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May 25th, 2018
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  1.  
  2. class CfgVehicles {
  3. class Man;
  4. class CAManBase: Man {
  5. class ACE_Actions {
  6. class ACE_MainActions {
  7. class ADVEH_Reload {
  8. displayName = "Reload Vehicle Turret";
  9. condition = "true";
  10. statement = "[_player] call adveh_fnc_functionGetAmmotype";
  11. exceptions[] = {};
  12. showDisabled = 0;
  13. priority = 5;
  14. };
  15. };
  16. };
  17. };
  18.  
  19. class Car_F {
  20. class AcreRacks {
  21. class Rack_1 {
  22. displayName = "Upper dashboard"; // Name is displayed in the interaction menu.
  23. shortName = "UDB";
  24. componentName = "ACRE_VRC110";
  25. allowedPositions[] = {"driver", {"cargo", 0}}; // Who has access "inside" - anyone inside, "external" - provides access upto 10m away, "driver", "gunner", "copilot", "commander"
  26. disabledPositions[] = {};
  27. defaultComponents[] = {}; // Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors - ACRE_13IN_UHF_BNC
  28. mountedRadio = "ACRE_PRC117F";
  29. isRadioRemovable = 0;
  30. intercom[] = {"intercom_1"};
  31. };
  32. class Rack_2 {
  33. displayName = "Lower dashboard"; // If you have multiple racks a text label helps identify the particular rack.
  34. shortName = "LDB";
  35. componentName = "ACRE_VRC103";
  36. allowedPositions[] = {"driver", {"cargo", 0}};
  37. disabledPositions[] = {};
  38. defaultComponents[] = {};
  39. mountedRadio = "";
  40. isRadioRemovable = 1;
  41. intercom[] = {"intercom_1"};
  42. };
  43. };
  44.  
  45. class AcreIntercoms {
  46. class Intercom_1 {
  47. displayName = "Crew intercom";
  48. shortName = "CIC";
  49. allowedPositions[] = {"driver","gunner",{"cargo", 0}};
  50. disabledPositions[] = {};
  51. limitedPositions[] = {{"cargo", "all"}};
  52. masterPositions[] = {"driver", {"cargo", 0}};
  53. numLimitedPositions = 1;
  54. connectedByDefault = 1;
  55. };
  56. class Intercom_2: Intercom_1 {
  57. displayName = "Passenger Intercom";
  58. shortName = "PIC";
  59. allowedPositions[] = {"crew", {"cargo", "all"}};
  60. limitedPositions[] = {};
  61. numLimitedPositions = 0;
  62. connectedByDefault = 0;
  63. };
  64. acre_hasInfantryPhone = 0;
  65. acre_infantryPhoneDisableRinging = 0;
  66. acre_infantryPhoneCustomRinging[] = {};
  67. acre_infantryPhoneIntercom[] = {};
  68. acre_infantryPhoneControlActions[] = {};
  69. };
  70. };
  71. };
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