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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local TextBox = Instance.new("TextBox")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local TextButton_4 = Instance.new("TextButton")
- local TextButton_5 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.StarterGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0.509804, 0.505882, 0.513726)
- Frame.Position = UDim2.new(0.271067441, 0, 0.337393433, 0)
- Frame.Size = UDim2.new(0, 621, 0, 405)
- Frame_2.Parent = Frame
- Frame_2.BackgroundColor3 = Color3.new(0.282353, 0.278431, 0.282353)
- Frame_2.Position = UDim2.new(0, 0, -0.155555561, 0)
- Frame_2.Size = UDim2.new(0, 621, 0, 63)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(0.235294, 0.231373, 0.235294)
- TextLabel.Position = UDim2.new(0, 0, -0.155555561, 0)
- TextLabel.Size = UDim2.new(0, 621, 0, 63)
- TextLabel.Font = Enum.Font.SourceSansSemibold
- TextLabel.Text = "AstSploit v1.06"
- TextLabel.TextColor3 = Color3.new(0.701961, 0, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(0.176471, 0.172549, 0.176471)
- TextButton.BorderColor3 = Color3.new(0.576471, 0.572549, 0.564706)
- TextButton.BorderSizePixel = 3
- TextButton.Position = UDim2.new(0.0628019348, 0, 0.90370369, 0)
- TextButton.Size = UDim2.new(0, 151, 0, 39)
- TextButton.Font = Enum.Font.SourceSansSemibold
- TextButton.Text = "Execute"
- TextButton.TextColor3 = Color3.new(0.635294, 0, 1)
- TextButton.TextScaled = true
- TextButton.TextSize = 14
- TextButton.TextWrapped = true
- TextBox.Parent = Frame
- TextBox.BackgroundColor3 = Color3.new(0.435294, 0.431373, 0.439216)
- TextBox.BorderSizePixel = 3
- TextBox.Position = UDim2.new(0.162640899, 0, 0.0938271582, 0)
- TextBox.Size = UDim2.new(0, 421, 0, 289)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.Text = ""
- TextBox.TextColor3 = Color3.new(0, 0, 0)
- TextBox.TextSize = 50
- TextBox.TextWrapped = true
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(0.133333, 0.129412, 0.129412)
- TextButton_2.BorderColor3 = Color3.new(0.435294, 0.431373, 0.439216)
- TextButton_2.BorderSizePixel = 3
- TextButton_2.Position = UDim2.new(0.372010052, 0, 0.901709735, 0)
- TextButton_2.Size = UDim2.new(0, 162, 0, 39)
- TextButton_2.Font = Enum.Font.SourceSansSemibold
- TextButton_2.Text = "Celestial Titan Script.txt"
- TextButton_2.TextColor3 = Color3.new(0.560784, 0, 1)
- TextButton_2.TextScaled = true
- TextButton_2.TextSize = 14
- TextButton_2.TextWrapped = true
- TextButton_2.MouseButton1Click:Connect(function()
- -- [[Created by: TheDarkRevenant - Edited by N3xul.
- -- Script: Celestial Titan
- -- Last Updated: 15:42 2017-07-22
- -------------------------------------------------------------------------------------
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local debris=game:service"Debris"
- local stanceToggle = "Normal"
- math.randomseed(os.time())
- hum.WalkSpeed = 7
- char.Health:Destroy()
- hum.MaxHealth = 10000
- wait(0.1)
- hum.Health = 10000
- ----------------------------------------------------
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=131708604"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=131708657"
- end)
- ----------------------------------------------------
- Debounces = {
- on = false;
- ks = false;
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Grabbing = false;
- Grabbed = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function Tween(a,b,c)
- return a+(b-a)*c
- end
- ----------------------------------------------------
- function nwPrt(prnt,siz,cf,col)
- local prt=Instance.new("Part")
- prt.Parent=prnt
- prt.FormFactor=3
- prt.Name="Part"
- prt.Size=siz
- prt.CanCollide=false
- prt.Anchored=true
- prt.Locked=true
- prt.TopSurface=10
- prt.BottomSurface=10
- prt.FrontSurface=10
- prt.BackSurface=10
- prt.LeftSurface=10
- prt.RightSurface=10
- prt:BreakJoints()
- prt.CFrame=cf or CFrame.new(30,10,30)
- prt.Material="Neon"
- prt.BrickColor=BrickColor.new(col)
- m=Instance.new("SpecialMesh",prt)
- m.MeshType=6
- return prt
- end
- ----------------------------------------------------
- function nwSnd(prnt,pch,vol,id)
- local s=Instance.new("Sound",prnt)
- s.Pitch=pch
- s.Volume=vol
- s.SoundId="rbxassetid://"..id
- s.PlayOnRemove=true
- return s
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- larm.Size = larm.Size * 2
- rarm.Size = rarm.Size * 2
- lleg.Size = lleg.Size * 2
- rleg.Size = rleg.Size * 2
- torso.Size = torso.Size * 2
- hed.Size = hed.Size * 2
- root.Size = root.Size * 2
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- hed.face.Texture = "rbxassetid://629947734"
- z=Instance.new('Decal',hed)
- z.Face = 'Front'
- z.Texture='rbxassetid://99174105'
- z1=Instance.new('Decal',hed)
- z1.Face = 'Right'
- hed.BrickColor = BrickColor.new("Really black")
- lite = Instance.new("PointLight", torso)
- lite.Brightness = 14
- lite.Range = 10
- lite.Color = Color3.new(170, 0, 255)
- --[[local hed2 = hed:Clone()
- hed2.CanCollide = false
- hed2.Parent = char
- hed2:ClearAllChildren()
- hed2.Transparency = 1
- hed2.Name = "DARP"
- local w = Instance.new("Weld",hed2)
- w.Part0 = hed
- w.Part1 = hed2
- w.C0 = CFrame.new(0,0,-0.175)
- z=Instance.new("SurfaceGui",hed2)
- z.Enabled = true
- z.Face = "Front"
- z.Adornee = hed2
- z.CanvasSize = Vector2.new(100,100)
- local face = Instance.new("ImageLabel",z)
- face.Size = UDim2.new(1,-30,1,0)
- face.Position = UDim2.new(0,15,0,0)
- face.BackgroundTransparency = 1
- face.Image='rbxassetid://46282671']]--
- ----------------------------------------------------
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://695312907"--242463565
- z.Looped = true
- z.Pitch = .6
- z.Volume = 1
- wait(.01)
- z:Play()
- ----------------------------------------------------
- local l = game.Lighting
- local sky = Instance.new("Sky",l)
- sky.CelestialBodiesShown = true
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=159454299"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=159454296"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=159454293"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=159454286"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=159454300"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=159454288"
- sky.StarCount = 100
- sky.Name = "N3xul Sky"
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Absolution"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Royal purple")
- p1.Material = "Neon"
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 0.600000024, 1.5)
- p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
- p1.CanCollide = false
- p1.Locked = true
- p1.Elasticity = 0
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Wedge
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(1, 2.9000001, 1)
- p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
- p2.CanCollide = false
- p2.Locked = true
- p2.Elasticity = 0
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Royal purple")
- p3.Material = "Neon"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
- p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
- p3.CanCollide = false
- p3.Locked = true
- p3.Elasticity = 0
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Wedge
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Royal purple")
- p4.Material = "Neon"
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
- p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
- p4.CanCollide = false
- p4.Locked = true
- p4.Elasticity = 0
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Wedge
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Royal purple")
- p5.Material = "Neon"
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
- p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
- p5.CanCollide = false
- p5.Locked = true
- p5.Elasticity = 0
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
- p6 = Instance.new("Part", m)
- p6.Name = "Handle"
- p6.BrickColor = BrickColor.new("Really black")
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
- p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
- p6.CanCollide = false
- p6.Locked = true
- p6.Elasticity = 0
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Royal purple")
- p7.Material = "Neon"
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
- p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
- p7.CanCollide = false
- p7.Locked = true
- p7.Elasticity = 0
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Royal purple")
- p8.Material = "Neon"
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
- p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
- p8.CanCollide = false
- p8.Locked = true
- p8.Elasticity = 0
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Wedge
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 1.07999957, 1)
- p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
- p9.CanCollide = false
- p9.Locked = true
- p9.Elasticity = 0
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(1, 1.41999948, 1)
- p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
- p10.CanCollide = false
- p10.Locked = true
- p10.Elasticity = 0
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1, 1.50999951, 1)
- p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
- p11.CanCollide = false
- p11.Locked = true
- p11.Elasticity = 0
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
- p12 = Instance.new("Part", m)
- p12.Name = "BladeCenter"
- p12.BrickColor = BrickColor.new("Royal purple")
- p12.Material = Enum.Material.Neon
- p12.FormFactor = Enum.FormFactor.Symmetric
- p12.Size = Vector3.new(1, 2, 2)
- p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Brick
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
- p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
- p13.CanCollide = false
- p13.Locked = true
- p13.Elasticity = 0
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(1, 1, 0.400000006)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(2.5, 2.17999935, 1)
- p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
- p14.CanCollide = false
- p14.Locked = true
- p14.Elasticity = 0
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
- p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
- p15.CanCollide = false
- p15.Locked = true
- p15.Elasticity = 0
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(1, 1, 0.400000006)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
- p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
- p16.CanCollide = false
- p16.Locked = true
- p16.Elasticity = 0
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1, 1, 0.400000006)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
- p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
- p17.CanCollide = false
- p17.Locked = true
- p17.Elasticity = 0
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1, 1, 0.400000006)
- p18 = Instance.new("WedgePart", m)
- p18.BrickColor = BrickColor.new("Royal purple")
- p18.Name = "BladePart1"
- p18.Material = Enum.Material.Neon
- p18.Name = "Wedge"
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Size = Vector3.new(1, 4, 2)
- p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Wedge
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
- p19 = Instance.new("WedgePart", m)
- p19.BrickColor = BrickColor.new("Royal purple")
- p19.Name = "BladePart2"
- p19.Material = Enum.Material.Neon
- p19.Name = "Wedge"
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Size = Vector3.new(1, 4, 2)
- p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
- p19.CanCollide = false
- p19.Locked = true
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshType = Enum.MeshType.Wedge
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
- p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
- p20.CanCollide = false
- p20.Locked = true
- p20.Elasticity = 0
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Royal purple")
- p21.Material = "Neon"
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
- p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
- p21.CanCollide = false
- p21.Locked = true
- p21.Elasticity = 0
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshType = Enum.MeshType.Wedge
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w1.Part1 = p2
- w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
- w9.Part1 = p10
- w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
- w11.Part1 = p12
- w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
- w13.Part1 = p14
- w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
- w14.Part1 = p15
- w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
- w16.Part1 = p17
- w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Wedge_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Wedge_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
- w18.Part1 = p19
- w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
- w19.Part1 = p20
- w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
- w20.Part1 = p21
- w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Absolution)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 13, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = rarm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0)
- weld1 = Instance.new("Weld", char.Absolution)
- weld1.Part0 = cor
- weld1.Part1 = p6
- weld1.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- hitb = Instance.new("Part", char.Absolution)
- hitb.Name = "Thingy2"
- hitb.Locked = true
- hitb.BottomSurface = 0
- hitb.CanCollide = false
- hitb.Size = Vector3.new(0, 8, 6)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- weld2 = Instance.new("Weld", char.Absolution)
- weld2.Part0 = hitb
- weld2.Part1 = p12
- weld2.C0 = CFrame.new(0, .6, 1)
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Claw"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1.5, 0.5, 0.5)
- p1.CFrame = CFrame.new(2.91120553, 6.79703379, -19.5339718, -0.205515206, -0.209888965, 0.955883741, 0.52527827, -0.847774804, -0.0732159689, 0.825741529, 0.487057745, 0.284480691)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- p2 = Instance.new("WedgePart", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Name = "Wedge"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(3, 1, 0.5)
- p2.CFrame = CFrame.new(2.94872427, 6.13246727, -16.5004997, -5.96046448e-008, -4.47034836e-008, -1.00000358, -1.3615936e-005, 0.99999994, 4.47034836e-008, 1.00000358, 1.41002238e-005, 0)
- p2.CanCollide = false
- p2.Locked = true
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really black")
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1.5, 0.5, 0.5)
- p3.CFrame = CFrame.new(1.84869456, 6.79700661, -18.5422173, -5.06400113e-008, 1.07230136e-007, 1.00000715, -0.499905825, -0.866079628, -1.1125789e-007, 0.86608547, -0.499910295, -2.17476881e-008)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("BlockMesh", p3)
- b2.Name = "Mesh"
- p4 = Instance.new("WedgePart", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Name = "Wedge"
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(3, 1, 0.5)
- p4.CFrame = CFrame.new(0.0487272739, 4.13279819, -16.5004959, -1.62921424e-007, 1.78814929e-007, 1.00001431, -1.2755394e-005, -0.999999762, -1.78813849e-007, 1.00001431, -1.46627426e-005, -7.54998553e-008)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really black")
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1.5, 0.5, 0.5)
- p5.CFrame = CFrame.new(1.84874606, 6.79701567, -19.6422844, -4.29027068e-007, 1.9046513e-007, 1.00001431, 0.500089467, -0.865973532, 2.18601315e-008, 0.865987122, 0.50009501, 3.78533827e-008)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p5)
- b3.Name = "Mesh"
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Really black")
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1.5, 0.5, 0.5)
- p6.CFrame = CFrame.new(2.61122823, 6.79701757, -18.433939, -0.250001401, 0.0669622123, 0.965941966, -0.491382152, -0.868364573, -0.0669801831, 0.834303975, -0.491393685, 0.249996051)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p6)
- b4.Name = "Mesh"
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(3, 1, 1.20000005)
- p7.CFrame = CFrame.new(2.59874034, 5.13276958, -16.5005379, -3.27825546e-007, -3.57627869e-007, -1.00001431, -0.000133868307, 0.99999994, 1.49011612e-008, 1.00001442, 0.000135900453, -5.96046448e-008)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("BlockMesh", p7)
- b5.Name = "Mesh"
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Royal purple")
- p8.Material = "Neon"
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(1, 1, 1)
- p8.CFrame = CFrame.new(1.84841466, 6.25537968, -20.3997307, -1.42129729e-005, 0.00428489037, -1.00000513, 0.965967655, 0.258660465, 0.00109496934, 0.258668512, -0.965972245, -0.00414247159)
- p8.CanCollide = false
- p8.Locked = true
- b6 = Instance.new("SpecialMesh", p8)
- b6.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1.5, 0.5, 0.5)
- p9.CFrame = CFrame.new(2.79691935, 3.68131566, -18.264101, -0.277095288, -0.561500967, -0.779720128, 0.631033003, 0.505603611, -0.58835566, 0.724593103, -0.655058563, 0.214224264)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("BlockMesh", p9)
- b7.Name = "Mesh"
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Royal purple")
- p10.Material = "Neon"
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Size = Vector3.new(1, 1, 1)
- p10.CFrame = CFrame.new(3.09846497, 6.25236273, -20.2996788, -0.0669716895, 0.254178405, -0.964850724, 0.96595335, 0.258713901, 0.00110733509, 0.249903828, -0.93192625, -0.262850702)
- p10.CanCollide = false
- p10.Locked = true
- b8 = Instance.new("SpecialMesh", p10)
- b8.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b8.TextureId = ""
- b8.MeshType = Enum.MeshType.FileMesh
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(1.5, 0.5, 0.5)
- p11.CFrame = CFrame.new(0.386122227, 6.79699421, -18.533905, 0.250022948, -0.0669473261, 0.965937555, -0.491377324, -0.868365645, 0.0670026764, 0.834300399, -0.491393894, -0.250007868)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p11)
- b9.Name = "Mesh"
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1.5, 0.5, 0.5)
- p12.CFrame = CFrame.new(1.14871967, 6.79700947, -19.6422291, -4.76837158e-007, 2.83122063e-007, 1.00001442, 0.500089884, -0.865973473, 4.47034836e-008, 0.865987122, 0.500095367, 1.49011612e-008)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("BlockMesh", p12)
- b10.Name = "Mesh"
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1.5, 0.5, 0.5)
- p13.CFrame = CFrame.new(1.14870512, 6.79699612, -18.5421638, -4.63888163e-008, 5.08347114e-007, 1.00001442, -0.499899268, -0.866083562, -2.18518963e-008, 0.866095126, -0.499908328, 3.78581007e-008)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p13)
- b11.Name = "Mesh"
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Royal purple")
- p14.Material = "Neon"
- p14.FormFactor = Enum.FormFactor.Symmetric
- p14.Size = Vector3.new(1, 1, 1)
- p14.CFrame = CFrame.new(1.14845455, 6.25537348, -20.3996773, -1.42545232e-005, 0.00425684778, -1.00000536, 0.965958476, 0.258694947, 0.00108788908, 0.258703023, -0.965963125, -0.00411536777)
- p14.CanCollide = false
- p14.Locked = true
- b12 = Instance.new("SpecialMesh", p14)
- b12.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Royal purple")
- p15.Transparency = 1
- p15.Name = "ArmPart"
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(2, 1, 1)
- p15.CFrame = CFrame.new(1.49875152, 5.13257265, -16.0004654, -2.99420208e-007, 4.39002179e-007, 1.00001442, 0.00011029192, -1, 0, 1.00001454, 0.000108176115, 4.42378223e-008)
- p15.CanCollide = false
- p15.Locked = true
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("BlockMesh", p15)
- b13.Name = "Mesh"
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(3, 1, 2.4000001)
- p16.CFrame = CFrame.new(1.49872661, 6.13250732, -16.5007095, -2.98894406e-007, 4.39006953e-007, 1.00001442, 0.000110270419, -1, 4.71678729e-012, 1.00001454, 0.000108154614, 4.37120207e-008)
- p16.CanCollide = false
- p16.Locked = true
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("BlockMesh", p16)
- b14.Name = "Mesh"
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1.5, 0.5, 0.5)
- p17.CFrame = CFrame.new(2.77308726, 3.37837577, -19.2558823, 0.396035522, -0.497440547, -0.771840453, -0.207958207, 0.770127177, -0.603040278, 0.894391596, 0.399337679, 0.201549783)
- p17.CanCollide = false
- p17.Locked = true
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("BlockMesh", p17)
- b15.Name = "Mesh"
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Royal purple")
- p18.Material = "Neon"
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Size = Vector3.new(1, 1, 1)
- p18.CFrame = CFrame.new(-0.0516102314, 6.25535488, -20.1996384, 0.066943109, -0.245838761, -0.967011333, 0.965954781, 0.258709013, 0.00110003352, 0.249906152, -0.934162259, 0.254788101)
- p18.CanCollide = false
- p18.Locked = true
- b16 = Instance.new("SpecialMesh", p18)
- b16.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Royal purple")
- p19.Material = "Neon"
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Size = Vector3.new(1, 1, 1)
- p19.CFrame = CFrame.new(2.43177533, 3.59484506, -20.0301056, 0.559401393, 0.116905749, 0.820629179, -0.685213447, -0.491872638, 0.537163019, 0.466440916, -0.862796843, -0.195047855)
- p19.CanCollide = false
- p19.Locked = true
- b17 = Instance.new("SpecialMesh", p19)
- b17.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.20000005, 0.449999988, 0.449999988)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(3, 1, 2.4000001)
- p20.CFrame = CFrame.new(1.49873698, 4.13275099, -16.500618, -2.38418579e-007, -4.47034836e-007, -1.00001454, -0.000133797526, 1.00000024, -2.98023224e-008, 1.00001466, 0.000135831535, -5.96046448e-008)
- p20.CanCollide = false
- p20.Locked = true
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("BlockMesh", p20)
- b18.Name = "Mesh"
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Really black")
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(3, 1, 1.19999993)
- p21.CFrame = CFrame.new(0.398718834, 5.13273239, -16.5005798, -2.22529991e-007, -4.17224015e-007, -1.00001454, -0.000133820766, 1.00000024, 5.9472427e-012, 1.00001466, 0.000135854774, -4.37120207e-008)
- p21.CanCollide = false
- p21.Locked = true
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("BlockMesh", p21)
- b19.Name = "Mesh"
- p22 = Instance.new("WedgePart", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Name = "Wedge"
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(3, 1, 0.5)
- p22.CFrame = CFrame.new(2.94884443, 4.13282013, -16.5005474, 1.35156796e-007, 4.17202415e-007, -1.00001454, 1.19470278e-005, -1.00000024, -6.07483681e-013, -1.00001466, -1.39792755e-005, 4.37120278e-008)
- p22.CanCollide = false
- p22.Locked = true
- p22.BottomSurface = Enum.SurfaceType.Smooth
- p22.TopSurface = Enum.SurfaceType.Smooth
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really black")
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(1.5, 0.5, 0.5)
- p23.CFrame = CFrame.new(0.111123323, 6.79699326, -19.53405, 0.167916089, 0.220654398, 0.960804224, 0.593452632, -0.800862908, 0.0802069977, 0.787171543, 0.556722164, -0.265425682)
- p23.CanCollide = false
- p23.Locked = true
- p23.BottomSurface = Enum.SurfaceType.Smooth
- p23.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("BlockMesh", p23)
- b20.Name = "Mesh"
- p24 = Instance.new("WedgePart", m)
- p24.BrickColor = BrickColor.new("Really black")
- p24.Name = "Wedge"
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(3, 1, 0.5)
- p24.CFrame = CFrame.new(0.0487362742, 6.13243389, -16.5004158, -0.000165194273, -0.00030361861, 1.00001442, 0.00304524973, 0.999995589, 0.000303655863, -1.00001013, 0.00304720178, -0.000164449215)
- p24.CanCollide = false
- p24.Locked = true
- p24.BottomSurface = Enum.SurfaceType.Smooth
- p24.TopSurface = Enum.SurfaceType.Smooth
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Royal purple")
- p25.Material = "Neon"
- p25.FormFactor = Enum.FormFactor.Symmetric
- p25.Size = Vector3.new(1, 1, 1)
- p25.CFrame = CFrame.new(1.49870086, 5.13261318, -18.0007782, 1.20991026e-005, -1.00001454, -4.94604174e-005, -1.00000024, -1.16155716e-005, -0.000471511274, 0.000469659513, 4.96469293e-005, -1.00001466)
- p25.CanCollide = false
- p25.Locked = true
- p25.BottomSurface = Enum.SurfaceType.Smooth
- p25.TopSurface = Enum.SurfaceType.Smooth
- b21 = Instance.new("SpecialMesh", p25)
- b21.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b21.TextureId = ""
- b21.MeshType = Enum.MeshType.FileMesh
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(1.39999998, 1.39999998, 0.600000024)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Really black")
- p26.FormFactor = Enum.FormFactor.Symmetric
- p26.Size = Vector3.new(1, 1, 1)
- p26.CFrame = CFrame.new(1.49868095, 5.13287783, -17.5005093, 0.00030383491, 0.000164763711, -1.00001454, -0.999995768, -0.00302907336, -0.000303868263, -0.00303102471, 1.00001025, 0.000164022902)
- p26.CanCollide = false
- p26.Locked = true
- p26.BottomSurface = Enum.SurfaceType.Smooth
- p26.TopSurface = Enum.SurfaceType.Smooth
- b22 = Instance.new("SpecialMesh", p26)
- b22.MeshType = Enum.MeshType.Brick
- b22.Name = "Mesh"
- w1 = Instance.new("Weld", p1)
- w1.Name = "Wedge_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(13.1579618, 15.8875484, 3.27191186, -0.205515206, 0.52527827, 0.825741529, -0.209888965, -0.847774804, 0.487057745, 0.955883741, -0.0732159689, 0.284480691)
- w1.Part1 = p2
- w1.C1 = CFrame.new(16.5005817, -6.13223743, 2.94872212, -4.37113883e-008, -1.38580826e-005, 1, 0, 1, 1.38580826e-005, -1, 6.05756005e-013, -4.37113883e-008)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(16.5006275, -6.13223362, 2.94873357, -5.96046448e-008, -1.3615936e-005, 1.00000358, -4.47034836e-008, 0.99999994, 1.41002238e-005, -1.00000358, 4.47034836e-008, 0)
- w2.Part1 = p3
- w2.C1 = CFrame.new(19.4568748, -3.38260746, -1.84870064, -4.37113883e-008, -0.499906301, 0.866079509, 0, -0.866079509, -0.499906301, 1, -2.18515979e-008, 3.78575393e-008)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Wedge_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(19.456995, -3.38268948, -1.84870648, -5.06400113e-008, -0.499905825, 0.86608547, 1.07230136e-007, -0.866079628, -0.499910295, 1.00000715, -1.1125789e-007, -2.17476881e-008)
- w3.Part1 = p4
- w3.C1 = CFrame.new(16.5005646, 4.13256884, -0.0487511083, -4.37113883e-008, -1.37408551e-005, 1, 0, -1, -1.37408551e-005, 1, -6.00631849e-013, 4.37113883e-008)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(16.5007706, 4.13255453, -0.0487275235, -1.62921424e-007, -1.2755394e-005, 1.00001431, 1.78814929e-007, -0.999999762, -1.46627426e-005, 1.00001431, -1.78813849e-007, -7.54998553e-008)
- w4.Part1 = p5
- w4.C1 = CFrame.new(13.6104183, 15.7089605, -1.84869325, -4.37113883e-008, 0.500093758, 0.865971267, 0, -0.865971267, 0.500093758, 1, 2.18597922e-008, 3.78528071e-008)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(13.6108379, 15.7090359, -1.84877098, -4.29027068e-007, 0.500089467, 0.865987122, 1.9046513e-007, -0.865973532, 0.50009501, 1.00001431, 2.18601315e-008, 3.78533827e-008)
- w5.Part1 = p6
- w5.C1 = CFrame.new(19.3720245, -3.33087778, 2.54137325, -0.249996737, -0.491388977, 0.834289134, 0.0669635162, -0.868360817, -0.491391122, 0.965928316, -0.0669792444, 0.24999252)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(19.3722382, -3.33087826, 2.54137945, -0.250001401, -0.491382152, 0.834303975, 0.0669622123, -0.868364573, -0.491393685, 0.965941966, -0.0669801831, 0.249996051)
- w6.Part1 = p7
- w6.C1 = CFrame.new(16.5012703, -5.1305232, 2.59873891, -4.37113883e-008, -0.000135861075, 1, 0, 1, 0.000135861075, -1, 5.9386762e-012, -4.37113883e-008)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(16.5014496, -5.13052464, 2.59877563, -3.27825546e-007, -0.000133868307, 1.00001442, -3.57627869e-007, 0.99999994, 0.000135900453, -1.00001431, 1.49011612e-008, -5.96046448e-008)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-0.765930653, -21.3311157, 1.75706458, -1.37833995e-005, 0.965968609, 0.258659452, 0.00428466033, 0.258657128, -0.965959728, -0.999990821, 0.00109495374, -0.00414241292)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-0.765703201, -21.3314991, 1.75706851, -1.42129729e-005, 0.965967655, 0.258668512, 0.00428489037, 0.258660465, -0.965972245, -1.00000513, 0.00109496934, -0.00414247159)
- w8.Part1 = p9
- w8.C1 = CFrame.new(11.6857395, -12.2548676, 8.25926208, -0.277089596, 0.631037474, 0.724577785, -0.561487973, 0.505604029, -0.655054033, -0.779713154, -0.588350415, 0.214222342)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(11.6860123, -12.254859, 8.25934601, -0.277095288, 0.631033003, 0.724593103, -0.561500967, 0.505603611, -0.655058563, -0.779720128, -0.58835566, 0.214224264)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-0.759226322, -21.3225994, -2.35311079, -0.0669693872, 0.965954244, 0.249894977, 0.254174918, 0.258710593, -0.931914091, -0.964836895, 0.00110732042, -0.262847036)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-0.759016514, -21.3229256, -2.3531487, -0.0669716895, 0.96595335, 0.249903828, 0.254178405, 0.258713901, -0.93192625, -0.964850724, 0.00110733509, -0.262850702)
- w10.Part1 = p11
- w10.C1 = CFrame.new(18.7059784, -3.17931223, -5.46201515, 0.250018269, -0.49138394, 0.834285676, -0.0669495314, -0.86836195, -0.491391063, 0.965923727, 0.0670017004, -0.250004292)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(18.7061806, -3.17931461, -5.46200418, 0.250022948, -0.491377324, 0.834300399, -0.0669473261, -0.868365645, -0.491393894, 0.965937555, 0.0670026764, -0.250007868)
- w11.Part1 = p12
- w11.C1 = CFrame.new(13.6104174, 15.708952, -1.1486963, -4.37113883e-008, 0.500093997, 0.865971148, 0, -0.865971148, 0.500093997, 1, 2.18598029e-008, 3.78528e-008)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(13.6107903, 15.7090092, -1.1487354, -4.76837158e-007, 0.500089884, 0.865987122, 2.83122063e-007, -0.865973473, 0.500095367, 1.00001442, 4.47034836e-008, 1.49011612e-008)
- w12.Part1 = p13
- w12.C1 = CFrame.new(19.4568653, -3.38261366, -1.14870369, -4.37113883e-008, -0.499906093, 0.866079628, 0, -0.866079628, -0.499906093, 1, -2.1851589e-008, 3.78575429e-008)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(19.457077, -3.38260937, -1.14871991, -4.63888163e-008, -0.499899268, 0.866095126, 5.08347114e-007, -0.866083562, -0.499908328, 1.00001442, -2.18518963e-008, 3.78581007e-008)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-0.765169621, -21.3281136, 1.05768669, -1.37638153e-005, 0.96595937, 0.258693874, 0.00425664661, 0.258691579, -0.965950608, -0.99999094, 0.00108787336, -0.00411530817)
- w14 = Instance.new("Weld", p14)
- w14.Name = "ArmPart_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-0.764959335, -21.3284416, 1.05770254, -1.42545232e-005, 0.965958476, 0.258703023, 0.00425684778, 0.258694947, -0.965963125, -1.00000536, 0.00108788908, -0.00411536777)
- w14.Part1 = p15
- w14.C1 = CFrame.new(16.0000172, 5.13429213, -1.49874043, -4.37113883e-008, 0.000108154614, 1, 0, -1, 0.000108154614, 1, 4.72758855e-012, 4.37113883e-008)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(16.0001163, 5.13430214, -1.49877143, -2.99420208e-007, 0.00011029192, 1.00001454, 4.39002179e-007, -1, 0.000108176115, 1.00001442, 0, 4.42378223e-008)
