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SlySlixty

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Feb 19th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. endlocal Player = game.Players.localPlayer
  147. local Character = Player.Character
  148. local Humanoid = Character.Humanoid
  149. local Mouse = Player:GetMouse()
  150. local LeftArm = Character["Left Arm"]
  151. local RightArm = Character["Right Arm"]
  152. local LeftLeg = Character["Left Leg"]
  153. local RightLeg = Character["Right Leg"]
  154. local BodyColor = BrickColor.new("Bright violet")
  155. local Head = Character.Head
  156. local Torso = Character.Torso
  157. local Camera = game.Workspace.CurrentCamera
  158. local RootPart = Character.HumanoidRootPart
  159. local RootJoint = RootPart.RootJoint
  160. Head.BrickColor = BrickColor.new("White")
  161. Head.face.Texture = "rbxassetid://683106091"
  162. Character.Shirt.ShirtTemplate = "rbxassetid://60043868"
  163. Character.Pants.PantsTemplate = "rbxassetid://60043897"
  164. local MAXSP = 0.5
  165. local hitted = false
  166. local Damage = 20
  167. local Pause = false
  168. local Spaz = false
  169. local attack = false
  170. local LOL = false
  171. local Anim = 'Idle'
  172. local attacktype = 1
  173. local delays = false
  174. local play = true
  175. local targetted = nil
  176. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  177. local velocity = RootPart.Velocity.y
  178. local sine = 0
  179. local change = 1
  180. local doe = 0
  181. local Create = LoadLibrary("RbxUtility").Create
  182. Humanoid.WalkSpeed = 25
  183. Humanoid.MaxHealth = 1000
  184. wait(0.01)
  185. Humanoid.Health = 1000
  186. Humanoid.Animator.Parent = nil
  187. Character.Animate.Parent = nil
  188. local He = Instance.new("Part",Character)
  189. He.Size = Vector3.new(1,1,1)
  190. He.BrickColor = BrickColor.new("Bright violet")
  191. He.CanCollide = false
  192. He.Material = "SmoothPlastic"
  193. local He2 = Instance.new("SpecialMesh",He)
  194. He2.MeshType = "Sphere"
  195. He2.Scale = Vector3.new(1.1,1,1.2)
  196. local He3 = Instance.new("Weld",He)
  197. He3.Part0 = Head
  198. He3.Part1 = He
  199. He3.C0 = CFrame.new(0,0.3,0.001)
  200. Eh = Instance.new("Part",Head)
  201. Eh.Size = Vector3.new(1,1,1)
  202. Eh.BrickColor = BrickColor.new("White")
  203. Eh.Material = "SmoothPlastic"
  204. local Eh2 = Instance.new("SpecialMesh",Eh)
  205. Eh2.MeshType = "Cylinder"
  206. Eh2.Scale = Vector3.new(0.08,1,0.4)
  207. local Eh3 = Instance.new("Weld",Eh)
  208. Eh3.Part0 = Head
  209. Eh3.Part1 = Eh
  210. Eh3.C0 = CFrame.new(-0.6,0.1,0)
  211. local InnerEh = Instance.new("Part",Eh)
  212. InnerEh.Size = Vector3.new(1,1,1)
  213. InnerEh.BrickColor = BrickColor.new("Really black")
  214. InnerEh.TopSurface = 0
  215. InnerEh.BottomSurface = 0
  216. local InnerEh2 = Instance.new("SpecialMesh",InnerEh)
  217. InnerEh2.MeshType = "Cylinder"
  218. InnerEh2.Scale = Vector3.new(0.005,1,0.33)
  219. local InnerEh3 = Instance.new("Weld",InnerEh)
  220. InnerEh3.Part0 = Head
  221. InnerEh3.Part1 = InnerEh
  222. InnerEh3.C0 = CFrame.new(-0.64,0.1,0)
  223. LEh = Instance.new("Part",Head)
  224. LEh.Size = Vector3.new(1,1,1)
  225. LEh.BrickColor = BrickColor.new("White")
  226. LEh.Material = "SmoothPlastic"
  227. local LEh2 = Instance.new("SpecialMesh",LEh)
  228. LEh2.MeshType = "Cylinder"
  229. LEh2.Scale = Vector3.new(0.08,1,0.4)
  230. local LEh3 = Instance.new("Weld",Eh)
  231. LEh3.Part0 = Head
  232. LEh3.Part1 = LEh
  233. LEh3.C0 = CFrame.new(0.6,0.1,0)
  234. local LInnerEh = Instance.new("Part",LEh)
  235. LInnerEh.Size = Vector3.new(1,1,1)
  236. LInnerEh.BrickColor = BrickColor.new("Really black")
  237. LInnerEh.TopSurface = 0
  238. LInnerEh.BottomSurface = 0
  239. local LInnerEh2 = Instance.new("SpecialMesh",LInnerEh)
  240. LInnerEh2.MeshType = "Cylinder"
  241. LInnerEh2.Scale = Vector3.new(0.005,1,0.33)
  242. local LInnerEh3 = Instance.new("Weld",LInnerEh)
  243. LInnerEh3.Part0 = Head
  244. LInnerEh3.Part1 = LInnerEh
  245. LInnerEh3.C0 = CFrame.new(0.64,0.1,0)
  246. for i,v in pairs(Character.Head:children()) do
  247. if v:IsA("Sound") then
  248. v:Destroy()
  249. end
  250. end
  251. for i,v in pairs(Character:children()) do
  252. if v:IsA("Hat") then
  253. v:Destroy()
  254. end
  255. end
  256. for i,v in pairs(Character:children()) do
  257. if v:IsA("Accessory") then
  258. v:Destroy()
  259. end
  260. end
  261. for i,v in pairs(Character:children()) do
  262. if v:IsA("Hair") then
  263. v:Destroy()
  264. end
  265. end
  266.  
