum and maximum values? [true/false]": true,
  632.         "List of prefabs": [
  633.           {
  634.             "Chance [0.0-100.0]": 100.0,
  635.             "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  636.           }
  637.         ]
  638.       },
  639.       "Own loot table (if the loot table type is 1 or 5)": {
  640.         "Minimum items": 1,
  641.         "Maximum items": 1,
  642.         "Enforce minimum and maximum values? [true/false]": true,
  643.         "List of items": [
  644.           {
  645.             "ShortName": "scrap",
  646.             "Minimum": 8,
  647.             "Maximum": 8,
  648.             "Chance [0.0-100.0]": 100.0,
  649.             "Give blueprint? [true/false]": false,
  650.             "SkinID (0 = default)": 0,
  651.             "Name (empty = default)": ""
  652.           }
  653.         ]
  654.       }
  655.     },
  656.     {
  657.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
  658.       "Position": "(-6.649, 2.277, -5.504)",
  659.       "Rotation": "(0, 90, 0)",
  660.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  661.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  662.         "Minimum number of prefabs": 1,
  663.         "Maximum number of prefabs": 1,
  664.         "Enforce minimum and maximum values? [true/false]": true,
  665.         "List of prefabs": [
  666.           {
  667.             "Chance [0.0-100.0]": 100.0,
  668.             "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab"
  669.           }
  670.         ]
  671.       },
  672.       "Own loot table (if the loot table type is 1 or 5)": {
  673.         "Minimum items": 1,
  674.         "Maximum items": 1,
  675.         "Enforce minimum and maximum values? [true/false]": true,
  676.         "List of items": [
  677.           {
  678.             "ShortName": "scrap",
  679.             "Minimum": 8,
  680.             "Maximum": 8,
  681.             "Chance [0.0-100.0]": 100.0,
  682.             "Give blueprint? [true/false]": false,
  683.             "SkinID (0 = default)": 0,
  684.             "Name (empty = default)": ""
  685.           }
  686.         ]
  687.       }
  688.     },
  689.     {
  690.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  691.       "Position": "(4.306, 2.01, 4.71)",
  692.       "Rotation": "(0, 0, 0)",
  693.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  694.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  695.         "Minimum number of prefabs": 1,
  696.         "Maximum number of prefabs": 1,
  697.         "Enforce minimum and maximum values? [true/false]": true,
  698.         "List of prefabs": [
  699.           {
  700.             "Chance [0.0-100.0]": 100.0,
  701.             "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  702.           }
  703.         ]
  704.       },
  705.       "Own loot table (if the loot table type is 1 or 5)": {
  706.         "Minimum items": 1,
  707.         "Maximum items": 1,
  708.         "Enforce minimum and maximum values? [true/false]": true,
  709.         "List of items": [
  710.           {
  711.             "ShortName": "scrap",
  712.             "Minimum": 8,
  713.             "Maximum": 8,
  714.             "Chance [0.0-100.0]": 100.0,
  715.             "Give blueprint? [true/false]": false,
  716.             "SkinID (0 = default)": 0,
  717.             "Name (empty = default)": ""
  718.           }
  719.         ]
  720.       }
  721.     },
  722.     {
  723.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  724.       "Position": "(-6.409, 1.998, 2.067)",
  725.       "Rotation": "(0, 90, 0)",
  726.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  727.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  728.         "Minimum number of prefabs": 1,
  729.         "Maximum number of prefabs": 1,
  730.         "Enforce minimum and maximum values? [true/false]": true,
  731.         "List of prefabs": [
  732.           {
  733.             "Chance [0.0-100.0]": 100.0,
  734.             "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  735.           }
  736.         ]
  737.       },
  738.       "Own loot table (if the loot table type is 1 or 5)": {
  739.         "Minimum items": 1,
  740.         "Maximum items": 1,
  741.         "Enforce minimum and maximum values? [true/false]": true,
  742.         "List of items": [
  743.           {
  744.             "ShortName": "scrap",
