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- Project Hospital 1.1 - Patch 23
- Features & changes
- - Added surgery priority table
- - Editable ambulance parking lot and drop-off zone
- - Cloud save support
- - Improved pathfinding (object selection using closest path distance, some optimizations)
- - Added a few sound effects for ICU, surgeries, defibrillation, improved a few animations
- - Clone tool in building mode for floors, walls and objects
- - Added simplified sonography and cardiography units to radiology to work as an alternative to having the units at individual departments
- - Allowed anesthesiologists from ICU to participate in surgeries at different departments
- - Keyboard shortcuts in building mode for selecting individual objects on a single tile
- - Implemented cleanup of examinations and treatments that can't be performed at a specific department when switching patients between departments
- - Implemented resizable employee selector panel, fixed gaps between portraits when the list has been filtered by workspace
- - Implemented waiting for receptionists at closest free 3x3 tile area (similar to patients overflowing from waiting rooms)
- - Implemented alternating colors to highlight objects that are both reserved by someone and blocked or missing a required attachment
- - Added a new notification for broken hospitalization when 'assist at surgery' role gets disabled for all doctors
- - Added three new loading tips
- - Added new label for doctors waiting for the next patient that's on his/her way (employee card says "Next patient is coming" instead of "Idle")
- - Small loading time and save size improvements
- - Updated Korean translation
- - Capped event rewards
- - Changed prestige bonus display in prestige tooltip to percentages
- - [MOD SUPPORT] enabled overriding character textures
- - [MOD SUPPORT] improved save check for content from uninstalled mods
- - [MOD SUPPORT] improved game-side detection of errors in mods when starting up
- Fixes
- - Disabled "complicated diagnosis" popup when there's only one available examination left
- - Fixed door graphics not updated when a door gets deleted
- - Fixed employees not correctly showing reservation when performing first aid
- - Fixed collapses not started when there's no hospitalization at emergency department
- - Fixed patients sent away by closing a department still waiting for clinic doctors
- - Fixed UI stuck after clicking a room in logistics with one of the cards with name panel open
- - Fixed events available even without hospitalization at emergency department
- - Fixed mod validation text in load panel stuck red after selecting files
- - Fixed free building not allowing to build with negative bank balance
- - Fixed costs shown as floating text with free building
- - Fixed paying for prefab doors twice
- - Fixed dragging over ui cancelling current action in building mode plus missing change from free building fix
- - Fixed inconsistent behavior in building mode when switching wall tools
- - Fixed random rotation of moved objects with attachments
- - Fixed operating table not able to attach to anesthesiology machine on trauma center if the anesthesiology machine was placed first
- - Fixed one half of stretchers causing objects placed next to it reporting they would block it
- - Fixed character editor sometimes causing UI to get stuck when the name/age panels didn't get closed
- - Fixed character editor sometimes generating characters with glasses even if not selected by the player
- - Fixed schedule panel overlapping main panel when playing with modified UI scale
- - Fixed moving stretchers not correctly lit
- - Fixed spawned characters appearing in the table of controlled patients
- - Fixed changing departments allowed in a few cases where it made no sense
- - Fixed wrong animation assigned to 'speech listening' examination
- - Hotfixed surgeons stuck reserved by hospitalized patients, possibly after changing roles
- - Hotfixed stretchers stuck behind black ambulance - possibly only happening with old maps where the black ambulance got originally spawned at a position overlapping the stretcher spawn position
- - Hotfixed lab specialists sometimes stuck at the last equipment they used after finishing tests for a hospitalized patient
- - [CAMERA ROTATION] Fixed ambulance lens flare positions
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