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- Irreel by XL2
- -------------
- + Analog support
- + Intuitive, responsive controls
- + Frame rate mostly stable
- + Tons of level geometry
- + Impressive draw distance
- + True transparencies
- + Dynamic lighting effects EVERYWHERE
- + CCTV mirrors player's actions
- + Useful pause menu options
- - Stick drift (need adjustable dead zone)
- RANK: 1st
- --------------------------------
- Bridget Bishop by Fran Matsusaka
- --------------------------------
- + Animated logo at startup
- + Save/Load system
- + Stable frame rate
- + Fairly polished 3D models
- + Customizable character
- + Cute sound effects
- + BGM utilizes SCSP
- + Overall presentation VERY charming
- - Character's hair clips through hat
- - Prerendered backgrounds are a bit washed out
- - Ended way too soon (what's in the basement?!)
- RANK: 2nd
- ----------------------
- SHMUP SALAD by DamageX
- ----------------------
- + Transparent menu backgrounds
- + Partially customizable controls
- + Stable frame rate
- + BGM utilizes SCSP
- + Five upgradeable weapons
- + Decent gameplay
- - L/R would have been better for weapon swapping
- RANK: 3rd
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- Sky Blaster by SuperReye
- ------------------------
- + Impressive FMV intro
- + Analog support
- + Two-player support
- + Stable frame rate
- + High-energy soundtrack
- + BG shifts color between stages
- - Sluggish controls
- - Stick drift (need dead zone adjustment)
- - Very basic 3D models
- RANK: 4th
- ----------------------
- Sonic X-treme by Voxel
- ----------------------
- + Sprite scaling on title screen
- + VDP2 infinite plane trick on title screen
- + FMV utilized in level select menu
- + Multiple stages available
- + Analog support
- - Harsh audio clipping in menus
- - Stick drift (need dead zone adjustment)
- - Backing out of a menu dumps player back to intro upon exit
- - VERY poor draw distance (makes game borderline unplayable)
- - Disabling fisheye lens makes some platforms impossible to see from ANY angle
- - Sonic's shadow and sometimes even the ground beneath his feet disappear when jumping
- - Difficult to control (Sonic literally slides around)
- RANK: 5th
- ----------------------------
- CHIP-8 Emulator by Ervilsoft
- ----------------------------
- + Technically sound (everything, presumably, runs as intended)
- + Clean, useful interface
- + Supports over 50 games!
- - Emulation rather than programmer's own original games
- RANK: 6th
- ------------------------
- GalaXmas by Emerald Nova
- ------------------------
- + Stable frame rate
- + Functional control layout
- + Heavy metal soundtrack
- + Numerous stages
- - Sprites lack animation
- - Same BG used throughout
- - Hitboxes too small
- - No pause feature
- - Very easy until Lvl. 6
- RANK: 7th
- ---------------------------------
- Wolfenstein 3D (Multiboot) by vbt
- ---------------------------------
- + Wolf 3D running on Saturn!
- + Supports multiple versions/mods
- - Strafing not mapped to controller
- - Sound effects mangled
- - Some wall textures disappear when turning
- - HUD partially disappears during results screen
- - Several options (Save/Load/Controls) not available
- - Emulation rather than programmer's own original game
- RANK: 8th
- ----------------------
- Disasteroids by Slinga
- ----------------------
- + Vector graphics!
- + Spiffy intro and menu
- + Two-player support
- - Difficult to control (too much thrust)
- RANK: 9th
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- The Case of the City Botucaiba by sansigolo
- -------------------------------------------
- + Technically sound (everything works as it should)
- - Odd plot (perhaps something was lost in translation?)
- - Lacking gameplay (only about three opportunities for meaningful interaction)
- - Visuals limited to actual photos of real life locations and two character portraits
- - Same background music track repeating ad nauseam
- RANK: 10th
- ------------
- Magic by vbt
- ------------
- + Kitty!
- + Squash and stretch video or series of sprites (not really sure)
- - Basically just a 10-second tech demo
- RANK: 11th
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