- w15.Part1 = p16
- w15.C1 = CFrame.new(16.5000153, 6.13429213, -1.49872518, -4.37113883e-008, 0.000108154614, 1, 0, -1, 0.000108154614, 1, 4.72758855e-012, 4.37113883e-008)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(16.5002594, 6.1342907, -1.49874651, -2.98894406e-007, 0.000110270419, 1.00001454, 4.39006953e-007, -1, 0.000108154614, 1.00001442, 4.71678729e-012, 4.37120207e-008)
- w16.Part1 = p17
- w16.C1 = CFrame.new(16.8263168, 6.46704865, 8.05857849, 0.396029502, -0.207962677, 0.894378066, -0.497426808, 0.770130157, 0.399332225, -0.771833658, -0.603034973, 0.201548025)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(16.8266068, 6.46726036, 8.05869198, 0.396035522, -0.207958207, 0.894391596, -0.497440547, 0.770127177, 0.399337679, -0.771840453, -0.603040278, 0.201549783)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-0.991122723, -20.5004215, 5.08983374, 0.0669417754, 0.965955615, 0.249897182, -0.245835528, 0.258705586, -0.9341501, -0.966997266, 0.00110005983, 0.254784435)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-0.990923882, -20.5007305, 5.08983374, 0.066943109, 0.965954781, 0.249906152, -0.245838761, 0.258709013, -0.934162259, -0.967011333, 0.00110003352, 0.254788101)
- w18.Part1 = p19
- w18.C1 = CFrame.new(10.4456682, -15.7977238, -7.8332901, 0.559388936, -0.68521893, 0.466432214, 0.116898462, -0.491870552, -0.862785101, 0.820620954, 0.537157655, -0.195045918)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(10.4457512, -15.7979813, -7.83342838, 0.559401393, -0.685213447, 0.466440916, 0.116905749, -0.491872638, -0.862796843, 0.820629179, 0.537163019, -0.195047855)
- w19.Part1 = p20
- w19.C1 = CFrame.new(16.5012665, -4.13050127, 1.49876332, -4.37113883e-008, -0.000135854745, 1, 0, 1, 0.000135854745, -1, 5.93839951e-012, -4.37113883e-008)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(16.5013981, -4.13050938, 1.498757, -2.38418579e-007, -0.000133797526, 1.00001466, -4.47034836e-007, 1.00000024, 0.000135831535, -1.00001454, -2.98023224e-008, -5.96046448e-008)
- w20.Part1 = p21
- w20.C1 = CFrame.new(16.5012627, -5.13048887, 0.39874959, -4.37113883e-008, -0.000135854745, 1, 0, 1, 0.000135854745, -1, 5.93839951e-012, -4.37113883e-008)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Wedge_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(16.5014935, -5.13049126, 0.398722976, -2.22529991e-007, -0.000133820766, 1.00001466, -4.17224015e-007, 1.00000024, 0.000135854774, -1.00001454, 5.9472427e-012, -4.37120207e-008)
- w21.Part1 = p22
- w21.C1 = CFrame.new(-16.5005875, 4.13259029, 2.94876933, -4.37113883e-008, 1.39792737e-005, -1, 0, -1, -1.39792737e-005, -1, -6.11053471e-013, 4.37113883e-008)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Part_Weld"
- w22.Part0 = p22
- w22.C0 = CFrame.new(-16.500824, 4.13258791, 2.94888711, 1.35156796e-007, 1.19470278e-005, -1.00001466, 4.17202415e-007, -1.00000024, -1.39792755e-005, -1.00001454, -6.07483681e-013, 4.37120278e-008)
- w22.Part1 = p23
- w22.C1 = CFrame.new(11.3238592, 16.2938461, -5.83674097, 0.167913347, 0.593457043, 0.787155509, 0.220650926, -0.800859332, 0.556720257, 0.960790455, 0.0802058354, -0.265421808)
- w23 = Instance.new("Weld", p23)
- w23.Name = "Wedge_Weld"
- w23.Part0 = p23
- w23.C0 = CFrame.new(11.3242846, 16.2939701, -5.83676767, 0.167916089, 0.593452632, 0.787171543, 0.220654398, -0.800862908, 0.556722164, 0.960804224, 0.0802069977, -0.265425682)
- w23.Part1 = p24
- w23.C1 = CFrame.new(-16.5190907, -6.08210278, -0.053311754, -0.000165350299, 0.00304719806, -0.999995351, -0.000303142268, 0.999995351, 0.00304725766, 0.99999994, 0.000303644716, -0.000164425801)
- w24 = Instance.new("Weld", p24)
- w24.Name = "Part_Weld"
- w24.Part0 = p24
- w24.C0 = CFrame.new(-16.5192356, -6.08211088, -0.0533116534, -0.000165194273, 0.00304524973, -1.00001013, -0.00030361861, 0.999995589, 0.00304720178, 1.00001442, 0.000303655863, -0.000164449215)
- w24.Part1 = p25
- w24.C1 = CFrame.new(5.14108515, 1.49960721, -17.9982204, 1.16387992e-005, -0.999999881, 0.000471503939, -1, -1.1615477e-005, 4.94651576e-005, -4.94596788e-005, -0.000471504522, -0.999999881)
- w25 = Instance.new("Weld", p25)
- w25.Name = "Part_Weld"
- w25.Part0 = p25
- w25.C0 = CFrame.new(5.14104986, 1.49967504, -17.9985313, 1.20991026e-005, -1.00000024, 0.000469659513, -1.00001454, -1.16155716e-005, 4.96469293e-005, -4.94604174e-005, -0.000471511274, -1.00001466)
- w25.Part1 = p26
- w25.C1 = CFrame.new(5.07938719, 17.5157299, 1.50311017, 0.00030336561, -0.99999541, -0.00302907825, 0.000164940167, -0.00302901864, 0.999995351, -0.99999994, -0.000303863839, 0.000164020501)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor2 = Instance.new("Part", char.Claw)
- cor2.Name = "Thingy"
- cor2.Locked = true
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(2, 1, 1)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = larm
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(90))
- corw2.C1 = CFrame.new(0, 0, 0)
- weld2 = Instance.new("Weld", char.Claw)
- weld2.Part0 = cor2
- weld2.Part1 = char.Claw.ArmPart
- weld2.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "LeftArm"
- p1 = Instance.new("WedgePart", m)
- p1.BrickColor = BrickColor.new("Royal purple")
- p1.Material = Enum.Material.Neon
- p1.Name = "Wedge"
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 1.19999981, 4)
- p1.CFrame = CFrame.new(60.830101, 8.39941978, -13.7674818, 1.52359269e-006, -0.707334042, 0.707343757, -2.62521735e-006, 0.707093, 0.707071185, -1.00027835, 3.43534703e-006, 4.43342998e-007)
- p1.CanCollide = false
- p1.Locked = true
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Wedge
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.200000003, 1, 1)
- p2 = Instance.new("WedgePart", m)
- p2.BrickColor = BrickColor.new("Royal purple")
- p2.Material = Enum.Material.Neon
- p2.Name = "Wedge"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(1, 1.19999981, 4)
- p2.CFrame = CFrame.new(60.8306694, 8.39941502, -12.5672398, 1.56085741e-006, -0.707337618, 0.707340181, -2.7146209e-006, 0.707089424, 0.707074761, -1.00027835, 3.34575839e-006, 4.06471969e-007)
- p2.CanCollide = false
- p2.Locked = true
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Wedge
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.200000003, 1, 1)
- p3 = Instance.new("WedgePart", m)
- p3.BrickColor = BrickColor.new("Royal purple")
- p3.Material = Enum.Material.Neon
- p3.Name = "Wedge"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1, 1.19999981, 4)
- p3.CFrame = CFrame.new(60.8312187, 8.39939976, -13.1675138, 1.66519976e-006, -0.707341254, 0.707336545, -2.72952207e-006, 0.707085788, 0.707078397, -1.00027835, 3.26143936e-006, 4.69727013e-007)
- p3.CanCollide = false
- p3.Locked = true
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Wedge
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.200000003, 1, 1)
- p4 = Instance.new("WedgePart", m)
- p4.BrickColor = BrickColor.new("Royal purple")
- p4.Material = Enum.Material.Neon
- p4.Name = "Wedge"
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 1.19999981, 4)
- p4.CFrame = CFrame.new(60.8317757, 8.39937305, -13.1676111, 1.74718321e-006, -0.70734489, 0.707332909, -2.7742235e-006, 0.707082152, 0.707082033, -1.00027835, 3.17185027e-006, 4.96093037e-007)
- p4.CanCollide = false
- p4.Locked = true
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Wedge
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.200000003, 1, 1)
- p5 = Instance.new("WedgePart", m)
- p5.BrickColor = BrickColor.new("Royal purple")
- p5.Material = Enum.Material.Neon
- p5.Name = "Wedge"
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 1.19999981, 3.30000019)
- p5.CFrame = CFrame.new(60.4623528, 9.0813055, -13.1677084, -1.74365277e-006, 0.422768414, 0.90661031, 3.01146247e-006, -0.90627563, 0.422602654, 1.00028574, -3.16541991e-006, -6.48408104e-007)
- p5.CanCollide = false
- p5.Locked = true
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.200000003, 1, 1)
- p6 = Instance.new("WedgePart", m)
- p6.BrickColor = BrickColor.new("Royal purple")
- p6.Material = Enum.Material.Neon
- p6.Name = "Wedge"
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 1.19999981, 3.30000019)
- p6.CFrame = CFrame.new(60.4629173, 9.08128643, -13.7679863, -1.75857326e-006, 0.422772557, 0.906618714, 3.13068858e-006, -0.906274974, 0.422602147, 1.00029314, -3.27979569e-006, -6.11540997e-007)
- p6.CanCollide = false
- p6.Locked = true
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Wedge
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.200000003, 1, 1)
- p7 = Instance.new("WedgePart", m)
- p7.BrickColor = BrickColor.new("Royal purple")
- p7.Material = Enum.Material.Neon
- p7.Name = "Wedge"
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(1, 1.19999981, 3.30000019)
- p7.CFrame = CFrame.new(60.4634781, 9.0812645, -12.5677195, -1.77349398e-006, 0.422776699, 0.906627119, 3.24991538e-006, -0.906274319, 0.42260164, 1.00030053, -3.39417238e-006, -5.74673834e-007)
- p7.CanCollide = false
- p7.Locked = true
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.200000003, 1, 1)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.Neon
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p8.CFrame = CFrame.new(62.1344833, 9.89923668, -14.2683573, 1.0003655, -9.00030136e-006, -1.6914961e-006, -8.34465027e-007, 0.999961495, 3.15914986e-006, -2.15653972e-006, 3.05826416e-006, 1.00030792)
- p8.CanCollide = false
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Sphere
- b8.Name = "Mesh"
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Neon
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p9.CFrame = CFrame.new(62.1350441, 7.19933271, -14.2684784, 1.00037432, -9.11423649e-006, -1.78677055e-006, -8.82557742e-007, 0.999960482, 3.17407398e-006, -2.19382355e-006, 3.14769591e-006, 1.00031543)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Sphere
- b9.Name = "Mesh"
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Royal purple")
- p10.Material = Enum.Material.Neon
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.200000048, 1.79999983, 0.200000048)
- p10.CFrame = CFrame.new(62.4732666, 7.92819929, -14.2685785, -0.906659067, -0.422771662, -1.80169195e-006, 0.422602057, -0.906270981, 3.2933026e-006, 3.38190716e-006, -1.99476835e-006, 1.00032294)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Royal purple")
- p11.Material = Enum.Material.Neon
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.200000048, 1.29999983, 0.200000048)
- p11.CFrame = CFrame.new(62.4794731, 9.45469475, -14.2686787, -0.819467902, 0.573809147, -1.81661335e-006, -0.573551893, -0.819118977, 3.41253167e-006, -9.27350783e-008, -4.03244348e-006, 1.00033033)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.Neon
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p12.CFrame = CFrame.new(62.7369499, 6.29933262, -14.2688055, 1.00040102, -9.53674316e-006, -1.84644205e-006, -1.25169754e-006, 0.999957919, 3.50196092e-006, -2.25187659e-006, 3.46763295e-006, 1.00033784)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p12)
- b10.MeshType = Enum.MeshType.Sphere
- b10.Name = "Mesh"
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Royal purple")
- p13.Material = Enum.Material.Neon
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1.5, 1.5, 1.5)
- p13.CFrame = CFrame.new(62.8003883, 10.1991549, -13.2136488, 1.00040984, -9.59636054e-006, -1.88372474e-006, -1.43051466e-006, 0.999956846, 3.58340549e-006, -2.3487878e-006, 3.4825357e-006, 1.00034535)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p13)
- b11.MeshType = Enum.MeshType.Sphere
- b11.Name = "Mesh"
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Neon
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p14.CFrame = CFrame.new(62.7374802, 9.79915905, -14.2689018, 1.00041437, -9.80505502e-006, -1.96572228e-006, -1.37091877e-006, 0.999956131, 3.62812011e-006, -2.37115751e-006, 3.4527211e-006, 1.00034904)
- p14.CanCollide = false
- p14.Locked = true
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p14)
- b12.MeshType = Enum.MeshType.Sphere
- b12.Name = "Mesh"
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.Metal
- p15.Name = "Main"
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(2.20000005, 4.19999981, 2.20000005)
- p15.CFrame = CFrame.new(62.838131, 8.1992178, -13.1686192, 1.00041902, -9.80505047e-006, -1.96572933e-006, -1.54973122e-006, 0.999955654, 3.62813353e-006, -2.38607572e-006, 3.57197018e-006, 1.00035274)
- p15.CanCollide = false
- p15.Locked = true
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.Neon
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p16.CFrame = CFrame.new(62.9387741, 8.79918098, -14.2691231, 1.0004282, -9.95411301e-006, -2.00301338e-006, -1.66894927e-006, 0.999954581, 3.71756369e-006, -2.46808372e-006, 3.61668594e-006, 1.00036013)
- p16.CanCollide = false
- p16.Locked = true
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p16)
- b13.MeshType = Enum.MeshType.Sphere
- b13.Name = "Mesh"
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Royal purple")
- p17.Material = Enum.Material.Neon
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.200000048, 1.29999983, 0.200000048)
- p17.CFrame = CFrame.new(63.0825539, 6.854743, -14.2692442, -0.866409063, -0.50020963, -2.099928e-006, 0.499978155, -0.86598444, 3.73249213e-006, 4.01878242e-006, -1.94999211e-006, 1.00036764)
- p17.CanCollide = false
- p17.Locked = true
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Royal purple")
- p18.Material = Enum.Material.Neon
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.200000048, 1.29999983, 0.200000048)
- p18.CFrame = CFrame.new(63.1831665, 8.15466595, -14.2693415, -0.906707585, 0.422816038, -2.11485258e-006, -0.422596663, -0.906265914, 3.8437388e-006, 6.9698217e-007, -4.50413063e-006, 1.00037515)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Royal purple")
- p19.Material = Enum.Material.Neon
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.200000048, 0.799999833, 0.200000048)
- p19.CFrame = CFrame.new(63.2069473, 8.53140068, -14.2694473, -0.707418501, 0.707425714, -2.09994369e-006, -0.707068563, -0.707078457, 3.72453474e-006, -9.59315798e-007, -4.56575162e-006, 1.00037515)
- p19.CanCollide = false
- p19.Locked = true
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Royal purple")
- p20.Material = Enum.Material.Neon
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.200000048, 0.899999917, 0.200000048)
- p20.CFrame = CFrame.new(63.2280884, 9.68191624, -14.2694416, -0.342169315, 0.940117717, -2.11486008e-006, -0.93964541, -0.342010528, 3.84375198e-006, -2.7989995e-006, -3.73256239e-006, 1.00037885)
- p20.CanCollide = false
- p20.Locked = true
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Royal purple")
- p21.Material = Enum.Material.Neon
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.200000048, 0.999999821, 0.200000048)
- p21.CFrame = CFrame.new(63.3539009, 9.07959557, -14.2694454, 0.707428038, 0.707422554, -2.12876989e-006, -0.707079053, 0.707067132, 3.83015185e-006, -4.56554562e-006, 9.7875602e-007, 1.00037885)
- p21.CanCollide = false
- p21.Locked = true
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.Neon
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p22.CFrame = CFrame.new(63.4412346, 7.49916172, -14.269558, 1.0004549, -5.30481339e-006, -2.11486781e-006, -7.24196434e-006, 0.999951959, 3.84376608e-006, -2.5650661e-006, 4.02606338e-006, 1.00038254)
- p22.CanCollide = false
- p22.Locked = true
- p22.BottomSurface = Enum.SurfaceType.Smooth
- p22.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("SpecialMesh", p22)
- b14.MeshType = Enum.MeshType.Sphere
- b14.Name = "Mesh"
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Really black")
- p23.Material = Enum.Material.Neon
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p23.CFrame = CFrame.new(63.5412827, 8.29912186, -14.2695541, 1.00045943, -5.54520193e-006, -2.12978443e-006, -7.22709638e-006, 0.999951601, 3.96298356e-006, -2.56507747e-006, 4.02606247e-006, 1.00038624)
- p23.CanCollide = false
- p23.Locked = true
- p23.BottomSurface = Enum.SurfaceType.Smooth
- p23.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("SpecialMesh", p23)
- b15.MeshType = Enum.MeshType.Sphere
- b15.Name = "Mesh"
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Really black")
- p24.Material = Enum.Material.Neon
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p24.CFrame = CFrame.new(63.7413521, 9.49905682, -14.2695513, 1.00045943, -5.51538596e-006, -2.12978443e-006, -7.25689733e-006, 0.999951601, 3.96298356e-006, -2.56507769e-006, 4.02606247e-006, 1.00038624)
- p24.CanCollide = false
- p24.Locked = true
- p24.BottomSurface = Enum.SurfaceType.Smooth
- p24.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("SpecialMesh", p24)
- b16.MeshType = Enum.MeshType.Sphere
- b16.Name = "Mesh"
- w1 = Instance.new("Weld", p1)
- w1.Name = "Wedge_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-13.7623367, 38.4686089, -47.5196228, 1.82382877e-007, -1.21785519e-007, -1.0000037, -0.707109988, 0.707106709, -1.20249211e-007, 0.707110047, 0.707106352, 1.16605563e-007)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-12.5623302, 38.4686165, -47.5196419, 2.04734633e-007, -9.19831891e-008, -1.0000037, -0.707109928, 0.707106471, -1.25517531e-007, 0.707110047, 0.707106233, 1.65067799e-008)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Wedge_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-12.5623302, 38.4686165, -47.5196419, 2.04734633e-007, -9.19831891e-008, -1.0000037, -0.707109928, 0.707106471, -1.25517531e-007, 0.707110047, 0.707106233, 1.65067799e-008)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-13.1623344, 38.4686127, -47.5196381, 2.04734619e-007, -9.1983182e-008, -1.0000037, -0.707109928, 0.707106471, -1.25517545e-007, 0.707110047, 0.707106233, 1.65067799e-008)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Wedge_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-13.1623344, 38.4686127, -47.5196381, 2.04734619e-007, -9.1983182e-008, -1.0000037, -0.707109928, 0.707106471, -1.25517545e-007, 0.707110047, 0.707106233, 1.65067799e-008)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-13.1623335, 38.4686165, -47.5196266, 1.82382891e-007, -1.21785519e-007, -1.0000037, -0.707110047, 0.70710659, -1.20249197e-007, 0.707110107, 0.707106352, 1.16605577e-007)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Wedge_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-13.1623335, 38.4686165, -47.5196266, 1.82382891e-007, -1.21785519e-007, -1.0000037, -0.707110047, 0.70710659, -1.20249197e-007, 0.707110107, 0.707106352, 1.16605577e-007)
- w4.Part1 = p5
- w4.C1 = CFrame.new(13.1623335, -19.1215992, -57.7639008, -1.63937244e-007, 2.39803342e-007, 1.0000037, 0.422619939, -0.906307638, 1.72281261e-007, 0.906312168, 0.422617614, 8.41069863e-008)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Wedge_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(13.1623335, -19.1215992, -57.7639008, -1.63937244e-007, 2.39803342e-007, 1.0000037, 0.422619939, -0.906307638, 1.72281261e-007, 0.906312168, 0.422617614, 8.41069863e-008)
- w5.Part1 = p6
- w5.C1 = CFrame.new(13.7623377, -19.1215973, -57.7639008, -1.63937244e-007, 2.39803342e-007, 1.0000037, 0.422619939, -0.906307638, 1.72281261e-007, 0.906312168, 0.422617614, 8.41069792e-008)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Wedge_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(13.7623377, -19.1215973, -57.7639008, -1.63937244e-007, 2.39803342e-007, 1.0000037, 0.422619939, -0.906307638, 1.72281261e-007, 0.906312168, 0.422617614, 8.41069792e-008)
- w6.Part1 = p7
- w6.C1 = CFrame.new(12.5623283, -19.121603, -57.7638969, -1.63937244e-007, 2.39803342e-007, 1.0000037, 0.422619939, -0.906307638, 1.72281261e-007, 0.906312168, 0.422617614, 8.41069721e-008)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(12.5623283, -19.121603, -57.7638969, -1.63937244e-007, 2.39803342e-007, 1.0000037, 0.422619939, -0.906307638, 1.72281261e-007, 0.906312168, 0.422617614, 8.41069721e-008)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-62.1028557, -7.90003395, 14.2623377, 1.00000453, -2.44006515e-007, -3.7252903e-008, 1.71363354e-007, 0.999999285, -1.49011612e-008, -6.70552254e-008, 2.98023224e-008, 1.0000037)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-62.1028557, -7.90003395, 14.2623377, 1.00000453, -2.44006515e-007, -3.7252903e-008, 1.71363354e-007, 0.999999285, -1.49011612e-008, -6.70552254e-008, 2.98023224e-008, 1.0000037)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-62.1028442, -5.2000351, 14.2623415, 1.00000429, -2.19451294e-007, 2.98023153e-008, 1.30103487e-007, 0.999999702, 5.96046448e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-62.1028442, -5.2000351, 14.2623415, 1.00000429, -2.19451294e-007, 2.98023153e-008, 1.30103487e-007, 0.999999702, 5.96046448e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w9.Part1 = p10
- w9.C1 = CFrame.new(54.0845451, 31.7618942, 14.2623348, -0.906311929, 0.422618181, -1.82007653e-009, -0.422620118, -0.906307399, -6.66151578e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(54.0845451, 31.7618942, 14.2623348, -0.906311929, 0.422618181, -1.82007653e-009, -0.422620118, -0.906307399, -6.66151578e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w10.Part1 = p11
- w10.C1 = CFrame.new(55.4291229, -29.7103825, 14.2623348, -0.819155812, -0.573575914, -5.86004596e-008, 0.573578954, -0.8191517, -3.17313607e-008, -4.47034836e-008, 5.9604659e-008, 1.0000037)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(55.4291229, -29.7103825, 14.2623348, -0.819155812, -0.573575914, -5.86004596e-008, 0.573578954, -0.8191517, -3.17313607e-008, -4.47034836e-008, 5.9604659e-008, 1.0000037)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-62.7028465, -4.30003357, 14.2623425, 1.00000429, -2.08616257e-007, 2.980231e-008, 1.1920929e-007, 0.999999642, 5.16191463e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-62.7028465, -4.30003357, 14.2623425, 1.00000429, -2.08616257e-007, 2.980231e-008, 1.1920929e-007, 0.999999642, 5.16191463e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-62.7657433, -8.200037, 13.2074499, 1.00000453, -2.98023224e-007, -3.72529421e-008, 1.49011612e-007, 0.999999285, -1.49011443e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-62.7657433, -8.200037, 13.2074499, 1.00000453, -2.98023224e-007, -3.72529421e-008, 1.49011612e-007, 0.999999285, -1.49011443e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-62.7025757, -7.80003023, 14.2622833, 1, -8.94065622e-008, 4.47034871e-008, 8.94065622e-008, 1, -5.96044352e-008, -4.47034836e-008, 5.96044387e-008, 1)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-62.7025757, -7.80003023, 14.2622833, 1, -8.94065622e-008, 4.47034871e-008, 8.94065622e-008, 1, -5.96044352e-008, -4.47034836e-008, 5.96044387e-008, 1)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-62.8028793, -6.2000289, 13.1623297, 1.00000465, -2.68220901e-007, 2.98023295e-008, 8.94069672e-008, 0.999999523, 5.9604659e-008, -4.47034836e-008, 5.9604659e-008, 1.0000037)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-62.8028793, -6.2000289, 13.1623297, 1.00000465, -2.68220901e-007, 2.98023295e-008, 8.94069672e-008, 0.999999523, 5.9604659e-008, -4.47034836e-008, 5.9604659e-008, 1.0000037)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-62.9029045, -6.80003929, 14.2623367, 1.00000453, -2.08616257e-007, -3.72529385e-008, 1.1920929e-007, 0.999999404, -1.49011452e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-62.9029045, -6.80003929, 14.2623367, 1.00000453, -2.08616257e-007, -3.72529385e-008, 1.1920929e-007, 0.999999404, -1.49011452e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w16.Part1 = p17
- w16.C1 = CFrame.new(52.1717262, 35.7280197, 14.2623415, -0.866029143, 0.499999821, 3.55271368e-015, -0.500002086, -0.86602509, -5.96046448e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(52.1717262, 35.7280197, 14.2623415, -0.866029143, 0.499999821, 3.55271368e-015, -0.500002086, -0.86602509, -5.96046448e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w17.Part1 = p18
- w17.C1 = CFrame.new(59.8312111, -21.1078911, 14.2623348, -0.906311929, -0.422617912, -5.22000931e-008, 0.422620177, -0.906307578, -4.1425146e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(59.8312111, -21.1078911, 14.2623348, -0.906311929, -0.422617912, -5.22000931e-008, 0.422620177, -0.906307578, -4.1425146e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w18.Part1 = p19
- w18.C1 = CFrame.new(49.2864532, -40.0483932, 14.2623358, -0.707110107, -0.707106173, -6.32202841e-008, 0.707109928, -0.70710659, -2.1073431e-008, -4.47034836e-008, 5.9604659e-008, 1.0000037)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(49.2864532, -40.0483932, 14.2623358, -0.707110107, -0.707106173, -6.32202841e-008, 0.707109928, -0.70710659, -2.1073431e-008, -4.47034836e-008, 5.9604659e-008, 1.0000037)
- w19.Part1 = p20
- w19.C1 = CFrame.new(28.8318367, -56.7515907, 14.2622824, -0.342020333, -0.939692557, 4.07203444e-008, 0.939692557, -0.342020333, 6.23934611e-008, -4.47034836e-008, 5.96044387e-008, 1)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(28.8318367, -56.7515907, 14.2622824, -0.342020333, -0.939692557, 4.07203444e-008, 0.939692557, -0.342020333, 6.23934611e-008, -4.47034836e-008, 5.96044387e-008, 1)
- w20.Part1 = p21
- w20.C1 = CFrame.new(-39.764328, -49.7778244, 14.2622843, 0.707105696, -0.707107842, 7.39707531e-008, 0.707107842, 0.707105696, 8.91225582e-009, -5.86070712e-008, 4.60033966e-008, 1)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Part_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(-39.764328, -49.7778244, 14.2622843, 0.707105696, -0.707107842, 7.39707531e-008, 0.707107842, 0.707105696, 8.91225582e-009, -5.86070712e-008, 4.60033966e-008, 1)
- w21.Part1 = p22
- w21.C1 = CFrame.new(-63.402874, -5.50003099, 14.2623358, 1.00000453, -2.99885869e-007, 2.98023224e-008, 7.4505806e-008, 0.999999642, 5.96046448e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Part_Weld"
- w22.Part0 = p22
- w22.C0 = CFrame.new(-63.402874, -5.50003099, 14.2623358, 1.00000453, -2.99885869e-007, 2.98023224e-008, 7.4505806e-008, 0.999999642, 5.96046448e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w22.Part1 = p23
- w22.C1 = CFrame.new(-63.502594, -6.30003357, 14.2622824, 1, -5.96043641e-008, 4.47034836e-008, 5.96043677e-008, 1, -5.9604421e-008, -4.470348e-008, 5.96044245e-008, 1)
- w23 = Instance.new("Weld", p23)
- w23.Name = "Part_Weld"
- w23.Part0 = p23
- w23.C0 = CFrame.new(-63.502594, -6.30003357, 14.2622824, 1, -5.96043641e-008, 4.47034836e-008, 5.96043677e-008, 1, -5.9604421e-008, -4.470348e-008, 5.96044245e-008, 1)
- w23.Part1 = p24
- w23.C1 = CFrame.new(-63.7025795, -7.50003004, 14.2622843, 1, -8.94065622e-008, 4.47034871e-008, 8.94065622e-008, 1, -5.96044352e-008, -4.47034836e-008, 5.96044387e-008, 1)
- w24 = Instance.new("Weld", p24)
- w24.Name = "Part_Weld"
- w24.Part0 = p24
- w24.C0 = CFrame.new(-63.7025795, -7.50003004, 14.2622843, 1, -8.94065622e-008, 4.47034871e-008, 8.94065622e-008, 1, -5.96044352e-008, -4.47034836e-008, 5.96044387e-008, 1)
- m.Parent = larm
- m:MakeJoints()
- ----------------------------------------------------
- local cor3 = Instance.new("Part", larm.LeftArm)
- cor3.Name = "Thingy"
- cor3.Locked = true
- cor3.BottomSurface = 0
- cor3.CanCollide = false
- cor3.Size = Vector3.new(2, 1, 1)
- cor3.Transparency = 1
- cor3.TopSurface = 0
- corw2 = Instance.new("Weld", cor3)
- corw2.Part0 = larm
- corw2.Part1 = cor3
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0)
- weld2 = Instance.new("Weld", larm.LeftArm)
- weld2.Part0 = cor3
- weld2.Part1 = p15
- weld2.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "RightArm"
- p1 = Instance.new("WedgePart", m)
- p1.BrickColor = BrickColor.new("Royal purple")
- p1.Material = Enum.Material.Neon
- p1.Name = "Wedge"
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 1.19999981, 3.30000019)
- p1.CFrame = CFrame.new(71.7528229, 9.08148766, -13.7657108, 2.20961255e-007, -0.422704399, -0.906498253, -1.70178805e-006, -0.906287491, 0.422612786, -1.00018191, -1.16194826e-006, 2.39246219e-006)
- p1.CanCollide = false
- p1.Locked = true
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Wedge
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.200000003, 1, 1)
- p2 = Instance.new("WedgePart", m)
- p2.BrickColor = BrickColor.new("Royal purple")
- p2.Material = Enum.Material.Neon
- p2.Name = "Wedge"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(1, 1.19999981, 3.30000019)
- p2.CFrame = CFrame.new(71.7534714, 9.08147335, -12.5655851, 3.25293399e-007, -0.422708124, -0.906506479, -1.7167032e-006, -0.906286299, 0.422612339, -1.0001893, -1.13135729e-006, 2.49332743e-006)
- p2.CanCollide = false
- p2.Locked = true
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Wedge
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.200000003, 1, 1)
- p3 = Instance.new("WedgePart", m)
- p3.BrickColor = BrickColor.new("Royal purple")
- p3.Material = Enum.Material.Neon
- p3.Name = "Wedge"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(1, 1.19999981, 3.30000019)
- p3.CFrame = CFrame.new(71.7541199, 9.08145237, -13.1658068, 4.29627249e-007, -0.422711849, -0.906514704, -1.73161834e-006, -0.906285107, 0.422611892, -1.0001967, -1.10076587e-006, 2.59419403e-006)
- p3.CanCollide = false
- p3.Locked = true
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Wedge
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.200000003, 1, 1)
- p4 = Instance.new("WedgePart", m)
- p4.BrickColor = BrickColor.new("Royal purple")
- p4.Material = Enum.Material.Neon
- p4.Name = "Wedge"
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(1, 1.19999981, 4)
- p4.CFrame = CFrame.new(71.4245453, 8.39948177, -13.7660398, -5.32960883e-007, 0.70726943, -0.707265258, 1.90324067e-006, 0.707083881, 0.707096815, 1.0001967, 9.87842554e-008, 2.61978244e-006)
- p4.CanCollide = false
- p4.Locked = true
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshType = Enum.MeshType.Wedge
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.200000003, 1, 1)
- p5 = Instance.new("WedgePart", m)
- p5.BrickColor = BrickColor.new("Royal purple")
- p5.Material = Enum.Material.Neon
- p5.Name = "Wedge"
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 1.19999981, 4)
- p5.CFrame = CFrame.new(71.4251862, 8.39946651, -13.1660223, -6.3729243e-007, 0.707273066, -0.707261622, 1.91814229e-006, 0.707080245, 0.707100451, 1.0001967, 1.62003985e-007, 2.53547341e-006)
- p5.CanCollide = false
- p5.Locked = true
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshType = Enum.MeshType.Wedge
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.200000003, 1, 1)
- p6 = Instance.new("WedgePart", m)
- p6.BrickColor = BrickColor.new("Royal purple")
- p6.Material = Enum.Material.Neon
- p6.Name = "Wedge"
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1, 1.19999981, 4)
- p6.CFrame = CFrame.new(71.4258194, 8.39945126, -12.5660009, -7.41623865e-007, 0.707276702, -0.707257986, 1.93304436e-006, 0.707076609, 0.707104087, 1.0001967, 2.25224142e-007, 2.45116462e-006)
- p6.CanCollide = false
