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- -- Update 5.1.10 --
- ### Major Features
- - Added a new focus tree to the Scrappers Compact.
- - Added a focus tree to Nahuii-Ollin including a second potential leader, Chalchiuhtlicue, She of the Jade Skirt.
- - Added reskinned companies to the greater Texas countries and a new pre-war manufacturer.
- - Added unique T.E.U. puppet types and a unique T.E.U. puppet focus tree.
- ### Added
- - Added new settler generic portraits, courtesy of L498.
- - Added a new portrait for Cynthia Emerson in the Shi, courtesy of L498.
- - Added new Enforcer cosmetic equipment for Sleepers, The Old Bones, Warden, Macarthur, Bone Dancers, Marrow Drinkers, and Rib Breakers
- - Added new focus icons for the Metal Mouths
- - Added new portraits for Gaius Magnus, Paullus and Silus, courtesy of graham.
- - Added a new portrait for Caius Drusus, courtesy of Pinkerton.
- - Added a new portrait for Gold Hound, courtesy of Very.
- - Added a new unique restricted HQ battalion, the Elite Ops Security. Currently exists on Legionary tags right now as the “Praetorian Guard”, as well as Navajo, Rogue Rangers, and Cowboy Country.
- - Added a new “Marines Support” support unit to the naval tech tree, a support unit giving large buffs to amphibious invasion, rivers, and marshes.
- - Added new events for both paths in Rosado’s tree.
- - Added new events for the Alamo Chapter in Rosado’s tree.
- - Added an event for when the Alamo Chapter reforms Texas.
- - Added a new leader and general to the Texan Louisiana Territories.
- - Added unique decision content to the Texan Louisiana Territories.
- - Added send aid to the Texan Louisiana Territories decision to T.E.U. countries.
- - Added new T.E.U. focus icon gfx.
- - Added four new national spirits which replace all national spirits Texas has when forming.
- - Added a description to the Texas Economic Union national spirit.
- - Added a new manpower law which replaces your current manpower law when you form Texas.
- - Added new ideology based occupation laws.
- - Added new starting national spirits to the Texan Louisiana Territories.
- - Added Saul Everet as the elites leader of the Ruminators, with his own trait.
- - Added new advisors to the Scrappers Compact.
- - Added Wild Wasteland interactions to the Scrappers Compact.
- - Added a formable to the Rapids.
- ### Changed
- - Changed how Pacification works: it now gives a state modifier rather than disabling resistance and compliance.
- - Changed certain alliance focuses for Heaven’s Guard and the Shi to be unavailable if their recipient is a puppet.
- - Changed MacArthur to only get Sophisticated Power Armour tech if they take the middle or right paths.
- - Changed Lost Hills Expedition foci to reserve the paladins required upon selection.
- - Changed the Mojave Chapter Securitron Heist to give usable robots to MOJ, it still deducts Securitrons from New Vegas.
- - Swapped the Caesar’s Legion focuses “Hammer of Mars” and “Reign of Fire” in the focus tree, allowing artillery to be acquired earlier.
- - Changed the NCR’s attack plans against Lost Hills to be significantly cheaper. At high Tension, the AI may use these.
- - Changed the Metal Masters color to be a shade of black.
- - Changed Mora’s Integration Act Decisions to be rejected by the AI if the target is a puppet or in a faction already.
- - Changed one of Cult of Liberty’s focus icons to reflect their leader's new portrait.
- - Changed Rosado’s tree to have extra focuses for the Lady of the Bells path
- - Changed the Alamo Chapter’s Texas formable to give compliance in all Texas states that don’t get cored
- - Changed the T.E.U. release the Patrolmen decision to instead be replaced by a decision to release the Texan Louisiana Territories.
- - Changed the Brotherhood power armor manufacturer to a unique one for the Texas Economic Union countries.
- - Changed Eden’s AI more likely to join the faction with a player.
- - Changed Rusk’s and Cho Bangs traits by merging them into new unique traits.
- - Changed the elites leader of the Scrappers Compact from Oscar Sharman to Maria Sherman.
- - Changed the timers and values on Pioneer Company’s Third Continental Congress Decisions.
- - Changed MacArthur’s AI strategy to make them slightly more competent.
- - Changed randomly placed factories to prioritize being put in core states over being put in non cores in many places.
- - Changed Very Hard difficulty to be slightly less punishing to allow a player to actually produce equipment at gamestart.
- - Changed Air ranges to be lower across the board.
- - Changed Air naval targeting to be higher across the board.
- - Changed Amphibious Creatures to be generally stronger.
- - Changed the Historical focus tooltips to better reflect what it actually does in OWB.
- - Changed Huff and Puff to give a mojave wide buff to occupation to the Legion, not just on Mojave Territories cores.
- - Changed Oroborous to be generally weaker
- - Changed Creatures to no longer get massive stacking suppression bonuses.
- - Changed Texas forming to no longer be a global event.
- - Changed the focus that gives Sentinels to Withered Dogs to also give them a debuff that makes producing Sentinels more expensive.
