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- while wait() do
- pcall(function()
- for i,v in next, game:GetService("Players"):GetChildren() do
- if v.Name ~= game.Players.LocalPlayer.Name then
- if v.Character.Humanoid ~= nil then
- local Target = v
- local data1 = math.random(1,1)
- local data2 = Target.Character.HumanoidRootPart.Position
- local data3 = false
- local data4 = math.random(2,2)
- local nt = require((game.ReplicatedStorage:WaitForChild("Framework")):WaitForChild("Library"))
- nt.Network.Fire("New Projectile", 1, 1, math.floor(game.Workspace.DistributedGameTime))
- game.Workspace.__THINGS.__REMOTES["do damage"]:FireServer({{Target.Character.Humanoid, data1, data1, data2, data3, data3, data3}, {data3,data3,data3,data3,data3, data4,data4}})
- wait(.2)
- end
- end
- end
- end)
- end
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