- p6.Locked = true
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Wedge
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.200000003, 1, 1)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.Neon
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p7.CFrame = CFrame.new(70.3255081, 6.6994977, -14.2663507, 1.00023162, 1.31726265e-005, -7.92685455e-007, -1.94311142e-005, 0.999976158, 1.97985287e-006, -1.62725564e-006, 1.86058458e-006, 1.00020039)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Sphere
- b7.Name = "Mesh"
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Royal purple")
- p8.Material = Enum.Material.Neon
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.200000048, 0.999999881, 0.200000048)
- p8.CFrame = CFrame.new(70.0060196, 9.16293144, -14.2664633, 0.881308079, -0.429463804, -0.198316693, 0.401435703, 0.900625467, -0.166355878, 0.250050306, 0.0670034215, 0.966122985)
- p8.CanCollide = false
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Neon
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p9.CFrame = CFrame.new(70.2268219, 8.59942532, -14.2665701, 1.00024557, 1.30422413e-005, -8.7916851e-007, -1.95577741e-005, 0.999974489, 1.9967556e-006, -1.75833702e-006, 2.01165676e-006, 1.00021148)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p9)
- b8.MeshType = Enum.MeshType.Sphere
- b8.Name = "Mesh"
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.Neon
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p10.CFrame = CFrame.new(69.8274002, 9.5993948, -14.266675, 1.00025487, 1.30049675e-005, -9.23888138e-007, -1.9595207e-005, 0.999973536, 2.11597762e-006, -1.80306665e-006, 2.13088947e-006, 1.00021887)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p10)
- b9.MeshType = Enum.MeshType.Sphere
- b9.Name = "Mesh"
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Royal purple")
- p11.Material = Enum.Material.Neon
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.200000048, 1.79999983, 0.200000048)
- p11.CFrame = CFrame.new(69.693718, 7.37976837, -14.2265854, 0.690841019, -0.711695194, -0.129447505, 0.678571701, 0.699464202, -0.224133074, 0.250056893, 0.0670053288, 0.966144204)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Royal purple")
- p12.Material = Enum.Material.Neon
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.200000048, 1.5999999, 0.200000048)
- p12.CFrame = CFrame.new(69.47966, 8.73308277, -14.2467909, 0.176576898, -0.984305978, 0.022559464, 0.951990068, 0.164877579, -0.257825077, 0.25006038, 0.0670051575, 0.966151059)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Royal purple")
- p13.Material = Enum.Material.Neon
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1.5, 1.5, 1.5)
- p13.CFrame = CFrame.new(69.3920746, 10.1993351, -13.2118578, 1.00028241, 1.27716921e-005, -1.06170774e-006, -1.99186616e-005, 0.999970496, 2.39908695e-006, -1.93528831e-006, 2.38418579e-006, 1.00024128)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p13)
- b10.MeshType = Enum.MeshType.Sphere
- b10.Name = "Mesh"
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Metal
- p14.Name = "Main"
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(2.20000005, 4.19999981, 2.20000005)
- p14.CFrame = CFrame.new(69.4298401, 8.19937706, -13.1668339, 1.00029147, 1.25630004e-005, -1.16605349e-006, -2.0008245e-005, 0.999969125, 2.41400744e-006, -2.03963987e-006, 2.39908786e-006, 1.00024867)
- p14.CanCollide = false
- p14.Locked = true
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.Neon
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p15.CFrame = CFrame.new(69.1303406, 7.89936399, -14.2672224, 1.00030053, 1.24437429e-005, -1.24804228e-006, -2.02170359e-005, 0.999968052, 2.45872889e-006, -2.07692119e-006, 2.48851507e-006, 1.00025606)
- p15.CanCollide = false
- p15.Locked = true
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p15)
- b11.MeshType = Enum.MeshType.Sphere
- b11.Name = "Mesh"
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Royal purple")
- p16.Material = Enum.Material.Neon
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.200000048, 0.899999857, 0.200000048)
- p16.CFrame = CFrame.new(68.9101486, 8.4345789, -14.2572756, 0.881372392, -0.429496199, -0.198331535, 0.401431859, 0.900618315, -0.166353673, 0.250065029, 0.0670081601, 0.966180325)
- p16.CanCollide = false
- p16.Locked = true
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Royal purple")
- p17.Material = Enum.Material.Neon
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.200000048, 0.599999785, 0.200000048)
- p17.CFrame = CFrame.new(68.8972092, 7.71862125, -14.2674294, -0.70732069, -0.707330942, -1.25169754e-006, 0.707094371, -0.707072854, 2.48849392e-006, 3.42912972e-006, -4.32133675e-007, 1.00026357)
- p17.CanCollide = false
- p17.Locked = true
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = Enum.Material.Neon
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p18.CFrame = CFrame.new(68.6320877, 8.89929676, -14.2675419, 1.000319, 7.09295273e-006, -1.29642399e-006, -1.53779984e-005, 0.999966145, 2.53321537e-006, -2.20864695e-006, 2.76013293e-006, 1.00027096)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p18)
- b12.MeshType = Enum.MeshType.Sphere
- b12.Name = "Mesh"
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.Neon
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p19.CFrame = CFrame.new(68.6320801, 7.49934578, -14.2675457, 1.00032365, 7.02587113e-006, -1.41567671e-006, -1.53780693e-005, 0.999965429, 2.48852461e-006, -2.20865695e-006, 2.76013111e-006, 1.00027466)
- p19.CanCollide = false
- p19.Locked = true
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p19)
- b13.MeshType = Enum.MeshType.Sphere
- b13.Name = "Mesh"
- w1 = Instance.new("Weld", p1)
- w1.Name = "Wedge_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-13.7623348, 36.7341995, 62.0193214, 9.89621753e-008, 1.14119814e-007, -1.0000037, -0.422620028, -0.90630722, -1.14673988e-007, -0.906311929, 0.422617972, 5.9372038e-008)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-12.5623264, 36.7342033, 62.0193214, 9.89621753e-008, 1.14119814e-007, -1.0000037, -0.422620028, -0.90630722, -1.14673988e-007, -0.906311929, 0.422617972, 5.93720344e-008)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Wedge_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-12.5623264, 36.7342033, 62.0193214, 9.89621753e-008, 1.14119814e-007, -1.0000037, -0.422620028, -0.90630722, -1.14673988e-007, -0.906311929, 0.422617972, 5.93720344e-008)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-13.1623297, 36.7342033, 62.0193214, 9.89621753e-008, 1.14119814e-007, -1.0000037, -0.422620028, -0.90630722, -1.14673988e-007, -0.906311929, 0.422617972, 5.93720415e-008)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Wedge_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-13.1623297, 36.7342033, 62.0193214, 9.89621753e-008, 1.14119814e-007, -1.0000037, -0.422620028, -0.90630722, -1.14673988e-007, -0.906311929, 0.422617972, 5.93720415e-008)
- w3.Part1 = p4
- w3.C1 = CFrame.new(13.7623348, -55.015049, 45.9640198, -9.79639907e-008, 4.26051052e-008, 1.0000037, 0.707110107, 0.707106173, -2.40756872e-008, -0.707109869, 0.707106531, -1.51036286e-008)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Wedge_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(13.7623348, -55.015049, 45.9640198, -9.79639907e-008, 4.26051052e-008, 1.0000037, 0.707110107, 0.707106173, -2.40756872e-008, -0.707109869, 0.707106531, -1.51036286e-008)
- w4.Part1 = p5
- w4.C1 = CFrame.new(13.1623316, -55.0150452, 45.964016, -9.79639907e-008, 4.26051088e-008, 1.0000037, 0.707110107, 0.707106173, -2.40756837e-008, -0.707109869, 0.707106531, -1.51036286e-008)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Wedge_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(13.1623316, -55.0150452, 45.964016, -9.79639907e-008, 4.26051088e-008, 1.0000037, 0.707110107, 0.707106173, -2.40756837e-008, -0.707109869, 0.707106531, -1.51036286e-008)
- w5.Part1 = p6
- w5.C1 = CFrame.new(12.5623283, -55.0150337, 45.9640045, -9.79639836e-008, 4.2605091e-008, 1.0000037, 0.707110107, 0.707106173, -2.40756819e-008, -0.707109869, 0.707106531, -1.51036659e-008)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(12.5623283, -55.0150337, 45.9640045, -9.79639836e-008, 4.2605091e-008, 1.0000037, 0.707110107, 0.707106173, -2.40756819e-008, -0.707109869, 0.707106531, -1.51036659e-008)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-70.3026047, -4.700037, 14.2622862, 1, -1.41560378e-007, 4.47034942e-008, 1.41560378e-007, 1, -7.45055218e-008, -4.47034836e-008, 7.45055289e-008, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-70.3026047, -4.700037, 14.2622862, 1, -1.41560378e-007, 4.47034942e-008, 1.41560378e-007, 1, -7.45055218e-008, -4.47034836e-008, 7.45055289e-008, 1)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-60.9718094, 24.5524559, 28.8434105, 0.881098926, 0.40146178, 0.250000894, -0.429376036, 0.900638521, 0.0669875294, -0.198267892, -0.166365504, 0.965929449)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-60.9718094, 24.5524559, 28.8434105, 0.881098926, 0.40146178, 0.250000894, -0.429376036, 0.900638521, 0.0669875294, -0.198267892, -0.166365504, 0.965929449)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-70.2029343, -6.60003233, 14.2623386, 1.00000465, -1.78813934e-007, 0, 1.41561031e-007, 0.999999523, 4.47034836e-008, -4.47034836e-008, 7.4505806e-008, 1.0000037)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-70.2029343, -6.60003233, 14.2623386, 1.00000465, -1.78813934e-007, 0, 1.41561031e-007, 0.999999523, 4.47034836e-008, -4.47034836e-008, 7.4505806e-008, 1.0000037)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-69.8029404, -7.60003138, 14.2623386, 1.00000465, -1.78813934e-007, 0, 1.41561031e-007, 0.999999523, 4.47034836e-008, -4.47034836e-008, 7.4505806e-008, 1.0000037)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-69.8029404, -7.60003138, 14.2623386, 1.00000465, -1.78813934e-007, 0, 1.41561031e-007, 0.999999523, 4.47034836e-008, -4.47034836e-008, 7.4505806e-008, 1.0000037)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-48.2122765, 46.7597122, 23.9593029, 0.690653324, 0.678602815, 0.250001013, -0.711519539, 0.699469149, 0.0669875666, -0.129410163, -0.224143714, 0.965929449)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-48.2122765, 46.7597122, 23.9593029, 0.690653324, 0.678602815, 0.250001013, -0.711519539, 0.699469149, 0.0669875666, -0.129410163, -0.224143714, 0.965929449)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-15.1098747, 68.1893845, 13.9264202, 0.176517636, 0.952019334, 0.250000954, -0.984043717, 0.164862752, 0.0669875368, 0.0225575883, -0.257833987, 0.965929389)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-15.1098747, 68.1893845, 13.9264202, 0.176517636, 0.952019334, 0.250000954, -0.984043717, 0.164862752, 0.0669875368, 0.0225575883, -0.257833987, 0.965929389)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-69.3658066, -8.20003605, 13.2074509, 1.00000453, -2.98023224e-007, -3.72529421e-008, 1.49011612e-007, 0.999999285, -1.49011443e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-69.3658066, -8.20003605, 13.2074509, 1.00000453, -2.98023224e-007, -3.72529421e-008, 1.49011612e-007, 0.999999285, -1.49011443e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-69.4029617, -6.2000351, 13.1623278, 1.00000453, -2.38418579e-007, -3.72529456e-008, 8.94069672e-008, 0.999999344, -1.49011452e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-69.4029617, -6.2000351, 13.1623278, 1.00000453, -2.38418579e-007, -3.72529456e-008, 8.94069672e-008, 0.999999344, -1.49011452e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-69.1029282, -5.90003109, 14.2623358, 1.00000453, -2.98023224e-007, 2.98023188e-008, 1.1920929e-007, 0.999999583, 5.96046412e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-69.1029282, -5.90003109, 14.2623358, 1.00000453, -2.98023224e-007, 2.98023188e-008, 1.1920929e-007, 0.999999583, 5.96046412e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-59.7121582, 24.7350845, 28.4943123, 0.881098986, 0.401461899, 0.250000954, -0.429376066, 0.90063864, 0.0669875517, -0.198267847, -0.166365474, 0.965929389)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-59.7121582, 24.7350845, 28.4943123, 0.881098986, 0.401461899, 0.250000954, -0.429376066, 0.90063864, 0.0669875517, -0.198267847, -0.166365474, 0.965929389)
- w16.Part1 = p17
- w16.C1 = CFrame.new(44.6532936, 52.7416191, 14.2623348, -0.707109928, 0.707106709, 2.10734257e-008, -0.707110047, -0.707106292, -6.32202699e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(44.6532936, 52.7416191, 14.2623348, -0.707109928, 0.707106709, 2.10734257e-008, -0.707110047, -0.707106292, -6.32202699e-008, -4.47034836e-008, 5.96046448e-008, 1.0000037)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-68.6029282, -6.90003586, 14.2623405, 1.00000465, -2.30967999e-007, -4.47034836e-008, 1.63912773e-007, 0.999999285, -2.98023224e-008, -7.4505806e-008, -1.49011612e-008, 1.0000037)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-68.6029282, -6.90003586, 14.2623405, 1.00000465, -2.30967999e-007, -4.47034836e-008, 1.63912773e-007, 0.999999285, -2.98023224e-008, -7.4505806e-008, -1.49011612e-008, 1.0000037)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-68.6026077, -5.50004053, 14.2622881, 1, -1.63912006e-007, 7.4505806e-008, 1.63912006e-007, 1, 1.49011186e-008, -7.4505806e-008, -1.49011061e-008, 1)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Wedge_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(-68.6026077, -5.50004053, 14.2622881, 1, -1.63912006e-007, 7.4505806e-008, 1.63912006e-007, 1, 1.49011186e-008, -7.4505806e-008, -1.49011061e-008, 1)
- m.Parent = rarm
- m:MakeJoints()
- ----------------------------------------------------
- local cor4 = Instance.new("Part", rarm.RightArm)
- cor4.Name = "Thingy"
- cor4.Locked = true
- cor4.BottomSurface = 0
- cor4.CanCollide = false
- cor4.Size = Vector3.new(2, 1, 1)
- cor4.Transparency = 1
- cor4.TopSurface = 0
- corw2 = Instance.new("Weld", cor4)
- corw2.Part0 = rarm
- corw2.Part1 = cor4
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0)
- weld2 = Instance.new("Weld", rarm.RightArm)
- weld2.Part0 = cor4
- weld2.Part1 = p14
- weld2.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Torso"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.Neon
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p1.CFrame = CFrame.new(67.3119202, 9.5997963, -14.263937, 1.00006402, 1.86259939e-007, 2.23464554e-008, -1.44914884e-006, 0.999991, -1.49014099e-008, -1.51248571e-006, 5.96053269e-008, 1.00005186)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Sphere
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Neon
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p2.CFrame = CFrame.new(65.0111618, 9.59981537, -14.2638226, 1.00005496, 2.75671482e-007, 1.2665987e-007, -1.35973096e-006, 0.999992192, -2.98023224e-008, -1.40815973e-006, 4.47034836e-008, 1.00004447)
- p2.CanCollide = false
- p2.Locked = true
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Sphere
- b2.Name = "Mesh"
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Royal purple")
- p3.Material = Enum.Material.Neon
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000048, 0.799999833, 0.200000048)
- p3.CFrame = CFrame.new(67.6028595, 9.39744663, -14.2168236, 0.491504252, -0.868347466, -0.0669902489, 0.834227681, 0.491479307, -0.249998316, 0.250008702, 0.0669909269, 0.965961695)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Royal purple")
- p4.Material = Enum.Material.Neon
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000048, 1.19999981, 0.200000048)
- p4.CFrame = CFrame.new(64.6849442, 9.10655022, -14.2635975, 0.866056859, 0.500018656, 3.35280106e-007, -0.49999845, 0.866020203, -2.98035943e-008, -1.06866298e-006, -5.48167122e-007, 1.00002968)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Royal purple")
- p5.Material = Enum.Material.Neon
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.200000048, 1.29999983, 0.200000048)
- p5.CFrame = CFrame.new(66.9344177, 8.96636868, -14.2634897, -0.866048932, -0.500014246, 4.3958832e-007, 0.499999046, -0.866021395, -4.47044108e-008, 9.70867745e-007, 5.08911796e-007, 1.00002229)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Royal purple")
- p6.Material = Enum.Material.Neon
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.200000048, 1.29999983, 0.200000048)
- p6.CFrame = CFrame.new(65.358757, 9.04366112, -14.2633762, -0.866041601, 0.500008702, 5.43894771e-007, -0.499997824, -0.8660236, -5.96051208e-008, 8.43271948e-007, -5.21275751e-007, 1.0000149)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.Neon
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p7.CFrame = CFrame.new(68.0082169, 9.19989014, -14.2632694, 1.00001383, 6.37024641e-007, 5.36441803e-007, -9.46223736e-007, 0.999997973, -1.04308121e-007, -8.7916851e-007, 5.96046519e-008, 1.00001121)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p7)
- b3.MeshType = Enum.MeshType.Sphere
- b3.Name = "Mesh"
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.Neon
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p8.CFrame = CFrame.new(64.4081497, 8.59989357, -14.2632627, 1.00001383, 5.32715489e-007, 5.6624458e-007, -8.4191629e-007, 0.999997973, -2.980277e-008, -9.08971174e-007, -1.4901623e-008, 1.00001121)
- p8.CanCollide = false
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p8)
- b4.MeshType = Enum.MeshType.Sphere
- b4.Name = "Mesh"
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Neon
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p9.CFrame = CFrame.new(67.8082123, 8.49989128, -14.2632694, 1.00001383, 6.37024641e-007, 5.36441803e-007, -9.46223736e-007, 0.999997973, -1.04308128e-007, -8.7916851e-007, 5.96046448e-008, 1.00001121)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p9)
- b5.MeshType = Enum.MeshType.Sphere
- b5.Name = "Mesh"
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Royal purple")
- p10.Material = Enum.Material.Neon
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.200000048, 0.999999821, 0.200000048)
- p10.CFrame = CFrame.new(67.3000946, 8.34052181, -14.1962805, -0.323144197, -0.934642911, 0.148454338, 0.912730813, -0.349243045, -0.212012067, 0.250002205, 0.0669885725, 0.965932906)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.Metal
- p11.Name = "Main"
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(4.4000001, 4.19999981, 2.20000005)
- p11.CFrame = CFrame.new(66.1075974, 8.19991207, -13.1631384, 1, 7.67355459e-007, 7.5990539e-007, -7.67355459e-007, 1, -2.98022478e-008, -7.5990539e-007, 2.98016651e-008, 1)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = Enum.Material.Neon
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(3, 3, 2)
- p12.CFrame = CFrame.new(66.1075974, 8.19991302, -13.5631437, 1.00000453, 6.48145658e-007, 6.55599706e-007, -7.97160624e-007, 0.999999344, -1.49012251e-008, -7.5990863e-007, 2.98017362e-008, 1.0000037)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p12)
- b6.MeshType = Enum.MeshType.Sphere
- b6.Name = "Mesh"
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Royal purple")
- p13.Material = Enum.Material.Neon
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.200000048, 3.79999971, 0.200000048)
- p13.CFrame = CFrame.new(66.1331863, 7.82621098, -12.0632286, 6.04434092e-007, -1.00000906, 6.55602378e-007, 0.999998689, 8.72662156e-007, -1.49012802e-008, 4.47028583e-008, 8.64220965e-007, 1.00000739)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Royal purple")
- p14.Material = Enum.Material.Neon
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.200000048, 3.99999976, 0.200000048)
- p14.CFrame = CFrame.new(65.0837555, 8.11279583, -12.0633221, 0.866040885, 0.500009477, 5.5129766e-007, -0.499999583, 0.866022587, -2.09610107e-013, -8.68580742e-007, -4.3265041e-007, 1.00001478)
- p14.CanCollide = false
- p14.Locked = true
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Royal purple")
- p15.Material = Enum.Material.Neon
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.200000048, 3.99999976, 0.200000048)
- p15.CFrame = CFrame.new(67.0844116, 8.11277008, -12.0634222, 0.866049111, -0.500013351, 4.46991237e-007, 0.49999693, 0.866022587, 1.49009658e-008, -8.91868751e-007, 6.00952262e-007, 1.00002217)
- p15.CanCollide = false
- p15.Locked = true
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Royal purple")
- p16.Material = Enum.Material.Neon
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.200000048, 1.19999969, 0.200000048)
- p16.CFrame = CFrame.new(65.484314, 7.30655766, -14.2634888, 0.906336308, 0.422632158, 3.49386681e-007, -0.422617853, 0.906302929, 2.46360354e-008, -1.01209048e-006, -3.84037776e-007, 1.00002587)
- p16.CanCollide = false
- p16.Locked = true
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Royal purple")
- p17.Material = Enum.Material.Neon
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.200000048, 1.89999986, 0.200000048)
- p17.CFrame = CFrame.new(67.1100159, 7.10342312, -14.2635927, 0.866056919, -0.50001812, 3.65035532e-007, 0.499996245, 0.866021872, 5.96044032e-008, -8.79435504e-007, 6.97014912e-007, 1.00002956)
- p17.CanCollide = false
- p17.Locked = true
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Royal purple")
- p18.Material = Enum.Material.Neon
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.200000048, 1.19999981, 0.200000048)
- p18.CFrame = CFrame.new(65.6104889, 7.05342484, -14.2637053, -0.707138717, -0.707138956, 3.36865924e-007, 0.707104087, -0.707101464, 1.4901164e-007, 9.95719802e-007, 5.95316749e-007, 1.00003707)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = Enum.Material.Neon
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p19.CFrame = CFrame.new(65.2110596, 6.69982004, -14.2638168, 1.00005388, -1.78813906e-007, 3.08695888e-007, -1.7285347e-006, 0.999993682, 2.38419489e-007, -1.15321473e-006, 3.72538381e-007, 1.0000447)
- p19.CanCollide = false
- p19.Locked = true
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p19)
- b7.MeshType = Enum.MeshType.Sphere
- b7.Name = "Mesh"
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Really black")
- p20.Material = Enum.Material.Neon
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p20.CFrame = CFrame.new(66.7116928, 6.49980783, -14.2639294, 1.00006235, -2.98028993e-007, 2.80525398e-007, -1.8477574e-006, 0.999992907, 3.27827962e-007, -1.18139712e-006, 4.61949412e-007, 1.00005233)
- p20.CanCollide = false
- p20.Locked = true
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p20)
- b8.MeshType = Enum.MeshType.Sphere
- b8.Name = "Mesh"
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Royal purple")
- p21.Material = Enum.Material.Neon
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.200000048, 0.799999893, 0.200000048)
- p21.CFrame = CFrame.new(67.0623169, 6.40337944, -14.264039, 0.258836836, -0.965994418, 2.52354425e-007, 0.965917706, 0.258818805, 4.17237061e-007, 2.19511691e-007, 1.31106742e-006, 1.00005996)
- p21.CanCollide = false
- p21.Locked = true
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Really black")
- p22.Material = Enum.Material.Neon
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p22.CFrame = CFrame.new(67.5129166, 6.29977846, -14.2641516, 1.00007939, -5.96046448e-007, 2.24182997e-007, -2.14576721e-006, 0.999991298, 5.06646757e-007, -1.23776351e-006, 6.40773351e-007, 1.00006759)
- p22.CanCollide = false
- p22.Locked = true
- p22.BottomSurface = Enum.SurfaceType.Smooth
- p22.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p22)
- b9.MeshType = Enum.MeshType.Sphere
- b9.Name = "Mesh"
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-67.3029404, -7.60003757, 14.2623367, 1.00000453, -2.08616257e-007, -3.72529385e-008, 1.1920929e-007, 0.999999404, -1.49011452e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-65.0029221, -7.60003757, 14.2623367, 1.00000453, -2.08616257e-007, -3.72529385e-008, 1.1920929e-007, 0.999999404, -1.49011452e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-65.0029221, -7.60003757, 14.2623367, 1.00000453, -2.08616257e-007, -3.72529385e-008, 1.1920929e-007, 0.999999404, -1.49011452e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-35.8392487, 56.0098076, 20.1084957, 0.491483778, 0.834233105, 0.250000894, -0.868311942, 0.491481245, 0.0669875443, -0.0669877231, -0.249999821, 0.965929389)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-35.8392487, 56.0098076, 20.1084957, 0.491483778, 0.834233105, 0.250000894, -0.868311942, 0.491481245, 0.0669875443, -0.0669877231, -0.249999821, 0.965929389)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-52.459343, -38.4935722, 14.2623358, 0.866029263, -0.499999881, -2.48114169e-008, 0.500002384, 0.866024733, -3.15312398e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-52.459343, -38.4935722, 14.2623358, 0.866029263, -0.499999881, -2.48114169e-008, 0.500002384, 0.866024733, -3.15312398e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w4.Part1 = p5
- w4.C1 = CFrame.new(54.4780006, 39.4971619, 14.2623367, -0.866029263, 0.49999994, 2.48113796e-008, -0.500002444, -0.866024733, 3.15312398e-008, -6.70552254e-008, 2.98023224e-008, 1.0000037)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(54.4780006, 39.4971619, 14.2623367, -0.866029263, 0.49999994, 2.48113796e-008, -0.500002444, -0.866024733, 3.15312398e-008, -6.70552254e-008, 2.98023224e-008, 1.0000037)
- w5.Part1 = p6
- w5.C1 = CFrame.new(60.1191711, -26.5763226, 14.2623367, -0.866029382, -0.499999493, 3.9712539e-008, 0.500002205, -0.866024911, -5.72166936e-009, -6.70552254e-008, 2.98023224e-008, 1.0000037)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(60.1191711, -26.5763226, 14.2623367, -0.866029382, -0.499999493, 3.9712539e-008, 0.500002205, -0.866024911, -5.72166936e-009, -6.70552254e-008, 2.98023224e-008, 1.0000037)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-68.0026093, -7.20003986, 14.2622881, 1, -1.63912006e-007, 7.4505806e-008, 1.63912006e-007, 1, 1.49011186e-008, -7.4505806e-008, -1.49011061e-008, 1)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-68.0026093, -7.20003986, 14.2622881, 1, -1.63912006e-007, 7.4505806e-008, 1.63912006e-007, 1, 1.49011186e-008, -7.4505806e-008, -1.49011061e-008, 1)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-64.4025955, -6.60003376, 14.2622824, 1, -5.96043641e-008, 4.47034836e-008, 5.96043677e-008, 1, -5.9604421e-008, -4.470348e-008, 5.96044245e-008, 1)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-64.4025955, -6.60003376, 14.2622824, 1, -5.96043641e-008, 4.47034836e-008, 5.96043677e-008, 1, -5.9604421e-008, -4.470348e-008, 5.96044245e-008, 1)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-67.8026123, -6.50004005, 14.2622881, 1, -1.63912006e-007, 7.4505806e-008, 1.63912006e-007, 1, 1.49011186e-008, -7.4505806e-008, -1.49011061e-008, 1)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-67.8026123, -6.50004005, 14.2622881, 1, -1.63912006e-007, 7.4505806e-008, 1.63912006e-007, 1, 1.49011186e-008, -7.4505806e-008, -1.49011061e-008, 1)
- w9.Part1 = p10
- w9.C1 = CFrame.new(19.5072937, 66.0613785, 5.0658741, -0.323143423, 0.912731171, 0.250000954, -0.93463856, -0.349243909, 0.0669875741, 0.148453087, -0.212012053, 0.965929449)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Main_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(19.5072937, 66.0613785, 5.0658741, -0.323143423, 0.912731171, 0.250000954, -0.93463856, -0.349243909, 0.0669875741, 0.148453087, -0.212012053, 0.965929449)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-66.1029282, -6.20003605, 13.1623268, 1.00000453, -2.38418579e-007, -3.72529456e-008, 8.94069672e-008, 0.999999344, -1.49011452e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-66.1029282, -6.20003605, 13.1623268, 1.00000453, -2.38418579e-007, -3.72529456e-008, 8.94069672e-008, 0.999999344, -1.49011452e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-66.1026306, -6.20004368, 13.5622816, 1, -1.1920875e-007, 6.70552325e-008, 1.1920875e-007, 1, -2.98022158e-008, -6.70552325e-008, 2.98022229e-008, 1)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-66.1026306, -6.20004368, 13.5622816, 1, -1.1920875e-007, 6.70552325e-008, 1.1920875e-007, 1, -2.98022158e-008, -6.70552325e-008, 2.98022229e-008, 1)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-5.82635021, 66.1279221, 12.0623207, 7.54977023e-008, 0.999999344, -1.49011434e-008, -1.00000453, 1.94707212e-007, 3.72529385e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-5.82635021, 66.1279221, 12.0623207, 7.54977023e-008, 0.999999344, -1.49011434e-008, -1.00000453, 1.94707212e-007, 3.72529385e-008, -6.70552325e-008, 2.9802333e-008, 1.0000037)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-53.3026466, -37.8329315, 12.0623188, 0.866029263, -0.499999881, -2.4811424e-008, 0.500002325, 0.866024673, -3.15312434e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-53.3026466, -37.8329315, 12.0623188, 0.866029263, -0.499999881, -2.4811424e-008, 0.500002325, 0.866024673, -3.15312434e-008, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-61.1476631, 28.2449875, 12.0623198, 0.866029382, 0.499999404, -3.97125675e-008, -0.500002146, 0.866024971, 5.72170222e-009, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-61.1476631, 28.2449875, 12.0623198, 0.866029382, 0.499999404, -3.97125675e-008, -0.500002146, 0.866024971, 5.72170222e-009, -6.70552396e-008, 2.9802333e-008, 1.0000037)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-57.1000977, -32.4815826, 14.2622862, 0.906307578, -0.422618747, 6.51076419e-008, 0.422618747, 0.906307578, 3.17729842e-009, -6.0350331e-008, 2.46360994e-008, 1)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-57.1000977, -32.4815826, 14.2622862, 0.906307578, -0.422618747, 6.51076419e-008, 0.422618747, 0.906307578, 3.17729842e-009, -6.0350331e-008, 2.46360994e-008, 1)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-60.6646385, 29.1315918, 14.2623339, 0.866029501, 0.499999583, 5.5611892e-008, -0.500002265, 0.866025209, 3.67179815e-008, -4.470348e-008, 5.96046448e-008, 1.0000037)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-60.6646385, 29.1315918, 14.2623339, 0.866029501, 0.499999583, 5.5611892e-008, -0.500002265, 0.866025209, 3.67179815e-008, -4.470348e-008, 5.96046448e-008, 1.0000037)
- w17.Part1 = p18
- w17.C1 = CFrame.new(42.8147545, 49.9616852, 14.2623405, -0.707109571, 0.707106829, 2.10734417e-008, -0.707110047, -0.707106233, -6.32202557e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(42.8147545, 49.9616852, 14.2623405, -0.707109571, 0.707106829, 2.10734417e-008, -0.707110047, -0.707106233, -6.32202557e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-65.2028809, -4.70003223, 14.2623415, 1.00000429, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999642, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(-65.2028809, -4.70003223, 14.2623415, 1.00000429, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999642, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w19.Part1 = p20
- w19.C1 = CFrame.new(-66.7028656, -4.50003386, 14.2623415, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(-66.7028656, -4.50003386, 14.2623415, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w20.Part1 = p21
