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- Shader "Mask/DepthClear"
- {
- SubShader
- {
- Tags { "RenderType" = "Opaque" "PerformanceChecks" = "False" "Queue" = "Geometry" }
- Offset 0, 2047483640 // Offset back as much as possible
- ZTest Always
- ZWrite On
- ColorMask 0
- Pass
- {
- }
- }
- FallBack Off
- }
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