  267. local newMotor = function(part0, part1, c0, c1)
  268. local w = Create('Motor'){
  269. Parent = part0,
  270. Part0 = part0,
  271. Part1 = part1,
  272. C0 = c0,
  273. C1 = c1,
  274. }
  275. return w
  276. end
  277. function clerp(a, b, t)
  278. return a:lerp(b, t)
  279. end
  280.  
  281. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  282. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  283.  
  284. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  285. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  286. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  287. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  288. RootJoint.C1 = CFrame.new(0, 0, 0)
  289. RootJoint.C0 = CFrame.new(0, 0, 0)
  290. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  291. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  292.  
  293. local rarmc1 = RW.C1
  294. local larmc1 = LW.C1
  295. local rlegc1 = RH.C1
  296. local llegc1 = LH.C1
  297.  
  298. local resetc1 = false
  299.  
  300. function PlayAnimationFromTable(table, speed, bool)
  301. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  302. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  303. RW.C0 = clerp(RW.C0, table[3], speed)
  304. LW.C0 = clerp(LW.C0, table[4], speed)
  305. RH.C0 = clerp(RH.C0, table[5], speed)
  306. LH.C0 = clerp(LH.C0, table[6], speed)
  307. if bool == true then
  308. if resetc1 == false then
  309. resetc1 = true
  310. RootJoint.C1 = RootJoint.C1
  311. Torso.Neck.C1 = Torso.Neck.C1
  312. RW.C1 = rarmc1
  313. LW.C1 = larmc1
  314. RH.C1 = rlegc1
  315. LH.C1 = llegc1
  316. end
  317. end
  318. end
  319.  
  320. ArtificialHB = Create("BindableEvent", script){
  321. Parent = script,
  322. Name = "Heartbeat",
  323. }
  324.  
  325. script:WaitForChild("Heartbeat")
  326.  
  327. frame = 1 / 30
  328. tf = 0
  329. allowframeloss = false
  330. tossremainder = false
  331. lastframe = tick()
  332. script.Heartbeat:Fire()
  333.  
  334. game:GetService("RunService").Heartbeat:connect(function(s, p)
  335. tf = tf + s
  336. if tf >= frame then
  337. if allowframeloss then
  338. script.Heartbeat:Fire()
  339. lastframe = tick()
  340. else
  341. for i = 1, math.floor(tf / frame) do
  342. script.Heartbeat:Fire()
  343. end
  344. lastframe = tick()
  345. end
  346. if tossremainder then
  347. tf = 0
  348. else
  349. tf = tf - frame * math.floor(tf / frame)
  350. end
  351. end
  352. end)
  353.  
  354. function swait(num)
  355. if num == 0 or num == nil then
  356. ArtificialHB.Event:wait()
  357. else
  358. for i = 0, num do
  359. ArtificialHB.Event:wait()
  360. end
  361. end
  362. end
  363.  
  364.  
  365.  
  366.  
  367.  
  368. New = function(Object, Parent, Name, Data)
  369. local Object = Instance.new(Object)
  370. for Index, Value in pairs(Data or {}) do
  371. Object[Index] = Value
  372. end
  373. Object.Parent = Parent
  374. Object.Name = Name
  375. return Object
  376. end
  377. function rayCast(Position, Direction, Range, Ignore)
  378. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  379. end
  380.  
  381. function Spam()
  382. if not D then D = true
  383. Pause = true
  384. Spaz = true
  385. while Spaz do
  386. local SFXZ = Instance.new("Sound",Torso)
  387. SFXZ.SoundId = "rbxassetid://294188882"
  388. SFXZ.Volume = 1
  389. SFXZ.Pitch = 1
  390. SFXZ.Looped = false
  391. SFXZ:Play()
  392. local Grab = Instance.new("Part",RightArm)
  393. Grab.Size = Vector3.new(1,1,1)
  394. Grab.CanCollide = false
  395. Grab.Transparency = math.huge
  396. local Grabo = Instance.new("Weld",Grab)
  397. Grabo.Part0 = RightArm
  398. Grabo.Part1 = Grab
  399. Grabo.C0 = CFrame.new(0,-1.1,0)
  400. Grab.Touched:connect(function(hit)
  401. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  402. Grab:remove()
  403. hit.Parent.Humanoid:TakeDamage(20)
  404. local SFXZ = Instance.new("Sound",Torso)
  405. SFXZ.SoundId = "rbxassetid://743886825"
  406. SFXZ.Volume = 1
  407. SFXZ.Pitch = 1
  408. SFXZ.Looped = false
  409. wait(0.01)
  410. SFXZ:Play()
  411. end
  412. end)
  413. local GrabAF = Instance.new("Part",RightArm)
  414. GrabAF.Size = Vector3.new(1,1,1)
  415. GrabAF.CanCollide = false
  416. GrabAF.Transparency = math.huge
  417. local GraboAF = Instance.new("Weld",GrabAF)
  418. GraboAF.Part0 = LeftArm
  419. GraboAF.Part1 = GrabAF
  420. GraboAF.C0 = CFrame.new(0,-1.1,0)
  421. local SFXZ = Instance.new("Sound",Torso)
  422. Grab.Touched:connect(function(hit)
  423. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  424. GrabAF:remove()
  425. hit.Parent.Humanoid:TakeDamage(Damage)
  426. local SFXZ = Instance.new("Sound",Torso)
  427. SFXZ.SoundId = "rbxassetid://743886825"
  428. SFXZ.Volume = 1
  429. SFXZ.Pitch = 1
  430. SFXZ.Looped = false
  431. wait(0.01)
  432. SFXZ:Play()
  433. end
  434. end)
  435. for i = 0,MAXSP,0.1 do
  436. swait()
  437. PlayAnimationFromTable({
  438. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
  439. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
  440. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  441. CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
  442. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  443. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  444. }, .5, false)
  445. end
  446. for i = 0,MAXSP,0.1 do
  447. swait()
  448. PlayAnimationFromTable({
  449. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0),
  450. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0),
  451. CFrame.new(1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7,0,0),
  452. CFrame.new(-1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  453. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  454. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  455. }, .5, false)
  456. end
  457. GrabAF:remove()
  458. Grab:remove()
  459. game:GetService("RunService").RenderStepped:wait()
  460. end
  461. wait(0.5)
  462. D = false
  463. end
  464. end
  465.  