- w20.C1 = CFrame.new(-21.6081295, 63.6283798, 14.2623405, 0.258820146, 0.965925455, 6.52870682e-008, -0.965930045, 0.258819073, -1.33600135e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Part_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(-21.6081295, 63.6283798, 14.2623405, 0.258820146, 0.965925455, 6.52870682e-008, -0.965930045, 0.258819073, -1.33600135e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w21.Part1 = p22
- w21.C1 = CFrame.new(-67.5028763, -4.30003405, 14.2623415, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Wedge_Weld"
- w22.Part0 = p22
- w22.C0 = CFrame.new(-67.5028763, -4.30003405, 14.2623415, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- m.Parent = torso
- m:MakeJoints()
- ----------------------------------------------------
- local cor5 = Instance.new("Part", torso.Torso)
- cor5.Name = "Thingy"
- cor5.Locked = true
- cor5.BottomSurface = 0
- cor5.CanCollide = false
- cor5.Size = Vector3.new(2, 1, 1)
- cor5.Transparency = 1
- cor5.TopSurface = 0
- corw2 = Instance.new("Weld", cor5)
- corw2.Part0 = torso
- corw2.Part1 = cor5
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0)
- weld2 = Instance.new("Weld", torso.Torso)
- weld2.Part0 = cor5
- weld2.Part1 = p11
- weld2.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "RightLeg"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = Enum.Material.Neon
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p1.CFrame = CFrame.new(67.2429962, 5.49923229, -14.269578, 1.00045943, -5.51538596e-006, -2.14306033e-006, -7.25689733e-006, 0.999951601, 3.93318305e-006, -2.55180248e-006, 4.05587616e-006, 1.00038624)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Sphere
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = Enum.Material.Neon
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p2.CFrame = CFrame.new(67.6437836, 4.79925013, -14.2696915, 1.00046372, -5.51538369e-006, -2.14306829e-006, -7.37613163e-006, 0.999951243, 3.93319806e-006, -2.57999613e-006, 4.14531632e-006, 1.00039005)
- p2.CanCollide = false
- p2.Locked = true
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Sphere
- b2.Name = "Mesh"
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Royal purple")
- p3.Material = Enum.Material.Neon
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000048, 0.999999762, 0.200000048)
- p3.CFrame = CFrame.new(66.8881302, 5.17327356, -14.2696877, -0.707441688, -0.707433701, -2.14858301e-006, 0.707077265, -0.707066894, 4.0476084e-006, 4.7538756e-006, -1.07312485e-006, 1.00039387)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.Neon
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p4.CFrame = CFrame.new(66.5432739, 4.7992568, -14.2696896, 1.00046802, -5.54323196e-006, -2.17126149e-006, -7.42077827e-006, 0.999950886, 4.02261594e-006, -2.58000705e-006, 4.14531496e-006, 1.00039387)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p4)
- b3.MeshType = Enum.MeshType.Sphere
- b3.Name = "Mesh"
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Royal purple")
- p5.Material = Enum.Material.Neon
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.200000048, 0.999999762, 0.200000048)
- p5.CFrame = CFrame.new(67.8495178, 4.41932487, -14.269804, -0.906733274, 0.422823101, -2.17126944e-006, -0.422590762, -0.906265974, 4.0226314e-006, 5.74146384e-007, -4.94026517e-006, 1.00039768)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Royal purple")
- p6.Material = Enum.Material.Neon
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.200000048, 0.799999833, 0.200000048)
- p6.CFrame = CFrame.new(66.5438004, 4.21363878, -14.2698011, 1.00047636, -7.68899918e-006, -2.17678416e-006, -5.51342964e-006, 0.999950111, 4.13704174e-006, -2.63088032e-006, 4.20975539e-006, 1.0004015)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = Enum.Material.Metal
- p7.Name = "Main"
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(2.20000005, 4.19999981, 2.20000005)
- p7.CFrame = CFrame.new(67.2447891, 3.99926972, -13.1694622, 1.00048089, -5.69129634e-006, -2.186149e-006, -7.65911773e-006, 0.999949753, 4.1418657e-006, -2.63640663e-006, 4.32419529e-006, 1.00040531)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Royal purple")
- p8.Material = Enum.Material.Neon
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.200000048, 1.49999976, 0.200000048)
- p8.CFrame = CFrame.new(67.1560593, 4.19274044, -14.2700233, -0.766423643, -0.643097878, -2.21435107e-006, 0.642760634, -0.766000509, 4.23129995e-006, 4.88720252e-006, -1.69966381e-006, 1.00041294)
- p8.CanCollide = false
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- p9 = Instance.new("WedgePart", m)
- p9.BrickColor = BrickColor.new("Royal purple")
- p9.Material = Enum.Material.Neon
- p9.Name = "Wedge"
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(1, 1.19999981, 4)
- p9.CFrame = CFrame.new(67.3460693, 3.49928832, -10.7686377, -1.00049889, -4.27957411e-006, 4.5400966e-006, 8.07642937e-006, 0.906259179, -0.422600418, 2.61850914e-006, -0.422791958, -0.906690836)
- p9.CanCollide = false
- p9.Locked = true
- p9.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p9)
- b4.MeshType = Enum.MeshType.Wedge
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.600000024, 1, 1)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.Neon
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p10.CFrame = CFrame.new(68.0469971, 3.99923301, -14.2702446, 1.00050783, -6.09550762e-006, -2.27330474e-006, -8.07715332e-006, 0.999947786, 4.38094139e-006, -2.69438578e-006, 4.64916229e-006, 1.0004282)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p10)
- b5.MeshType = Enum.MeshType.Sphere
- b5.Name = "Mesh"
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = Enum.Material.Neon
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p11.CFrame = CFrame.new(66.5467682, 3.59925723, -14.2703533, 1.00051641, -6.21477238e-006, -2.30150818e-006, -8.22622587e-006, 0.999947011, 4.47037792e-006, -2.72259308e-006, 4.73860473e-006, 1.00043583)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p11)
- b6.MeshType = Enum.MeshType.Sphere
- b6.Name = "Mesh"
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Royal purple")
- p12.Material = Enum.Material.Neon
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.200000048, 1.49999976, 0.200000048)
- p12.CFrame = CFrame.new(67.558609, 3.39274073, -14.2704687, -0.766450763, -0.643119991, -2.33134415e-006, 0.642759323, -0.765998006, 4.5598149e-006, 5.20550884e-006, -1.92419975e-006, 1.00044346)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.Neon
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p13.CFrame = CFrame.new(67.0482101, 2.79927826, -14.2705812, 1.00053358, -6.43730164e-006, -2.36118058e-006, -8.5234642e-006, 0.999945402, 4.64126742e-006, -2.78064022e-006, 4.90151251e-006, 1.00045109)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p13)
- b7.MeshType = Enum.MeshType.Sphere
- b7.Name = "Mesh"
- p14 = Instance.new("WedgePart", m)
- p14.BrickColor = BrickColor.new("Royal purple")
- p14.Material = Enum.Material.Neon
- p14.Name = "Wedge"
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 0.699999809, 1.29999995)
- p14.CFrame = CFrame.new(66.8462448, 2.3492887, -14.7586241, 1.00054216, -6.55656913e-006, -2.38459074e-006, -8.61293847e-006, 0.999944568, 4.66311894e-006, -2.81690609e-006, 5.04259924e-006, 1.00045872)
- p14.CanCollide = false
- p14.Locked = true
- p14.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p14)
- b8.MeshType = Enum.MeshType.Wedge
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.200000003, 1, 1)
- p15 = Instance.new("WedgePart", m)
- p15.BrickColor = BrickColor.new("Royal purple")
- p15.Material = Enum.Material.Neon
- p15.Name = "Wedge"
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 0.699999809, 1.29999995)
- p15.CFrame = CFrame.new(68.0474777, 2.34926867, -14.7587423, 1.00055075, -6.67583618e-006, -2.41442808e-006, -8.73221416e-006, 0.999943614, 4.74457238e-006, -2.84674707e-006, 5.12405404e-006, 1.00046635)
- p15.CanCollide = false
- p15.Locked = true
- p15.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p15)
- b9.MeshType = Enum.MeshType.Wedge
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.200000003, 1, 1)
- p16 = Instance.new("WedgePart", m)
- p16.BrickColor = BrickColor.new("Royal purple")
- p16.Material = Enum.Material.Neon
- p16.Name = "Wedge"
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1, 0.699999809, 1.29999995)
- p16.CFrame = CFrame.new(67.4477234, 2.34926438, -14.7588549, 1.00055933, -6.79510413e-006, -2.44426587e-006, -8.85149075e-006, 0.99994266, 4.82602672e-006, -2.8765885e-006, 5.20550975e-006, 1.00047398)
- p16.CanCollide = false
- p16.Locked = true
- p16.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p16)
- b10.MeshType = Enum.MeshType.Wedge
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.200000003, 1, 1)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-67.2025909, -3.50003719, 14.2622871, 1, -8.94065977e-008, 5.79734944e-008, 8.94065977e-008, 1, -2.98022034e-008, -5.79734909e-008, 2.98022087e-008, 1)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-67.6028976, -2.80003333, 14.2623405, 1.00000429, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999642, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-67.6028976, -2.80003333, 14.2623405, 1.00000429, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999642, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w2.Part1 = p3
- w2.C1 = CFrame.new(45.023777, 49.5125847, 14.2622843, -0.707106769, 0.707106769, -6.37114681e-008, -0.707106769, -0.707106769, 1.37820813e-008, -3.53054119e-008, 5.47962173e-008, 1)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(45.023777, 49.5125847, 14.2622843, -0.707106769, 0.707106769, -6.37114681e-008, -0.707106769, -0.707106769, 1.37820813e-008, -3.53054119e-008, 5.47962173e-008, 1)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-66.5026016, -2.80003667, 14.2622871, 1, -8.94065835e-008, 5.79734944e-008, 8.94065835e-008, 1, -2.98022034e-008, -5.79734909e-008, 2.98022087e-008, 1)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-66.5026016, -2.80003667, 14.2622871, 1, -8.94065835e-008, 5.79734944e-008, 8.94065835e-008, 1, -2.98022034e-008, -5.79734909e-008, 2.98022087e-008, 1)
- w4.Part1 = p5
- w4.C1 = CFrame.new(62.4776497, -26.4635353, 14.2623405, -0.906311512, -0.422618151, -5.2200086e-008, 0.422620177, -0.906307399, -4.14251318e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(62.4776497, -26.4635353, 14.2623405, -0.906311512, -0.422618151, -5.2200086e-008, 0.422620177, -0.906307399, -4.14251318e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-66.5025787, -2.21426678, 14.2622843, 1, 1.90734295e-006, 3.53052521e-008, -1.90734295e-006, 1, -5.47961676e-008, -3.53053551e-008, 5.47961001e-008, 1)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-66.5025787, -2.21426678, 14.2622843, 1, 1.90734295e-006, 3.53052521e-008, -1.90734295e-006, 1, -5.47961676e-008, -3.53053551e-008, 5.47961001e-008, 1)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-67.202919, -2.00003123, 13.1623335, 1.00000453, -2.38418579e-007, 2.98023295e-008, 8.94069672e-008, 0.999999642, 5.96046448e-008, -4.46573551e-008, 5.96046448e-008, 1.00000381)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-67.202919, -2.00003123, 13.1623335, 1.00000453, -2.38418579e-007, 2.98023295e-008, 8.94069672e-008, 0.999999642, 5.96046448e-008, -4.46573551e-008, 5.96046448e-008, 1.00000381)
- w7.Part1 = p8
- w7.C1 = CFrame.new(50.0020561, 44.8201294, 14.2623405, -0.766047955, 0.642787397, 1.54832112e-008, -0.642790377, -0.766044199, -6.48163692e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Wedge_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(50.0020561, 44.8201294, 14.2623405, -0.766047955, 0.642787397, 1.54832112e-008, -0.642790377, -0.766044199, -6.48163692e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w8.Part1 = p9
- w8.C1 = CFrame.new(67.3029327, -5.90784931, -9.1200285, -1.00000453, 3.57627869e-007, -9.07683528e-008, 2.33116921e-007, 0.906307459, -0.422619879, 7.83834153e-009, -0.42261824, -0.906311214)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(67.3029327, -5.90784931, -9.1200285, -1.00000453, 3.57627869e-007, -9.07683528e-008, 2.33116921e-007, 0.906307459, -0.422619879, 7.83834153e-009, -0.42261824, -0.906311214)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-68.0029068, -2.00003219, 14.2623405, 1.00000441, -2.08616257e-007, 2.98023135e-008, 5.96046448e-008, 0.999999642, 5.96046412e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-68.0029068, -2.00003219, 14.2623405, 1.00000441, -2.08616257e-007, 2.98023135e-008, 5.96046448e-008, 0.999999642, 5.96046412e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-66.5028687, -1.60003603, 14.2623405, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-66.5028687, -1.60003603, 14.2623405, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w11.Part1 = p12
- w11.C1 = CFrame.new(50.8226891, 44.4644012, 14.2623415, -0.766047835, 0.642787337, 1.03502398e-008, -0.642790318, -0.76604414, -5.86991185e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(50.8226891, 44.4644012, 14.2623415, -0.766047835, 0.642787337, 1.03502398e-008, -0.642790318, -0.76604414, -5.86991185e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-67.0028915, -0.800035119, 14.2623415, 1.00000429, -2.08616257e-007, 2.980231e-008, 1.1920929e-007, 0.999999642, 5.16191463e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Wedge_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-67.0028915, -0.800035119, 14.2623415, 1.00000429, -2.08616257e-007, 2.980231e-008, 1.1920929e-007, 0.999999642, 5.16191463e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-66.8004532, -0.350028068, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Wedge_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-66.8004532, -0.350028068, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-68.0004578, -0.350028008, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Wedge_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-68.0004578, -0.350028008, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-67.4004517, -0.350028008, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- m.Parent = rleg
- m:MakeJoints()
- ----------------------------------------------------
- local cor6 = Instance.new("Part", rleg.RightLeg)
- cor6.Name = "Thingy"
- cor6.Locked = true
- cor6.BottomSurface = 0
- cor6.CanCollide = false
- cor6.Size = Vector3.new(2, 1, 1)
- cor6.Transparency = 1
- cor6.TopSurface = 0
- corw2 = Instance.new("Weld", cor6)
- corw2.Part0 = rleg
- corw2.Part1 = cor6
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0)
- weld2 = Instance.new("Weld", rleg.RightLeg)
- weld2.Part0 = cor6
- weld2.Part1 = p7
- weld2.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "LeftLeg"
- p1 = Instance.new("WedgePart", m)
- p1.BrickColor = BrickColor.new("Royal purple")
- p1.Material = Enum.Material.Neon
- p1.Name = "Wedge"
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1, 0.699999809, 1.29999995)
- p1.CFrame = CFrame.new(64.3107605, 2.34980536, -14.7520046, 1.00008786, -7.1526415e-007, 2.00803143e-007, -2.2649931e-006, 0.999990404, 5.36453001e-007, -1.27237047e-006, 7.81809263e-007, 1.00007522)
- p1.CanCollide = false
- p1.Locked = true
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Wedge
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.200000003, 1, 1)
- p2 = Instance.new("WedgePart", m)
- p2.BrickColor = BrickColor.new("Royal purple")
- p2.Material = Enum.Material.Neon
- p2.Name = "Wedge"
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(1, 1.19999981, 4)
- p2.CFrame = CFrame.new(64.9138336, 3.49979234, -10.7640553, -1.00009644, -6.38643314e-007, 1.81689501e-007, 2.53323037e-006, 0.906298041, -0.422614515, 1.23479219e-006, -0.422652602, -0.906383216)
- p2.CanCollide = false
- p2.Locked = true
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Wedge
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.600000024, 1, 1)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = Enum.Material.Metal
- p3.Name = "Main"
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(2.20000005, 4.19999981, 2.20000005)
- p3.CFrame = CFrame.new(65.0144501, 3.99976897, -13.1643734, 1.00010526, -9.43461771e-007, 1.5135204e-007, -2.48442234e-006, 0.999988973, 7.74860382e-007, -1.32394814e-006, 8.94069672e-007, 1.00009048)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = Enum.Material.Neon
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p4.CFrame = CFrame.new(64.8149185, 4.09976244, -14.2645903, 1.00011396, -1.07351866e-006, 1.23178822e-007, -2.62327239e-006, 0.999988258, 8.64272579e-007, -1.33881622e-006, 1.01328953e-006, 1.00009811)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p4)
- b3.MeshType = Enum.MeshType.Sphere
- b3.Name = "Mesh"
- p5 = Instance.new("WedgePart", m)
- p5.BrickColor = BrickColor.new("Royal purple")
- p5.Material = Enum.Material.Neon
- p5.Name = "Wedge"
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 0.699999809, 1.29999995)
- p5.CFrame = CFrame.new(64.9130707, 2.34976578, -14.7524614, 1.00012243, -1.19274011e-006, 9.97973828e-008, -2.74250215e-006, 0.999987364, 8.94081438e-007, -1.37342522e-006, 1.15432931e-006, 1.00010574)
- p5.CanCollide = false
- p5.Locked = true
- p5.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p5)
- b4.MeshType = Enum.MeshType.Wedge
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.200000003, 1, 1)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Royal purple")
- p6.Material = Enum.Material.Neon
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.200000048, 1.29999971, 0.200000048)
- p6.CFrame = CFrame.new(65.1539307, 3.56787443, -14.2648125, -0.81925869, 0.573652625, 6.3568308e-008, -0.573566198, -0.819142461, 1.03511331e-006, 4.69596898e-007, -1.7646264e-006, 1.00011337)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Royal purple")
- p7.Material = Enum.Material.Neon
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.200000048, 0.999999642, 0.200000048)
- p7.CFrame = CFrame.new(64.9899063, 4.4266243, -14.2649202, 0.86614728, 0.500068843, 4.87115699e-008, -0.499995351, 0.866011381, 1.14634361e-006, -1.86828663e-006, 3.82691809e-007, 1.000121)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = Enum.Material.Neon
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p8.CFrame = CFrame.new(65.2172623, 4.89969873, -14.2650318, 1.00014877, -1.43051147e-006, 2.05365609e-008, -3.09944153e-006, 0.99998486, 1.2357583e-006, -1.44150738e-006, 1.38478742e-006, 1.00012863)
- p8.CanCollide = false
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p8)
- b5.MeshType = Enum.MeshType.Sphere
- b5.Name = "Mesh"
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Neon
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p9.CFrame = CFrame.new(65.517868, 2.99971151, -14.2651463, 1.00015736, -1.5520751e-006, -9.27031252e-009, -3.21633729e-006, 0.999984026, 1.32517368e-006, -1.46969478e-006, 1.46621869e-006, 1.00013626)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p9)
- b6.MeshType = Enum.MeshType.Sphere
- b6.Name = "Mesh"
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Royal purple")
- p10.Material = Enum.Material.Neon
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.200000048, 1.09999967, 0.200000048)
- p10.CFrame = CFrame.new(64.79879, 5.1497221, -14.2652512, -0.642893076, 0.766172707, -3.7446263e-008, -0.766029418, -0.64277941, 1.40660427e-006, -2.27817864e-007, -2.14863894e-006, 1.00014389)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Royal purple")
- p11.Material = Enum.Material.Neon
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.200000048, 0.699999809, 0.200000048)
- p11.CFrame = CFrame.new(65.2189484, 5.30325174, -14.2653618, 1.00017476, -1.78813934e-006, -6.56227002e-008, -3.4570694e-006, 0.999982595, 1.49602079e-006, -1.52770292e-006, 1.64505627e-006, 1.00015152)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- p12 = Instance.new("WedgePart", m)
- p12.BrickColor = BrickColor.new("Royal purple")
- p12.Material = Enum.Material.Neon
- p12.Name = "Wedge"
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 0.699999809, 1.29999995)
- p12.CFrame = CFrame.new(65.5171509, 2.34969687, -14.7532635, 1.00018334, -1.89246384e-006, -8.90070169e-008, -3.54650388e-006, 0.999981821, 1.52583425e-006, -1.56231545e-006, 1.78610321e-006, 1.00015914)
- p12.CanCollide = false
- p12.Locked = true
- p12.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p12)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.200000003, 1, 1)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = Enum.Material.Neon
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p13.CFrame = CFrame.new(64.3198929, 5.59963703, -14.2655821, 1.00019193, -1.97098893e-006, -1.23608402e-007, -3.67657594e-006, 0.999981046, 1.66687016e-006, -1.58571254e-006, 1.81590929e-006, 1.00016677)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p13)
- b8.MeshType = Enum.MeshType.Sphere
- b8.Name = "Mesh"
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Neon
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p14.CFrame = CFrame.new(65.2206192, 5.79961872, -14.2656937, 1.00020039, -2.10105645e-006, -1.51786239e-007, -3.75511786e-006, 0.99998033, 1.7562885e-006, -1.6139021e-006, 1.90533035e-006, 1.0001744)
- p14.CanCollide = false
- p14.Locked = true
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p14)
- b9.MeshType = Enum.MeshType.Sphere
- b9.Name = "Mesh"
- w1 = Instance.new("Weld", p1)
- w1.Name = "Wedge_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(-64.3004303, -0.350028396, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w1.Part1 = p2
- w1.C1 = CFrame.new(64.9028854, -5.90785694, -9.12002754, -1.00000429, 3.57627869e-007, -9.07683386e-008, 2.9341092e-007, 0.906307459, -0.422619879, -5.58450353e-009, -0.42261821, -0.906311214)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(64.9028854, -5.90785694, -9.12002754, -1.00000429, 3.57627869e-007, -9.07683386e-008, 2.9341092e-007, 0.906307459, -0.422619879, -5.58450353e-009, -0.42261821, -0.906311214)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-65.0029144, -2.00002885, 13.1623335, 1.00000453, -2.19451294e-007, 2.98023295e-008, 6.97858056e-008, 0.999999702, 5.96046448e-008, -4.46573551e-008, 5.96046448e-008, 1.00000381)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(-65.0029144, -2.00002885, 13.1623335, 1.00000453, -2.19451294e-007, 2.98023295e-008, 6.97858056e-008, 0.999999702, 5.96046448e-008, -4.46573551e-008, 5.96046448e-008, 1.00000381)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-64.8028488, -2.10003614, 14.2623415, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Wedge_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-64.8028488, -2.10003614, 14.2623415, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w4.Part1 = p5
- w4.C1 = CFrame.new(-64.9004364, -0.350028336, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(-64.9004364, -0.350028336, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w5.Part1 = p6
- w5.C1 = CFrame.new(54.2596054, -36.0786095, 14.2623415, -0.819155633, -0.573575974, -5.40201484e-008, 0.573578835, -0.819151759, -2.51900261e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(54.2596054, -36.0786095, 14.2623415, -0.819155633, -0.573575974, -5.40201484e-008, 0.573578835, -0.819151759, -2.51900261e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-55.0575066, -34.589859, 14.2623396, 0.866029263, -0.50000006, -3.99274924e-009, 0.500002325, 0.866025031, 6.65203004e-008, -4.46573551e-008, 5.96046448e-008, 1.00000381)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(-55.0575066, -34.589859, 14.2623396, 0.866029263, -0.50000006, -3.99274924e-009, 0.500002325, 0.866025031, 6.65203004e-008, -4.46573551e-008, 5.96046448e-008, 1.00000381)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-65.2028809, -2.90003395, 14.2623415, 1.00000429, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999642, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(-65.2028809, -2.90003395, 14.2623415, 1.00000429, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999642, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-65.5028763, -1.00002885, 14.2623425, 1.00000429, -2.06278372e-007, 2.98023135e-008, 8.70690755e-008, 0.999999523, 5.16191463e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-65.5028763, -1.00002885, 14.2623425, 1.00000429, -2.06278372e-007, 2.98023135e-008, 8.70690755e-008, 0.999999523, 5.16191463e-008, -5.96046341e-008, 2.98023224e-008, 1.00000381)
- w9.Part1 = p10
- w9.C1 = CFrame.new(44.0550385, -47.6020889, 14.2623405, -0.642790556, -0.766044021, -6.48163621e-008, 0.766047776, -0.642787576, -1.54832289e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(44.0550385, -47.6020889, 14.2623405, -0.642790556, -0.766044021, -6.48163621e-008, 0.766047776, -0.642787576, -1.54832289e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-65.2028656, -3.3036263, 14.2623405, 1.00000429, -1.93715096e-007, 2.98023153e-008, 1.1920929e-007, 0.999999702, 5.96046412e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Wedge_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-65.2028656, -3.3036263, 14.2623405, 1.00000429, -1.93715096e-007, 2.98023153e-008, 1.1920929e-007, 0.999999702, 5.96046412e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-65.5004425, -0.350028276, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-65.5004425, -0.350028276, 14.7500486, 1.00000429, -2.08616257e-007, 2.33795703e-008, 8.94069672e-008, 0.999999523, 1.11224018e-007, -5.31818927e-008, -2.9802294e-008, 1.00000381)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-64.3028641, -3.60003614, 14.2623415, 1.00000429, -2.19451294e-007, 2.98023153e-008, 1.30103487e-007, 0.999999702, 5.96046448e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-64.3028641, -3.60003614, 14.2623415, 1.00000429, -2.19451294e-007, 2.98023153e-008, 1.30103487e-007, 0.999999702, 5.96046448e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-65.202858, -3.80003428, 14.2623415, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Wedge_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-65.202858, -3.80003428, 14.2623415, 1.00000417, -2.08616257e-007, 2.98023117e-008, 8.94069672e-008, 0.999999583, 5.96046377e-008, -5.79734909e-008, 2.98023224e-008, 1.00000381)
- m.Parent = lleg
- m:MakeJoints()
- ----------------------------------------------------
- local cor7 = Instance.new("Part", lleg.LeftLeg)
- cor7.Name = "Thingy"
- cor7.Locked = true
- cor7.BottomSurface = 0
- cor7.CanCollide = false
- cor7.Size = Vector3.new(2, 1, 1)
- cor7.Transparency = 1
- cor7.TopSurface = 0
- corw2 = Instance.new("Weld", cor7)
- corw2.Part0 = lleg
- corw2.Part1 = cor7
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0)
- weld2 = Instance.new("Weld", lleg.LeftLeg)
- weld2.Part0 = cor7
- weld2.Part1 = p3
- weld2.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- mod5 = Instance.new("Model",char)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Landing()
- part=Instance.new('Part',mod5)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- part2=part:clone()
- part2.Parent = mod5
- part2.BrickColor=BrickColor.new('Royal purple')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(12, 6, 12)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,30))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,30))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 30
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
- mesh2.Scale=mesh2.Scale+Vector3.new(1.2,0.3,1.2)
- end
- part.Parent = nil
- end))
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function GroundPound()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-5.8,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,-5,-2.6)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Royal purple')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=157878578"
- x.Pitch = ptez[math.random(1,#ptez)]
- x.Volume = 1
- wait(.1)
- x:Play()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,12))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(8,15))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.13 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- x:Destroy()
- end))
- end
- ----------------------------------------------------
- mod=Instance.new('Model',char)
- function charge()
- hed.Velocity=hed.CFrame.lookVector*200
- part=Instance.new('Part',mod)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=hed.CFrame*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- part2=part:clone()
- part2.Parent=mod
- part2.BrickColor=BrickColor.new('Royal purple')
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(20,10,20)
- part3=part2:clone()
- part3.Parent = mod
- part3.BrickColor=BrickColor.new('Really black')
- mesh3=mesh2:clone()
- mesh2.Parent=part3
- mesh3.Scale=Vector3.new(30,15,30)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- part3.CFrame=part3.CFrame
- part3.Transparency=i
- mesh3.Scale=mesh3.Scale+Vector3.new(1,1,1)
- end
- part.Parent=nil
- part2.Parent=nil
- part3.Parent = nil
- end))
- end
- ----------------------------------------------------
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- mod3 = Instance.new("Model",rleg)
- function Stomp()
- part=Instance.new('Part',mod3)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=rleg.CFrame*CFrame.new(0,-2.4,0)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Bright green')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(25,25,25)
- part2=part:clone()
- part2.Parent=mod3
- part2.BrickColor=BrickColor.new('Bright green')
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(15,15,15)
- part3=part:clone()
- part3.Parent=mod3
- part3.TopSurface=0
- part3.BottomSurface=0
- part3.CFrame=rleg.CFrame*CFrame.new(0,-3,0)
- mesh3=Instance.new('SpecialMesh',part3)
- mesh3.MeshType = 3
- mesh3.Scale=Vector3.new(12,12,12)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,60))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(2.8,2.8,2.8)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- part3.CFrame=part3.CFrame
- part3.Transparency=i
- mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5)
- end
- end))
- end
- ----------------------------------------------------
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- larm.BrickColor = BrickColor.new("Royal purple")
- rarm.BrickColor = BrickColor.new("Royal purple")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- to = char.Absolution.Thingy2.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(10)
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- wait(1)
- --Debounces.Slashed = false
- end
- end
- end
- end)
- q = Instance.new("Sound",hed)
- q.SoundId = "http://www.roblox.com/asset/?id=134012322"
- q.Pitch = 0.85
- q.Looped = false
- q1 = Instance.new("Sound",hed)
- q1.SoundId = "http://www.roblox.com/asset/?id=134012322"
- q1.Pitch = 0.85
- q1.Looped = false
- q:Play()
- q1:Play()
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 4, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 1) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.2, -3) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(0)), 0.25)
