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Feb 24th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Quick scan:
  88. -- This will just give you a brick-count and print it to your output
  89. -- Go in Solo or Online mode to get a dynamic GUI counter
  90.  
  91. local lighting = game:GetService("Lighting")
  92. lighting.Brightness = 0
  93. lighting.OutdoorAmbient = Color3.new(0,0,0)
  94. local sky = Instance.new("Sky", lighting)
  95. sky.SkyboxBk = "http://www.roblox.com/asset/?id=48020371"
  96. sky.SkyboxDn = "http://www.roblox.com/asset/?id=48020144"
  97. sky.SkyboxFt = "http://www.roblox.com/asset/?id=48020234"
  98. sky.SkyboxLf = "http://www.roblox.com/asset/?id=48020211"
  99. sky.SkyboxRt = "http://www.roblox.com/asset/?id=48020254"
  100. sky.SkyboxUp = "http://www.roblox.com/asset/?id=48020383"
  101. local music = Instance.new("Sound", game.Workspace)
  102. music.SoundId = "rbxassetid://150402649"
  103. music.Volume = 1
  104. music.Looped = true
  105. music.PlayOnRemove = true
  106. music:Play()
  107.  
  108. local parts = {}
  109. function scan(p)
  110. for _,target in pairs(p:GetChildren()) do
  111. if target:IsA("BasePart") then
  112. table.insert(parts,target) -- target is the actual parts!
  113. target.Anchored = false
  114. target.BrickColor = BrickColor.new("Really black")
  115. local sb = Instance.new("SelectionBox", target)
  116. sb.Color3 = Color3.new(255, 0, 0)
  117. sb.SurfaceColor3 = Color3.new(170, 0, 0)
  118. sb.Adornee = target
  119. local pe = Instance.new("ParticleEmitter", target)
  120. pe.Name = "10101110010011"
  121. pe.Texture = "rbxassetid://45524735"
  122. pe.Rate = 10
  123. pe.SpreadAngle = Vector2.new(-90, 90)
  124. local pe2 = Instance.new("ParticleEmitter", target)
  125. pe2.Name = "ERROR_._ER-__ORO_...."
  126. pe2.Texture = "rbxassetid://158293315"
  127. pe2.Rate = 10
  128. pe2.SpreadAngle = Vector2.new(-90, 90)
  129. local bb = Instance.new("BillboardGui", target)
  130. bb.Size = UDim2.new(50,0 , 25,0)
  131. bb.AlwaysOnTop = true
  132. local randomtext = {
  133. "1x1x1x1 !S B4CK",
  134. "101010110100101011101111010101",
  135. "_-ERROR-_"
  136. }
  137. local label = Instance.new("TextLabel", bb)
  138. label.Size = UDim2.new(1,0 , 1,0)
  139. label.TextScaled = true
  140. label.TextWrapped = true
  141. label.BackgroundTransparency = 1
  142. local brickcolor = BrickColor.new("Really red")
  143. label.TextColor3 = brickcolor.Color
  144. label.Font = "ArialBold"
  145. label.TextSize = 100
  146. local chosentext = randomtext[math.random(1, #randomtext)]
  147. label.Text = chosentext
  148. local fire = Instance.new("Fire", target)
  149. fire.Size = 30
  150. fire.Heat = 25
  151. end
  152. scan(target)
  153. end
  154. end
  155. scan(game.Workspace)
  156. --print(#parts .. (#parts == 1 and " brick " or " bricks ") .. "counted")
  157. parts = {}
  158. wait(1)
  159.  
  160.  
  161. local m = Instance.new("Message", game.Workspace)
  162. m.Text = "1x1x1x1 HAS RETURNED TO DESTROY ROBLOX!"
  163. wait(3)
  164. m.Text = "STARTING COUNTDOWN..."
  165. wait(2)
  166. m.Text = "ONCE THE TIMER REACH 0, THIS SERVER WILL NO LONGER EXIST!"
  167. wait(5)
  168.  
  169. local unit = 10
  170. wait(1)
  171. for i = 1, 10 do
  172. unit = unit - 1
  173. m.Text = "COUNTDOWN: " ..unit.. " SECONDS LEFT!"
  174. wait(1)
  175. end
  176.  
  177. m.Text = "FAREWELL, IDIOTS! MUAHAHAHAHAHAHAHA!!!"
  178.  
  179. local prey = nil
  180. local parts = script.Parent:GetChildren()
  181.  
  182. for i = 1,#parts do
  183. if (parts[i].className == "Part") then
  184. if (prey ~= nil)then
  185. prey:Destroy()
  186. end
  187. prey = parts[i]
  188. end
  189. end
  190.  
  191. for i, players in pairs(game.Players:GetChildren()) do
  192. players:Kick("010111010101000101011101010100010111101010010100010111101011010100101010101010101010101010101001010101011011010110100101010101010101011101")
  193. end
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