  466. function Woosh()
  467. if not Z then Z = true
  468. Pause = true
  469. for i = 0,1,0.1 do
  470. swait()
  471. PlayAnimationFromTable({
  472. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
  473. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, 0),
  474. CFrame.new(0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6,0,-1),
  475. CFrame.new(-0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6, 0, 1),
  476. CFrame.new(0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
  477. CFrame.new(-0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1),
  478. }, .5, false)
  479. end
  480. coroutine.resume(coroutine.create(function()
  481. for i = 0,1,0.1 do
  482. swait()
  483. PlayAnimationFromTable({
  484. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  485. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  486. CFrame.new(1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  487. CFrame.new(-1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  488. CFrame.new(0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0.1),
  489. CFrame.new(-0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, -0.1),
  490. }, .5, false)
  491. end
  492. end))
  493. local S = Instance.new("Sound",Torso)
  494. S.SoundId = "rbxassetid://492208959"
  495. S.Volume = math.huge
  496. S.Pitch = 1
  497. S.Looped = false
  498. S:play()
  499. local Rin = Instance.new("Part",Character)
  500. Rin.Size = Vector3.new(1,1,1)
  501. Rin.Anchored = true
  502. Rin.CanCollide = false
  503. Rin.CFrame = Torso.CFrame*CFrame.new(0,-2.1,0)*CFrame.Angles(1.35,0,0)
  504. local Rin2 = Instance.new("SpecialMesh",Rin)
  505. Rin2.MeshId = "rbxassetid://3270017"
  506. coroutine.resume(coroutine.create(function()
  507. for i = 1,200 do
  508. Rin2.Scale = Rin2.Scale + Vector3.new(1,1,1)
  509. Rin.Transparency = Rin.Transparency + 0.01
  510. game:GetService("RunService").RenderStepped:wait()
  511. end
  512. Rin:remove()
  513. end))
  514. AS = Instance.new("Part",Torso)
  515. AS.Transparency = math.huge
  516. AS.CanCollide = false
  517. local AS2 = Instance.new("Weld",AS)
  518. AS2.Part0 = Torso
  519. AS2.Part1 = AS
  520. AS2.C0 = CFrame.new(0,1.9,0)*CFrame.Angles(0,0,0)
  521. Fl = Instance.new("ParticleEmitter",AS)
  522. Fl.Texture = "rbxassetid://347730682"
  523. Fl.Transparency = NumberSequence.new(0.8)
  524. Fl.Size = NumberSequence.new(7)
  525. Fl.Color = ColorSequence.new(Color3.fromRGB(157, 31, 188))
  526. Fl.EmissionDirection = "Top"
  527. Fl.Lifetime = NumberRange.new(0.3,0.3)
  528. Fl.Rate = 80
  529. Fl.LightEmission = 0.5
  530. Fl.Speed = NumberRange.new(10)
  531. Fl.LockedToPart = true
  532. MAXSP = 0.35
  533. Damage = 120
  534. Humanoid.MaxHealth = 5000
  535. wait()
  536. Humanoid.Health = 5000
  537. wait(2.4)
  538. S:remove()
  539. Pause = false
  540. wait(3)
  541. Z = false
  542. end
  543. end
  544.  
  545. function Woosh2()
  546. if not Z then Z = true
  547. Pause = true
  548. for i = 0,1,0.1 do
  549. swait()
  550. PlayAnimationFromTable({
  551. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
  552. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, 0),
  553. CFrame.new(0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6,0,-1),
  554. CFrame.new(-0.8,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.6, 0, 1),
  555. CFrame.new(0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
  556. CFrame.new(-0.6,-2,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1),
  557. }, .5, false)
  558. end
  559. coroutine.resume(coroutine.create(function()
  560. for i = 1,30 do
  561. local Char = Instance.new("Part",Torso)
  562. Char.Size = Vector3.new(1,1,1)
  563. Char.Material = "Neon"
  564. Char.CanCollide = false
  565. Char.BrickColor = BrickColor.new("New Yeller")
  566. Char.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  567. Char.Anchored = true
  568. local Char2 = Instance.new("SpecialMesh",Char)
  569. Char2.MeshType = "Sphere"
  570. Char2.Scale = Vector3.new(1,1,1)
  571. coroutine.resume(coroutine.create(function()
  572. for i = 1,200 do
  573. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  574. Char.Transparency = Char.Transparency + 0.05
  575. wait(0.0000000001)
  576. end
  577. Char:remove()
  578. end))
  579. wait(0.5)
  580. end
  581. wait(0.001)
