daily pastebin goal
62%
SHARE
TWEET

Untitled

a guest Jul 27th, 2013 75 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. # This default action priority list is automatically created based on your character.
  2. # It is a attempt to provide you with a action list that is both simple and practicable,
  3. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  4. # Feel free to edit, adapt and improve it to your own needs.
  5. # SimulationCraft is always looking for updates and improvements to the default action lists.
  6.  
  7. # Executed before combat begins. Accepts non-harmful actions only.
  8.  
  9. actions.precombat=flask,type=spring_blossoms
  10. actions.precombat+=/food,type=sea_mist_rice_noodles
  11. actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up
  12. actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius.up&talent.dream_of_cenarius.enabled
  13. actions.precombat+=/cat_form
  14. actions.precombat+=/savage_roar
  15. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  16. actions.precombat+=/snapshot_stats
  17. actions.precombat+=/virmens_bite_potion
  18.  
  19. # Executed every time the actor is available.
  20.  
  21. # By default the simulation will use the "Basic" action list, if you would like to instead use the "Advanced" action list do so here.
  22. actions=swap_action_list,name=advanced
  23.  
  24. actions.advanced=auto_attack
  25. actions.advanced+=/skull_bash_cat
  26. actions.advanced+=/force_of_nature,if=talent.force_of_nature.enabled&(charges=3|trinket.proc.agility.react|target.time_to_die<20)
  27. actions.advanced+=/berserking
  28. # Keep Rip from falling off during execute range.
  29. actions.advanced+=/ferocious_bite,if=dot.rip.ticking&dot.rip.remains<=3&target.health.pct<=25
  30. actions.advanced+=/faerie_fire,if=debuff.weakened_armor.stack<3
  31. actions.advanced+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.natures_swiftness.up
  32. # Proc Dream of Cenarius at 4+ CP or when PS is about to expire.
  33. actions.advanced+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.dream_of_cenarius.down&(buff.predatory_swiftness.remains<1.5|combo_points>=4)
  34. actions.advanced+=/savage_roar,if=buff.savage_roar.down
  35. actions.advanced+=/incarnation,if=talent.incarnation.enabled&energy<=35&cooldown.tigers_fury.remains<=1
  36. actions.advanced+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react
  37. actions.advanced+=/natures_vigil,if=talent.natures_vigil.up&buff.tigers_fury.up
  38. actions.advanced+=/berserk,if=buff.tigers_fury.up|(target.time_to_die<18&cooldown.tigers_fury.remains>6)
  39. actions.advanced+=/use_item,slot=hands,if=buff.tigers_fury.up
  40. actions.advanced+=/thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3&target.time_to_die>=6
  41. actions.advanced+=/ferocious_bite,if=target.time_to_die<=1&combo_points>=3
  42. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&target.health.pct<25
  43. # Potion near or during execute range when Rune is up and we have 5 CP.
  44. actions.advanced+=/virmens_bite_potion,if=(combo_points>=5&(target.time_to_die*(target.health.pct-25)%target.health.pct)<15&buff.rune_of_reorigination.up)|target.time_to_die<=40
  45. actions.advanced+=/natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buff.dream_of_cenarius.down&buff.predatory_swiftness.down&combo_points>=5&target.health.pct<=25
  46. # Overwrite Rip if it's at least 15% stronger than the current.
  47. actions.advanced+=/rip,if=combo_points>=5&action.rip.tick_damage%dot.rip.tick_dmg>=1.15&target.time_to_die>30
  48. # Pool 50 energy for Ferocious Bite.
  49. actions.advanced+=/pool_resource,if=combo_points>=5&target.health.pct<=25&dot.rip.ticking&!(energy>=50|(buff.berserk.up&energy>=25))
  50. actions.advanced+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&target.health.pct<=25
  51. actions.advanced+=/natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buff.dream_of_cenarius.down&buff.predatory_swiftness.down&combo_points>=5&dot.rip.remains<3&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains)
  52. actions.advanced+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains)
  53. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&buff.savage_roar.remains+2>dot.rip.remains
  54. actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=6&combo_points>=5&buff.savage_roar.remains+2<=dot.rip.remains&dot.rip.ticking
  55. # Pool to 50 energy for Ferocious Bite.
  56. actions.advanced+=/pool_resource,if=combo_points>=5&!(energy>=50|(buff.berserk.up&energy>=25))&dot.rip.ticking&!(dot.rip.remains-2<=energy.time_to_max-1)&!(buff.savage_roar.remains-3<=energy.time_to_max-1)
  57. # Ferocious Bite if we will energy cap before being able to spend our CP on Rip or Savage Roar.
  58. actions.advanced+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&!(dot.rip.remains-2<=energy.time_to_max-1)&!(buff.savage_roar.remains-3<=energy.time_to_max-1)
  59. # Rake if it hits harder than Mangle and we won't apply a weaker bleed to the target.
  60. actions.advanced+=/rake,if=action.rake.tick_damage>action.mangle_cat.hit_damage&action.rake.tick_damage>=dot.rake.tick_dmg
  61. # Refresh Rake as Re-Origination is about to end if Rake has <9 seconds left.
  62. actions.advanced+=/rake,if=buff.rune_of_reorigination.up&dot.rake.remains<9&buff.rune_of_reorigination.remains<=1.5
  63. # Rake if it's about to fall off or we can apply a stronger Rake.
  64. actions.advanced+=/rake,if=target.time_to_die-dot.rake.remains>3&(action.rake.tick_damage>dot.rake.tick_dmg|dot.rake.remains<3)
  65. actions.advanced+=/run_action_list,name=filler,if=buff.feral_fury.react
  66. actions.advanced+=/pool_resource,for_next=1
  67. actions.advanced+=/thrash_cat,if=target.time_to_die>=6&dot.thrash_cat.remains<3&(dot.rip.remains>=4|buff.berserk.up)&dot.rip.ticking
  68. actions.advanced+=/run_action_list,name=filler,if=buff.omen_of_clarity.react
  69. # Conditions under which we should execute a CP generator.
  70. actions.advanced+=/run_action_list,name=filler,if=(combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2)
  71. actions.advanced+=/run_action_list,name=filler,if=target.time_to_die<=8.5
  72. actions.advanced+=/run_action_list,name=filler,if=buff.tigers_fury.up|buff.berserk.up|buff.natures_vigil.up
  73. actions.advanced+=/run_action_list,name=filler,if=cooldown.tigers_fury.remains<=3
  74. actions.advanced+=/run_action_list,name=filler,if=energy.time_to_max<=1.0
  75.  
  76. actions.filler=ravage
  77. actions.filler+=/shred,if=(buff.omen_of_clarity.react|buff.berserk.up|energy.regen>=15)&buff.king_of_the_jungle.down
  78. actions.filler+=/mangle_cat,if=buff.king_of_the_jungle.down
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top