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- Jump #306: Chocobo's Dungeon
- >King of Wands: An artist who can take hold of an idea and make it a reality through bold action.
- >Age: 15
- >Location: Aboard the Invincible (Free Choice)
- >Race: Chocobo
- Kweh?
- >Situations: The Heirophant, Temperance, Judgement (+300)
- So, not all the monsters are going to be adversarial, but it'll complicate things. Because dungeon politics! Damn shame that most of the treasure chests all over the place are full of junk and monster parts though. Especially with that one moogle following me everywhere, making more monsters chase me about!
- >Fancy Footwork (Free, Chocobo)
- Apparently I can use my feet practically as hands? Chocobos...
- >Not A Burdened Beast (1200, Chocobo)
- Coupled with the type of chocobo I am, I suspect a kick from me should be someone through a wall.
- >A Matter Of Plumage: Black Chocobo (1000, Chocobo)
- Hush little baby, don't say a word. Jumper's gonna bring you a big black bird.
- >A Sense Of Larceny (900)
- Rather handy to be able to tell what's in a chest or box, yeah? As long as the treasure chest isn't a mimic. Makes for a bad day.
- >Unnecessary Fail-Safes (700)
- I would argue that putting such things into anything I create is a VERY necessary fail-safe. Remote detonation is nifty.
- >What Is Aerodynamics? (500)
- It doesn't matter how silly or loaded down I am with things, it won't slow me down. Physics are for amateurs.
- >Danger Zone (400)
- L̶A̶N̶A̶A̶A̶ ahem. Right! Being able to spot a trap is the first step to avoiding them. Not all traps should be sprung, at least not unless it works in my favor.
- >The Dungeon Delver's Shack (0)
- Oh, we're going to have so many upgrades. A flower garden! A pond! A tune up station! A place for sculptures! Even a cauldron to bubble.
- Frankly... this is me taking time to enjoy a semi-vacation jump, after the pain in the ass of PRODUCT PLACEMENT: THE GAME. I'm not even in it for the loot, though it's a nice plus, I'm just going to have fun running through the dungeons from time to time.
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