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- local ItemID = 0
- local Range = 5
- local MobId
- local Mob
- function RegisterUnit(unit, event)
- unit = Mob
- end
- RegisterUnitEvent(18, MobId, "RegisterUnit")
- function Item_OnUse(item, event, player)
- if (player:GetTarget() == Mob) and (player:GetDistanceYards(Mob) <= Range) then
- else
- return 0 -- "Don't do anything"-mode
- end
- end
- RegisterItemGossipEvent(ItemID, 1, "Item_OnUse")
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