  582. end))
  583. wait(10)
  584. for i = 0,1,0.1 do
  585. swait()
  586. PlayAnimationFromTable({
  587. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  588. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  589. CFrame.new(1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  590. CFrame.new(-1.8,0.5,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  591. CFrame.new(0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0.1),
  592. CFrame.new(-0.6,-2,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, -0.1),
  593. }, .5, false)
  594. end
  595. local Chaq = Instance.new("Part",Torso)
  596. Chaq.Size = Vector3.new(1,1,1)
  597. Chaq.Material = "Neon"
  598. Chaq.BrickColor = BrickColor.new("New Yeller")
  599. Chaq.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  600. Chaq.Anchored = true
  601. Chaq.CanCollide = false
  602. local Chaq2 = Instance.new("SpecialMesh",Chaq)
  603. Chaq2.MeshType = "Sphere"
  604. Chaq2.Scale = Vector3.new(1,1,1)
  605. for i = 1,300 do
  606. Chaq2.Scale = Chaq2.Scale + Vector3.new(4,4,4)
  607. Chaq.Transparency = Chaq.Transparency + 0.005
  608. game:GetService("RunService").RenderStepped:wait()
  609. end
  610. local Char = Instance.new("Part",Torso)
  611. Char.Size = Vector3.new(1,1,1)
  612. Char.Material = "Neon"
  613. Char.CanCollide = false
  614. Char.BrickColor = BrickColor.new("New Yeller")
  615. Char.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  616. Char.Anchored = true
  617. local Char2 = Instance.new("SpecialMesh",Char)
  618. Char2.MeshType = "Sphere"
  619. Char2.Scale = Vector3.new(1,1,1)
  620. for i = 1,10 do
  621. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  622. game:GetService("RunService").RenderStepped:wait()
  623. end
  624. wait(1)
  625. local Player = game.Players.localPlayer
  626. local Character = Player.Character
  627. local Humanoid = Character.Humanoid
  628. local Mouse = Player:GetMouse()
  629. local LeftArm = Character["Left Arm"]
  630. local RightArm = Character["Right Arm"]
  631. local LeftLeg = Character["Left Leg"]
  632. local RightLeg = Character["Right Leg"]
  633. local BodyColor = BrickColor.new("Bright violet")
  634. local Head = Character.Head
  635. local Torso = Character.Torso
  636. local RARM = Instance.new("Part",Character)
  637. RARM.Size = Vector3.new(1,1,1)
  638. RARM.BrickColor = BrickColor.new("Fawn brown")
  639. RARM.Material = "SmoothPlastic"
  640. local RARM2 = Instance.new("SpecialMesh",RARM)
  641. RARM2.MeshType = "Brick"
  642. RARM2.Scale = Vector3.new(1.05,1.85,1.05)
  643. local RARM3 = Instance.new("Weld",RARM)
  644. RARM3.Part0 = RightArm
  645. RARM3.Part1 = RARM
  646. RARM3.C0 = CFrame.new(0,0.1,0)
  647. local MAT = Instance.new("Part",RARM)
  648. MAT.Size = Vector3.new(1,1,1)
  649. MAT.BrickColor = BrickColor.new("Bright yellow")
  650. MAT.Material = "SmoothPlastic"
  651. MAT.Reflectance = 0.5
  652. local MAT2 = Instance.new("SpecialMesh",MAT)
  653. MAT2.MeshType = "Brick"
  654. MAT2.Scale = Vector3.new(1.08,0.6,1.08)
  655. local MAT3 = Instance.new("Weld",MAT)
  656. MAT3.Part0 = RARM
  657. MAT3.Part1 = MAT
  658. MAT3.C0 = CFrame.new(0,-0.62,0)
  659. local Rin = Instance.new("Part",RARM)
  660. Rin.Size = Vector3.new(1,1,1)
  661. Rin.BrickColor = BrickColor.new("Bright yellow")
  662. Rin.Material = "SmoothPlastic"
  663. Rin.Reflectance = 0.5
  664. local Rin2 = Instance.new("SpecialMesh",Rin)
  665. Rin2.MeshType = "Cylinder"
  666. Rin2.Scale = Vector3.new(0.005,1,0.43)
  667. local Rin3 = Instance.new("Weld",Rin)
  668. Rin3.Part0 = RARM
  669. Rin3.Part1 = Rin
  670. Rin3.C0 = CFrame.new(0.55,-0.35,0)
  671. local Orb = Instance.new("Part",RARM)
  672. Orb.Size = Vector3.new(1,1,1)
  673. Orb.BrickColor = BrickColor.new("Bright violet")
  674. Orb.Material = "SmoothPlastic"
  675. Orb.CanCollide = false
  676. local Orb2 = Instance.new("SpecialMesh",Orb)
  677. Orb2.MeshType = "Sphere"
  678. Orb2.Scale = Vector3.new(0.3,0.35,0.3)
  679. local Orb3 = Instance.new("Weld",Orb)
  680. Orb3.Part0 = RARM
  681. Orb3.Part1 = Orb
  682. Orb3.C0 = CFrame.new(0.5,-0.4,0)
  683. local LARM = Instance.new("Part",Character)
  684. LARM.Size = Vector3.new(1,1,1)
  685. LARM.BrickColor = BrickColor.new("Fawn brown")
  686. LARM.Material = "SmoothPlastic"