- if Debounces.on == false then break end
- rs:wait(.6)
- end
- n = Instance.new("Sound",hed)
- n.SoundId = "http://www.roblox.com/asset/?id=165969964"
- n.Pitch = 0.94
- n.Looped = false
- n1 = Instance.new("Sound",hed)
- n1.SoundId = "http://www.roblox.com/asset/?id=168514932"
- n1.Pitch = 0.94
- n1.Looped = false
- n:Play()
- n1:Play()
- b = Instance.new("Sound",hed)
- b.SoundId = "http://www.roblox.com/asset/?id=168586586"
- b.Pitch = 0.94
- b.Looped = false
- b1 = Instance.new("Sound",hed)
- b1.SoundId = "http://www.roblox.com/asset/?id=168586586"
- b1.Pitch = 0.94
- b1.Looped = false
- b:Play()
- b1:Play()
- for i = 1,26 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.25)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.25)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.25)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.25)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -1) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.25)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .4) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.25)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 0.25)
- if Debounces.on == false then break end
- rs:wait(1)
- end
- wait(.5)
- to:disconnect()
- q:Destroy()
- q1:Destroy()
- n:Destroy()
- n1:Destroy()
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- larm.BrickColor = BrickColor.new("Royal purple")
- rarm.BrickColor = BrickColor.new("Royal purple")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- to = char.Absolution.Thingy2.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(4)
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4)
- wait(1)
- --Debounces.Slashed = false
- end
- end
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(21), math.rad(75), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-18)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-60),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(70), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://160069154"
- z.Looped = false
- z.Pitch = .9
- z1 = Instance.new("Sound",hed)
- z1.SoundId = "rbxassetid://160069154"
- z1.Looped = false
- z1.Pitch = .9
- wait(0.01)
- z:Play()
- z1:Play()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2,.9,-1) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(30),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10), 0, 0), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, .6) * CFrame.Angles(math.rad(-65), 0, 0), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(10),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-10), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://168586621"
- z.Looped = false
- z.Pitch = 1
- z1 = Instance.new("Sound",hed)
- z1.SoundId = "rbxassetid://168586621"
- z1.Looped = false
- z1.Pitch = 1
- wait(0.01)
- z:Play()
- z1:Play()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(40), math.rad(-20), math.rad(10)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-18)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-40),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(40), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(20), 0, math.rad(10)), 0.5)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(-110), math.rad(-90), math.rad(20)), 1)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- to:disconnect()
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Sit = false
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- if Sit == false then
- Sit = true
- hum.WalkSpeed = 0.001
- stanceToggle = "Sitting"
- elseif Sit == true then
- Sit = false
- hum.WalkSpeed = 7
- stanceToggle = "Normal"
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .6) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.2) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
- if Debounces.on == false then break end
- rs:wait(2.6)
- end
- Spawn(function()
- local Parts = {}
- for Y = -5,5 do
- local P = Instance.new("Part",char)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.CanCollide = false
- P.Size = Vector3.new(1,2,1)
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.BrickColor = BrickColor.new("Really black")
- P.Name = tostring(Y)
- local i = (Y+5)/(10)
- i = 1-math.cos(math.pi*i-(math.pi/2))
- P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
- --[[P.Touched:connect(function(ht)
- local hit = ht.Parent
- if hit:FindFirstChild("Humanoid") then
- hit.Humanoid:TakeDamage(math.random(20,50))
- end
- end)]]--
- s = Instance.new("Sound",P)
- s.SoundId = "rbxassetid://228343271"
- s.Volume = .7
- s.Pitch = 0.9
- s:Play()
- P.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(1,3))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1,3))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- Parts[#Parts+1] = P
- end
- local BREAKIT = false
- local CParts = {}
- local Rocks = {}
- local LastPos = nil
- for i = 1,70 do
- for i2,v in pairs(Parts) do
- v.CFrame = v.CFrame*CFrame.new(0,0,-4)
- local cf = v.CFrame
- v.Size = v.Size+Vector3.new(0.4,0.35,0)
- v.CFrame = cf
- v.Transparency = v.Transparency+0.02
- if v.Transparency >= 0.975 then BREAKIT = true end
- if v.Name == "0" then
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
- if Hit ~= nil then
- if #Rocks == 0 then
- for i = 1,5 do
- local P = Instance.new("Part",char)
- Rocks[#Rocks+1] = P
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(1,1,1)*(math.random(500,900)/100)
- end
- end
- for i,P in pairs(Rocks) do
- P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- end
- local P = Instance.new("Part",char)
- CParts[#CParts+1] = {P,tick()}
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(1,1,1)*(math.random(100,300)/100)
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
- if LastPos ~= nil then
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- P.BrickColor = BrickColor.new("Really black")
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
- --P.Velocity = Vector3.new(0,-1000,0)
- P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
- end
- LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- end
- end
- end
- if BREAKIT then break end
- wait(0.002)
- end
- for i,v in pairs(Rocks) do
- CParts[#CParts+1] = {v,tick()}
- end
- for i,v in pairs(Parts) do
- v:Destroy()
- end
- Parts = nil
- while true do
- local t = tick()
- local p = nil
- for i,v in pairs(CParts) do
- if t-v[2] > 4 then
- v[1].Transparency = v[1].Transparency+0.05
- if v[1].Transparency >= 1 then
- v[1]:Destroy()
- CParts[i] = nil
- end
- end
- p = v
- end
- if p == nil then break end
- wait(0.002)
- end
- for i,v in pairs(CParts) do
- v:Destroy()
- end
- CParts = {}
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.6, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -1.4) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.6, -.9) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- larm.BrickColor = BrickColor.new("Royal purple")
- rarm.BrickColor = BrickColor.new("Royal purple")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.7, 0) * CFrame.Angles(math.rad(90),math.rad(50),math.rad(90)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(4)
- end
- local HandCF = CFrame.new(char.Absolution.Handle.Position - Vector3.new(0,8.8,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rng = Instance.new("Part", char.Absolution.Handle)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = true
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.CanCollide = false
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = HandCF
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound", hed)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = .7
- x.Volume = 1
- x1 = Instance.new("Sound", hed)
- x1.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x1.Looped = false
- x1.Pitch = .7
- x1.Volume = 1
- x:Play()
- x1:Play()
- rngto = rng.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(4)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- end
- end
- end
- end)
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Size = rngm.Scale
- rng.CFrame = HandCF
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(2.4)
- end
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- x:Destroy()
- x1:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-89)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(2.7)
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://228343271"
- x.Pitch = 1
- x.Volume = .8
- wait(.1)
- x:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Royal purple")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 3)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", char)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really black")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", char)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really black")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(4, 4, 4)
- local bnd = Instance.new("Part", char)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Royal purple")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
- rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- char:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 2, 2)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(1,1,1)
- bndm.Scale = Vector3.new(8,8,8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = char
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
- newRng.Transparency = i/10
- wait()
- end
- wait()
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- sidz = {"231917888", "231917845", "231917806"}
- ptz = {0.65, 0.7, 0.75, 0.8, 0.95, 1}
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- larm.BrickColor = BrickColor.new("Royal purple")
- rarm.BrickColor = BrickColor.new("Royal purple")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(6)
- end
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://"..sidz[math.random(1,#sidz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z1 = Instance.new("Sound",char)
- z1.SoundId = z.SoundId
- z1.Pitch = z.Pitch
- z1.Volume = 1
- z:Play()
- z1:Play()
- Stomp()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, -.6) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, -1.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.3)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(2.5)
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- larm.BrickColor = BrickColor.new("Royal purple")
- rarm.BrickColor = BrickColor.new("Royal purple")
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- chrg = lleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- end
- end
- end
- end)
- for i = 1, 14 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.8, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
- if Debounces.on == false then break end
- rs:wait(3)
- end
- charge()
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://200632875"
- z.Volume = 1
- z.Pitch = .8
- z1 = Instance.new("Sound",char)
- z1.SoundId = "rbxassetid://200632875"
- z1.Volume = 1
- z1.Pitch = .9
- z:Play()
- z1:Play()
- wait(1)
- z:Destroy()
- z1:Destroy()
- chrg:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- larm.BrickColor = BrickColor.new("Really black")
- rarm.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- end)
- ----------------------------------------------------
- pt = {0.7, 0.8, 0.9}
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound")
- u.SoundId = "http://www.roblox.com/asset/?id=138199573"
- u.Parent = char
- u.Looped = false
- u.Pitch = pt[math.random(1,#pt)]
- u.Volume = 1
- u2 = Instance.new("Sound")
- u2.SoundId = "http://www.roblox.com/asset/?id=138199573"
- u2.Parent = char
- u2.Looped = false
- u2.Pitch = u.Pitch
- u2.Volume = 1
- wait(.01)
- u:Play()
- u2:Play()
- wait(6)
- u:Destroy()
- u2:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "j" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://135017755"
- z.Pitch = .76
- z.Volume = 1
- wait()
- z:Play()
- wait(6)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://135017578"
- z.Pitch = .76
- z.Volume = 1
- wait()
- z:Play()
- wait(4)
- z:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.7,.9,-.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.7, .6) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(1)
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169445092"
- z.Volume = 1
- wait(0.1)
- z:Play()
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- for i = 1, 8 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,.2)*CFrame.Angles(math.rad(8),math.rad(0),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(16), math.rad(0), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.6, -1.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.3)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(.7)
- end
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- SIDZ = {"231917744", "231917742"}
- PTZ = {0.7, 0.8, 0.9, 1}
- for i = 1, 20 do
- wait()
- for i,v in pairs(char.Absolution:children()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- end
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- GroundPound()
- for i = 1, 11 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.3)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(1.4)
- end
- GroundPound()
- for i = 1, 11 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.3)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(1.4)
- end
- GroundPound()
- for i = 1, 11 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.3)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(1.4)
- end
- GroundPound()
- for i = 1, 11 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.3)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(1.4)
- end
- GroundPound()
- for i = 1, 11 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.3)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(1.4)
- end
- GroundPound()
- for i = 1, 11 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.3)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then break end
- rs:wait(1.4)
- end
- for i = 1, 24 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(3)
- end
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,60))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
- x.Pitch = PTZ[math.random(1,#PTZ)]
- x.Volume = 1
- wait(0.1)
- x:Play()
- Crater(hed,20)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- for i = 1, 20 do
- wait()
- for i,v in pairs(char.Absolution:children()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency - 0.05
- end
- end
- end
- end
- end
- end
- end)
- ----------------------------------------------------176349813
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- hum.WalkSpeed = 0.01
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 30 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- rs:wait(6)
- end
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://181384451"
- v.Parent = char
- v.Looped = false
- v.Pitch = .94
- v.Volume = 1
- wait(.01)
- v:Play()
- if Daytime == true then
- Daytime = false
- l.TimeOfDay = 24
- else
- Daytime = true
- l.TimeOfDay = 12
- l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
- end
- local Shockwave = function()
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Really black")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.35
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- local rngm1 = Instance.new("SpecialMesh", rng)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(10, 10, 1)
- rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
- local Wave = Instance.new("Part", game.Workspace--[[?]])
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- local Occlude = true
- local NotOccludes = {
- char.Name;
- "Wings";
- "Scythe";
- "Thingy";
- "Thingy2"; -- put all of the names in a table pls
- }
- for i,v in pairs(NotOccludes) do
- if hit.Parent.Name == v then
- Occlude = false
- end
- end
- --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
- if Occlude then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rng1.Transparency = i/20
- wait()
- end
- wait()
- rng1:Destroy()
- end)()
- Delay(0, function()
- if Daytime == false then
- for i = 1, 50, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- else
- for i = 1, 50, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- wait()
- end
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- wait(2.4)
- Debounces.NoIdl = false
- hum.WalkSpeed = 5
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- v:Destroy()
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- for i = 1, 20 do
- wait()
- for i,v in pairs(char.Absolution:children()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- end
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- bv = Instance.new("BodyVelocity",torso)
- bv.maxForce = Vector3.new(0,200000,0)
- bv.P = 100000
- bv.velocity = Vector3.new(0,500,0)
- wait(2)
- bv:Destroy()
- if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.5, .9, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.5, .9, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1.5, -1) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.5, -1) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1, 360, 20 do wait()
- torso.Weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
- end
- end
- torso.Weld.C1 = CFrame.new(0,-1.2,0)
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
- wait()
- end
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://245537790"
- z.Pitch = 1
- z.Volume = 1
- wait(0.1)
- z:Play()
- local sp = Instance.new("Part", char)
- sp.Name = "Energy"
- sp.BrickColor = BrickColor.new("Really black")
- sp.Size = Vector3.new(1, 1, 1)
- sp.Shape = "Ball"
- sp.CanCollide = false
- sp.Anchored = true
- sp.TopSurface = 0
- sp.BottomSurface = 0
- local spm = Instance.new("SpecialMesh",sp)
- spm.MeshId = "rbxassetid://9982590"
- spm.Scale = Vector3.new(3,3,3)
- local sp2 = Instance.new("Part", char)
- sp2.Name = "Energy2"
- sp2.BrickColor = BrickColor.new("Really black")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- local spm2 = Instance.new("SpecialMesh",sp2)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(3,3,3)
- sp.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- local Occlude = true
- local NotOccludes = {
- char.Name;
- "Wings";
- "Scythe";
- "Thingy";
- "Thingy2"; -- put all of the names in a table pls
- }
- for i,v in pairs(NotOccludes) do
- if hit.Parent.Name == v then
- Occlude = false
- end
- end
- --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
- if Occlude then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 80
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- sp2.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- local Occlude = true
- local NotOccludes = {
- char.Name;
- "Wings";
- "Scythe";
- "Thingy";
- "Thingy2"; -- put all of the names in a table pls
- }
- for i,v in pairs(NotOccludes) do
- if hit.Parent.Name == v then
- Occlude = false
- end
- end
- --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
- if Occlude then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- for i = 1, 100, 1 do
- sp.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- sp2.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- sp.CFrame = root.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i), math.rad(i), math.rad(-i))
- sp2.CFrame = root.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- spm.Scale = sp.Size
- spm2.Scale = sp2.Size
- local t = i / 100
- sp.Transparency = t
- sp2.Transparency = t
- wait()
- end
- sp:Destroy()
- sp2:Destroy()
- z:Destroy()
- for i = 1, 20 do
- wait()
- for i,v in pairs(char.Absolution:children()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency - 0.05
- end
- end
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- local orbt={}
- local stlt={}
- local chot={}
- local cfxt={}
- local pfxt={}
- local cns=0
- local cnOrb=nil
- mouse.KeyDown:connect(function(key)
- if key == "u" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- orbt={}
- stlt={}
- chot={}
- cfxt={}
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1.4,0)*CFrame.Angles(math.rad(170),math.rad(-20),math.rad(-30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(0),math.rad(-40),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(40), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0.4) * CFrame.Angles(math.rad(-20), math.rad(20), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, -0.4) * CFrame.Angles(math.rad(20), math.rad(-10), math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then end
- rs:wait()
- end
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://170053944"
- z.Pitch = 1.07
- z.Volume = 1
- wait(0.1)
- z:Play()
- cnOrb=nwPrt(char,Vector3.new(1,1,1),larm.CFrame*CFrame.new(0,-3.4,-0.1),"Really black")
- debris:AddItem(cnOrb,50)
- cnOrb.Mesh.MeshType=3
- table.insert(orbt,cnOrb)
- table.insert(stlt,cnOrb)
- local nt=0
- for i=0,5,0.02 do
- nt=nt+1
- cns=i
- if nt>=2 then
- nt=0
- local cho=nwPrt(mod3,Vector3.new(2,2,2),cnOrb.CFrame*CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))*CFrame.new(0,5+cns,0),"Really black")
- debris:AddItem(cho,1)
- cho.Mesh.MeshType=3
- table.insert(chot,cho)
- end
- cnOrb.CFrame=larm.CFrame*CFrame.new(0,-3.4-(cns/2),-0.1)
- cnOrb.Mesh.Scale=Vector3.new(i,i,i)
- wait()
- end
- for i = 1, 14 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1.4,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
- if Debounces.on == false then end
- rs:wait()
- end
- coroutine.wrap(function()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.45)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2,.8,-.3)*CFrame.Angles(math.rad(70),math.rad(20),math.rad(50)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-40), math.rad(-20), 0), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, -0.4) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-10)), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0.4) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(10)), 0.5)
- if Debounces.on == false then end
- rs:wait()
- end
- end)()
- wait(0.1)
- stlt={}
- local ry,ht,ps=newRay(root.CFrame*CFrame.new(0,0,-4),root.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(math.rad(-5),0,0)*CFrame.new(0,0,-2),160,{char})
- cnOrb.CFrame=root.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(math.rad(-5),0,0)
- local nt=0
- for i=0,160,3 do
- cnOrb.CFrame=cnOrb.CFrame*CFrame.new(0,0,-3)
- nt=nt+1
- if nt>=6 then
- nt=0
- local cfx=nwPrt(mod3,Vector3.new(1,1,1),cnOrb.CFrame*CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,0),"Really black")
- cfx.Mesh.MeshId="rbxassetid://20329976"
- cfx.Transparency=0.4
- table.insert(cfxt,cfx)
- debris:AddItem(cfx,1)
- end
- if (cnOrb.Position-ps).magnitude<6 then
- break
- end
- wait()
- end
- orbt={}
- for i=0,1,0.1 do
- local cs=cnOrb.Mesh.Scale
- cnOrb.Mesh.Scale=Vector3.new(Tween(cs.X,10,i),Tween(cs.Y,10,i),Tween(cs.Z,10,i))
- wait()
- end
- local ofx=nwPrt(cnOrb,Vector3.new(1,1,1),cnOrb.CFrame,"Really black")
- ofx.Transparency=0.5
- ofx.Mesh.MeshType=3
- ofx.Mesh.Scale=Vector3.new(30,30,30)
- for _,v in pairs(game:service"Players":GetChildren()) do
- pcall(function()
- for _,c in pairs(v.Character:GetChildren()) do
- if v~=p and c:IsA("Part") and (cnOrb.CFrame.p-c.CFrame.p).magnitude<60 and (cnOrb.CFrame.p-c.CFrame.p).magnitude>15 then
- local hrp=v.Character:FindFirstChild("HumanoidRootPart")
- hrp.Velocity=CFrame.new(hrp.CFrame.p,(cnOrb.CFrame*CFrame.new(0,10,0)).p).lookVector*150
- end
- end
- end)
- end
- for i=0,1,0.05 do
- local cs=cnOrb.Mesh.Scale
- cnOrb.Mesh.Scale=Vector3.new(Tween(cs.X,0.1,i),Tween(cs.Y,0.1,i),Tween(cs.Z,0.1,i))
- local ofs=ofx.Mesh.Scale
- ofx.Mesh.Scale=Vector3.new(Tween(ofs.X,0.1,i),Tween(ofs.Y,0.1,i),Tween(ofs.Z,0.1,i))
- ofx.Transparency=Tween(ofx.Transparency,1,i)
- wait()
- end
- ofx:Destroy()
- cnOrb.CFrame=CFrame.new(cnOrb.Position)*CFrame.new(0,10,0)
- local cnfx=nwPrt(cnOrb,Vector3.new(1,1,1),cnOrb.CFrame,"Really black")
- cnfx.Mesh.MeshType=3
- cnOrb.Transparency=0.05
- local cnr=nwPrt(cnOrb,Vector3.new(1,1,1),cnOrb.CFrame,"Really black")
- cnr.Mesh.MeshType=3
- local rn1=nwPrt(cnOrb,Vector3.new(1,1,1),cnOrb.CFrame*CFrame.Angles(math.rad(90),0,0),"Really black")
- rn1.Transparency=1
- rn1.Mesh.MeshId="rbxassetid://3270017"
- local rn2=nwPrt(cnOrb,Vector3.new(1,1,1),cnOrb.CFrame,"Really black")
- rn2.Transparency=1
- rn2.Mesh.MeshId="rbxassetid://3270017"
- local nt=0
- local cs=nil
- for i=0,1,0.05 do
- cs=cnOrb.Mesh.Scale
- cnOrb.Mesh.Scale=Vector3.new(Tween(cs.X,100,i),Tween(cs.Y,100,i),Tween(cs.Z,100,i))
- local fs=cnfx.Mesh.Scale
- cnfx.Mesh.Scale=Vector3.new(Tween(fs.X,120,i),Tween(fs.Y,120,i),Tween(fs.Z,120,i))
- cnfx.Transparency=cnfx.Transparency+0.05
- rn1.Mesh.Scale=Vector3.new(Tween(fs.X,120,i),Tween(fs.Y,120,i),Tween(fs.Z,60,i))
- rn2.Mesh.Scale=Vector3.new(Tween(fs.X,120,i),Tween(fs.Y,120,i),Tween(fs.Z,60,i))
- rn1.CFrame=rn1.CFrame*CFrame.Angles(math.rad(10),math.rad(6),math.rad(3))
- rn2.CFrame=rn2.CFrame*CFrame.Angles(math.rad(10),math.rad(6),math.rad(3))
- rn1.Transparency=Tween(rn1.Transparency,0.8,i)
- rn2.Transparency=Tween(rn2.Transparency,0.8,i)
- local rs=cnr.Mesh.Scale
- cnr.Mesh.Scale=Vector3.new(Tween(rs.X,10,i),Tween(rs.Y,10,i),Tween(rs.Z,10,i))
- nt=nt+1
- if nt>=6 then
- local pls={}
- for _,v in pairs(game.Players:GetChildren()) do
- table.insert(pls,v)
- end
- local ry2,ht2,ps2=newRay(cnOrb.CFrame,cnOrb.CFrame*CFrame.new(0,-1,0),1000,pls)
- local pffx=nwPrt(mod3,Vector3.new(1,1,1),CFrame.new(ps2)*CFrame.new(0,10,-12),"Really black")
- pffx.Mesh.MeshId="rbxassetid://20329976"
- pffx.Mesh.Scale=Vector3.new(cs.X,cs.Y/5,cs.Z)
- debris:AddItem(pffx,2)
- table.insert(pfxt,pffx)
- nt=0
- end
- wait()
- end
- local int=0
- coroutine.wrap(function()
- for i=1,500 do
- rn1.CFrame=rn1.CFrame*CFrame.Angles(math.rad(10),math.rad(5),math.rad(5))
- rn2.CFrame=rn2.CFrame*CFrame.Angles(math.rad(10),math.rad(5),math.rad(5))
- nt=nt+1
- int=int+1
- local htd={p}
- for _,v in pairs(game:service"Players":GetChildren()) do
- pcall(function()
- for _,c in pairs(v.Character:GetChildren()) do
- if c:IsA("Part") and not inT(v,htd) and (cnOrb.CFrame.p-c.CFrame.p).magnitude<50 then
- v.Character:FindFirstChild("Humanoid").Health=v.Character:FindFirstChild("Humanoid").Health-2
- v.Character:FindFirstChild("HumanoidRootPart").Velocity=Vector3.new(0,0,0)
- table.insert(htd,v)
- end
- end
- end)
- end
- htd={p}
- if int>=6 then
- for _,v in pairs(game:service"Players":GetChildren()) do
- pcall(function()
- for _,c in pairs(v.Character:GetChildren()) do
- if c:IsA("Part") and not inT(v,htd) and (cnOrb.CFrame.p-c.CFrame.p).magnitude<50 then
- table.insert(htd,v)
- local hfx=nwPrt(mod3,Vector3.new(1,1,1),c.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)),"Really black")
- hfx.Mesh.Scale=Vector3.new(2,2,2)
- hfx.Mesh.MeshType=3
- debris:AddItem(hfx,2)
- coroutine.wrap(function()
- pcall(function()
- for i=0,1,0.05 do
- pcall(function()
- local hs=hfx.Mesh.Scale
- hfx.CFrame=Lerp(hfx.CFrame,cnOrb.CFrame,i)
- hfx.Mesh.Scale=Vector3.new(Tween(hs.X,0.1,i),Tween(hs.Y,0.1,i),Tween(hs.Z,0.1,i))
- end)
- wait()
- end
- hfx:Destroy()
- end)
- end)()
- end
- end
- end)
- end
- int=0
- end
- if nt>=4 then
- local pls={}
- for _,v in pairs(game.Players:GetChildren()) do
- table.insert(pls,v)
- end
- local ry2,ht2,ps2=newRay(cnOrb.CFrame,cnOrb.CFrame*CFrame.new(0,-1,0),1000,pls)
- local pffx=nwPrt(mod3,Vector3.new(1,1,1),CFrame.new(ps2)*CFrame.new(0,10,-12),"Really black")
- pffx.Transparency=0.4
- pffx.Mesh.MeshId="rbxassetid://20329976"
- pffx.Mesh.Scale=Vector3.new(cs.X-10,cs.Y/5,cs.Z-10)
- debris:AddItem(pffx,2)
- table.insert(pfxt,pffx)
- nt=0
- end
- wait()
- end
- cnOrb:Destroy()
- cnfx:Destroy()
- for _,v in pairs(mod3:GetChildren()) do
- v:Destroy()
- end
- orbt={}
- stlt={}
- chot={}
- cfxt={}
- pfxt={}
- end)()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- --[[x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=169445572"
- x.Looped = false
- x.Pitch = 1.1
- x.Volume = 1
- x:Play()
- x2 = Instance.new("Sound",char)
- x2.SoundId = "http://www.roblox.com/asset/?id=169380495"
- x2.Looped = false
- x2.Pitch = .7
- x2.Volume = 1
- wait(.1)
- x:Play()
- x2:Play()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.4)
- if Debounces.on == false then break end
- wait()
- x:Destroy()
- x2:Destroy()
- end
- wait(1)]]--
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,5,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = .7
- x.Volume = 1
- x:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- hum.WalkSpeed = 100
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,200000,0)
- BV.P = 240000
- BV.velocity = Vector3.new(0,700,0)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1.8, .2) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.5, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- x:Destroy()
- BV:Destroy()
- --[[for i = 1, 30 doc
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end]]--
- if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-120)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(120)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- if Debounces.on == false then break end
- wait()
- end
- end
- Debounces.on = false
- Debounces.NoIdl = false
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
- wait()
- end
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://142070127"
- z.Volume = 1
- wait(.1)
- z:Play()
- Landing()
- hum.WalkSpeed = 8
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- if Grab == false then
- gp = nil
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
- con1:disconnect()
- elseif hum1 ~= nil then
- con1:disconnect()
- wait() return
- end
- end)
- for i = 1, 18 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- elseif Grab == true then
- Grab = false
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- if Debounces.on == false then end
- wait()
- end
- if gp ~= nil then
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 200
- for i = 1, 12 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
- if Debounces.on == false then end
- wait()
- end--
- ht=nil
- Spawn(function()
- wait(0.5)
- bv:Destroy()
- end)
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 21
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 5
- end
- end)
- ----------------------------------------------------
- Change = false
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- if Change == false then
- Change = true
- stanceToggle = "Normal2"
- elseif Change == true then
- Change = false
- stanceToggle = "Normal"
- end
- end
- end)
- ----------------------------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- local och = 0
- ----------------------------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- rs:wait(2)
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(math.rad(-36+1*math.cos(sine/14)), math.rad(0), math.rad(-30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.8, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- elseif stanceToggle == "Normal2" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(30+2*math.cos(sine/14)),math.rad(40),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(-40),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(40), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-16), math.rad(-20), math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(10), math.rad(-30), math.rad(18)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(90+2*math.cos(sine/7)), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0-8*math.cos(sine/14)), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), math.rad(0+8*math.cos(sine/14)), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-12) + -math.sin(sine/14)/2, math.rad(0-8*math.cos(sine/14)), 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-12) + math.sin(sine/14)/2, math.rad(0-8*math.cos(sine/14)), 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
