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MGazz

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Jun 25th, 2019
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  1. player addWeapon "hlc_rifle_honeybadger";
  2.  
  3. player addWeapon "hlc_rifle_bcmjack";
  4.  
  5. player addWeapon "RH_M4A6";
  6. player addWeapon "hlc_rifle_M14dmr_Rail";
  7.  
  8. player addMagazine "RH_30Rnd_68x43_FMJ";
  9.  
  10. player addMagazine "29rnd_300BLK_STANAG";
  11.  
  12. player addMagazine "hlc_30rnd_556x45_SOST";
  13.  
  14. player addMagazine "hlc_20Rnd_762x51_B_M14";
  15.  
  16. if (isNull cursorTarget) exitWith {};
  17. life_vehicles pushBack cursorTarget;
  18.  
  19. [true, "bandage",1] call ANZUS_fnc_handleInv;
  20. [true, "relicFed",1] call ANZUS_fnc_handleInv;
  21. [true, "rubyC",1] call ANZUS_fnc_handleInv;
  22. [true, "storagebig",1] call ANZUS_fnc_handleInv;
  23. [true, "fuelFull",1] call ANZUS_fnc_handleInv;
  24.  
  25. [true, "lockpick",1] call ANZUS_fnc_handleInv;
  26.  
  27. [true, "heroin_processed",1] call ANZUS_fnc_handleInv;
  28.  
  29. [true, "boltCutter",1] call ANZUS_fnc_handleInv;
  30.  
  31. [true, "keyCard",1] call ANZUS_fnc_handleInv;
  32.  
  33. _amount = 10000;
  34. albank = albank + _amount;
  35. uiNamespace setVariable ["albank",albank];
  36.  
  37. life_currentExpLevel = 4;
  38. life_currentExp = 1520;
  39. life_currentPerkPoints = life_currentPerkPoints + 4;
  40.  
  41. "AG_LucasUniform";
  42. deleteVehicle cursorTarget;
  43.  
  44. player setVariable["restrained",FALSE,TRUE];
  45.  
  46. cursorTarget setDamage 0;
  47.  
  48. moveOut driver vehicle player;
  49.  
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56.  
  57. https://pastebin.com/s7N95rvN
  58. RH_30Rnd_68x43_FMJ
  59. Get keys</t><br/>H
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