  687. local LARM2 = Instance.new("SpecialMesh",LARM)
  688. LARM2.MeshType = "Brick"
  689. LARM2.Scale = Vector3.new(1.05,1.85,1.05)
  690. local LARM3 = Instance.new("Weld",LARM)
  691. LARM3.Part0 = LeftArm
  692. LARM3.Part1 = LARM
  693. LARM3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,3.1,0)
  694. local MATAS = Instance.new("Part",LARM)
  695. MATAS.Size = Vector3.new(1,1,1)
  696. MATAS.BrickColor = BrickColor.new("Bright yellow")
  697. MATAS.Material = "SmoothPlastic"
  698. MATAS.Reflectance = 0.5
  699. local MAT2AS = Instance.new("SpecialMesh",MATAS)
  700. MAT2AS.MeshType = "Brick"
  701. MAT2AS.Scale = Vector3.new(1.08,0.6,1.08)
  702. local MAT3AS = Instance.new("Weld",MATAS)
  703. MAT3AS.Part0 = LARM
  704. MAT3AS.Part1 = MATAS
  705. MAT3AS.C0 = CFrame.new(0,-0.62,0)
  706. local RinAS = Instance.new("Part",LARM)
  707. RinAS.Size = Vector3.new(1,1,1)
  708. RinAS.BrickColor = BrickColor.new("Bright yellow")
  709. RinAS.Material = "SmoothPlastic"
  710. RinAS.Reflectance = 0.5
  711. local Rin2AS = Instance.new("SpecialMesh",RinAS)
  712. Rin2AS.MeshType = "Cylinder"
  713. Rin2AS.Scale = Vector3.new(0.005,1,0.43)
  714. local Rin3AS = Instance.new("Weld",RinAS)
  715. Rin3AS.Part0 = LARM
  716. Rin3AS.Part1 = RinAS
  717. Rin3AS.C0 = CFrame.new(0.55,-0.35,0)
  718. local OrbAS = Instance.new("Part",LARM)
  719. OrbAS.Size = Vector3.new(1,1,1)
  720. OrbAS.BrickColor = BrickColor.new("Bright violet")
  721. OrbAS.Material = "SmoothPlastic"
  722. OrbAS.CanCollide = false
  723. local Orb2AS = Instance.new("SpecialMesh",OrbAS)
  724. Orb2AS.MeshType = "Sphere"
  725. Orb2AS.Scale = Vector3.new(0.3,0.35,0.3)
  726. local Orb3AS = Instance.new("Weld",OrbAS)
  727. Orb3AS.Part0 = LARM
  728. Orb3AS.Part1 = OrbAS
  729. Orb3AS.C0 = CFrame.new(0.5,-0.4,0)
  730. local LLEG = Instance.new("Part",Character)
  731. LLEG.Size = Vector3.new(1,1,1)
  732. LLEG.CanCollide = false
  733. LLEG.BrickColor = BrickColor.new("Fawn brown")
  734. LLEG.Material = "SmoothPlastic"
  735. local LLEG2 = Instance.new("SpecialMesh",LLEG)
  736. LLEG2.MeshType = "Brick"
  737. LLEG2.Scale = Vector3.new(1.05,1.85,1.05)
  738. local LLEG3 = Instance.new("Weld",LLEG)
  739. LLEG3.Part0 = LeftLeg
  740. LLEG3.Part1 = LLEG
  741. LLEG3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,1.55,0)
  742. local MATLL = Instance.new("Part",LLEG)
  743. MATLL.Size = Vector3.new(1,1,1)
  744. MATLL.BrickColor = BrickColor.new("Bright yellow")
  745. MATLL.Material = "SmoothPlastic"
  746. MATLL.Reflectance = 0.5
  747. MATLL.CanCollide = false
  748. local MAT2LL = Instance.new("SpecialMesh",MATLL)
  749. MAT2LL.MeshType = "Brick"
  750. MAT2LL.Scale = Vector3.new(1.08,0.6,1.08)
  751. local MAT3LL = Instance.new("Weld",MATLL)
  752. MAT3LL.Part0 = LLEG
  753. MAT3LL.Part1 = MATLL
  754. MAT3LL.C0 = CFrame.new(0,-0.62,0)
  755. local RinLL = Instance.new("Part",LLEG)
  756. RinLL.Size = Vector3.new(1,1,1)
  757. RinLL.BrickColor = BrickColor.new("Bright yellow")
  758. RinLL.Material = "SmoothPlastic"
  759. RinLL.Reflectance = 0.5
  760. RinLL.CanCollide = false
  761. local Rin2LL = Instance.new("SpecialMesh",RinLL)
  762. Rin2LL.MeshType = "Cylinder"
  763. Rin2LL.Scale = Vector3.new(0.005,1,0.43)
  764. local Rin3LL = Instance.new("Weld",RinLL)
  765. Rin3LL.Part0 = LLEG
  766. Rin3LL.Part1 = RinLL
  767. Rin3LL.C0 = CFrame.new(0.55,-0.35,0)
  768. local OrbLL = Instance.new("Part",LLEG)
  769. OrbLL.Size = Vector3.new(1,1,1)
  770. OrbLL.BrickColor = BrickColor.new("Bright violet")
  771. OrbLL.Material = "SmoothPlastic"
  772. OrbLL.CanCollide = false
  773. local Orb2LL = Instance.new("SpecialMesh",OrbLL)
  774. Orb2LL.MeshType = "Sphere"
  775. Orb2LL.Scale = Vector3.new(0.3,0.35,0.3)
  776. local Orb3LL = Instance.new("Weld",OrbLL)
  777. Orb3LL.Part0 = LLEG
  778. Orb3LL.Part1 = OrbLL
  779. Orb3LL.C0 = CFrame.new(0.5,-0.4,0)
  780. local RLEG = Instance.new("Part",Character)
  781. RLEG.Size = Vector3.new(1,1,1)
  782. RLEG.BrickColor = BrickColor.new("Fawn brown")
  783. RLEG.Material = "SmoothPlastic"
  784. local RLEG2 = Instance.new("SpecialMesh",RLEG)
  785. RLEG2.MeshType = "Brick"
  786. RLEG2.Scale = Vector3.new(1.05,1.85,1.05)
  787. local RLEG3 = Instance.new("Weld",RLEG)
  788. RLEG3.Part0 = RightLeg
  789. RLEG3.Part1 = RLEG
  790. RLEG3.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,1.55,0)
