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  1. [ 99985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@_hospital_0_floor.ybn.
  2. [ 100000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  3. [ 100000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64696, when there are only 1847 vertices.
  4. [ 100000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@_hospital_0_floor.ybn.
  5. [ 100000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  6. [ 100016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65530, when there are only 48 vertices.
  7. [ 100016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@_hospital_1_floor.ybn.
  8. [ 100016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  9. [ 100032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62900, when there are only 12764 vertices.
  10. [ 100032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@_hospital_1_floor.ybn.
  11. [ 100032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  12. [ 100047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 36 edge reference is invalid. It leads to vertex 65522, when there are only 136 vertices.
  13. [ 100047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@_hospital_1_floor.ybn.
  14. [ 100047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  15. [ 100063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65435, when there are only 76 vertices.
  16. [ 100063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@_hospital_2_floor.ybn.
  17. [ 100063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  18. [ 100078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 65532, when there are only 112 vertices.
  19. [ 100078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@_hospital_2_floor.ybn.
  20. [ 100078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  21. [ 100094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65000, when there are only 4207 vertices.
  22. [ 100094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@_hospital_2_floor.ybn.
  23. [ 100094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  24. [ 100110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65514, when there are only 16 vertices.
  25. [ 101141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_08_0.ybn.
  26. [ 101157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  27. [ 101157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 63 edge reference is invalid. It leads to vertex 65270, when there are only 1184 vertices.
  28. [ 101157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_08_0.ybn.
  29. [ 101172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  30. [ 101172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 39, when there are only 32 vertices.
  31. [ 105672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slth_warehouse_col.ybn.
  32. [ 105688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  33. [ 105688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 30261, when there are only 26354 vertices.
  34. [ 105703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slth_warehouse_col.ybn.
  35. [ 105703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  36. [ 105719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65308, when there are only 317 vertices.
  37. [ 105719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vagos_gang.ybn.
  38. [ 105735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  39. [ 105735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65452, when there are only 2715 vertices.
  40. [ 122797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  41. [ 122813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  42. [ 122813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 81, when there are only 66 vertices.
  43. [ 122828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  44. [ 122828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  45. [ 122844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 222 edge reference is invalid. It leads to vertex 65386, when there are only 3454 vertices.
  46. [ 122844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  47. [ 122844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  48. [ 122860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 65501, when there are only 627 vertices.
  49. [ 122860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  50. [ 122875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  51. [ 122875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65075, when there are only 2661 vertices.
  52. [ 122875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  53. [ 122891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  54. [ 122891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65027, when there are only 2940 vertices.
  55. [ 122907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  56. [ 122907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  57. [ 122907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63872, when there are only 1032 vertices.
  58. [ 122922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  59. [ 122922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  60. [ 122938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 152, when there are only 112 vertices.
  61. [ 122938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  62. [ 122953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  63. [ 122953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 458 edge reference is invalid. It leads to vertex 65366, when there are only 6395 vertices.
  64. [ 122953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
  65. [ 122969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
  66. [ 122969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12, when there are only 12 vertices.
  67. [ 131391] [ GTAProcess] MainThrd/ error function called from 0x1410fc70d for code 0x00000000
  68. [ 133719] [ DumpServer] 16108/ Process crash captured. Crash dialog content:
  69. [ 133719] [ DumpServer] 16108/ RAGE error: UNKNOWN
  70. [ 133735] [ DumpServer] 16108/ A game error (at 00000001410fc70d) caused FiveM to stop working. A crash report has been uploaded to the FiveM developers.
  71. [ 133735] [ DumpServer] 16108/
  72. [ 133735] [ DumpServer] 16108/
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