- elseif stanceToggle == "Normal2" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), math.sin(sine/14)/2)*CFrame.Angles(-math.sin(sine/14)/4, -math.sin(sine/14)/2, math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, -math.sin(sine/14)/2, math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
- end
- end
- och=och+1
- for _,v in pairs(orbt) do
- pcall(function()
- v.Mesh.Scale=Vector3.new(cns+(0.2*math.cos(och/12)),cns+(0.2*math.cos(och/10)),cns+(0.2*math.cos(och/8)))
- end)
- end
- for _,v in pairs(stlt) do
- pcall(function()
- v.CFrame=larm.CFrame*CFrame.new(0,-3.5-(cns/2),-0.1)
- end)
- end
- for _,v in pairs(chot) do
- pcall(function()
- v.CFrame=Lerp(v.CFrame,cnOrb.CFrame,0.1)
- v.Mesh.Scale=Vector3.new(Tween(v.Mesh.Scale.X,0,0.1),Tween(v.Mesh.Scale.Y,0,0.1),Tween(v.Mesh.Scale.Z,0,0.1))
- end)
- end
- for _,v in pairs(cfxt) do
- pcall(function()
- local vs=v.Mesh.Scale
- v.Mesh.Scale=Vector3.new(vs.x+0.5,vs.y+0.1,vs.z+0.5)
- v.Transparency=v.Transparency+0.05
- end)
- end
- for _,v in pairs(pfxt) do
- pcall(function()
- local vs=v.Mesh.Scale
- v.Mesh.Scale=Vector3.new(vs.x+2,vs.y+0.5,vs.z+2)
- v.Transparency=v.Transparency+0.025
- end)
- end
- end)
- --N3xul Animated Sky
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Model")
- o3 = Instance.new("Part")
- o4 = Instance.new("SpecialMesh")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Part")
- o8 = Instance.new("SpecialMesh")
- o9 = Instance.new("Part")
- o10 = Instance.new("SpecialMesh")
- o11 = Instance.new("Part")
- o12 = Instance.new("SpecialMesh")
- o13 = Instance.new("Part")
- o14 = Instance.new("SpecialMesh")
- o15 = Instance.new("Part")
- o16 = Instance.new("SpecialMesh")
- o17 = Instance.new("Part")
- o18 = Instance.new("SpecialMesh")
- o19 = Instance.new("Part")
- o20 = Instance.new("SpecialMesh")
- o21 = Instance.new("Part")
- o22 = Instance.new("SpecialMesh")
- o23 = Instance.new("Part")
- o24 = Instance.new("SpecialMesh")
- o25 = Instance.new("Part")
- o26 = Instance.new("SpecialMesh")
- o27 = Instance.new("Part")
- o28 = Instance.new("SpecialMesh")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Part")
- o32 = Instance.new("SpecialMesh")
- o33 = Instance.new("Part")
- o34 = Instance.new("SpecialMesh")
- o35 = Instance.new("Part")
- o36 = Instance.new("SpecialMesh")
- o37 = Instance.new("Part")
- o38 = Instance.new("SpecialMesh")
- o39 = Instance.new("Part")
- o40 = Instance.new("SpecialMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("SpecialMesh")
- o43 = Instance.new("Part")
- o44 = Instance.new("SpecialMesh")
- o45 = Instance.new("Part")
- o46 = Instance.new("SpecialMesh")
- o47 = Instance.new("Part")
- o48 = Instance.new("SpecialMesh")
- o49 = Instance.new("Part")
- o50 = Instance.new("SpecialMesh")
- o51 = Instance.new("Part")
- o52 = Instance.new("SpecialMesh")
- o53 = Instance.new("Part")
- o54 = Instance.new("SpecialMesh")
- o55 = Instance.new("Part")
- o56 = Instance.new("SpecialMesh")
- o57 = Instance.new("Part")
- o58 = Instance.new("SpecialMesh")
- o59 = Instance.new("Part")
- o60 = Instance.new("SpecialMesh")
- o61 = Instance.new("Part")
- o62 = Instance.new("SpecialMesh")
- o63 = Instance.new("Part")
- o64 = Instance.new("SpecialMesh")
- o65 = Instance.new("Part")
- o66 = Instance.new("SpecialMesh")
- o67 = Instance.new("Script")
- o1.Name = "$_N3xul Sky"
- o1.Parent = mas
- o2.Name = "SKY IS DA LIMIT"
- o2.Parent = o1
- o3.Name = "Brick"
- o3.Parent = o2
- o3.Material = Enum.Material.Neon
- o3.BrickColor = BrickColor.new("Royal purple")
- o3.Position = Vector3.new(3.5, 1.66253495, -1.5)
- o3.Rotation = Vector3.new(96.8799973, 29.4200001, 64.2200012)
- o3.Anchored = true
- o3.CanCollide = false
- o3.Size = Vector3.new(1, 2.4000001, 1)
- o3.CFrame = CFrame.new(3.5, 1.66253495, -1.5, 0.378833085, -0.784395874, 0.49113974, 0.104257114, -0.491143882, -0.864818215, 0.919577479, 0.378825694, -0.104285136)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o3.Position = Vector3.new(3.5, 1.66253495, -1.5)
- o3.Orientation = Vector3.new(59.8600006, 101.989998, 168.020004)
- o3.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o4.Parent = o3
- o4.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o4.Offset = Vector3.new(2, 2, 2)
- o4.Scale = Vector3.new(1000, 1000, 1000)
- o4.VertexColor = Vector3.new(0.300000012, 4, 9)
- o4.MeshType = Enum.MeshType.FileMesh
- o4.Scale = Vector3.new(1000, 1000, 1000)
- o5.Name = "Brick"
- o5.Parent = o2
- o5.Material = Enum.Material.Neon
- o5.BrickColor = BrickColor.new("Royal purple")
- o5.Position = Vector3.new(3.618927, 3.53207898, -2.67700195)
- o5.Rotation = Vector3.new(55.5499992, -81.6699982, 96.1299973)
- o5.Anchored = true
- o5.CanCollide = false
- o5.Size = Vector3.new(1, 2.4000001, 1)
- o5.CFrame = CFrame.new(3.618927, 3.53207898, -2.67700195, -0.0154758478, -0.144104496, -0.989441693, 0.649552941, 0.750867248, -0.119519472, 0.760160863, -0.644543171, 0.0819826573)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o5.Position = Vector3.new(3.618927, 3.53207898, -2.67700195)
- o5.Orientation = Vector3.new(6.86000013, -85.2600021, 40.8600006)
- o5.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o6.Parent = o5
- o6.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o6.Offset = Vector3.new(2, 2, 2)
- o6.Scale = Vector3.new(1000, 1000, 1000)
- o6.VertexColor = Vector3.new(0.300000012, 4, 9)
- o6.MeshType = Enum.MeshType.FileMesh
- o6.Scale = Vector3.new(1000, 1000, 1000)
- o7.Name = "Brick"
- o7.Parent = o2
- o7.Material = Enum.Material.Neon
- o7.BrickColor = BrickColor.new("Royal purple")
- o7.Position = Vector3.new(3.41925001, 3.46374989, -2.55004907)
- o7.Rotation = Vector3.new(60.2599983, -71.0599976, 96.9499969)
- o7.Anchored = true
- o7.CanCollide = false
- o7.Size = Vector3.new(1, 2.4000001, 1)
- o7.CFrame = CFrame.new(3.41925001, 3.46374989, -2.55004907, -0.0392630808, -0.322262198, -0.945838571, 0.591747701, 0.755236924, -0.281889617, 0.80517143, -0.570765078, 0.161043555)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o7.Position = Vector3.new(3.41925001, 3.46374989, -2.55004907)
- o7.Orientation = Vector3.new(16.3700008, -80.3399963, 38.0800018)
- o7.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o8.Parent = o7
- o8.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o8.Offset = Vector3.new(2, 2, 2)
- o8.Scale = Vector3.new(1000, 1000, 1000)
- o8.VertexColor = Vector3.new(0.300000012, 4, 9)
- o8.MeshType = Enum.MeshType.FileMesh
- o8.Scale = Vector3.new(1000, 1000, 1000)
- o9.Name = "Brick"
- o9.Parent = o2
- o9.Material = Enum.Material.Neon
- o9.BrickColor = BrickColor.new("Royal purple")
- o9.Position = Vector3.new(3.24560499, 3.35655093, -2.41162109)
- o9.Rotation = Vector3.new(63.0400009, -60.4500008, 95.7099991)
- o9.Anchored = true
- o9.CanCollide = false
- o9.Size = Vector3.new(1, 2.4000001, 1)
- o9.CFrame = CFrame.new(3.24560499, 3.35655093, -2.41162109, -0.0490314811, -0.490668416, -0.86996752, 0.528260767, 0.726481915, -0.439518034, 0.847669482, -0.481119365, 0.223578453)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o9.Position = Vector3.new(3.24560499, 3.35655093, -2.41162109)
- o9.Orientation = Vector3.new(26.0699997, -75.5899963, 36.0200005)
- o9.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o10.Parent = o9
- o10.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o10.Offset = Vector3.new(2, 2, 2)
- o10.Scale = Vector3.new(1000, 1000, 1000)
- o10.VertexColor = Vector3.new(0.300000012, 4, 9)
- o10.MeshType = Enum.MeshType.FileMesh
- o10.Scale = Vector3.new(1000, 1000, 1000)
- o11.Name = "Brick"
- o11.Parent = o2
- o11.Material = Enum.Material.Neon
- o11.BrickColor = BrickColor.new("Royal purple")
- o11.Position = Vector3.new(3.16018701, 2.01041889, -1.56359899)
- o11.Rotation = Vector3.new(84.7699966, 11.3299999, 76.1299973)
- o11.Anchored = true
- o11.CanCollide = false
- o11.Size = Vector3.new(1, 2.4000001, 1)
- o11.CFrame = CFrame.new(3.16018701, 2.01041889, -1.56359899, 0.234984711, -0.951925099, 0.196545079, 0.135413677, -0.168172807, -0.976414025, 0.962523997, 0.256055504, 0.0893825442)
- o11.BottomSurface = Enum.SurfaceType.Smooth
- o11.TopSurface = Enum.SurfaceType.Smooth
- o11.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o11.Position = Vector3.new(3.16018701, 2.01041889, -1.56359899)
- o11.Orientation = Vector3.new(77.5299988, 65.5500031, 141.160004)
- o11.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o12.Parent = o11
- o12.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o12.Offset = Vector3.new(2, 2, 2)
- o12.Scale = Vector3.new(1000, 1000, 1000)
- o12.VertexColor = Vector3.new(0.300000012, 4, 9)
- o12.MeshType = Enum.MeshType.FileMesh
- o12.Scale = Vector3.new(1000, 1000, 1000)
- o13.Name = "Brick"
- o13.Parent = o2
- o13.Material = Enum.Material.Neon
- o13.BrickColor = BrickColor.new("Royal purple")
- o13.Position = Vector3.new(3.31469703, 1.82450104, -1.51757801)
- o13.Rotation = Vector3.new(90.1399994, 20.6700001, 70.8600006)
- o13.Anchored = true
- o13.CanCollide = false
- o13.Size = Vector3.new(1, 2.4000001, 1)
- o13.CFrame = CFrame.new(3.31469703, 1.82450104, -1.51757801, 0.306727529, -0.883943498, 0.352943659, 0.113343202, -0.334257245, -0.935642958, 0.945028484, 0.32698974, -0.00233911769)
- o13.BottomSurface = Enum.SurfaceType.Smooth
- o13.TopSurface = Enum.SurfaceType.Smooth
- o13.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o13.Position = Vector3.new(3.31469703, 1.82450104, -1.51757801)
- o13.Orientation = Vector3.new(69.3300018, 90.3799973, 161.270004)
- o13.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o14.Parent = o13
- o14.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o14.Offset = Vector3.new(2, 2, 2)
- o14.Scale = Vector3.new(1000, 1000, 1000)
- o14.VertexColor = Vector3.new(0.300000012, 4, 9)
- o14.MeshType = Enum.MeshType.FileMesh
- o14.Scale = Vector3.new(1000, 1000, 1000)
- o15.Name = "Brick"
- o15.Parent = o2
- o15.Material = Enum.Material.Neon
- o15.BrickColor = BrickColor.new("Royal purple")
- o15.Position = Vector3.new(4.57440186, 1.39447999, -1.79949903)
- o15.Rotation = Vector3.new(160.410004, 49.5999985, 1.05999994)
- o15.Anchored = true
- o15.CanCollide = false
- o15.Size = Vector3.new(1, 2.4000001, 1)
- o15.CFrame = CFrame.new(4.57440186, 1.39447999, -1.79949903, 0.64802295, -0.0120393187, 0.761527359, 0.237799332, -0.946695745, -0.217319146, 0.7235502, 0.321917951, -0.610618293)
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.TopSurface = Enum.SurfaceType.Smooth
- o15.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o15.Position = Vector3.new(4.57440186, 1.39447999, -1.79949903)
- o15.Orientation = Vector3.new(12.5500002, 128.720001, 165.899994)
- o15.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o16.Parent = o15
- o16.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o16.Offset = Vector3.new(2, 2, 2)
- o16.Scale = Vector3.new(1000, 1000, 1000)
- o16.VertexColor = Vector3.new(0.300000012, 4, 9)
- o16.MeshType = Enum.MeshType.FileMesh
- o16.Scale = Vector3.new(1000, 1000, 1000)
- o17.Name = "Brick"
- o17.Parent = o2
- o17.Material = Enum.Material.Neon
- o17.BrickColor = BrickColor.new("Royal purple")
- o17.Position = Vector3.new(2.94677711, 2.85119104, -1.97851598)
- o17.Rotation = Vector3.new(70.6100006, -28.9300003, 89.6299973)
- o17.Anchored = true
- o17.CanCollide = false
- o17.Size = Vector3.new(1, 2.4000001, 1)
- o17.CFrame = CFrame.new(2.94677711, 2.85119104, -1.97851598, 0.00562491454, -0.875205159, -0.483721107, 0.328991413, 0.458422065, -0.825601816, 0.944317937, -0.154494658, 0.290510803)
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o17.Position = Vector3.new(2.94677711, 2.85119104, -1.97851598)
- o17.Orientation = Vector3.new(55.6500015, -59.0099983, 35.6699982)
- o17.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o18.Parent = o17
- o18.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o18.Offset = Vector3.new(2, 2, 2)
- o18.Scale = Vector3.new(1000, 1000, 1000)
- o18.VertexColor = Vector3.new(0.300000012, 4, 9)
- o18.MeshType = Enum.MeshType.FileMesh
- o18.Scale = Vector3.new(1000, 1000, 1000)
- o19.Name = "Brick"
- o19.Parent = o2
- o19.Material = Enum.Material.Neon
- o19.BrickColor = BrickColor.new("Royal purple")
- o19.Position = Vector3.new(3.00463891, 3.044065, -2.12027001)
- o19.Rotation = Vector3.new(68, -39.3699989, 91.9400024)
- o19.Anchored = true
- o19.CanCollide = false
- o19.Size = Vector3.new(1, 2.4000001, 1)
- o19.CFrame = CFrame.new(3.00463891, 3.044065, -2.12027001, -0.0261950977, -0.772609949, -0.634342492, 0.394283026, 0.575135231, -0.716777742, 0.918619871, -0.26888746, 0.289558738)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o19.Position = Vector3.new(3.00463891, 3.044065, -2.12027001)
- o19.Orientation = Vector3.new(45.7900009, -65.4599991, 34.4300003)
- o19.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o20.Parent = o19
- o20.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o20.Offset = Vector3.new(2, 2, 2)
- o20.Scale = Vector3.new(1000, 1000, 1000)
- o20.VertexColor = Vector3.new(0.300000012, 4, 9)
- o20.MeshType = Enum.MeshType.FileMesh
- o20.Scale = Vector3.new(1000, 1000, 1000)
- o21.Name = "Brick"
- o21.Parent = o2
- o21.Material = Enum.Material.Neon
- o21.BrickColor = BrickColor.new("Royal purple")
- o21.Position = Vector3.new(3.10595703, 3.21490192, -2.26617408)
- o21.Rotation = Vector3.new(65.5299988, -49.8899994, 93.9800034)
- o21.Anchored = true
- o21.CanCollide = false
- o21.Size = Vector3.new(1, 2.4000001, 1)
- o21.CFrame = CFrame.new(3.10595703, 3.21490192, -2.26617408, -0.0446844138, -0.642767787, -0.764757931, 0.46155408, 0.665641308, -0.586429715, 0.88599056, -0.37918207, 0.26692614)
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.TopSurface = Enum.SurfaceType.Smooth
- o21.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o21.Position = Vector3.new(3.10595703, 3.21490192, -2.26617408)
- o21.Orientation = Vector3.new(35.9000015, -70.7600021, 34.7400017)
- o21.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o22.Parent = o21
- o22.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o22.Offset = Vector3.new(2, 2, 2)
- o22.Scale = Vector3.new(1000, 1000, 1000)
- o22.VertexColor = Vector3.new(0.300000012, 4, 9)
- o22.MeshType = Enum.MeshType.FileMesh
- o22.Scale = Vector3.new(1000, 1000, 1000)
- o23.Name = "Brick"
- o23.Parent = o2
- o23.Material = Enum.Material.Neon
- o23.BrickColor = BrickColor.new("Royal purple")
- o23.Position = Vector3.new(2.93334889, 2.64311099, -1.84747303)
- o23.Rotation = Vector3.new(73.4700012, -18.5900002, 87.0100021)
- o23.Anchored = true
- o23.CanCollide = false
- o23.Size = Vector3.new(1, 2.4000001, 1)
- o23.CFrame = CFrame.new(2.93334889, 2.64311099, -1.84747303, 0.0495064296, -0.946529031, -0.318804532, 0.268211812, 0.320073038, -0.908636391, 0.962090611, -0.0405250117, 0.269712627)
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.TopSurface = Enum.SurfaceType.Smooth
- o23.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o23.Position = Vector3.new(2.93334889, 2.64311099, -1.84747303)
- o23.Orientation = Vector3.new(65.3199997, -49.7700005, 39.9599991)
- o23.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o24.Parent = o23
- o24.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o24.Offset = Vector3.new(2, 2, 2)
- o24.Scale = Vector3.new(1000, 1000, 1000)
- o24.VertexColor = Vector3.new(0.300000012, 4, 9)
- o24.MeshType = Enum.MeshType.FileMesh
- o24.Scale = Vector3.new(1000, 1000, 1000)
- o25.Name = "Brick"
- o25.Parent = o2
- o25.Material = Enum.Material.Neon
- o25.BrickColor = BrickColor.new("Royal purple")
- o25.Position = Vector3.new(2.965698, 2.42810798, -1.73171997)
- o25.Rotation = Vector3.new(76.6699982, -8.39000034, 83.9700012)
- o25.Anchored = true
- o25.CanCollide = false
- o25.Size = Vector3.new(1, 2.4000001, 1)
- o25.CFrame = CFrame.new(2.965698, 2.42810798, -1.73171997, 0.103865072, -0.983827293, -0.14595513, 0.214386716, 0.165448487, -0.962637901, 0.971214116, 0.0686925501, 0.22809954)
- o25.BottomSurface = Enum.SurfaceType.Smooth
- o25.TopSurface = Enum.SurfaceType.Smooth
- o25.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o25.Position = Vector3.new(2.965698, 2.42810798, -1.73171997)
- o25.Orientation = Vector3.new(74.2900009, -32.6100006, 52.3400002)
- o25.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o26.Parent = o25
- o26.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o26.Offset = Vector3.new(2, 2, 2)
- o26.Scale = Vector3.new(1000, 1000, 1000)
- o26.VertexColor = Vector3.new(0.300000012, 4, 9)
- o26.MeshType = Enum.MeshType.FileMesh
- o26.Scale = Vector3.new(1000, 1000, 1000)
- o27.Name = "Brick"
- o27.Parent = o2
- o27.Material = Enum.Material.Neon
- o27.BrickColor = BrickColor.new("Royal purple")
- o27.Position = Vector3.new(3.04232788, 2.21434498, -1.63577294)
- o27.Rotation = Vector3.new(80.3700027, 1.61000001, 80.4100037)
- o27.Anchored = true
- o27.CanCollide = false
- o27.Size = Vector3.new(1, 2.4000001, 1)
- o27.CFrame = CFrame.new(3.04232788, 2.21434498, -1.63577294, 0.166501582, -0.985645115, 0.0280937776, 0.169498622, 0.000545704737, -0.985533655, 0.971367121, 0.168852925, 0.167152837)
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o27.Position = Vector3.new(3.04232788, 2.21434498, -1.63577294)
- o27.Orientation = Vector3.new(80.2399979, 9.53999996, 89.8199997)
- o27.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o28.Parent = o27
- o28.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o28.Offset = Vector3.new(2, 2, 2)
- o28.Scale = Vector3.new(1000, 1000, 1000)
- o28.VertexColor = Vector3.new(0.300000012, 4, 9)
- o28.MeshType = Enum.MeshType.FileMesh
- o28.Scale = Vector3.new(1000, 1000, 1000)
- o29.Name = "Brick"
- o29.Parent = o2
- o29.Material = Enum.Material.Neon
- o29.BrickColor = BrickColor.new("Royal purple")
- o29.Position = Vector3.new(5.06256104, 2.90255404, -2.91796899)
- o29.Rotation = Vector3.new(-133.990005, -24.3700008, -63.5200005)
- o29.Anchored = true
- o29.CanCollide = false
- o29.Size = Vector3.new(1, 2.4000001, 1)
- o29.CFrame = CFrame.new(5.06256104, 2.90255404, -2.91796899, 0.406100124, 0.815340042, -0.412699133, 0.754046142, -0.0438508503, 0.655360699, 0.516244054, -0.577332199, -0.632607102)
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o29.Position = Vector3.new(5.06256104, 2.90255404, -2.91796899)
- o29.Orientation = Vector3.new(-40.9500008, -146.880005, 93.3300018)
- o29.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o30.Parent = o29
- o30.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o30.Offset = Vector3.new(2, 2, 2)
- o30.Scale = Vector3.new(1000, 1000, 1000)
- o30.VertexColor = Vector3.new(0.300000012, 4, 9)
- o30.MeshType = Enum.MeshType.FileMesh
- o30.Scale = Vector3.new(1000, 1000, 1000)
- o31.Name = "Brick"
- o31.Parent = o2
- o31.Material = Enum.Material.Neon
- o31.BrickColor = BrickColor.new("Royal purple")
- o31.Position = Vector3.new(4.91119385, 3.09106302, -2.96588111)
- o31.Rotation = Vector3.new(-131.279999, -34.7700005, -65.9599991)
- o31.Anchored = true
- o31.CanCollide = false
- o31.Size = Vector3.new(1, 2.4000001, 1)
- o31.CFrame = CFrame.new(4.91119385, 3.09106302, -2.96588111, 0.334565103, 0.75018847, -0.570341349, 0.777153254, 0.122676805, 0.61724031, 0.533016145, -0.649748385, -0.541965544)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o31.Position = Vector3.new(4.91119385, 3.09106302, -2.96588111)
- o31.Orientation = Vector3.new(-38.1100006, -133.539993, 81.0299988)
- o31.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o32.Parent = o31
- o32.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o32.Offset = Vector3.new(2, 2, 2)
- o32.Scale = Vector3.new(1000, 1000, 1000)
- o32.VertexColor = Vector3.new(0.300000012, 4, 9)
- o32.MeshType = Enum.MeshType.FileMesh
- o32.Scale = Vector3.new(1000, 1000, 1000)
- o33.Name = "Brick"
- o33.Parent = o2
- o33.Material = Enum.Material.Neon
- o33.BrickColor = BrickColor.new("Royal purple")
- o33.Position = Vector3.new(4.72817993, 3.2543149, -2.98629689)
- o33.Rotation = Vector3.new(-128.759995, -45.2599983, -68.1200027)
- o33.Anchored = true
- o33.CanCollide = false
- o33.Size = Vector3.new(1, 2.4000001, 1)
- o33.CFrame = CFrame.new(4.72817993, 3.2543149, -2.98629689, 0.262331456, 0.653153419, -0.71034348, 0.78741014, 0.280647159, 0.548841178, 0.557832479, -0.703308582, -0.440674037)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o33.Position = Vector3.new(4.72817993, 3.2543149, -2.98629689)
- o33.Orientation = Vector3.new(-33.2900009, -121.809998, 70.3799973)
- o33.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o34.Parent = o33
- o34.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o34.Offset = Vector3.new(2, 2, 2)
- o34.Scale = Vector3.new(1000, 1000, 1000)
- o34.VertexColor = Vector3.new(0.300000012, 4, 9)
- o34.MeshType = Enum.MeshType.FileMesh
- o34.Scale = Vector3.new(1000, 1000, 1000)
- o35.Name = "Brick"
- o35.Parent = o2
- o35.Material = Enum.Material.Neon
- o35.BrickColor = BrickColor.new("Royal purple")
- o35.Position = Vector3.new(4.52124023, 3.38793397, -2.97735596)
- o35.Rotation = Vector3.new(-126.300003, -55.8100014, -69.9899979)
- o35.Anchored = true
- o35.CanCollide = false
- o35.Size = Vector3.new(1, 2.4000001, 1)
- o35.CFrame = CFrame.new(4.52124023, 3.38793397, -2.97735596, 0.192273602, 0.528050721, -0.8271662, 0.784404039, 0.42380619, 0.452882349, 0.589703321, -0.735906541, -0.332716405)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.TopSurface = Enum.SurfaceType.Smooth
- o35.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o35.Position = Vector3.new(4.52124023, 3.38793397, -2.97735596)
- o35.Orientation = Vector3.new(-26.9300003, -111.910004, 61.6199989)
- o35.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o36.Parent = o35
- o36.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o36.Offset = Vector3.new(2, 2, 2)
- o36.Scale = Vector3.new(1000, 1000, 1000)
- o36.VertexColor = Vector3.new(0.300000012, 4, 9)
- o36.MeshType = Enum.MeshType.FileMesh
- o36.Scale = Vector3.new(1000, 1000, 1000)
- o37.Name = "Brick"
- o37.Parent = o2
- o37.Material = Enum.Material.Neon
- o37.BrickColor = BrickColor.new("Royal purple")
- o37.Position = Vector3.new(4.29772902, 3.48497605, -2.94018507)
- o37.Rotation = Vector3.new(-123.709999, -66.4000015, -71.4899979)
- o37.Anchored = true
- o37.CanCollide = false
- o37.Size = Vector3.new(1, 2.4000001, 1)
- o37.CFrame = CFrame.new(4.29772902, 3.48497605, -2.94018507, 0.12711224, 0.379692227, -0.916344583, 0.768234134, 0.546692252, 0.333088756, 0.627428651, -0.746304989, -0.222200081)
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.TopSurface = Enum.SurfaceType.Smooth
- o37.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o37.Position = Vector3.new(4.29772902, 3.48497605, -2.94018507)
- o37.Orientation = Vector3.new(-19.4599991, -103.629997, 54.5600014)
- o37.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o38.Parent = o37
- o38.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o38.Offset = Vector3.new(2, 2, 2)
- o38.Scale = Vector3.new(1000, 1000, 1000)
- o38.VertexColor = Vector3.new(0.300000012, 4, 9)
- o38.MeshType = Enum.MeshType.FileMesh
- o38.Scale = Vector3.new(1000, 1000, 1000)
- o39.Name = "Brick"
- o39.Parent = o2
- o39.Material = Enum.Material.Neon
- o39.BrickColor = BrickColor.new("Royal purple")
- o39.Position = Vector3.new(4.06726122, 3.54251599, -2.87588501)
- o39.Rotation = Vector3.new(-120.32, -77.0100021, -72.0400009)
- o39.Anchored = true
- o39.CanCollide = false
- o39.Size = Vector3.new(1, 2.4000001, 1)
- o39.CFrame = CFrame.new(4.06726122, 3.54251599, -2.87588501, 0.0693322793, 0.213873416, -0.974402368, 0.739563346, 0.644502819, 0.194081604, 0.669512689, -0.734086096, -0.113487378)
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.TopSurface = Enum.SurfaceType.Smooth
- o39.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o39.Position = Vector3.new(4.06726122, 3.54251599, -2.87588501)
- o39.Orientation = Vector3.new(-11.1899996, -96.6399994, 48.9300003)
- o39.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o40.Parent = o39
- o40.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o40.Offset = Vector3.new(2, 2, 2)
- o40.Scale = Vector3.new(1000, 1000, 1000)
- o40.VertexColor = Vector3.new(0.300000012, 4, 9)
- o40.MeshType = Enum.MeshType.FileMesh
- o40.Scale = Vector3.new(1000, 1000, 1000)
- o41.Name = "Brick"
- o41.Parent = o2
- o41.Material = Enum.Material.Neon
- o41.BrickColor = BrickColor.new("Royal purple")
- o41.Position = Vector3.new(3.83755493, 3.5582931, -2.78716993)
- o41.Rotation = Vector3.new(-104.620003, -87.5599976, -60.2000008)
- o41.Anchored = true
- o41.CanCollide = false
- o41.Size = Vector3.new(1, 2.4000001, 1)
- o41.CFrame = CFrame.new(3.83755493, 3.5582931, -2.78716993, 0.0211498551, 0.0369331241, -0.999094546, 0.6994735, 0.713474691, 0.0411797762, 0.714347363, -0.699709892, -0.0107443864)
- o41.BottomSurface = Enum.SurfaceType.Smooth
- o41.TopSurface = Enum.SurfaceType.Smooth
- o41.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o41.Position = Vector3.new(3.83755493, 3.5582931, -2.78716993)
- o41.Orientation = Vector3.new(-2.3599999, -90.6200027, 44.4300003)
- o41.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o42.Parent = o41
- o42.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o42.Offset = Vector3.new(2, 2, 2)
- o42.Scale = Vector3.new(1000, 1000, 1000)
- o42.VertexColor = Vector3.new(0.300000012, 4, 9)
- o42.MeshType = Enum.MeshType.FileMesh
- o42.Scale = Vector3.new(1000, 1000, 1000)
- o43.Name = "Brick"
- o43.Parent = o2
- o43.Material = Enum.Material.Neon
- o43.BrickColor = BrickColor.new("Royal purple")
- o43.Position = Vector3.new(3.70880103, 1.53280604, -1.51110804)
- o43.Rotation = Vector3.new(105.5, 37.2799988, 55.6800003)
- o43.Anchored = true
- o43.CanCollide = false
- o43.Size = Vector3.new(1, 2.4000001, 1)
- o43.CFrame = CFrame.new(3.70880103, 1.53280604, -1.51110804, 0.448593676, -0.657117724, 0.605777919, 0.108368672, -0.632810354, -0.766686857, 0.887145698, 0.409578443, -0.21266529)
- o43.BottomSurface = Enum.SurfaceType.Smooth
- o43.TopSurface = Enum.SurfaceType.Smooth
- o43.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o43.Position = Vector3.new(3.70880103, 1.53280604, -1.51110804)
- o43.Orientation = Vector3.new(50.0600014, 109.339996, 170.279999)
- o43.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o44.Parent = o43
- o44.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o44.Offset = Vector3.new(2, 2, 2)
- o44.Scale = Vector3.new(1000, 1000, 1000)
- o44.VertexColor = Vector3.new(0.300000012, 4, 9)
- o44.MeshType = Enum.MeshType.FileMesh
- o44.Scale = Vector3.new(1000, 1000, 1000)
- o45.Name = "Brick"
- o45.Parent = o2
- o45.Material = Enum.Material.Neon
- o45.BrickColor = BrickColor.new("Royal purple")
- o45.Position = Vector3.new(3.9332881, 1.43899, -1.55038404)
- o45.Rotation = Vector3.new(116.610001, 43.8199997, 44.6500015)
- o45.Anchored = true
- o45.CanCollide = false
- o45.Size = Vector3.new(1, 2.4000001, 1)
- o45.CFrame = CFrame.new(3.9332881, 1.43899, -1.55038404, 0.513256431, -0.507025182, 0.692457318, 0.125652671, -0.753752112, -0.645036459, 0.848991394, 0.418078154, -0.323159516)
- o45.BottomSurface = Enum.SurfaceType.Smooth
- o45.TopSurface = Enum.SurfaceType.Smooth
- o45.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o45.Position = Vector3.new(3.9332881, 1.43899, -1.55038404)
- o45.Orientation = Vector3.new(40.1699982, 115.019997, 170.539993)
- o45.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o46.Parent = o45
- o46.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o46.Offset = Vector3.new(2, 2, 2)
- o46.Scale = Vector3.new(1000, 1000, 1000)
- o46.VertexColor = Vector3.new(0.300000012, 4, 9)
- o46.MeshType = Enum.MeshType.FileMesh
- o46.Scale = Vector3.new(1000, 1000, 1000)
- o47.Name = "Brick"
- o47.Parent = o2
- o47.Material = Enum.Material.Neon
- o47.BrickColor = BrickColor.new("Royal purple")
- o47.Position = Vector3.new(4.16439819, 1.38474405, -1.61688197)
- o47.Rotation = Vector3.new(130.539993, 48.4000015, 30.7999992)
- o47.Anchored = true
- o47.CanCollide = false
- o47.Size = Vector3.new(1, 2.4000001, 1)
- o47.CFrame = CFrame.new(4.16439819, 1.38474405, -1.61688197, 0.570331037, -0.339972913, 0.747757614, 0.155332476, -0.849266231, -0.504599333, 0.806594849, 0.403941095, -0.43155393)
- o47.BottomSurface = Enum.SurfaceType.Smooth
- o47.TopSurface = Enum.SurfaceType.Smooth
- o47.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o47.Position = Vector3.new(4.16439819, 1.38474405, -1.61688197)
- o47.Orientation = Vector3.new(30.2999992, 119.989998, 169.639999)
- o47.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o48.Parent = o47
- o48.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o48.Offset = Vector3.new(2, 2, 2)
- o48.Scale = Vector3.new(1000, 1000, 1000)
- o48.VertexColor = Vector3.new(0.300000012, 4, 9)
- o48.MeshType = Enum.MeshType.FileMesh
- o48.Scale = Vector3.new(1000, 1000, 1000)
- o49.Name = "Brick"
- o49.Parent = o2
- o49.Material = Enum.Material.Neon
- o49.BrickColor = BrickColor.new("Royal purple")
- o49.Position = Vector3.new(4.39288282, 1.37233901, -1.70782495)
- o49.Rotation = Vector3.new(146.669998, 50.3100014, 14.7399998)
- o49.Anchored = true
- o49.CanCollide = false
- o49.Size = Vector3.new(1, 2.4000001, 1)
- o49.CFrame = CFrame.new(4.39288282, 1.37233901, -1.70782495, 0.617577851, -0.162517488, 0.769542575, 0.196282297, -0.915626526, -0.35088259, 0.76163286, 0.367743611, -0.533573449)
- o49.BottomSurface = Enum.SurfaceType.Smooth
- o49.TopSurface = Enum.SurfaceType.Smooth
- o49.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o49.Position = Vector3.new(4.39288282, 1.37233901, -1.70782495)
- o49.Orientation = Vector3.new(20.5400009, 124.739998, 167.899994)
- o49.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o50.Parent = o49
- o50.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o50.Offset = Vector3.new(2, 2, 2)
- o50.Scale = Vector3.new(1000, 1000, 1000)
- o50.VertexColor = Vector3.new(0.300000012, 4, 9)
- o50.MeshType = Enum.MeshType.FileMesh
- o50.Scale = Vector3.new(1000, 1000, 1000)
- o51.Name = "Brick"
- o51.Parent = o2
- o51.Material = Enum.Material.Neon
- o51.BrickColor = BrickColor.new("Royal purple")
- o51.Position = Vector3.new(4.77636719, 1.45922303, -1.92498803)
- o51.Rotation = Vector3.new(175.460007, 46.1100006, -13.9099998)
- o51.Anchored = true
- o51.CanCollide = false
- o51.Size = Vector3.new(1, 2.4000001, 1)
- o51.CFrame = CFrame.new(4.77636719, 1.45922303, -1.92498803, 0.672873378, 0.16669859, 0.720732152, 0.295064241, -0.953904152, -0.0548422486, 0.678368092, 0.249565676, -0.691042304)
- o51.BottomSurface = Enum.SurfaceType.Smooth
- o51.TopSurface = Enum.SurfaceType.Smooth