  791. local MATZZ = Instance.new("Part",RLEG)
  792. MATZZ.Size = Vector3.new(1,1,1)
  793. MATZZ.BrickColor = BrickColor.new("Bright yellow")
  794. MATZZ.Material = "SmoothPlastic"
  795. MATZZ.Reflectance = 0.5
  796. MATZZ.CanCollide = false
  797. local MAT2ZZ = Instance.new("SpecialMesh",MATZZ)
  798. MAT2ZZ.MeshType = "Brick"
  799. MAT2ZZ.Scale = Vector3.new(1.08,0.6,1.08)
  800. local MAT3ZZ = Instance.new("Weld",MATZZ)
  801. MAT3ZZ.Part0 = RLEG
  802. MAT3ZZ.Part1 = MATZZ
  803. MAT3ZZ.C0 = CFrame.new(0,-0.62,0)
  804. local RinZZ = Instance.new("Part",RLEG)
  805. RinZZ.Size = Vector3.new(1,1,1)
  806. RinZZ.BrickColor = BrickColor.new("Bright yellow")
  807. RinZZ.Material = "SmoothPlastic"
  808. RinZZ.Reflectance = 0.5
  809. RinZZ.CanCollide = false
  810. local Rin2ZZ = Instance.new("SpecialMesh",RinZZ)
  811. Rin2ZZ.MeshType = "Cylinder"
  812. Rin2ZZ.Scale = Vector3.new(0.005,1,0.43)
  813. local Rin3ZZ = Instance.new("Weld",RinZZ)
  814. Rin3ZZ.Part0 = RLEG
  815. Rin3ZZ.Part1 = RinZZ
  816. Rin3ZZ.C0 = CFrame.new(0.55,-0.35,0)
  817. local OrbZZ = Instance.new("Part",RLEG)
  818. OrbZZ.Size = Vector3.new(1,1,1)
  819. OrbZZ.BrickColor = BrickColor.new("Bright violet")
  820. OrbZZ.Material = "SmoothPlastic"
  821. OrbZZ.CanCollide = false
  822. local Orb2ZZ = Instance.new("SpecialMesh",OrbZZ)
  823. Orb2ZZ.MeshType = "Sphere"
  824. Orb2ZZ.Scale = Vector3.new(0.3,0.35,0.3)
  825. local Orb3ZZ = Instance.new("Weld",OrbZZ)
  826. Orb3ZZ.Part0 = RLEG
  827. Orb3ZZ.Part1 = OrbZZ
  828. Orb3ZZ.C0 = CFrame.new(0.5,-0.4,0)
  829. local Tor = Instance.new("Part",Character)
  830. Tor.Size = Vector3.new(1,1,1)
  831. Tor.BrickColor = BrickColor.new("Bright yellow")
  832. Tor.CanCollide = false
  833. Tor.Material = "SmoothPlastic"
  834. Tor.Reflectance = 0.5
  835. local Tor2 = Instance.new("SpecialMesh",Tor)
  836. Tor2.MeshType = "Brick"
  837. Tor2.Scale = Vector3.new(2.08,2.08,1.08)
  838. local Tor3 = Instance.new("Weld",Tor)
  839. Tor3.Part0 = Torso
  840. Tor3.Part1 = Tor
  841. Tor3.C0 = CFrame.new(0,0,0)
  842. local HEDD = Instance.new("Part",Character)
  843. HEDD.Size = Vector3.new(1,1,1)
  844. HEDD.BrickColor = BrickColor.new("Bright yellow")
  845. HEDD.Material = "SmoothPlastic"
  846. HEDD.Reflectance = 0.5
  847. local HEDD2 = Instance.new("SpecialMesh",HEDD)
  848. HEDD2.MeshType = "Head"
  849. HEDD2.Scale = Vector3.new(2.28,1.28,1.28)
  850. local HEDD3 = Instance.new("Weld",HEDD)
  851. HEDD3.Part0 = Head
  852. HEDD3.Part1 = HEDD
  853. HEDD3.C0 = CFrame.new(0,0,0)
  854. Character.Shirt:remove()
  855. Character.Pants:remove()
  856. Eh.BrickColor = BrickColor.new("Bright yellow")
  857. Eh.Material = "SmoothPlastic"
  858. Eh.Reflectance = 0.5
  859. LEh.Reflectance = 0.5
  860. Eh.Material = "SmoothPlastic"
  861. LEh.Material = "SmoothPlastic"
  862. LEh.BrickColor = BrickColor.new("Bright yellow")
  863. Head.BrickColor = BrickColor.new("Bright violet")
  864. MAXSP = 0.1
  865. Damage = 600
  866. local AQ = Instance.new("Part",Character)
  867. AQ.Transparency = 12121
  868. AQ.CanCollide = false
  869. local AQ2 = Instance.new("Weld",AQ)
  870. AQ2.Part0 = Torso
  871. AQ2.Part1 = AQ
  872. AQ2.C0 = CFrame.new(0,0,0)
  873. local FlA = Instance.new("ParticleEmitter",AQ)
  874. FlA.Texture = "rbxassetid://569507414"
  875. FlA.Size = NumberSequence.new(0.8,0.2)
  876. FlA.Color = ColorSequence.new(Color3.fromRGB(255,153,28), Color3.fromRGB(255,153,28))
  877. FlA.EmissionDirection = "Top"
  878. FlA.Lifetime = NumberRange.new(1,2)
  879. FlA.Rate = 70
  880. FlA.Transparency = NumberSequence.new(0.5,0.6)
  881. FlA.LightEmission = 0.75
  882. FlA.Speed = NumberRange.new(3)
  883. FlA.Acceleration = Vector3.new(0, 0, 0)
  884. FlA.VelocitySpread = 50
  885. Fl.Color = ColorSequence.new(Color3.fromRGB(255,153,28),Color3.fromRGB(255,33,36))
  886. Fl.Transparency = NumberSequence.new(0.6)
  887. for i = 1,80 do
  888. Char2.Scale = Char2.Scale + Vector3.new(1,1,1)
  889. Char.Transparency = Char.Transparency + 0.05
  890. game:GetService("RunService").RenderStepped:wait()
  891. end
  892. Char:remove()
  893. Humanoid.MaxHealth = 10000
  894. wait()
  895. Humanoid.Health = 10000
  896. Pause = false
  897. wait(1241241142)
  898. Z = false
  899. end
  900. end
  901.  
  902.  
