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crowdfix

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Dec 26th, 2020
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  1. [Crowd]
  2. AppropriateMinDistToPlayer = 200.000000
  3. AppropriateMinLastSeenTime = 120.000000
  4. BaseParkedCarProbability = 100.000000
  5. DespawnLastSeenMinTime = 120.000000
  6. Enabled = true
  7. EnablePedestrians = true
  8. EnableVehicles = true
  9. MinStreamingVelocityNormalizedToBlockSpawn = 99998.000000 false
  10. PassengerProbabilityModifierOnConsoles = 100.000000
  11. PassengerProbabilityModifier = 100.000000
  12. SpawnLimit = 69999
  13. UseFrustum = false
  14. ZCutoff = 220
  15. ZCutoffEnabled = true
  16.  
  17. [Crowds]
  18. BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
  19. BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
  20. CheckOnLaneUseLookup = true
  21. EnterWorkspotDelay = 3.000000
  22. ExponentDrivingOnPavement = 2.000000
  23. MaxSpeedDrivingOnPavement = 40.000000
  24. MinimumSpeedForKnockdownByCar = 2.000000
  25. PlayerKnockDownByCarTolerance = 0.200000
  26.  
  27. [Debug/ImGui/Population]
  28. BackgroundTeleportsEnabled = false
  29. RenderAttachDebug = false
  30. RenderEntities = false
  31. RenderLastSeenTime = false
  32. RenderStatsDebug = false
  33. VehicleTeleportsEnabled = false
  34. ZeroWastePolicyCooldown = 0.000000
  35.  
  36. [CrowdMovement]
  37. AheadAngleMax = 45.000000
  38. AheadAngleMin = 1.000000
  39. AheadDistanceMax = 25.000000
  40. AheadDistanceMin = 1.000000
  41. AngularSpeedFactor = 2.000000
  42. BlockingObstaclesDetectionDistance = 40.000000
  43. BorderRepulsionSpeed = 3.000000
  44. CAPlayerDistanceThresholdBack = 30.000000
  45. CAPlayerDistanceThresholdFront = 30.000000
  46. ClosestObstacleToStayInPlace = 0.500000
  47. ComfortZoneRadiusFactor = 0.740000
  48. DebugSlotID = 0
  49. DebugSoftAdherenceOverride = false
  50. DesiredForwardLookupDistance = 5.00000
  51. DestinationDistance = 50.000000
  52. DilatationClamp = -1.000000
  53. DilatationLimit = -1.000000
  54. DirectionSmoothingAngleTolerance = 45.000000
  55. DistanceToStopBuffer = 0.750000
  56. EnableDirectionPostProcess = true
  57. EnableDirectionSmoothing = true
  58. EntryPathPositionSearchDistance = 30.000000
  59. EntryPathPositionSearchStep = 0.200000
  60. FearSpreadRadius = 140.000000
  61. FenceGapRepulsors = false
  62. FixedTimeStep = -1.000000
  63. ForceStopColliders = true
  64. ForceStopRepulsors = false
  65. FrontViewAngle = 40.000000
  66. GlobalDisableLOD = false
  67. InjectedCollidersZTolerance = 2.500000
  68. LaneLightsRecognitionDistance = 25.000000
  69. MarbleDirectionLookUp = 6
  70. MarblePathDisplayMaxPoints = 15
  71. MaxChancesToUseZebra = 16
  72. MaxDirectionChangeAttempts = 5
  73. MaxInterpAngle = 179.000000
  74. MaxLaneCheckToJoinTraffic = 15
  75. MaxResumeMoveAttempts = 15
  76. NarrowGapRepulsors = false
  77. NearEndDistance = 2.000000
  78. NoGameplayNoUpdate = false
  79. NoSpeedUpTime = true
  80. NPCObstaclesMass = 0.950000
  81. NPCSeparationSpeed = 2.000000
  82. ObstacleMarbleRadiusMultiplier = 1.400000
  83. OppositePathToleranceInDeg = 20.000000
  84. OverlapTolerance = 0.300000
  85. PassingPoseStopAnimationTolerance = 0.800000
  86. PathConvergenceSpeed = 3.000000
  87. PathRefreshPlayerRadiusLimit = 20.000000
  88. PlanLimitDistanceToReplan = 5.000000
  89. PlayerObstaclesMass = 1.500000
  90. PostProcessPositionCorrectionSpeed = 3.000000
  91. RotationSpeedFactor = 3.000000
  92. SeparationSpeedFactor = 0.050000
  93. SeparationSpringTime = 1.000000
  94. SharpAngle = 50.000000
  95. SingleThread = false
  96. SlopeSamples = 10
  97. SpeedCompensationFactor = 0.300000
  98. TrafficLightRelevantDistance = 46.000000
  99. VehicleObstaclesMass = 2.050000
  100.  
  101.  
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