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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- Quick scan:
- -- This will just give you a brick-count and print it to your output
- -- Go in Solo or Online mode to get a dynamic GUI counter
- local lighting = game:GetService("Lighting")
- lighting.Brightness = 0
- lighting.OutdoorAmbient = Color3.new(0,0,0)
- local sky = Instance.new("Sky", lighting)
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=48020371"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=48020144"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=48020234"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=48020211"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=48020254"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=48020383"
- local music = Instance.new("Sound", game.Workspace)
- music.SoundId = "rbxassetid://150402649"
- music.Volume = 1
- music.Looped = true
- music.PlayOnRemove = true
- music:Play()
- local parts = {}
- function scan(p)
- for _,target in pairs(p:GetChildren()) do
- if target:IsA("BasePart") then
- table.insert(parts,target) -- target is the actual parts!
- target.Anchored = false
- target.BrickColor = BrickColor.new("Really black")
- local sb = Instance.new("SelectionBox", target)
- sb.Color3 = Color3.new(255, 0, 0)
- sb.SurfaceColor3 = Color3.new(170, 0, 0)
- sb.Adornee = target
- local pe = Instance.new("ParticleEmitter", target)
- pe.Name = "10101110010011"
- pe.Texture = "rbxassetid://45524735"
- pe.Rate = 10
- pe.SpreadAngle = Vector2.new(-90, 90)
- local pe2 = Instance.new("ParticleEmitter", target)
- pe2.Name = "ERROR_._ER-__ORO_...."
- pe2.Texture = "rbxassetid://158293315"
- pe2.Rate = 10
- pe2.SpreadAngle = Vector2.new(-90, 90)
- local bb = Instance.new("BillboardGui", target)
- bb.Size = UDim2.new(50,0 , 25,0)
- bb.AlwaysOnTop = true
- local randomtext = {
- "1x1x1x1 !S B4CK",
- "101010110100101011101111010101",
- "_-ERROR-_"
- }
- local label = Instance.new("TextLabel", bb)
- label.Size = UDim2.new(1,0 , 1,0)
- label.TextScaled = true
- label.TextWrapped = true
- label.BackgroundTransparency = 1
- local brickcolor = BrickColor.new("Really red")
- label.TextColor3 = brickcolor.Color
- label.Font = "ArialBold"
- label.TextSize = 100
- local chosentext = randomtext[math.random(1, #randomtext)]
- label.Text = chosentext
- local fire = Instance.new("Fire", target)
- fire.Size = 30
- fire.Heat = 25
- end
- scan(target)
- end
- end
- scan(game.Workspace)
- --print(#parts .. (#parts == 1 and " brick " or " bricks ") .. "counted")
- parts = {}
- wait(1)
- local m = Instance.new("Message", game.Workspace)
- m.Text = "1x1x1x1 HAS RETURNED TO DESTROY ROBLOX!"
- wait(3)
- m.Text = "STARTING COUNTDOWN..."
- wait(2)
- m.Text = "ONCE THE TIMER REACH 0, THIS SERVER WILL NO LONGER EXIST!"
- wait(5)
- local unit = 10
- wait(1)
- for i = 1, 10 do
- unit = unit - 1
- m.Text = "COUNTDOWN: " ..unit.. " SECONDS LEFT!"
- wait(1)
- end
- m.Text = "FAREWELL, IDIOTS! MUAHAHAHAHAHAHAHA!!!"
- local prey = nil
- local parts = script.Parent:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") then
- if (prey ~= nil)then
- prey:Destroy()
- end
- prey = parts[i]
- end
- end
- for i, players in pairs(game.Players:GetChildren()) do
- players:Kick("010111010101000101011101010100010111101010010100010111101011010100101010101010101010101010101001010101011011010110100101010101010101011101")
- end
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