  903. function DeathBall()
  904. if not D then D = true
  905. Pause = true
  906. for i = 0,1,0.1 do
  907. swait()
  908. PlayAnimationFromTable({
  909. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.8, 0, 0),
  911. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  912. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  915. }, .5, false)
  916. end
  917. local sbs = Instance.new("BodyPosition", RootPart)
  918. sbs.P = 3000
  919. sbs.D = 1000
  920. sbs.maxForce = Vector3.new(500000, 500000000, 500000)
  921. sbs.position = RootPart.CFrame.p + Vector3.new(0, 200, 0)
  922. wait(3)
  923. for i = 0,1,0.1 do
  924. swait()
  925. PlayAnimationFromTable({
  926. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  927. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  928. CFrame.new(1.5,1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.15,0,0),
  929. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  930. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  931. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  932. }, .5, false)
  933. end
  934. local AZ = Instance.new("Part",Character)
  935. AZ.Size = Vector3.new(1,1,1)
  936. AZ.Shape = "Ball"
  937. AZ.BrickColor = BrickColor.new("Deep orange")
  938. AZ.Anchored = true
  939. AZ.CanCollide = false
  940. AZ.CFrame = RightArm.CFrame*CFrame.new(0,-100,0)
  941. AZ.Material = "Neon"
  942. AZ.Touched:connect(function(hit)
  943. if hitted == false then
  944. hitted = true
  945. wait(1)
  946. AZ.Anchored = true
  947. coroutine.resume(coroutine.create(function()
  948. for i = 1,50 do
  949. local Cha = Instance.new("Part",AZ)
  950. Cha.Size = Vector3.new(1,1,1)
  951. Cha.Transparency = 1
  952. Cha.BrickColor = AZ.BrickColor
  953. Cha.Material = "Neon"
  954. Cha.Anchored = true
  955. Cha.CanCollide = false
  956. Cha.CFrame = AZ.CFrame*CFrame.new(0,0,0)
  957. local Cha2 = Instance.new("SpecialMesh",Cha)
  958. Cha2.MeshType = "Sphere"
  959. Cha2.Scale = Vector3.new(1000,1000,1000)
  960. coroutine.resume(coroutine.create(function()
  961. for i = 1,100 do
  962. Cha2.Scale = Cha2.Scale - Vector3.new(6,6,6)
  963. Cha.Transparency = Cha.Transparency - 0.005
  964. wait(0.0000000000000000000000001)
  965. end
  966. Cha:remove()
  967. end))
  968. wait(0.5)
  969. end
  970. wait(0.5)
  971. end))
  972. local HitBox = Instance.new("Part",AZ)
  973. HitBox.Size = Vector3.new(800,800,800)
  974. HitBox.CanCollide = false
  975. HitBox.Anchored = true
  976. HitBox.Transparency = 1211
  977. HitBox.CFrame = AZ.CFrame*CFrame.new(0,0,0)
  978. HitBox.Touched:connect(function(hit)
  979. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  980. hit:remove()
  981. end
  982. end)
  983. wait(30)
  984. HitBox:remove()
  985. AZ:remove()
  986. end
  987. end)
  988. local AZZ = Instance.new("ParticleEmitter",AZ)
  989. AZZ.Texture = "rbxassetid://569507523"
  990. AZZ.Color = ColorSequence.new(Color3.fromRGB(255, 3, 3), Color3.fromRGB(113, 1, 1))
  991. AZZ.EmissionDirection = "Top"
  992. AZZ.Rotation = NumberRange.new(-20, 20)
  993. AZZ.Size = NumberSequence.new(20)
  994. AZZ.Lifetime = NumberRange.new(0.4,0.5)
  995. AZZ.Rate = 1111
  996. AZZ.LightEmission = 0.75
  997. AZZ.Speed = NumberRange.new(3)
  998. AZZ.VelocitySpread = 100
  999. local FZA = Instance.new("ParticleEmitter",AZ)
  1000. FZA.Texture = "rbxassetid://258128463"
  1001. FZA.Size = NumberSequence.new(20)
  1002. FZA.LightEmission = 0.75
  1003. FZA.Color = ColorSequence.new(Color3.fromRGB(232, 171, 45), Color3.fromRGB(216, 104, 11))
  1004. FZA.Lifetime = NumberRange.new(1,2)
  1005. FZA.Rate = 11123
  1006. for i = 1,300 do
  1007. AZ.Size = AZ.Size + Vector3.new(0.5,0.5,0.5)
  1008. game:GetService("RunService").RenderStepped:wait()
  1009. end
  1010. AZ.Anchored = false
  1011. local Fly = Instance.new("BodyVelocity",AZ)
  1012. Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1013. Fly.velocity = Mouse.hit.lookVector*120
  1014. for i = 0,2,0.1 do
  1015. swait()
  1016. PlayAnimationFromTable({
  1017. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
  1018. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  1019. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
  1020. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1021. CFrame.new(0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
  1022. CFrame.new(-0.5,-1.5,-0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
  1023. }, .5, false)
  1024. end
  1025. wait(2)
  1026. sbs:remove()
  1027. Pause = false
  1028. wait(1)
  1029. D = false
  1030. end
  1031. end
  1032. function DeathBeam()
  1033. if not D then D = true
  1034. Pause = true
  1035. for i = 0,2,0.1 do
  1036. swait()
  1037. PlayAnimationFromTable({
  1038. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.6, 0),
  1039. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
  1040. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  1041. CFrame.new(-1.8,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),