  745.             "Minimum": 8,
  746.             "Maximum": 8,
  747.             "Chance [0.0-100.0]": 100.0,
  748.             "Give blueprint? [true/false]": false,
  749.             "SkinID (0 = default)": 0,
  750.             "Name (empty = default)": ""
  751.           }
  752.         ]
  753.       }
  754.     },
  755.     {
  756.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  757.       "Position": "(-5.488, 0.521, 0.309)",
  758.       "Rotation": "(0, 26.039, 0)",
  759.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  760.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  761.         "Minimum number of prefabs": 1,
  762.         "Maximum number of prefabs": 1,
  763.         "Enforce minimum and maximum values? [true/false]": true,
  764.         "List of prefabs": [
  765.           {
  766.             "Chance [0.0-100.0]": 100.0,
  767.             "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  768.           }
  769.         ]
  770.       },
  771.       "Own loot table (if the loot table type is 1 or 5)": {
  772.         "Minimum items": 1,
  773.         "Maximum items": 1,
  774.         "Enforce minimum and maximum values? [true/false]": true,
  775.         "List of items": [
  776.           {
  777.             "ShortName": "scrap",
  778.             "Minimum": 5,
  779.             "Maximum": 5,
  780.             "Chance [0.0-100.0]": 100.0,
  781.             "Give blueprint? [true/false]": false,
  782.             "SkinID (0 = default)": 0,
  783.             "Name (empty = default)": ""
  784.           }
  785.         ]
  786.       }
  787.     },
  788.     {
  789.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  790.       "Position": "(11.382, 0, 0.897)",
  791.       "Rotation": "(0, 0, 0)",
  792.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  793.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  794.         "Minimum number of prefabs": 1,
  795.         "Maximum number of prefabs": 1,
  796.         "Enforce minimum and maximum values? [true/false]": true,
  797.         "List of prefabs": [
  798.           {
  799.             "Chance [0.0-100.0]": 100.0,
  800.             "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  801.           }
  802.         ]
  803.       },
  804.       "Own loot table (if the loot table type is 1 or 5)": {
  805.         "Minimum items": 1,
  806.         "Maximum items": 1,
  807.         "Enforce minimum and maximum values? [true/false]": true,
  808.         "List of items": [
  809.           {
  810.             "ShortName": "scrap",
  811.             "Minimum": 5,
  812.             "Maximum": 5,
  813.             "Chance [0.0-100.0]": 100.0,
  814.             "Give blueprint? [true/false]": false,
  815.             "SkinID (0 = default)": 0,
  816.             "Name (empty = default)": ""
  817.           }
  818.         ]
  819.       }
  820.     },
  821.     {
  822.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  823.       "Position": "(11.642, 0, -5.731)",
  824.       "Rotation": "(0, 26.039, 0)",
  825.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  826.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  827.         "Minimum number of prefabs": 1,
  828.         "Maximum number of prefabs": 1,
  829.         "Enforce minimum and maximum values? [true/false]": true,
  830.         "List of prefabs": [
  831.           {
  832.             "Chance [0.0-100.0]": 100.0,
  833.             "The path to the prefab (Entity full name)": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  834.           }
  835.         ]
  836.       },
  837.       "Own loot table (if the loot table type is 1 or 5)": {
  838.         "Minimum items": 1,
  839.         "Maximum items": 1,
  840.         "Enforce minimum and maximum values? [true/false]": true,
  841.         "List of items": [
  842.           {
  843.             "ShortName": "scrap",
  844.             "Minimum": 5,
  845.             "Maximum": 5,
  846.             "Chance [0.0-100.0]": 100.0,
  847.             "Give blueprint? [true/false]": false,
  848.             "SkinID (0 = default)": 0,
  849.             "Name (empty = default)": ""
  850.           }
  851.         ]
  852.       }
  853.     }
  854.   ],
  855.   "Configuration version": {
  856.     "Major": 1,
  857.     "Minor": 0,
  858.     "Patch": 0
  859.   }
  860. }
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