- o51.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o51.Position = Vector3.new(4.77636719, 1.45922303, -1.92498803)
- o51.Orientation = Vector3.new(3.1400001, 133.800003, 162.809998)
- o51.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o52.Parent = o51
- o52.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o52.Offset = Vector3.new(2, 2, 2)
- o52.Scale = Vector3.new(1000, 1000, 1000)
- o52.VertexColor = Vector3.new(0.300000012, 4, 9)
- o52.MeshType = Enum.MeshType.FileMesh
- o52.Scale = Vector3.new(1000, 1000, 1000)
- o53.Name = "Brick"
- o53.Parent = o2
- o53.Material = Enum.Material.Neon
- o53.BrickColor = BrickColor.new("Royal purple")
- o53.Position = Vector3.new(4.95245314, 1.56303596, -2.06259108)
- o53.Rotation = Vector3.new(-172.199997, 40.3600006, -26.1700001)
- o53.Anchored = true
- o53.CanCollide = false
- o53.Size = Vector3.new(1, 2.4000001, 1)
- o53.CFrame = CFrame.new(4.95245314, 1.56303596, -2.06259108, 0.68390286, 0.33614102, 0.64752382, 0.358143985, -0.927920341, 0.103433087, 0.635619402, 0.161170885, -0.754993856)
- o53.BottomSurface = Enum.SurfaceType.Smooth
- o53.TopSurface = Enum.SurfaceType.Smooth
- o53.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o53.Position = Vector3.new(4.95245314, 1.56303596, -2.06259108)
- o53.Orientation = Vector3.new(-5.94000006, 139.380005, 158.899994)
- o53.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o54.Parent = o53
- o54.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o54.Offset = Vector3.new(2, 2, 2)
- o54.Scale = Vector3.new(1000, 1000, 1000)
- o54.VertexColor = Vector3.new(0.300000012, 4, 9)
- o54.MeshType = Enum.MeshType.FileMesh
- o54.Scale = Vector3.new(1000, 1000, 1000)
- o55.Name = "Brick"
- o55.Parent = o2
- o55.Material = Enum.Material.Neon
- o55.BrickColor = BrickColor.new("Royal purple")
- o55.Position = Vector3.new(5.09490919, 1.70155895, -2.20797706)
- o55.Rotation = Vector3.new(-162.550003, 33, -35.7400017)
- o55.Anchored = true
- o55.CanCollide = false
- o55.Size = Vector3.new(1, 2.4000001, 1)
- o55.CFrame = CFrame.new(5.09490919, 1.70155895, -2.20797706, 0.680727184, 0.489860028, 0.544654846, 0.424662501, -0.869728863, 0.251472116, 0.596890628, 0.0601115078, -0.80007118)
- o55.BottomSurface = Enum.SurfaceType.Smooth
- o55.TopSurface = Enum.SurfaceType.Smooth
- o55.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o55.Position = Vector3.new(5.09490919, 1.70155895, -2.20797706)
- o55.Orientation = Vector3.new(-14.5600004, 145.75, 153.979996)
- o55.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o56.Parent = o55
- o56.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o56.Offset = Vector3.new(2, 2, 2)
- o56.Scale = Vector3.new(1000, 1000, 1000)
- o56.VertexColor = Vector3.new(0.300000012, 4, 9)
- o56.MeshType = Enum.MeshType.FileMesh
- o56.Scale = Vector3.new(1000, 1000, 1000)
- o57.Name = "Brick"
- o57.Parent = o2
- o57.Material = Enum.Material.Neon
- o57.BrickColor = BrickColor.new("Royal purple")
- o57.Position = Vector3.new(5.19952393, 1.86994803, -2.35424805)
- o57.Rotation = Vector3.new(-155.059998, 24.5900002, -43.1399994)
- o57.Anchored = true
- o57.CanCollide = false
- o57.Size = Vector3.new(1, 2.4000001, 1)
- o57.CFrame = CFrame.new(5.19952393, 1.86994803, -2.35424805, 0.663467348, 0.621792495, 0.416159749, 0.492012411, -0.781613827, 0.383423984, 0.563687682, -0.0496326238, -0.824503481)
- o57.BottomSurface = Enum.SurfaceType.Smooth
- o57.TopSurface = Enum.SurfaceType.Smooth
- o57.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o57.Position = Vector3.new(5.19952393, 1.86994803, -2.35424805)
- o57.Orientation = Vector3.new(-22.5499992, 153.220001, 147.809998)
- o57.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o58.Parent = o57
- o58.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o58.Offset = Vector3.new(2, 2, 2)
- o58.Scale = Vector3.new(1000, 1000, 1000)
- o58.VertexColor = Vector3.new(0.300000012, 4, 9)
- o58.MeshType = Enum.MeshType.FileMesh
- o58.Scale = Vector3.new(1000, 1000, 1000)
- o59.Name = "Brick"
- o59.Parent = o2
- o59.Material = Enum.Material.Neon
- o59.BrickColor = BrickColor.new("Royal purple")
- o59.Position = Vector3.new(5.2615962, 2.06174994, -2.49609399)
- o59.Rotation = Vector3.new(-149.139999, 15.4899998, -48.9599991)
- o59.Anchored = true
- o59.CanCollide = false
- o59.Size = Vector3.new(1, 2.4000001, 1)
- o59.CFrame = CFrame.new(5.2615962, 2.06174994, -2.49609399, 0.632684767, 0.726892948, 0.267095983, 0.557561934, -0.666930854, 0.49429667, 0.53743577, -0.163808867, -0.827243149)
- o59.BottomSurface = Enum.SurfaceType.Smooth
- o59.TopSurface = Enum.SurfaceType.Smooth
- o59.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o59.Position = Vector3.new(5.2615962, 2.06174994, -2.49609399)
- o59.Orientation = Vector3.new(-29.6200008, 162.110001, 140.100006)
- o59.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o60.Parent = o59
- o60.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o60.Offset = Vector3.new(2, 2, 2)
- o60.Scale = Vector3.new(1000, 1000, 1000)
- o60.VertexColor = Vector3.new(0.300000012, 4, 9)
- o60.MeshType = Enum.MeshType.FileMesh
- o60.Scale = Vector3.new(1000, 1000, 1000)
- o61.Name = "Brick"
- o61.Parent = o2
- o61.Material = Enum.Material.Neon
- o61.BrickColor = BrickColor.new("Royal purple")
- o61.Position = Vector3.new(5.27862501, 2.26872897, -2.62854004)
- o61.Rotation = Vector3.new(-144.360001, 5.92000008, -53.6399994)
- o61.Anchored = true
- o61.CanCollide = false
- o61.Size = Vector3.new(1, 2.4000001, 1)
- o61.CFrame = CFrame.new(5.27862501, 2.26872897, -2.62854004, 0.589739919, 0.800988555, 0.103097625, 0.618806839, -0.530213952, 0.579620779, 0.518933594, -0.278024584, -0.808341324)
- o61.BottomSurface = Enum.SurfaceType.Smooth
- o61.TopSurface = Enum.SurfaceType.Smooth
- o61.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o61.Position = Vector3.new(5.27862501, 2.26872897, -2.62854004)
- o61.Orientation = Vector3.new(-35.4199982, 172.729996, 130.589996)
- o61.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o62.Parent = o61
- o62.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o62.Offset = Vector3.new(2, 2, 2)
- o62.Scale = Vector3.new(1000, 1000, 1000)
- o62.VertexColor = Vector3.new(0.300000012, 4, 9)
- o62.MeshType = Enum.MeshType.FileMesh
- o62.Scale = Vector3.new(1000, 1000, 1000)
- o63.Name = "Brick"
- o63.Parent = o2
- o63.Material = Enum.Material.Neon
- o63.BrickColor = BrickColor.new("Royal purple")
- o63.Position = Vector3.new(5.25003004, 2.4836719, -2.74575806)
- o63.Rotation = Vector3.new(-140.380005, -3.97000003, -57.4799995)
- o63.Anchored = true
- o63.CanCollide = false
- o63.Size = Vector3.new(1, 2.4000001, 1)
- o63.CFrame = CFrame.new(5.25003004, 2.4836719, -2.74575806, 0.536248684, 0.841212153, -0.0692981035, 0.673294485, -0.376801223, 0.636157036, 0.5090307, -0.387795955, -0.768441141)
- o63.BottomSurface = Enum.SurfaceType.Smooth
- o63.TopSurface = Enum.SurfaceType.Smooth
- o63.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o63.Position = Vector3.new(5.25003004, 2.4836719, -2.74575806)
- o63.Orientation = Vector3.new(-39.5099983, -174.850006, 119.230003)
- o63.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o64.Parent = o63
- o64.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o64.Offset = Vector3.new(2, 2, 2)
- o64.Scale = Vector3.new(1000, 1000, 1000)
- o64.VertexColor = Vector3.new(0.300000012, 4, 9)
- o64.MeshType = Enum.MeshType.FileMesh
- o64.Scale = Vector3.new(1000, 1000, 1000)
- o65.Name = "Brick"
- o65.Parent = o2
- o65.Material = Enum.Material.Neon
- o65.BrickColor = BrickColor.new("Royal purple")
- o65.Position = Vector3.new(5.17730713, 2.697891, -2.84332299)
- o65.Rotation = Vector3.new(-136.979996, -14.0900002, -60.7299995)
- o65.Anchored = true
- o65.CanCollide = false
- o65.Size = Vector3.new(1, 2.4000001, 1)
- o65.CFrame = CFrame.new(5.17730713, 2.697891, -2.84332299, 0.474191397, 0.846081197, -0.243520409, 0.718994558, -0.212507248, 0.661735475, 0.508131981, -0.488876581, -0.709092855)
- o65.BottomSurface = Enum.SurfaceType.Smooth
- o65.TopSurface = Enum.SurfaceType.Smooth
- o65.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o65.Position = Vector3.new(5.17730713, 2.697891, -2.84332299)
- o65.Orientation = Vector3.new(-41.4300003, -161.050003, 106.470001)
- o65.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o66.Parent = o65
- o66.MeshId = "http://www.roblox.com/asset/?id=1125478"
- o66.Offset = Vector3.new(2, 2, 2)
- o66.Scale = Vector3.new(1000, 1000, 1000)
- o66.VertexColor = Vector3.new(0.300000012, 4, 9)
- o66.MeshType = Enum.MeshType.FileMesh
- o66.Scale = Vector3.new(1000, 1000, 1000)
- o67.Parent = o2
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- --Time
- l = script.Parent
- while true do
- wait()
- local h = l:GetChildren()
- for i = 1, #h do
- if h[i].Name == "Brick" then
- h[i].CFrame = h[i].CFrame * CFrame.fromEulerAnglesXYZ(0.02,0.01,0.02)
- end
- end
- end
- end,o67)
- end))
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- --Wings
- local Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(0,0,0))
- local Num = 0.5
- local Num2 = 4 -------------Wings Parameters-------------------------------------
- local Size = 0.8
- local Rate = 300
- -------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 2, 2)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.5)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.8)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3.1)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = Color
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- --Teleport Sky to Player
- o1:MakeJoints()
- o1:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- --Hat
- hed.Mesh.MeshId="http://www.roblox.com/asset/?id=21057410"
- hed.Mesh.Scale=Vector3.new(2,2,2)
- hed.face:Destroy()
- --Lighting Effect
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
- --[[Part0 = Vector3 (Start pos)
- Part1 = Vector3 (End pos)
- Times = number (Amount of lightning parts)
- Offset = number (Offset)
- Color = color (brickcolor value)
- Thickness = number (thickness)
- Trans = number (transparency)
- ]]--
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", torso)
- li.Name = "Lightning"
- li.TopSurface =0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- game.Debris:AddItem(li,.1)
- end
- end
- BodyParts = {} -- Parts to emit lightning effects from
- for _, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {} -- Calculate the bounding boxes
- for _, v in pairs(BodyParts) do
- local temp = {X=nil, Y=nil, Z=nil}
- temp.X = v.Size.X/2 * 35
- temp.Y = v.Size.Y/2 * 35
- temp.Z = v.Size.Z/2 * 35
- Bounding[v.Name] = temp
- --table.insert(Bounding, v.Name, temp)
- end
- while wait(0) do -- Emit the Lightning effects randomly
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(
- math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/35,
- math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/35,
- math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/35
- )
- local Pos2 = Vector3.new(
- math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/35,
- math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/35,
- math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/35
- )
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, "Alder", .3, .56)
- end
- end)
- end
- TextButton_3.Parent = Frame
- TextButton_3.BackgroundColor3 = Color3.new(0.133333, 0.129412, 0.129412)
- TextButton_3.BorderSizePixel = 3
- TextButton_3.Position = UDim2.new(0.00966183562, 0, 0.577777803, 0)
- TextButton_3.Size = UDim2.new(0, 83, 0, 78)
- TextButton_3.Font = Enum.Font.SourceSansSemibold
- TextButton_3.Text = "Red Scythe Script.txt"
- TextButton_3.TextColor3 = Color3.new(0.560784, 0, 1)
- TextButton_3.TextScaled = true
- TextButton_3.TextSize = 14
- TextButton_3.TextWrapped = true
- TextButton_3.MouseButton1Click.Connect(function()
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.39999938, 13.7999973, 0.399999976))
- handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),CFrame.new(-0.0048122406, -6.40232849, 1.03116059, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289))
- mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.39999938, 0.80000025, 4.20000219))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000183105469, -9.09996033, 2.7000494, 1, -1.19209076e-007, 4.47013271e-008, 4.49016397e-008, 0.00168089767, -0.999998569, 1.19133766e-007, 0.999998569, 0.00168089778))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.200000271, 4.59999943))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.59981537, -0.319915771, 2.48973823, 1.63094505e-009, -0.00167454977, 0.999998569, 1, -1.19209083e-007, -1.83056925e-009, 1.19211975e-007, 0.999998569, 0.00167454977))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000036, 0.200000271, 4.00000048))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(9.30006409, 0.310112, 2.78980875, 2.04899884e-008, -0.00160901435, 0.999998689, 1, -1.19209126e-007, -2.06818243e-008, 1.19242245e-007, 0.999998689, 0.00160901435))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.200000271, 4.60000038))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.60009003, 0.310125351, 2.48941946, 5.51521886e-008, -0.00159262656, 0.999998808, 1, -1.78814503e-007, -5.54370416e-008, 1.78902582e-007, 0.999998808, 0.00159262656))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 0.200000271, 0.400000036))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00018119812, -2.2995882, -6.70053864, 1, -1.19209076e-007, -2.38424491e-007, -1.1956142e-007, -0.999998927, -0.00147830346, -2.3824802e-007, 0.00147830346, -0.999998927))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.39999938, 1.39999998, 0.600001216))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00016784668, -7.99960327, 1.49982166, 1, -1.19209076e-007, 4.47013271e-008, 4.49034943e-008, 0.00169644796, -0.999998569, 1.1913307e-007, 0.999998569, 0.00169644807))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000036, 0.200000271, 4.00000048))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(9.29983521, -0.319908142, 2.79043484, -2.11861551e-008, -0.00168578397, 0.999998569, 1, -1.19209076e-007, 2.09852242e-008, 1.19173528e-007, 0.999998569, 0.00168578397))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.79997253, -0.349954605, 0.990463495, 1.07072758e-007, -0.00169718312, 0.999998569, 1, -1.19209126e-007, -1.07275234e-007, 1.19391018e-007, 0.999998569, 0.00169718324))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.670000017, 0.200000003, 1.19999981))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(5.26336288, 0.310119629, 5.93222046, -5.96040408e-008, -0.70810169, 0.706110597, 1, -1.21502552e-007, -3.74334022e-008, 1.12300903e-007, 0.706110597, 0.70810169))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.220000014, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.80014038, -0.31993103, 0.989957035, 6.97039013e-008, -0.00164350378, 0.999998689, 1, -1.19209126e-007, -6.98999116e-008, 1.19323843e-007, 0.999998689, 0.00164350378))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 2.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.79997253, -0.31993103, 2.49022627, 4.06004794e-008, -0.00169145432, 0.999998569, 1, -1.19209126e-007, -4.08021741e-008, 1.19277971e-007, 0.999998569, 0.00169145432))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.80001068, 0.340049744, 0.990428209, 4.40637784e-008, -0.00169488578, 0.999998569, 1, -1.49011811e-007, -4.43164012e-008, 1.49086716e-007, 0.999998569, 0.00169488578))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 0.400000036, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000152587891, -6.70035553, 2.00017023, 1, -1.19209076e-007, 4.47013271e-008, 4.48878374e-008, 0.00156501064, -0.999998808, 1.19138974e-007, 0.999998808, 0.00156501064))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.39999938, 1.60000014, 4.00000191))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00016784668, -7.89893341, 4.39826918, 1, -1.19209076e-007, 4.47013271e-008, 4.49000481e-008, 0.00166750455, -0.999998689, 1.19134377e-007, 0.999998689, 0.00166750455))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.400000036))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.310112, 7.90003204, -4.58929634, 1, 2.84616067e-006, -7.45070793e-007, 7.49569381e-007, -0.00158089248, 0.999998808, 2.84497946e-006, -0.999998808, -0.00158089248))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 0.999999821))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(3.58646393, -0.319763184, 9.33159637, -1.63910798e-007, -0.70812124, 0.706090868, 1, -1.80042989e-007, 5.15776932e-008, 9.06034572e-008, 0.706090927, 0.708121181))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 0.999999821))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(3.58652115, 0.310195923, 9.33126068, -1.63910798e-007, -0.70812124, 0.706090868, 1, -1.80042989e-007, 5.15776932e-008, 9.06034572e-008, 0.706090927, 0.708121181))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 0.600000262, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(7.62939453e-005, -0.299938679, -7.40008545, 1, -5.96036465e-008, 1.4898605e-008, -5.95790759e-008, -0.999998689, -0.00164388563, 1.49965658e-008, 0.00164388563, -0.999998689))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.670000017, 0.200000003, 1.19999981))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(5.26215744, -0.319839478, 5.93211365, -5.96040337e-008, -0.708129704, 0.706082463, 1, -8.2250601e-008, 1.92603378e-009, 5.67118228e-008, 0.706082463, 0.708129704))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.379999876, 4.44999886, 1.39999998))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-2.86102295e-005, -6.05581665, 9.78747559, -1, 1.78814503e-007, -4.47013306e-008, -1.84294734e-007, -0.966237664, 0.257652611, 2.87991475e-009, 0.257652611, 0.966237605))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.600000024, 0.200000271, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.61552429, 0.320259094, -0.297967553, -1.84659328e-008, -3.39928299e-008, 1, 1, -1.19209076e-007, 1.84659292e-008, 1.19209076e-007, 1, 3.39928334e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.600000024, 0.200000271, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.61553192, -0.309753418, -0.297967553, -1.84659328e-008, -3.39928299e-008, 1, 1, -1.19209076e-007, 1.84659292e-008, 1.19209076e-007, 1, 3.39928334e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.409999728, 4.00000095, 0.330000013))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00499916077, -4.83165169, 10.0465012, -1, 1.78814503e-007, -8.94054182e-008, -1.98313487e-007, -0.943822086, 0.33045423, -2.52927972e-008, 0.33045423, 0.943822086))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 2.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.80001068, 0.310049057, 2.49015784, 5.47156347e-008, -0.00167805818, 0.999998569, 1, -1.49011811e-007, -5.49657635e-008, 1.4910384e-007, 0.999998569, 0.0016780583))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.39999938, 1.80000019, 0.600001216))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000183105469, -7.79891205, 2.09967065, 1, -1.19209076e-007, 4.47013271e-008, 4.49037572e-008, 0.00169865007, -0.999998569, 1.1913297e-007, 0.999998569, 0.00169865007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 2.00000048, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(5.34057617e-005, -8.7000885, -4.86373901e-005, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.400000036))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.319801331, 7.89910126, -4.58908844, 1, 2.84616067e-006, -7.45070793e-007, 7.49658e-007, -0.00161204918, 0.999998689, 2.84495559e-006, -0.999998689, -0.00161204918))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.409999907))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.329921722, 7.89820099, 6.19515657, -1, -5.81154893e-007, -2.93556536e-006, -2.93463631e-006, -0.00159285218, 0.999998808, -5.85830151e-007, 0.999998808, 0.00159285218))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.01046753, 0.350257874, 5.18440056, -1.16208916e-007, -0.00116245728, 0.999999404, 1, -1.49011811e-007, 1.16035764e-007, 1.48876836e-007, 0.999999404, 0.00116245728))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.409999907))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.310253143, 7.89775848, 6.19417667, -1, -5.81154893e-007, -2.93556536e-006, -2.93464905e-006, -0.0015708321, 0.999998808, -5.8576552e-007, 0.999998808, 0.0015708321))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000036, 1.62000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.319927216, -9.30068207, 5.59171581, 1, -2.6822255e-007, 7.00361113e-007, 7.00755379e-007, 0.00147273287, -0.999998927, 2.67190842e-007, 0.999998927, 0.00147273298))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.4000001, 1.22000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.310224533, -8.39997101, 5.39148617, 1, -2.6822255e-007, 7.00361113e-007, 7.00779196e-007, 0.0015618616, -0.999998808, 2.67128371e-007, 0.999998808, 0.0015618616))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000036, 1.62000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.310092926, -9.30047607, 5.59133577, 1, -2.6822255e-007, 7.00361113e-007, 7.00781584e-007, 0.0015708236, -0.999998808, 2.67122118e-007, 0.999998808, 0.0015708236))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.00996399, 0.340263367, 5.58438683, -7.12149699e-008, -0.00116247579, 0.999999404, 1, -1.49011782e-007, 7.10417893e-008, 1.48929118e-007, 0.999999404, 0.00116247579))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.4000001, 1.22000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.319879532, -8.40018463, 5.39162922, 1, -2.6822255e-007, 7.00361113e-007, 7.00766748e-007, 0.00151529128, -0.999998927, 2.67161028e-007, 0.999998927, 0.00151529128))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.670000017, 0.200000003, 0.599999845))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(7.60210419, -0.309745789, -0.0262105465, 4.40637713e-008, -0.00107338815, 0.999999404, 1, -1.19209105e-007, -4.41917543e-008, 1.1925647e-007, 0.999999404, 0.00107338815))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 0.200019345, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000244140625, -2.40885925, -0.0768338442, 1, -1.49011782e-007, 1.19208131e-007, 1.1940115e-007, 0.00129606796, -0.999999166, 1.48857154e-007, 0.999999166, 0.00129606796))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.379999906, 7.79999733, 0.800000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.00018119812, -6.90127945, 10.9409103, -1, 2.38419915e-007, -5.96027014e-008, -2.36358872e-007, -0.866616547, 0.498974591, 6.73128042e-008, 0.498974621, 0.866616607))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 3.60000086, 1.39999986))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-7.62939453e-005, -3.00021267, 10.1993179, -1, 1.78814503e-007, -4.47013306e-008, -1.78743079e-007, -0.999998808, -0.00159316196, -4.49861588e-008, -0.00159316196, 0.999998808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.410000145, 0.800000012, 7.41999722))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.00538063049, 10.1888885, 6.88093567, -1, -9.55176984e-006, 6.25857228e-006, 5.75701051e-007, 0.505192995, 0.863006473, -1.14050263e-005, 0.863006473, -0.505192995))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.409999877, 0.800000012, 4.42000008))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.00535774231, 8.73274994, 6.06542397, -1, -1.08034828e-005, 3.5465257e-006, 5.6521867e-007, 0.264285922, 0.964444458, -1.13566548e-005, 0.964444399, -0.264285892))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.670000017, 0.200000003, 0.599999845))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(7.62210083, 0.310256958, -0.0261899233, 6.71427998e-008, -0.00107328093, 0.999999404, 1, -1.1920914e-007, -6.72707898e-008, 1.19281268e-007, 0.999999404, 0.00107328082))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 6.20002079, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000244140625, -3.80190277, 0.122788072, 1, -1.19209076e-007, 4.47013271e-008, 4.48775985e-008, 0.00147906633, -0.999998927, 1.19142832e-007, 0.999998927, 0.00147906633))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.329883575, -8.59844971, 6.20097303, 1, -2.6822255e-007, 7.00361113e-007, 7.00766861e-007, 0.00151565345, -0.999998927, 2.67160772e-007, 0.999998927, 0.00151565345))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.00995636, -0.329696655, 5.58438635, -2.65702909e-008, -0.00116240955, 0.999999404, 1, -1.19209076e-007, 2.64317368e-008, 1.19178281e-007, 0.999999404, 0.00116240955))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.41021729, 0.340257645, 5.3848424, -6.07377402e-008, -0.0011624021, 0.999999404, 1, -1.49011782e-007, 6.05645667e-008, 1.48941297e-007, 0.999999404, 0.0011624021))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40995026, -0.329879761, 5.38500214, 1.32141196e-008, -0.00116239127, 0.999999404, 1, -1.19209112e-007, -1.33526949e-008, 1.19224552e-007, 0.999999404, 0.00116239127))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.310100555, -8.58777618, 6.20157337, 1, -2.6822255e-007, 7.00361113e-007, 7.00768169e-007, 0.00152056233, -0.999998927, 2.67157333e-007, 0.999998927, 0.00152056233))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.329891205, -8.60809326, 6.20138168, 1, -2.6822255e-007, 7.00361113e-007, 7.00766861e-007, 0.00151576323, -0.999998927, 2.67160686e-007, 0.999998927, 0.00151576323))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000033, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.01044464, -0.329711914, 5.18439245, -3.97250446e-008, -0.00116242282, 0.999999404, 1, -1.19209027e-007, 3.95864994e-008, 1.19162934e-007, 0.999999404, 0.00116242282))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.449999839, 0.400000036, 1.62000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.0149345398, -9.30037689, 5.59038067, 1, -2.6822255e-007, 7.00361113e-007, 7.00780447e-007, 0.00156656664, -0.999998808, 2.67125102e-007, 0.999998808, 0.00156656664))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 0.600000262, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-5.34057617e-005, -0.300057292, -7.40003967, -1, 5.96036465e-008, -2.97999652e-008, 5.95545799e-008, 0.999998689, 0.00164382579, 2.98979046e-008, 0.00164382579, -0.999998689))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.319915771, -9.29981232, -0.490157127, -1, 2.38419972e-007, 7.89774788e-007, -7.89374269e-007, 0.00167544454, -0.999998569, -2.39742832e-007, -0.999998569, -0.00167544466))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 0.80000025, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(9.91821289e-005, -6.90019989, 1.50059986, 1, -1.19209076e-007, 4.47013271e-008, 4.4898453e-008, 0.00165412505, -0.999998689, 1.19134981e-007, 0.999998689, 0.00165412517))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 0.400000274, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(6.86645508e-005, 6.1750412e-005, -7.30003357, 1, -1.19209076e-007, 4.47013271e-008, -1.19135436e-007, -0.999998689, -0.00164388528, 4.48972344e-008, 0.00164388528, -0.999998689))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.400000274, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.310134888, -9.30013275, -0.489312172, -1, 1.7881456e-007, 8.34478897e-007, -8.34196783e-007, 0.00157221942, -0.999998808, -1.80126335e-007, -0.999998808, -0.00157221942))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.230000019, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.80010223, 0.31505394, 0.98993659, 1.01164737e-007, -0.00164465304, 0.999998689, 1, -1.19209147e-007, -1.01360932e-007, 1.19375699e-007, 0.999998689, 0.00164465304))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.799999356, 0.80000025, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(5.34057617e-005, 5.73396683e-005, -7.50003052, 1, -5.96036465e-008, 1.4898605e-008, -5.95790759e-008, -0.999998689, -0.00164388563, 1.49965658e-008, 0.00164388563, -0.999998689))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.39999938, 2.40000057, 0.599999964))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(7.62939453e-005, -7.70002747, 0.900098503, 1, -1.19209076e-007, 4.47013271e-008, 4.490321e-008, 0.00169407704, -0.999998569, 1.19133176e-007, 0.999998569, 0.00169407704))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1.20000005, 0.200000271, 3.60000038))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(6.64672661, -0.319740295, 6.71153259, -1.49010674e-007, -0.965943158, 0.258754343, 1, -1.37425829e-007, 6.28593853e-008, -2.51590695e-008, 0.258754343, 0.965943217))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 0.400021255, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000175476074, 1.89885712, 0.0156496763, 1, -5.96036465e-008, 1.4898605e-008, 1.49867816e-008, 0.00147968298, -0.999998927, 5.95815379e-008, 0.999998927, 0.00147968309))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 12.200017, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000259399414, -1.20265961, -0.277392983, 1, -5.96036465e-008, 1.4898605e-008, 1.49865258e-008, 0.00147536665, -0.999998927, 5.95816019e-008, 0.999998927, 0.00147536665))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40220642, -0.339752197, -1.96429634, -6.7053584e-008, -0.258818865, 0.965925932, 1, -1.20999317e-007, 3.69973279e-008, 1.07300764e-007, 0.965925872, 0.258818835))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1.20000005, 0.200000271, 3.60000038))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(6.64637566, 0.320261002, 6.71100616, -4.47039312e-008, -0.965927541, 0.258812845, 1, -3.71759228e-008, 3.39808679e-008, -2.32014479e-008, 0.258812845, 0.965927541))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000006, 0.400021255, 0.400000036))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000144958496, 7.89817047, 0.00817203522, 1, -1.19209076e-007, 4.47013271e-008, 4.48658213e-008, 0.00138024637, -0.999999046, 1.19147266e-007, 0.999999046, 0.00138024637))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 0.200019345, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000267028809, -0.808837891, -0.0789266825, 1, -1.49011782e-007, 1.19208131e-007, 1.19401165e-007, 0.00129613746, -0.999999166, 1.4885714e-007, 0.999999166, 0.00129613746))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.600000024, 0.200000271, 4.5999999))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.4032135, -0.309745789, -0.264072418, -3.72516631e-008, -0.258819014, 0.965925872, 1, -1.20990833e-007, 6.14636386e-009, 1.15277373e-007, 0.965925872, 0.258818984))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.39999938, 0.200019345, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00025177002, -4.00882721, -0.074775219, 1, -1.49011782e-007, 1.19208131e-007, 1.19401165e-007, 0.00129615236, -0.999999166, 1.48857154e-007, 0.999999166, 0.00129615236))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.400000036, 3.89000034))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.130329132, 3.28823376, -5.64214325, 1, -9.53684548e-007, 4.64922141e-006, -5.19986472e-008, -0.981745541, -0.190198928, 4.74574244e-006, 0.190198958, -0.981745601))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.00000024, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.3203125, -5.2211442, -6.02006531, -1, 1.19209076e-007, -4.47013271e-008, 1.19207854e-007, 1, 2.74369886e-005, 4.4704592e-008, 2.74369886e-005, -1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000029, 0.640000463, 3.82000041))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.60221863, 0.00025177002, -0.674562454, -3.72516631e-008, -0.258819014, 0.965925872, 1, -1.20990833e-007, 6.14636386e-009, 1.15277373e-007, 0.965925872, 0.258818984))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000041, 2.00000024, 0.400000751))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.00805044174, -9.8965683, 0.0198116302, -1.78812996e-007, -1, -2.60661e-005, 9.18402918e-008, -2.60661e-005, 1, -1, 1.78810609e-007, 9.1844953e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.486000061, 2.70200038, 0.234000027))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.00000024, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.319747925, -5.23132992, -6.02177429, -1, 1.19209076e-007, -4.47013271e-008, 1.19205289e-007, 1, 8.46573894e-005, 4.47114168e-008, 8.46573894e-005, -1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000006, 0.800021231, 0.800000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000129699707, 7.29879761, 0.00948095322, 1, -1.19209076e-007, 4.47013271e-008, 4.48690756e-008, 0.0014075588, -0.999999046, 1.19146044e-007, 0.999999046, 0.00140755891))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000271, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40219879, -0.329719543, -1.96434212, -1.04305997e-007, -0.258814603, 0.965927064, 1, -1.49004592e-007, 6.80604515e-008, 1.26312528e-007, 0.965927064, 0.258814603))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.400000006, 0.800021231, 1.20000005))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.000144958496, 8.49656677, 0.00763309002, 1, -1.19209076e-007, 4.47013271e-008, 4.48658888e-008, 0.0013808267, -0.999999046, 1.19147238e-007, 0.999999046, 0.0013808267))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.439999968, 0.849999964, 3.90000057))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(-0.000289916992, -3.91264629, -5.64580536, -1, 1.19209076e-007, -4.47013271e-008, 1.08530877e-007, 0.98174566, 0.190198451, 6.65587194e-008, 0.190198481, -0.98174572))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40220642, 0.350257874, -1.9643116, -6.7053584e-008, -0.258818865, 0.965925932, 1, -1.20999317e-007, 3.69973279e-008, 1.07300764e-007, 0.965925872, 0.258818835))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.600000024, 0.200000271, 4.5999999))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40222931, 0.320251465, -0.264352798, -3.72516631e-008, -0.258819014, 0.965925872, 1, -1.20990833e-007, 6.14636386e-009, 1.15277373e-007, 0.965925872, 0.258818984))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000271, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(8.40221405, 0.340270996, -1.96434784, -1.11756485e-007, -0.258814663, 0.965927064, 1, -1.50931754e-007, 7.52573754e-008, 1.26311349e-007, 0.965927064, 0.258814663))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Hitbox",Vector3.new(0.39999938, 3.00000024, 11.4000025))
- Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, -1.19209076e-007, 4.47013271e-008, 4.48972415e-008, 0.00164393289, -0.999998689, 1.19135436e-007, 0.999998689, 0.00164393289),CFrame.new(0.00016784668, -8.39911652, 2.29857397, 1, -1.19209076e-007, 4.47013271e-008, 4.49000481e-008, 0.00166750455, -0.999998689, 1.19134377e-007, 0.999998689, 0.00166750455))
- function attackone()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10000000,10000000,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(10),math.rad(-70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.6)
- so("http://roblox.com/asset/?id=231917871",Hitbox,1,0.8)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(-70), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- attack=false
- con1:disconnect()
- end
- function attacktwo()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10000000,10000000,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(90)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(90)),.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(-70), math.rad(0)), 0.3)
- end
- for i=0,1,1 do
- swait()
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.7)
- so("http://www.roblox.com/asset/?id=234365573",Hitbox,1,0.7)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-10),math.rad(110)),.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,0)*angles(math.rad(-50),math.rad(10),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-6*i),.3)
- end
- end
- con1:disconnect()
- attack=false
- end
- function attackthree()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10000000,10000000,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(00)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(00)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.8,-1)*angles(math.rad(150),math.rad(0),math.rad(-50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.8,-1)*angles(math.rad(150),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,.2)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-1,0,-.2)*angles(math.rad(-20),math.rad(-20),math.rad(50)),.3)
- end
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.4)
- so("http://www.roblox.com/asset/?id=234365549",Hitbox,1,0.6)
- for i=0,1,.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(00)),.3)
- RW.C0=clerp(RW.C0,cf(1,0.2,-.5)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.2,-.5)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,.2)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(-1,0,-.2)*angles(math.rad(-20),math.rad(-20),math.rad(50)),.3)
- end
- attack=false
- con1:disconnect()
- end
- function CrimsonMoon()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10000000,10000000,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(120),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(-10)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(-5),math.rad(0)),.3)
- end
- for i=0,1,0.15 do
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.5)
- so("http://roblox.com/asset/?id=28144425",Torso,1,0.8)
- swait()
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(-40),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-60)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*euler(0,-1.5,-6*i),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(-5),math.rad(0)),.3)
- end
- end
- attack=false
- con1:disconnect()
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part("Custom",workspace,"SmoothPlastic",0,0,"Really red","Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- for i=0,1,0.05 do
- wait()
- CF=CF*cf(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function Execution() --HEUAHUEHAUEHAUHUEAHUAEHUAHEUAHEUH
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,999999999,999999999,math.random(10,20),"Knockdown",RootPart,.2,1) end)
- Humanoid.WalkSpeed = 0
- for i=0,1,0.03 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(120)),.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(0),math.rad(10),math.rad(0)),.1)
- end
- so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.5)
- so("http://roblox.com/asset/?id=28144425",Torso,1,0.5)
- hitconasdf = Hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=154965973',Hitbox,1,0.8)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.03 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(60)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(70)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(0),math.rad(10),math.rad(0)),.2)
- end
- attack=false
- con1:disconnect()
- Humanoid.WalkSpeed= 16
- pcall(function()
- hitconasdf:disconnect()
- end)
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 then
- attack=true
- attacktype=3
- attacktwo()
- elseif attacktype==3 then
- attack=true
- attacktype=1
- attackthree()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false then
- CrimsonMoon()
- end
- elseif k=='e' then
- if attack==false then
- Execution()
- end
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(10),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(10),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(10),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(10),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
- end
- end
- end
- end)
- end
- TextButton_4.Parent = Frame
- TextButton_4.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.196078)
- TextButton_4.BorderSizePixel = 3
- TextButton_4.Position = UDim2.new(0.856682777, 0, 0.577777803, 0)
- TextButton_4.Size = UDim2.new(0, 89, 0, 85)
- TextButton_4.Font = Enum.Font.SourceSansSemibold
- TextButton_4.Text = "Magic Unknown"
- TextButton_4.TextColor3 = Color3.new(0.560784, 0, 1)
- TextButton_4.TextScaled = true
- TextButton_4.TextSize = 14
- TextButton_4.TextWrapped = true
- TextButton_4.MouseButton1Click:connect(function()
- --[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- attacktype2=1
- vt=Vector3.new
- it=Instance.new
- cf=CFrame.new
- cn=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- combo = 0
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- stance = false
- local ff = 2
- noleg = false
- evadecooldown = false
- Humanoid.Animator.Parent = nil
- local equip = false
- local Effects = {}
- attackspeed = 0.14
- df = false
- Swing = 1
- local sine = 0
- local change = 1
- local val = 0
- local speed = 0
- local rs = game:GetService("RunService").RenderStepped
- cam = workspace.CurrentCamera
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- deb = game:GetService("Debris")
- Face:Destroy()
- --game.Lighting.TimeOfDay = 210
- local eye1 = Instance.new("Part")
- eye1.Parent = Character
- eye1.Size = Vector3.new(0.2,0.2,0.2)
- eye1.Archivable = true
- eye1.Transparency = 0
- eye1.CanCollide = false
- eye1.Material = "Neon"
- eye1.Color = Color3.fromRGB(48,0,211)
- local eye1mesh = Instance.new("SpecialMesh",eye1)
- eye1mesh.MeshType = "Sphere"
- eye1mesh.Scale = Vector3.new(0.66,1.22,0.66)
- ko2 = eye1mesh.Scale
- local eye1weld = Instance.new("Weld")
- eye1weld.Parent = eye1
- eye1weld.Part0 = Head
- eye1weld.Part1 = eye1
- eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- eye1weld.Part0 = Head
- local eye2 = Instance.new("Part")
- eye2.Parent = Character
- eye2.Size = Vector3.new(0.2,0.2,0.2)
- eye2.Archivable = true
- eye2.Transparency = 0
- eye2.CanCollide = false
- eye2.Material = "Neon"
- eye2.Color = Color3.fromRGB(48,0,211)
- local eye2mesh = Instance.new("SpecialMesh",eye2)
- eye2mesh.MeshType = "Sphere"
- eye2mesh.Scale = Vector3.new(0.66,1.22,0.66)
- local eye2weld = Instance.new("Weld")
- eye2weld.Parent = eye2
- eye2weld.Part0 = Head
- eye2weld.Part1 = eye2
- eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- eye2weld.Part0 = Head
- music = Instance.new("Sound",PlayerGui)
- music.Volume = 1
- music.TimePosition = 0
- music.Pitch = 1
- music.SoundId = "rbxassetid://1849245030"
- music.Looped = true
- music:Play()
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- sou:play()
- game:GetService("Debris"):AddItem(sou,8)
- end))
- end
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- local rs = game:GetService("RunService").RenderStepped
- newWeld(RootPart, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- newWeld(Torso, LeftLeg, -0.5, -1, 0)
- LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(Torso, RightLeg, 0.5, -1, 0)
- RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 80
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --[[]
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- ]]
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait()
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- if fp.BrickColor == BrickColor.new("Dark indigo") then
- fp.Material = "Neon"
- else
- if fp.BrickColor == BrickColor.new("Really black") then
- fp.BrickColor = BrickColor.new("Really black")
- fp.Material = "Metal"
- else
- fp.Material = "Neon"
- end
- end
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- F1 = Instance.new("Folder", Character)
- F1.Name = "Effects Folder"
- F2 = Instance.new("Folder", F1)
- F2.Name = "Effects"
- Triangle = function(a, b, c)
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- else
- if Type == 3 then
- table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
- end
- end
- end
- end
- MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
- end
- MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
- end
- MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- d = Instance.new("Decal")
- d.Parent = prt
- d.Texture = "http://www.roblox.com/asset/?id=26356434"
- d.Face = "Top"
- d = Instance.new("Decal")
- d.Parent = prt
- d.Texture = "http://www.roblox.com/asset/?id=26356434"
- d.Face = "Bottom"
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
- end
- ElecEffect = function(cff, x, y, z)
- local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = cf(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 3
- yval = math.random() / 3
- zval = math.random() / 3
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
- Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") then
- if v ~= Character then
- if (v.Torso.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local lerp = function(a, b, t)
- return a * (1 - t) + b * t
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation)
- swait()
- local Bullet = Instance.new("Part",Workspace)
- Bullet.Locked = true
- Bullet.Name = "Bullet"
- Bullet.Anchored = bounce
- Bullet.CanCollide = collide
- Bullet.Transparency = 0.24
- Bullet.Reflectance = 0
- Bullet.BottomSurface = 0
- Bullet.TopSurface = 0
- Bullet.Shape = 0
- Bullet.BrickColor = BrickColor.new(color)
- Bullet.Size = Vector3.new(size,size,size)
- Bullet.Material = "Neon"
- Bullet.Orientation = vt(-90,0,0)
- local Bulletthing = Instance.new("SpecialMesh",Bullet)
- Bulletthing.MeshType = "Sphere"
- local Bulletforce = Instance.new("BodyForce")
- Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0)
- Bulletforce.Parent = Bullet
- Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place))
- local bv = Instance.new("BodyVelocity",Bullet)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
- bv.velocity = Bullet.CFrame.lookVector*velocity
- Bullet.Touched:connect(function(hit)
- if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false) then
- local orbexplode = Instance.new("Sound", Bullet)
- orbexplode.Volume = 4
- orbexplode.PlayOnRemove = true
- orbexplode.SoundId = "http://roblox.com/asset/?id=142070127"
- orbexplode.Pitch = 1
- orbexplode:Destroy()
- deb:AddItem(orbexplode, 4)
- Bullet.Anchored = true
- Bullet.Transparency = 1
- deb:AddItem(Bullet, 4)
- local Explode = Instance.new("Explosion")
- Explode.Position = Bullet.Position
- Explode.Parent = Workspace
- Explode.BlastPressure = 0
- Explode.BlastRadius = Bullet.Size.X *5.6
- Explode.Visible = false
- Explode.Hit:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then
- if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
- hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100
- hit.Parent:FindFirstChildOfClass("Humanoid").Health = 100
- end
- if attackdebounce == false then
- attackdebounce = true
- hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage))
- wait(0.02)
- attackdebounce = false
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065)
- MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025)
- MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
- MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
- end))
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 0,16,0.1 do
- swait()
- end
- if Bullet.Anchored == false then
- Bullet:Destroy()
- end
- end))
- end
- local bl = Instance.new("BlurEffect",cam)
- bl.Size = 0
- function Dash()
- evadecooldown = true
- attack = true
- so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
- so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
- bl.Size = 84
- MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025)
- MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05)
- RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96)
- RootPart.Velocity = RootPart.CFrame.lookVector *280
- for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
- if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
- so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1)
- v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36))
- SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04)
- MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
- MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
- MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
- MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05)
- MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05)
- MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05)
- MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05)
- MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005)
- MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005)
- MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005)
- end
- end
- for i = 0,1,0.064 do
- swait()
- cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24)
- RootPart.Velocity = RootPart.CFrame.lookVector * 175
- bl.Size = bl.Size - 8.5
- SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8)
- end
- attack = false
- attackdebounce = false
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.1)
- wait(.2)
- bl.Size = 0
- evadecooldown = false
- end
- local shooting = false
- function shoot()
- attack = true
- shooting = true
- local thing = Instance.new("BodyGyro",RootPart)
- thing.D = 50
- thing.P = 6000
- thing.MaxTorque = vt(100000,math.huge,0)
- thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
- for i = 0,2,0.16 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
- end
- while shooting == true do
- swait(1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
- so("http://roblox.com/asset/?id=200633327",Torso,2,1)
- thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
- Torso.Velocity = RootPart.CFrame.lookVector * -13
- Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2)
- coroutine.resume(coroutine.create(function()
- for i = 0, 0.5, 0.1 do
- swait()
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24)
- end
- end))
- end
- attack = false
- thing:Destroy()
- end
- function dshoot()
- attack = true
- shooting = true
- local thing = Instance.new("BodyGyro",RootPart)
- thing.D = 50
- thing.P = 6000
- thing.MaxTorque = vt(100000,math.huge,0)
- thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
- so("http://roblox.com/asset/?id=1268159756",Torso,5,1)
- for i = 0,3,0.16 do
- swait()
- MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07)
- MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1)
- end
- while shooting == true do
- swait(0.5)
- coroutine.resume(coroutine.create(function()
- MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07)
- end))
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3)
- so("http://roblox.com/asset/?id=200633327",Torso,2,1)
- thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
- Torso.Velocity = RootPart.CFrame.lookVector * -63
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4)
- Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false)
- coroutine.resume(coroutine.create(function()
- for i = 0, 0.5, 0.1 do
- swait()
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44)
- end
- end))
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2)
- Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false)
- coroutine.resume(coroutine.create(function()
- for i = 0, 0.5, 0.1 do
- swait()
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24)
- end
- end))
- end
- attack = false
- thing:Destroy()
- end
- function finaldev()
- attack = true
- so("http://roblox.com/asset/?id=815032096",Head,6,0.84)
- so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84)
- for i = 0,14,0.1 do
- swait()
- WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09)
- WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05)
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15)
- end
- so("http://roblox.com/asset/?id=197161452",Torso,7,1)
- for i = 0,6,0.1 do
- swait()
- WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09)
- WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05)
- Head.Velocity = Vector3.new(0,320,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- end
- local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126))
- local belmsh = mesh("SpecialMesh", bel, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
- local Charge = Instance.new("Sound", bel)
- Charge.Volume = 10
- Charge.SoundId = "http://roblox.com/asset/?id=244578827"
- Charge.Pitch = 0.8
- Charge.PlayOnRemove = true
- Charge:Play()
- Charge:Destroy()
- bel.Anchored = true
- for i = 0,47,0.1 do
- swait()
- bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0)
- bel.Transparency = bel.Transparency - 0.0034
- belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24)
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15)
- cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15)
- Head.Velocity = Vector3.new(0,2.4+0.8*i,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1)
- end
- so("http://roblox.com/asset/?id=160212892",Head,10,0.84)
- for i = 0,4,0.1 do
- swait()
- Head.Velocity = Vector3.new(0,2.4,0)
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1)
- end
- bel.Anchored = false
- local bv = Instance.new("BodyVelocity",bel)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p)
- bv.velocity = bel.CFrame.lookVector*350
- --[[
- bel.Touched:connect(function(hit)
- if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then
- local orbexplode = Instance.new("Sound", bel)
- orbexplode.Volume = 10
- orbexplode.PlayOnRemove = true
- orbexplode.SoundId = "http://roblox.com/asset/?id=142070127"
- orbexplode.Pitch = 1
- orbexplode:Destroy()
- deb:AddItem(orbexplode, 4)
- bel.Anchored = true
- bel.Transparency = 1
- deb:AddItem(bel, 4)
- local Explode = Instance.new("Explosion")
- Explode.Position = bel.Position
- Explode.Parent = Workspace
- Explode.BlastPressure = 90
- Explode.BlastRadius = Bullet.Size.X *25.6
- Explode.Visible = false
- coroutine.resume(coroutine.create(function()
- MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
- MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
- MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
- MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
- MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
- end))
- end
- end)
- ]]
- con5=bel.Touched:connect(function(hit)
- local orbexplode = Instance.new("Sound", bel)
- orbexplode.Volume = 10
- orbexplode.PlayOnRemove = true
- orbexplode.SoundId = "http://roblox.com/asset/?id=167115397"
- orbexplode.Pitch = 1
- orbexplode:Destroy()
- deb:AddItem(orbexplode, 4)
- bel.Anchored = true
- bel.Transparency = 1
- deb:AddItem(bel, 5.2)
- coroutine.resume(coroutine.create(function()
- so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1)
- so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1)
- for i = 0, 0.4, 0.1 do
- swait()
- for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do
- if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
- if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
- v:FindFirstChildOfClass("Humanoid").MaxHealth = 100
- v:FindFirstChildOfClass("Humanoid").Health = 100
- end
- v.Humanoid:TakeDamage(math.random(43,86))
- coroutine.resume(coroutine.create(function()
- for i = 0,2,0.1 do
- swait()
- v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0)
- end
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 2.4, 0.1 do
- swait()
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44)
- end
- end))
- MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
- MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
- MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005)
- MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005)
- WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09)
- WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
- MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
- MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
- MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
- MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015)
- MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
- end
- end))
- end)
- for i = 0,32,0.1 do
- swait()
- Head.Velocity = Vector3.new(0,2.4,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 63, 0.1 do
- swait()
- end
- if bel.Anchored == false then
- bel:Destroy()
- end
- end))
- attack = false
- end
- mouse.Button1Down:connect(function(key)
- if attack == false then
- shoot()
- end
- end)
- mouse.Button1Up:connect(function(key)
- if shooting == true then
- shooting = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'e' and attack == false then
- dshoot()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'q' and attack == false then
- finaldev()
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == 'e' and shooting == true then
- shooting = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'f' and attack == false and evadecooldown == false then
- Dash()
- end
- end)
- local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
- local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
- local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
- local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
- orb.Anchored = true
- orb2.Anchored = true
- Humanoid.WalkSpeed = 32
- local f = 0
- game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
- f = f+1
- cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
- if f >= 6 then
- f=0
- SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
- SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
- MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
- MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
- MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
- MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
- MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- end
- end)
- Humanoid.MaxHealth = 400
- print("Move list")
- print("---------")
- print("F: Time Dash")
- print("Hold Click: Lesser Bullets")
- print("Hold E: Mega Bullets")
- print("Q: Final Devastator")
- while true do
- swait()
- sine = sine + change
- --speed = speed + music.PlaybackLoudness/90
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
- if attack==true or attack==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- end
- end
- Humanoid.Health = Humanoid.Health + 4
- orb.CFrame = RightArm.CFrame * cf(0, -1, 0)
- orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0)
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- change = 1
- look = 0
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- change = 1
- if attack==false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- change = 1
- if attack==false and equip == false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- orb.CFrame = orb.CFrame:lerp(RightArm.CFrame*cf(0+2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1)
- orb2.CFrame = orb2.CFrame:lerp(LeftArm.CFrame*cf(0-2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.25)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10+2.6*math.sin(sine/40)),math.rad(0),math.rad(60)),0.25)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.55+0.04*math.sin(sine/40), 0.2) * angles(math.rad(-32+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(-22.3+2.2*math.cos(sine/40))),0.25)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.55+0.04*math.sin(sine/40), -0.3-0.04*math.cos(sine/40)) * angles(math.rad(28+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(26.3-2.2*math.cos(sine/40))),0.25)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(8), math.rad(-7)),0.25)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)),0.25)
- end
- elseif torvel>1.5 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- change = 0.84
- look = 0
- if attack==false and equip == false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.14*math.cos(sine/5), -0.3) * angles(math.rad(-2)*-math.rad(TiltVelocity.z)*9.5, math.rad(0+2*math.cos(sine/10)), math.rad(8)*-math.rad(TiltVelocity.x)*7.5+ RootPart.RotVelocity.Y / 46), 0.08)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(4-3*math.sin(sine/5)),math.rad(0),math.rad(2) + RootPart.RotVelocity.Y / 13), 0.08)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/10)) * angles(math.rad(0-26*math.sin(sine/10))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+8*math.cos(sine/5))- RootPart.RotVelocity.Y / 34), 0.08)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0-0.34*math.sin(sine/10)) * angles(math.rad(0+26*math.sin(sine/10))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-6-8*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34), 0.08)
- --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*11.5+ RootPart.RotVelocity.Y / -34)), 0.08)
- --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*11.5- RootPart.RotVelocity.Y / 34)), 0.08)
- end
- if attack == false or attack==true and noleg == false then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- change = 0.84+ Character.Humanoid.WalkSpeed/112
- if attack==false and equip == false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3)
- end
- --[[
- if attack==false then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
- end
- ]]
- if attack==true and noleg == false then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if Thing[2] == "PartiEmi" then
- Thing[3] = Thing[3] - 1
- if Thing[3] <= 0 then
- Thing[1].Enabled = false
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "AdjuEff" then
- if 0 < Thing[3] then
- Thing[3] = Thing[3] - 1
- Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
- Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
- Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block3" then
- Thing[9] = Thing[9] + 0.5
- Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Skull" then
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency)
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder2" then
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end)
- end
- TextButton_5.Parent = ScreenGui
- TextButton_5.BackgroundColor3 = Color3.new(0.654902, 0, 1)
- TextButton_5.BorderSizePixel = 3
- TextButton_5.Position = UDim2.new(0.0463483147, 0, 0.499391049, 0)
- TextButton_5.Size = UDim2.new(0, 141, 0, 60)
- TextButton_5.Font = Enum.Font.SourceSansSemibold
- TextButton_5.Text = "Open"
- TextButton_5.TextColor3 = Color3.new(0, 0, 0)
- TextButton_5.TextScaled = true
- TextButton_5.TextSize = 14
- TextButton_5.TextWrapped = true
- TextButton_5.MouseButton1Click:connect(function()
- Frame.Visible = true
- Frame_2.Visible = true
- end
- TextButton_5.Visible = true
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