  1042. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  1043. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1044. }, .5, false)
  1045. end
  1046. local Dea = Instance.new("Part",RightArm)
  1047. Dea.Size = Vector3.new(1,1,1)
  1048. Dea.Material = "Neon"
  1049. Dea.Transparency = 1
  1050. Dea.BrickColor = BrickColor.new("Plum")
  1051. local Dea2 = Instance.new("SpecialMesh",Dea)
  1052. Dea2.MeshType = "Sphere"
  1053. Dea2.Scale = Vector3.new(3.5,3.5,3.5)
  1054. local Dea3 = Instance.new("Weld",Dea)
  1055. Dea3.Part0 = RightArm
  1056. Dea3.Part1 = Dea
  1057. Dea3.C0 = CFrame.new(0,-1.1,0)
  1058. for i = 1,100 do
  1059. Dea.Transparency = Dea.Transparency - 0.01
  1060. game:GetService("RunService").RenderStepped:wait()
  1061. end
  1062. local Cy = Instance.new("Part",Torso)
  1063. Cy.Size = Vector3.new(2,2,2)
  1064. Cy.Material = "Neon"
  1065. Cy.BrickColor = Dea.BrickColor
  1066. Cy.Anchored = true
  1067. Cy.Shape = "Cylinder"
  1068. Cy.CanCollide = false
  1069. Cy.CFrame = RightArm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  1070. Cy.Touched:connect(function(hit)
  1071. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1072. hit:remove()
  1073. end
  1074. end)
  1075. for i = 1,200 do
  1076. Cy.Size = Cy.Size + Vector3.new(3,0,0)
  1077. Cy.CFrame = RightArm.CFrame*CFrame.new(-0.03*i,-1.5*i,0)*CFrame.new(0,-3,0)*CFrame.Angles(0,0,1.55)
  1078. game:GetService("RunService").RenderStepped:wait()
  1079. end
  1080. for i = 1,10 do
  1081. Cy.Transparency = Cy.Transparency + 0.1
  1082. Dea.Transparency = Dea.Transparency + 0.1
  1083. game:GetService("RunService").RenderStepped:wait()
  1084. end
  1085. Cy:remove()
  1086. Dea:remove()
  1087. Pause = false
  1088. wait(2)
  1089. D = false
  1090. end
  1091. end
  1092. Mouse.Button1Down:connect(function()
  1093. Spam()
  1094. end)
  1095.  
  1096. Mouse.Button1Up:connect(function()
  1097. Pause = false
  1098. Spaz = false
  1099. end)
  1100.  
  1101. Mouse.KeyDown:connect(function(key)
  1102. if key == "q" then
  1103. DeathBeam()
  1104. end
  1105. if key == "e" then
  1106. DeathBall()
  1107. end
  1108. if key == "m" and attack == false and attacktype == 1 then
  1109. Woosh()
  1110. attacktype = 2
  1111. elseif key == "m" and attack == false and attacktype == 2 then
  1112. Woosh2()
  1113. end
  1114. end)
  1115. coroutine.wrap(function()
  1116. while 1 do
  1117. swait()
  1118. if doe <= 360 then
  1119. doe = doe + 2
  1120. else
  1121. doe = 0
  1122. end
  1123. end
  1124. end)()
  1125. while true do
  1126. swait()
  1127. RightArm.BrickColor = BodyColor
  1128. LeftArm.BrickColor = BodyColor
  1129. RightLeg.BrickColor = BodyColor
  1130. LeftLeg.BrickColor = BodyColor
  1131. Torso.BrickColor = BodyColor
  1132. for i, v in pairs(Character:GetChildren()) do
  1133. if v:IsA("Part") then
  1134. v.Material = "SmoothPlastic"
  1135. elseif v:IsA("Accessory") then
  1136. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1137. end
  1138. end
  1139.  
  1140. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1141. velocity = RootPart.Velocity.y
  1142. sine = sine + change
  1143. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1144. if RootPart.Velocity.y > 1 and hit == nil then
  1145. Anim = "Jump"
  1146. if Pause == false then
  1147. PlayAnimationFromTable({
  1148. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. }, .3, false)
  1155. end
  1156. elseif RootPart.Velocity.y < -1 and hit == nil then
  1157. Anim = "Fall"
  1158. if Pause == false then
  1159. PlayAnimationFromTable({
  1160. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. }, .3, false)
  1167. end
  1168. elseif Torsovelocity < 1 and hit ~= nil then
  1169. Anim = "Idle"
  1170. if Pause == false then
  1171. change = 1
  1172. PlayAnimationFromTable({
  1173. CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*1.5), 0) * CFrame.Angles(-0.2, 0, 0),
  1174. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(1.9,0.4,-0.5) * CFrame.new(0, 0-.1*math.sin(tick()*1.5), 0) * CFrame.Angles(1.2,0,1),
  1176. CFrame.new(-1.9,0.4,-0.5) * CFrame.new(0, 0-.1*math.sin(tick()*1.5), 0) * CFrame.Angles(1.2,0,-1),
  1177. CFrame.new(0.6,-2,-0.2) * CFrame.new(0, 0+.05*math.sin(tick()*1.5), 0) * CFrame.Angles(0.15, 0, 0.1),
  1178. CFrame.new(-0.6,-2,-0.2) * CFrame.new(0, 0+.05*math.sin(tick()*1.5), 0) * CFrame.Angles(0.15, 0, -0.1),
  1179. }, .3, false)
  1180. end
  1181. elseif Torsovelocity > 2 and hit ~= nil then
  1182. Anim = "Walk"
  1183. if Pause == false then
  1184. PlayAnimationFromTable({
  1185. CFrame.new(0,1,0) * CFrame.new(0,0-.2*math.sin(tick()*4),0)*CFrame.Angles(-0.5,0,0),
  1186. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  1187. CFrame.new(0.3,0.45,-1) * CFrame.new(0,0,0)*CFrame.Angles(0,0,-1.4),
  1188. CFrame.new(-0.3,0.45,-1) * CFrame.new(0,0,0)*CFrame.Angles(0,0,1.4),
  1189. CFrame.new(0.5,-2,0.3) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),
  1190. CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1191. }, .3, false)
  1192. end
  1193. end
  1194. end
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