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- if use_pc_empaths?(pc_empaths, settings)
- # If the player is healed via use_pc_empaths? then no further action is needed
- elsif DRStats.empath?
- walk_to(settings.safe_room) unless args.skip
- wait_for_script_to_complete('healme')
- elsif !DRStats.necromancer? || settings.necro_force_safe_room
- ensure_copper_on_hand(4_000, settings)
- Flags.add('npc-idle', '^Dokt glances around the room')
- Flags.add('healthy', 'Dokt waves a large hand at you', 'Dokt gives you a quick glance', 'go have yourself a birthday party', 'you are well', 'have other patients', 'you look fine and healthy', 'A little rest and exercise', 'There is nothing I can do for you', 'Up and out', 'What are you doing lying there with the wounded', 'Come along. Leave room for the others.', "I think you don't really need healing")
- Flags.add('moved', 'grabs you and drags you', 'grabs your arm and drags you .* with')
- Flags.add('idle', 'you have been idle too long')
- town_data = get_data('town')
- hometown = if settings.force_healer_town
- town_data[settings.force_healer_town]
- else
- town_data[settings.hometown]
- end
- wait_at_empath(hometown['npc_empath']['id'])
- fix_standing
- elsif settings.necro_safe_room_use_devour
- @health_threshold = 0 if args.force
- devour_healing(settings, args.skip)
- end
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