- ### Fixed
- - Fixed the Easy Difficulty giving you 0.5x Diplomacy Distance instead of 1.5x.
- - Fixed Lost Hills Mercenaries (chapter aid) arriving instantly instead of after 2-3 weeks.
- - Fixed the recipient tooltips for Lost Hills Mercenaries to be clearer in general.
- - Fixed several minor issues with Lost Hills Golgotha Expedition.
- - Fixed the Brotherhood Commander trait lacking localized text.
- - Fixed the Lost Hills Bunker Detachment using the default infantry icon.
- - Fixed the tooltips for the updated Hoover Dam mechanics, particularly the energy shown.
- - Fixed an unlikely outcome where Yellowstone could attempt to invite nations to a faction it was not a part of.
- - Fixed a bug where a Gente allied to Rio would fail to follow them into Texas’s faction.
- - Fixed the USA tag missing the new caravan technologies.
- - Fixed the Unifier game rules still referring to Idaho as the “Gate” area.
- - Fixed “Adventure to Arroyo” not bypassing after having already conquered them.
- - Fixed missing advisors and laws for Live Wires and Newton.
- - Fixed the Culto al Sol rebellion not having Mexican businesses and laws.
- - Fixed when forming Texas the Texas Brotherhood’s and Lone Star’s laws not correctly merging.
- - Fixed Texas Constitution being able to be signed multiple times by clicking continue editing.
- - Fixed Texas AI templates sharing names with other AI templates.
- - Fixed Texas getting a wargoal on the Alamo Chapter’s territory while the Alamo Chapter still exists.
- - Fixed Texas getting claims on Caesar’s core territory.
- - Fixed the Texan Louisiana Territories not having advisors.
- - Fixed the Texan Louisiana Territories not having the is_texas_nation and is_settler_nation flag.
- - Fixed the Texan Louisiana Territories’ national spirit, The Mighty Mississippi, not having gfx.
- - Fixed Keats not starting with their leader trait.
- - Fixed T.E.U. mutant law not having localization.
- - Fixed Lone Star focus’ checking for a civil war instead of a war.
- - Fixed the Hand Warband not having certain laws and access to the guns market.
- - Fixed the Hand Warband Go West focus checking if Lone Star owns a state instead of the Hand Warband.
- - Fixed Hand Warband not having any advisors or getting advisors when it's said they should gain an advisor.
- - Fixed Cowboy Country being able to get the Legion Resistance idea twice.
- - Fixed Paullus not being in is_mexican_nation_allowed_block.
- - Fixed Paullus’ 87th Tribe focus not having a description.
- - Fixed unit leader getting sick events not having localization.
- - Fixed Cherokee not getting all the G.P.F. advisors when uniting the G.P.F.
- - Fixed the Cherokee western expedition decisions.
- - Fixed Northern Khans advisor using the incorrect word.
- - Fixed the Summers Federation starting events referring to cities which no longer exist.
- - Fixed Houston Rockets spelling and grammar errors.
- - Fixed a bug allowing the Broken Hearts to take the ‘Reprogramming WARDEN’ focus while WARDEN still existed.
- - Fixed a bug that caused Macarthur to get the event where they ally with the Historians after every annexation.
- - Fixed Navajo never losing the Tribute to the Legion idea if they rebel.
- - Fixed Brixley having a massive advisor portrait.
- - Fixed Site Y renaming provinces to Site X and Z, even though those have been added to the map now.
- - Fixed the NCR forming a trade link between Arroyo and Baja, rather than Sac City.
- ### Removed
- - Removed multiple redundant agent portrait lists from the La Resistance portrait file.
- - Removed a pointless bypass condition on Lost Hills “Offer the Maxson Peace Accords”.
- - Removed Paullus focus Take Gloria custom tooltip.
- - Removed Yellow Rose of Texas getting played when the Provisional Republic of Texas changes to the Republic of Texas.
- - Removed Paris and Sulphurtown from the is_louisiana scripted trigger.
- ### Technical Changes
- - Added a Standard Creatures category for the Perks, and moved Alpha Deathclaws into the Special Forces category.
- - Added a clock national spirit icon.
- - Converted Texas Economic Union dynamic modifier into a new set of national spirits.
- - Improved _TEX_decisions efficiency.
- - created two new T.E.U. scripted effects, add_correct_teu_idea, which adds the current up to date T.E.U. national spirit to whatever country it is in scope of, and upgrade_teu_laws which upgrades all T.E.U. national spirits into the next version.
- - Added a new scripted effect, increase_state_category, which increases the state category level.
- - Added is_greater_texan_nation_allowed_block scripted trigger.
- - Created a two new wargoal scripted triggers, prev_country_sphere_controls_state, which checks if the sphere of the country in the prev scope controls a specific state, and prev_country_sphere_owns_state, which checks if the sphere of the country in the prev scope controls a specific state.
- Tech and Balance Pastebin: https://pastebin.com/g7KkaFbU
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