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Mar 11th, 2020
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  1. Project Hospital 1.1 - Patch 23
  2.  
  3. Features & changes
  4. - Added surgery priority table
  5. - Editable ambulance parking lot and drop-off zone
  6. - Cloud save support
  7. - Improved pathfinding (object selection using closest path distance, some optimizations)
  8. - Added a few sound effects for ICU, surgeries, defibrillation, improved a few animations
  9. - Clone tool in building mode for floors, walls and objects
  10. - Added simplified sonography and cardiography units to radiology to work as an alternative to having the units at individual departments
  11. - Allowed anesthesiologists from ICU to participate in surgeries at different departments
  12. - Keyboard shortcuts in building mode for selecting individual objects on a single tile
  13. - Implemented cleanup of examinations and treatments that can't be performed at a specific department when switching patients between departments
  14. - Implemented resizable employee selector panel, fixed gaps between portraits when the list has been filtered by workspace
  15. - Implemented waiting for receptionists at closest free 3x3 tile area (similar to patients overflowing from waiting rooms)
  16. - Implemented alternating colors to highlight objects that are both reserved by someone and blocked or missing a required attachment
  17. - Added a new notification for broken hospitalization when 'assist at surgery' role gets disabled for all doctors
  18. - Added three new loading tips
  19. - Added new label for doctors waiting for the next patient that's on his/her way (employee card says "Next patient is coming" instead of "Idle")
  20. - Small loading time and save size improvements
  21. - Updated Korean translation
  22. - Capped event rewards
  23. - Changed prestige bonus display in prestige tooltip to percentages
  24. - [MOD SUPPORT] enabled overriding character textures
  25. - [MOD SUPPORT] improved save check for content from uninstalled mods
  26. - [MOD SUPPORT] improved game-side detection of errors in mods when starting up
  27.  
  28. Fixes
  29. - Disabled "complicated diagnosis" popup when there's only one available examination left
  30. - Fixed door graphics not updated when a door gets deleted
  31. - Fixed employees not correctly showing reservation when performing first aid
  32. - Fixed collapses not started when there's no hospitalization at emergency department
  33. - Fixed patients sent away by closing a department still waiting for clinic doctors
  34. - Fixed UI stuck after clicking a room in logistics with one of the cards with name panel open
  35.  
  36. - Fixed events available even without hospitalization at emergency department
  37. - Fixed mod validation text in load panel stuck red after selecting files
  38. - Fixed free building not allowing to build with negative bank balance
  39. - Fixed costs shown as floating text with free building
  40. - Fixed paying for prefab doors twice
  41. - Fixed dragging over ui cancelling current action in building mode plus missing change from free building fix
  42. - Fixed inconsistent behavior in building mode when switching wall tools
  43. - Fixed random rotation of moved objects with attachments
  44. - Fixed operating table not able to attach to anesthesiology machine on trauma center if the anesthesiology machine was placed first
  45. - Fixed one half of stretchers causing objects placed next to it reporting they would block it
  46.  
  47. - Fixed character editor sometimes causing UI to get stuck when the name/age panels didn't get closed
  48. - Fixed character editor sometimes generating characters with glasses even if not selected by the player
  49. - Fixed schedule panel overlapping main panel when playing with modified UI scale
  50. - Fixed moving stretchers not correctly lit
  51. - Fixed spawned characters appearing in the table of controlled patients
  52. - Fixed changing departments allowed in a few cases where it made no sense
  53. - Fixed wrong animation assigned to 'speech listening' examination
  54.  
  55. - Hotfixed surgeons stuck reserved by hospitalized patients, possibly after changing roles
  56. - Hotfixed stretchers stuck behind black ambulance - possibly only happening with old maps where the black ambulance got originally spawned at a position overlapping the stretcher spawn position
  57. - Hotfixed lab specialists sometimes stuck at the last equipment they used after finishing tests for a hospitalized patient
  58. - [CAMERA ROTATION] Fixed ambulance lens flare positions
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